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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3751
ThaDan64

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RaenImrahl wrote...

eghbdgdsgh wrote...

But epic means NOT THE ENDING OF 2001: A SPACE ODYSSEY. Thanks.


I
have a slightly different take on this-- one could argue that the
ending of the film version of 2001 was indeed epic, but in a very metaphorical way.  The book, on the other hand (written concurrently with the screenplay) was very literal.  It explains everything.  They represent two extremes of the spectrum.

It seems many fans wish the ME3 struck a better balance, found a better center-point, between those two types of endings.


...and how often are movies actually much better than their book counter parts(even if it was concurrently made)? Not very often.

Us fans were looking for the literal, not the metaphorical in the mass effect series' ending.

Modifié par ThaDan64, 20 mars 2012 - 02:22 .


#3752
fishoutoforder

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 I love that Bioware makes the effort to take the community's feedback into account when making their games. You can never please everyone, but it seems like the team has been great at taking on the best suggestions and using them to grow the games into something bigger at each iteration!

I have some ideas for future DLC missions I'd want to buy, plus what I liked/didn't like about the way the game played out.

Like a lot of people, I thought ME3 was brilliant! It was only the exposition at the end that felt disconnected from the rest of the plot.  

I was disappointed when we had no interaction with Harbinger other than that brief non-verbal appearance. It really wouldn't surprise me if everything from the Illusive Man onwards was a hallucination caused by Harbinger. He knows we feel this :-P

So if there is any DLC planned with more Harbinger interaction (pre or during Earth), I would totally buy it!

I was disappointed that  Shepard's choice at the end did not provide more variation in the actual ending scenarios. I'm not motivated to play again because making different choices won't culminate in noticeable changes in the end 'results'.

Again, though, the rest of the game was brilliant! I loved the conversations in ME3 (especially all those NPCs conversing together on the Citadel - so awesome!). And the battle system was well-balanced and fun!

I still miss roaming over magnificent vistas in the Mako (am I the only one?!) so if there are any pre-ending DLCs in the works, I'd love something that let us explore stunning alien terrain in a vehicle like the Mako or Hammerhead. 

Crew appearing in different places in the Normandy and having conversations with each other: brilliant. Having Garrus and the others give commentary on most missions we did: awesome. My interactions with my crew are a core part of my love for these games!

I also adored the Geth Consensus quest. That was fascinating and well-handled. I'd love to do a few more missions with both hostile and friendly Geth allies in future N7 mission DLC! Bonus points if David from Overlord was involved again at some point.)

I'd also totally pay for more missions on Earth before the final run, like meeting up with Kaidan's special ops team, or Jack's team. Ones we could save our game after, though, so we could still replay the final ending leg if we wanted to without also re-doing those missions.

Also, if there was a mission/reveal that made the Reapers even remotely sympathetic villians (like JakeMacDon's story idea a few posts above mine) that would be... jaw-droppingly cool. The way we spent all ME1 hating the Geth and then in ME2 BW's writers managed to completely turn that around as we saw both sides of the story! If I was able to feel even a sliver of sympathy/empathy for the Reapers after all the horrors I've seen... that would be masterful.

I also love the idea of the epilogue of the game taking the form of the contents of Liara's time capsule (obviously that means she'd need to survive to update it inthe aftermath, however... or perhaps Glyph can update itself to a degree).

Thanks for taking the time to collect all this feedback!

Modifié par fishoutoforder, 22 mars 2012 - 07:18 .


#3753
The Smitchens

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The biggest thing I was hoping for was the option to survive the final mission. In ME2 if you played it right you could outright turn it into a suicide mission. I thought that was brilliant. At the end of a trilogy should you survive you could see... whatever happened I guess be it interactive or just a cut scene of the aftermath. If you die you could see how the world remembers you.

Currently on my renegade Shepards after beating it regardless the game says "Shepard has become a legend". That is not the word I'd have used. Rather tyrant would have been more fitting since if he could kill someone he would. This isn't reflected upon in the ending.

Part of the fun of ME2 was that you could contort it and bend it to your will to get a desired outcome. That's completely eradicated in ME3.

I didn't want an abrupt ending. I wanted a moment to reflect on the benevolence/malevolence Shepard had caused on the galaxy. Whether he/she survived or not. I thought it would be cool if you had a high enough reputation score and/or you had made the certain decisions you could at least spot a way to prevent dying, but also making the self sacrifice completely open if not sometimes unavoidable... for both good and bad Shepards.

#3754
mulder1199

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leave your 3 endings there....the people that liked them have them.....

give me an ending where i'm triumphant and go celebrate with my crew back on the citadel or earth....a few minutes where we can mourn the casulaties and a few minutes with my LI (this also doesn't have to be all rainbows and sunshine depending on your choices, this could easily be the 'semi-happy' too)

if the indoctrination thing is true, fine, go with it.....have something snap me back out of it and let me finish the war

go with the 'rescue' idea....make my crew members that magically teleported onto the normandy have to fight their way to something on the planet, get something to fix up the normandy and cut away with them saying 'we've got shep's distress signal'

have things come full circle, let me and my crew that got into where TIM was and defeat him (ala saren).....here it comes here's the twist.....TIM, though misguided as it has seemed, was looking out for the best interest of everybody.....he implanted himself with the reaper tech....but it worked in such a way (since he was exposed to the artifact so long ago and he knew this) that what was left after you killed him lets you implant that into the crucible and you can take over the reapers and have them destroy each other.....

#3755
Gotthammer666

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chrislynn wrote...

I think my biggest wish for change would be to remove the galaxtic readiness ratings for single players. I should be able to get the amount of war assets I need without having to play mutliplayer. As it stands, after scouring the galaxy for every war asset availble, including both geth and quarian as I made piece and kept my entire team alive, I was still short 800 assets shy of the 8000 I would need if I kept Anderson alive.

I felt so very frustrated and angry. I started a new game with the same Sheppard thinking that maybe there would be a bonus to the amount of war assets similar to being able to keep the gear we earned but nope, no changes and no chance. I don't mind hard but I don't like being slapped in the face or having to meta game to the extent that I have to go back to ME1 and change my decisions there and I am not certain even that would be enough.

Please consider your single player fans who have adored your games from the very first. Thank you.


Was just about to write exactly this - I don't play multiplayer except via system link, and the last time I did taht was literally years ago. I love Mass Effect because it is a great single player game. Not being able to get a 'good' (I use the term loosely) ending to the entire series because of bolted on multi is really, really frustrating.

#3756
Ghurshog

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I would like my prior to the end choices to make a difference in the epilogue.

I would like major plot incongruities as seen in the ending reasonably fixed.

And while I don't expect it to change I would prefer the Deus Ex removed from my Mass Effect.

#3757
ld1449

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Ok things that should be changed with the endings.

First, I'd scrap the starchild. But that's just me and I realize its unfair to gamers who actually liked it to have their ending flat out removed.

So lets move on.

Firstly, if I have less than 2000 war assets.

You flat out loose, harbinger and multiple other reapers arrive at that beam and blow you and your squad to hell and back.

If I have more than 2000 but less than 3000 get the ending we currently have

If I have 3000 but less than 4000 You still more or less have the same ending except it is possible to save Admiral Anderson (for real not just getting a last convo with him) and I can tell the Star child to bugger off and risk all out war with the reapers.

Here is where we get somewhat nitpicky if you have less than 4500 then you will loose the war for earth. if you have More than 4500 but less than 5000 the battle ends in a "draw" with both sides practically breaking eachother to pieces.

If you have More than 5000 resources Then you can save Anderson, tell the star child to **** off and fight the war for earth, and WIN the war for earth. There are other reapers out there. But the Bulk of their fleet has just been completely flat out decimated.

Also, if you have more than 5000 resources then Harbinger never makes it to shoot you half way to hell and back. And instead of arriving in the dark hallway full of dead people you arrive on the presidium and you find yourself in a last ditch run and gun like you did in ME1 to get to Saren.

Cutscenes that should be added

Rachni Queen

Quarian/Geth Cooperation

Krogan troops boarding a reaper and planting a bomb (or something to that effect. They are shock troops after all)

Jack and her Biotic kids

Samara rallying Asari commandos

Jacob and Zaeed shooting the hell out of a brute.

Kasumi either helping to crack a console or snapping a husks neck with her sneak act or something.

Miranda issuing commands from an HQ somewhere.

Grunt and Wrex leading a full out charge (or just plain old beating something to death with its own gun.)

The squadmates that are not with you doing something.

And THAT would solve all your problems quite nicely I think.

Modifié par ld1449, 20 mars 2012 - 02:40 .


#3758
lofte_2000

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To put it simply and politely, I just want an plausible/believeable ending without the plot holes that culminates all our decisions throughout the 3 games and makes a difference to the outcome of the finale.
Things to take into consideration:
- major plot decisions made in ME1/ME2 & ME3.
- whether you are Paragon/Renegade (with inturrupts possibly) and also
- take into account the war assets gained or lost thoughout ME3.

That's all I can think of at the moment...

#3759
LethesDeep

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Alright, I know this thread is for personal problems, but I believe it is always good to get the general sentiment of what the majority wants as well. So here's what the RetakeME3 group is asking for:

"The Retake ME3 movement is asking BioWare to add multiple, radically different endings to ME3 that take choices the player made throughout the series into account. Before the game's release BioWare promised us 16 radically different endings that took previous player choices into account. These endings would range from a minorly sad, yet happy ending to having the Reapers (the main antagonists) win. The final product does not contain any of this. Furthermore, it has no resolution and has lore inconsistencies. RetakeME3 is asking BioWare to fix these issues and live up to the promises many of us bought the game on. We are also aware that there are some people who enjoy the endings as is. We do not want to tread upon their enjoyment of the series, therefore we ask that if BioWare does fix the endings they release the fix as an optional DLC."

#3760
lofte_2000

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I agree with you 100% LathesDeep, that is an important point.

#3761
wolfeye7

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I have posted here before, yet I believe that these two videos portray my ideas better than the wall of text I presented.

The indoctrination theory (updated one): www.youtube.com/watch
I think going with this would be great.

If that fails however, then this second video shows how the ending should have been (this however would not mean "adding" to the ending as in the indoctrination theory, but actually changing the current ending): www.youtube.com/watch

#3762
Maestro of Fails

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http://social.biowar.../index/10313332

I think A low EMS should mean something besides the last choice, see link for more detail.

#3763
treekanicko

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I really liked how in ME1 and ME2 you could explore around planets other than the citadel. For instance, I could just go wander around Illium, Tuchanka, or Omega before I do a mission there. Even Feros and Noveria had the ability to wander around the main hub even though it was technically part of the mission. In ME3, I didn't really see this be a prevalent feature except for on the citadel.

#3764
Nette

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The game needs multiple endings and this is just an idea about a bittersweet ending I though about:
Shep gets mortally wounded during the last fight. When it's over, her remaining friends gather around her. If her LI is alive he could hold her when she dies, if not then one of her closest friends.
Maybe she could say something like "..you take care of the rest.." look up at them all, maybe smiles a little, closes her eyes and dies.
The next scenes could be a military funeral with Hackett giving a speach and during that speach it cuts to scenes from all the worlds she saved, showing people listening, honoring her....

Modifié par Nette, 20 mars 2012 - 03:05 .


#3765
Sylvara

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This might have been said already, but many of the side characters, like Gianna Parsini or Kal'Reegar could have been used as side missions, replacing the fetch quests. I know that might be a tall order, but it's an idea.

Because really, I had no idea that Kal'Reegar was dead. From an infection, no less. That's just insulting.

#3766
MissOuJ

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In ME2 I really liked how your interactions with your squad played a part in the end (ie the loyalty mechanic) and how they carried over here (Geth vs Quarians, who live past their cameos etc) and how your interactions with your crew affected what happened to them (befriend Cortez, he lives, don't, and he dies). I'd just like more of the same in regards to the ending.

Being vague is all well and good, but please tie up some of the loose ends left by the ending, if for nothing else, then for the sake of closure. I don't even care if it's sad or depressing, but it is kind of ridiculous that the most definitive ending is the one where you fail so hard (destroy ending with low EMS) the entire universe is doomed and all life is (supposedly - the Eden planet is, even in this ending, somehow spared?!) dead and everything is pretty much FUBAR. All other endings just pose more questions than they answer, and even if "lots of speculation for everyone!" was your intention, that's way different from driving your fanbase absolutely nutters trying (and failing) to find consistency and logic in the endings.

But the rest of the game was awesome! Stellar, really. More of the same! Although (and I can't believe I'm actually asking for this)... could we have some vehicle sections? Even if they're just optional? I kind of miss the Hammerhead... Or optionally, space battles! Love me some space battles.

Thanks for hearing us out!

[P.S: If the Indoctrination Theory is right, you're the craftiest ***s in the entire universe. If not... well, use it anyway. It's pretty awesome, all things considered.]

#3767
arghvarelse

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What really buggers me about the Mass Effect 3 ending is how I know Bioware could have provided a satisfactory ending if they had put the required time and effort into it. They’ve proven with previous titles that they possess the skill and knowhow to have player choice throughout the game affect the final outcome. The perfect example for this would be Mass Effect 2 where endings range from smashing success where everyone survives the suicide mission to miserable failure where even Shepard him- herself dies.
 
I won’t outline exactly what I thought was wrong with the ending or how I personally would have liked it, others have done that already and I generally agree with them. This guy in particular expresses my sentiment on the matter very well: www.youtube.com/watch. I also believe Bioware needs to address the issues raised in this gamefront article: http://www.gamefront...ans-are-right/
 
My disappointment with the ending is further enhanced by the fact that Mass Effect, all three parts, are otherwise great games. Had they made an ending where my choices mattered it would have been a masterpiece of videogames, as it stands, the game with this ending is like the Mona Lisa with a huge moustache doodled on.

#3768
dbl219

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It's really long, but I'd suggest everyone reads this thread:

http://social.biowar...ndex/10022779/1

The OP, Eternalsteelfan, really hits the nail on the head as to why the ending doesn't work, and helped me put a finger on exactly what it was I didn't like as opposed to just having a vague feeling of outrage and disappointment.

#3769
rudenotginger

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Thank you for giving us the opportunity to express our feelings and opinion.

What I expected, as far the the ME3 and the entire trilogy's enging in concerned, is what we were promised. That is:

1. Multiple distinct endings: I think the number 16 was dropped somewhere in an interview. It could be argued that there are in fact several endings, but the colour of the shockwave and which character appear in the flashbacks or walk off the ship don't make an ending distinctly different. Those are barely significant details.

2. That the ending(s) would reflect choices made throughout the series: Choices made in the series affect your EMS, and it could be argued that if you choose the red option, you can get 3 outcomes depending on your EMS. If your EMS is too low, Earth gets vaporized. If it's high enough, you get maybe Shepard taking half a breath under a pile of rubble somewhere. But again, it is too visually similar to make an impact and feel different. As it is you get the three choices no matter what you do throughout the series, and that gives us the feeling that our entire journey, all the difficult decisions we had to make, it was all completely pointless.

3. We would not get an A, B or C ending: But that's exactly what we got. Blue, green or red. Control, synthesis or destroy. A, B or C.

4. We would get closure: I have seen argued that events like curing the genophage or resolving the conflict between the Quarians and geth is closure. But I disagree. These events are part of the story, not the conclusion. You cure the genophage, etc, and then what? You obliterate everything by destroying the mass relay network? Your squadmate abandon you in your hour of need to end up in an uninhabitated planet somewhere? Is that really closure? It makes no sense at all!



What I would recommend would be to scrap the entire sequence from the Conduit run. The run itself was heart-pumping, so I would keep that, and have it lead to an epic confrontation/final boss battle with Harbinger. Whether or not you've accumulated enough resources (EMS) in the game would determine whether or not you defeat him. I have heard an interesting suggestion in which the Crucible was in fact a trap and doesn't work, but since it got everyone in the same place, it could allow Shepard to rally the galactic fleet to destroy the Reapers. I would suggest that after defeating Harbinger (if s/he can defeat him), Shepard could take the Conduit up to the Catalyst and destroy the rest of the Reapers without destroying the relay network.

The EMS or a combination of major decisions could determine whether Shepard lives or dies, similarly to the Quarian/Geth conflict or the genophage cure. For example, if a specific squadmate or species is alive, they will save Shepard. Same for Shepard's LI, if s/he has one. "Moving on" or "cheating" could mean that they will die. Since so much emphasis was put on "Taking Earth Back" in the trailers, I also expected previous major choices to impact whether or not you could save it or not even if you destroy the Reapers. For example, if you're unable to get Krogan support, there could be nothing left to save.


And then we need a conclusion. What happens when this is all over? If the Reapers win, show us epic galactic annihilation and the Reapers going back to Dark Space. If we win, show us epic victory. If the Earth is decimated, show us the devastation and what it means. Show us Shepard and his/her LI living or dying. Let people who want to ride off into the sunset with their LI have that option. Show us what happens to the people and civilisations we helped. Give us true closure.

Modifié par rudenotginger, 20 mars 2012 - 03:28 .


#3770
Yaegor

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     I would like to state foremost that I throughly enjoyed ME3, right up until the finale. In summary, all 3 "best" endings left me with a feeling of disaster for the galaxy. They were all confusing, leaving me not with satisfaction but the burden of troubling questions. That said I would not "change" the endings. That ship has sailed. I would like the endings addressed in DLC which I will comment on at the end of the post. For the moment I would like to breakdown the ending sequence and pose the points and questions that bothered me the most.

1) Beginning with the near suicide dash to the Reaper beam unto the Citadel and Anderson/TIM resolution.

     a) Minor point - I thought for sure my companions died in Harbingers final blast. This included Liara (aka my reason for living/fighting etc.) Confusingly enough they managed to board and escape on the Normandy in a closing cut scene.
     B) Minor point - It was depressing to interrupt TIM from executing Anderson simply to have Anderson die minutes later from the gunshot I gave him via TIMs mind control.

2) Ascension to Citadel Reaper control room with Child AI

     a) Major point - This was confusing. I gather that this is a incalculably old artificial intelligence whos logic rubs me the wrong way. What I don't get is why this AI (now capped with the Crucible) would suddenly allow me to choose to control, destroy, or synthesize with it. I guess since it has gone with the same gameplan the last billion years it is looking for input? Or why Shepard just goes along with whatever the AI spoon feeds him/her. Since it appears in the boy form I assume it has already scanned my brain and/or memories? Am I being tricked or manipulated?

3) Control / Destroy / Synthesis

     Regardless you have no way back and with the Alliance fleets dying outside the Citadel window you must make your choice.

     a) Control - Would enslaved Reapers be able to assist in rebuilding galatic infrastructure? Would this even work? Would Shepards will be enough to have a lasting control over the Reapers AI or would he eventually succumb ala a Soulstone in Diablo? My personal Shepard wouldn't believe in enslavement as a viable ending anyway.

     B) Destroy - I lean towards this ending but destroying EDI and the Geth holds me back. Plus in my selfish need to see Liara again this is the only ending where Shepard lives as I understand it. Also the AI comments (that I tend to believe) that the cycle will eventually come again with the creation of new synthetics. Should we feel lucky that we had this semi-merciful AI that only "pruned" organics instead of eradicating all organics?

     c) Synthesis - I gather this is supposed to be the optimal ending. For Joker and his sexbot anyway. Seriously though, the potential problems with this are numerous. How does this really affect a organism? Do people need to eat, sleep, reproduce anymore? Do they die of natural causes anymore? How would this affect their psychology? If everything had the same basic dna from plants to animals etc. would a single virus decimate a solar system? If everyone was basically the same would they not still war? or attempt to create a better synthetic?

4) Aftermath

     Regardless which ending you choose there will be major questions about 3 main subjects that I see.

     a) Remnants of Alliance fleet stuck in Sol System - Oh my. This is what I refer to as a cluster "bleep". Not a one knows what just went down inside the Citadel. Quarians, Turians, and maybe Krogan stuck in Sol with limited food supplies I imagine? Do they eventually resort to cannibalism to survive? This seems like a real powder keg to me.

     B) Joker and Squad - Why did Joker make a mad dash to the nearest relay? Under orders from Hackett? Panic attack? Where are they? Some lush undiscovered garden world? Maybe that world from Jacobs side mission in ME2 with memory killing flora? What is he doing with EDI and my girlfriend? Besides grinning like a idiot. Oh, Joker when I catch up to you...

     c) Mass Relay and Citadel destruction - This is the big one. Galactic society destroyed. Everyone land locked in their own systems. The inescapable result of any choice. I am assuming that each system has been heavily destroyed by the Reapers at this point. Now all supply lines are cut. I also assume that most home system resources have been used up,relying on goods coming in from newly settled worlds. Imagine a island nation suffering a terrible natural disaster. Half the population dead. Scarce food or medicine. Shelter consisting of mostly rubble. Disease running rampant. With no aid incoming. Ever. Maybe I'm giving this too much thought. It's only a videogame but the Mass Relay network going down spells Apocalypse to me especially after the Reaper invasion. Maybe if the Reapers were controlled or synthesized they could help open supply lines? Idk. No one does at this point.

5) Old man / Young Boy Shepard legend

     a) Minor point - Where is this? Earth? Planet where SR2 crash landed? Still no mass relays eh? /sigh.

DLC

     Where do we go from here? In complete honesty...I want future ME3 DLC to deal directly with these questions and concerns many of which are shared amonst the fanbase that has stood behind Bioware from the beginning. Ultimately this is a entertainment product designed to provide satisfaction within reason to the buyer. Loved the game up until the finale which as I stated before left me without that satisfaction. Now maybe Bioware has a plan. Idk. I just do not want to see DLC consisting of new armor, weapons, companion skins, etc while the concerns over the endings go unaddressed. I do not think I could bring myself to pay money for trival virtual items until that is done. In my opinon, do not change the ending. Expand on it with DLC.

     Thru the whole ME3 game I saw the repercussions of my actions, please don't leave me hanging on the biggest choice to date.

Modifié par Yaegor, 20 mars 2012 - 03:36 .


#3771
Coder4Hire

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Hi, I'm back. This sums it up.

Also,
Cut Joker escaping.
Cut the half breath shot of "someone's" upper torse (if you're going to kill him, grow a pair and do it)
Address plot holes.

Make my choices matter in the final push.

Drop the lame Japanese logic of "I have to kill everyone to save everyone". It's weak. Resident Evil 5 did it, Final Fantasy XIII did it, almost every manga in Japan has done it. It's weak, real weak.

#3772
SimonM72

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ME2 = cool getting progressively drunk vfx with the camera POV veering about before blackout.
Seeing Liara's 'father' as somewhat more attractive after a couple of drinks

ME3 = standing still and a cheap 'n' cheerful camera fade-to-black from edge of screen.
Waking up on the sofa next to Aria or in an elevator.

Why was that great getting drunk vfx removed and the funny in-jokes like that not referenced?.



# Support getting drunk like a boss as only Commander Shepard can!.

# Waking up to a urinating Turian!

# Krogan head-butting contest and alien bar-fights (Aria puts up C-sec bail, Capt.Bailey expresses surprise / disappointment).

# Seeing Aliens as far more attractive than they actually are! (how far could you take this game mechanic?);  sneaking out of random hotel room with [insert alien of choice] still in bed in the background?. - Having to see Dr.Chakwas for varren-scale itch? (because your Cmdr.Shep can't stop scratching).

# Terrible Purgatory dancing with absolutely no inhibitions!

# Glasses back on the bars not picking up a glass from immediately infront of you so it is obscured from player POV

# Bartenders to talk to like the Turian, like Liara's dad and listening to their funny dialogue.



- Quote-away in-support below fellow bar-flys!.
*raises glass before swaying dangerously*

#3773
OhManTFE

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You need Renegade and Paragon endings, also endings factoring in your love interest.

Renegade could be like you become emperor of the human-controlled Galaxy.

A scene with your buddies all celebrating would be nice, with maybe a solo scene of Shep looking at the memorial on the Normandy, perhaps crying if his LI is among them.

Also a good epilogue scene with his LI would be highly wanted. You could chuck the Stargazer scene at the end of the credits as well if you must, I'm sure Buzz Aldrin's VO means a lot to you all that you would be hard pressed to simply throw it out.


Lastly, the whole thing with the Catalyst needs to be dumped. Every word out of that little sh*ts mouth either retconned the **** out of the series or simply created massive plot-holes. The Dark Energy storyline would make more sense because that is actually what the previous games were building up to.

It just seems weird that you had it planned as a trilogy from the start, yet never figured out the ending?

#3774
ttttvvvvnnnnmm

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As many felt the endings made me feel like I was robbed of something.

1st The whole Normandy crash landing seemed like a lazy thing to do.

2nd the choices weren't terrible but the weren't great and were essentially the same. Why does only one choice involve the complete destruction of the Reapers. Paragons and Renegades alike should want nothing less then the Reapers being completely wiped out. How do you walk down a a hallway of dismembered corpses and not come to the conclusion that the Reapers need to die. Yet you can only accomplish this by killing EDI and the Geth.

3rd is the third option. Turning all organics into cyborgs is not evolution and is just kind of silly.

I'd like to see the third choice (being the hardest to achieve) involve the destruction of the Reapers, but other synthetics survive and get to make there own fate. The other major change would be the Normandy's fate. I don't think Joker would have ran from the fight. My happier ending would just show the rebuilding process. If you brokered peace between the Geth and Quarians show them rebuilding.
If you cured the Krogan (whith Wrex) show them rebuilding and maybe children. If you did not cure them or Wreav is the leader show the Krogan starting a war.

Well that's my two cents

#3775
Mr.Spo

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This needs to be the ending. It allows the original ending to stand, and makes too much sense! It answers all the plot points. I really hope we hear something soon, because I genuinely will have lost a lot of faith in Bioware if the ending isn't addressed.