ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#3651
Posté 20 mars 2012 - 05:22
#3652
Posté 20 mars 2012 - 05:24
Doctor Quinn wrote...
Well the thing is 2001 Space Odyssey was made by Stanley Kubrick who in his history of film making preferred the enigmatic arthouse ending and moving his atmosphere to strange esoteric realms. The expectation is set up by prior history. To go 2001 Space Odyssey with a game that set up the opposite expectation in the body of its narrative form in previous installments is jarring enough. I would also argue that 2001 while esoteric and great to speculate on it also had more to say as a piece with its ending. I wouldn't say the same about ME3's array of solutions for the question of organic v. inorganic conflict. In fact as solutions they are all pretty disturbing.
Or as I told a co-worker today... even Stanley Kubrick wasn't very good at being Stanley Kubrick sometimes.
#3653
Posté 20 mars 2012 - 05:37
After Shepherd is knocked out by the laser blast enroute to conduit.
1. Embrace indoctrination theory, taking out the catalyst, and have shepherd either fight Harbinger in his mind or in reality, in an all out test of Shepherd's will, flashing back to the crew like in the original ending .
Or
Have Harbinger take Shepherd to the Citadel and confront him, Harbinger has made it clear that he(it) has had a fascination with Shepherd, let him expose it. Give a new explanation of the Reapers and why they do what they do. In ME1 Sovreign tells the player that their existence is beyond comprehention, so keep it that way. Either give a truly complex dark reason or don't tell the player at all. Have Shep fight Harbinger through a conversation, giving the player many dialog options to keep Shepherd from being fully indoctrinated, a battle of the mind. Give Shepherd some serious choices(Bargain for the survival of a few people survive as the rest are wiped out, let Shepherd go with Harbinger back to dark space and become fully indoctrinated) Give Shepherd a final chance of defiance to defeat Harbinger.
2. Keep the catalyst, not in child form, but as Shepherd. Throught the games Shepherd is his(her) own worst enemy. Allow Shepherd to ignore the Catalyst, Shepherd plays by her(his) own rules. She doesn't need to take any off the options presented by the catalyst. If the Catalyst controls the Reapers, then let Shephard damage the Citadel reliquishing the reapers from its control, damaging the Catalyst and ending the Cycle. After destroying the citadel the reapers have no purpose, so(1) A allow them to return to dark space (letting the geth go with them if they are alive) to pursue their evolution free from the Cycle, Catalyst, and organics (2) Have Shepherd destroy the reapers the relays and all reaper tech once and for all. Options one and two keep Shepherd alive and the Catalyst functioning but out of reach of Shepherd but planing to renew the cycle. Option(3) is to join the reapers (they were victims of the Cycle too)and with the remaining fleets destroy the Catalyst wherever it is( If it isn't on the Citadel) resulting in the death of Shepherd and countles others, but ensuring that the Cataylst never rises again. Alternatively have Shepherd crash the Citadel into Earth, destroying both.
Conclusion (After Shepherd completes either idea 1 or 2)
Give a galactic funreal or day of remembrence of sorts, for the countless people killed throughout the galaxy, showing Shepherd standing with love interest, listening to speech given by the Council. This is where past descisions come into play. Throughout speech show montage of galaxy rebuilding(Rachni colonizing new worlds, Krogan developing old culture, Quarians landing on Rannoch). If Shep is dead then show love interest mourning Shep (If Shep had no love interest then show all team members paying their respects to a monument of Shep).
I'm tired right now so I can't think of anything else. Comeback later though, I'm sure I'll have more ideas to talk about.
Modifié par Siegeforth, 20 mars 2012 - 05:56 .
#3654
Posté 20 mars 2012 - 05:38
#3655
Posté 20 mars 2012 - 05:40
You gather all of these fleets and armies, you cure the genophage, reunite the geth and quarians, etc. and for what?
So that you can run in, push a button, and have a computer program cast a spell on the galaxy that messes it up worse than anything the Reapers could have done.
Marauder Shields wasn't just trying to save us from the ending. He was trying to save the galaxy from Commander Shepard.
Edit: I should reiterate why nobody likes the catalyst. There's no magic in Mass Effect!
Modifié par Neverwinter_Knight77, 20 mars 2012 - 05:44 .
#3656
Posté 20 mars 2012 - 05:41
1. Closure, for all of the major characters and factions (yes, this means not having all of our favorite characters stuck on some random planet, EDI and Joker are enough for the Eden reference)
2. Feeling that choice matters (seeing war assets in action, seeing saved characters like commander Kirahee and Wrex in the fight, etc)
3. Fixing plot-holes (what about the fleet trapped at earth? what happened to my squaddies who were with me in the final mission? how did Anderson get to the citadel when apparently "no one" got through? how does Shepard survive re-entry to earth from the citadel? etc)
#3657
Posté 20 mars 2012 - 05:53
Modifié par rYAnxNTK, 20 mars 2012 - 07:26 .
#3658
Posté 20 mars 2012 - 05:53
this points out the things that buged us the most, if you watch this bioware it shows you alot of what you did wrong to your franchise that we supported. anyone who agrees with Angry Joe please support this link in anyway you can.
Hold the line!
http://thatguywithth...ate-me3s-ending
#3659
Posté 20 mars 2012 - 06:02
MikeFL25 wrote...
I'm not a writer, nor do I claim my idea is anywhere near the best idea or better than anyone else's here. This is just an ending I thought up that I felt would provide more closure and perhaps satisfy the demands of people like me who have become emotionally intested in the series. Hope you enjoy it, feel free to comment. I'm not attempting to address everything here, just provide a general framework for what I think might be a good ending based on my hopes and the hopes of others I have read/listened to.
Preface: My ending would include everything up to the point where Shepard gets hit by Harbinger's beam. In my ending, Shepard still gets hit (grazing blow), enough to hurt him and mess up his armor but not enough to stop him. His two companions help him up and they all reach the portal. From there, the Illusive Man could still appear on the Citadel, he explains how he got there and why he tipped off the Reapers (perhaps he wanted to get as many together in one place as possible so he could control them easier, and hiding abord the Citadel was his best way to accomplish this...?) at any rate, what is important is that he is there, and he tells Shepard about a possibility to control the Reapers. At this point, its safe to say that most players, even Renegades, would tell him to take a long walk off a short pier, but for the sake of player choice (because that's what the Mass Effect series is about people!) you will have the option to control the Reapers and send them away. Otherwise, you shoot TIM right then and there, ending his nonsense.
The "Star Child" never happens. There is no synthesize option, and no control option (unless maybe you side with TIM). Recall the dialog in Mass Effect 3 where the Catalyst is described as a way to harness the Crucible's energy and direct it the way that is needed. We have already established that the Citadel is Reaper tech, and through some quick dialog, Shepard is able to lock the Crucible onto the Reaper's energy signature, so that ONLY the Reapers are targeted (not Geth and not EDI, even though EDI is derived from Reaper tech, and the Geth may or may not be upgraded with Reaper codes, the Citadel will be able to distingish between Geth/EDI and Reapers, meaning that only the Reapers are targeted.
Whether or not the Rachni lived, if the Council was saved or not, what happened to the Geth heretics, whether Collector Base was saved, etc. would all somehow factor in. That goes for all of these endings.
From here, "my" ending would have 3 key elements:
1st Element: Resolution of the main conflict, with good, bad and middle-ground endings.
- The "bad" ending: Depending on choices from ME1-3, you did not garner enough support, the Crucible was not built properly, and you didn't bring enough forces to the battle. Shepard arrives at the Citadel, but the fleet couldn't delay the Reapers and they attack and disable the Crucible. The joint fleets are being overrun and the battle is being lost. Shepard, knowing that the end is at hand, returns to the Normandy and broadcasts a message to all fleets in the battle that this will be their last stand. Coordinated with the Normandy, all of the fleets rally to make a last stand. The game ends with the fleets being decimated, Shepard stands in the cockpit of the Normandy with the whole squad, Shepard is holding his/her love interest, they hug/kiss as the Normandy is hit by a Reaper weapon and explodes. After a cutscene showing the fleet being completely destroyed by the Reapers, scenes from battles across the galaxy are shown as the Reapers completely begin to wipe out all advanced life. The screen cuts to black and you see Liara's holo-recording of galactic history somehow preserved on Earth or another planet, waiting to warn future civilizations about the Reapers and to tell future generations about Shepard's sacrifice.
- "Middle-ground" ending: Depending on choices from ME1-3, Shepard gains enough support to wage an even battle against the Reapers, but not as much as possible. Shepard arrives on the Citadel, but a Reaper was able to get a few shots off and damages the Crucible. While Shepard & team are fixing it, the fleet begins to sustain heavy losses, and large percentages of the fleet are wiped out. Shepard finally gets the Crucible to work and it releases its energy, wiping out all of the Reapers in the Sol system, including Harbinger.
Then the Crucible fires a wave of energy at the Mass Relay, which then spreads the energy throughout the galaxy, deactivating some of the remaining Reapers throughout the galaxy, but leaving the Relays intact. The fleets celebrate their victory...the Normandy docks with the Citadel and the crew rush to greet Shepard (who needs medical attention). Shepard's LI embraces Shepard and the crew crowds around them congratulating each other as Admiral Hackett congratulates the remaining fleet over the communicators. There are still Reapers left in other parts of the galaxy, but with Harbinger out of action and a good portion of the Reapers deactivated, the remaining Reapers calculate that any further war would only result in a stalemate or defeat and they retreat back into dark space. A Reaper contacts Shepard and the fleet, saying that eventually, many millenia from now, the Reapers might strike again. For now, the galaxy has achieved victory. At a price -- most of the fleets in the Sol system have been destroyed, but many remain alive and victory has been won.
- "Best" ending:
Depending on choices from ME1-3, Shepard gains enough support to make the best possible attack against the Reapers. Shepard arrives on the Citadel as the fleets hold off the Reapers -- the fleets take casualties but hold their own against all odds. Shepard activates the Crucible and all of the Reapers in the Sol system are deactivated. Then the Crucible fires a wave of energy at the Mass Relay, which then spreads the energy throughout the galaxy, deactivating all of the Reapers throughout the galaxy, but leaving the Relays intact. The fleets celebrate their victory...the Normandy docks with the Citadel and the crew rush to greet Shepard (who needs medical attention). Shepard's LI embraces Shepard and the crew crowds around them congratulating each other as Admiral Hackett congratulates the fleet over the communicators.
2nd Element: A general conclusion to galactic events
Assuming that the player gets the middle-ground or best ending, a cut-scene plays that gives an overview of galactic events following the battle. Decisions from ME1, ME2 and ME3 all factor in to the long-term galactic rebuilding effort. If the Council survives or if there is a new Council, their actions will differ in the rebuilding effort, based on what their priorities are (i.e. human rebuiling first then aliens later, or all equally getting Council funds). If the Rachni survive, it shows how they contribute to galactic rebuilding and how they interact peacefully with the other races. Based on the outcomes of the Turian/Krogan segment and the Geth/Quarian choices, it shows what the outcomes are in their long-term rebuilding efforts and co-existence (or non-coexistence if you sided with one over the other). In short, all of the main choices from ME1-3 will be quickly revisited and given a general conclusion on "what happens after". Paragon/Renegade choices will have different long-term consequences and results, and will be briefly but definitively outlined as all of the major choices are explained as they factor in to the rebuilding effort.
3rd Element: Closure with all squad members past and present who are still alive, as well as closure on Shepard and his/her love interest.
This part will be simple. Either Admiral Hackett or Anderson does a voice-over while a series or short cutscenes play that briefly (but conclusively) say what happens with each past or present squad member after the battle. Something like:
"After the showdown on Earth, Garrus joins the Spectre's and leads the recovery effort on Palaven. Months later, he returns to Omega with a contingent of Spectre's and helps establish it as a safe haven and refugee camp which would house millions of displaced civilians of all races. He still stays in contact with Shepard, and will jokingly boast how he once bested the famous Spectre in a shooting contest."
Or
"Miranda Lawson returned to her sister after the chaos had ended. Free of the influence from Cerberus and their father, both Miranda and Oriana finally had a free life they could call ther own. They moved to a refugee colony and spent the next few years helping survivors of the Reaper War. Miranda used her knowledge and expertise to coordinate hospitals and local engineering efforts. Despite her years with Cerberus believing in their cause, she would remark that helping the refugess was the most rewarding thing she had done with her life."
Brief but conclusive cutscenes like these would play for all of the surviving squad mates from all 3 games.
Finally, it would cut back to a scene of Earth from orbit. Debris is still scattered in orbit, and as the scene continues, cities like London and the city from the beginning of the game would be shown with Reaper wreackage and other damage being gathered up. Reconstruction is obviously taking place. Whoever did the voice-over for the character scenes will still be talking, saying things like:
"The recovery effort is ongoing and will take years, maybe even decades. But the galaxy survived, and we took Earth back. All across the galaxy, old worlds are rebuildingand new colonies bring new hope to survivors. And its all thanks to Shepard."
At this point the narrator pauses. He then continues:
"Shepard made sure the galaxy was at peace. After the battle, he/she remained with the Normandy while the Council and the Alliance made reconstruction plans. Shepard stayed on Earth for a while, then went from world to world helping to rebuild, even though no one asked it of him/her. Shepard's team stayed with him through all of it. Then, like that, he/she was gone. Alliance high-command went into a frenzy, but the few people who knew Shepard best understood. He had seen enough of war. He had earned his peace. Officially, no one knows where Shepard disappeared to, but when he did, [insert love interest here] went with him. After that, his crew moved on...but they never forgot the man/woman who had brought them all together, and saw them through impossible odds time and again. They would never forget their Commander, their hero...their friend. Officially, Shepard's former crew denies any knowledge of his/her current whereabouts, although every so often they take a leave of absence to "take a trip".
People constantly ask them about the famous Commander Shepard - what he was like, if the stories were really true...if they know where Shepard is now. People have said that when asked, Garrus just smiles, mutters something about meeting someone at a bar off planet, then leaves.
"As the galaxy rebuilds, it remembers the one who made it all happen. Shepard...wherever you are...live well, my friend."
Fade to black. Then the picture fades back in on a lush, tropical world. A small colony is there, with very few buildings but large enough to sustain a small population. Shepard emerges from a house with his/her love interest. Two children (Asari with Liara, a young boy and girl with human LI) run out of the house as well. "Mommy, daddy, lets go to the beach!" they yell, and begin running toward the shoreline. Out in the ocean, just visible above the waves, is the werackage of a Reaper. Shepard and LI hug, smile, and start walking after their kids. Fade to black.
End.
-----
I forgot Tali or Garrus? NOPE! For the Tali LI, the scene remains the same, but its on Rannoch in a Quarian settlement. I'm assuming that Talimancers would prefer that Shepard help Tali build her home on Rannoch. I am also assuming that Shepard cannot have children with Tali or Garrus due to different DNA, and maybe Miranda cuz of her genetic alterations. But the general scene is the same. Maybe they adopt kids. Who knows.
Also, assuming you side with TIM in this ending senario, the ending plays out similarly, but instead of deactivating the Reapers, Shepard controls them to leave, and doesn't die. After all, we can all agree that even a Renegade Shepard would stop/send away the Reapers. Although if you want an ending where you become a Reaper-controlling Shepard to rule the galaxy, I'm sure that could be a possible ending too :happy:
END NOTE: I undersrand this isn't 16 unique endings as the game advertised, but for the sake of this write up, I felt 3 was good enough to show wide variations in outcomes based on player choice, which is something I think we all hoped/are hoping for! :happy:
I also want to take this opportunity to thank Bioware for creating an AMAZING and EPIC series. It is a testamet to their writing and game design that we players have become so emotionally invested in their world and their characters. I thank you for the over 200+ hours of enjoyment I have expeienced throuhout all 3 games, and it is my sincere hope that a beneficial outcome can be attained in regards to the ME3 ending controversey.
Anyway, I hope you like it. Sorry for the long post...just thought I'd put...finger to keyboard...and type out what I thought would be a good ending. Enjoy! Feel free to criticize or whatever...I just did this for funFeel free to post your own endings!
Stay civil, stay strong, and
Hold the Line!
I like this, thank you.
Hold the line
#3660
Posté 20 mars 2012 - 06:05
#3661
Posté 20 mars 2012 - 06:12
MikeFL25 wrote...
I'm not a writer, nor do I claim my idea is anywhere near the best idea or better than anyone else's here. This is just an ending I thought up that I felt would provide more closure and perhaps satisfy the demands of people like me who have become emotionally intested in the series. Hope you enjoy it, feel free to comment. I'm not attempting to address everything here, just provide a general framework for what I think might be a good ending based on my hopes and the hopes of others I have read/listened to.
Preface: My ending would include everything up to the point where Shepard gets hit by Harbinger's beam. In my ending, Shepard still gets hit (grazing blow), enough to hurt him and mess up his armor but not enough to stop him. His two companions help him up and they all reach the portal. From there, the Illusive Man could still appear on the Citadel, he explains how he got there and why he tipped off the Reapers (perhaps he wanted to get as many together in one place as possible so he could control them easier, and hiding abord the Citadel was his best way to accomplish this...?) at any rate, what is important is that he is there, and he tells Shepard about a possibility to control the Reapers. At this point, its safe to say that most players, even Renegades, would tell him to take a long walk off a short pier, but for the sake of player choice (because that's what the Mass Effect series is about people!) you will have the option to control the Reapers and send them away. Otherwise, you shoot TIM right then and there, ending his nonsense.
The "Star Child" never happens. There is no synthesize option, and no control option (unless maybe you side with TIM). Recall the dialog in Mass Effect 3 where the Catalyst is described as a way to harness the Crucible's energy and direct it the way that is needed. We have already established that the Citadel is Reaper tech, and through some quick dialog, Shepard is able to lock the Crucible onto the Reaper's energy signature, so that ONLY the Reapers are targeted (not Geth and not EDI, even though EDI is derived from Reaper tech, and the Geth may or may not be upgraded with Reaper codes, the Citadel will be able to distingish between Geth/EDI and Reapers, meaning that only the Reapers are targeted.
Whether or not the Rachni lived, if the Council was saved or not, what happened to the Geth heretics, whether Collector Base was saved, etc. would all somehow factor in. That goes for all of these endings.
From here, "my" ending would have 3 key elements:
1st Element: Resolution of the main conflict, with good, bad and middle-ground endings.
- The "bad" ending: Depending on choices from ME1-3, you did not garner enough support, the Crucible was not built properly, and you didn't bring enough forces to the battle. Shepard arrives at the Citadel, but the fleet couldn't delay the Reapers and they attack and disable the Crucible. The joint fleets are being overrun and the battle is being lost. Shepard, knowing that the end is at hand, returns to the Normandy and broadcasts a message to all fleets in the battle that this will be their last stand. Coordinated with the Normandy, all of the fleets rally to make a last stand. The game ends with the fleets being decimated, Shepard stands in the cockpit of the Normandy with the whole squad, Shepard is holding his/her love interest, they hug/kiss as the Normandy is hit by a Reaper weapon and explodes. After a cutscene showing the fleet being completely destroyed by the Reapers, scenes from battles across the galaxy are shown as the Reapers completely begin to wipe out all advanced life. The screen cuts to black and you see Liara's holo-recording of galactic history somehow preserved on Earth or another planet, waiting to warn future civilizations about the Reapers and to tell future generations about Shepard's sacrifice.
- "Middle-ground" ending: Depending on choices from ME1-3, Shepard gains enough support to wage an even battle against the Reapers, but not as much as possible. Shepard arrives on the Citadel, but a Reaper was able to get a few shots off and damages the Crucible. While Shepard & team are fixing it, the fleet begins to sustain heavy losses, and large percentages of the fleet are wiped out. Shepard finally gets the Crucible to work and it releases its energy, wiping out all of the Reapers in the Sol system, including Harbinger.
Then the Crucible fires a wave of energy at the Mass Relay, which then spreads the energy throughout the galaxy, deactivating some of the remaining Reapers throughout the galaxy, but leaving the Relays intact. The fleets celebrate their victory...the Normandy docks with the Citadel and the crew rush to greet Shepard (who needs medical attention). Shepard's LI embraces Shepard and the crew crowds around them congratulating each other as Admiral Hackett congratulates the remaining fleet over the communicators. There are still Reapers left in other parts of the galaxy, but with Harbinger out of action and a good portion of the Reapers deactivated, the remaining Reapers calculate that any further war would only result in a stalemate or defeat and they retreat back into dark space. A Reaper contacts Shepard and the fleet, saying that eventually, many millenia from now, the Reapers might strike again. For now, the galaxy has achieved victory. At a price -- most of the fleets in the Sol system have been destroyed, but many remain alive and victory has been won.
- "Best" ending:
Depending on choices from ME1-3, Shepard gains enough support to make the best possible attack against the Reapers. Shepard arrives on the Citadel as the fleets hold off the Reapers -- the fleets take casualties but hold their own against all odds. Shepard activates the Crucible and all of the Reapers in the Sol system are deactivated. Then the Crucible fires a wave of energy at the Mass Relay, which then spreads the energy throughout the galaxy, deactivating all of the Reapers throughout the galaxy, but leaving the Relays intact. The fleets celebrate their victory...the Normandy docks with the Citadel and the crew rush to greet Shepard (who needs medical attention). Shepard's LI embraces Shepard and the crew crowds around them congratulating each other as Admiral Hackett congratulates the fleet over the communicators.
2nd Element: A general conclusion to galactic events
Assuming that the player gets the middle-ground or best ending, a cut-scene plays that gives an overview of galactic events following the battle. Decisions from ME1, ME2 and ME3 all factor in to the long-term galactic rebuilding effort. If the Council survives or if there is a new Council, their actions will differ in the rebuilding effort, based on what their priorities are (i.e. human rebuiling first then aliens later, or all equally getting Council funds). If the Rachni survive, it shows how they contribute to galactic rebuilding and how they interact peacefully with the other races. Based on the outcomes of the Turian/Krogan segment and the Geth/Quarian choices, it shows what the outcomes are in their long-term rebuilding efforts and co-existence (or non-coexistence if you sided with one over the other). In short, all of the main choices from ME1-3 will be quickly revisited and given a general conclusion on "what happens after". Paragon/Renegade choices will have different long-term consequences and results, and will be briefly but definitively outlined as all of the major choices are explained as they factor in to the rebuilding effort.
3rd Element: Closure with all squad members past and present who are still alive, as well as closure on Shepard and his/her love interest.
This part will be simple. Either Admiral Hackett or Anderson does a voice-over while a series or short cutscenes play that briefly (but conclusively) say what happens with each past or present squad member after the battle. Something like:
"After the showdown on Earth, Garrus joins the Spectre's and leads the recovery effort on Palaven. Months later, he returns to Omega with a contingent of Spectre's and helps establish it as a safe haven and refugee camp which would house millions of displaced civilians of all races. He still stays in contact with Shepard, and will jokingly boast how he once bested the famous Spectre in a shooting contest."
Or
"Miranda Lawson returned to her sister after the chaos had ended. Free of the influence from Cerberus and their father, both Miranda and Oriana finally had a free life they could call ther own. They moved to a refugee colony and spent the next few years helping survivors of the Reaper War. Miranda used her knowledge and expertise to coordinate hospitals and local engineering efforts. Despite her years with Cerberus believing in their cause, she would remark that helping the refugess was the most rewarding thing she had done with her life."
Brief but conclusive cutscenes like these would play for all of the surviving squad mates from all 3 games.
Finally, it would cut back to a scene of Earth from orbit. Debris is still scattered in orbit, and as the scene continues, cities like London and the city from the beginning of the game would be shown with Reaper wreackage and other damage being gathered up. Reconstruction is obviously taking place. Whoever did the voice-over for the character scenes will still be talking, saying things like:
"The recovery effort is ongoing and will take years, maybe even decades. But the galaxy survived, and we took Earth back. All across the galaxy, old worlds are rebuildingand new colonies bring new hope to survivors. And its all thanks to Shepard."
At this point the narrator pauses. He then continues:
"Shepard made sure the galaxy was at peace. After the battle, he/she remained with the Normandy while the Council and the Alliance made reconstruction plans. Shepard stayed on Earth for a while, then went from world to world helping to rebuild, even though no one asked it of him/her. Shepard's team stayed with him through all of it. Then, like that, he/she was gone. Alliance high-command went into a frenzy, but the few people who knew Shepard best understood. He had seen enough of war. He had earned his peace. Officially, no one knows where Shepard disappeared to, but when he did, [insert love interest here] went with him. After that, his crew moved on...but they never forgot the man/woman who had brought them all together, and saw them through impossible odds time and again. They would never forget their Commander, their hero...their friend. Officially, Shepard's former crew denies any knowledge of his/her current whereabouts, although every so often they take a leave of absence to "take a trip".
People constantly ask them about the famous Commander Shepard - what he was like, if the stories were really true...if they know where Shepard is now. People have said that when asked, Garrus just smiles, mutters something about meeting someone at a bar off planet, then leaves.
"As the galaxy rebuilds, it remembers the one who made it all happen. Shepard...wherever you are...live well, my friend."
Fade to black. Then the picture fades back in on a lush, tropical world. A small colony is there, with very few buildings but large enough to sustain a small population. Shepard emerges from a house with his/her love interest. Two children (Asari with Liara, a young boy and girl with human LI) run out of the house as well. "Mommy, daddy, lets go to the beach!" they yell, and begin running toward the shoreline. Out in the ocean, just visible above the waves, is the werackage of a Reaper. Shepard and LI hug, smile, and start walking after their kids. Fade to black.
End.
-----
I forgot Tali or Garrus? NOPE! For the Tali LI, the scene remains the same, but its on Rannoch in a Quarian settlement. I'm assuming that Talimancers would prefer that Shepard help Tali build her home on Rannoch. I am also assuming that Shepard cannot have children with Tali or Garrus due to different DNA, and maybe Miranda cuz of her genetic alterations. But the general scene is the same. Maybe they adopt kids. Who knows.
Also, assuming you side with TIM in this ending senario, the ending plays out similarly, but instead of deactivating the Reapers, Shepard controls them to leave, and doesn't die. After all, we can all agree that even a Renegade Shepard would stop/send away the Reapers. Although if you want an ending where you become a Reaper-controlling Shepard to rule the galaxy, I'm sure that could be a possible ending too :happy:
END NOTE: I undersrand this isn't 16 unique endings as the game advertised, but for the sake of this write up, I felt 3 was good enough to show wide variations in outcomes based on player choice, which is something I think we all hoped/are hoping for! :happy:
I also want to take this opportunity to thank Bioware for creating an AMAZING and EPIC series. It is a testamet to their writing and game design that we players have become so emotionally invested in their world and their characters. I thank you for the over 200+ hours of enjoyment I have expeienced throuhout all 3 games, and it is my sincere hope that a beneficial outcome can be attained in regards to the ME3 ending controversey.
Anyway, I hope you like it. Sorry for the long post...just thought I'd put...finger to keyboard...and type out what I thought would be a good ending. Enjoy! Feel free to criticize or whatever...I just did this for funFeel free to post your own endings!
Stay civil, stay strong, and
Hold the Line!
Very very good, i like this is story
#3662
Posté 20 mars 2012 - 06:15
I think it should be in the options to play as a gay person or a straight person. Why?
B/c, speaking as someone straight, the gay part is getting in the way. As I would think the opposite would get in the way of someone who is gay.
Whenever I go talk to a guy on the Normandy or something I wonder if choosing the nice side is going down the road of being in a relationship with that guy.
All I want to do is "male bond" I guess. When I was at one point "visiting" a guy in a bed (trying not to spoil anything) I wanted to reasure the guy that we were friends and whatnot. You know being a human being and not a "dude".
But I hesitated b/c I wasn't sure if being nice was going to end up putting me in an uncormfortable situation.
Like I said, I'm (only) guessing that the opposite is annoying too. So I just think putting this as an option would be best.
#3663
Posté 20 mars 2012 - 06:15
YESSIES wrote...
I liked the ending Bioware gave me...
If you could elaborate as to why, that would be great.
#3664
Posté 20 mars 2012 - 06:21
iron_jedi wrote...
YESSIES wrote...
I liked the ending Bioware gave me...
If you could elaborate as to why, that would be great.
I of course am KIDDING...
Oh, and if anybody cares to know, I got the ending with all the pretty green lights.
Stupid, invisible-boy talked me into it... I swear.
#3665
Posté 20 mars 2012 - 06:21
Dude_in_the_Room wrote...
Regarding Homosexuality in ME3....
I think it should be in the options to play as a gay person or a straight person. Why?
B/c, speaking as someone straight, the gay part is getting in the way. As I would think the opposite would get in the way of someone who is gay.
Whenever I go talk to a guy on the Normandy or something I wonder if choosing the nice side is going down the road of being in a relationship with that guy.
All I want to do is "male bond" I guess. When I was at one point "visiting" a guy in a bed (trying not to spoil anything) I wanted to reasure the guy that we were friends and whatnot. You know being a human being and not a "dude".
But I hesitated b/c I wasn't sure if being nice was going to end up putting me in an uncormfortable situation.
Like I said, I'm (only) guessing that the opposite is annoying too. So I just think putting this as an option would be best.
There's nothing stopping you from "male bonding", even with Cortez. You have to make your intentions very clear if you actually want to romance him. It's the same with Kaidan.
In the case of Cortez, you have to first tell him you're eye candy, and THEN say you're interested in men, and THEN dance with him, and even THEN you have the option to NOT romance him. Everyone seems to forget that it's very easy to say no.
You also fail to consider people that might want their Sheps to be bisexual.
It's completely impossible to be ninjamanced by a same sex LI in this game.
The opposite is not annoying for the same reason - just say no. The people who wanted the same sex options (like me) have had to endure 2 full games of it and it didn't bother me at all.
What exactly is it you're so afraid of? If you choose dialogue and you don't like the reaction (which is just crazy in and of itself) reload a previous save. I romanced Kaidan but I saved before every conversation with Cortez, just incase. That's how I know how hard you have to actually try to even get flirty dialogue from Cortez.
#3666
Posté 20 mars 2012 - 06:22
#3667
Posté 20 mars 2012 - 06:23
This is very well done interpretation of Indoctrination theory.
Modifié par balance5050, 20 mars 2012 - 06:23 .
#3668
Posté 20 mars 2012 - 06:24
I like the theme of sacrifice, but not really the way you guys make it have to be shepard. Give him the option of calling in for a pickup, allow his friends to lay their lives down for him for once. This way people can get an ending with their love interests, but it still comes with the sacrifice of friends.
I think mostly, just an explanation of how our end choices worked (what exactly synthesis did, how it worked etc) and a lot more investigation options. Couple this with an epilogue of what happened to my friends, preferably cutscene but even little epilogue boxes would do. This way I know what we were fighting for.
I think you guys left it way to vague, a good strategy for a running franchise. But this story's ended, and it shouldn't have introduced new conflicts and stories without ending them.
Edit: Oh and an option to have shepard refuse to choose, go back to earth and just continue fighting until they all die. Than a cutscene from the future where another alien race finds shepards black box from liara and they sit around to listen about "the shepard"
Modifié par Setz, 20 mars 2012 - 06:28 .
#3669
Posté 20 mars 2012 - 06:25
balance5050 wrote...
This is very well done interpretation of Indoctrination theory.
I'm only 3 minutes in, and I highly APPROVE.
#3670
Posté 20 mars 2012 - 06:28
But, as the elevator to the light started my stomach dropped, and spacekid and subsequent Deus Ex style 3 choices just made me say WTH. The subsequent cinematics w/ the blowing up of all the Mass Relays (I chose synergy), the Normandy running away, and crashing w/ all my teleported squaddies... left me stunned. After the ham-fisted Stargazer scene (ok, it's Buzz Aldrin, which is awesome, but created *even more* questions and a worse taste in my mouth about the whole thing), I went online and saw that no matter what you chose, you basically got the same bad cinematics and ending, just a different colored explosion.
In terms of changes, I think that for me, the biggest thing is to get rid of the spacekid. He's just too problematic. He's a new character that pops up out of nowhere, forces you into a final choice game mechanic that ignores/overrides every single choice you've made through the game, trivializes your entire struggle against the trilogy big bads (Reapers, no longer super-advanced AIs, just a tool), heck even invalidates original plot of ME1 (why'd Sovereign need to get to the Citadel or monitor the races at all if spacekid was there all along?) His reasoning on the Reapers (synthetics vs organics) makes no sense on multiple levels (Geth+EDI disproving the point, why platform/chemistry changes intelligence, why the Reapers wouldn't just stop rogue AIs when they popped up, the self defeating purpose of a synthetic genociding organics to stop synthetics from genociding organics). Also, the synthesis space magic is just mystifying. What does it even mean to rewrite the "DNA" of all living creatures into synthetic? How could any beam of any power do that in any kind of SF universe that isn't based completely in fantasy? Is this thematically what ME is about? Shepard deciding that the entire universe should become one single type of life? Anyway, hopefully all these different points (if I sat down and thought about it, I could probably come up w/ even more issues, but my head hurts as is just looking at how many levels of wrongness there is) is convincing - if I could call a mulligan, starchild would be out completely.
For me, the confrontation w/ TIM was a fantastic conclusion to the ME3 baddy, but there needed to be a resolution w/ the Reapers. Since Harbinger didn't really show up/the reapers were completely depersonalized in ME3, I'd be ok w/ not really having a final convo/confrontation, as long as they got some time to get their butts thoroughly womped by my fleet/crucible. For me, for the final ending, rather than the choose your own adventure the most interesting game mechanic of the starchild, after you finish w/ TIM, I think the obvious thing is to have your various choices stitch together an ending - the conclusion should flow from all the various things you did, and it should be somewhat obvious when you experience it. (It'd do wonders for replayability too. I wonder if I chose this instead). I think having wildly different conclusions would be fantastic/almost expected.
Re: the crucible - as a plot device, it's fine, but it seems like if it were to be deployed, there just needed to be more fleshed out. What does it actually do? Even a better explanation about how it channels enormous amounts of energy from the ME relays, etc, etc would be fine, and how it appears the catalyst is what is needed to target the energy. If they didn't know at least that much about how it works, why would they risk everything to try it out - seems like you could just use all the great tech they've already reverse engineered and use it to make big space guns to beat the Reapers conventionally. Sure they'd lose earth, but considering the size of the fleet gathered... I dunno, this only bothered me more after all the rest of the stuff w/ the spacekid made me think back...
The big missed opportunity w/ the GAW/EMS/Fleet I thought was that you never see any of it in action. Honestly, I was sort of expecting the Catalyst/Crucible to be a true macguffin - a stone soup moment if you will. Having brought the entire galaxy together, do you need this machine? Maybe it activates something that doesn't kill the reapers but your cycle lives/dies based on how you've come together. It feels like right now, the EMS doesn't really have any bearing on what happens...
The other *huge* missed opportunity seems to the all your ground forces and the last London battles. it seems like every wave would give an opportunity for you to have reinforcements - from the N7 Spec Ops, your Krogans (and Kakliosaurs!), Geth, Rachni, Elcor, Liara's Dad's Asari Commando squad, etc. As you moved around, this seemed just like the perfect setup/situation (and this already sort of happened on Thessia). It seems like it would have made the final battles just so much more epic than it was, and ignoring the Kakliosaurs or Elcor, wouldn't require many new assets at all. Because of the wave nature, I don't think it would have stressed out the engine (just an extra team or two per encounter...)
A lot of these things are maybe just missed opportunities though that probably can't really realistically be fixed unless there's some sort of retcon/re-release "fan edition"? obviously not "director's cut" since it's apparently the game writers/leads really thought that the spacekid was a good idea (mind boggles) it seems that we're probably stuck w/ the spacekid, so given that, I'd say the most graceful retcon is extra paragon and renagade choices to the wheel that tells the spacekid to get bent. If you don't you get the existing endings. If you do, you end up revealing the spacekid is really Harbinger and you get to have some conversations. You then get to either end based on some plot checks (ie, did you save geth, tell edi to learn) or use your EMS points to watch the battle happen conventionally. you might get picked up/saved based on other checks (normandy upgrades etc), and maybe EMS also effects whether your squaddies really died down there or not, which you learn about. Regardless of whether Shepard lives or dies, you get to survey the results and have some character moments w/ your resulting squaddies. If you have the far future epilogue, maybe have Liara's databox being discovered and playing through as the credits roll or something.
Honestly, all this is more than I'd expect - as great as the rest of the ME series and ME3 was, I wasn't expecting the endings to be super innovative or ambitious. I just really didn't expect it to be so completely lazy, badly thought out, unsatisfying, and downright nonsensical. Having had a few weeks to digest, to a large degree I'm over it. The ending was just horrible, and a new ending won't change that (or that the team *really* thought it was a good idea). I just won't be playing ME again or buying more Bioware games (and obviously not any ME DLC). Good luck guys.
#3671
Posté 20 mars 2012 - 06:29
He's really critical here, BUT look at his review, he loves Mass Effect 3.
"So, how was Mass Effect 3? In a word, it was great."
Can't really add anything more to what he says, pro or con.
#3672
Posté 20 mars 2012 - 06:32
Dude_in_the_Room wrote...
Regarding Homosexuality in ME3....
I think it should be in the options to play as a gay person or a straight person. Why?
B/c, speaking as someone straight, the gay part is getting in the way. As I would think the opposite would get in the way of someone who is gay.
Whenever I go talk to a guy on the Normandy or something I wonder if choosing the nice side is going down the road of being in a relationship with that guy.
All I want to do is "male bond" I guess. When I was at one point "visiting" a guy in a bed (trying not to spoil anything) I wanted to reasure the guy that we were friends and whatnot. You know being a human being and not a "dude".
But I hesitated b/c I wasn't sure if being nice was going to end up putting me in an uncormfortable situation.
Like I said, I'm (only) guessing that the opposite is annoying too. So I just think putting this as an option would be best.
This wouldn't be bad, and I'm glad I didn't knee jerk this... Because I agree. In ME1, playing as a lesbian I was more then a little annoyed that in order to turn down Kaiden I had to gain renegade points. My Shep would have loved to be friends with him, after all.. Marines Stick Together. But to have him shoved down my throat when I'm simply trying to get to know my crew ultimately led to his death on Virmire. Why? Because he wasn't worth the Ren points. And as a result, I never got to know his character.
Then in ME2, the situation repeats itself.. But a little more insultingly. I found Jacks character fascinating, so I spoke to her alot... Just getting her view of the world, and in the end... One of the last things she tells me shep is that she's grateful for all the help and the talks, but she "Doesn't do the Girly Thing"
And don't get me started on Kelly Chambers.
These aren't so much suggestions for ME3, it's way to minor for me to want you to focus on it before the ending. Really, having a Gay, Straight, Bi switch might be overkill. But if you can, think about the Dude and I next time you write a game. I'm sure you all just need to figure out how to properly balance these things.
But at the very least... Thanks for Liara [my LI] & Trayner. <3
Modifié par sistersafetypin, 20 mars 2012 - 06:33 .
#3673
Posté 20 mars 2012 - 06:34
I didn't think of those who were bisexual. But that could stil be an option. It's not like this suggestion is set in stone.Prince Lex wrote...
Dude_in_the_Room wrote...
Regarding Homosexuality in ME3....
I think it should be in the options to play as a gay person or a straight person. Why?
B/c, speaking as someone straight, the gay part is getting in the way. As I would think the opposite would get in the way of someone who is gay.
Whenever I go talk to a guy on the Normandy or something I wonder if choosing the nice side is going down the road of being in a relationship with that guy.
All I want to do is "male bond" I guess. When I was at one point "visiting" a guy in a bed (trying not to spoil anything) I wanted to reasure the guy that we were friends and whatnot. You know being a human being and not a "dude".
But I hesitated b/c I wasn't sure if being nice was going to end up putting me in an uncormfortable situation.
Like I said, I'm (only) guessing that the opposite is annoying too. So I just think putting this as an option would be best.
There's nothing stopping you from "male bonding", even with Cortez. You have to make your intentions very clear if you actually want to romance him. It's the same with Kaidan.
In the case of Cortez, you have to first tell him you're eye candy, and THEN say you're interested in men, and THEN dance with him, and even THEN you have the option to NOT romance him. Everyone seems to forget that it's very easy to say no.
You also fail to consider people that might want their Sheps to be bisexual.
It's completely impossible to be ninjamanced by a same sex LI in this game.
The opposite is not annoying for the same reason - just say no. The people who wanted the same sex options (like me) have had to endure 2 full games of it and it didn't bother me at all.
What exactly is it you're so afraid of? If you choose dialogue and you don't like the reaction (which is just crazy in and of itself) reload a previous save. I romanced Kaidan but I saved before every conversation with Cortez, just incase. That's how I know how hard you have to actually try to even get flirty dialogue from Cortez.
....I'm not afraid. I got a heated PM from someone bent out of shape saying the same thing. I just don't feel like saving before every conversatin b/c it's inconvenient to not know whats going to happen when your intentions aren't taken into consideration.
BUT, thats where I'm also wrong. I haven't played too much of the single player and didn't know you had to go through so much to get to that point so I guess it's pointless.
I meant no ill will towards anyone and I don't pretend to know how to fix everyting. Like I said it was just a suggestion.
Modifié par Dude_in_the_Room, 20 mars 2012 - 06:36 .
#3674
Posté 20 mars 2012 - 06:42
#3675
Posté 20 mars 2012 - 06:43
But I can't "wake up" until you let me... until you release me.... with DLC





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