ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#3576
Posté 20 mars 2012 - 12:57
1) A conclusion with my LI Miranda (and ALL LIs for that matter. You really shafted most of them )
2) An ending that allows us to save everyone based on the fact that we saved everyone from ME2 and gained their loyalty and the fact that we completed most of the war assets
3) A better ending in general, or confirm the Indoctrination theory
3) Fix the fact that EMS has to have multiplayer to get the best ending possible. Just because someone has the game does not mean that they have access to a stable internet connection or can even afford Live. Let it be a REAL extra reward for those who do have it, not a punishment for those who don't. Because what you have it as now is not fair.
4) Break the silence, let us know something. Give us hope. Without hope we have no future.
#3577
Posté 20 mars 2012 - 12:58
In order to make a satisfying ending - one that connects with the previous elements of the series - we need a fair solution to the reaper problem.
Here are three elements that I find lead to a useful, satisfying conclusion.
1) ME1 bossfight with Saren/Sovereign.
This is essentially the most Reaper lore we get anywhere in the entire series. We establish:
- Reaper shields are insane. Even a full fleet isn't making enough of a difference against them.
- Woogly stuff with dark energy (ie glowy dark red) is how Reaper tech is expressed, and is definitely connected to their shields.
Sovereign dies after you defeat meta-Saren, 'stunning' the reaper, dropping its shields and allowing Joker one perfect shot at full v to take it down (easily one of the most satisfying cut-scenes in any game, ever).
So we learn that a Reaper's shell is entirely killable, even by average conventional (unupgraded compared to SR-2) weapons. This is further backed up in Mass Effect 2, where you peruse the carcass of a slain reaper for its IFF. The major issue with killing Reapers is their shields, and their shields have something (woogly unexplained tech) to do with hyper advanced dark energy tech.
2) ME2 Haestrom.
For anyone who *didn't* instantly click after I talked about powerful shields and then straight away mentioned Haestrom, remember that this is the dying star on Tali's recruitment mission in ME2 that *eats shields*. Y'know, due to *something something* dark energy readings. The star is dying way too fast, and gives off radiation that wrecks all kinds of shields and biotic barriers.
That would be handy against an enemy with otherwise impenetrable barrier defenses.
3) The crucible.
Meanwhile, while Sheploo is roaming the galaxy bringing together all the races in a giant group hug, there are a bunch of scientists building *something* that will help stop the Reapers. For VERY GOOD REASONS we aren't told what it is or what it does, only that lots of smart people are working really hard.
Of course, in the actual game, it's a telephone to space magic god-child. But this is not very interesting, certainly not when considering the above.
So what if the crucible is instead a kind of massive EMP thingamabob that we're going to set off in their vicinity, the catalyst is the connection that allows it to work with dark energy instead of electromagnetic stuff. (Hence the crucible's oddly simple, elegant design except for one incredibly important major piece).
Essentially the Mass Effect series at this point has three different 'levels' of energy stuff - EM (shields), Biotic/mass effect (barriers), and Dark Energy (reaper barriers). For completeness, reimagine the ME1 final boss meta-Saren with a different 'color' of shields than blue or purple (as would be rendered in ME2/3). Dull, dark red for dark energy barrier.
Having established above that Reapers = 'console: barrier = -1 / INFINITE SHIELDS ACTIVATED', and that there are galactic phenomena - natural or otherwise - that eat shields/barriers for breakfast, and on a system wide AoE level, we've successfully found a solution to the main issue with fighting the Reapers, their sheer invulnerability.
What you have then is a massive fleet of council races + ads vs. a massive fleet of now vulnerable Reapers. It's still not going to be an easy fight against those endless hordes of giant lasers, but at least firing at them will actually achieve something!
Whether you save earth is down to your galactic readiness (is the fleet big enough to take out all the reapers in Sol, or vice-versa?)
To go with this, and to give a better sense of how this would play out, I'd like to suggest some scenes:
- a 'you need to see this' moment between Shep and Anderson, showing the death of a (small) reaper on earth as the result of a small scale test of a crucible plus catalyst equivilent. As it currently stands, you need *some* hope for progress on earth Also I would love to hear Keith David say "The losses were catastrophic, but we've got them worried, Shepard. Now, more than ever, I know we can win this." This would perfectly ram home to the player that the galactic fleet they're assembling truly matters.
- the notion that you can use the full size crucible to damage SOL, i.e turning it into the quickly dying equivilent of Haestrom, blasting out Dark Energy to destroy shieds. Thus giving a massive boost to the chances of the attacking fleets to destroy all the reapers in the system, but at the cost of Earth being a habitable planet for high-tech races afterwards (and then being destroyed in a few hundred years). Even better if the option to do this somehow ends in a debate between you and TIM, where he demands you don't do this but instead let the galactic fleet take the brunt of the damage duking it out with the Reapers. Renegade option - let the aliens suffer the huge losses, even at the potential risk of defeat, to save the future of Earth. Paragon option: sacrifice Sol (and by default, eventually earth) for the good of the galaxy.
- if TIM is going to be the rumoured 'final fight', it's entirely plausible that a now fully indoctrinated Cerberus can infiltrate the full scale cruicble with a meta-TIM at their lead (hopefully in some freaking armor, at last). The conversation above can occur after he regains his humanity as Harbinger's dark energy leaves his twisted, bullet riddled robotic shell.
All of which has no impact ultimately on whether it's a bittersweet ending, a happy ending, a huge array of possible emotional outcomes and it all CERTAINLY leaves the mass relays intact to allow the Mass Effect universe to carry on uninterrupted. Nor, in fact, does it have *anything* to do with the citadel (which for me was the major 'what the hell' moment that indicted the story was about to go to hell. And, naturally, I've left a huge number of gaps to be filled in - however, this is at least all mostly compatible with the existing assets developed. London can go to hell, those levels were terrible anyway.
All of this is probably WAAAAY too much to even remotely consider at this point, but there's no harm in putting it out there. And of course, there are some plotholes so far:
- how or what is going on with Haestrom that 300 years ago set off the star as the exact analog of a Reaper-depowering superweapon? Because that's damned handy, yeah?
But I'm sure you could make some DLC or something that explains all *that*. =P
#3578
Posté 20 mars 2012 - 01:08
WARNING: 30 minutes long, but entirely worth it.
#3579
Posté 20 mars 2012 - 01:10
http://www.gamefront...ns-are-right/1/
#3580
Posté 20 mars 2012 - 01:11
This guy knows what he is talking about. I agree with the beginning of the video about the dark energy plot, and how he suggests to fix this. What this video Bioware.
Modifié par James9749, 20 mars 2012 - 01:12 .
#3581
Posté 20 mars 2012 - 01:20
#3582
Posté 20 mars 2012 - 01:22
Allow us to question the Reaper master AI, even if the choices remain the same, we should be allowed to question the presented "solutions." How will synthesis work? What will the consequences be for the individual who has had their entire genetic structure rewritten? How can I be sure I will be able to control the reapers and not vice-versa?
Up to this point destroying a Relay destroyed the system it was in as established as canon by the codex and Arrival DLC...IF that is not the case, then why can't we ask the Reaper master AI for clarification? The decision we make will impact the future of the galactic in an incomprehensible number of ways, it is a huge decision, and all of a sudden Shepard loses the ability to question.
Explain why my squad is suddenly on the the Normandy and why Joker is fleeing the battle...if a full retreat was ordered, then show it? Show my squad leaving my corpse behind with tears in their eyes...
When Shep sacrifices himself, he sees flashbacks of joker, anderson, and his LI if it is liara/kaidan/ashley...but defaults to Liara if it was someone else...please fix this. My Shep romanced Miranda and it totally broke any sense of immersion when my shep didn't think back to his LI upon death...
That's all I got.
Modifié par Monarchos915, 20 mars 2012 - 01:23 .
#3583
Posté 20 mars 2012 - 01:23
In Thane's case, the crew doesn't even MENTION him when he dies. At ALL. And my Shepard gets hit on by 4 people right after his death in her cabin and on the citadel. I found that a bit forward and didn't like how it was played out at all, especially since my Shepard did not want to romance anyone from ME1.
#3584
Posté 20 mars 2012 - 01:25
As said an ancient mass accelerator energy weapond, like the one hit the planet Klendagon and damaged a reaper found in ME2. Just need more power like the ones came from a dark energy reactor like the one into citadel. Who designed first and how reached Protean ( Javik talk a little about it ) it can be developped in ME4 into a fascinating space archeology story....
Crucible is definitely not the space Harry Potter magical fireworks
- If you announce a DLC Ending I think peoples will understand the same about the game ( for example indoctrination theory ), they just not be upset and be angry
https://www.facebook...379886602030228
Modifié par DonJuan2000, 20 mars 2012 - 01:51 .
#3585
Posté 20 mars 2012 - 01:26
#3586
Posté 20 mars 2012 - 01:26
http://social.biowar.../index/10283933
I sincerely hope you guys read it and take it on board because I think it'd be a big improvement.
#3587
Posté 20 mars 2012 - 01:28
This is a repost. This is a very conservative view on the changes for the ending.
I am among the people who were unhappy with the
ending of Mass Effect. I must say, I actually loved the game all the way
up to the last 5 minutes. Here are my problems with the game, starting
with the most upsetting. Keep in mind, I don't have a problem with
Shepard dying, and I don't buy the indoctrination theory.
#1: Why
is Joker flying through a mass relay? The cutscene moved from the from
the green, blue, red explosion, to the reaper retreat/destruction, to
the mass relays going into overdrive, to Joker flying through the
relays. When I saw this, it instantly killed all the awe I was feeling,
and it made me think, WTF? This was supposed to be the battle to end all
battles, why is Joker not fighting reapers. Which brings me to point
number two.
#2 How did Ashley get on board the Normandy? Moments
before I was fried by a reaper beam, Ashley was fighting right next to
me. How did she go from being, what I assumed was dead, to being on the
Normandy, in good health, while the relays were blowing up?
#3
What happens to everyone? I see that our romantic interest always shows
up on the Normandy, but just because I chose Ashley as my Romance
option, it doesn't mean that I don't care as much about Tali, Miranda,
Jack, and Liara. They were all going into battle, so all of their
endings were grim, but not predetermined, and given that Ashley made it
safe onto the Normandy from the hell on earth surrounding the tower in
London, who knows what could have happened to the others. Now if I chose
to take control of the reapers, isn't it possible I would be able to
use their senses to find these characters. Even if I don't choose that
option, a cutscene or a text box (like Dragon Age) would have been very
touching. Furthermore, I let the Rachni die so that my friend, Grunt,
could live. At least show me what happens to him at the end.
#4
How about an option that doesn't involve destroying mass relays? My
character did everything in his power to keep the galaxy in good working
order. Destroying the relays would probably cause as much death as the
reapers had caused so far in the game. I'm thinking all of those species
around earth probably wouldn't find earth too hospitable. So I have no
choice in the end but to doom thousands-millions to die.
#5 Why
are all of the ending cutscenes virtually identical. Each ending is
drastically different with very different reprocussions. Are you telling
me that the ending where Shepard Kills all synthetic life deserves the
same visions and graphics as the ending where Shepard creates a new
Galactic reality of fusion? Normally I am super excited to replay the
game to try and achieve different endings, but these endings leave no
desire for replayability. Really I wasn't that upset about the ending
until I went back to choose a different ending and realized that it was
exactly the same with a different color.
#6 Did all of the extra forces I scoured the galaxy for mean nothing? I didn't see the Elcor fighting with cannons on their back. The geth never showed up among the ground forces marshaling near the tower. I didn't see the Salarians either. No matter how many forces or how few, the final assault turns out the same.
Bioware, I have extreme
faith in your company. I buy any game you produce because I know the
kind of quality you put into the story line. However, this ending has
really shaken my confidence. The endings seemed to be a product of
laziness: "no we don't need to produce a new cutscene, just render the
explosion a different color." This is extremely suprising given the
amount of work you put into the rest of the game.
#3588
Posté 20 mars 2012 - 01:30
Truth right there!James9749 wrote...
This guy knows what he is talking about. I agree with the beginning of the video about the dark energy plot, and how he suggests to fix this. What this video Bioware.
#3589
Posté 20 mars 2012 - 01:30
Modifié par DonJuan2000, 20 mars 2012 - 01:32 .
#3590
Posté 20 mars 2012 - 01:38
#3591
Posté 20 mars 2012 - 01:40
Doesn't have to be a happy butterfly and unicorn ending. Would be nice if it was an option as well. The argument that Star Child or whatever people call him does not make much sense in my opinion. Only reason I complain is that this was one of the best game series and stories I have had to pleasure to enjoy. I feel the current ending as it stands totally ruins it, at least for me. Thanks for your time.
#3592
Posté 20 mars 2012 - 01:45
This YouTube video runs 30 minutes and it's all about fixing the ending. I would ask you guys please consider some of his points, BioWare:
Thanks!
Modifié par MattFini, 20 mars 2012 - 01:45 .
#3593
Posté 20 mars 2012 - 01:51
Ditch starchild and revealing the motivation behind the Reapers (if you guys change the ending at all that is). It is unneeded and adds too many holes.
To get the same effect as the current endings (sorta) make the Crucible do one thing: Destroy almost all life, including the reapers. Sort of like in Halo, eventually life will regrow and without the Reaper threat. Also, let us use our war assets. Those assets are the accumulation of every choice we made in all three games. I don't want it simply adding small variances to the ending cinematic.
Here would be something along the lines of what many would be satisfied with and doesn't require too much work (though still some of course!). Of course it shouldn't be like completely like this.
-After final Illusive Man battle (which is perfect by the way!) you have the talk with Anderson, however Shepard could be less injured so it makes it more realistic that he survives for a little while; he did in the real ending anyway
-Hackett calls, saying that Shepard needs to fire the Crucible.
-Shepard tries to but a warning from a long gone race warns the Crucible will destroy almost all life in the galaxy will be destroyed.
-For the next 5-10 minutes. Shepard has the option to activate the crucible, or attempt to fight the Reapers conventionally. This could play out somewhat like the Suicide Run of ME2.
-At any point, Shepard could activate the Crucible
-Three endings: Shepard fails and Reapers win the battle (allowing for epilogue if you'd see fit), Shepard activates crucible and it could be like your current ending, or, if the player has enough war assets and uses assets well, Shepard wins and Reapers retreat (epilogue possible)
Of course, this is simply my ideal ending, but it touches on concerns I saw on a thread I made.
Also, Indoc theory is more of a coping mechanism for us fans right now. I don't think many would appreciate you keeping the "real" ending from them and then charging for it. Also, for alternate ending you should of course make it optional. Your endings do have their fans!
Also, I am aware you'll probably ignore this, but it'd be cool if you didn't!
Modifié par AllergevKev, 20 mars 2012 - 01:51 .
#3594
Posté 20 mars 2012 - 01:56
This was a great post.MJF JD wrote...
embrace the indoctrination theory.
Marauder Shields DLC
Lair of the Talimancer DLC
Shepard Dance Dance Revolution
To expand on MJF JD's ideas....
Indoctrination Theory all the way - no retcon needed as it's a purer continuation of the story.
In addition to the Marauder Shields/'Do the Shepard' Dancing DLCs, I would LOVE :
1) "Alpha Omega" - The infiltration and re-conquering of Omega alongside everyone's favourite Pirate Queen, complete with respective merc band teammates...
Valkyrie - The Nymphomaniac Eclipse Asari Engineer who has an unhealthy relationship with her combat drone
Chuckles - The Blood Pack Vorcha with a heart of gold
and
Rasputin - The Blue Suns neurotic assassin who went to grade school with Shepard on Elysium (or on the ships/earth depending on your origin story).
2) "Shadow of the Sun" - Someone is trying to kill the Shadow Broker long lost sister, you have to find out who, how and why.. entrigue, missions and a new Asari teammate follow.
#3595
Posté 20 mars 2012 - 01:58
James9749 wrote...
This guy knows what he is talking about. I agree with the beginning of the video about the dark energy plot, and how he suggests to fix this. What this video Bioware.
THIS!!! I LIKE THIS!!!!
#3596
Posté 20 mars 2012 - 01:59
2. Closure with the LI's. I think this needs a serious amount of consideration as to how it would best work with each LI. I understand this is a lot of work, but it is an important part of each players story. Even those with no LI. That means at least a cut scene that is unique for each LI (or lack of one) and not just a switcheroo. Each LI is unique and deserves a unique approach.
3. Something that involves all your allies and not just two of them.
4. An ending action section that has the feeling of the great scale and finality of it all. Even if that's basically a boss fight with cut scenes to show larger events happening because of it (as in ME1).
5. More information, both explanations prior to the outcome and details on how things look after it.
That is the simple work around using what is already there. However being more optimistic I would ask additionally for:
6. The Reapers to continue to be the bad guys.
7. Dropping this whole Synthetics will destroy Organics angle
8. Not blowing up all the mass relays
9. Keep it science based (i.e. no space magic).
10. Tie up the loose threads (such as dark energy).
Personally I like the idea that the Reapers are actually from the Andromeda galaxy and not Sol. But that's just me. The rest I think would be universally agreeable.
Modifié par Fenrisfil, 20 mars 2012 - 02:00 .
#3597
Posté 20 mars 2012 - 02:01
#3598
Posté 20 mars 2012 - 02:01
#3599
Posté 20 mars 2012 - 02:03
As you also see in CODEX they are able to collapse stars ( like Haestrom ), maybe by the use of dark energy.
https://www.facebook...379886602030228
#3600
Posté 20 mars 2012 - 02:05
Long time fan, first time writer.
I have been hooked to Bioware games since I first picked up Star Wars Kotor in 2003. I have really liked all the games you have done since then, The Mass Effect series is by far my favorite. With all of the additional spin- off stuff the comics and novels other then Deception which really did not stick to the plot or facts of the ME Universe very well.
I just finished Mass Effect 3 and I thought the game was excellent. Javik was Awesome, very cool new Sqaudmate, his dialogue was very well written, he has a lot of great sarcastic one liners.
" Ahh.. so the Asari finally learned how to read "
I was really happy to see Kai Leng and Kahlee Sanders jump out of the novels and into the game. It kinda gave me that Twlight feeling, Well minus the whole glitter part anyways,
I can not say I am disapointed with the ending because It has not happend yet, my points below.
1) The ending I got did not seem real, When the Reaper blast happened on Earth trying to get to the beam going up to the Citadel, The perception I got was Shepard was knocked out at that point and everything that happend after that was a dream.
Maybe I am way off on this but I think the VI you meet before you chose your finale was a dead give away because he looked like the boy that haunts Shepard every time he/ she trys to sleep during the corse of the game.
2) Also Harbinger and Shepard never square off, which after the way IT hunts you in ME2 Leads me to belive that the actual ending / endings are yet to come and this was your plan all along.
If I have learned anything over the years of playing your games it's that Bioware is the Master of Story Telling no one else in the industry even comes close.
3) I think any Future DLC that would take place before the Cerberus Base would really be pointless because all the lose ends were tied up by that point in the game. The real Cliff Hanger is what happens to the Normandy Crew, What happens to Shepard and his / her lover, How does it all really play out......
I think it would be arrogant of me to demand a new better ending if that was not in your plans already.
I do have an attachment to Shepard and all of the Crew and I do hate that it had to end but It's not really my story to tell.
If there is no more to this story I would have to say, Thank You for all the memories and hours of fun I had playing during my time in your Toy Box !
Thanks for taking the time to read my thoughts on this.





Retour en haut




