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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3801
ElMuchu

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Ilzairspar wrote...

chosen_trekie wrote...

I posted here several days ago, but I wanted to expand on my idea for more varied endings.

I'm going to list my ideas from a worst case to a best case seneriao.

1)  The Reapers win and complete the cycle.  You would get a short epiloge stateing that the Reapers won and wipe the galaxy of advanced life, and then the credits.  After the credits you could replace the "Stargazer" cut scene with a cutscene set sveral thousand years into the future of alien arciologests digging up one of Liara's black boxs.

2)  The Reapers are destroied, but Earth is destroied and Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits.  After the credits you could have the "Stargazer scene.

3)  The Reapers are destroied and Earth is saved but Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

4)  The Reapers are destroied, Earth is saved, and Shepard's companions survives, but Shepard dies.  Then you would have an epilogue telling us what happended to Shepard's companions and how his/her decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

5)  The Reapers are destroied, Earth is saved, and Shepard and is companions survive.  Then you would have an epilogue telling us how what happend to Shepard's companions, how his/her decisions affected the galaxy, and what happens to Shepard (i.e. Does he/she marry thier love intrest, have kids?).  Then you woud have the the credits followed by the "Stargazer" cutscene.  This ending would be the best possible outcome, but it would still be a bittersweet ending because you will still have lost friends along the way.

Your military strenght would still detrmine what ending you get.  I realize that my endings only change slightly as you go from worst to best, but i feel that the epilogues would be the most varied part because they would take into account all of the decisions you've made through three games.  I do like the "Stargazer" scene, but I feel it should come after a Dragon Age: Origions style epiloge.  Also, I would make any changes to the ending optional, so thoses you do like the endings don't have to worry about a change being forced on them.

Thank you for your time.


I'd be up for these endings. 

Me Too and please, do not forget: except the endings, the game is the best one I have ever played! I think that I am not alone in this cas, that is why there are so many reactions

#3802
plenau

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Everything in this article: if it's been brought up before....good! That means we agree.

http://www.gamefront...fans-are-right/

#3803
The Smitchens

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I made a post earlier, but in hindsight I think I can do better. It's a bit lengthy. I can only hope people give it the time of day.

Shepard's Death:

I'm fine with Shepard dying, but I would have liked the ability to avoid death. One of my favorite things about ME2 was that it was so varied that you could kill your entire squad including yourself and there was a reaction to either one. In ME3 no matter how you play the game in the final moment you just don't get say in anything and the results are the same regardless.

How I'd suggest fixing that is to offer a way out or a way to alter things if you've made certain decisions and/or had an appropriate reputation score. A big thing that would shape the future of the galaxy is whether or not Shepard lives past it. How would he help people rebuild? Or would he be like my renegade and just sorta give this self-entitled attitude.

The Catalyst:

From the moment Shepard gets blasted by Harbinger running to the conduit every step hobbled forward from that point treads on thinner and thinner ice.

I wasn't a fan of the star child, but I can live with it. I'd like to see a better variety of conversation added to it. More depth. The option to be a bigger jerk if I so chose. I dunno. It's just a one-dimensional conversation compared to the rest of the series.

I don't know that I would suggest getting rid of it completely. Some people would. I say at least handle it differently.

The Choices:

I don't understand why control is considered the paragon path and renegade is destroy. When Shepard gets the flash image of the destroy path he sees Anderson shooting the... thing (I forget what it's called)... and blowing it up thus destroying the reapers.

Likewise it shows the Illusive Man on the paragon path trying to control them. The Illusive Man is power hungry and control feeds into that so it seems more obvious that that would be on the renegade side. On top of that my renegade Shepards would likely want to control the reapers to go and destroy the galaxy afterward. The threat isn't gone. In fact it's under the most questionable authority's control now. Would they just float away like "sorry guys. Lawl"? That's debatable.

Destroying The Synthetics:

I don't see why the Geth or Edi would get destroyed with the destroy path. They weren't reapers. The reapers aren't synthetic AI. They were organics with mechanical bodies. I just don't see the connection to just wipe out anything synthetic. It's kind out of the blue and feels very "here you go."

I don't want to kill the geth, but I want to take destroy because it's the only path that shows Shepard is still alive to some extent. Therein lies the turmoil of the game, but that dilemma is shot down in the immediate following scene so I usually end up saying "screw it. Sorry geth. I'm living."

Ambiguous Philosophy:

I say just get rid of it. The franchise has always been about cause and effect. For something like this to end on something we can only speculate about (and speculate we have) just seems out of place. I don't want to read on a forum what happened. I want to experience it in game. That's why I bought the game in the first place. There are countless ways to get people talking and I can appreciate the intention, but I don't think it works in this context.

The Cliffhanger:

It's the final part of a trilogy. A cliffhanger just has no business being there. Certainly not to the extent we got. Our squad is stranded somewhere, somehow and then the credits roll.

Tali's Face:

Everyone else is bringing this up so I'll chime in as well. I don't have a problem really, but hey. If enough people can rally you all to reconsider and approach it differently I'm definitely game.

#3804
Aedera

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I know I have mentioned the endings almost too much so one other thing to point out was the very weak quest log. Essentially worthless and if I had any questions for a quest, I had to go online. I liked the idea of random quests but it didn't work as well in practice.

#3805
FS3D

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My two cents' worth:

Before I go into the meat of the issues I have with the game, I want to agree with a previous poster who stated that we don't want to speculate about the eventual fates of key characters on a forum, but that we want to experience it in the game itself... A game that is supposed to close out the journey of a major character.

The fact that we are all speculating on it in a forum is precisely the kind of failure I would expet of someone who doesn't know how to close out a story properly.

Additionally, we bought and paid for a game that was supposed to close out the story presented in two previous games that we boght and paid for. We have a right to expect it to close out properly.

Finally, we are not Bopware's writers. Everything we are suggesting here in the suggestions thread should damned well have been thought of, discussed, and considered properly by those people who are paid to write the story in the game, not by those of us who are paying for the privilege to play said game.

However, since we are all being asked to write the game that we have paid for, here's my contribution to the discussion of what should happen with DLC:

The ending was terrible. No two ways about it. You can't just rip out the guts of the franchise by suddenly shifting gears to some star-child god-kid and come out with a whole bunch of pseudo-philosophical "We harvest advanced races so synthetics don't destroy all life".

The vast majority of players didn't buy that nonsense, and I sure didn't, so what makes anyone think that Commander Shepard would buy it, as he apparently did in the game?

It needs to go.

Someone else proposed the idea that the Reapers, while they have been demonstrated to be as vulnerable to attack as any other technologically-based civilization (once their shields are taken down), should remain something of a mystery, at least in terms of their motives.

Having galactic civilization wonder why they did what they did would be one unanswered question I could live with... After all, the galaxy would have just beaten them, so the threat had been removed.

Speaking of removing the threat... Casey Hudson specifically promised that we would not get an A, B, C ending, which is true. What we instead got was an A, A, A ending with slightly different explosions, ends to the Reaper threat, and different people walking out of the Normandy at the end, capped off with a color-palette change.

What?! One ending to rule them all?

This obviously is unsatisfactory. As I have always maintained, the way to correct this would be to give us what we were promised and what we purchased the game for in the first place.

Truly different endings based on our actions. They can range from good, sunshine and happiness (within the context of the galaxy having already been ravaged by Reapers to this point, and isn't that already bitter enough?) to complete and total futility in the face of the enemy... But they should be our choices, choices that we have to work hard to attain, not something forced on us by someone who thinks he's writing the next The Green Mile.

People have stated many times about creative freedom within anyone's work. A novelist gets to write his own story the way he wishes to do so.

Those same people have forgotten that this is not a linear progress storyline... It is affected, sometimes in drastic ways, by our choices. We can save or destroy entire civilizations in this game alone, and therefore a choice of how the game ends, a real choice, not what color we would like our explosion to be, should be granted.

You can choose to implement a variety of endings, from the total destruction of the galaxy, through a hard fought and protracted fight that has victory that tastes as bitter as defeat (to quote DS9), to one that is ultimately satisfying to people who want their Commander Shepards to have overcome all the odds to achieve his mission objective and go home (to quote Ash).

The point is that all of these possible choices should have been present... And should be present by way of a fix.

Finally... Make it logically consistent with the rest of the Mass Effect universe. There's no way in hell I would believe that Joker would skip out in the middle of a fight with crew-members who were with you on the planet surface, and there's no way I'd believe that your love interest would be happy about stepping out of a wreck on a planet with a serene expression on his/her face while you apparently died on the Citadel.

It makes no sense whatsoever.

Fix these things and I'll be satisfied. The game will have replay value again.

As it stands... It doesn't.

Modifié par FS3D, 20 mars 2012 - 05:34 .


#3806
o Ventus

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I'll condense my general wants/concerns.

1. Plot holes. How did Joker know where all of your squad was? Every single one of them was in London fighting the Reapers, and now all of a sudden their walking out of the crashed Normandy on Gilligan's planet?

2. Lack of closure. What happened after the Normandy crashed? Did they find some ruins or something? Were they reduced to being forced to inbreed? What are the long-term consequences for the endings?

3. Negligence of player choice. Cured the genophage? Doesn't matter. Rewrote the heretic geth? Who cares. *Literally* the largest decision you make in the franchise is "Red, blue, or green explosion". Disappointment if I've never seen it before.

4. Omission of various themes explored by the series. What happened to the talks with EDI and Legion concerning free will and what it meant to be "alive"? If you synthesize, you're removing all of that. What was the point of showing the geth in a positive light, when you're going to turn around and kill off EVERY SYNTHETIC BEING IN THE GALAXY. Despite a great number of the moral issues being grey in the previous games, ME3 renders all of them moot.

What I want-

1. Alternate endings. It doesn't need to be "ice cream and ponies" happy (I was expecting the happiest ending to involve the extinction of the quarians and the turians), but something that provides at least a glimmer of hope for the galaxy, not just humanity. After analyzing the repercussions of the endings, Shepard may have screwed everyone harder than the Reapers could have.

Modifié par o Ventus, 20 mars 2012 - 05:36 .


#3807
Lugaidster

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Bioware,

In my opinion, although many people want different things from the endings (some want happy, some want perfect, some want no change at all). On thing is universal: Closure and sense. Give us emotional resolution for our characters that makes sense. What's with the whole Normandy running stunt?

Just wrap the series up giving us a glimpse or something, actual hope and closure that makes sense. I'll leave the "how" to you, I'm not that arrogant. But give us closure so that we can move on and relive this stories again in the future by replaying them.

PS: If you can, spice up the galactic battle at the end. Why not show the geth armies crushing the reapers along asari commandos, krogan soldiers and turian fighters? Maybe even some elcor artilliery. It would just make it that much epic, just like what George Lucas did with the remastering of episodes 4, 5 and 6 of Star Wars. You have time now. Make the game even more epic.

Modifié par Lugaidster, 20 mars 2012 - 05:37 .


#3808
Nummer110185

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Dear Bioware,
first of all, with a lot of people having already added a lot of content to this thread, it is difficult to add anything even remotely new to this. Most of what I'm about to say has probably already been said. I will try to boil my constructive criticism down to the core points to keep this post as short as possible. Also, I do like Mass Effect 3, it is an amazing game, I will only be discussing plot problems here, since this is where most of us have serious issues. With that said:
Careful, there's probably still a lot of text coming. I also apologize if anything I say should sound too harsh.
It is not intended!

First, what I really liket about ME3's plot:

1. The depiction of Shepards more human side was nicely done. No problems there.
2. Charakter Deaths - killing a charakter in a story,  especially a charakter that has a fanbase, is always a difficult thing. I think it has been well set up and executed in ME3. Both Mordin and Thane had very well done, logical and emotionally touching death scenes. Also: Kudos for pretending to killing Grunt and then having him survive.
Anderson's Death was also very well set up and executed. The only problem is the way it leads into the conclusion.
3. Tying the Sidequests to the story was also pretty effective
4. The overall experience of the story and how it was told was great! It clearly shows what games - and Bioware games, are capable of!
5. The way the interaction between the charakters on the Normandy was done really well. Having them move through the ship and exchanging dialogue without Shepard and forming relationships was a very good idea.

The things that were "just okay":

1. The reveal of Tali's face was pretty lackluster. I would say: either do it right or don't do it at all
2. Introducing new charakters this late in the story is bold. Especially if there is already a rather big roster of charakters from previous games to choose from. I have no complains about Cortez - as a new supporting charakter, he is well rounded and interesting enough. Vega was okay, no major complaints. He just is a little boring.
3. The way all non-squadmate charakters were used in the final battle was a little disappointing. You could have done so much more with them in simple cutscenes. Especially with how well this was done in the ME2 suicide mission.

The things that I definetely did not like - A.K.A. the last 10 minutes (here it comes):

1. Basic failure in plot-coherence and basic storytelling! A lot of this was already brought up by others, so I will just say: plotholes, logic errors, missing closure. The game fails in telling a satisfying conclusion on almost every level! Almost all of the subplots - especially those involving the main charakters - are just dropped in the last 10 minutes and not brought to a satisfying conclusion. Most pressing examples: The relationship between Shepard and her Love Interest! The infamous Normandy-escape-plothole.
2. To say: "We don't need to tell or explain that, the recipient will/has to just fill it in himself !" is the lame excuse of a lazy or not skilled enough storyteller! Just dropping the plot in the last 10 minutes is not the same thing as "leaving space for interpretation"!
3. The "Starchild/Catalyst" - this seems like some really lazy writing to me! Absolutely NONE of this makes any bit of sense and it brakes the game on the levels of lore, theme, focus and continuity! For further reference, see this guys analysis of the last 10 minutes: docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/preview
I found this a very anticlimactic and almost plot-breaking concept as it contradicts both itself and almost everything that was established up to this point!  I am sorry, but I have to say this in all clarity: CUT THE STARCHILD OUT! Dropping this ludicrously bad piece of writing would solve a lot of the problems.
Edit: For further reference see: www.youtube.com/watch
This good man put it better then I probably ever could.
4. One ending that is slightly altered 10 times is not the same thing as several different endings resulting from the players key choices throughout the entire game up to the ending! And that is what you promised (and advertised) to us. Is it possible to make absolutely everyone happy? Of course not! But with some serious effort you can make many fans happy as opposed to just a few of them.
5. "It's magic, we don't have to explain it!" is not something a good storyteller does.
6. Emotional closure! I know, this ties into points I have already made, but this very important to a lot of fans! MassEffect is and always has been about it's charakters. Just dropping them in the last 10 minutes takes away a lot of the emotional investment and motivation that a lot of player had in this game!
7. The whole "tying the multiplayermode to the solo-campaign"-thing is not right. If Shepard supposedly waking up in the Stinger at the end is really the "best ending", that was mentioned previously, you should definitely patch the number of War Assets necessary in order to achieve this. Right now, I cannot see, how it is possible to reach that without Multiplayer.
8. Edit: This is in reaction to Dr. Muzyka's letter to the fans. CLARIFICATION will NOT do at this point! The ending we have at this point is essentially broken on so many levels, just explaining would probably just make things worse.

Another note: the famous "Indoctrination Theory" is would be one way for you to fix a lot of our issues, as it essentially deletes everything that is wrong with the last 10 minutes and allows you to start from scratch. Of course, this would mean taking the ending we have right now away from those who actually liked it. This is a difficult problem an I hope you find a good way out that makes all of us happy. I really do.

Before I go on to long: a personal note: This is just my opinion, based on what I experienced (emotionally and logically) during and after finishing your game, and what I have heard and discussed with other fans. Also, I almost never post in the internationale forum. MassEffect 3 changed that. I am just mentioning this in order to show you, how important this issue is for me personally.

Also, I absolutely respect the developers, Bioware and the work they have put in this game! Except for the last 10 minutes. I am a fan of the company and it's games since 1998's "Baldur's Gate" and I, as a fan, am seriously disappointed in how this huge accomplishment that is MassEffect all came crashing down at the very end. Again, I apologize, if I sounded to harsh. You certainly noticed, how emotional your fans have reacted to this entire story and I definitely think you should take the emotional investment of the fans as a serious compliment.
You should seriously fix MassEffect3, for the fans, yourself and for the amazing game series you created!

I sincerely hope that you take what we say into account. What most of us want, is bringing our favorite game series, that we have invested countless hours, effort and money in and that we have been looking forward to being brought to it's glorious finale for a long time, given the conclusion it deserves.

Respectfully

M.

Modifié par Nummer110185, 28 mars 2012 - 04:50 .


#3809
Puppet_Guy

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*Mordin/Thane/Legion death scenes
These three, you guys made their scenes some of the most memorable parts of the game and quite possible in all my years as a gamer.  They were...  Just right!  Mordin's redemption by curing the genophage, as he quietly sings to himself as the Shroud is blowing up around him...  Or Thane, giving his life fighting Kei Lang to save the counciller, and on his deathbed, that final prayer...  And Legion...  I had to pull away and stop for a bit when he finally reffered to himself as "I", then collapsed...
Those scenes were top notch and full of emotion.  As they should be.

*Garrus, Liara, Tali romances:
These three were WELL thought out, in my opinion.  Plenty of emotion for each of them that really attaches us to the LI.  Which is a shame when you see them walk out of the Normandy at the end...  And I'll get to that.

*Tuchunka & Rannoch Missions:
Some of my favorite moments of the game involved these two, and why not?  Taking down a Reaper on both, for starters.  Epic moments on their own.  But being able to see the Krogans come together, hearing Wrex's speeches...  And his declaration that Shepard would forever mean hero?  Or how about being able to look into the past of the Geth, get their side of the story?  Not only that but that particular mission was a refreshing change of pace.  I could go on about these.

And now...  The stuff that wasn't so good, and how it can be changed.

Tali's face:
I'm personally on the fence about that one.  On the one hand, glad we finally get to find out, was a huge moment for me...  And then to be let down by a stock Photoshop image that, honestly, didn't really fit my own mental picture.  And granted, that's just me, but I always imagined her to be more alien...  Paler from always being in the suit, the glowing eyes, doubt that there'd be much hair under that helmet...  And the hands were all wrong (sorry, nitpicking).  Would have loved to see a 3D render of her face!  And maybe one that you guys come up with on your own.  Look through deviantart if you really need some ideas (although it'd be wise to ask before borrowing someone's idea if you do so.  Again, nitpicking).

The Normandy crashing:
I have to ask again;  WHY.  Why was Joker even fleeing in the Mass Relay in the first place?  Why would Shep's LI even consider abandoning him/her?  Or for that matter, even get on the Normandy??  For example... How did Vega end up on there without his armor when he was clearly wearing it while on Earth?!  And I highly doubt he'd leave Earth behind for any given reason!  Same with Kaiden!  Makes NO sense!  Please, for all that is good, remove it.  Or just have the Normandy crash somewhere on Earth, if you must.  It'd make so much more sense.

Stargazer:
Just annoying, please get rid of this scene, it adds nothing except to the idea that Shepard is legendary by that time.  How about the idea people have been suggesting where someone finds that time capsule of Liara's instead, if you want a scene like that (For like...  The worst ending possible.  Give it a tiny glimmer of hope at the end with it.)

Mass Relays exploding:
Like people have been saying, it was established that the destruction of a Mass Relay is catastrophic.  Sol system?  Gone.  As is every other system with a Relay.  Space magic or not, that kind of destruction is absolute, and there's no way to change how that happens.  Just remove this idea (Unless, again, you wanted to opt for an ending that ends in the worst way possible.  Then by all means, this would do it.)
Not only that, but it strands all the fleets even if it (somehow) didn't kill them all.  Which it would, but I digress. The Quarians and Turians will starve because of the lack of Dextro-friendly foods, the Krogans will just eat everyone, Humans are in a poor position as it is with most of the Earth choked with ash...  Need I go on?

Most of the ME2 LIs:
Really got benched in this game, they did.  Jacob was rather quick to move on, Thane dies (although that could be used to a storytelling advantage.  In one of the endings, have Shepard see Thane waiting for her as she's dying.  Good ending or bad ending, dun matter.), Miranda doesn't hang around long enough for...  Well, anything.  Jack probably got it the best in my opinion, but I still wish we got more chances to interact with her. (My opinion there.)

The Journal/Codex:
Needs to be cleaned up.  Seriously, I cannot keep track of any of my quests without constantly bouncing back and forth from the journal to the galaxy map.  Seperate the Main missions from the side quests, give us an update when we find a quest-specific item reminding us which quest it relates to, etc.

And finally...  The endings themselves.
I don't mind that other people like them.  I respectfully disagree with them, is all.  But that Godchild and his backwards logic really killed it for me.  I mean, at first, I was :blink: "This is the end?".  Then as I listend to his nonsensical speech about having synthetics kill organics so synthetics won't kill organics, I was more like :huh:.
And then the choices...  I've already talked about the horrible reprecussions of each, and as that all sank in...  No face properly conveys my feelings at the time.  But to sum it up, I was more than a little heartbroken with how it all played out..  And very, very, very confused.
The War assest didn't matter (Oh, wait, Shepard takes a breath at the end of one of them.  If that's forshadowing the indoctrination ending or something, then well played.  If it was for...  Some other reason, then I'm not seeing it at all.).  Seriously, I would have LOVED to see how my assets made a difference!  The Rachni, the Quarians and Geth, the Elcor...  Show us how they helped fight!  You have so much potential material, don't let it go to waste!
Our previous descisions didn't matter...  At all.  All we got was a three color pallete that led to endings that were more or less the same.  And I really don't care much for any "implications" that they may hold, I've said my peice on the Mass Relays being blown up.  it's an ending, I'm looking for closure, for my questions to be answered!  That;s what an ending is for!
And finally...  There's really only three endings.  Maybe four.  Maybe.  But they're all the same pretty much.  I don't have the quote on me, but we were promised wildly diverging endings.  That's not what we got.  I'm sorry, but it's not.
My suggestion to you is to go with the indoctrination theory.  It makes the most sense (following the Destruction 'ending', especially.), and would allow for those of us who want to go that extra mile to do so.  Just look at all the suggestions for following that ending that are floating around!  Let our assets matter!  Let our choices matter in the end!  Let us fight Harbinger (Who was strangely quiet throughout the game.  Another dissapointment to me, given the fact that he was always such an imposing force in the second game and so feared in this one.  Give him his voice back!  Preferably the one that did him in the second game.)

I think I'm done now...  I hope you are really listening, Bioware.  I really hope you are. 

#3810
Atraiyu Wrynn

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 More fodder for the infinite feedback thread.

I love the characters in this game.  I love the acting, I love the writing in all of the scenes that involve the interplay of various crew members.  I love the quest to unite the galaxy against this massive threat.

So the ending is very frustrating when none of these characters are given proper respect.  We get a scene that looks like it's straight out of Michael Bay's head, where the Normandy is in ftl and outrunning a shockwave for no reason.  Just to strand them on some jungle planet with unpleasant implications about the survival odds of Garrus and Tali.

Selling out the Geth and EDI for a half breath cutscene implying survival is crap.  The fact that nearly every word out of the catalyst's mouth either doesn't make sense, or directly contradicts point in the previous two games just damages the series as a whole.

There is no sense of victory through sacrifice.  Just a sense that the galaxy is screwed and everyone you cared about is triple screwed. 

#3811
jrs81

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For an ending with extremely low war assets we see the reapers destroying all of the galactic civilizations and harvesting them, fade to black.

Fade in to a pyjack discovering fire, a varren learning to use a spear, squid walking on earths land and the raloi and yahg discovering habitable planets near their solar system.

The cycle beings again.

#3812
TAlTAl

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Reign Tsumiraki wrote...

 Ah, perfect! I already wrote up what I think would solve the problem...

*copypasta*

1.  Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. 

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.


Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would be available no matter what.

To complete the Synthesis, Destroy, or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.

The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.

The dialogue wheel would look like this, if someone had 100% of all assets.
                                Synthesis              Take down Sheilds
                                                __________/ 
                                               (                       )
                 Destroy    --------(                          ) ---Kill reapers, Destroy Citadel
                                               (                       )
                                                -----------------
                                               /                      
                                      Control                Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.

EXAMPLE: 

Retiring and living in peace, finally, with LI(or alone, if that is the case).

Saying “This device will probably destroy the citadel and kill us, so it does not matter.”

Continue to pursue peace and justice as a Spectre.

Become a diplomat/politician and guide humanity

Ect.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 



Anyway, that's my whole view on it. 


THIS WAY:  
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place. 

How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone. 


i think this one works the best, im love the game so much but i really do want to see something like this happen, please bioware, please let us have the perfect ending :D<3<3<3<3<3

#3813
Zynisto

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I'll try to cut it short (because I'm from Germany and don't want to blame myself with bad
English). Most of what I could add has already been said, but I think I'll add
it either way, because it gets more attention, if many people say the same
thing:

First: I REALLY enjoyed the game. A lot. I wouldn't care about the ending if I didn't enjoy the rest. From the beginning till the end it just FEELS right. And when I am wishing for things like "make my choices matter" it is because the whole game already showed that all my choices mattered and came back to me. And when I am wishing for an epilog it is because I want that feeling that I had when I was talking to my squad mates right before the battle... just after the battle. The things i would like to be considered:

 

- I agree that the plot holes have to be fixed as a minimum prerequisite. (Armies
starving on Earth, Crew members teleporting from the battle) Logically it would
suffice, if Shepard (right before the conversation with the Catalyst) was unconscious
for a few hours so that Hackett thought he was dead and sounded the retreat
(Normandy included). But that would be against the personalities of all the
characters that would rather fight to the bitter end.

- I agree that the decisions should have a greater impact on the ending, but I know that
this is a big thing to ask. Much would have to be included or changed. I (personally!) would
be willing to pay for such a big DLC under the condition, that BioWare admits,
that they are changing the ending as a reaction to the fans' demands and not
because "They just wanted to spread a little controversy and were planning
to release such a DLC from the beginning"

- I can live with the StarChild but the dialog could have been longer, greater in
detail and contain the option to disagree. For me, his reasons aren't that ridiculous.
Even if I don't agree with him, it is not like the Child is God and what he
says has to be fact without doubt. The Catalyst states the reasons why the
Reapers do what they do. Not because it is really necessary. My opinion.

- There should be an epilog. Cinematics would be great, but I can totally live with
text if the content is right. Leaving the fate of the galaxy and my squad mates
open for interpretation felt sort of right when I experienced the ending for
the first time, but it didn't bring much of a closure to the whole story.


I will make no specific "demands" on how to change the ending because I would want to be
surprised in the way I wanted to be surprised when I played the original
ending. If I wanted MY ending in the game, I could write it on my own and read
it aloud to myself.


But I have
one big favor to ask:


Please
don't choose the indoctrination-theory, because it would also steal the
Anderson Death Scene from the game and this is in my opinion one of the saddest
and most emotionally charged moments in Video Game History ever.



Well, seems like I failed to cut it short. But thanks for "listening".

Modifié par Zynisto, 20 mars 2012 - 06:08 .


#3814
fearan1

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My 2 cents as well, I know in a perfect world I would like everything after you hit the beam of light changed but that is not realistic . The realistic approach is to add an epilouge 1-2 less bleak endings and most importantly fix the very large plot holes you created in the last 10 minutes. Sites like Angry joe and
http://www.gamefront...fans-are-right/ give some good examples of the holes created.

As well I would pay for this just add it into a post game DLC. As things stand I will not buy pre-end DLC as you killed your universe.

#3815
luzburg

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look around its clear that the ending need fixing there is alot of opinions out there

#3816
Frakel

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Its more about continuity and the context of YOUR previous story, than adding a dialogue wheel with a thousand choices between different endings...

ME2 had a choice of only two options at the end, but still the suicide mission alone allowed for a multitude of possible outcomes and resolutions to the story you had told so far...

Following this thought, I dont think the player needs to be presented with a choice of a lot of different options in the final encounter in ME3 - perhabs only a single option need to be added to the current selection of the dialogue wheel... But the consequences of each of those options (and the attitude of Shepard as the commander is faced with the choice) should be much more dependent on (and in line with) the context of the previous choices and storyline of your individual story. The consequences of choosing e.g. "control" in one game should be different than choosing it in another game where your EMS and past choices are vastly different. And depending on how much resistance has been given to the Reapers so far, this should also have an impact on Shepards attitude in this situation of choice. Perhabs different paragon or renegade interupts should be offered depending on level of succes against the reapers so far... A chance to at least turn the tables to some degree and not just be fatalistic... Even in the best case scenario there should be sacrifice - but the degree of sacrifice should vary...

If one need an explanation for this that is consistent with the universe of the story, it might be that the stronger the Reapers, the more power the Crucible has to unleash, and thus the bigger collateral damage... This explanation might work to modify the effects of both "control", "destroy" and "synthesis" options... (Its also Shepards willpower that is required for the Synthesis... if the Reapers are weakened the commander might live on in some new form of life that is only hinted at...)

One option I do miss, and perhabs the only one that needs to be added, is the option to reject the logic and premise of the crucible alltogether and go fight the war without using it. Unless your EMS is really high this should be a hopeless battle - but at least the hero and the galaxy went down fighting. This leads to a final cutscene showing either 50.000 years in the future an utterly alien achaeologist finding one of Liaras boxes (playing the entry on Shepard she recorded)  - or (if EMS is really high) the same shot of someone finding one of the boxes - only this time the hands that reach for the box are revealed to be the blue hands of an asari... Either the cycle repeats itself or it is finally overcome...



I dont think we need every little detail spelled out - its fine to have some room to fill in the blanks yourself... Just let whatever you do choose to show as consequence of shepards choice be in line with the story so far.



Id also like to highly recommend this thread:
Dr. Solus Love: or How I learned to Stop Worrying and Love the End.

#3817
dukiduki

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Before I go into full feedback mode, I would like to point out a few things that were done exceptionally well. The squadmates in ME3 were extremely well-written and seemed more alive than at any other time of the series. Making them wander across the Normandy (or the Citadel) and making them interact with the surroundings and each other was a great move and greatly increased the immersion. Also, some of the hard decisions in the middle of the game were extremely engaging and touching, especially the Genophage. I contempleted for at least a few minutes before making my decision and actually felt the conflict and regret Separd must have felt in that moment. Great job here, guys. Also kudos for giving us same-sex options, more variety is always welcome and it is good to see that you do not shy away from controvercial themes.

And now to the suff that could have been better (I'll start with the most minor one and work myself up):

- I was really surprised that Vega (awesome character by the way) was not a LI. He and Shep seemed to flirt constantly with each other including some very suggestive lines (e.g. Shep pointing out that his bed is quite hard), so I naturally assumed that he was an LI. Turns out he wasn't, for neither gender. This seemed like a total waste, since the flirting was already in the dialog but I coudn't comment on or react to it in any way, even though I felt there was more of it than with some of the real LIs. It seemed like somebody started to write a romance and then stopped in the middle. Really weird and a waste in my opinion. Totally subjective, I know but it really puzzeled me. If you made a DLC that enabled Vega as an LI (for both genders please), I would gladly buy it.

- The dream sequences with the child did not work for my. I know what you were trying to do but I can't empathize with somebody I barely know. Besides, it seems weird for Shep to be so obsessed with a single child, especially in the dream after the genophage mission. A nightmare about Mordin dying (one way or the other) would have been great and very effective but the current version falls flat to me.

- There is some confusion about whether you have to play the mulitplayer in order to get the best ending or not. As far as I know, you have to play it (afaik you need 5000 points to get to the ending where Shep survives) which is rather unfortunate. ME was always a single player game and I think you should be able to get the best ending without playing mulitplayer if you desire so. While the MP is fun, I don't want to grind it in order to improve my SP experience, since the two game modes are rather different (MP lacking the dialogue and story the SP has). Some incentive for MP is needed of course but the end of the SP is the wrong kind of reward in my opinion. If I have been misinformed about the need to play MP, feel free to ignore this point.

- Now comes a big one: the beginning of the game. While the middle part was awesome (I will get to the ending in a minute), the beginning was disjointed and confusing. Even though I played the Arrival DLC, I was taken completely aback by the time jump and what was happening. I kept thinking: What happend to the trial? Why do I know James Vega? Who repainted the Normandy? What happend to my crew mates? Why is Anderson Admiral instead of Councilor? Some of the questions were answered during the story but they should have been adressed at the start to ease players into the game. The trial should have been shone and would have been great for new players to get into the story and to get old players who didn't play the DLCs on board. The sudden beginning might have had shock value but made it unnecessarly difficult to get into the game.

- The ending (of course). I don't think it works, at all. It opened countless plot holes (why was the Normandy jumping? How did my squadmates get there? Shouldn't the relays kill everyone in the galaxy as seen on Arrival?), was very underdeveloped (the plan of the child made no sense at all, the synthesis was vague at best), didn't reflect our actions and felt very out of place to me (it fitted more to King's The Dark Tower insted of ME in my opinion). Also, destroying the relays changes the whole setting tremendously and makes it nearly impossible to revisit the setting in the future without drastic changes.

I would suggest the following: If you make a new ending, remove the star child completely and keep the Citadel as the Catalyst. It made somewhat sense as a part of the Crucible and adding the child made the whole thing more confusing and harder to swallow. Maybe you could extend the confrontation with the Illusive Man to give us a proper boss fight. I would give the player two choices in the end a) destroying the Reapers with the Crucible or B) use the technology of the Illusive Man to take control of them (with some possible, grievous drawbacks like risiking indoctrination yourself but great rewards). Once this choice is made, you could show us the consequences of our many decisions (curing the genophage or sabotaging the cure, saving the Quarions or the Geth or both and many others) like you did in Dragon Age (or Black Isle did way back in Fallout) and maybe reunite us with our companions. It would be a much more rewarding end of an amazing trilogy.

#3818
Jameng

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I just want the ending that was promised to me. A real one that makes sense (no huge plotholes!) and is impacted by my choices throughout the game and the previous 2 games.

I didn't like the star-child. However, if the star-child must be used, then at least let me have the dialogue wheel so I can truly interact with him. I want to be able to tell him that his theory (organics and synthetics can't co-exist) is flawed, citing Geth/Quarians and EDI as examples. I want to ask him why, if he is powerful enough to be able to change the DNA of everything in the entire univerise (merge ending), then why can't he distinguish between bad synthetics of his own creation (i.e. The Reapers) and good synthetics made by other people (i.e. EDI and the Geth) in the destroy ending? I want to ask what the scope of the Mass Relay explosions is, so I know if it will be as bad as in The Arrival DLC. I want to try charm/intimidate responses on him if my reputation is high enough, even if they don't succeed. And when he offers me choices A, B and C, I want the option to choose none of the above (i.e. turn away and not activate the Crucible at all), even if it ends badly.

I want the epilogue cinematic to make sense and provide real closure. The following questions are things that need to be answered for the epilogue to make sense and be satisfying:

Why is the Normandy running away from the fight, which seems to go against all previously established character development? How did my companions, who had just been in London with me, wind up onboard the ship? What planet did they crash land on?

What exactly does synthesis do and how does being part synthetic effect people?

In the control ending, does that mean that Shepard is now some kind of computer being or electronic signal in the Reapers? How does that work?

What happens to the galaxy once the relays explode? Are like 90% of the people in the galaxy stranded above Earth now? How will they survive/get home?

Also, I want to see how my choices matter beyond just a number in my galactic readiness meter. If I made peace between Quarians and Geth, how does that change my ending? How about if I cured the genophage? These are huge decisions, and they need to do more than add a few points to my tally. I want my cinematic epilogue to change depending on some of these decisions (i.e. if peace between Quarians and Geth, maybe they wind up working together to create a new system of travel to replace the relays, or if I cured the genophage, then maybe the Krogans become extremely loyal to humans and we forge a formal alliance of some sort).

Finally, I want to know what happens to all of my companions, including any surviving ME2 companions. Add a small cinematic scene or even a picture with a text blurb. Just give me something resembling closure for them.

#3819
KingLee2k9

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Ok this is what you could do

1.Show the ground assets like the krogan,STG,squadmates from last games like grunt
dependin on the assets it will show cutscenes where if you have low EMS it shows them being overwhelmed or dying, living etc

2.Take away the Godchild it was a silly idea

3.I think the space battle showed more ships like geth, bataren(spelling),hanar etc instead of showing them just arrive show them in action

4.Give more choices for the ending or mabye make the crucible make an emp to take the reapers shields away

5.The enemies shouldnt insta kill you if you have full shields. it should if you when shields are down

I enjoyed the game i thought the endings.Just my opinion though no need to go spreading it around

EDIT:
6.There should be more talks with harbinger
7.Mabye for future dlc you could one or two squaddies from ME2 it would be pretty good if you could do that

Modifié par KingLee2k9, 20 mars 2012 - 07:08 .


#3820
Awesomesaur

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I know it has probably been said to death but i want to voice my opinion anyways. even though i know i'm going to be on pg 153 or 4 and you probably won't even get that far.

to Bioware,
what i would like to see:


1. i don't think the endings are bad, i would like to see more of whats going on though. i think you should do a "metal gear solid 4 end hallway crawl" during the walk. where you have flashes on the screen of whats going on with the normandy/earth/space. even have flashes of the people you recruited to the cause. maybe show some fan favorites like Kirrahe or the spector team. hell, even Shiala would be a welcome addition. but you get my point.

2. just more options for choice at the end.
a) i know you guys want to make some single player dlc that has a big impact, the equivalent of the shadow broker dlc. maybe do one entire mission dedicated (possibly after geth/quarian mission) as to either working with the geth if you sided with them, or working with the quarians if you did not. the jist of it would be trying to find/decode the reaper code and then make some sort of "delivery device" from derelict reaper tech. the object would be to be able to "upload" a virus to the reapers and therefore making just them inert.

i know the quarian/geth decisions are a turning point in the game, where you have to unite the quarians and the geth in peace and then receive the symbiotic ending. so depending on the decisions it would effect how efficient  the "virus/upload" would be. if you had one race survive you could have it be less effective, either having it take a really long time or doesn't complete the job therefore costing the fleet you summoned to earth dearly. and if you had both races then the virus would be more effective but it would still be at the sacrifice of a substantial portion of the fleet.


and/or


B) an option to refuse starchild, this would be extremely hard to successfully accomplish as you would need almost EVERYONE in the mass effect series (first and second game characters/races especially) even the small characters. and in the end it would still kill off almost everyone. this would be the option most people would lose on. but it would make the game feel more real.

i don't know how galaxy readiness would effect this, possibly you would need this at 80-100% + everyone you can recruit. i know you don't want to force ppl to play mp or other games but to get the "winning" ending you would need it.i know ppl would be mad at this but along side the dlc i believe this decision would be fair.



the thing is i don't want a totally happy ending. i want to feel like it cost the galaxy something to earn it's independence. reply if you agree so that way bioware has more of a chance to actually read this.

Modifié par Awesomesaur, 20 mars 2012 - 06:53 .


#3821
mrpoultry

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Leading up to the ending:

When making the push toward the beam if you have a high EMS(6500-7000+ and galactic readiness(95-100%) then ships/war assets will assist you by distracting Harbinger so that you and your team(maybe even some soldiers) make it into the beam unscathed(Shepard could order them to split up and look for Anderson/ tend wounded soldiers)

5500-6499 EMS and 80-94% GR Shepard(unscathed) and team makes it into the beam but one team mate is injured and the other stays behind to take care of them.

5000-5499 EMS 70-79% GR Shepard orders team to get the Normandy. Both survive.

4000-5000 EMS 60-70% GR Shepard orders team to go Normandy. One dies. A little help from Warr assets

4000- EMS 50-60% GR Team dies. Shepard is injured but not the extent in the normal endings, nio help ftrom war asssets

3000-4000 EMS Team die and Shepard is critically injured)

Illusive Man confrontation:

Passing the renegade/paragon checks and/or high paragon/reneagde reputation results in resisting shooting Anderson.
Anderson being able to live if you don't shoot him.
If Anderson lives he goes up the magic elevator thing with you

The Catalyst:

First off, keep the original ending but make it one of the possible endings to get(including the Normandy crash also an explanation of why the Normandy is fleeing Earth would be nice)

Give Shepard the option to refuse the three choices and report admiral Hackett to "take our chances" and take on the reapers using the fleets/war assets that have been collected. depending on how high your GR and EMS are that would determine who wins.
6500-7000+ then the reapers lose and the fleet takes some to minimal losses
5500-6499 the reapers lose but half of the fleet is destroyed. The Normandy doesn't get destroyed
5000-5499 the reapers lose but half of the fleet is destroyed including the Normandy
-5000 The reapers win and destroy the fleet. Shepards kills him/herself after being overcome with guilt and grief of making a bad call.

Try to convince the Catalyst that synthetics and organics can co-exist using Rannoch as an example(if you got the Quarians and Geth to cooperate) using paragon or renegade reputation and/or speech checks. If this succeeds then

Paragon:
Shepard convinces the Catalyst to destroy itself and the Reapers.

Renegade:
The the Catalyst calls off the reapers saying something like if the Geth turn on synthetics or organics create more AI/synthetics then they will come back and finnish what they started.

If Anderson survives the Option for him to take the choices that the Catalyst suggests
If Shepard/Anderson uses The Crucible then an option for the mass relays and/or Citadel to remain intact and not get destoryed based on high your EMS is.
When it comes to the synthesis/control ending give the option for Anderson to volunteer to jump in to beam/control the reapers(if he survives)
Destroy doesn't kill off all synthetics/EDI if your EMS is high or if you have all/most war assets that you have pertaining excatly to the crucible part of the menu that shows your TMS/EMS and GR.
Choosing Anderson to take the destroy ending and he gives you time to get off the Citadel and warn everyone else.

What i'd like to see as Closure(either slides and voice over like FONV or just slides DAO):

A funeral is held to Shepard or Anderson depending on who chooses to use the Crucible. London for Anderson. Earth for Earthborn,sole survivor, ruthless and warhero, Mindoir for colonist and Normandy for Spacer with the inclusion of Hannah Shepard. No funeral for either if Shepard or Anderson(if he lives) convinced the Catalyst to stop the reapers or orders Hackett to attack the reapers without using the crucible.

You can choose what Shepard does after the war with the reapers something like
Carry on as a Soldier/Spectre
Retire with LI
Become the new Human councilor
Accept/refuse promotion to Fleet Admiral- Hackett retires if accepted.
Reastablish and take control of Cerberus.

What happens to relations between the races in regards to the choices you made. What Shepard chooses to do after the reaper war could affect what happens(if he/she survives)

What happens to your crew.

What happens between Shepard and LI(if both are still alive). Possible introduction of your LI to Hannah Shepard if Shep has war her background.

Modifié par mrpoultry, 20 mars 2012 - 08:49 .


#3822
SimonM72

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Zynisto wrote...

But I have
one big favor to ask:


Please
don't choose the indoctrination-theory, because it would also steal the
Anderson Death Scene from the game and this is in my opinion one of the saddest
and most emotionally charged moments in Video Game History ever.



Well, seems like I failed to cut it short. But thanks for "listening".


The indocrination theory does not... I repeat NOT change anything with regards to the Anderson death scene.
Of course if you want to believe thats Anderson and not by any potential 'The Truth'-esque ending DLC then your story is unchanged.
Indocrination theory starts (if your Shepard has made the right choice) from the moment he wakes up in the rubble as things stand and there is not a major rewrite.  Addition DLC from rubble onwards or major endgame rewrite - anyones guess at the moment.

#3823
DonJuan2000

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I want FIRST is like HAN SOLO.

very nice to do missions with him or much better and fun to have it aboard ! :)

In a galactic war you need an expert smuggler like him and do various missions togheter ;)

#3824
WilliamDracul88

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Ah, this is also important, and some people have said before in other threads (maybe in this also).

Multiplayer SHOULD NOT be necessary to achieve any of the endings; It can be used to get any ending more easily, but NOT be imprescindible. For example, I think I have done most of the quests (95%?, surely not all), allied turians with krogan while getting the salarian help, allied quarians with geth, taken every help around the galaxy (the batarian fleet upgraded, volus, elcor... all or most of them), but still I only have 3.400 something of EMS.
Which isn't enough to get all the endings, even the first "good one". I think that RPGs in particular and this saga in general has never been about shooting things to get points while online, so this must not be needed to achieve any ending (although, as I said, it could help, for example, to one who has an EMS of 2.800 to convert it in 4.100).

#3825
Phoenix NL

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Unlike some other people I did enjoy the dream sequences - I thought they were incredibly poignant and symbolic. The accompanying music was perfect and really hit me, especially when combined with the voices of the lost squadmates.

The other stuff I have commented on previously and plenty of others have reiterated it here, but this was one thing I liked that I hadn't given Bioware any credit for.