ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#3676
Posté 20 mars 2012 - 06:47
#3677
Posté 20 mars 2012 - 06:49
BSN as a whole has put alot of time & effort into giving you guys feedback. I am very intrested to see what you guys do with it.
#3678
Posté 20 mars 2012 - 06:49
Also - Please take Readiness rating out of single player. The Mass Effect trilogy was always a single player game and most dont mind that you have put a multiplayer mod to it. This is fine but it should not affect any part of the single player experience.
#3679
Posté 20 mars 2012 - 06:52
Dude_in_the_Room wrote...
I meant no ill will towards anyone and I don't pretend to know how to fix everyting. Like I said it was just a suggestion.
A reminder to all: this thread is a place to present constructive feedback to the developers, at the developer's request. I asked this poster (above) to put his comment here for that purpose.
The idea of this thread to is let everyone present ideas without debate. You won't agree with everything you read here. I don't. But we want there to be a place on the forums where people can express their complex and sometimes emotional reactions to ME3.
Thanks to everyone who has kept this thread civil and thoughtful. Keep up the good work!
RI
Modifié par RaenImrahl, 20 mars 2012 - 06:53 .
#3680
Posté 20 mars 2012 - 06:56
Dude_in_the_Room wrote...
Regarding Homosexuality in ME3....
I think it should be in the options to play as a gay person or a straight person. Why?
B/c, speaking as someone straight, the gay part is getting in the way. As I would think the opposite would get in the way of someone who is gay.
Whenever I go talk to a guy on the Normandy or something I wonder if choosing the nice side is going down the road of being in a relationship with that guy.
All I want to do is "male bond" I guess. When I was at one point "visiting" a guy in a bed (trying not to spoil anything) I wanted to reasure the guy that we were friends and whatnot. You know being a human being and not a "dude".
But I hesitated b/c I wasn't sure if being nice was going to end up putting me in an uncormfortable situation.
Like I said, I'm (only) guessing that the opposite is annoying too. So I just think putting this as an option would be best.
As a straight guy I didn't find Cortez very awkward at all. I mean he caught me off guard when he said "I had a husband on ferris fields." and I was like damn hes pretty open about it. Then I thought that it would be a cool future where someones sexuality was not such a big deal like it is today. To where someone announces their sexuality as casually as they state the weather. Plus it is the future, I assume we're past all that trouble with peoples sexuality much the same way we're past someones skin color. I like the idea of less hostile futures socially.
Plus I made it pretty clear I was straight but still tried to be nice to the guy cause he lost his husband.
Modifié par Computer_God91, 20 mars 2012 - 06:56 .
#3681
Posté 20 mars 2012 - 06:56
#3682
Posté 20 mars 2012 - 06:59
RaenImrahl wrote...
A reminder to all: this thread is a place to present constructive feedback to the developers, at the developer's request. I asked this poster (above) to put his comment here for that purpose.
The idea of this thread to is let everyone present ideas without debate. You won't agree with everything you read here. I don't. But we want there to be a place on the forums where people can express their complex and sometimes emotional reactions to ME3.
Thanks to everyone who has kept this thread civil and thoughtful. Keep up the good work!
RI
Right on. If I don't agree with someones suggestion I won't argue with them then.
#3683
Posté 20 mars 2012 - 07:03
Well, anyway, I find a lot of this could be solved for me by doing this:
Current ending choices remain the same regardless of problems, but additional dialogue offers players a chance to discuss each choice further and get a better handle on what will happen. The Guardian than makes clear the following. The relays will be destroyed in every option other than control. However, each one will have enough power left to allow the individual fleets one last jump home or where ever they decide to spend their lives. The following then happens:
In Destroy: Shepard manages to limp towards an opening in the citadel and be rescued by the Normandy. The crew lands on Earth to meet in the ruins of some sort of monument.
In Synthesis: Shepard survives and is rescued by the Normandy. However, because his implants have been dissolved by the crucible he is left handicapped in some way. Chakwas/Michel are optimistic about Shepards's chances of recovering full or partial use but it is intentionally left as the possibility of the damage being permanent. He is brought to the summit on Earth in a wheelchair or with assistance from a squadmember (LI or most used if unromanced)
In Control: Shepard's body dies in order to give him control over the reapers.
At the summit the Shepard from Destroy or Synthesis is allowed to talk to the various leaders/friends that are still alive. It's an epilogue where you get to hear where people plan to go, what they plan to do, etc. Shepard also gets to decide where he wants to go. He can either remain on earth with his people or join a crew member or their LI back to their home or wherever they plan to go (I say wherever, because there's a few I think might decide it would be more fun to take an uncharted relay as an "open" ending). Certain LI's may or may not consider the possibility of remaining on Earth for Shepard. Determined by characterization.
In Control, the leaders of the galaxy hear one last time from a hologram of Shepard, and he gets to speak one last time to each crew member. He has made his sacrifice to preserve galactic civilization and hopes the leaders will make use of his sacrifice to make a world that is truly worth it. The reapers are now the guardians of the galaxy. Protecting against threats from synthetics internal and external.
In all endings the leaders you have met talk amongst eachother. In control they talk about the new friendships and potential rivalries. It can either end with an implied "friendly future" or one full of war, depending on your choices made throughout the game(s). In Destroy and Synthesis it is made clear that they may or may not see eachother again in their lifetimes, but regardless the knowledge will be passed down, and one day they will surely meet again on their own terms. As friends. Or rivals. Again dependent on how you approached the choices of the game.
In all endings some people of different species may choose to remain on earth, or head to planets not their own, promising more diversity in the future. In control there is an additional cutscene showing how the galaxy is coming together in the aftermath. It shows the various races on their homeworlds, the new galactic council containing ALL current races (including the geth, volus, etc), and different races working together to rebuild.
There is no grandfather/child scene unless it is rewritten.
This works within the context of the current endings, provides closure to the crew while still separating most of them, and also gives Shepard the chance to define his own ending. It also allows players to choose to make the sacrifice in order to preserve galactic civilization while also getting a less "open" ending in that you get to see everyone working together. Destroy/Synthesis allows people to keep their Shepard alive at the expense of civilization (but without everyone trapped on earth) and have them plot their own future. But they have paid a price for it.
Modifié par WizenSlinky0, 20 mars 2012 - 07:06 .
#3684
Posté 20 mars 2012 - 07:29
that Mass Effect 3 was an amazing game it was exciting, the story telling was
astounding, characters were well developed and it was great talking with them
and seeing them talk amongst themselves from time to time. 98% of the game was
indeed like this. Then we hit the last 10 minutes where you lose all that plus
all progress previously made in Mass Effect 1 and Mass Effect 2. The ending
literally gave us 3 choices, Red, Blue or Green which we were promised would
not happen, not only was there only 3 endings but it was full of plot holes and
made no sense what so ever.
What I know I personally would like to change is the ending,
or maybe not change exactly but to give us more ending’s ones that make sense
and personally I would love to have the choice to have a happy ending. So
things I would like to change:
1: Give us a range of different endings, ranging from sad –
happy
2: Give us closure; let us know what happens to the rest of the
galaxy and our crew mates
3: Make the choices we have made throughout the series
actually matter because as the ending stands now it makes us think “what’s the
point” of playing ME3 or even ME1 or 2 again.
4: Don't destroy the Mass Relays
5: Let us have a life with our chosen Love Interest
Modifié par xHezz90, 20 mars 2012 - 07:36 .
#3685
Posté 20 mars 2012 - 07:30
1SOUL wrote...
http://cdn.memegener...0x/16660978.jpg
lol
This is off-topic. We're looking for thoughtful, constructive feedback, please.
#3686
Posté 20 mars 2012 - 07:30
Computer_God91 wrote...
Dude_in_the_Room wrote...
Regarding Homosexuality in ME3....
I think it should be in the options to play as a gay person or a straight person. Why?
B/c, speaking as someone straight, the gay part is getting in the way. As I would think the opposite would get in the way of someone who is gay.
Whenever I go talk to a guy on the Normandy or something I wonder if choosing the nice side is going down the road of being in a relationship with that guy.
All I want to do is "male bond" I guess. When I was at one point "visiting" a guy in a bed (trying not to spoil anything) I wanted to reasure the guy that we were friends and whatnot. You know being a human being and not a "dude".
But I hesitated b/c I wasn't sure if being nice was going to end up putting me in an uncormfortable situation.
Like I said, I'm (only) guessing that the opposite is annoying too. So I just think putting this as an option would be best.
As a straight guy I didn't find Cortez very awkward at all. I mean he caught me off guard when he said "I had a husband on ferris fields." and I was like damn hes pretty open about it. Then I thought that it would be a cool future where someones sexuality was not such a big deal like it is today. To where someone announces their sexuality as casually as they state the weather. Plus it is the future, I assume we're past all that trouble with peoples sexuality much the same way we're past someones skin color. I like the idea of less hostile futures socially.
Plus I made it pretty clear I was straight but still tried to be nice to the guy cause he lost his husband.
As a straight man, I liked how the gay characters were presented as normal people and not cartoonish. What I want out of the ending is simple. I want indoc theory since it makes sense, have the god child just be harbinger messing with shep, and for the citadel to be destroyed without taking out the relays.
#3687
Posté 20 mars 2012 - 07:36
As a lesbian, overall I found the handling of gay and bisexual characters in the trilogy tasteful (minus Traynor's awkward shower scene, perhaps). No need to change it.BTDUBS wrote...
As a straight man, I liked how the gay characters were presented as normal people and not cartoonish. What I want out of the ending is simple. I want indoc theory since it makes sense, have the god child just be harbinger messing with shep, and for the citadel to be destroyed without taking out the relays.
#3688
Posté 20 mars 2012 - 07:38
Tolerance is obvious; players are encouraged, and even required in some circumstances, to work with Aliens in order to achieve good results in any of the mass effect games. Furthermore, many of the conflicts in the series are based on misunderstanding of one another (in scale from individual to societal), and very often the method used to resolve such issues is by showing how the parties are not as different as was thought, and most importantly, that regardless of history, they can work together for mutual benefit, a foundation of mutual respect and tolerance. This moves in scale from ME1, where you deal with conflicts in your crew (Ashley and some of the alliance personal working with aliens, on a Human-Turrian ship, and the first player involvement with regard to the genophage). To ME 2 Where you start to deal with issues regarding the Quarians and Geth as societies, but still addressed through shipmate proxies mostly, as well as working with Cerberus and aliens at once, as well as some work on the issue of the genophage. ME 3 finally expands this to a galactic scale, where, for the first 95% of the game, despite all the killing you do, your main job, is to broker peace/military alliances between the Quarians and Geth, Krogan and council races, and finally have a choice in the fate of the krogan as a whole.
Choice is, as mentioned above, a huge part of, if not the purpose of these games. The combat is fun at times, and even challenging occasionally, but this game is about a story, one you get to help write: It is a ROLE PLAYING GAME. The goal of a role playing game is to allow a person to live as another person, in another world, and decide who that person is, even in games with pre-made characters like The Witcher, you still control who that character basically is.
Hope is a major theme as well, throughout these games, you have been forced to work in situations where the outcome looks bleak, and rally to beat the odds. Your actions decide if those odds are actually beaten, but until you find out, very often all you have is hope, that maybe, somehow, you and the characters will survive, and better succeed in taking down the forces that would destroy the world you love.
Humanism, when the most basic theme of this game is addressed, it is simple: the idea that no matter how small we may be, no matter how weak in comparison to a threat we are, we have power, in our voices and our actions. We are never powerless. This relates to choice, choices about how to use that power. That the human spirit can triumph over anything, that a dedicated mind can imagine beyond what has been done before, and solve any problem given to it. That in the end, regardless of origin and culture, that “alien” is no different than me.
“Science fiction is an existential metaphor that allows us to tell stories about the human condition.”
Mass Effect 3 Showcases these themes better than any game I know of. Until the last 5 min, and then all of this gets thrown right out the window, and worse yet in the act of throwing it out the window, enormous plot holes are torn, in an otherwise very well done narrative.
This is why we will HOLD THE LINE; A story that has inspired and touched so many deserves a better end then this, I am not saying all endings must be happy, but an opportunity to have one, Is needed to fit with these themes, and just as importantly, prevent these plot holes from tearing apart the value these games had for so many.
#3689
Posté 20 mars 2012 - 07:45
Keep current endings.
Control: The Shep Reapers retreat back into dark space, with no way of gaining the trust of the people the Reapers were trying to annihilate there is no other option. Add in some epilogue and such.
Synthesis: Stay the same, if you sacrificed it all just so you could be God Shep you deserve questions.
Destroy: Weakens the reapers immensely as to save relays but not citadel, fight continues until reapers are destroyed. Harbinger vs Shep mind battle? End depends heavily on war assets, need high number to continue fight for "good ending".
Might seem I'm biased, but if Shepard got tempted, he/she deserves their fate. Fight the pure evil that is Reaper. Synthetics and organics can live in peace damn it!
#3690
Posté 20 mars 2012 - 07:46
#3691
Posté 20 mars 2012 - 07:50
I ask to ADD new endings not to erase original ones. I respect developers’ and authors’ right to shape the fate of universe they created as they see fit. The thing is that players around the world - not only members of Retake ME 3 movement - actually are co-authors of said universum, because we had at least some involvement in its creation.
Furthermore, each and everyone of us is a sole author of its own, unique Shepard’s story and through 3 games players developed strong attachments to the heroes of said franchise. RPG computer games, especially created by Bioware, are not just any form of entertainment. They differ from books and movies, because players not only observe events but actually take part in their creation and give desired shape to their main characters. Many people around the world - myself included - play games to leave everyday’s monotony and to employ imagination as therapeutic mean to deal with unpleasant and sometimes horrible things happening in real life.
Considering the above I think it would be right to respect our feelings of disappointment over the original endings and lack of proper closure. They just do not allow us to finish the great journey Bioware promised in a manner we desire. Please give me and fellow members of Retake ME 3 movement the chance to finish the game as we would like to - ranging from truly happy-ending to nightmare.
In some strange way Bioware and all great people employed in development of Mass Effect series are victims of their success. You created something many people started to care about and have a countless legion of dedicated souls. It would be something unimaginable if all of it went to waste should You not hear to all kind request to ADD new, (especially happy) endings.
If I may express my personal wish - I'd like to see ending with my Shepard staying alive with Ashley (babies are also welcome). Even if there is no ME 4 my imagination will be totally satisfied with said ending.
Best regards to whole Bioware team.
#3692
Posté 20 mars 2012 - 07:51
#3693
Posté 20 mars 2012 - 07:53
Modifié par tables, 20 mars 2012 - 07:55 .
#3694
Posté 20 mars 2012 - 07:54
And the endings? The scene with the Illusive Man was just about perfect. A boss fight with him probably would've been ridiculous. And Anderson's death hurt. But man, I felt like I got punched in the gut when the Star Child popped up and issued his three way ultimatum. It was like it didn't really matter what choices I'd made up until then. I could've effectively committed genocide three times in the game and played multiplayer for a couple of hours and hit the same ending as someone who spent hundreds of hours handcrafting a perfect Shepard playthrough through 3 games.
I mean, if the indoctrination theory is correct, you guys have half a spectacular ending. I just want to see what happened outside of Shepard's head while all this was happening, and if the Crucible actually did what was advertised. If the indoctrination theory is wrong, it sort of feels like Deus Ex Machina straight out of left field, that it could have those three different functions, especially the one provided from the Synthesis ending. DNA warping space lasers just felt off, as did the control option making Shepard seem like some sort of god, exerting controls over fleets with the combined intelligence of entire races.
I guess what I really want is closure for the series. I'm not asking for rainbows and sunshine and candy falling from reaper corpses, but I would like to know what happened to my squad, maybe a little bit on how the galaxy would be affected by the destruction of the relays (especially with a good deal of the turians and quarians stuck on a planet on which they can't eat). I'd like some sort of meeting with Harbinger, considering Mass Effect 2 and Arrival had massive buildup to a confrontation between it and Shepard. The ending we all got seemed cut short.
That said, I can tell you guys put your all into the game, and it's 95% perfect. But that incomplete ending isn't what I'd like to leave the series on. I want the story my Shepard fought so hard for to be wrapped up completely, for the good and the bad.
#3695
Posté 20 mars 2012 - 07:56
Oninotaki wrote...
I want to feel like I have just finished a GAME and WON. It is that simple. ME3 is a game, not a movie, book, or art gallery. When I finish it I want to feel like I WON. To what extent I win should be based upon how well I succeed at the tasks the game has presented me with, with the option to LOSE if I do not do well enough at those tasks.
i think you should check out this video. this guy explains it best.
#3696
Posté 20 mars 2012 - 08:01
Now, it's pretty simple, actually. You guys promised us alot of things. (And I know that you are already frustrated of hearing the same statements over and over again, though I have to mention it inorder to present what I want to see in the end of the game.)You promised us not a A, B, C type of endingsYou promised us that there will be sixteen different endings to the gameYou promised us that our decisions in the two first games will actually matter.And so on and so forth. I can go ahead and keep giving you stuff you promised us that there will be in the game for hours, but I guess you catch what I mean.
All we want you to do Bioware, is a simple thing. FULFILL what you promised us! You promised us sixteen different endings? So we want to see one ending where Shepard literally ****s up and instead of wiping the Repears with the Crucible he destroy all Organic life! Or another ending where he only manages to destroy all the Reapers expect of Harbringer and now all the fleets has to take the fight against him! I'm just throwing ideas all over the place, I know that you guys are more then capable of bringing us better ideas of how to end the game then I did.
We want to see an ending with Bioware's quality in it! Not some (and excuse my language) half arsed ending where all the real difference between them is the colour of a very bright beam. Like I said before, this ending is not why you guys are capable of. You're capable of bringing us wonderful endings and many games that you guys developed can support my statement.
I also wish to see all the War Assets that I gathered through-out the game IN the battle to retake Earth, wheter if it's a fifteen seconds of a epic scene where you can see Jack running through the battlefield, creating a biotic shield above of a squad of Krogan troopers who were about to get hit by a missle and then launches a huge rock with her biotic powers at a couple of enemies, or provide us with like an option of once in a while where Shepard can order a frighter to launch a heavy assault on a group of enemies, anything that will make us feel that all the war assets that we've worked so hard for to gather in the game actually matters and takes part in the end of the game.
#3697
Posté 20 mars 2012 - 08:05
#3698
Posté 20 mars 2012 - 08:09
The endings have played out as the writers intended (I presume), so anything else is just fan fiction. I had such an entertaining and rewarding journey throughout the series that it was just a huge letdown that the writers decided to sell themselves and the franchise short.
That said, after investing +100hrs into this series I still feel compelled to play along.
The bit with Anderson and Shepard (two warriors after a battle) was so poignant they could've ended the game right there and just do segment that shows the consequences of your decisions across the three games (from Zhu's Hope to the Grissom students, etc). Personally, I would've had Shepard die; reason being, Shepard Vs Reapers is such a huge confrontation that neither would get out alive. And seeing his crew dragging his broken body out of the rubble would be such a stong image. Bioware have built such a solid world that Mass Effect doesn't need Shepard to carry it.
However, even if there was to be a dlc to amend the ending I'm unsure how you would go about this. For people like me with an internet connection there's no issue at all but it would be very unfortunate for those without one to get shafted. And would be even more hilarious if Bioware/EA charged people for it. ***Unlock the true ending for only 800 Bioware points!***
Honestly, I am more interested in Bioware's or EA's response to the false advertising that took place prior to the games release.
http://social.biowar.../index/10056886
#3699
Posté 20 mars 2012 - 08:30
The endings force us into three equally unpalatable choices, which have nothing to do with agency, but only with Shepard apparently resigning himself to three equally bad endings. That should not have happened in this particular series of games.
And, yes, that means that I want a "happy ending", where you can, through your past and current actions, destroy the Reapers, not blow up the Mass Relays and have you and your crew be on Earth. Meaningful epilogues for the crew members would also be very much appreciated. Dragon Age: Origins did that very well.
Players deserve that option just as much as a series of progressively worse ending options.
#3700
Posté 20 mars 2012 - 08:36
I'd split the destroy ending into two parts... Make it so that the crucible's energy wave will destroy any sort of reaper construct and that you can choose to fire the pulse over the entire galaxy (which destroys all reapers, the geth, edi, the mass relays) or only the sol system (which doesn't destroy the relay, the pulse doesn't reach Charon, but only destroys the reapers in system, meaning that while the reapers will be mostly wiped out, the few that remain on Thessia, Palaven, etc will continue to severely damage those planets until whats left of your fleet can mop them up, resulting in even more military losses, and perhaps even ultimate defeat if your ems is too low). Further, only firing the pulse in the sol system means that excess energy can not be dissapated by the citadel, and it explodes, though Shepard may survive this if EMS is high enough (though it should be a high threshold).
Control should require Shepard to cease to exist as a human but NOT destroy the relays, and instantly pacify all reapers in the galaxy... Basically meaning that while it means Shepard becomes perhaps more powerful than he should, and 'dies' as a human, the galaxy is left in a good state.
Synthesis... Should probably be dropped. Its a nice idea, but really comes out of left field and doesn't make much sense in my opinion (an energy pulse destroying reaper tech/controller reaper tech maybe, but somehow merging organics with synthetics...? Its a bit beyond me)... Maybe add an ending where Shepard can merge with the reapers as an equal with high enough EMS, or is forcibly assimilated if EMS is too low... This may require modifying the reapers 'cause' to be more sympathetic...
Furthermore, the two modes of the destroy ending are facilitated by the crucible as built by the alliance, and the control by TIM modifying part of the citadel/catalyst after he boards the citadel and prior to succumbing to indoctrination while waiting for the crucible to arrive... This means the starchild is not required, and Harbinger can instead attempt to convince you to aid the Reapers by explaining their purpose as you prepare to fire the crucible (obviously a reason will need to be given for him not just destroying you, but this can come down to EMS as well).
I apologize for the wall of text, and no, I don't demand change the ending to this, or think its perfect, but its just a way for them to (in my opinion) keep the bittersweet tone they were going for while still fitting with the rest of the story! (and yeah, it'd probably require too much work to be feasible, but its fun to speculate!





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