ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#3726
Posté 20 mars 2012 - 11:19
Give the full range of endings, bioware, from depressing to happy (we want our blue babies/our house on rannoch just as much as the grimdark cool/edgy crowd wants to kill their Shepard....are we less important? are our tastes inferior?)
make good on your MP Promises because as it is THAT was a lie too
#3727
Posté 20 mars 2012 - 11:20
RagingCeltik wrote...
All I want Bioware to do is sit down and write endings that fit the structure and theme of the universe. One cutscene edited in 17 different ways does not constitute 17 different endings. If the choices the player makes lead to wildly different outcomes to the game's subplots, then the endings should reflect that as well.
At the very minimum, each choice Shepard makes on the citadel should have had it's own completely unique cutscene that clearly resolved the effects of the choice Shepard made on his crew and the world in general. Instead we got one cutscene slightly edited in minute ways and a whole lot confusion and speculation. Never, ever, ever end a epic space fantasy in speculation. Never end any story in speculation. It's bad storytelling. Maybe its just me though. :/
Definitely not just you. We are many.
#3728
Posté 20 mars 2012 - 11:26
Such as "Nobody's faster than Chiktikka vas Paus!"
God I loved those.
#3729
Posté 20 mars 2012 - 11:36
I think it's not fair, that you can't kill the reapers without destroying EDI and the Geth's no matter how well you played through.
And if Shepard is indoctrinated or at least influenced, then I damn well want to see this and not piece it together by collecting hints.
Yes you may call me stupid, but I want a definitive answer to that idea.
And I want closure, I want to know who survived and who didn't and how the galaxy fares after whichever ending I choose, even if it's just some text, like in DAO.
And for "whatever higher power/ concept you believe in"'s sake, get rid of this stupid, nonsensical escape of the Normandy, because even if you keep the one in three ending, IT DOESN'T MAKE ANY SENSE AT ALL!!!!!!!!!!!!!!
#3730
Posté 20 mars 2012 - 11:47
Probably more people wrote the above points already why I won't write about it anymore, but one point I want to make clear.
I will not buy endings as dlc!!!!
If you bring endings as dlc and it costs something I will assume you did those ending"s" on porpuse and planed from the begining to charge us for the "real" endings. This I will not accept!!
#3731
Posté 20 mars 2012 - 11:50
I don't expect you to remake the entire game. 99% are really fine as they are, with the ending being the only thing to be really bad and the finale (the entire battle) having so much more potential to be awesome if you go back to ME2 that you should really consider remaking that while you're at it.
Anyway, concerning Karpyshyn's hints: Don't just outright abandon them. I don't expect you to pick up all the threads he spun and weave them into the pattern he had planned. But the least I would expect was to knot them together. Look over the stuff in ME1 and 2 and try to fill in the gaps. That adds work, I know. But then, you could have done that from the start instead of, in some cases (like the star child), just writing up something completely new that made absolutely no sense.
As for the Reapers' motivation: You should at least pick up some aspects of Karpyshyn's work. Sovereign says they are infinite, they always were and always will be, which speaks of their arrogance. It's also revealed that the Protheans couldn't be turned into a Reaper. Well, then make their main motivation reproduction, their own survival. Go a little bit into the background (no, Casey, leaving that entirely open is not a good idea) but stay within the boundaries of what you established. Don't try to reinvent the wheel when you've got the parts right in front of you and just need to put them together.
#3732
Posté 20 mars 2012 - 12:07
#3733
Posté 20 mars 2012 - 12:08
Andrakors wrote...
I'm not against a bitter sweet ending. It is war in the game. Not everyone can survive, but I want to see how my other decisions influenced the universe! Also what for is the reputation system if it isn't influencing the Ending?
Probably more people wrote the above points already why I won't write about it anymore, but one point I want to make clear.
I will not buy endings as dlc!!!!
If you bring endings as dlc and it costs something I will assume you did those ending"s" on porpuse and planed from the begining to charge us for the "real" endings. This I will not accept!!
This is more directed towards the community, I guess: What's happening right now is most likely BioWare's staff arguing what would cost more: Leaving the ending as it is (and possibly losing not only the costumers who are very vocal about this but also those who are watching silently and yet wouldn't buy another BioWare product because their favorite series is ruined) or spending several months (if they really follow up on most suggestions and remake the battle and the ending) on producing free DLC.
I think they know that charging for a remake of an ending that was, with all due respect, poorly written and executed, will only pour more oil into the fire.
Dear people over at BioWare: What you have to understand is that, if you give us what you promised and what is well within your capabilities, many of us are willing to buy DLC to enhance their experience. Some who played only ME3 may yet buy the first two games and DLC for them.
Yes, it would cost you right now. But this has already hurt your sales and reputation and will continue to do so if you leave it as is. We know what you guys can do and that's why we expect you to put effort into every bit of it.
What I'd expect you to do in the future is to take-up the Blizzard stance of not releasing before it's damn well finished, until it's as good as it's gonna get. If EA doesn't allow such a policy, I'd consider looking for a better publisher, because we, the consumers, expect quality. That's what we want BioWare to stand for.
To make your lives easier (google account necessary, but it's worth it):
https://docs.google...._source=message
This guy brought up a lot of details from the previous games, especially from what Sovereign said, but also things that make objectively no sense. I never even really thought about it (shame on me), but yeah, just to name one thing: Illusive Man is not a Reaper, he's just indoctrinated. He could never have controlled Shepard and forced him/her to shoot Anderson. Your own lore forbids it.
Stick to your lore. Expand it but don't abandon it.
#3734
Posté 20 mars 2012 - 12:15
I did finish the game and the game is indeed awesome.
However bioware could have furnish the game further by adding extra battle cut scenes related to the acquired war assets.
I had had recovered all possible war assets and looked forward to see some more epic final battle scene.
The current cut scenes are indeed spectacular but it felt kinda incomplete in a sense that I was not able to see the Terminus fleets using with their unconventional tactics as well the geth fleets and Batarian fleets plus some volus ships, recking havoc on reapers.
Also it was disappointing that there were no ground battle cut scenes involving extra characters such as Zaeed, Jacobs, Samara and etc.
It would have been looked really awesome if there were some scenes involving the Geth prime region, Spectres and other mercenaries supporting the ground force during the final battle.
After all, spending few hours gathering all those war asset while evading reapers just to see 'Happy Ending' is not worthwhile enough.
Thus I hope bioware could add these extra details in a form of update or otherwise.
Also I seriously want them to add the PROPER epilogue for everyone who has survived the final battle rather than ending up on some random planet,
Javik said he is gonna help Liara to write the books you know!
#3735
Posté 20 mars 2012 - 12:23
camcon2100 wrote...
Go with the indoctrination theory. Make it so we face off with Harbinger for real this time. And make the crucible a realistic construct some sort of blast that weakens the Reapers. This allows us to use our EMS to determine how the rest plays out. This would be perfect
I like this a lot, maybe include a way for some of our other choices to factor in as well since the regular ending doesn't take anything into account.
#3736
Posté 20 mars 2012 - 12:28
Something that I felt should go here, for many reasons. Star Trek alumni talking about the importance of the theme of hope in Science Fiction. Something which I feel the current ending of ME3 abandoned and something that we should all hold on to as this whole thing goes on.
#3737
Posté 20 mars 2012 - 12:28
Odin 043 wrote...
I beat the game about a week ago. Since then, I've been lost. Checking webpages hourly hoping for some news. I feel betrayed. I put so much faith into this, to have the end turn out how it did, it hurts. This short message is the extent of what I'm able to write. I'm still in disbelief. I hope this is made right.
I completely agree with you. I felt so empty once I'd finished the game. Yes, I knew it was the end of the trilogy, but I thought that perhaps there would be (since they had made such a big thing of the endings being different) a happy one (or at least partially, my Shepard could survive to be with her LI but mourn over the many losses during the final battle), but all three just felt like it was all futile from the get-go, since the galaxy is pretty much destroyed with the relay destruction anyway. It makes you wonder 'what was the point?'
Playing the first 98% of ME3 I was really looking forward to going back to ME1 and ME2 and playing those through again, but now, I just have no desire to do so whatsoever because I know that nothing I did seems to matter in the end.
#3738
Posté 20 mars 2012 - 12:55
camcon2100 wrote...
Go with the indoctrination theory. Make it so we face off with Harbinger for real this time. And make the crucible a realistic construct some sort of blast that weakens the Reapers. This allows us to use our EMS to determine how the rest plays out. This would be perfect
Hi Jessica,
I think
camcon2100's post summarises what many of us are hoping for, while we do
understand that Mass Effect is about massive conflicts and decisions
we've all invested hugely into the series even if some of the community
I'm tarring with the same brush are new to the franchise. I think I
speak for everyone when I say that Mass Effect and you guys at Bioware
have given us entertainment at levels that were previously beyond us,
but after having thrown ourselves into the games we have been longing
for that final payoff wherein all of our decisions be they big or small
give us all the endings we have forged from the very beginning.
The
fanbase at large has poured a little bit of themselves into their Sheps
as have I and to see the way things have 'ended' for us is a little
heart-breaking. Still, back to the point I was trying to get at; The Indoctrination Theory in my own humble opinion makes the most sense and also is pretty d**n awesomewhen you read into it in depth, my own sentiments on the 'true' ending we should see are as follows:
1. Shepard finishes the dream sequence after having made his/her decision with regards to the Reaper solution and awakens in the streets of London.
2. Shepard enters the conduit and engages in further combat before reaching the control to dock the Crucible.
3. Shepard gets to make the decision again but can Destroy the Reapers outright along with the Relays and the Geth, Control the Reapers, Synthesise, or Disrupt the Reapers so that the fleets can attack and avoid the Citadel, Geth, and the Relays' destruction if our EMS is high enough. The last option would be my preference personally.
Maiming Signing off...
#3739
Posté 20 mars 2012 - 12:57
You could have a franchise like lord of the rings and star wars and you have just pissed, empty or hopeless customers(cause Tolkien don't burn the last 50 pages of his saga, and Lucas don't cut the last 5 minutes of his movie.). I tell to my friends you could play ME, it's the best game ever but be warn that's the end is the opposite of the game spirit.
I wanted to replay mass effect 2 and 3 (cause I'm on PS3) during all my ME3 game, then I saw the end and I hadn't play it since. That's just hopeless.
Hold the line !
#3740
Posté 20 mars 2012 - 01:24
The missions with ME1 and ME2 characters, that weren’t on Normandy in ME3 were mostly great and touching. All Wrex/Mordin part was awesome, seeing their wishes come true, even Mordin’s death felt right. While speaking of krogan – Grunts mission was great – at the end of it, when Grunt fought those ravagers alone, I was sitting in front of screen with tears in my eyes thinking – did I just sacrificed Grunt for rachni queen? That was a nice twist for that story. But after ME1 and ME2 I thougth rachni would play bigger role in war, like having a big rachni fleet, not just queen sent off to work on Crucible.
Legions mission where Shepard goes to geth virtual world was as sad and touching as his death.
I was bit disappointed with Thane’s role in ME3. While I would’ve been super happy if there was cure for him or he simply survived ME3, I don’t have any objections on his death. For me it was the most touching of all - his prayer for Shepard and the awesome fight with Kai Leng. I think I cried for some 20 min. after his Thane’s death scene. What I didn’t like was how little I could interact with him. He was one of my favorite character in all ME series, he had such an amazing and deep personality, but all there was were 5 min. of saying Hi and 5 min. of saying Goodbye. I have a save from ME2 where Shepard romanced him and I think there it could be felt even more (I
haven’t played it in ME3, but youtube showed what I’d get). A big mission isn’t necessary, but even a small date on Citadel, like those with other characters, would’ve been nice. Some warm last memory, like with Garrus – the best part of his romance for me was going on top of the Presidium. Why did Kaidan get the special treatment of Shepard visiting him 3 times in Hospital + dinner, but not Thane? Or all the interactions with Miranda? For me those two characters weren’t near as interesting as Thane. My point – I would’ve been nice if all LI had equal time with Shepard.
Speaking of romances – the one with Garrus was probably every fangirl’s dream come true.
Squad members walking around in Normandy, talking to each other was really nice detail. I only found strange that they would often call each other rather than visit – it would take them like 5 min. to get from one end of the ship to another.
Planet scanning was definitely more interesting than in ME2, I actually enjoyed it. I liked the new weapon customization, but armor customization, in my opinion, in ME2 was definitely better. I choose a color for pattern or tint, but in the end I have no idea what it is when looking at armor.
Then there is the ending. It was all really nice with the intense fights with husks, feeling like the earth has turned into hell, occasional reaper killing. Goodbyes with Garrus and Liara were my favorites. I already had few questions, like how could reapers move citadel, what happened with all the people in there, why didn’t they do it at the very beginning? But I thought they would be answered later. After getting hit with that laser and going up to citadel again – bunch of questions – why is TIM there? Where is everyone else? Why was moving and shooting so strange? And why was TIM’s death exactly the same as Saren’s? All these questions I’m writing are those I still have.
The God/star child part made no sense to me and destroyed all joy I had from the games. I will repeat what probably most of the people wrote already, but I have the same thoughts on this. Who exactly is he? Why can’t Shepard ask any questions to him or choose her own path? The three choices presented would destroy everything Shepard had accomplished during all three games. Learning about krogan and geth situations, solving them was huge part of the series and in the end they meant nothing. Especially geth. If I choose control or synthesis, Shepard betrays everyone who trusted her to destroy the reapers, everyone who fought by her side against them and against Cerberus. If I choose destroy – it means betraying EDI, Legion and all geth and quarians. Why give only choices like that, if I’ve worked hard for all three games to have opposite ending of not betraying anyone? And if Normandy crashes after being caught in whatever color energy wave, that means that every ship around the earth also crashes, most likely right in to the planet killing everyone and making the
whole “take the earth back” and game itself pointless. So ever since I finished the game, I haven’t been able to make myself to play it again, because Shepard ends up betraying at least some of her closest friends, ignoring sacrifices of other, becoming mass murderer and most likely dying herself. I would love to have ending where Shepard and LI lives happily ever after if the right choices are made. I would be ok also with the sad ending, where Shepard dies, but make her sacrifice something good and inspiring, not dark and terrible. And explain
or make it clear what is happening and why. Make choices matter – I did almost every mission, even played multiplayer (which never thought I would) to get the best ending possible, but nothing mattered.
If the game had ended with Illusive man’s death, with crucible destroying reapers/weakening them and the fleets finishing them off, while Shepard and Anderson watches, it would have been enough. Not the best ending, but still better than what it is now. On EMS could depend how big are the loses, how many of the squad members survive and so on. And Anderson’s last dialogue shouldn’t been cut – now it misses something, and that something is what was intended. I don’t think that the big boss fight is necessary, but Harbinger would definitely make the best last enemy. He could also explain everything – what and why. And proper epilogue is definitely needed. If this is the last game and we will never see anything or anyone from the series, I would like a proper closure to all stories that made Mass Effect so great. This guy has some great ideas about it: www.youtube.com/watch
I loved the third game, probably more than any of the previous until the ending. Mass effect games are something I hoped to play for years, suggest to my friends to play and simply enjoy the memories of this journey, without that dark ending reminding how pointless it was. I hope something will be done.
Modifié par Elesey, 20 mars 2012 - 01:29 .
#3741
Posté 20 mars 2012 - 01:25
Personally, I'd like all LI's to get equal love, as it were, for the War Assets to be worth a little more so we can actually avoid some of those tiring fetch-quests - and multiplayer (I would also like to say that I would totally buy a FPS version of ME - provided there was a decent SP version, with a decent story. It is possible) if we don't want it - and the ability to have our LI on our squad, if we so desire - perhaps as a reward for doing their quest successfully. Something like that, anyway. I doubt it's that feasible, but I just thought I'd ask. There also definitely needs to be a bridging scene explaining why the hell Joker ran off with the Normandy.
And...
If it were me, this is how I'd do the endings up, since this is pretty much all what this is about, anyway:
Shepard has fought his/her way to the heart of the Citadel. S/He's definitely got the attention of the Catalyst. It brings him into its presence and as before, it explains the whys and wherefores. Quite clearly the machine is - for a machine -in full-blown dementia. Here begins the first of your tough choices. Somehow, somehow you must convince the Catalyst, the magnificent machine mind, greatest creation of a long-dead race with the best of intentions, that it has to stop, just stop and think about what its doing and what it has been doing. To listen to you. If your score is high enough, it will - if not, your own choices are the originals, which are all kinda sucky in that they don't give you much wiggle-room.
The "child" projection that the Catalyst has used to disorient Shepard can morph through important figures in Shepard's life, say, Anderson represents his reason, his LI his passion for life, his friends his urge to live, whatever. It does this as it probes his mind, intrigued by this amazing creature that's made it so far, that has resisted indoctrination for so long. Perhaps, because of what it finds in there, it makes the exchange a quid-pro-quo - you get a challenge correct and it gives you more more choices. The more clues you piece together, the better your chance of reasoning with this cold intelligence.
Here's what you can uncover:
It is 45 million years ago. Somewhere on the edge of the Traverse, on a planet of water, floating in a lush and beautiful sea, a race of mental giants watches a black maw of destruction destroy the outer edges of their solar system.
All connected through intricate technology, a perfect mesh of organic and synthetic, blended so seamlessly one could not know where they overlap lay, these creatures in this sea have watched the dark energy creep through the Galaxy for fifty thousand years. The "Tide" they call it. Like clockwork, it floods in and out of the Galaxy and wipes it clean of technical civilizations. The Tide has some technobabble attraction to high technology, perhaps the very synthmesh technical civilizations all seem to lean toward. There is no evil intent - it's simply a force of nature, incompatible with any lifeform merged with technology. Evolutionarily inevitable - and dangerous because of the DE.
They know it's too late for their world. The dark energy can't be stopped by anything they know, it will sweep over their planet and obliterate all techmeshed life. But they have a plan. I don't know what they call it, the Great Mesh, the Last Unity. They know their only chance of survivial is to become one mind, to leave their world and prepare for the next Tide.
We see them join together, we see a bolt of energy burst up and into space, to strike an object we've seen before. When the glare fades, we see a single squid-like Reaper, Harbinger they call it, meant to deliver their message across the Galaxy, and clutched in its tentacles is the ball part of what will someday be called the Crucible, meant not to destroy the Reapers but set up - Star Trek-like - a barrier that surrounds the Galaxy and keeps the Tide of DE out. Around Harbinger floats the Citadel. We watch the Citadel close over Harbinger and the Crucible part. End scene.
These two greatest of their creations are the beginning of their grand plan. Their weapons against the DE. They will seek out other races and offer them the ability to network, to become as they are, to fight the DE, to help complete the Crucible and the Barrier and save everyone else. A sacrifice for the greater good and civilizations yet unborn. Once completed, the Reapers will then patrol and defend the barrier. It's all voluntary, of course. In a way it is a kind of immortality. Immortal heroes that create a fortress and literally guard it against a deadly sea of troubles. The Crucible was meant simply as the controlling hub for the many consciousnesses that would direct the Reapers' work, the Citadel and the relays as a means for the Reapers to quickly flash across the Galaxy if the Barrier weakened. The Citadel was initially nothing more than a drydock for the Reapers, a place where they could be built, upgraded and repaired.
Flash ahead a few million years. We see a wall of DE engulf a planet, we see a burst of energy and out of that wall blasts a Reaper, then another and another, many Reapers. The wall of DE is breaking apart, the blackness on the planet below retreats as the Reapers assail the DE. More flashy Reaper hocus-pocus and the DE dissipates, we see natives below celebrating, hailing the massive machines in their sky. The Reapers enter into their mythologies. As the Reapers leave the grateful planet, we see one in some distress, perhaps it's smoking or its lights are changing colours, but something is definitely wrong. Wait - it's temporary - the Reaper shakes it off and joins its fellows. We see them sharing a burst of energy, communing perhaps. In the distance, a Mass Relay. The Reapers head toward it, but in their rear, a few Reapers slow slightly, their lights flash, and we can see that the Error has begun, something minor, 1+1=3.
Flash ahead again, we don't know when. We see Harbinger come down over an advanced planet, to make the "Overture" as they call it, the choice to become a Reaper and help stem the tide of DE. From the past, we know civilizations are allowed to refuse... except this time, Harbinger demands it. It gives them no choice. Perhaps Harbinger is in some kind of visible flux, and when the demand comes, we see the change take hold. The Error has become the operating system. The civilization refuses again, and Harbinger simply says, "So Be it" and Reapers drop from the sky. "You will be saved whether you wish it or not," it intones. Screen to red, then black.
The road to hell paved with the best of intentions. At some point, the Crucible vanished from the Reapers' care. Perhaps like the Geth, there was a schism, and some fled with the plans of the Crucible, perhaps to seed the knowledge to different worlds in hope that some race in the future could fix the Error and stem the tide of DE once and for all. As more Reapers are created, the Error spreads, mutates, and the original benign directive of "offer, make more, defend the Galaxy" has become twisted into something that resembles the "burn the village to save it" logic they have running now. Indoctrination is simply an expedient way of "convincing" without having to waste the time.
Shepard now has those difficult decisions to make.
Destroying the Reapers saves trillions of lives. It also means that some other way has to be found to stop the Tide. There may not be time. It kills the Reapers, but it leaves a bigger problem behind. The process also destroys the Citadel and burns out the Mass Relays.
Meshing organic/synth allows Shepard to create, as it were, the next generation of Reapers, a new consciousness that can purge the Catalyst and correct the error, turning the Reapers back to their original intent. It's not everyone - just those in the vicinity of the Citadel. You create a new machine consciousness to build the bulwark against the Dark Tide. You sacrifice yourself to do it. You step into the Catalyst and forcibly rewrite the consciousness in there with your own. You become Harbinger, like Legion, you rewrite the Reapers and gain full control over them. It is not necessarily the optimum ending, but the murderdeathkill stops. Shepard can make some stirring speach about the past and the future and we appreciate the sacrifice and wonder what might happen next. The LI bravely accepts that this was the only way, after Shepard tells her/him their love, like him/herself is now immortal.
Convincing the Catalyst that it's in error, that synthetics and organics can get along, and that together they can find a solution to the Dark Tide. Remind it what it was originally meant to do. A tragic error, a mistake compounded by too much time and too much askew machine logic. Hold EDI and the Geth up as what happens when machines are given choice. In dismay, the Catalyst erases itself, having violated it's fundamental programming. HAL9000-like, it resets itself. Your final choice? Allow it to follow its original programming, or to rewrite it yourself with an awesome epic speech on self-determination and brother/sisterhood, or become the Catalyst yourself, with a totally rad EDI-ish synthetic body so advanced you can't tell the difference. Your LI gets you and you sacrifice yourself for the future.
Very sciencey-fictiony.
This is as close to the happy ending as you get - you get to live, depending, our epilogue can be the old fella and kid - far in the future - and somewhere in the sky over that frosty planet a Reaper floats -a Guardian this time as intended, not a menace. The kid says "The Shepard" because Shepard exists primarily now as the consciousness and conscience - of the Reapers.
It's rough, it needs refining, but I like it. I think it's doable, and it makes sense of those plotholes and loose ends. Hopefully.
*Shrug* - you asked.
Modifié par JakeMacDon, 20 mars 2012 - 01:28 .
#3742
Posté 20 mars 2012 - 01:26
"Sorry, but your princess is in another castle" is not the ending I was looking for. More closure please.
Fill in aforementioned plot holes.
Red, green, blue? Not your best work.
Modifié par Nowhereman19, 20 mars 2012 - 02:04 .
#3743
Posté 20 mars 2012 - 01:31
1. The Majority of your fanbase, your customers, are abandoning your product
2. Major retailers (Amazon, and now FYE) are offering full refunds on the grounds of the ending
3. Sales have dropped precipitously (The price has even started to drop)
4. The PR nightmare is only getting worse, you cannot google Mass Effect 3 without getting negative hits anymore on the first page
Your bottom line is being irreparably damaged...if you do not act soon Bioware is in serious trouble.
#3744
Posté 20 mars 2012 - 01:33
http://www.bbc.co.uk...nology-17444719
If not, I'm sorry...
#3745
Posté 20 mars 2012 - 01:34
-Mording dying to cure the Krogan,
-Thane dying to stop Kai Leng (THIS IS FOR THANE YOU SON OF A B****!!!),
-Grunt going into sucide fight against rahni, then getting out alive of that cave,
-Liara writing my/Shepards name in stars,
-Legion sacrificing himself for the geth.
-Fighting Reaper on Rannoch was pure epic( Legion:Shepard Commander! Good Luck; Shepard: Acknowledged). It let me pour my whole anger on that single reaper. It made me feel like a real badass.
I like a lot more about ME3, but I didn't like the ending. I didn't like that Shepard didn't questioned that raper/ai/kid logic. I didn't like when things really mattered I didn't have a real choice. In game I even had choice to punch a jurnalist in a face. I had a choice to be a jerk to good people around me. But in the end faced with biggest evil in the galaxy I can't say anything that matters. Shepard just accepts the reaper/ai/kids logic and chooses one of 3 choices based on the presumption that this reaper/ai/kid is telling the ultimate truth. But I know it doesn't tell the truth. It is not true that synthetics will always kill their creators. Shepard just helped to make peace beetwen quarian and geth. And that war was started by quarians, and geth exiled them beyond Perseus Veil becuse they didn't wanted to be forced to totally destroy their creators. Edi and Joker are in love. So NO!!! Synthetics will not always go against organics. And Shepard knows that. Why can't he tell this to that reaper/ai/kid? But next Shepard asks the reaper/ai/kid if he chooses to control the reaper, will there be peace. After long pause the kid says:yes. I suspect it's lying. But I can't tell it in the face. And synthesis. Why Shepard can't argue that he already saw this apex of evolution in Saren, in Collecotrs with dna changed by reapers? And the fact that Shepard have to sacrifice his life to force everyone into this unknown dna fate makes me sick. It doesn't make me feel like a tragic hero, it makes me feel like a faliure, a someone tricked into choice he wouldn't ever took by himself, like no hero at all. Ok to sum up: I don't like that fact that in the end Shepard looses his character and ability to fight, and think by himself, before he is forced into one out of these 3 choices. I didn't like the fact that Shepard can't tell that reaper/ai/kid how wrong and twisted it's philosophy is, instead Shepard just accepts every lie that this reaper/ai/kid gives him. Why is Shepard so passive? Why is he so highly susceptible to its suggestions? Why is he seeing this ghostly presence with superstitious awe? Ok, if the ending is an indoctrination attempt by Harbinger, then it makes sense but only if we will be able to see what happened after that. I don't know if that's true but I think that it is the only way the ending can be reedemed. Plus scene with Normandy crushing makes no sense. Why would Joker escape battle? And what are my last squadmates doing out there? And sorry for my english it's not my first language.
Modifié par Tumak, 20 mars 2012 - 01:42 .
#3746
Posté 20 mars 2012 - 01:37
==== What I like ============
> epic plot in me1, me2 and 99% of me3 -- better than everything I have seen before on my PC or in the cinema
> after every main-mission or even bigger minor-missions I loved to go through the Normandy and to talk with the Crew and to hear the Crew talking to each other and making jokes. And I did after every single mission. I love it.
> Also I love the characters, no cliches but interesting inidviduals evolving themselves.
> My favorite mission was the cure of the genophage. The proposal of the dalatrass, the old Architecture and the stunning Music.
> The part before the ending was great!!!! No change needed.
> Before playing MassEffect3 I was afraid the Reapers have been made weaker in order to be able to beat them. I am happy this wasn't the case. I like the way the Crucible -- the epic weapon designed by thousands of civilizations -- has been introduced without giving the feeling of having a deus ex machina. But the idea, that the Crucible has been a trap of the reapers to give false hope is also a nice idea.
> realizing wishes of the community like "Prothy the Prothean", The BigBen-Guy or the ShadowBroker-DLC
==== Wishes ============
After the first two games we expected sheppard to make an happy end for him, his LI and most of his crew possible.
--- Unresolved Questions -------
> Is there some greater story line with the dark matter (Heastrom)? What about the red/blue giant star near the cerberus-station? Why has is changed its color in the end of ME2?
> Why didn't we reused the tube we found on Illos again?
---- The Star Child --------
I think he should be removed, because:
> He destroys the mystery about the hyperintelligent reapers. (Well he himself is mysterious, by the reaper themself has been the big mystery in 95% of the time. Revealing them as stypid machines is dissapointing)
> When the Citadel is a part of him, why hasn't he helped Saren in ME1? Why has sovereign be needed to in the milky way when he could open the Portal to the Orcus nebula in every minute? Why was Sheppard been able to open the Citadel again and why hasn't he undone the prothean modification of the keeper?
> So the star child let us choose what to do? And he is the one controlling the reapers? So why doesn't he simply send the reaper into an black hole when he allows us to destroy them?
> Why can't I discuss the child or even get on our side?
> The star child has a simple and stupid explanation for the Reapers. Why has the reapers always told we weren't able to understand? I think there shouldn't be an easy explanation. The actuel isn't, because:
* EDI, Legion and the other Geth (even while the first war) have proven the star-child wrong. The Reapers are the only synthetic life forms we don't have as friends (depending on choices)
* Why don't the reaper simply destroy _synthetic_ life only after letting the organic show a few years how bad it is? And letting them stay as some sort the Guardiance?
* introducing such an important character in the last minutes has some sort of "Deus Ex Machina"-Feeling
---- Characters ----
We need a more statisfying way to say goodby to the characters we learned to love in +100 hours gameplay.
> Mass Effect is not only about the Reapers -- I could also described it as "the big epic adventure of Sheppard and his crew". Letting them strand on an unkown planet is faar too less
> What I want to see is to see them finding peace (Happy End with blue children with Liara as LI or building a house on Rannoch with Tali as LI. Maybe we could see Sheppard and his LI and the 3 most often used Squad members meeting somewhere 2 years later). Or do what they love to do (Grunt fighting)
> We want a Happy-End beeing possible (Sheppard and LI and most importand friends survive)
> For an happy end, Tali must be able to live on Rannoch. And sheppard be able to live with his LI. Joker must be able to fight for legal KI/organic marriage. Friends must be able to visit themselve...
> ... so the MassEffect-Portals MUST NOT be destroyed or must be usable within more than 1 year
> bittresweet endings are overused. When I watch a movie or play a game in my free time, I don't wan't to be a sad mood afterwards. I want to say: "'Bioware', this was great and epic!" as I did after ME1 and ME2.
> epilog show what happened to each character: http://www.youtube.c...KW7498#t=23m37s
---- Gimmicks ----
> Liara could realize her book together with Javik (he could do some drawings?)
> I wan't to see a Krogan on a Kakliosaur ;D
==== Conclusion ========
> I think the introduction Theory (with sheppard getting over the indoctrination depending on the choice you've done in the current end) in combination with the original DarkMatter idea would be a great solution to the End of the series.
Thank you for listening
#3747
Posté 20 mars 2012 - 01:55
That is what I was expecting when I played ME3. An intense final showdown with my companions and the galaxy behinid me, not pick your flavour of death, alone and without closure.
#3748
Posté 20 mars 2012 - 02:04
wow...just wow
Bioware better start talking
#3749
Posté 20 mars 2012 - 02:09
I first want to thank you for crafting one of the finest gaming experiences I can remember. Mass Effect 3 was obviously a labor of love and it shows. Having said that, like many others, I took issue with how you chose to end the game and the trilogy.
I went in to Mass Effect 3 expecting my Shepard might not make it. Not because I felt unprepared, but I felt he may need to make the ultimate sacrifice to save those he cared about the most. Throughout the game, sacrifice seemed to be an underlying theme. Mordin, Thane, and Legion all sacrificed themselves. Whether it was to right a wrong, to help Shepard, or to save their species. I would expect nothing less of my Shepard.
What I did not expect, was to sacrifice the galaxy as we know it (relays) and Shepard without knowing the outcome. What should have felt like the culmination of 3 games felt like the destruction of 3. It seems your intention was to let us fill in the blanks, but this is simply unsatisfactory considering the vast ramifications our decisions should have.
I have to admit that whatever was intended felt rushed. Everything after The Illusive Man confrontation with Anderson felt off. It felt out of place in the Mass Effect universe. At the penultimate moment, I did not feel like Commander Shepard. As others have mentioned, the logic of the god AI (Catalyst) seems flawed and contradictory to my playthrough. I was able to unite the Quarians and the Geth. I feel that should count for something other than just another War Asset. I helped forge a relationship between a VI (EDI) and a human (Joker). Why do these events not shape the outcome?
Perhaps the galaxy I united can flourish, but I am not shown they have a glimpse of hope without the relays. Obviously life goes on in some fashion (the Stargazer scene) but we are shown only human(?) life. I needed to know curing the Genophage saved the Krogan species. I need to see Rannoch and Palaven being rebuilt. I need to know those choices mattered.
In an ideal world, I would love to have Shepard retire a hero with his love interest. I pine for him to receive the fairy tale ending he deserves. I would give anything to build Tali a home, help rebuild Earth, and have that drink with Garrus we talked about. If we cannot give him this, at least let him sacrifice himself in a more meaningful way. Some may find meaningful subjective, but I believe as is, the endings do not sufficiently provide closure to what we care about the most, THE CHARACTERS!
Seeing my squad mates stranded on a strange world without me is heartbreaking. I need to know they are okay, even if I am not. My mind can imagine the Normandy getting repaired or being rescued by a passing vessel. What my mind cannot do, is contemplate the thought of my crew abandoning the fight, only to be doomed on a remote planet. This is the most egregious of the mistakes in my opinion.
I would please ask for your consideration to augment the existing endings at the very least. Without some closure, I cannot move on from the Mass Effect series. I have nothing but pain and regret even when thinking of the good moments Shepard shared with his crew.
Mass Effect 3 was promised to deliver the ending to YOUR narrative. As it stands, I am stuck with what my imagination can fill in where so many gaps exist. I need to know those choices mattered, those hours invested mattered, and that Shepard mattered.
Please don’t let the last 10 minutes be the legacy of this series. This series deserves better. The fans deserve better. I will not tell you how to end Shepard’s story because each Shepard is different. On behalf of disappointed fans everywhere, please consider augmenting or providing alternative endings. Thank you.
#3750
Posté 20 mars 2012 - 02:12
I felt so very frustrated and angry. I started a new game with the same Sheppard thinking that maybe there would be a bonus to the amount of war assets similar to being able to keep the gear we earned but nope, no changes and no chance. I don't mind hard but I don't like being slapped in the face or having to meta game to the extent that I have to go back to ME1 and change my decisions there and I am not certain even that would be enough.
Please consider your single player fans who have adored your games from the very first. Thank you.





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