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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3526
t003

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 A full blown Single Player Expansion Pack would be great. Something that has a  DA:O Awakening length quest line,  2 new squad members, squad member side quests for all squad members, weapons, armor, improved romances, and alternate endings.
  • Which include: The option for Shepard to live or die(Much like in DA:O, the whole series has been about player choice let us decide if we want our Shepard to die as a humbling martyr or survive all odds and be a retired war hero and/or a proud parent) in all endings.
  • A way for the relays to be saved in all endings and a way to spare the Geth, EDI, etc.. in Destroy,
  • A long Epilogue that explains EVERYTHING and how all of our friends turned out and allow us to settle down with our LI(I would be so happy if I could finnaly build a house on Rannoch with Tali and have kids <3).
And on a side note, I would love to see Tali's TRUE face model in the Epilogue. Also please cut out the auto dialogue it really stinks! I hate not being able to zoom in on the convo and see the facial expresions and such and not having the Convo wheel is very saddening.

Modifié par t003, 19 mars 2012 - 11:13 .


#3527
zr0iq

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I liked:
  • The gameplay.
  • The character development of most of the characters from ME2, especially Tali, Grunt, Miranda.
  • The prothean. Hell yeah. He is the funniest member of the crew. Samantha my specialist, I wish I could romance her with mShep. She felt more useful than EDI, and far more than Kelly ever felt. Grunt.
  • Thane having a glorious final moment.
  • The reaper can't touch me minigame.
  • Tali getting drunk. The game lacks funny moments, it only has Tali and Javik.

I disliked:
  • The entire catalyst plot has plotholes, many of them. More than I count, fixing them opens up new ones. Though this need not be fixed urgently as the feeling was right. A fix would be nice, though not mandatory.
    A list:
    The presence of the prothean beacon on thessia and the asari not using it.
    Miranda needing to plant a tracker when he is going to Cronos Station, she was there in ME2, opening sequence.
    Earth. From arrival (so the reapers closed the citadel again, but not the relays?) to end, there are more detailed posts on where it went wrong.
  • The endings, what? The feeling was awefully off. After the end of the ending, I sat disbelieving that it is over now. It didn't feel like it ended at all. Unlike ME2, where I was like: YEAH, ****, I DID IT. Now let's play again. I never played ME3 SP again.
  • The lack of dialog choices. You know, only a paragon and a renegade option seems really bwaah... dislikeable. I wish I would have had a moderate answer. Only Sith deal in extremes.
  • The lack of dialogs. I do random missions and all I get is banter from them. It feels utterly random. Sad. This was solved far better in ME2 where at least some people would talk to you because of random missions, and of course ME1 was even better there.
  • The most important part for ME is though: The struggle against the game. ME3 rewrites itself to fit the plot, feels like Neo struggling against the Matrix. Whatever you chose in previous games, as dialog options or as results, it didn't matter a quint to reach the end.
    Though it isn't bad in some cases, in other cases: Mordin, the Rachni, the Quarian-Geth-war, whatever you said or chose did not feel of importance, you somehow make it to the same ending or conclusion (of that subplot) anyways. This sucks. It really does.

Other ramblings:
  • What about changing the haircut of certain crewmembers? Joker with an afro would be fun.
  • N7 cap for my sharpshooting shepard, and of course a top hat for being an english gentleman when I arrive in London.

I probably go on endlessly, though i hope this helps the devs to form a better product.

Modifié par zr0iq, 19 mars 2012 - 10:46 .


#3528
Sodrer

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I want to add one suggestion to my first post:

With Indoctrination theory or without it...

Its very very sad an ending that Shepard survives in Earth and all his crewmates are lost in space :( Chance to stay with them if Shepard survive.

#3529
Cyren

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About Mass Effect 3.

The entire game is unbelievable and remarkable. The story drags you in and holds you there, demanding that you finish it (something I have been saying a lot about the third and final piece of the trilogy).
The choices you made during the first and second game are visited and reviewed upon almost all the time. Sadly the choices you made in the last piece have an actually lesser impact then I expected. Although that might be because I always end up as a Paragon.

The game itself has some plot holes that can be overlooked and they are the ones I don’t mind. But the ending has me tripping every single time.
For example you bring two team mates down with you to the warzone and they somehow always end up back on the Normandy, during the final scenes. Something that just doesn’t fit. How did they get there, did Joker pick them up, or was Cortez the one to do it. And why do they look in mint-condition while Shepard is all banged up and near death?
Then there is Joker suddenly flying away from the battle, Joker would never abandon his Commander to her/his fate. Especially not after the beginning of ME2.
For another piece, Anderson landed on the Citadel after you, but arrives at the console faster than you do. I won’t comment on the Illusive Man, as that makes some sense.

The tearful goodbye between Shepard and Anderson is amazing and something that can be build upon. But meeting the ‘Overlord’ doesn’t make sense. It’s like sticking a Dues ex Machina in the entire thing to explain everything away.
The choices during the conversation is limited and I can’t even call it a conversation, because 1) Your talked at and 2) You’re talked down to. You can’t argue your case, you can’t point out the things you did previously and in the end your choice is just taken away from you. Something Bioware has made so very precious in the previous games.
And then there is the colored explosions, which in the end all lead to the same ending.
The Relays can’t just explode, in the DLC: Arrival, we learned that destroying one Relay means the destruction of an entire Solar System. Destroying one of them followed by a chain of others would mean sure and certain annihilation for everything in the range of the blast.

I propose this:
Putting the arguing option in place when talking to the ‘Overlord’. Be it Renegade or Paragon push buttons or the dialogue wheel. Make Shepard argue and point out the things she/he accomplished. If she/he made peace between the Quarians and Geth, make she/he point that out, say that organics and Synthetics can live in peace together.

Or keep Anderson alive so he can sacrifice himself, after meeting the Catalyst and his being proud-spiel.

Have the option to briefly disable the Reapers and then attack with all your military might. It did the same thing for Sovereign. And they blew that one up.

You can still keep the Original three color coded endings, for when you don’t have enough War Assets or can’t convince the Catalyst of your right and his wrong.

Place a happy ending somewhere in that mess, with Shepard and Love Interest continuing to fight the good fight, maybe settle somewhere, have a family together or rebuilding their societies. Hell turn Shepard in to the next Councilor if that’s what works.
A dark game doesn’t need to be dark all the time.
Or if Shepard dies show her/him as a snippet in the afterlife with anyone else that died in the fight.
In any case show what happened with Shepard’s crew, did they move on, or maybe they didn’t?

Those are just some idea’s I’m tossing up for you.

#3530
Poison_Berrie

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People talk about long epilogues, but I think if the Mass Relays survive and the Crucible isn't some space-magic device but just a super weapon (destroy-Reapers-gun or disrupt-Reapers-pulse rather than rewriting DNA to include circuitry), than the game itself has most things in place (your decisions with the various races) that a small personal epilogue might suffice.
Each squadmate/former squadmate that survives making a note on what they plan to do short term and perhaps work in something a mention about the Citadel, Earth, Pavalen and Thessia.

#3531
Carpetfresh

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This is for all you “Indoctrination endings”,  why can’t you just read the codex?

 

 

 

 

Journal
>>>>>>>Codex>>>>>>>The
Reapers>>>>>>>>Indoctrination

 

 

Reaper “indoctrination” is an insidious means of corrupting
organic minds, “reprogramming” the brain through physical and psychological
conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and
other subliminal methods.  The
Reaper’s resulting control over the limbic system leaves the victim highly
susceptible to its suggestions.

 

Organics undergoing indoctrination may complain of headaches
and buzzing or ringing in their ears. 
As time passes, they have feelings of “being watched” and hallucinations
of “ghostly” presences. 
Ultimately, the Reaper gains the ability to use the victim’s body to
amplify it’s signals, manifesting as “alien” voices in the mind.

 

Indoctrination can create perfect deep cover gents.  A Reaper’s “suggestion” can manipulate
victims into betraying friends, trusting enemies, or viewing the Reaper itself
with superstitious awe.  Should a
Reaper subvert a well-placed political or military leader, the resulting chaos
can bring down nations.

 

Long-term physical effects of the manipulation are
unsustainable.  Higher mental
functioning decays, ultimately leaving the victim a gibbering animal.  Rapid indoctrination is possible, but
causes this decay in days or weeks. 
Slow, patient indoctrination allows the thrall to last for months or
years.

 

 

 

 

So let’s look at this in terms of “you’re” theory.  Let’s see, only the Citadel’s VI was
ghostly, but then again so was everyone that used a hologram to talk.  Let’s take a look at the vocabulary
that is used to describe how Indoctrination works.

 

1:  Psychological
condition:  Did you know that this
is how we condition mice and gold fish and other lab animals to learn and
behave accordingly?  What’s this,
did you not play the Mass Effect 1 stage with the Thorian?  Here is the definition of Psychological
Conditioning:

 

1. http://en.wikipedia....al_conditioning

                        Check
the sources and references.

 

 

2. http://medical-dicti...al conditioning

                        Here’s
proof

 

3.http://www.google.com/#hl=en&q=indoctrinate&tbs=dfn:1&tbo=u&sa=X&ei=_3dmT-2xJeT30gGQ8J2UCA&ved=0CC8QkQ4&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&fp=fcbcc0986b7ff3ea&biw=1396&bih=790

                        Read
some of these and learn about real life indoctrination and how Bioware used it
in this series with a futuristic twist on it.

 

 

4.http://online.sagepu...ination&x=0&y=0

More on
indoctrination for you’re reading pleasure.

 

 

http://online.sagepu...=and&submit=yes

            Here
is the meat and potatoes.  It’s APA
approved, but I wonder if that will matter to you?

 

 

No, I am not going to do it for you as you wanted Bioware to
do it, learn to do something for yourselves for a change.

 

 

 

2:  Organics
undergoing indoctrination may complain of headaches.

 

Shepard never once had a headache or mentions it.

 

3:  A Reaper’s
“suggestion” can manipulate victims into betraying friends, trusting enemies,
or viewing the Reaper itself with superstitious awe. 

 

Never happened with Shepard.  He Shot Anderson because of TIM’s control over humans.  Shepard had implants and so did
Cerberus troops.  Saren killed
Nihlis because of this and betrayed everyone in the Galaxy.

 

4.A:  As time
passes, they have feelings of “being watched”. 

 

Shepard never got a feeling of being watched, not once.  Never looked around him in suspicion,
only looked around him when he talked to Anderson when he woke up in the
hallway of dead bodies.

 

 

4.B: As time passes, hallucinations of “ghostly”
presences. 

 

There are no Ghostly presences in Mass Effect 3.  Shepard does have nightmares about the
child but he also has them about Thane and everybody else that you let
die.  This isn’t fool blown PTSD,
it’s just wear and tear on someone that has seen way too much bloodshed.  All VI’s, remember Project Overlord
anyone?  Doesn’t David’s green
visage remind you of the citadel Reaper VI.  Those corridors are solid and metal.  If you look up indoctrination you will
see that they can control you, but not you’re senses or weight.  Shepards steps on the metal are loud
and shuffled and metallic.

 

5.  Ultimately,
the Reaper gains the ability to use the victim’s body to amplify it’s signals,
manifesting as “alien” voices in the mind.

 

Shepard never once heard voices in his head save for the
time he mind melded with Liara at the end of the game for her gift.  (since they medled, Liara would’ve been
able to feel the imbalance in Shepard and tell if he/she was indoctrinated).

 

6.  The other
two paragraphs have nothing to do with Shepard as they talk about how fast the effects
of indoctrination have.  Shepard
didn’t show any symptoms what so whatever.


The only hting that I would want "changed" with the ending is an add-on that shows what happens to the populations of and planets of the Galaxy.  What about the Krogan, Batarians, Vorcha, Turians, Asari, Humans, Hanar, Elcor, and your Love Interest and Crew mates.  I did the 100% best ending (Destroy Reapers, Shepard Lives) and that was done perfectly, but what ahppens next?  Where is the closure to Command Shepard and his/her Journey?  All we got was the final battle.  What you(Bioware) gave us would be the equivilant to FullMetal Alchemist BrootherHood and if the author stopped after the final battle and decided not to do the last 79 page chapter to tell us(the readers) what happened next.  Just give us closure please.  I am also a Game Designer, I know about 3d Modeling, Animating, Rigging and the like so I know this will not happen over night.  Thanks for making all three of these games and a wish future success to you and Bioware.

-Michael Cusack-

#3532
TheOriginalGoochman

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Fingers MAJORLY crossed that when *knocking on lotsa wood* they make the ending, that it is QUALITY, as in voice acted, and filled with cutscenes, choices, and the things about Mass Effect that we know and love.

Not just a text scroll saying "This is what went down......now be happy....bye"

And I KNOW they are going to make us pay for it (which to me is 100% fine) I would rather be out a few bucks and have the ending be as close to perfect as possible (Leaving me say now THAT is how you end Mass Effect, bravo Shepard/Bioware *golf clap*)
Leave me content with the ending (not saying highfives and hugs.....but a badass conclusion)
As I keep saying Quality > Crap and Quality=development/Voice Actors=$$$

#3533
bclagge

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SamFlagg's post from page 1 sums up the problems with the ending.  As does the 10 Things We Hate the Mass Effect 3 Ending video on Youtube:

I think plagarism is ok here since it's accurate.  Surely I don't have to rephrase the entirety of the arguments for my opinion to be taken seriously.

#3534
JimReaperROK

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 One of the biggest problems for me was I didn't feel like the war assets that I spent time collecting, had much impact. I want to see the different ground units. I want to see korgans charging, Asari sniper teams etc...I want o feel like it was worth making the effort to gather forces. Also agree with the ending problems but this war asset thing was a big gripe of mine. Also I want more choice in races used as squad members. Why can't I persuade a vorcha or batarian to join me? Even when I'm a renegade I can't persuade a vorcha merc to join me? I want geth. I want drell. Etc.

I really enjoyed most of mass effect 3 but the things I enjoyed the most was that it made me want to play mass effect 2 again an I'm enjoying more than any game made since

Modifié par JimReaperROK, 19 mars 2012 - 11:14 .


#3535
Guest_Paulomedi_*

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Well unfortunately for me the game started bad because threw all theories regarding Dark Energy and Human-Reaper through the window, and instead gave us The Bad Plot Device i.e. The Crucible.

It's not about the endings. It's about contradicitions that start from the early beggining of Mass Effect 3.

To fix it: Make the Crucible another Reaper trap.

The plot twist: they would never expect the Galaxy united. So they go down the hard way: a bloody, bloody fight.

EDIT: Make a suicide mission-like with your war assets, or at least with your characters.

The outcome will depend of your choices through the games.

Cutscenes of the important choices and characters: The rachni storming Reapers is one.

Ending: Put the dark energy theory again, this time it will be solved by the miriad of races that you united. THIS makes sense.

About the ending we got. Indoctrination.

Modifié par Paulomedi, 19 mars 2012 - 11:19 .


#3536
-Sxx-

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Probably already been echoed by countless peoples posts and videos which have been referenced here but yeah, it's just a disappointment. I, like many, put many hours into my character from the first game, thought about the decisions adn hoped to see 'pleasant' results (I use pleasant loosely for obvious reasons), but it almost felt as if they were thrown away in ME3. The ending just nullified them completely. You really don't see the full consequences of your actions and their effects on everything. The actual whole conclusion part also almost seems to dismiss your war assets, which we spent ages gathering just to see positive effects. By the end of the game you've reached the pinnacle of your connection with your character, and you're unjustly forced to make a terrible decision which has 3 results which do not even satisfy you anyways. We want the 'cheesy' ending, and we'd like things explained instead of being simply blown off. I was greatly looking forward to an epic ending, just like I felt on ME2, I even redid it just because it was thrilling. Doing it to ensure my teammates all survived didn't feel tedious at all. It just needs more, more content, better choices and something that leaves you feeling satisfied, that it was a great conclusion and you feel proud. 

I did expect either the end of ME3 to go in the right direction or wrong direction, and I felt sure BioWare wouldn't even dream of taking the wrong path, as they'd done so well already, but I was wrong.

I want to go through the ME series again, but when I think of ME3's ending, I get a very bad feeling deep in my stomach and I'm then less inclined to do so. It shouldn't be like that at all. Not with this series of games. That says alot in my book and I'm certain others feel the same way.

Modifié par Dest1ny, 19 mars 2012 - 11:21 .


#3537
Keleim

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Like pretty much everyone else, I liked the entire game right up until you start speaking with the catalyst, with the exception of a few nitpicks.

My solution would be to keep everything the same, but abandon the whole catalyst plot, instead leaving it as just the machinery of the citadel. Make the crucible simply a galaxy wide anti-reaper weapon. However, say that once the crucible docks with the citadel, it needs time to charge/configure, time that can only be bought by the forces you have gathered. Depending on your effective military strength, you will have more or less time to charge it. If you have lots of time, the crucible simply takes out the reapers. Less time results in progressively worse endings, e.g, the crucible also destroys earth, or the mass relays. Once this is done, a brief epilogue could be presented, depicting the fate of the galaxy's nations, organisations, and your crew mates/Shepard/important NPCs.

Overall, I have really enjoyed the mass effect series. It is for this reason I would like to respectfully ask that at least some kind of change be made to the ending. At the moment, 100's of hours of game-play on my part have been left feeling sort of wasted. If some kind of satisfying conclusion can be brought to the series, which provides closure for Shepard, and the galaxy at large, then, in my eyes at least, this series can take a place along side some of the greatest pieces of entertainment ever made.

Modifié par Keleim, 19 mars 2012 - 11:22 .


#3538
Po-Guay Maaku

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Ok, I’m man enough to admit it: 
 
I cried for Thane…
I cried for Mordin…
I cried for Legion…
I even cried a little for Conrad Verner…
 
But what I cried the most about was when I found out that over 150+ hours (over 3 games) had been virtually wasted since no matter what I did, or how successful I was at it, there was no difference to the ultimate outcome. Even when Shep “lives”, the rest of the galactic civilization dies in isolation?  Moreover if I were to have just picked up ME3 cold, played just the priority quests, and I would have experienced a virtually identical outcome? 
 
No wonder people are claiming “shenanigans” on you BW. We believed you were better than that.
 
I am a fan of BW and the yarns they spin. Ya got me hooked with KOTOR, and I haven’t looked back since. But it is hard to encourage others to play the game when it fumbles on the goal line.
 
Perhaps I do not understand the end correctly, but in order to save organic life they have to kill it? Pruning organic civilizations like some shrub I can get. However, what got me confused was were the options presented with no means to “Diplomance” your way around it despite maxed EMS, & Reputation. There was no real pay-off for the die-hards of the series, so of course they’re a little miffed about it... can you really blame them?
 
ME3 could’ve had about six different outcomes with the storyline currently presented:                [Spoiler / language Alert!]
 
1-       Paragon - “the Reapers must be stopped.”- Sacrifice yourself for everyone (including the Reapers) to stop the fighting by controlling the Reapers.
2-      Diplomanced Paragon (required high EMS & Paragon Rep) – “We can all coexists!” - Dialog option that sways the Catalyst, since it outright says it controls the reapers, to simply shut them down, retreat to the edges of the galaxy, or even have them assist in rebuilding and then retreat until the galaxy falls back into the “Organic vs. Inorganic” cycle… as a failsafe arrangement.  the advanced races are not to inhibit newer races but allow them to flourish lest the Reapers return to finish what they began and Shepard (and crew) goes back to tell the rest of the galaxy. Another option is having the catalyst sacrifice itself to shut the reapers down, thus trusting humanity to keep the peace.  Enter epic rescuse and run to the relay before detonation.
3-      Neutral “Time to end the cycle.” -the synergy option is still on the table and in this case would involve a sacrifice of Commander Shepard.
4-      Diplomanced neutral (required high EMS & Either Reputation) - “There’s got to be another way!”- if possible, this would involve other squad mates to have survived to meet the catalyst and offer themselves to the synergy process. Enter tearful goodbyes and a squadmate (possibly Anderson too?) going out like a hero.   Enter a last second pickup with the Normandy and run from the Energy wave.
5-      Renegade – “The Reapers must be stopped, no matter the cost.” Blow the crucible to hell and end the reaper threat along with yourself & Earth.
6-      Diplomanced Renegade (required high EMS & Renegade Rep) – “I don’t need this sh*t.” – you heard it say it… the citadel controls the reapers & not the other way around. Blow it to hell and the Reapers are no more.  Signal joker (& Cortez if he is alive) for an epic last second pickup as Admiral Hackett & the combined fleets destroy the citadel.
 
What also would’ve been even more impactful would’ve been the survival of Anderson as well as your squad as all of you explore the hallway to the console… especially if you bring along your love interest. If you bring your L.I. along, having T.I.M., the illusive man, make you pull the trigger on them as opposed to your old commanding officer would bring much more drama to the end especially with no combat on the Citadel. Tearful goodbyes all around would follow and then you go on to the final choice(s). 
 
There were no real battlefield sacrifice decisions even though there should’ve been ala ME2. The cameos were a nice but untapped drama resource.
 
as far as adding to the ending as DLC-  should be considered a fix rather than an option.  I would not be happy about having to shell out for a premium ending that should've been there to begin with.

I know my opinion is but a drop of water in the ocean, but at least it is out there to be heard. Please let us long time fans know our efforts to save the galaxy from the Reapers was not in vain.   Posted Image  Posted Image
 
 
 
 

#3539
Ownedbacon

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The Mass Effect series has been one my favorite franchises. I enjoy playing Mass Effect 1, 2, & 3. While playing Mass Effect 3 I was thinking this was one of the strongest games in the series with storytelling, emotion, and all the humor. It felt like all three games were coming full circle to bring closure to a great trilogy. You truly felt that you were one person against impossible odds. It was all great… until the ending.

I was a little uneasy about the plot reveals with Rannoch Reaper “saving us” and the hint of something controlling the Reapers, these were minor and I didn’t think much of it at the time. When Shepard collapses at the base of the control panel and the platform elevates, this is where the game loses everything.

The Catalyst controlling organic-synthetic (Reapers) to kill organics before they can create synthetics that will  rebel and destroy them is just silly. Shepard disproves this with the peace between the Quarians and the Geth. Why Shepard makes no mention of this I have no idea. If this is their logic why didn’t the Reapers come out of hibernation to destroy organic life when the Geth were created? The cycle starts three centuries later
and Sovereign used them as assets to his cause. Why would the Catalyst give organics the technology that would lead to the development of Artificial Intelligence if that development was the reason their extermination was
necessary. This whole plotline is illogical and doesn’t fit in line of what we learn about the Reapers in the first two games. The Catalyst just seemed like some attempt to copy the Architect from the Matrix Reloaded in order to make the Reapers more complex and somewhat sympathetic. It ultimately waters down the Reapers as antagonists in Mass Effect and Mass Effect 2.


Aside from all that, the final choices the Catalyst gives you don’t fit with Shepard’s goals. Shepard all this time has been fighting with every fiber of his/her being to stop the Reapers. Never giving up everyone telling him/her what he/she means to the galaxy. Even after dying and being brought back to life still fights just to ensure the Reapers don’t win. In the final moments of the game he/she just gives in to the leader of the Reapers saying “Okay we’ll do it your way.”

 
Control and Synthesis both seen as paragon/neutral options require Shepard to sacrifice his/her life. Yet the Reapers maintain their survival and in a way win. With synthesis we’re supposed to believe that the galaxy will become a perfect utopia because everyone is made up of the same DNA. If this is true why does the most hostility in Mass Effect take place between organics? The only war between synthetics and organics we have seen is the Quarian/Geth war which resulted in peace. The only other war there is with synthetics are the Reapers and they turned out to be synthetic-organics. So through synthesis everyone becomes synthetic-organics like the Reapers, and we know how peaceful the Reapers are. On the other hand destroying the Reapers is seen as renegade and it is only option where the Reapers lose. Shepard, who can survive this option, still loses since he/she fought  throughout this game to preserve all races including synthetics like EDI and the Geth (through Legion). They have proven their worth and no longer function just for self preservation but for something more. They are living beings with free will and you forced to wipe them out along with the Reapers.

 
Using the Crucible then destroys all mass relays leaving all the races you rallied to Earth to be stranded without
resources. What a grim fate. Not to mention that each mass relay according to Mass Effect 2 when destroyed is like a supernova wiping out all life that is in its radius. Wouldn’t the colonies and planets that are near all those mass relays be destroyed including Earth? If anything it should have just been a Reaper EMP equivalent that just disabled the machines.
 
Why is the Normandy crew who were on Earth with you suddenly on board the Normandy fleeing battle and traveling through a mass relay only to be stranded on some other planet? This just makes everyone look
like cowards.

Here is a link to a great article about many valid points to why the ending doesn’t work.

http://www.gamefront...fans-are-right/

 
I think the Catalyst and its plot as stated above really don’t coincide with the Reapers as they are depicted in the
previous games. Down below I have quotes from Sovereign and Harbinger supporting alternative solutions to the Reapers’ goals.
 

The Origins of the Reaper

There is a realm of existence so far beyond your own you cannot even imagine it. I am beyond your comprehension. I am Sovereign.

Reaper? A label created by the Protheans to give voice to their destruction. In the end, what they chose to call us is irrelevant. We simply... are. (Sovereign)


“Rudimentary creatures of blood and flesh, you touch my mind, fumbling in ignorance,
incapable of understanding.” (Sovereign)


“My kind transcends your very understanding. We are each a nation - independent, free of all weakness. You cannot grasp the nature of our existence.” (Sovereign)

“We have no beginning. We have no end. We are infinite. Millions of years after your civilization has been eradicated and forgotten, we will endure.” (Sovereign)


 
Their origins and their purpose needn’t be explained.

 
But if an explanation is necessary they could have just been a synthetic-organic race that was developed by an ancient empire to control their subordinate organic races. This race could have been similar to the Prothean Empire. The Reapers would have been a fleet used to extinguish any organic life that opposed this empire. Much like the Geth they could have advanced this species with new technology through the mass relays and as the Reapers became more aware of its purpose perhaps saw all organics as inferior and a possible threat to their own preservation thus extinguishing the empire that created them.

In a conversation with EDI she states that the Reapers are selfish and repulsive only dedicated to self preservation. This should be their goal.

Salvation through Destruction

“Organic life is nothing but a genetic mutation, an accident. Your lives are measured in years and decades. You wither and die. We are eternal, the pinnacle of evolution and existence. Before us, you are nothing. Your extinction is inevitable. We are the end of everything.” (Sovereign)

“That which you know as Reapers are your salvation through destruction.” (Harbinger)
 
Since the Reapers view organic evolution as chaotic, an accident and a genetic mutation, why would they “save” us? With this viewpoint organics are seen as lesser unworthy beings only being allowed to live as the Reapers see fit.

So why would the Reapers have to keep organic species around?

It is revealed in Mass Effect 2 that Reapers are made up of synthetic
material and the organic material of the species they harvest. In order for
Reapers to “reproduce” they would need to harvest organics. Harvesting these
more advanced races they leave the younger species to ensure they have this
resource for later.
 
Since the Reapers view themselves as the “pinnacle of evolution and existence” couldn’t the Reapers see themselves as “saving” the organics from their chaotic existence by making them into Reapers?

The cycle would be a way for the Reapers to keep organics under control. Without harvesting the advanced organic races they have the potential to become a threat to the survival of the Reapers.


The Cycle

The pattern has repeated itself more times than you can fathom. Organic civilizations rise, evolve, advance, and at the apex of their glory they are extinguished. The Protheans were not the first. They did not create the Citadel. They did not forge the mass relays. They merely found them - the legacy of my kind. (Sovereign)

Your civilization is based on the technology of the mass relays. Our technology. By using it, your civilization develops along the paths we desire. We impose order on the chaos of organic life. You exist because we allow it, and you will end because we demand it. (Sovereign)
 
After civilizations are at the apex of their glory and are considered a threat they are extinguished and their organic
material used to create more Reapers.
 
Why would the Reapers give organics such great technology?

Allowing organics to find the mass relays and develop their technology around it this makes them more susceptible to the Reaper harvest. Since the Reapers guide the organics to develop along the paths they desire, they monitor their development keeping them under control.

The cycle would allow the Reapers to let the species grow and develop so they are ready for the next harvest.

Modifié par Ownedbacon, 19 mars 2012 - 11:36 .


#3540
Insane_Ivan

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This is a modification of another post of mine. I will clarify some suggestions that I Feel would be beneficial to both the fanatic fans and Bioware.

-Get rid of the illusion of a choice between a red, blue, and green option to destroy the galaxy (Blown up relays mean either obliterated systems or collapse of whats left of galactic civilization.) Assuming Indoctrination is not a path to be taken.

-Alien Races that you recruited are royally screwed over in the sol system. Most are going to die.  Quarians (My Favorite Race) most likely go extinct no matter what which does actually make me sad since i took great care in helping them survive. This is a plot hole that actually keeps me up at night.

- The Krogan are going to end up eating everyone. I for one do not want to be eaten by a Krogan and I hope you don't as well.

-I was going to shell out oodles of cash for. DLC, Hats, Shirts, Epic movies, All novels and other Random crap I could not live without. Instant Revenue booster if you regain the hearts of the Core fans.

- I would have been one of the most rabid fanboys out there fighting for Bioware. Now I Feel betrayed that this ending fiasco happened. Now I am at the moment a Rabid Anti-Bioware Activist. Bonuses for the company if the ending was changed? Rabid Fanaticism For Bioware and Mass Effect. What more could you ask for?

- I used to love watching the cinematic trailers for ME3. Now I find myself avoiding them like so many others. This is a huge problem for EA and Bioware. Most everyone here feels sick and upset to the point that none of your formerly fanatic fan base wants to watch your videos and other things you guys put out.  That serverly reduces the effectiveness of ad campaigns.

-The way I seen it work for many years on the internet is that fanatic fans are often one of your most powerful tool in your arsenal. When we are happy we shamelessly promote the product everywhere. Through our shameless promotions others who were not originally fans then take notice of it. (I convinced 5 of my friends to get into the ME franchise before knowing the ending. They hung on every word I said. Once I felt betrayed then my friends followed my advice with minimal questions not to bother with the franchise.) EA and Bioware missed out on more revenue (I hate to say revenue but it is something I feel i have to reinforce with a for profit company) right off the bat.

-The Deus Ex Machina with Magic Space boy practicing space magic was horrible. If it was meant as a real ending then it was poorly written and filled with plot holes. (Assuming the Indoctrination theory is incorrect)

-Space Boy shows a couple times in Shepard's dream then at the tail end of the Third act. We don't care for that character at all. It felt like He was slapped there with No purpose at all. 

-How did Anderson end up in front of Shepard at the console despite him entering the beam after him. (No other way to reach the control platform)

-WTF was up with the illusive man showing up out of nowhere. That Guy was more sneaky than my former college roommate (Not really a problem just an observation.)

-Just to be clear I loved 99% of the game even the cheap Photoshop job for Tali's face I was able to forgive (Since now i knew what my LI looked like.) No need to fix this one but it would put more smiles on the faces of the Tali Fans if you did.

-I have much respect for Bioware for trying to put out an epic game but I cannot get over the fumbling they did in the last 10 min. This goes to show you guys almost had it. So Tweak it a bit to gain the support of so many . . . heh "War assets" "Asset Acquired. Fanatic Fans"

-Artists tweak their works all the time. I have read screenplays for movies that changed dozens of times.  Hell my screenplay change a lot over the last year.  I have seen paintings get changed, books and novels edited so the fans can be happy. There is absolutely no shame in doing this. In fact I believe that everyone will give you guys more respect since it will show you truly love the franchise and you care for it.

-I hope you do everything you can to make it right with your (Formerly) Fanatic followers. If you break even with a DLC patching the end it will bring the vast majority of us back and secure a lot more revenue from your core fan base in the long run. Hell we would be free, fan driven advertisement machines instead of walking and talking anti-Bioware mobs that most likely will plague every public event you guys throw for years to come.

From what I gathered we want ( What I want) is to see endings based on what we did. I wanted an ending where I can screw everything over. An ending where everything was fairies and pixie dust. Bittersweet. ect. As well as knowing what happened to your friends depending on your choices.

-Finally it would have been cool if you could have. . .

-Assigned specialists in the last mission, Later DLC? (Understandable why you guys didn't do this)

-And it would have been super cool if we could have dictated how to use the war assets we acquired. Worse case I would have reluctantly agreed for a DLC with tons of options for endings using your war assets if Magic Space Boy didn't make me so goddamn depressed and confused then to be blindsided by the poor decisions you guys made. I am sure others would agree.

I mean Come on! I Really, Really, Really Wanted to send the Volus Bombing fleet so ruin somethings day. And I would have loved to see Rachni Tear up a Reaper Capital ship.

These are some of my complaints and suggestions for the Ending of the game. I stress that if You guys do this right by making it right with the large group of dissatisfied core fans then Bioware and EA would probably make a killing.. With that said i suggest you guys should own up. Say we Fu***ed up but we love you guys and love the franchise. We the Fans already gave you guys a ton of awesome ideas on how to do it.

- We fell in love with the RPG for what it gave us. And that was taken away from us in ME3

Please Bioware and staff feel free to contact me and hit me up with more questions I would be more than happy to dedicate time out of my busy schedule to talk with you guys if it means you are serious.  I may be a rabid anti-bioware activist now but I will always be civil. 

EDITED:  For dumb grammar and spelling mistakes.  I am sure there are more.

-Insane_Ivan

Modifié par Insane_Ivan, 19 mars 2012 - 11:33 .


#3541
gearseffect

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I want nothing more than to run off with Samara and never be seen from again after saving the galaxy, maybe go back to the Monastery where Falere was at and start a family and help rebuild. Oh no here I go again!!!!!!!


Jack was my 2nd favorite LI and I want some great times and a great ending with Jack! I'm sure that if My Shepard that had Jack as a LI died Jack would kill herself, as Shepard promised he wouldn't die on her and leave her all alone!

#3542
Razhael

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Totally agree with the post from "Reign Tsumiraki" on the first page of the post.
One of the things i was expecting the most and you didnt mentioned on the list, is some sort of fight with Harbinger (i dont even care if its something like Sovereing in me1)

#3543
sjay449

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 I thuroughly enjoyed the entirety of Mass Effect 3.

However, my biggest gripe is the ending, unlike many whom want you to change the ending outright
 But it is not the way it should have ended. Make me feel like bringing the races together means something. Don't tell me the "best possibile" ending means that everyone will die from starvation from being stranded on the sol system. Let me know what happened to my crew, let me know if I left the galaxy in peace or destruction. Make me feel like Shepards sacrifice meant something. Don't just end it and let people joke that the only difference is the colour of the explosion, how many explosions happen on earth, the reapers fly away, people get green glowing eyes, and make every ending feel like a faliure. I destroyed the Mass relays, what was the point of bringing the races together? 

Also can you attempt to bring some multiplayer events to the PS3? We feel left out

#3544
Nicky 192

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I think we should have the option of another alternative happy ending . we should have to work for this but i would like closure with our Li and crew that survived ect. Maybe keep Indoctrination so we can fight against that, an option to refuse to pick an option that the star child gives us for instance depending on our EMS, something along these lines. Shepard's journey has always been defined by defeating the odds.so players who have worked hard should be rewarded. I think that would allow extra re-playability you could keep those endings but introduce an extra one or two. A scene at the end where Shepard retires with Li , or a funeral service if he dies "depending on choices and EMS would be nice. This would still be bitter sweet because of the loss friends and allies along the way but at least Shepard would get to retire and leave saving the rest of the galaxy to someone else . And please don't let multilplayer affect the ending.

#3545
Meruvian

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t003 wrote...

 A full blown Single Player Expansion Pack would be great. 


Seconded

#3546
Razhael

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So the first thing after the dialogue with the child-entity you tried was to shoot him? (my reaction exactly: "wtf is this, BANG" ... nothing happens -.-)

#3547
GB-Kakuzu

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I won't nit pick the game and recommend a bunch of minor changes since changing a game that has already shipped is a big deal as it is. However, we all know that the real issue is the endings.

Let me first say that I went into this game knowing that the endings were bad.  Due to the misguided publicity stunt of making some copies of ME3 available prior to the actual release of the game, the endings were spoiled for many. I don't mean to sound malicious when I call the action misguided, but any action that jeopardizes a game's integrity before its release date is inherently misguided.  I am not unfamiliar with the game industry, so when a friend told me what EA had done, I immediately thought he had been trolled.  Then he proved it to me and I was shocked.  I couldn't think of this as anything short of irresponsible.  Fortunately, my friend who had already been thoroughly spoiled was considerate enough not to tell me what happened in ME3.  I simply asked if he was happy with the endings.  He told me they were all terrible. 

I didn't cancel my pre-order, but instead hoped for the best.  The endings were a soul siphoning disappointment that I could not have anticipated even with the vast amounts of books, movies, and video games that I have consumed in my years.  I was forewarned and jaded, yet I was still crushed.  That is how bad these endings are.

Hopefully Bioware and EA are aware of all the most common arguments against the endings. Arguments such as Joker running from battle, everyone is stranded and the armada at Earth is now doomed to die over a struggle for resources, exploding mass relays destroy solar systems (please don't try to say that explosions don't blow things up), no true difference in the "three" endings, no closure, choices don't matter, key themes and philosophies are ignored, broken promises to the fans, etc, etc. I'll assume that I don't need to point these things out. I could write and defend essays on each individual subject.

I'll skip that part since it should already be quite apparent to Bioware and EA. Let me tell you why the endings don't work on a different level. After completing the game, I get an insulting message on my screen soliciting me to build upon the legend of Commander Shepard by buying DLC.  What legend?  Who is left?  For a legend to grow, people need to be able to tell it.  People, the players, need to care. 

Knowing the end of Mass Effect 3, I couldn't care less about any amount of DLC that is released.  The end truly counts.  In real life, people don't tend to willingly do things that are futile, make them sad or frustrated, or harmful to them.  This will carry over into games as well.  Players will not go for DLC when the ultimate ending remains the same.  What could be so compelling about new missions,  characters, and weapons for ME3 when everyone is still massively screwed in the end?  When an ending to something is, to say the very least, dissatisfying, one does not tend to revisit it when the outcome is unchanging.

It may sound like I am only concerned that there was not a “happy” ending.  This is not the case.  I understand that one cannot always get a happy ending.  However, people have been using that excuse for years, and now happy endings are the rarity.  Lets put aside the fact, yes fact, that we really only have one ending to this game despite being promised a variety of different endings.  Lets pretend we have 10 different endings.  If it can't be said that at least one of these endings is a happy ending, then there is a serious lack of vision occurring somewhere.

Due to the disparity between the ending of the game and the rest of the game, I can only assume that this was not the way things were originally intended to be executed.  If I am wrong about this, then it is certainly not a failure on my part, or on the part of any other player.  Regardless, I find that an ending such as this seriously devalues the work of the developers, the “little people” in the hierarchy of the development cycle.  If the ending of a game renders the content leading up to that end meaningless to the players as well as makes them disinclined to revisit that content, then a lot of that work has gone to waste.

In summary, this is what we have right now for an “unforgettable” ending:  Choose which way you want to kill yourself, what you stand for, and billions of other people in the galaxy in addition to crippling intergalactic transportation, which will lead to a myriad of other problems all on its own.

Please correct this.  Make our choices truly matter.

As it stands now, I will not replay ME3 or even play the multiplayer.  I will not buy any DLC unless it is a correction to the current ending.  Furthermore, I will not buy any future Bioware releases, and will be extremely critical of any other EA titles before even considering a purchase.

Modifié par GB-Kakuzu, 19 mars 2012 - 11:37 .


#3548
LMShepard

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You know what really took me out of the experience? Aside from the horrible PS3 framerates and random crashes...why is it that every cutscene has Shepard waving around either the same pistol or Avenger assault rifle? Feels a bit half-assed to me that you don't put in his hand, one of the weapons he was already armed with in those cutscenes. Since most of the cutscenes are using the actual game engine...would it be so hard?

Modifié par LMShepard, 19 mars 2012 - 11:37 .


#3549
kalasaurus

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Any sort of epilogue, extended/alternate ending DLC would be appreciated.

If they choose to adapt the "Indoctrination Theory", "Destroy" would obviously have to be the default decision unless you want to play as an indoctrinated husk Shepard through the end (but that would be interesting to see...). You'd also have to have a high EMS by default since you would have been incinerated otherwise.

If the Mass Relays and the Citadel must be destroyed no matter what (which makes sense since they're Reaper tech), then show Shepard and your squad stuck on Earth. Show them fighting the last of the Reapers and husks and being victorious. It doesn't have to be a happy ending per se, but make it true to Shepard's story.

Get rid of the Normandy scene, or keep it as a dream but everyone stays by her side and helps her when she needs them the most when Shepard "snaps" back in the reality. Give real closure to Shepard, her squad, and her LI. Even if it's tragic and things don't work out, at least make it stay true to the characters.

If they don't adapt the "Indoctrination Theory", then get rid of that god child and make something new. Destroy the Reapers and die on the Citadel with Anderson. Or, have the Normandy fly up and rescue Shepard before the thing blows up and continue the story from there. Anything.

Modifié par GlassElephant, 19 mars 2012 - 11:40 .


#3550
PhoenixDove1

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Bioware, I want to say first, I have loved everything that you have previously come out with, no matter which way this goes, whether ME3 is the last game I buy or not, that will always be true.  And, you have no idea how much I want to believe we will get our endings.  On the edge of my seat  want.  All of your posts and statements have hinted at this but I am still too afraid to believe.  But, I still hope, and to that end I would like to voice what I liked and what maybe could have gone better for me.

I have to confess that I have only played it once, sorry, I can't play it again yet even though I've tried, so this is based on my one play through, my experience with the universe and it's lore (I have ME1&2, bought the books and comics, etc), and from what I'm seeing of people posting on forums, articles and how cutscenes play out on web video sharing sites.

Also, I'm going to try and do bullet points because I'm not good at writing.  Some things will be specific others will be tone or feeling.  I will try not to nit pick because this is not what this is for, I will do my best to keep my feelings out of it and, if something is not here, I liked it or it was not enough of an issue to put down.  Hope that helps, here we go:

Liked:
-interactive maps/locations
-the buildup and tension to get to London
-Mordin/Thane/Legion deaths, I should say sacrifice, really well done
-romance, the way femshep got back w/ LI (Kaiden) was nicely paced and great, especially when he was a little more aggressive in the end
-the goodbyes and the we can do this speeches
-giving everyone I've saved from the previous games (even DLC) face time
-Liara's time capsule
-trying to run past reaper beam and not making it (not because of death)
-side quests to get war assests
-the emotional rollercoaster

Could be better:
-a little too much like a shooter
-would have liked a little more talking on Normandy
-there was really no follow up on the war assets, they increased a number and never saw them again
-no Geth/Quarian closure
-no Krogran closure or Turian/Krogan closure
-saved the Rachni Queen twice and would liked to have seen them in battle or even her, as well as Elcor, Volus, Mercenaries, Batarians, maybe some ex-Cerberus agents being shielded by the biotic students
-Reaper AI Godchild logic does not make sense and can be disproven based on player choices
-Mass Relays all destroyed, creates horrible thoughts of everyone starving due to no resources and being stuck where ever they are, either on ships or light years from anywhere, not to mention communications
-Normandy being sucked into, what looks like the fire on the path of a Mass Relay, then landing with barely any damage, NPCs are back on the Normandy, one that I took with me in London included
-no closure for my femshep, with respects to retirement, having babies with Kaiden, staying in the military, based on my choices for all three games
-no closure for my crew (that would potentially survive) maybe my femshep goes drinking and shooting with Garrus and she has Christmas (?) with Miranda and her sister or they all have a party for saving the galaxy or something crazy like that

I know I've probably forgotten a few from both lists but I tried to keep them short so as not to ramble.  All in all I like the Indoctrination Theory, that would, I think, be the easiest to incorporate, there have been several threads on this already, and would be really fun to have to fight it, since you don't know it's happening (usually until it's too late).  Then the final boss could be Harbinger.  I would like, to have femshep wake up and get up or someone find her and help her up, and do more battle to get me the player emotionally back in it (first because it will help bring me back into the game itself as well as emotionally, and second because just having a DLC that shows what happened in the end is not going to be enough closure [especially if it's the indoctrination thing]).

I'd like to emphasize, some of these ideas could be in all playthroughs, but all would be for ONE ending only.  I say that because I don't want them all to be happy.  There has to be more sacrifice from my femshep in some of the endings.  fOne of them could be where my femshep didn't do enough so she has to sacrifice herself in order to save everyone else or something.  And I shouldn't need to do MP to get the 'best' ending.  This game started as SP, so have some bonuses for people who do MP but please don't make it a requirement to get it.

Thank you for reading.