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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3701
Never

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I feel odd rehashing what's been said a million times, but if it helps, I'm game Posted Image

I was so ready for this game. I had all my Sheps ready for import. But after finishing it once, I had absolutely no desire to play it again. Which is REALLY strange for me since I replay my single player games (90% BioWare ones...) way more times than I'd care to admit. I've tried to replay ME3 a few times, but I can't make it past Mars. It just seems pointless when there's only one ending. I'm not gonna lie and say I didn't want a happy ending, but I was fairly certain Shepard wasn't going to get one. That said, I definately wasn't expecting what we got.

Pros:

-Amazing writing for the first 98% of the game
-Really powerful moments throughout
-Shep was more human
-The friendships felt as rewarding as the romances (Loved the Garrus buddy date on the Citidel!)
-Multiple romance scenes
-ALL the background convos going on (I'd go back to places repeatedly to finish hearing stories)
-The music! And all the sounds actually
-Seeing choices from the first two games coming back to haunt/reward you
-Kaidan :D
-Toggle helm option!
-The new reputation system. I loved not having to stick pure paragon or renegade to get the charm/intimidate options

Cons:
-Steamlined/automatic dialogue (though it made for a more cinematic experience)
-The A, B, or C ending
-The last 10 minutes didn't feel like I was playing the same franchise
Edit:-It felt like the main point of the game was gathering a force to be reckoned with, but I have NO CLUE what my hard work actually did. Would a random crewmate die if I hadn't gotten enough? Did I win yet?!
-Feeling seriously depressed after I finished playing. Felt like I got punched in the gut. Posted Image

Modifié par mynameisdanza, 20 mars 2012 - 09:15 .


#3702
Knuffels505

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Personally Im hoping for a wider range of endings, thats more built up through over previous choises from ME1 to ME3. Even though these grants us more was assets, they doesnt affect the ending at all other than how rdy we are. The current endings would make more sence without the GodChild, but these 3 should be a few of many, giving us the chance to go our own way rather than just accepting the 3 paths we are offered.

Other than that, more closure is truly needed. As far as we know the entire galaxy is doomed due to the supernova explosions during the destruction of the mass relays. Also some plotholes like these that hurts the overall accomplishment of the franchise.

Mass Effect 3 is a fantastic game until the very few minutes, its just a shame those last minutes leaves many people (including myself) without much wish of revisiting the series.

In the end; Offer us a wider range of endings, let Shepards personality that we built up play in, rather than just accepting our fates with A, B or C alternatives. Give us closure and endings ranging from happy to sad.

#3703
VeoLu

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Regrettably, I purchased the Collector’s Edition of MassEffect 3 only to discover that its lackluster ending failed to deliver remotely any of what was promised in the final conflict.
I have been a BioWare fan for a long time, and for a company that has publicly claimed that their fans help them write their games and takes pride in being so involved in the community to deliver this rubbish is beyond
unacceptable.

The concept of the game is something I can get involved with, something I am deeply interested in. Can artificial life be deemed legitimate? When does a machine come to understand life so well that it goes from fulfilling its’ purpose to “I don’t want to die”? The idea has been explored many times; many films and cartoons, and television series have tried it, but none have affected so many on the immense scale that Mass Effect has built up. At the very least, within the gaming community. It is in this reasoning that the end of the game was so… drab and uninspiring.

The game was indeed enjoyable- the meat of it, anyway. The entire time I was gaining the ONE crucial element of the game – The EMS – I did enjoy myself. Even my low hops for multiplayer were tossed away because even that was more enjoyable than the end of the single player campaign. Characters like Legion and EDI making you think in different dimensions, to understand as they do and in turn they understand you. Legion is one of the most pivotal characters in the entire scheme of the game and the idea it is trying to represent. Yet his sacrifice, the scheme, the idea, was lost. Our choices throughout three entire games became moot upon the meeting of Catalyst.

You ended a thousand year dispute between three species? Yeah okay. You ended a war 300 years in the making that contradicts the reasons we’re harvesting everyone? A gold star to you! You want the countless hours you spent looking at every possible choice you could make to see how massively effective things turned out to be? U mad, bro?

Joker left. He bailed, when [insert your choice of colour] explosions were effecting only reapers and mass relays. The coward ran, somehow took damage after beating the Crucible to the Charon relay, and landed in Jurassic Park with who? The squad that you took down to Harbinger’s beam of death. And his new sexbot girlfriend, depending on which of the almost-identical endings you chose. I knew I was missing some loyalty missions! Those bastards must’ve stolen a shuttle, [because they certainly didn’t take the one Cortez got shot down in] dodged all the crossfire between the reapers and my EMS fleets, and boarded the Normandy. Which was also fighting and dodging enemy fire? So, either they’re a bunch of bloody wizards, or I am seriously questioning Joker’s position as the best helmsman alive.

Femshep got the shaft on romance. I am an equal rights and opportunities kind of person, but my primary play-through has always been a straight femshep. That leaves me with Kaidan or Garrus. But maybe Kaidan died on Virmire! And oh- I may not have romanced that loveable Turian. Now I am either switching teams, or I am replaying Mass Effect 2.

Tali’s portrait given to you in romance—No thank you. The fan community came up with better than this in their sleep. It’s a pity BioWare ignored it. 

Saving the galaxy? I can’t let you do that, Dave. I can not even comprehend how little sense it makes for the relays to be destroyed. So the majority of every race left in the known galaxy is now on Earth. A dilapidated mess of death and destruction where all those dextro-based guys are… well, it is the S.O.L system. So Earth, depleted of resources, no way to create mass relays, and with the nearest fueling station of Arcturus being in little bits, falls when the Krogan eat everybody, and the Geth moved in and take over anyway because hey, maybe I didn't actually cure the genophage. The consensus has no need for silly things like nutrition or sleep. Or reproduction for that matter. So in the end, the perfection of the machines wins over the chaos of the organics. What was that BioWare announced about choices…?

It’s like the finale of The Sopranos all over again. Cut off in mid-sentence wanting more? So Whoever I should be addressing this to… Shepard, MassEffect, Mr Hudson… BioWare.

We stuck with you guys, supporting so many decisions. Content to have them explained away
We put our faith in one of the greatest stories ever told.
We poured emotion; passion, into beloved characters, stories, and choices made
We gave you our voice.

It would be courteous, admirable even, to see the favour returned. 

Modifié par VeoLu, 20 mars 2012 - 09:06 .


#3704
James.Hegedusich

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This was written by Garrison2011 on a blog here on the BSN. He has a great idea. Also, read my comment (the first comment for the blog) for an addition to his idea. This would actually work, it just takes a little time to make it happen.

http://social.biowar...67/blog/211936/

#3705
HeroicHare

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mynameisdanza wrote...

I feel odd rehashing what's been said a million times, but if it helps, I'm game Posted Image

I was so ready for this game. I had all my Sheps ready for import. But after finishing it once, I had absolutely no desire to play it again. Which is REALLY strange for me since I replay my single player games (90% BioWare ones...) way more times than I'd care to admit. I've tried to replay ME3 a few times, but I can't make it past Mars. It just seems pointless when there's only one ending. I'm not gonna lie and say I didn't want a happy ending, but I was fairly certain Shepard wasn't going to get one. That said, I definately wasn't expecting what we got.

Pros:

-Amazing writing for the first 98% of the game
-Really powerful moments throughout
-Shep was more human
-The friendships felt as rewarding as the romances (Loved the Garrus buddy date on the Citidel!)
-Multiple romance scenes
-ALL the background convos going on (I'd go back to places repeatedly to finish hearing stories)
-The music! And all the sounds actually
-Seeing choices from the first two games coming back to haunt/reward you
-Kaidan :D
-Toggle helm option!
-The new reputation system. I loved not having to stick pure paragon or renegade to get the charm/intimidate options

Cons:
-Steamlined/automatic dialogue (though it made for a more cinematic experience)
-The A, B, or C ending
-The last 10 minutes didn't feel like I was playing the same franchise
-Feeling seriously depressed after I finished playing. Felt like I got punched in the gut. Posted Image


Very well said also i would like to note that James Vega´s character was left kinda superficial

Modifié par HeroicHare, 20 mars 2012 - 09:02 .


#3706
frypan

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This is from another thread, but I thought it belonged here. Apologies, for the length but am trying to get some ideas out regarding what happens next. I've been a fan of the games, and was pretty gutted by the endings, but in the interests of trying to turn things around I think we should look at ways Bioware could fix the problem and bring out some great DLC worth buying for its own sake. There are plenty of opportunities to offer alternative endings without messing too heavily with general structure of the current conclusion.

As far as I can see the main issues are more choice in the ending, and a satisfactory resolution of the fates of Shepherd and various other characters. Sure, there are other problems with the game (ie compulsory multiplayer for a “best” ending) but these ideas hopefully allow an opportunity to address them.

DLC #1 Defy the Odds

The reaper child offers options that are a pretty miserable for those who wanted to see choice. As has been pointed out by folks, the choices on offer, while they address three possibilities, don’t really derive from Shepherd's decisions.

The solution is to create a DLC mission that offers Shepherd another choice or perspective on the current ones. It can be a self-contained mission set before the final couple of missions, based on several hooks including

-Enough crucible war assets (or one of the missions that adds to these) being discovered for new information to come to light on the crucible’s purpose.
-Javik coming clean on some aspect of Prothean history – if he is in the party.
-Some sort of stuff up at the crucible facility that sends Shepherd there to fix things.(with more Katsumi)

From there, a possible visit to a Prothean ruin, or other facility in some sort of trouble (ie with things to shoot) reveals some hints about the crucible’s function, and places Shepherd on track to reject the child’s offerings, as well as some method by which this can be achieved.

At the end, Shepherd has some choices based on his past decisions and new knowledge of the crucible. It still results in the end battle we saw in the main game, but with some new knowledge, perceptions and options for the final scene. A new meaning to the destruction of the mass relays could be offered as part of this, or even the avoidance of that option.

Even without messing with the end, it could allow Shepherd to go through the motions of the child's choices, but with a secret agenda or asset of his own. He still has to get to the citadel and the catalyst has to be started for these to play out, so the end run counts, possibly even with more urgency.

It also allows for multiplayer, or some battles over the secondary macguffin, and even resources such as the Rachni could appear again to help if it involves missions on the crucible.

No major restructure of the end is required, content can simply be added where necessary to reflect these choices and resultant consequences.

DLC #2 Escape the Citadel

The second idea tries to fix the absence of the NPCs in the final moments of the game, and close the game with a more personal mission. It is a bit more vague except for some high concepts for single and multi player DLC. They do involve repurposing some of the final scenes with different meanings and extending the timing of the endgame out.

We’ve seen that Shepherd usually dies and I think that is very hard to change. However for various reasons, whether through one original game, the power of the catalyst or a result of other DLC, Shepherd is alive, but sits awaiting the end on the citadel, which is collapsing around him. (Shepherd has already defied death once anyhow)

On top of that (and this involves shifting the end sequence around) Harbinger, the biggest and oldest of the reapers is on its way or trashing the place to get him, for various reasons involving his centrality to the resolution. In this idea, the timing of Shepherds decision is played out more slowly than in the original version.

Several options arise here, such as an escape mission by Shepherd and/or a rescue mission by the crew members. Harbinger can have been gloating over them following the pre citadel scenes, telling them that the catalyst will be their doom or some other great monologue about Shepherd’s fate on the citadel. More Harbinger smack talk cant be a bad thing after all. Basically the NPCs have an idea what’s going on, and all the loyalty or fear that motivated them through the game drives the rescue attempt, or leads them to Shepherd in time for an escape.

Scenes involving the surviving other crew from ME2 (if alive) could be brought in but gameplay is centred on the ME3 characters' drive to get to Shepherd or escape with him (a la the DA prison level). Multiplayer DLC can stay similar to the main game, but with levels either on the citadel or Earth below, and objectives based on alliance soldiers or other races helping the crew get to Shepherd, or cover their escape (but not compulsory MP please!)

The result is a battle with Harbinger, a worthy and longstanding foe, and a mission on the disintegrating citadel. At the end Joker is still fleeing but with crew and Shepherd in the Normandy, and from the citadel not the relay. Even the fleet could be brought in as a backdrop, helping against Harbinger or being allowed to get some distance. People happy with the original version will have had a chance to reconsider options during the escape but will also have the chance to play put an epic battle against Harbinger and everything he throws at them in the final confrontation.

What we also get is a slightly different ending, due to the changed circumstances. Possibility we get either a revised cutscene of the survivors or even a simple text box of who made it.

Hope this helps. Have only thought this through quickly and looked at a broad framework, but I see plenty of opportunity for some great gameplay and story additions. Hopefully they also give us reason to get excited about more choice and more of the good ME stuff. It'd be nice if Bioware sould start announcing new content that moves past this situation and gets everybody keen on both DLC for its own sake, and for the endgame implications.

The fact is that Bioware can't engage in a major project for no profit, so we wont see a patch to fix the end. What we can hope for is quality DLC that makes us want to play out the endgame sequence again, or for those happy with the end, gives some new missions that are reason enough to play alone.

Folks upset by the original ending shouldn’t lose hope, as its early days and there is still plenty of scope for things to turn around. I'm sure Bioware is listening, they just need some practical ways to make storytelling coincide with good business.

cheers

#3707
frypan

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James.Hegedusich wrote...

This was written by Garrison2011 on a blog here on the BSN. He has a great idea. Also, read my comment (the first comment for the blog) for an addition to his idea. This would actually work, it just takes a little time to make it happen.

http://social.biowar...67/blog/211936/


Should have read this before my above post - thought I was so clever with Harbinger but should have known someone would have better ideas.

Bioware - listen to thes folks!

#3708
Aspia Shadowborne

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Why have the starchild thing at all? Have the crucible make some kind of field that weakens the reapers, and make the ending the true start of the reaper war where they can be defeated conventionally, and make dlc's to liberate Thessia, surkesh, Palavan, Turchanka, Omega, and all the other systems that have reapers in them. Make it like ME2 where you "continue" after the end, fighting to make the galaxy a better place.

#3709
Coratto

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 Normally I would agree that we should wait for more people to play and finish this game but... No... I can't. It just sets up more people for disappointment. 
Just fix the talk with the catalyst. Make it a broken AI, something like Vigel. The catalyst was "enhanced" by a lot of different species. Some technology would have been lost to make up for the new. I don't know. 
And we're all aware of the whole "Yo Dawg..." picture that has been floating around.
Galactic Awareness should affect the outcome of the Reaper invasion. It should not affect the which choices we make.


Think of the choices that we've made in this game. And how they should affect the Catalyst.

Krogan, Turians, and the Salarians. Whether or not you cured the Genophage you can still prove that galactic peace can happen against a common enemy. If you did cure the genophage, you're still sending the same message but with more impact: Trust.

Geth and the Quarians:  This is a little tougher than the others. Because it ties in with the Synthetics and Organics can't get along, BUT here's what we have.
If you stopped the war. You get peace for all duh.
Here's the other option. You've proven that organics can stand up against Synthetics. (This is the choice of not uploading the code)
If both die... Well.. you don't have a bargaining chip.

Uh... What else. Asari? Should be proof of how helpless organics are against the reapers, but with Shepard coming this far disproves that.

What else can I think of. Oh yea. The third choice. The "neutral" choice. The 'joining' of synthetics. Shepard would be considered an ideal canidate (Cause you get the be-e-e-est of both worlds) but this should not kill Shepard. The whole point of this option is to make life. This sacrifice seems dumb and pointless.

Also why does the good option have to make you a martyr? Slap some OMNI GEL on that kid and do what you want. I'll have to look at this thread to see what everyone else has written... 300 pages... We certainly didn't let this slip by.

I don't know what people are complaining about with the whole "Tell me another story about 'the shepard'." part. It's kind of like an Inception ending.,.. and Shepard survived? I don't know. Telling a story about how The Shepard died then hearing another one is... well it gives me hope that my Shepard is still alive. 

So I hope you enjoyed my senseless rambling. Here's change.

#3710
James.Hegedusich

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@frypan: if they are truly paying attention, all contructive ideas posted will be looked at. odds are, they'll see a trend, and work off of what the most common patterns are. At least, that's my hope anyways...

#3711
Coratto

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Apparently a lot of people want to bash Harbinger's teeth in. I really don't. I find him more of a threat when he's untouchable.

#3712
Amratis

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VeoLu wrote...

*snip*

We stuck with you guys, supporting so many decisions. Content to have them explained away
We put our faith in one of the greatest stories ever told.
We poured emotion; passion, into beloved characters, stories, and choices made
We gave you our voice.

It would be courteous, admirable even, to see the favour returned. 


This.

I feel like Bioware have repaid all of our passion and dedication as fans by just slapping us all in the face with their utter lack of care about the ending. It's truly heartbreaking :unsure:

EDIT - this is the changes thread so - I've said it before, I'll say it again. The Mass Relays DO NOT have to be destroyed, it's pointlessly bleak and nihilisitic just for the sake of it.

I can ignore everything else bad about the endings if this at least is changed. With the Mass Relay's intact there is at least the chance of going to find where the Normandy crashed and find my crew and LI.

Also, all the races that I spent countless hours saving and unifying will not be utterly screwed if the relays still work.
If the relay's are gone then practically 95% of the entire franchise and ME3 in particular is utterly pointless to me.

Modifié par Amratis, 20 mars 2012 - 10:08 .


#3713
Liraelx

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I love love loved the game up until the scenes after you make your choice in the catalyst. I always expected and wanted an ending with some sense of sacrifice to it, because for me that's what the choices throughout the series had all been about, and I would be happy with the three options and the explanation for the reapers' cycle of destruction (though I would prefer it if I didn't have to play multiplayer in order for Shep not to die) if they were developed further, but for me the actual ending videos throw up too many questions to end there, so it just feels like Shepard's gone with no sense of what she's actually died for. To me it makes a great ending to the game, but not to the series, so unless there's a Mass Effect 4, I'd like to know:

If you choose to control the reapers, what do you do with them? Do you just make them stop attacking and then there's a bunch of reapers just floating around, or can you command them to destroy themselves (This is the option I'd choose if it was available)? Could you make them fight for you and turn them in to indentured slaves?

What does combining synthetic and organic life actually result in?

What is considered synthetic life for the purposes of the destroy option? Anything sentient that has machine parts (eg. reapers, EDI, geth, Shepard)? All machinery? Anyone with biotic amps installed? Miranda and Grunt are also technically synthetic as they're genetically altered, do they count too?

How did my squad mates get back to the Normandy, after being lazered by a reaper? Where are they when they crash? What do they think of Shepards choice? (Wouldn't Joker be quite upset if EDI gets destroyed?) What does the rest of the galaxy think of the decision?

Wouldn't blowing up all the mass relays destroy all but the most resilient life that wasn't hiding in a nuclear bunker anyway? Or, my preferred option, are they not explosions in the conventional sense, but a means of enacting whatever option Shepard chooses, like how the genophage cure is spread?

I love that the later half of ME3 forces Shepard to relinquish control, and my favourite moment in the game was when the triumph of facing down a reaper one on one on Ranoch was shattered by the events on Thessia, it was perfectly executed and a great reminder that Shepard, though exceptional, is only human. I love the helplessness of realising that this is the real deal, and there's no chance you can come through this without heavy losses, if you manage it at all. The problem is, you don't get a real sense of what those loses are because you don't see the result. Furthermore, providing Shepard with only three options and leaving some players thinking 'but why didn't Shepard just do x instead?' is, from a story telling perspective, shameful (particularly as we all know what your writers are capable of at their best), as it cheapens the characters you and the player have so lovingly created by turning them in to the cliche horror movie protagonists walking off in to the dark alone when they know there's something out there that's trying to kill them. If Shepard explores every option available to him/her and still fails, fine, s/he did their best and it just wasn't enough. But forcing the player to chose an option they wouldn't take when they can easily think of a better way to resolve things turns their characters in to idiots, and audiences don't like idiots. 

I like how the ending gives a sense of how insignificant human life actually is in the context of the galaxy's history and leaves the player with some questions (eg. Did the Illusive Man have Shepard revived so there'd be someone to succeed if he failed? How many advanced civilisations have reached the same level of advancement and been wiped out? What makes Shepard exceptional enough to succeed? Was the illusive man part synthetic too, as hinted by Joker's similar glowing blue eyes in the synthesis ending?) And I think the From Ashes content greatly enhances the ending story-wise, as it makes it easier to understand and gives the player more background knowledge before going in to the final fight (had I not played it, I probably would have felt even more confused). But for me the questions above are too big to ignore.

I would also like to add that I do understand the reapers' motivation to destroy all organic and synthetic life each time it advances to a certain point to prevent synthetics from taking over, but find it unclear as to why the crucible sees this as necessary, are they benevolently trying to save organics or are they jealous that their created have in turn created something potentially superior and wish to prevent it? But I don't mind that this issue is not explored in ME3 if it will be explored later in something else. 

And if it is the case that the entire sequence is in Shepard's mind, as per indoctrination theory, I am still left with the question of what happens next? Therefore, more explanation or more games in the Mass Effect series are needed.

Finally I do wish to express my admiration for all the hard work you guys do, you make games that can make me stay up until 9am to finish (DA:O), can make me laugh, and make me care enough to cry. In spite of my issues with the ending I'm still sad that the series is over because I don't know if or when I'll ever get to experience such a moving, involving story like Mass Effect's for the first time again. The great story lines and characters you create are what keeps me playing, I just want to see Mass Effect's come to a clearer conclusion, and Shepard to get the legacy she deserves.

Modifié par Liraelx, 21 mars 2012 - 08:07 .


#3714
Frostfiend

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Aspia Shadowborne wrote...

Why have the starchild thing at all? Have the crucible make some kind of field that weakens the reapers, and make the ending the true start of the reaper war where they can be defeated conventionally, and make dlc's to liberate Thessia, surkesh, Palavan, Turchanka, Omega, and all the other systems that have reapers in them. Make it like ME2 where you "continue" after the end, fighting to make the galaxy a better place.


Good idea!

#3715
frypan

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Coratto wrote...

Apparently a lot of people want to bash Harbinger's teeth in. I really don't. I find him more of a threat when he's untouchable.


Aye Coratto, guess we're just expressing a desire to see more of a great villain. You're right that as a unstoppable force he was great.

I'm thinking of those close up moments with Sovereign, and with the Reaper on Rannoch, both of which were were great. Harbinger deserved a bit more of that I felt.

Bashing his teeth in sounds fun though, or at least a well constructed verbal put down to his trash talkingPosted Image

#3716
Wizard of thay

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Loved the game. disliked the ending and feel it is probably a fake ending for a latr DLC.
The internal logic is is dreadful.
but I think tha that has been covered by others in greater deail than I could.

everything else about the game is excellent. and I would just want more. more conversations. mored dpeth more missions.

I would like EMC to have a greater bearing on the ending a la the Mass effect suiside Mission.

I would love some closure to Kelly Chambers my Love Interest. her probably dying o the Citadel is a bit annoying, because it has to be assumed and there isn't even the option to try to contact her and make sure she is alright...surely there is a bittersweet moment there...hell after delivering all those messages from dead soldiers to their loved one during the three games this is a perfect time for some-one from the citadel to delivers such a message to Shepherd...

#3717
Dorrieb

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Of course Shepard has to sacrifice herself. It's a running theme throughout the game, and after Mordin, Legion, and so many others had nobly given up their lives for the greater good it would cheapen the ending completely if the hero weaseled out of her act of ultimate self-sacrifice.

It's a brilliant game with a very clever and moving ending and I wouldn't change a bit of it... except the epilogue. It is unclear what is happening, which may be deliberate, but seeing Joker trying to outrace an explosion seems to suggest that everyone else must have died, which would be really, really bad, especially after Shepard just dramatically died to save them all. The big picture is that our various species did survive, which is nice, but dramatically I think we needed to see more of the surviving characters in the aftermath of whatever happened.

As a minor niggle, I do wish the Catalyst hadn't appeared to Shepard in the form of a magic computer ghost boy. That was a bit silly, although nowhere near as silly as Kai Leng.

To sum up, I'm happy with my ending. It's just the epilogue that I would like expanded and cleared up. Thanks.

#3718
Gosia

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Call me idealistic but I would like to see a happy ending with my LI In the end of ME 3. I’ve been nurturing this romance since ME and now all I got was my tricolor death, brilliant. Also greater interaction with LIs, other crewies, nice start in ME 3 with Traynor for example having a game of chess with you. Why wasn’t I able to do the same casual things with my LI more often?

#3719
Joccaren

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My suggestion: Fix the main problems with the Reapers. Honestly, I would have done that end sequence lot quite differently, but seeing as its what we've got, and what you have to work with, I'll expand upon it to try and fix these problems:
-Plot Holes
-Reaper Logic not being logical at all, and making 0 sense overall
-No reasonably happy ending to the Epic of Commander Shepard
-No reflection of choices
-Lack of diverse endings
and maybe a couple of others too.

Lets start at the beginning of the end. It is all very homogeneous. No matter what, the scene barely changes. Yeah, there are a couple of differences, but nothing that really reflects what we've done. Actually, two things that somewhat reflects what we've done: The Destiny Ascension and the Geth/Quarians.

Now, how to improve this? Well, it will take some work to make enough cutscenes and implement them, but not too much considering that all they really are are cutscenes.
What we need is a greater reflection of our decisions. Rather than the same start except a couple of different ships, show each fleet jumping in Individually. I'm talking each race's fleet. In this case, also include the Salarians. Sure, we didn't get all their ships if we saved Wrex and cured the Genophage, but we did get at least one.

At the minimum, these fleets should be shown jumping in (First three can be shown as is in game, as they are always there):
-Alliance
-Turian
-Asari
-Salarian
-Quarian/Geth/Both (If Both were saved, show each fleet jumping in separately, or a joined fleet of the two jumping in together)

Now, there isn't a lot here that really needs doing. You have the Alliance, Turians and Asari, as well as individual jump ins for both the Quarians and Geth. What is needed now is to allow for both cutscene portions with the Quarians and Geth to play, and add in the Salarian fleet entering. There shouldn't be any sync issues with music or the likes as, really, there is no music (None was playing for me at least). It gave an ominous feeling to the battle, and works to your advantage here as without music to have to sync the scene to - your free to add in more as you wish.

Next, improving the battle itself. Most of it plays out rather homogeneously, except for a few minor details. Keep all this in game, but also show the results of some of our choices.
Say you saved the Destiny Ascension and the Geth, show a scene with the Destiny ascension engaging a Reaper Capital Ship, and as its about to get shot by it, a Geth Dreadnought flies in the way of the beam, sacrificing itself for the ship its kind tried to destroy 2 games ago.
Show the Salarian fleet engaging the Reapers, different scenes dependent on if you got their full support, or only partial. I want to see their Thanix canons firing though. Damaging Reapers a lot, then they either get swarmed and take some damage if you didn't get all their fleets, or their fleets hold their own against the Reapers if you did.
Show Quarian Liveships and Geth cruisers engaging Reapers, either individually, or both at once (Dependent on choices).
Hell, if you really want to show some details, Have the ships you recover from planet scanning shown in their own cutscenes too: The Agincourt, the Shanghai, ect.
Show the Normandy engaging. If it has a Thanix canon, fire it. Do something similar to ME2 attack on the Collector base for the Normandy, so your choices then affect even now.
Show the Volus Bombing Fleet attacking Reapers, if you acquired it.
Make the player feel as if they made a difference to the fight.
A few extra assets to create, but it would vastly improve the 'Sword' fight alone. If you want the maximum effect, a lot of extra assets will need to be created to showcase all of the players choices that influence the sword fight. You could get away without showing many of the minor ones though, so long as you show at least some of the choices they made taking effect.

Next, we'll move onto the ground 'Hammer' Operation. This doesn't need as much cutscene overhaul, but it would be nice to have some extra models made for some of the fights, and extra dialogue would likely be needed.
As stated by G3n0c1de here: http://social.biowar...13/134#10238022
have the FOB be in a different situation dependent on how well Shepard prepared the ground forces. Cutscenes could be used to easily convey some of this, but a better effect would be to have it play into the missions in that area.
Have Kirahe do another of his 'Hold the Line' speeches, the one in ME1 was epic.
If you have Krogan support, have some of them around in some missions, fighting with Shepard in certain areas.
If you have the Merc support, show them fighting too.
You got those Geth Primes? Have them do Orbital Drops in at one point and start fighting for Shepard.
Not only does this reflect player choices, but it also influences the gameplay somewhat so that these choices have meaning.
As stated for 'Sword', just how many of the players choices that would affect 'Hammer' you want to include is up to you, and will affect how many (If any) resources you need to add to the game, but things like having the Biotic students with Jack either providing support for some Marines that support Shepard, or acting as Artillery for him if Shepard chose that, or seeing the Zhu's Hope colonists charge into Battle, and act as a single unit thanks to Shepard saving Shialla and getting them the cure or W/E, would really count towards the player feeling engaged in the fight.
As an added bonus, this also engages the players more with the assets they've gained. They may have grown attached to those Biotic Students, and if they enter the fight, some Shepard's may go out of their way to protect the Biotics, or the Krogan, or anyone they gathered and know on the ground.
Now on to the Conduit Rush, and the Citadel. This is is where I'll change a bit from G3n0c1de.
Keep the Missile launch section the same, but have that final run to the Conduit influenced by assets as well. Show some of Shepard's assets trying to make it through. Keep the rest of it largely the same, but instead of the beam directly hitting Shepard, use it like in the intro for the game: The Beams don't hit him, but the shockwave knocks him over and hurts him. Then have Coates say everyone was wiped out, but have people question "What about Shepard?", to which Coates replies that he doesn't know.
When on the Citadel, the Illusive man mind battle can play out much like it did, but revert the speech with Anderson to that other version I've seen floating around. Once Anderson loses consciousness, don't have Shepard lose consciousness too. Have Hackett contact him about the Crucible not firing, and Shepard goes to activate it. At that point, Harbinger floats down in front of Shepard. Now the true battle of wills begins.
The Catalyst child thing no longer exists, instead the Citadel itself is the Catalyst and fires the Crucible. To represent the Reapers: Harbinger. The Antagonist from ME2 till now, we will finally get a resolution to him.
Firstly, Shepard stands 0 chance against Harbinger in a conventional battle, so they have a battle of wills. Harbinger explains the Reaper's reasons for wiping out Organic life, and rather than simply 'Synthetics will do it if we don't', add more to it than that.
For one, have the whole synthetics problem. If Shepard allied the Geth (Quarians are optional, though not required as all that needs showing is that synthetics and Organics can work together), they can convince Harbinger that synthetics don't have to live at war with Organics. Otherwise, we move on to another ending (This whole thing leads up to one ending).
For two, have the 'younger species' argument, where the older species are wiped out to make room for the younger ones. If a Shepard knows their lore, they can argue that the council races have taken care of the Younger races. Harbinger will ask for proof of this. Shepard is given three options with whom to respond: The Krogan, the Yahg or that Bird race that knocked all its satellites out of Orbit and that so the Reaper's wouldn't harvest them. Picking the Krogan causes Harbinger to point out the consequences of ascending the Krogan, including their eventual slow demise by the Genophage. If the Genophage is cured and Wrex is leading the Krogan, Shepard can use these as evidence of how Organics can fix their past mistakes in those regards, and Harbinger will accept it. Otherwise, other ending.
Picking the Yahg will result in Harbinger bringing up how the Yahg aren't even ascended, and how the only reason that Organics stay away from their planet is because they are afraid of the Yagh. He may even point out the whole Shadow Broker debucle. In the end, this option means another ending is required.
Picking that bird race will lead to Harbinger saying that they are a pre spaceflight species, and asking what Organics would do once they were ascended to spacedom. Shepard responds that the are a spaceflight species, and the Council has already made first contact and accepted them into the community. Harbinger checks Citadel records and finds this to be true, allowing this ending to continue.
The final argument to be had with Harbinger is about the risk Organics pose to themselves and each other, citing cases such as the Krogan rebellions, the Krogan treatment of their homeworld, and the Rachni. Shepard is given some options to Argue.
If he argues that Harbinger is only pointing out flaws in the Krogan, and that if they're the ones the Reaper's have problems with then they're the ones the Reapers should be fighting, Harbinger points out how quick Shepard was to backstab the Krogan, and the option for this ending is lost.
If Shepard saved the Rachni, he can argue this point to Harbinger, and how it shows that Organics will also help each other recover, not just wipe each other out. Harbinger will accept this and the ending is unlocked.
If Shepard spared the Quarians, he can argue how Organics stood beside other Organics against the threats posed by the Synthetics, and how they overcame this difficulty, eventually resulting in peace and life for all (Seeing as you would only get this far by saving the Geth anyway, it is safe to assume that both the Geth and the Quarians would be alive for this). Harbinger accepts this as well, and this ending is unlocked.
The ending I have been talking about is an alternate to control. Harbinger sends out a pulse to the Reapers. It travels through the Mass Relays to all Reapers in the Galaxy, and behaves similarly to the 'Control' Ending cinematic (Minus Relay Destruction). The Reapers stop fighting, and Harbinger tells Shepard that the Reapers will go to a place where they will not be found, but they will be watching, and will return if the situation demands it. Everyone is saved as Shepard managed to talk down a Reaper, and make peace between everyone. Shepard passes out, then the Epilogue occurs (More on this later).
If Shepard is unable to carry out the above task, Harbinger beings to charge his Beam, and Shepard has a few moments to use an Interrupt.
If they use the Interrupt, he runs up and activates the Crucible. It fires and Harbinger is Obliterated. The power from it firing sends Shockwaves throughout all the Mass Relays, destroying them and all the Reapers. It plays out a lot like the Destroy ending, though the Citadel remains in tact. Shepard then passes out.
If they do not use the Interrupt, Harbinger Fires into the room, killing Shepard and Destroying the Crucible.
If Shepard's EMS is high enough, his allies still win the battle, and everything is still intact. Sadly, Shepard is dead.
If Shepard's EMS is not high enough, his allies lose the battle, and the Reaper's win the war - and go on to harvest all life in the galaxy.

Finally, the Epilogue. Unless Shepard died AND the Reapers won, the Epilogue should follow this sort of structure:
-Shepard themself. If they fell unconscious rather than dying (Talked down Harbinger or used interrupt to fire Catalyst), it tells of the Normandy flying Hackett to the Citadel, and them finding Shepard and Anderson, and TIM, and collecting them up. Shepard recovered under Doctor Chakwas' supervision (And Mordin if alive [It is possible to keep him alive right?]). From there, give them an epilogue based off their LI, and whether they were Paragon, Renegade or Both.
-Anderson's fate. Explain what happened to him, hopefully with varied outcomes based off different variables.
-Earth's fate. What happened to Earth after Shepard's actions?
-Normandy's fate: What happened to the ship. Was it damaged badly in the fight, and needed to be junked, or refit again, or did it survive well through the fight?
-Tuchanka. What effect Did Shepard's actions have one Tuchanka
-Rannoch. If Shepard killed the Quarians, kept the Geth, show the Geth Retreating into the veil again. If he killed the Geth, spared the Quarians, show the Quarian's rebuilding alone on Rannoch. If he saved both, show both rebuilding on Rannoch.
-The Citadel. How did things play out on the Citadel for Bailey and that? Did they find a place to survive? DId they use Cerberus's turrets to defend themselves?
-Fates of Thessia, Palaven and the Citadel races in general.
-Fates of Each Individual Squadmate from all three games
-Fates of important characters that weren't squadmates, such as Aria, from all three games.
-Fate of the Relays
-What happened with the Reapers, and if they lived and hid, did they ever show signs of returning (Certain choices maybe caused them to want to return).


Hopefully that would fix the issues I listed above, without too much extra work (Well, a lot of optional work, minimalist work is still a bit, but shouldn't be substantially more than any other DLC I wouldn't think).
Now, this is largely a rewrite of the whole ending sequence, which I understand you are unlikely to do. It is what I would like you to do, but I understand that it would make it difficult to charge for it as it would divide the player base. As such, at the very least include the improvements to the 'Sword' and 'Hammer' battles, and the Epilogue. Preferably include all, or your own version of all, in the DLC, as an 'Alternate ending pack' that can be turned on and off in options. Something like this would make a lot of people a lot happier.

#3720
frypan

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James.Hegedusich wrote...

@frypan: if they are truly paying attention, all contructive ideas posted will be looked at. odds are, they'll see a trend, and work off of what the most common patterns are. At least, that's my hope anyways...


@James.Hegedusich. Yep, me too. Trying to keep the ideas practical in that regards. This seems like an opportunity for Bioware to take DLC in a new and interesting direction without losing face.

cheers

#3721
Ingu

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If Bioware didn't plan the whole indoctrination thing (which doesn't seem too likely, given the level of complexity of the series as a whole), this is sort of an ingenious way to have the fans help write/organise the ending for them. Now they know for sure what people want and it'll be much harder to do anything wrong. Free community brainstorming!

#3722
chujwamdotego

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Gosia wrote...

Call me idealistic but I would like to see a happy ending with my LI In the end of ME 3. I’ve been nurturing this romance since ME and now all I got was my tricolor death, brilliant. Also greater interaction with LIs, other crewies, nice start in ME 3 with Traynor for example having a game of chess with you. Why wasn’t I able to do the same casual things with my LI more often?


You are not idealistic. I've got the same feelings. Happy ending as You described would suit me just fine.

#3723
Thore2k10

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i just want the ending to be more variable. show what happens to the different charakters and id like a happy ending, a "reaper win" ending and some endings between that.

the happy ending shouldnt be easy to achieve, in fakt i rather want it to be a hard fight to get a happy ending, but it shoul be in the game!

thanks for reading

#3724
RagingCeltik

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All I want Bioware to do is sit down and write endings that fit the structure and theme of the universe. One cutscene edited in 17 different ways does not constitute 17 different endings. If the choices the player makes lead to wildly different outcomes to the game's subplots, then the endings should reflect that as well.

At the very minimum, each choice Shepard makes on the citadel should have had it's own completely unique cutscene that clearly resolved the effects of the choice Shepard made on his crew and the world in general. Instead we got one cutscene slightly edited in minute ways and a whole lot confusion and speculation. Never, ever, ever end a epic space fantasy in speculation. Never end any story in speculation. It's bad storytelling. Maybe its just me though. :/

#3725
Kleli

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mynameisdanza wrote...

I feel odd rehashing what's been said a million times, but if it helps, I'm game Posted Image

I was so ready for this game. I had all my Sheps ready for import. But after finishing it once, I had absolutely no desire to play it again. Which is REALLY strange for me since I replay my single player games (90% BioWare ones...) way more times than I'd care to admit. I've tried to replay ME3 a few times, but I can't make it past Mars. It just seems pointless when there's only one ending. I'm not gonna lie and say I didn't want a happy ending, but I was fairly certain Shepard wasn't going to get one. That said, I definately wasn't expecting what we got.

Pros:

-Amazing writing for the first 98% of the game
-Really powerful moments throughout
-Shep was more human
-The friendships felt as rewarding as the romances (Loved the Garrus buddy date on the Citidel!)
-Multiple romance scenes
-ALL the background convos going on (I'd go back to places repeatedly to finish hearing stories)
-The music! And all the sounds actually
-Seeing choices from the first two games coming back to haunt/reward you
-Kaidan :D
-Toggle helm option!
-The new reputation system. I loved not having to stick pure paragon or renegade to get the charm/intimidate options

Cons:
-Steamlined/automatic dialogue (though it made for a more cinematic experience)
-The A, B, or C ending
-The last 10 minutes didn't feel like I was playing the same franchise
Edit:-It felt like the main point of the game was gathering a force to be reckoned with, but I have NO CLUE what my hard work actually did. Would a random crewmate die if I hadn't gotten enough? Did I win yet?!
-Feeling seriously depressed after I finished playing. Felt like I got punched in the gut. Posted Image

I totally agree with everything you've written here. Great post!