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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3501
Swordfish56

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Squad mate interactions, dialogue, and banter. 99% perfect. Amazing job with Tali and Garrus especially. The deaths of Mordin (both options), Legion, and Thane were brilliantly done. And Javik has to be the best DLC character ever, fully voiced, with plenty of banter.

The only downer is that sometimes, squad mates only say 'hey Shepard' or 'not right now.' I would prefer The looping dialogue and set options in similar to what was in ME2 if they have 'nothing new to say'

Other than that, the game was an epic, amazing ride, that I felt was the best experience I've had in decades of gaming, up until the ending, which, while nonsensical, I can accept IF some sort of epilogue explaining what happens is include.

A simple text epilogue, like in Jade Empire (more Bioware games!) would satisfy me.

Also, a few things that I was disappointed didn't make it into the game.

1) Sidonis subplot
2) What happens to Mess Sergeant Rupert Gardner
3) Gianna Parsini-we miss that Internal Affairs agent.
4) Inability to air-quote back at the Turian councilor. Possibly while watching Palaven get hit by the Reapers.
5) Killing/Sparing the Rachni didn't seem to have much impact. All you got were some war assets. It felt like they should have played a much bigger role.
6) Chorban and his Keeper research. I would have liked more backstory on this one.

Modifié par Swordfish56, 19 mars 2012 - 09:31 .


#3502
Priviums

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Dont change anything, just make it a indoctrination.

#3503
Provo_101

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If done correctly, you don't even need the entire cast to do VO for a better ending (except Meer, Hale, Henrikson, and whoever the hell Startoddler was). Just have Shepard nod to squadmates back on Earth (similar to the ending of ME2 as a previous post mentioned) and give us a written epilogue with some cool still images of places relevant to the message. Give us closure on the characters that we've come to love over three games, Zaeed's retirement plan, that guy's refund, Tali's house on Rannoch, my Shep and Liara running off to make blue children, etc.

That said, the endings don't have to be all sunshine and bunnies. Personally, I want my Shep to live, thats for damn sure, but I understand that some folks want their cake more bitter than sweet. The new endings, if any, should try to accomodate everyones' tastes.

Also, I don't think anyone is happy with the destruction of the relays. They symbolize the Mass Effect universe, and are a fundamental factor of the setting we fell in love with. Watching them explode in all the pretty colors of the rainbow is terrible, especially when you look at what happens to the system they sit in (see Arrival).

#3504
Feops1

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Most of the game is excellent. Two suggestions.

First, read this. http://www.gamefront...-fans-are-right

It is an excellent summation of what fans struggle with with the endings, written in a professional and respectful manner. To summarize its five key points:

1) Player Choice Is Completely Discarded
2) Key Philosophical Themes Are Discarded
3) Lore Errors, Plot Holes
4) It is Confusing and Under-Developed
5) Brevity

Second, and more specifically my own opinions:

My own expectation was that coming back to earth would be a run very much like the the suicide run of ME2, except with races and ships rather than individual squadmembers. Doing A B C results in X Y Z on the ground in the final push, in some sequence of checks and totals. For example, does Harbinger arrive on the scene early? Later? Damaged? Unscathed? Does he freely blast the environment and make your life difficult, or only have the strength to stop your final approach? Does he kill some/all of your teammates if your score is too low? Does he kill Shepard if your score is REALLY low? This would clearly and easily reinforce the notion that bringing all these fleets (or failing to) carries weight and make an impact on the true goal to reach the catalyst.

Then run with the indoctrination theory. It fits so nicely with how Sarren from ME1 desired synthesis and the Illusive Man from ME2 desired control - picking these options essentially signals that Shepard is giving in. Desctruction, and that short teaser clip where Shep is seen to take a breath, naturally leads to a continuation of the real story from there.

And from here there's freedom to stick in whatever real end you'd like. It gets down to opinions here. I still think the notion that the reapers are unstoppable can be played right to the end. There's no need for a magic button to destroy them all. And there's no need for the reapers to explain the why, either. Let them remain mysterious. But here's the catch - Sovereign had intense disdain for organics and synthetics alike, barely considering them to be insects. This seething hatred of inferior life is all the motivation the plot needs. Harbinger acknowledges Shepard, but still seethes annoyance and superiority. But across the series.... Shep has (directly or not) managed to kill Sovereign, delay the invasion, defeat the collectors, delay the invasion AGAIN, and unite the galaxy against them. I think this would elevate Shepard to above the status of an insect.

Modifié par Feops1, 19 mars 2012 - 10:00 .


#3505
clarkusdarkus

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change the team back to the team that worked on mass effect 1....

#3506
Chris_Pratt

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Change the ending:

Indoctrination Theory is real

We play teams of our past squad-mates attempting to get Shepard back

  • Multiplayer facilitates the playing of non-human races
  • I would love to lead a team as Garrus, Wrex,etc.
  • We see how much Shephard has influenced those who he has led in the past
  • Team leaders get to show how awesome they are – they get their “moment.”
If Shepard is indoctrinated – the team faces an indoctrinated Shepard and has to “beat him down” to make him see sense – LI plays an important part here if available

  • The idea being that an indoctrinated Shepard would have a harder time killing the one he loves
  • Shepard joins the crew
  • Blue Choice – Anderson Dead
  • Green Choice – Anderson Alive - barely
If Shepard isn’t indoctrinated, you face an indoctrinated Anderson (he fell for it while Shepard didn’t) instead of Shepard

  • You retrieve Shepard’s unconscious body and he joins the crew
  • Anderson lives
From there:

The Crucible is a dead stick – but we do know it can send out a signal – what signal?

  • The control signal the reapers have used on the Geth – and the rest of the Reaper forces.
  • While the indoctrination attempt failed, the Reapers tipped their hand about what the Crucible can do – which is send a signal out across the whole galaxy
  • Who has it? TIM.
TIM is at the Collector’s base and has the “Secret” of the Reaper signal, but doesn’t want to give it up – you must have it to fight the Reapers

  • The Mass Relay out of Sol is being guarded by the Reapers to keep ships in system– we see the fleet fight to get the Normandy through to jump.
  • Send a team led by someone NOT Shepard?
  • Would be cool if a Geth – presuming you saved them – could join the crew
  • If the collector’s base was destroyed – it is a base built by collected parts of the old base and the journey to get there is easier.
  • If it wasn’t destroyed, you have a fight to get there – a team member is in danger of dying?
  • The signal isn’t to control – but to disrupt and will be used to destroy
  • The base is set to self-destruct as the Reapers want to destroy the information
You fight collectors (some survived) – controlled by TIM – and Reaper led forces to get the secret of the signal

  • Allows collectors to be added to the multiplayer
  • TIM fights off indoctrination control at the last minute to hold the self-destruct signal up so you can escape with the information before the base goes up in a big blast
Back to Sol and the Crucible
  • Fight Harbinger
  • Send the signal
  • Disrupt the Reaper forces
  • Blow them to hell
  • Sacrifice self if necessary (asset driven?)
  • Win
  • Losses depend on readiness and assets
· Closure for each surviving character

· Cry, rejoice as desired

· Open questions for future games – Dark Space

Modifié par Chris_Pratt, 19 mars 2012 - 09:59 .


#3507
Wraith8957

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Multiple Endings like you promised including some bad endings where Shepard Fails, Shepard stops the reapers by controlling them (Renegade Choice) ensuring Human dominance in the galaxy, Destroys the reapers (Paragon Choice).

Prove the indoctrination wrong because the amount of "proof" the originators of that theory have are faulty at best. Numerous points in the ME1 and ME3 such as Prothean VI's confirm Shepard is not indoctrinated. Kai Leng and Cerberus members were but the VI never says anything about Shepard being controlled. And don't say "Oh well it was subtle and thats the reason. Clearly once the Protheans figured out Indoctrination was happening they would program all the symptoms in their VI's so don't give me an attitude about it.

Seriously Bioware if you "prove" this theory correct your letting the fans do your work for you which is just as bad as handing us these garbage endings. Hell I'd embrace the Indoctrination ending as one of the bad endings but not the only one. You promised us 16 endings in total give us 16 unique endings showing what happens in every possible aspect. Good, Bad, So-So. Give us choice and consequences for those choices.

Modifié par Wraith8957, 19 mars 2012 - 09:41 .


#3508
colateral

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It has been said thousands of times, but to be quite honest it needs to be beat into the ground to be sure it sinks in well enough. The endings did not make sense, provide a meaningful or even cursory reflection of the players choices, or provide any closure. Aside from that the game was amazing.

Here is a video that shows the major issues with the game


Here is a document that shows the issues in more detail
https://docs.google....&sle=true&pli=1

#3509
Nightshadow167

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My family and I love this series. I really mean that. My
family is composed of sci-fi geeks and ME has been one of our main loves.
Whenever one came out my mom, dad, and brothers would gather around the TV and
watch me play. That's how much we love it. It had a better story and was way
more involving then most television shows or movies. This series is important
to us. You can argue it's just a game or story but to me and my family it is
something very close to our hearts.

I like many people am disappointed with the end. It felt
very out of place with the series to me. It's hard to put in words but it felt
like after that lift brought Shepard  to
see the star kid it felt like we were no longer playing ME. My older brother
who watches a lot of anime compared it to a type of ending he sees a lot in
anime that always rubs him the wrong way. Where through the whole series it has
a very distinct style of story but in the very last second takes on another
almost religious tone with someone becoming all powerful or magically changes
reality where there was no build up to that drastic change anywhere in the
series.

All the questions it created also left me upset. Like
without mass relays how will the fleet head home? And wouldn't the lack of
relays destroy galactic civilization? Where is the Normandy and how were the
people in my party on Earth onboard?  

The end really made us all almost regret our time with ME3.
It felt so different, strange, and quick I didn't have any emotional connection
with it. It took us out of the experience and made us mad that after 3 games and
multiple runs through the first 2 that we had an ending that didn't fit with
our character or the universe we came to know. Before reaching the ending I
loved ME3 like the first 2 before it. All 3 had differences between them but
all were great in their own way. I know it's bad to say the end makes me regret
the whole game that I loved playing but that is how my whole family feels.
Endings can be so bad that they ruin the journey.

I'll admit though the lack of a happy ending for our Shepard
is what got us the most. I want an end where he is alive and well, reunites
with his crew, and hugs his girlfriend. I want the reapers dead but EDI and the
geth alive. I know this sounds a little too perfect but with effort you could
get an ending in ME2 with everyone alive and still a different ending for
paragons and renegades.

I read that Bioware wanted a bittersweet ending that
reflected all the sacrifices made along the way. I feel like my Shepard was
heading for a good and satisfying ending. And even if my ideal situation happens
it would still be bittersweet. After the last reaper falls and everyone
reunites earth and almost every other home world is still partially destroyed.
Billions have died across the galaxy and no matter what Shepard lost good friends
along the way. When Legion sacrificed himself my mom started crying. That was a
great end for a great character, I loved Legion and wish he didn't die but his
last moments gripped us. I didn't feel that way at all with my Shepard's death.
I feel that  after all the well scripted tragedy
to happen on the way that a happy end would feel all the more rewarding.  

I think all the negative feelings to the ending just show
how many people love this game the way my family and I do and want to fondly
remember the series instead of regretting it. This has all just been the
opinion of my family and myself. And if anyone at Bioware actually reads this,
thank you for taking the time to actually read this school essay I just turned
out.

#3510
N7Infernox

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I have yet to finish the game but I have seen the endings. So until I finish the game and post my full report, all I have to say is this:

Make happier, logical endings.

#3511
Kamileon

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- I think right to self-define the work by the creators is a greyer area
when you’re talking about an interactive media. You’re no longer just
creating a static set of characters or a world, and telling your story.
The end-user is not a passive consumer. In the case of Commander
Shepard, you’ve created a franchise of allowing people the space to
create their own story. When you’ve given people self-control,
meaningful choices, and hours and hours of investment, I don’t think you
can claim that creators can do whatever they want with impunity
anymore. Ultimately, they do have the ability because they’re
creating the framework for the player, but they don’t have the right to
immunity from criticism. They can’t just blame the player, or insist
that people have no right to dislike the resolution. Removing agency is
always going to be reacted to poorly. Part of the appeal of the Mass
Effect franchise was the ability for self-determination in the story,
among the characters, in the setting. For the user, there is not the
feeling that they self-determined the end.

- The most distilled version of why the ending was bad is that nothing you did mattered.
The best you can do gives you a couple seconds of slight change in the
cinematic. Given the unknown consequences of the all-devastating effects
on the galaxy, this is poor reward. As others have said, having your
war assets have a visible, tangible effect on the ending, a cinematic
with them in action, or having past choices open up or close off options
at the end is a necessary reward system for the time spent doing them,
or the choices made. Having the same “pick one” ending presented to
everyone murders re-playability, and it devalues your experience as your
Commander Shepard. The ultimate Renegade ends up in the same smoking
crater of a universe that the ultimate Paragon does, albeit there are
some different body count totals amongst the rampant destruction of
everything, extensive genocide, loss of critical technology, or
subjugation/existential transformation against an individual’s will.
When all of the galactic civilization has been reduced to wondering
what’s in the stars, it matters less whether or not you cured the
genophage, or brokered peace, or saved anyone. It’s great that the rest
of ME3 allows you to continue making changes, and living in the world
that you’ve shaped by your actions so far; that needs to be reflected in
the end as well to not feel hollow. There is no tangible material difference in the end state of the universe based on your actions or choices.


- Bleakness/Happy Ending: The galaxy is bleak regardless. The
homeworlds of all the major races have been devastated, countless
billions have died, infrastructure is destroyed; the galaxy is a damn
mess even before the final battle takes its war toll. The
need for a possible happy ending is related to one of the final
arguments made in the game itself for the sake for organics: Hope
.
Some shot at a happy ending should be on the table; the cost paid has
already been massive. Exact the emotional gravitas of the heavy losses
incurred to achieve the final victory, but let there be a path to an
actual win state. The endings as they are don’t really let you feel like
letting out a sigh and saying “I won” at the end no matter how well you
played. The not-overly-distinct permutations of the end state don’t
make it clear what exactly you fought for, or that it was worth it.

If someone spent the time and effort to do every part of the game, every
side quest, made the right choices, survived all the odds, united
everyone, and Paragonned til their right mouse button broke for the sake
of making the galaxy a better place, let them have a happy ending where
the conflict is resolved, the protagonist lives, and has their Love
Interest by their side. I don’t think it’s weak or stupid or pathetic or
low-brow to want to have the possibility of wresting a happy ending
from the destruction. Riding off into the sunset with puppies and
rainbows is not a possibility and not what we’re asking for. What people
want is the ability to have a victory party.

- Utter lack of conflict resolution. Finishing
ME3 is not what winning (even barely against all odds, even tempered
with heavy losses) feels like. It’s not even what losing feels like.

The three possible endings give us three different ways in which the
existential conflict between man vs. machine is not satisfyingly
resolved. It doesn’t leave us asking philosophical questions, it leaves
us asking questions about what even just happened. The options are
largely a distinction without a difference. The war is neither won, nor
lost definitively because the themes the game presents gives you ways in
which all three ‘solutions’ can and will unravel, and the conflict will
arise again, or you destroy the conflict with the synthesis. To that
end, theoretically, synthesis is a resolution to the conflict, because
you no longer have two sides, but again it doesn’t address the themes
that these synthesized life forms wouldn’t ever go to war with any other
type of life, create purely synthetic life, or have purely organic life
spontaneously evolve. Even if you assume that that will not arise, you
could see synthesis as the whole transcendentalism option if not for the
fact that all three result in:

The Legend of ‘The Shepard’ as
told as a story from a grandfather to a child, wherein the population of
this planet, transcendent synthesized life or not, is technologically
and scientifically backwards, with no knowledge of what is on any other
planet. No matter what option you choose, the people and the galaxy
Shepard knew and fought for is gone.
Which isn’t even terrible as one possible solution. That’s one possible pathway, and one way to express a massive cost to victory. The problem is that it’s where all roads lead.

The
ending has no conflict resolution, thematic resolution, no “payoff” be
it good or bad, and strips the importance of self-determining your
character throughout all the rest of the story.


#3512
Yorgsogoth

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N7Infernox wrote...

I have yet to finish the game but I have seen the endings. So until I finish the game and post my full report, all I have to say is this:

Make happier, logical endings.


Or at least make them so over the top that they become amazing.

Modifié par Yorgsogoth, 19 mars 2012 - 09:51 .


#3513
JulienJaden

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I heard a few people bring up Drew Karpyshyn's ending in comparison to the ending we got.

I admire him for the excellent writer he is who basically made the Mass Effect series (and other BioWare games) what it is.
However, taking into account how he intended to end the series, I think he (at the time, I guess) didn't know just how much the concept of choice and everything being affected by choice would develop and define the series; that offering us with seemingly minimalistic choices in Mass Effect 1 and 2 (Saren commits suicide or not, you still fight; you preserve or destroy the Collector base but you still go there) wouldn't suffice for the conclusion.

I am aware that the endings we've got aren't his work, and neither is most of the foreshadowing in ME3, most prominently that, other than destroying the Reapers, there may the possibility to control them since they are mostly machines, after all.

Maybe this has tainted us/me, but given this background, I can do nothing else but call his conclusion shallow. Or rather: Too shallow for a game. If it was a continuous story, narrated in a book, where the author chooses how it will end, it would have worked. I would appreciate that. I would see the morale choice and wonder how this hero or anti-hero I have come to love will decide.

However, with the series as it is, two choices aren't enough. Three choices aren't enough either.
Given all the variables, all the differences in character, the choices we made before, factors like EMS and surviving companions, all the things we did in the previous games to come that far, a simple yes-or-no seems too little.

You could even, more or less, stick to the general idea of what the combination of Catalyst and Crucible do (i.e. three or more options that go beyond "destroy the Reapers once and for all"), if you change/add a few things:

- the context (no 'god child', as everybody is calling him now; rather, something that makes sense and doesn't dismiss the rest of the series' core aspects),

- the mandatory destruction of the mass relays and the mandatory death of Shepard,

- the possibility to choose between nuances (like paragon and renegade outcomes
(For example: Control ending
Paragon - Shepard takes control of the Reapers briefly, effectively merging his/her mind with the Reapers long enough to have them learn compassion; they become rather docile, see the error of their way and try to make up for what they did [I proposed this somewhere already and worded it in a way that doesn't sound half as stupid as this...];
Renegade - You force the Reapers into servitude for humanity and use it to ensure human supremacy in the galaxy),

- a greater impact of EMS (in the example above, it backfires and turns Shepard and every other living being into a vegetable or indoctrinates them or whatever) and

- a detailed epilogue (a sequence that illustrates the outcome of your decision what happens immediately after + detailed and long texts that show us how, for example, saving both the Geth and the Quarians was worth it or just how much of a mistake it was to let the tyrant and conquerer Wreav lead the Krogans, while Wrex would have made them more peaceful + [of course] the fate of every surviving crewmember, including Shepard, if he/she survived the ending).


And again (if the same person reads this and read my past posts, I'm really sorry, but I can't emphasize this enough), if you even consider giving the entire ending (that being: everything that happens once the fleet arrives in Sol), go back to the ME2 model and take a look at that fanmade diagram of a few such variables.
I wouldn't copy-and-paste that one because it lacks the complexity that does the amount of possible war assets you can aquire justice and it more or less neglects the ground combat (if you take into account that you had far more ground units than those handful, even though it incorporates a few very prominent ones), and there's also the possibility to give your crew members orders like in ME2 which may lead to their death due to you making a bad call (plus, that would give me the feeling they're not just hiding out somewhere while I do all the work), BUT the basic concept (sticking a little more to what made the ME2 ending/the suicide mission really great) is good and should be taken into consideration.

#3514
NedWork80

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Here are my suggestions:

- Remove the "God Child" and replace it with a non defect Version of Vigil left behind by the Prothean Illos Team that boarded the Citadel via the conduit.

- Make Vigil say that Shepard is the Catalyst. The pure will of organic life ready to face the Reapers, he connects to the crucible and weakens the reapers so that they can be attacked effectivly.

- Use the War Assest Rating to show if the battle can be won. Shepard has not much time and so the brute force of the Victory Fleet is counting. A low rating ends in ultimate defeat, the highest rating rating ends in the the best Victory. Shepard dies being the Catalyst, sacrificing himself if the War Assests are not High enough and he is not neither full Renegade or Paragon. If everything is high enough he can be saved.

- Don't blow up the Relays. If you do, everybody on Earth in Orbit or the System will be screwed. There is no room for so many "War Heroes" even with FTL Speed... well... other people have already told you that...

- Give the Players the feeling of having achieved something, that their choices did matter and that they didn't spend hundreds of hours in different playthroughs just to be ripped of by blue, red and green CGI...

(the Cutscene for curing the Genophage seemed more impressiv then the actual Finale... think about that please.)

Sorry for the bad english, i am german and it got a bit rusty, I fear.

#3515
twystedspyder

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I had refrained from posting any sort of suggestion on this topic as I've been holding out hope that there is already something planned and this is all just necessary PR damage control.  I think that I've waited long enough, though.  I will try to be polite and remain calm.

Jason O. Jensen wrote...

Straight up: if the indoctrination theory is correct and you release the "real" ending in a month or so, you guys might just be geniuses.


Pretty much just this.  If I had any choice in the matter. 

Indoctrination is the only thing that explains the inconsistencies and does the series any justice by remaining true to one of its most compelling central themes.  It removes all of the worst aspects of the ending, potentially of the entire narrative(dream sequences) without actually removing the events from the game proper.  Every second of the game as shipped would still have impact, just a different, much stronger impact.  Many of us certainly hope that something as risky and exciting as this was planned from the beginning.  I would have no problem paying a reasonable price for this kind of DLC.  However, even if we confirm that this sort of dlc was planned and is coming, I feel that the current endings are still too unsatisfying even as placeholders for a $60-$80 purchase. 

Hopefully a straight answer is coming soon.

If the endings must stand as they are and the Starchild and the blue-green-red is forever Deus Mass Ex Effect  cannon?
 
1.     Some clarification of the immediate and near future galactic situation or at least some better hints so that there can be some substantial speculation and discussion at least.
 
2.     Clearly show if the destruction of the relays caused an explosion like the end of Arrival or if everyone is still somehow alive at the end. Preferable if Shep can actually argue about this possible outcome with the Starchild (ugh.. still makes me sick to even consider this thing being included)
 
3.     Let Shepard be Shepard at the end. In other words, don’t make him/her go out without a real fight, be it physical, mental or conversational.
 
4.     Remove that horrible Joker crash scene.  If Shepard is not dreaming it, please just make it stop.
 
5.     Very Important! Please provide some closure with regards to your squad mates, old and new.  We've all become greatly invested in these fantastic characters you've created over the years and we deserve to see them being epic one last time and not just chat with them in person or on the phone.  You sort of already did something like this with the video surveillance in Lair of the Shadow Broker, so I don't see why this didn't happen at the end of the entire epic trilogy.  At least some cut scenes that show them along with other war assets doing whatever it is they do best as you either save them or condemn them.  The faceless people on earth aren't important.  I'm sorry, but they really aren't.  As players, we actually don't care if they live or die.  We care about the characters whose stories we have helped shape over the years.  Give the fans at least that much.
 
6.     Fix the journal.  Make it update like all journals/quest logs have since the beginning of time.
 
7.     In a perfect world, I'd also ask for more effort with the stories of all potential love interests.  I can actually see why this was a logistics/cost issue, but it does seem like some relationships got purposefully shortened/ignored.  I agree that this bit is actually quite nitpicky, but if there was DLC for my favorite character that made them potential squad members again or at least gave me a new mission that included them as an actual squad member for that mission only like Shadow Broker, I would be ecstatic.  Oh, and if you can only pick one, pick Jack.  Posted Image
 
That is all for now.  Here's hoping!

#3516
JohnTSCC

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I ran into 2 bugs while I was playing ME3 last night. the first is the weapon default bug. sometimes during the cutscenes the weapons I have with me changes to the defaults and the second is the conversions bug where I'm talking to people they sometimes the act weird and the disappear or reappear or maybe its a camera bug. as for the ending itself I would let Angry Joe explain how I feel


#3517
Vralenalien

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It has been said already, but once more can't hurt I guess. Indoctrination theory being true would be nice and then showing what happen after breaking free of it.

Ending being one that gives us closure and reflects the choices made during the all three games making our choices matter and giving us true multiple endings ranging from reapers winning to the happy ending where Shepard rebuilds the galaxy with LI for example.

Another thing that I find important is that we are shown what happen to Shepard's friends, allies. All the races you've helped or not helped. Showing us what is the consequences of our actions. It doesn't have to be anything more than picture slides that explain it. With LI:s maybe something more. Small cutscene or something.

As someone who's invested countless of hours to the series, getting an ending to the series that reflects my choices also would make replayability of ME3 and the whole series once again plausible.

- Vralenalien

#3518
Blackvista

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dos1990 wrote...

Okay I found this video and after hearing the ideas i am convinced this would be amazing and fairly easy to make for a new endings.



the video is about 30 minutes long so ill summarize it. basically it says that the crucible was a trap placed by the reapers to bring the civilazations together into one area where the reapers could finish them easily. However, this cycle is different since shepard has managed to bring everyone together, so once shepard learns that the crucible does nothing he tells the fleet that if they are doomed then they will die fighting and they make one last charge against the reapers.. so this is how the endings would play out: low EMS the reapers kill everyone and start a new cycle. mid EMS the reapers are destroyed but harbinger destroyes shepard and his sqaud down on earth. and high EMS the reapers are destroyed, shepard and his squad (including his ME2 squad who were on earth during the final mission anyway) destroy the reapers, and everyone is happy. the last cut scene could be on earth with all civilazations having the massive party Kaidan talks about with shepard and his LI saying they will retire and live happily ever after. then to give some last closure for the rest of the series, you could do the dragon age origins script ending. where u show a picture and write down what happend to the rest of the civiliaztions like what happend to the krogen after the curing of the genophage, what happened to the geth and quarians, the rachni, things like that. finally showing a picture of shepard and his loving intrest at home and saying the loved each other till the end.
then after the credits you could put the stargazer and child scene where u promote the future dlc's witht he "tell me another story about the shepard"

the end

I truly think this would please the fans and give us what we expected all along.
Please and Thank you,
Posted Image

PS: dont worry bout what some people are sayign that if you decide to charge for new endings they wont buy it and will hate you forever, i can say with all honesty that they will buy new endings no matter the cost and would not turn against bioware if indeed we got new endings (if we dont get new endings i cant promise anything lol)Posted Image


Just watched the video - that's it that's how it should've been.. damnit all. I would pay for the game all over again if they put the effort into making that happen.

#3519
kkndgr

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my opinion, the best options available for endings  will be :

In all scenarios we have to see also the aftermath either as interactive story or in the form of cutscene different ones , and not like the ones we have now with normady crashing and 3 people coming out etc , in all endings

lets use the Colour Code:

White : Happy ending  , Reapers destroyed , Shepard lives and re-unite with squadmates and meeting with the Leaders of others species to share the news and celebrate.

Black : Shepard dies heroicly , Reapers win

Gray : endings that leaning to the white or black but with consequences .

the endings as they stand now they make no sense whatsoever i finished the game last night and still i found the 3 available to me completely illogical, Organics merge with machines to one entity , thats total nosense .

the fact that Shepard has to gather all the forces of the galaxy to win the war doesnt apply to the current endings .
therefor the decisions made during the 3 games dont apply as well.

We dont see anywhere the allied forces fighting actualy , only reapers destrying everything 

For me that will do the trick and ME series will remain my favorite

The endings content should be free of charge .

We support and follow Bioware for so many years (14 years for me) this is the least you can do :crying:
. Please also remove the picture of that girl that's suppose to be tali in the photo frame when we all know that she is not , its like an inuslt to your fans .

I still have hope that bioware will Fix the ending .

#3520
MindSweeper13

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http://www.gamefront...fans-are-right/

It's been said but the above sums up my point of view pretty nicely. Although part of me really wanted a happy ending I don't feel that there's any need for one to be introduced. The theme of sacrifice ran throughout the game so despite my hopes I didn't really expect Shepard to survive. That said, the fact that the reapers are destroyed no matter what was almost as disappointing as Shepard's near inevitable death! I feel that it slightly devalued previous decisions.

I don't actually mind how the ending issues are resolved, so long as they address the problems highlighted in the above link. I still believe that Bioware are more than capable of writing a satisfying conclusion!

#3521
VibrantYacht

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Having every squadmate you've gathered over the two games would be nice.

#3522
dos1990

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Blackvista wrote...

dos1990 wrote...

Okay I found this video and after hearing the ideas i am convinced this would be amazing and fairly easy to make for a new endings.



the video is about 30 minutes long so ill summarize it. basically it says that the crucible was a trap placed by the reapers to bring the civilazations together into one area where the reapers could finish them easily. However, this cycle is different since shepard has managed to bring everyone together, so once shepard learns that the crucible does nothing he tells the fleet that if they are doomed then they will die fighting and they make one last charge against the reapers.. so this is how the endings would play out: low EMS the reapers kill everyone and start a new cycle. mid EMS the reapers are destroyed but harbinger destroyes shepard and his sqaud down on earth. and high EMS the reapers are destroyed, shepard and his squad (including his ME2 squad who were on earth during the final mission anyway) destroy the reapers, and everyone is happy. the last cut scene could be on earth with all civilazations having the massive party Kaidan talks about with shepard and his LI saying they will retire and live happily ever after. then to give some last closure for the rest of the series, you could do the dragon age origins script ending. where u show a picture and write down what happend to the rest of the civiliaztions like what happend to the krogen after the curing of the genophage, what happened to the geth and quarians, the rachni, things like that. finally showing a picture of shepard and his loving intrest at home and saying the loved each other till the end.
then after the credits you could put the stargazer and child scene where u promote the future dlc's witht he "tell me another story about the shepard"

the end

I truly think this would please the fans and give us what we expected all along.
Please and Thank you,
Posted Image

PS: dont worry bout what some people are sayign that if you decide to charge for new endings they wont buy it and will hate you forever, i can say with all honesty that they will buy new endings no matter the cost and would not turn against bioware if indeed we got new endings (if we dont get new endings i cant promise anything lol)Posted Image


Just watched the video - that's it that's how it should've been.. damnit all. I would pay for the game all over again if they put the effort into making that happen.



sounds pretty cool right! and it wouldnt require such a drastic change to the story.Posted Image

#3523
Gycee

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First of all, I want to thank you Bioware, for creating the 3 best games I've ever played.
I loved ME3, apart from, well, you know, the ending. But I do not hate it.
The 3 choices were great in my opinion. I think it shouldn't be changed, but there could be a fourth choice, an happy ending, but it's not the most important thing in my opinion.
I think that this great article sums up well what is wrong with the ending:
www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/

I'll only say something about brevity as I have nothing to add to the rest:
I'd like to see what happened during the final battle, for example what happens to Aria and her mercs. But what I miss even more would be cutscenes of what happens next. If Shepard died, we could see his funeral, how people remember him and what follows for the people and the places we cared about. If Shepard survived, I'd like to see him reunited with his crew, then to be able to decide what his life will be made of, for example, we could see a cutscene of him and Tali living together on Rannoch.

#3524
crimzontearz

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repetita juvant so.....


give us the full spectrum of endings from tragic to happy. do not force just one down our throat.

This us our story too according to what you (bioware) said

#3525
TX-Toast

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I really did enjoy Mass Effect 3. There are too many great things to list.
My biggest problems with the game, other than the ending:

-The quest journal was awful. It should have been more detailed like ME1 and ME2.
-Revealing Tali's face with a picture instead of a 3D model. It was a nice face though.
-The ME 2 squad getting the shaft.
-Taking back earth wasn't epic enough. It was just the same 3 man squad combat.
-There was way too much auto dialogue.