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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3776
kkndgr

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@JakeMacDon

Well said !!! I could not put it better my self

#3777
lakdav

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Oh, and instead of a stargazer, it would be much better if some unseen (only seeing a hand or a mandible, or hell, just a shadow) alien in the distant future founds one of Liara's time capsules. That project of hers was one of the best moments, it should be remembered.

#3778
ThaDan64

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lakdav wrote...

Oh, and instead of a stargazer, it would be much better if some unseen (only seeing a hand or a mandible, or hell, just a shadow) alien in the distant future founds one of Liara's time capsules. That project of hers was one of the best moments, it should be remembered.


Great idea. What if (depending on what you told Liara to put in it), said person reads off the contents which are Shepard's achievements throughout all three games and whatnot. That would be nostalgic and feel like Shepard had a lasting impact unlike Stargazer's "bedtime story".

Modifié par ThaDan64, 20 mars 2012 - 04:01 .


#3779
The RPGenius

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Besides fixing at LEAST all the major problems I outline about the ending in my rant here ( http://wwwthinkingin...-3s-ending.html ), I think it would be nice if we could get an actual voice actress, as in someone who is actually able to use their voice to act, to read all of Diana Allers's lines. That way, maybe they would not be horrible.

Giving her a new, more professional outfit, one that doesn't scream "drunken college hooker," might also be a nice touch.

#3780
tettenjager

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http://images1.wikia...ges/6/6e/Yo.jpg

Here, just take a quick look

#3781
MoSa09

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Just a few additional thoughts on previous ideas..

If you want to keep parts of the ending open and speculative, i think reapers motivation would be a good way to go. I liked them as a villain. Sovereign claiming there were infinite, each one a nation and their reasoning beyond my understanding was great. They really made a great and overwhelming villain.

That said, the starchilds explanation reduces them to childs playe. Essentially Reapers were created to kill organics to prevent organics from making different synthetics than reapers to kill said organics... Its been pointed out countless times how ridiculous that kind of logic is. Not to talk about evidence of the contrary being just out of the window, flying the Normandy together or fighting side by sides in Geth and Quarians.

So for me, i am fine with failing to grasp why the reapers do what they do. Drop a few vague hints, but leave it open and people speculating why they do it. Thats totally fine with me, it would only add to their enourmous weight and power in being a villain.

And let choices matter, not just in Me 3 but in the series as a whole. This series has so many beautiful, emotional and sad moments i used to cherish, and yet the end has also reduced them to nothing.

1. Do i cure the Krogans? This really had me thinking so long, i did trust Wrex and Eve, but surely not the Krogans as a whole. It was morally right, but was it the right choice? So well done. And in the end, most Krogans are stranded on a devastated earth, while the few remaining Krogans on Tuchanka can't endanger the galaxy anymore cause the Mass Relays are gone. Whatever i did chose, doesn't matter.

2. I cared for my LI for 3 games, stayed loyal in ME 2, and established a romance. What for...she magically transported vrom the beam to the Normandy in time to flee the battle and strand on this jungle "Adam and Eve world" being happy and not giving a fuss apaprently about Shep's dead. So much for everything i invested there.

And its just 2 examples of all decisions and important moments you have in all 3 previous games. They don't matter. Thats why people claim replay value is gone. Now you know the ending, you know everything you do beforehand is meaningless, or at best, a statistical number in your war asset list. So i united Geth and Quarians? Too bad Quarian fleet gets stranded in Sol system regardless and never get back home, but starve to death since they can't even eat human food.

The final 5 minutes of the game completely wipe the board of everything the previous 100+ hours have achieved. So whatever you consider changing on the ending, do not undo everything that had happened before. You fight for the survival of galactic civilisation for 3 games, only to be given 3 different colored options on how to blow it into Oblivion.

#3782
reeot

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In my opinion Mass Effect 3 is to 95% awesome as it is. 
I don't like trend of the call-of-duty-fication (ACTION over logical consistencies) which many games undergo these days. But i deal with it for the love of the franchise.

So there are just 2 aspects i struggle with:

1. Talis Face (representativ for the quarians):


For clarification: I'm fine with her current appearance.
The problem is how BioWare handled  it. There are tons of concept arts flooting around for the characters, weapons, vehicles and places. And then there are the quarians. A faceless race over 5 years. Finally, in Mass Effect 3, the fans will know how the quarians look like.

So what the developers do? 
Nope, no conecept arts. Just a photoshopped, license free, stock picture from the internet.
Great... /sarcasmn

Beside that i can't believe that the woman on that picture fits into Talis enviromental suit.

- What i want:
It would be kool if BioWare overthink that step. Giving us an Ingame rendered tali without her mask.
And while they at it... Why not Liz Sroka as her voice AND face?

2. The Ending:


I'll try to be as brief as possible.

I hated it. I really did. I finished my playthrough 2 days ago. And still i got this awkward feeling in my stomach.
Mass Effect was always a franchise where your descisions count. Why the players don't have the option to decide how their Shepard journey will end? Mass Effect ain't a Movie. The fans are involved into the story. making decisions, starting a romance, just having fun messing around. It's just cruel if everything we experienced over 5 years, is thrown away and you, shepard, die in the end. No epilogue. No happy end for Shep and his/her love interrest.

I also heard the rumor that Drew karpyshyn write an ending. It allegedly had something to do with dark energy. This is a great topic and would make a lot of sense, if you consider that Talis team researched in that matter on heastrom.

- What i want:
Throw that Godchild thing out of the ending. And add a logical conclusion to the reapers motives.
Give us a happy ending for Shepard an his crew. The LIs are the most important part to me.

Also watch these videos. They'll tell you what bothered us:


Modifié par reeot, 20 mars 2012 - 04:09 .


#3783
MissOuJ

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lakdav wrote...

Oh, and instead of a stargazer, it would be much better if some unseen (only seeing a hand or a mandible, or hell, just a shadow) alien in the distant future founds one of Liara's time capsules. That project of hers was one of the best moments, it should be remembered.


Seconded. Or even just Stargazer finding the time captule and that's how Shepard's legend keeps living on for eons and eons.

That project and the scene with Liara was one of the most interesting sub-plots/scenes in the game.

#3784
ExSturminator

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 I doubt this will be seen amidst the masses, but oh well, I'll post my idea here.

On the subject of the ending: needs fixing.  I enjoy writing creatively and have already written my own ending to Mass Effect 3 (really cathartic btw, might make it into an app for other fans to help with anger, lol), but from a more structure vs content view, I see three actually viable and enjoyable options:
  • Embrace the Indoctrination Theory: the fans are GIVING you this one; release DLC that wakes Shepard up after the original ending and continue the story how you see fit.  You could even take the decision made during indoctrination into account to make more diverse endings.  As a programmer, I recognize this is much easier said than done, but it should be possible.
  • Slideshow: not sure everyone would be happy with this, but it might satisfy me and the others who just want closure.  Describe what happens to the races and characters we left behind, figure out a way to avoid the implied genocide, and make up a happy ending for Shepard and his friends/LI that occurs with maxmum readiness.
  • Retcon: this is likely not viable, and it will probably upset people who beat the game and liked it, but I would like it so I'll list it.  Cut the God-Child, give the Catalyst a different effect, and show what happens afterwards.  Might be nice to include some cutscenes of war assets in use, like Geth fighters, etc.  Again, this seems like the most invasive solution, but it's still a solution.
I'm a HUGE fan of option 1.  The Truth DLC rumor excited me to no end, so just pick it up, integrate it with your budget, and write a better ending (better as in: explains origins/purpose of the Reapers, gives Shepard a chance to survive and see LI again, and offers a glimpse of what our efforst have wrought both during the battle with assets and after in terms of conflict resolutions).

Obviously Mass Effect 3 will still have legs if you fix the ending, so where would I personally like to see DLC go from there?  Here's a few ideas I would LOVE to see after The Truth:
  • Take Back Omega: Help Aria take Omega back with her newly formed pirate army.  Maybe include something about blocking the Omega-4 relay, since that is a Cerberus/Reaper controlled asset now.  I'm kind of assuming this one is already planned, so cool, lol.
  • Ashley Williams/Kaiden Alenko DLC: I realize this is kind of a corner to write out of, but I really like Ashley and would love to see a "Lair of the Shadow Broker" style chance for her to grow.  I realize this is unlikely since she could be dead and replaced by Kaiden, but she's a very underdeveloped character.  She's a spectre, so give her a squad and send her on a mission that Shepard helps with or something.  Get her out of his shadow, the way you did with Liara.
  • Hannar/Drell Homeworld: A lot of people thought Kolyat would be a squad-mate, and we all want to see more homeworlds.  Take us to the Hannar or Drell homeworlds for some important asset and add Kolyat as a DLC squadmate, or maybe a temp squadie.  If not the Hannar/Drell, the Elcor or Volus world would be exciting too (Elcor shoulder artillery...*drool*).
  • Develop EDI: EDI is written pretty well, but she has the same problem as Ashley: lots of background, not enough on-screen growth.  Have something on her cyborg body break and trap her in it and send us on a mission to fix it.  She can have conflicts with her suddenly limited perspective and maybe a "come to the dark side" moment from a Reaper or something where she applies what she's learned from Shepard to overcome temptation.  In the personal ending I wrote, I had her as the key to stopping the Reapers, so I'm a big fan of anything that improves on her already great concept.
  • Hmmm, Mass Effect 3 was so excellent aside from the missteps at the end.  There's not that much missing that would work as DLC.  Some more multiplayer maps I suppose, and maybe a way to trade cards you don't want (I'll give you three human engineers for your Quarian infiltrator!).
I love Bioware, but I'd like to make a point of mentioning all this DLC would be moot if the ending weren't addressed.  I can't even boot the game up without feeling disappointment, so there's no way I'd be able to do a whole other playthrough at this point.  I'm holding the line Bioware, but I'll be first in line for DLC if you make the fixes.  Good luck guys, and God bless. :D

#3785
branman887

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This is my first time posting, but I figured what better time then now. I won't bother to address the numerous criticisms in regards to the plot holes and lack of real player choice integration, because those have been addressed a thousand times over. However, I do want to address my two biggest problems with the ending that I feel, at the very least, should be considered seriously.

1) Lack of closure

Even disregarding all the other problems with the endings, I feel the real reason people are so upset is that there is no closure. The ending is too open ended. That, combined with the extremely bleak state the galaxy is thrust into, does not a satisfying ending make. Bioware, you guys did an amazing job building up the lore over 3 games and getting players to really connect and care for your characters. I've never played a game where characters meant so much to me, where I genuinely laugh at some of the things they say and feel horrible when I treat them badly. Garrus, in particular, has evolved from an admitably dull character in the first game to a huge fan favorite. The verbal sparring between Shepard and Garrus is great stuff. To not give closure to these great characters is an extreme disservice to all the time I've spend interacting with them.

There is a reason people are calling for a new ending, and it's because what proceeded it was so good and so engaging. This created a personal investment so huge I doubt any game has even come close to it. The destruction of the mass relays is a galaxy crippling event full of unpleasant implications. To not show us what happens next is, frankly, an emotional punch to the gut. Casey spoke of a "bittersweet ending," but honestly, there is nothing sweet about it, just bitter. How can you strand my crew on a planet and think I  would feel good? Its depressing when defeating the Reapers should be happy. I understand the idea that a threat the size of the Reapers can only be defeated at extreme costs, but there were other ways of doing that while still providing adequete closure. Despite the cries for more varied endings (which I agree), even if the game had only one ending, I believe if it had been handled better and had been more fleshed out, people wouldn't be so angrily dissapointed. Closure is key.

2) Complete contradiction of the themes

This one really gets me. Mass Effect is classic space opera. It deals
with aliens, space travel, epic laser fights, massive space battles, heroes we
wish we could be, villains we love to hate, cool technology, and an enemy of
galactic proportions, all set to a fitting mix of orchestral and electronic music.
I’d compare it to a perfect blend of Star Wars and Star Trek in that, while
mostly focused on emotion, character, and story like Star Wars, it keeps it
reigned in with technology that is properly explained and feels possible, much
like Star Trek. In being classic space opera, it also deals with classic
science fiction themes. This is what, at least to me, made Mass Effect so
wonderful. The writers created a series that took all the major themes and
archetypes of classic science fiction while creating their own mythology as a
basis for exploring these issues. Free will, artificial intelligence, cultural
differences, diversity, evolution, the nature of existence, and mankind’s place
in the galaxy are just some of the major themes of the series.

However, the biggest theme has always been the championing of diversity. Since the beginning, the series has built up the mythology through the differences between races, and the resulting conflict that often ensues. The acceptance of AI, in particular, has become a huge aspect of this theme. In the first game, the Geth were presented as this force of unrelenting evil who wish to kill all organic life. However, the second game throws us for a loop by revealing that most Geth want peace. As we get to the third game, conflicts become major issues, and the player has to resolve them in order to rally the races of the galaxy together to stop the Reapers. That is what ME3 was all about: victory through cooperation. It was a wonderful feeling to see all the races come together at Earth; it was the culmination of a theme present throughout the entire series. Even Javik talks about how his cycle was destroyed precisely because they were too similar, and that the diversity of this cycle is what gives them the best chance.

But in the last 10 minutes, we are told by a thing we never knew existed until now that none of this is true. Despite evidence to the contrary presented in the very same game, we are told synthetics will always attempt to destroy organics. At this point, Shepard should have been able to counter the Catalyst's claim with this evidence. Instead, he just stands by and accepts his conclusion. Synthesis is particularly insulting, because choosing it is like saying diversity is bad, and that in order to preserve peace, we must all be the same. This is exactly the opposite of what the series has been championing up to this point. Even if something as simple as a refusal option were present, the theme would remain in tact. In fact, refusal of the Catalyst's claim would be a fantasic way of really sending this theme home, making it all the more powerful.

Among all the other problems with the ending, plot wise and technical, lack of proper narrative closure and the contradiction of theme should at the very least be addressed.

#3786
Tony Redgrave

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MoSa09 wrote...

Just a few additional thoughts on previous ideas..

If you want to keep parts of the ending open and speculative, i think reapers motivation would be a good way to go. I liked them as a villain. Sovereign claiming there were infinite, each one a nation and their reasoning beyond my understanding was great. They really made a great and overwhelming villain.

That said, the starchilds explanation reduces them to childs playe. Essentially Reapers were created to kill organics to prevent organics from making different synthetics than reapers to kill said organics... Its been pointed out countless times how ridiculous that kind of logic is. Not to talk about evidence of the contrary being just out of the window, flying the Normandy together or fighting side by sides in Geth and Quarians.

So for me, i am fine with failing to grasp why the reapers do what they do. Drop a few vague hints, but leave it open and people speculating why they do it. Thats totally fine with me, it would only add to their enourmous weight and power in being a villain.

And let choices matter, not just in Me 3 but in the series as a whole. This series has so many beautiful, emotional and sad moments i used to cherish, and yet the end has also reduced them to nothing.

1. Do i cure the Krogans? This really had me thinking so long, i did trust Wrex and Eve, but surely not the Krogans as a whole. It was morally right, but was it the right choice? So well done. And in the end, most Krogans are stranded on a devastated earth, while the few remaining Krogans on Tuchanka can't endanger the galaxy anymore cause the Mass Relays are gone. Whatever i did chose, doesn't matter.

2. I cared for my LI for 3 games, stayed loyal in ME 2, and established a romance. What for...she magically transported vrom the beam to the Normandy in time to flee the battle and strand on this jungle "Adam and Eve world" being happy and not giving a fuss apaprently about Shep's dead. So much for everything i invested there.

And its just 2 examples of all decisions and important moments you have in all 3 previous games. They don't matter. Thats why people claim replay value is gone. Now you know the ending, you know everything you do beforehand is meaningless, or at best, a statistical number in your war asset list. So i united Geth and Quarians? Too bad Quarian fleet gets stranded in Sol system regardless and never get back home, but starve to death since they can't even eat human food.

The final 5 minutes of the game completely wipe the board of everything the previous 100+ hours have achieved. So whatever you consider changing on the ending, do not undo everything that had happened before. You fight for the survival of galactic civilisation for 3 games, only to be given 3 different colored options on how to blow it into Oblivion.


Shameless +1 from me. Especially the part about the Reapers motives. Let the unknowable force be unknowable. There is your "lots of speculations"

#3787
OriginalTibs

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1. Let Shepard arise from the rubble whichever ending he/she chose in the unconscious/dream/attempted-indoctrination sequence.

2a. If effective war assets are > 4999, then when Shepard's hearing/senses return the remnants of the allied forces have continued the attack but the situation is clearly desperate. However, Anderson and Hackett are still alive and kicking. EDI/Normandy coordinate allied targetting once more using N7 operatives to use laser targetting devices to exploit Harbinger's weakspot and allow Shepard to reach the transport beam once the effort to defeat Harbinger finally succeeds, if not before.

Sheps comm will receive but not transmit.

Allied forces then generally fall back to defensive posture still combatting reaper forces, but elite elements follow Shepard into the transport beam. Initial entry to Citadel in Keeper tunnels finds egress into Citadel proper and continuous combat/challenges through the wards to reach the Presideum.

Bailey & C-SEC, Elcor, Volus, Hanar, as well as assorted, and  usual combattant races that were on Citadel are actively fighting reaper forces throughout the Citadel. Cerberus forces have degraded into husk variants.

When Shepard pulls Bailey's fat from the fire somewhere, Bailey has a patrolcar available for transport to finale environment. Alternate: If Bailey is unavailable due to (failure), the patrolcar is still available through C-SEC.

Possible cameos by more series characters (ex: son of Thane) not yet actively represented who could be on Citadel should be provided opportunity to shine. Newscasters joining the fray or otherwise being heroic Journalists is recommmended. The Citadel NPC combattents are heartened to receive reinforcements.

Multiplayer offers new environments, objectives in the various Wards and environments familiar to players. Volus, Hanar, and Elcor combattents/weaponry are potential unlocks.  

2b. If war assets were < 5000 allied forces are beaten and retreating while Harbinger pursues, allowing Shepard opportunity to reach the transport beam. Accompanying team joins Shepard at the beam.  Anderson and Hackett are still alive, we learn by listening to comm chatter. EDI/Normandy attempt to coordinate allied targetting once more, to exploit Harbinger's weakspot, but are stymied by continued onslaught by the reaper capital ships. Allied forces generally are forced into fighting a reargaurd action as the bulk retreats to transport back up to the fleet. Critical scene shows how Normandy and the team Shep left behind are conflicted about leaving but they believe he/she is lost. Possible decision to stay or flee depends on Shepards Rep. If they leave the original crash landing possible, if not they might land a crippled Normandy on Earth. Civilians are also being evacuated as able: big cudos to Migrant Fleet defended by remaining Geth. 

Shepard's initial entry to Citadel via transport beam into Keeper tunnel finds egress into Citadel proper, and continuous combat/challenges to reach Catalyst ensue. Elcor, Volus, Hanar, as well as the usually combattent races as well as Bailey and remnants of C-SEC.

When Shepard pulls Bailey's fat from the fire again Baily has a patrolcar available for transport to finale environment.

Alternate: If Bailey is unavailable due to failure the patrolcar is still available through C-SEC. Possible cameo by more characters not yet actively represented who could be on Citadel. Newscasters joining the fray or otherwise being heroic Journalists is recommmended. The Citadel NPC combattents receive no reinforcements and are failing.

No additional multiplayer environments, etc. in the weak scenario, encouraging replay for better outcome.

Final Choice: role of Catalyst is Prothean AI (not Harbinger, not TIM). Prothean Catalyst maybe comments on Shepard's Indoctrination dream of the three choices: Prothean AI suggests possible explanations (suggest paraphrasing Shakespeare's 'There is more to this world than you or I have dreamed, McDuff).

TIM appears, beats Shep to the control options, choosing of course the Control option, but cannot succeed due to preexisting  indoctrination condition: makes renegade act with Shep dialog when whatever remains of him realizes his self-betrayal: possibly suicides.

Synthesis and Destruction untested options foreshadowed by indoctrination dream. Synthesis should not require Shep suicide.

Provide epilogue similar to that at end of DA: O.

Modifié par OriginalTibs, 20 mars 2012 - 05:20 .


#3788
BlueChildren

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while i was disapointed by the end (after the starchild part) the overall game is fantastic, i think we are very critical of the game because it is mass effect, we want the best. (When I play Modern warfare I don't expect a good storyline/ending that make sense). what the fan do not want is that the mass effect universe stop to exist, we love this univere, we want books, figurine, movies, games (with or without Shepard), it is the Star Wars of our time . the ending was a universe suicide, it is hard to know/understand what happen to our universe(at least in our heart) which have a knack to annoy the hell of fans and gamers. I will disect what went wrong in the ending by deconstruct it.
 
    - Cerberus attack,                  9/10
            the addition of the video was a nice touch
    - Kai lang battle                   6/10
            I didnt like the battle and even the character himself, he was bland and stereotypical but killing him was strangely satisfying (like killing any douchebag assassin would)
    - the battle for earth- space            10/10
            really powerfull scene, A1 on this part, i would like to have seen the full detail of our war assets (like seeing the Agincourt ship name pass by, etc...)
    - The battle for earth - ground          10/10
            very cool, powerfull and epic, the farewell part was nice but I dont consider this a closure on all my companion, the conversation with the LI could have been a little bit better imo
    - citadel - TIM                               8.5/10
            a good scene but I didn't understand why/how TIM was controlling Shepard and Anderson
    - Starchild                                    6/10
            so many questions, so few answer
                * is it an VI or something else ?
                * why the f* that he look like THE child
                * why a bunch of synthetic (reapers) killing us so that hypothetical synthetic of the future dont kill us ? it doesn't make any sense..
    - The RBG choices                        4/10
            these are impossible choices, its like choosing the weapon that would kill you in your execution. It is a hard choice for the sake of being an hard choice. Furthermore no context for each of these choice (hence what is refer by some as space magic) what really doesn't help is the lack of results, we make a nice lightshow and destroy all mass relay but what impact does the said hardchoice have? none can tell. Its like voting to an election but they never anounce the winner. Choices is suposed to come with consequences, the RGB choice didn't...I would have preffered a multiples singular choices (like in ME2) on different point.
    - The destruction of the mass relay     2/10
            what happen to our universe, is it the end of ME universe? is all lifes have exploded with them anyways ? the destruction of the mass relay equal nuclear bombs that hit all major cities in the world. it send back the whole civilization into the dark age. I fail to see how this would be a good thing in any case. I think it could work if for exemple the ending have shown us that they are rebuilding relay from reapers remains or FTL technology was still possible (while less efficient), etc... This part is the heaviest of consequence and yet we don't seen any. Nothing to tell us that the mass effect universe is still alive and kicking.
    - The Normandy crash                6/10
            nice to seen my companion survive and it open to further possibilities for sure but in which form? gilligan's island? LOST ? planet of the ape ? Let's rebuilt our civilization (joker you lucky bastard :P) ? To many questions of what? when that happen ? why are they running ? why my companions are on that ship ? where are they ?
    - Shepard surviving ?                        9/10
            that was nice, I was sure that Shepard was a dead men when I finished, that really make me an happy camper for what it worth
    - StarGeezer                          0/10
            sorry, that was bad, that was a slap in my face, I know what you tried to do but...no that tasted really bad in my mouth, sorry (nice easter egg of Buzz Aldrin i will give you that)
 
What can be done
    important point to answer :
        1) what happen to the ME universe ? 
            consequence of RGB choice
            what happen to all civilizations
            the restablishement of FTL (hope)
            what is the Shepard testament to the universe (see Babylon 5 , deconstruction of a falling star)
        2) what happen to our companions, do they achieve their dreams/goal 
           
        3) what happen to our LI
              do he/she bury Shepard ? if Shepard live does it go with his LI ? do they achieve their dream/goal ?
 
in what form ? :
    I could seen a montage showing the effect of all your choice, with Liara making a narration and with music. I think it is important to carry HOPE in the final result. (this could be free)
    OR
    an adventure DLC, imagine playing your crew on planet X, I could see Garrus/Liara or even better Shepard LI (a direct emotional connection to our Shepard) as main character exploring the planet and each coping with the lost of Shepard in their own ways (changing of perpective). Finally they discover very ancient pre-prothean ruins(Arthenn/Inusannon/Zeioph) where they found the secret of Mass relay and maybe more ... It end with them using a secret mass relay to go back to earth with the good news... that ending right there doesn't need to explain all, it give enough juice to know that the ME universe is about to resurect from its ashes(it give us HOPE). and then finish with the montage. (this i would make a paying DLC)
 
please, do the right thing Bioware, but I'm sure that you know it
             

 Keelah se'lai

#3789
pho3nlxl

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As someone who wrote a post regarding my disappointment with ME2's direction following that release,

I was happy to see the mission results screen gone. However, the game still feels a bit too linear... While you can tackle side quests more or less at your leisure (with the obvious caveat that some missions are locked out if you wait too long, understandable given the context of the story), the missions themselves are get from point A to point B and shoot everything in the way.

Even if it's just an illusion, let me reiterate I miss the "quest hubs" of the first game, where you can take the time to explore a world and have multiple quests on that world. It did a lot to draw you in, and while ME3 was an improvement over the second (again, that mission result screen really was a poor choice for that game), at least in the second game you could visit Ilium for example and "take in the sights." You're stuck on the Normandy in ME3, and can only disembark if a mission requires it, save for the citadel. This whole streamlining process (also evident in other bioware games, cough, Dragon Age II), is not the reason I play Bioware games. While the combat feels great, I thought it was supposed to be an RPG??


edit:

The ending is great. Don't change a thing.

Modifié par pho3nlxl, 21 mars 2012 - 06:00 .


#3790
chosen_trekie

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I posted here several days ago, but I wanted to expand on my idea for more varied endings.

I'm going to list my ideas from a worst case to a best case seneriao.

1)  The Reapers win and complete the cycle.  You would get a short epiloge stateing that the Reapers won and wipe the galaxy of advanced life, and then the credits.  After the credits you could replace the "Stargazer" cut scene with a cutscene set sveral thousand years into the future of alien arciologests digging up one of Liara's black boxs.

2)  The Reapers are destroied, but Earth is destroied and Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits.  After the credits you could have the "Stargazer scene.

3)  The Reapers are destroied and Earth is saved but Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

4)  The Reapers are destroied, Earth is saved, and Shepard's companions survives, but Shepard dies.  Then you would have an epilogue telling us what happended to Shepard's companions and how his/her decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

5)  The Reapers are destroied, Earth is saved, and Shepard and is companions survive.  Then you would have an epilogue telling us how what happend to Shepard's companions, how his/her decisions affected the galaxy, and what happens to Shepard (i.e. Does he/she marry thier love intrest, have kids?).  Then you woud have the the credits followed by the "Stargazer" cutscene.  This ending would be the best possible outcome, but it would still be a bittersweet ending because you will still have lost friends along the way.

Your military strenght would still detrmine what ending you get.  I realize that my endings only change slightly as you go from worst to best, but i feel that the epilogues would be the most varied part because they would take into account all of the decisions you've made through three games.  I do like the "Stargazer" scene, but I feel it should come after a Dragon Age: Origions style epiloge.  Also, I would make any changes to the ending optional, so thoses you do like the endings don't have to worry about a change being forced on them.

Thank you for your time.

Modifié par chosen_trekie, 20 mars 2012 - 04:54 .


#3791
pho3nlxl

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delete this

Modifié par pho3nlxl, 21 mars 2012 - 05:59 .


#3792
Fogg

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I need to know why the Normandy ran off and why the London squadmates were able to get on it, otherwise I can't take the ending serious in any way.

After that, please make the dialogue with the Catalyst more interactive or rather cut it entirely. The ending makes more sense if you only have the destroy option without even meeting the Catalyst. So after Anderson dies, you press a button and the destroy ending happens.

#3793
tatortodd22

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I want an ending that I expected from the Mass Effect series. I want an ending that has a variety of different conclusions, like we were told we would get. And I mean almost completely different endings. Not three different colored explosions with variables like "does the big ben survive" or "does the marine throw his arms in the air or die."
I don't want an open ending. That's not what Mass Effect has been about. Mass Effect is about making choices and seeing how those choices play out for good or bad.

I expected endings like this: sixteen completely different endings all with their own different variables to swap out like who is in them, etc. And I want there to be closure. I don't mean emotional closure. I want a respectable "this is the result of your decisions" ending. If it means I was indoctrinated, didn't fight hard enough, and all life on Earth is vaporized, the Mass Relays are destroyed wiping out all life, and Shepard sacrificed himself for nothing? I want to see that and live with that consequence, so I can play again and try to change some things.

Or if it means that I fight like hell, overcame the Reapers' indoctrination attempts, and unleashed EDI into the Reaper systems so she can act as a virus and wipe them out? I want to see the consequences of that ending, too.

I want variety, I want closure (not emotional but plot-wise), and I want dedication to these endings from Bioware. Not "Oh, Shepard might be alive ;o" or "Joker and EDI might somehow make a new human race on a far away planet even though neither are suited for survival in the wild ;D"

Whether its harsh or beautiful, I want dramatic endings that reflect my version of Mass Effect, NOT Casey Hudson's. I hope the team acknowledges this is gives us what we hope for. I don't want an Epiloque to a totally doomed, plot-hole riddled ending. I want new endings. Hold the line. God bless Marauder Shields.

#3794
engineerdude9

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      First, let me say how proud everyone at Bioware should be, obviously for players to care so much about this means that you have created something that should never end and could have many further games created based in this universe. I myself am one who was completely immersed, so much so that I surprised myself and did/experienced things I never thought a game would be able to do to someone.
     In Mass Effect I did not manage to get in a relationship for the Shepard file that would carry over all 3 games. In the second one I got into a relationship with Tali because I thought she was cool but then, to my surprise, I found that I loved her most out of any player in the game and that I had to stay with her till the end and actually would of felt like cheating if I went with someone else even in a different game file because she always would be loyal to me and never abandon me like she has said herself in the second and third games. I never felt I could feel "love" to someone in a game such as I did with Mass Effect. 
    Also, I could count on one hand how many times I have cried in the past 10 years since I was 10. That was until the end of ME3, I cried, truly cried. I cried because my entity in this game gave his life to save the ones he loved (and the rest of the galaxy too), I cried because Tali would never see me again and because of how devestated she would be. I cried because a game I came to love, a universe I came to love, was coming to an end after many years of enjoying it.
    Now, the ending, at the same time of thinking how it was good I realized I was simply accepting of the ending and understood the reason he died but the rest seemed unnessasary. The mass relays, it can be looked at in two ways and both ways are bad. Either they blew up and gave off the same explosive force as in Arrival and thus Earth is destroyed anyways (as is all the fleets and armies that came to liberate it) or they were simply blew up without the system destruction and the galaxies fleets and armies are now stranded in the Sol System making the choices we made pointless since the Krogans leader, the Geth, the Quarians, Turian leaders, Asari leaders, and Salarian leaders are all stuck their with no way to get home. Either way the galaxy is still screwed in many ways. The mass relays should not have to blow up in all endings, only in the very worst where your strength and readiness was very low.
    Your love interest, when I first beat the game and saw Joker and them walking out I did not see Tali or Garrus (my squadmates in London) and I suddenly was freaking out because I thought they had died, I played the ending again and saw Garrus, I played the ending once more and happened to see Tali. Besides Joker (and Edi on the Synthesis ending) walking out the other person to was random, there has to be more of a conclusion with your love interest in it either rebuilding their homeworld or something.
    There needs to be more endings, we were told that we could not simply count how many endings there were because are choices caused so many different endings, well we can in fact count the endings, there are 6, 3 slightly different destroy endings, 2 slightly different control endings and 1 synthesis ending which are all only slightly different so we really still get 1 ending. None of them really give us a sense that getting as much help and readiness as possible makes a difference though. Also choices made in the first 2 games don't factor into the ending either really. Someone who just picks up 3 and is the only one they play can have the exact same ending sequence as someone who bought Mass Effect in 2007 and has been a dedicated fan ever since. There needs to be more endings with a greater variety of them and level of "perfectness/happiness" as you did better and all and where previous game's choices matter. Many people have come up with good ideas for a variety of endings depending on your military strength and readiness. 
    Everyone at Bioware should be proud to have been a part of this great game and none of you deserve to be threatened or lashed out at personally. 99.9% of the Mass Effect series has been amazing, it is the .1% that is the ending that felt like it was not even thought out well and given the level of attention and thought the rest of the game recieved. The ending should be fixed, many people in this forum have given great ideas for new endings to include in DLC which I would be happy to pay $10 for.

#3795
mupchu777

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Okay I'll try to make this brief but...Since one of the original quotes about ME3 invoked a "we will not do a LOST ending"...

Well guess what... The current ending < LOST ending. I think the real problem is the writers set themselves up for failure. LOST in this case actually had a better idea. There is no way to satisfy everyone. LOST pretty much knew it couldn't answer all it's own mythos, so rather than be burdened with it, it concentrated on what mattered; a satisfying ending for the characters. There are no questions left about any of the characters (well aside from all the lost back story). You leave the story having resolution on the characters archs, and it is truly bittersweet. Jump back to ME3 and it's a different story... I can fully appriciate the story arch having a bitter sweet ending, however... if you going for that kind of an ending then really it should have ended with the desruction of the reaper fleet... no showing of the normandy, or the crew. No mass relays being destroyed, and certainly not stranding a living shepard from his/her crew.. If your going to go bittersweet.. own it. For instance sheapard should have at least had a few screens saying goodbye to his/her LI (something like sorry Liara I'm not going to make it back... blam blows up reapers). Montage of goodbyes something like that... What we are left with now is way to open ended... Where as with LOST I felt there was good closure with it's characters and archs... ME3 screwed up the most important one; sheapard. Don't bother telling me all the background mythos... leave the reapers mysterious, give us character resolution.... we all know were going to be playing more ME games (sans sheapard)... lets at least close out his/her arch meaningfully... It doesn't have to be all rainbows and sunshine, but let's actually have some completeness. In all the complaining on the LOST finale.. no one questioned closure on the character parts... the only complaint was the lack of answers. Those answers were never going to be had in the first place (no way to completely answer all questions/satisfy all fans). Instead it focuses on the character drama and succeeded.. While you will always find some jilted Lost fans... by far and large most are happy with the ending. The same can not be said of ME3 (and ME3 btw will have on going stories to tell in it's universe... so it shouldn't feel so burdened to answer all questions).

#3796
BWchief117

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I dislike everything from the white elevator on... it was a huge let-down and introduced far too many plot holes for me to continue to enjoy the last 10 minutes as much as everything before.

If the citadel had just fired after the dialogue with Anderson, just before Hacket says nothing was happning, I would have been more satisfied. The destruction of the relays makes the whole saving the galaxy point almost moot to me, and the choices don't satisfy me whatsoever, because shepard wouldn't control the reapers, the synthesis ending saves a galaxy I don't care about saving (and really makes no sense in the context of the game to me), and the destruction option flys in the face of the fact I had just unified he Quarians and Geth. They just don't make sense to me, and the best fix I can think of would be JUST somehow disabling the reapers (like the red ending), and nothing else except maybe blowing up the citadel. The relays have to be intact for the salvation to be worth it, and destroying the geth makes no sense to me... if the citadel does blow up, you can still keep the "secret" breathing ending, so that seems to be the best options to me.

Also the Normandy crash is the biggest plot hole I've seen in a while as it stands...

#3797
Othtanis

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 No doubt someone has suggested something similar by now, but I'll throw in my two bits anyway.

If there were some kind of epilogue, like in Dragon Age, then the endings would probably be tolerable. I don't see any way to change the endings completely without remaking the game, but there is just so little resolution. If you could actually play through this epilogue as one of the characters that would be even better.

I could really do without that scene where the normandy crashs on the garden world though. The biggest issue I have with that scene is the realization that either the levo or dextro (or whatever the hell the two DNA types are) crewmates will eventually starve to death since it's unlikely or impossible for the world to have both genetic bases.

#3798
Ilzairspar

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chosen_trekie wrote...

I posted here several days ago, but I wanted to expand on my idea for more varied endings.

I'm going to list my ideas from a worst case to a best case seneriao.

1)  The Reapers win and complete the cycle.  You would get a short epiloge stateing that the Reapers won and wipe the galaxy of advanced life, and then the credits.  After the credits you could replace the "Stargazer" cut scene with a cutscene set sveral thousand years into the future of alien arciologests digging up one of Liara's black boxs.

2)  The Reapers are destroied, but Earth is destroied and Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits.  After the credits you could have the "Stargazer scene.

3)  The Reapers are destroied and Earth is saved but Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

4)  The Reapers are destroied, Earth is saved, and Shepard's companions survives, but Shepard dies.  Then you would have an epilogue telling us what happended to Shepard's companions and how his/her decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

5)  The Reapers are destroied, Earth is saved, and Shepard and is companions survive.  Then you would have an epilogue telling us how what happend to Shepard's companions, how his/her decisions affected the galaxy, and what happens to Shepard (i.e. Does he/she marry thier love intrest, have kids?).  Then you woud have the the credits followed by the "Stargazer" cutscene.  This ending would be the best possible outcome, but it would still be a bittersweet ending because you will still have lost friends along the way.

Your military strenght would still detrmine what ending you get.  I realize that my endings only change slightly as you go from worst to best, but i feel that the epilogues would be the most varied part because they would take into account all of the decisions you've made through three games.  I do like the "Stargazer" scene, but I feel it should come after a Dragon Age: Origions style epiloge.  Also, I would make any changes to the ending optional, so thoses you do like the endings don't have to worry about a change being forced on them.

Thank you for your time.


I'd be up for these endings. 

#3799
Kyidro

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 indoctrination theory and lie to us and say it was planned from the veery beginning.

#3800
StillOverrated

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chosen_trekie wrote...

I posted here several days ago, but I wanted to expand on my idea for more varied endings.

I'm going to list my ideas from a worst case to a best case seneriao.

1)  The Reapers win and complete the cycle.  You would get a short epiloge stateing that the Reapers won and wipe the galaxy of advanced life, and then the credits.  After the credits you could replace the "Stargazer" cut scene with a cutscene set sveral thousand years into the future of alien arciologests digging up one of Liara's black boxs.

2)  The Reapers are destroied, but Earth is destroied and Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits.  After the credits you could have the "Stargazer scene.

3)  The Reapers are destroied and Earth is saved but Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

4)  The Reapers are destroied, Earth is saved, and Shepard's companions survives, but Shepard dies.  Then you would have an epilogue telling us what happended to Shepard's companions and how his/her decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

5)  The Reapers are destroied, Earth is saved, and Shepard and is companions survive.  Then you would have an epilogue telling us how what happend to Shepard's companions, how his/her decisions affected the galaxy, and what happens to Shepard (i.e. Does he/she marry thier love intrest, have kids?).  Then you woud have the the credits followed by the "Stargazer" cutscene.  This ending would be the best possible outcome, but it would still be a bittersweet ending because you will still have lost friends along the way.

Your military strenght would still detrmine what ending you get.  I realize that my endings only change slightly as you go from worst to best, but i feel that the epilogues would be the most varied part because they would take into account all of the decisions you've made through three games.  I do like the "Stargazer" scene, but I feel it should come after a Dragon Age: Origions style epiloge.  Also, I would make any changes to the ending optional, so thoses you do like the endings don't have to worry about a change being forced on them.

Thank you for your time.

This.