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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3826
phototed

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It would also be nice for a stickied thread from Bioware listing the status of this. Instead of just the threads of what we believe to be changed and that they are "listening."

#3827
The Tizminator

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My two-cents.

Endings: they were all bad, period. The Star-Child is probably one of the biggest MacGuffin's I've ever witnessed. The Normandy, inexplicably, fleeing in FTL and crash landing made no sense.
Endings definitely need more variety:

Super-happy ending: Shepard lives, saves the galaxy, reunites with crew & LI, everybody cheers, but counts the cost of what they've sacrificed.

Happy-ish ending: Shepard sacrifices him/her self, saves galaxy, crew mourns Shepard, but reminisce about everything Shepard accomplished over the course of the games.

Neutral ending: Shepard lives, but takes full control of the Reapers. Galaxy is saved, but future is uncertain and squad mates question Shepard's choice.

Bad-ish ending 1: Shepard lives, destroys or controls Reapers, but Earth is destroyed.

Bad-ish ending 2: Shepard dies, destroys Reapers, but Earth is destroyed in process.

Bad ending 1: Shepard lives, controls Reapers and unleashes them on his/her enemies and humans take over galaxy. Shepard becomes Illusive-Man type character.

Bad-ending 2: Everybody dies Reapers win and complete cycle.

Very-bad ending: We already have those.


Also, being forced to play the MP in order to get enough EMS to get the supposed "best" ending needs to be fixed. Many have no interest in online play, so we should still be able to get enough EMS without playing online.

Apart from the abysmal endings and the EMS issue the game is 99% perfect. Pity it'll be remembered for the 1%.

#3828
Phoenix NL

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Sorry another point I realized I hadn't mentioned. This is meant to be the final installment of a truly epic series. It should live up to that. As others I'm sure have mentioned, there should be scenes where you see your allies and other comrades fighting as well. Not just random characters in buildings that get disintegrated by the Reaper - let's see the Justicars and Jack's biotic students. What about Aria and her mercs or Miranda and the people she gets together at the end. This is meant to be the battle for the survival of everyone, could we not show that they're putting their lives on the line for it?

#3829
Kulthar Drax

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After some more thought, I decided I would add in a few more ideas in addition to my original post on page 77.

How about more interaction, even if just in emails, regarding Shepard's parents? I mean, everyone else is worried about their family, but not once does Shepard make a mention of his family, ever. Especially if you're a Spacer, with your mother serving on a dreadnaught in the Alliance fleet.

I would like EMS, paragon/renegade scores and war assets to definitely count towards the ending you get, and ideally to be used in a similar manner to the suicide mission in mass effect 2 where you have to make decisions with units throughout the final battle and ending in order to secure victory, and the choices you pick leading to worse/better endings.

Perhaps some explanation of how the Reapers moved the Citadel? Or how the Illusive Man was allowed to board it? Perhaps being able to redeem the Illusive Man and save him instead of having to kill him as well. He doesn't necessarily have to die in every single ending.

Perhaps being able to continue a relationship with Kelly Chambers? Or at least being able to call your love interest up to the cabin more regularly than just specific cutscenes in the actual story (or have more of them throughout the story?).

Since you have Jessica Chobot of IGN in the game as Diane Allers, perhaps some more reporter dialogue with her, having more reporter interviews and answering more questions, and being able to even further increase your war assets like that. Plus, it just helps you feel a bit more "in the story" by being able to project your thoughts to the rest of the galaxy. And it makes use of her otherwise largely pointless presence in the game.

I would ideally like for Tali to finally reveal her face, even if this was only done in the "happy" ending at the very end after defeating the Reapers, and only if she is your love interest. By this, I mean taking off her mask and you getting to see her face, not simply a bad stock photo picture of her in your cabin. Perhaps it could be as part of an end cutscene on Rannoch?

Also, I would ideally like some final dialogue with Harbinger and the option to kill him personally in one of the endings. I've had a desire for revenge against him ever since he taunted you throughout the entire of Mass Effect 2 and I'd love to be able to rub it in his face before you shotgun him in the eye or something and wipe out the Reapers. Depending on how badly you are beating the Reapers in the final assault, perhaps even make him beg a little if your renegade score is super high? XD

Many of these ideas could be implemented in the form of an expansion pack a la Throne of Bhaal or Fallout 3 Broken Steel style (since Broken Steel addresses both issues and missions before and after the game ending), where Harbinger escapes the final battle at Earth and the expansion pack is tracking him down and finishing him (and any surviving Reapers) off with conventional fleets and such. Perhaps Harbinger can take control of the remnants of Cerberus as well, seeing as how they're already controlled by implants and stuff. And even if it isn't Harbinger, there might still be remaining Reapers left in systems without mass relays or scouts roaming about that need to be dealt with.

As for happy endings...would I like a happy ending available? Sure. BUT at the same time, I don't mind having like 10 other wildly different endings in which Shepard lives/dies, the mass relays survive/get destroyed, the citadel survives/gets destroyed, the reapers win/lose etc etc. Lots of variation taking into account all your major actions, your paragon/renegade scores, your EMS etc.

Hell, even the "happiest ending" you could do, where Shepard survives, reunites with his squad, destroys all/most of the reapers and the mass relays remain intact is STILL a bittersweet ending. Kaidan/Ashley has died, Mordin has died, Thane has died, possibly Anderson too (depending on how any DLC plays out), even YOU died (though you did get brought back to life) at least once. Plus Earth, Palaven, Thessia, Irune, Dekuuna, Khar'Shan, Feros, Elysium, Terra Nova and a thousand other worlds have been ruined by war. Billions upon billions are already dead, the galactic economy has been shattered, many governments including possibly the citadel council (may or may not escape in DLC endings?) have been destroyed. Hardly sunshine and bunnies and I think ultimately this is what most people get depressed/disappointed about. It is already enough a downer in some respects, without forcing Shepard's death and making him unable to even reunite with his warbuddy Garrus or his love interest etc and not even allowing a potential ending to address this.

I know some of these may be impractical, but I thought I would throw them out there anyway. Oh yes, and any DLC (like retaking Omega) that is released that is not Ending DLC should have some kind of impact on the Endings of the game (even if the endings are changed via Ending DLC), since any pre-end DLC should still be about defeating the Reapers, or helping you to defeat the Reapers by raising EMS by adding more war assets or changing endgame decisions/dialogue slightly.

Modifié par Kulthar Drax, 20 mars 2012 - 08:35 .


#3830
Phoenix NL

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ElMuchu wrote...

Ilzairspar wrote...

chosen_trekie wrote...

I posted here several days ago, but I wanted to expand on my idea for more varied endings.

I'm going to list my ideas from a worst case to a best case seneriao.

1)  The Reapers win and complete the cycle.  You would get a short epiloge stateing that the Reapers won and wipe the galaxy of advanced life, and then the credits.  After the credits you could replace the "Stargazer" cut scene with a cutscene set sveral thousand years into the future of alien arciologests digging up one of Liara's black boxs.

2)  The Reapers are destroied, but Earth is destroied and Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits.  After the credits you could have the "Stargazer scene.

3)  The Reapers are destroied and Earth is saved but Shepard and his companions are killed.  Then you would have an epilogue telling us how shepard's decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

4)  The Reapers are destroied, Earth is saved, and Shepard's companions survives, but Shepard dies.  Then you would have an epilogue telling us what happended to Shepard's companions and how his/her decisions affected the galaxy after the war followed by the credits. After the credits you could have the "Stargazer scene.

5)  The Reapers are destroied, Earth is saved, and Shepard and is companions survive.  Then you would have an epilogue telling us how what happend to Shepard's companions, how his/her decisions affected the galaxy, and what happens to Shepard (i.e. Does he/she marry thier love intrest, have kids?).  Then you woud have the the credits followed by the "Stargazer" cutscene.  This ending would be the best possible outcome, but it would still be a bittersweet ending because you will still have lost friends along the way.

Your military strenght would still detrmine what ending you get.  I realize that my endings only change slightly as you go from worst to best, but i feel that the epilogues would be the most varied part because they would take into account all of the decisions you've made through three games.  I do like the "Stargazer" scene, but I feel it should come after a Dragon Age: Origions style epiloge.  Also, I would make any changes to the ending optional, so thoses you do like the endings don't have to worry about a change being forced on them.

Thank you for your time.


I'd be up for these endings. 

Me Too and please, do not forget: except the endings, the game is the best one I have ever played! I think that I am not alone in this cas, that is why there are so many reactions

Good ideas!

#3831
comrade8472

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About the mission with Grunt: to investigate "Rachni"

When you choose to leave her there. why would you leave such a big threat alive.
or did I miss something? like Grunt head butting the "Queen."

nothing changed after that mission. The Reapers still have the Queen.
------------------------------------------------

 ?
_____________________________________________________________________
I miss not having a Krogan squad member.
Krogan squad member.
------------------------------------------
"Omega Dlc" take Omega back with Aria and get her as a squad member for for rest of game.
-----------------------------------------------------------------------
A Spectre not having a gun on the Citadel. Doesn't make any sense.
----------------------------------------
No Offence "but I very much dislike Kai Leng."
Hard to pinpoint why.
In the C sec office with Thane... Shep just stands there! Really?
On Ilium he gets an invinsible gunship.  Posted Image

What to do: make it so that when fighting Thane. Kia leng gets injured some how... like shot, broken arm, black eye, cries like a little girl, that Thane beat him.
or even on Ilium.
he limps off instead of strutting off.
------------------------------------

some times there are subtitles with no voices. notice it more from that laddy where Kelly used to be.
and couple misions. can't remember which.
-------------------------------------------
{"Side note not sure where to post it."
"Am I missing content? Because there are reapers on the galaxy map, that light up, like when there is a relay to go to, but there is no destination, no name. no blue circle" }
ps: thankyou for Mass Effect, and all your hard work.


#3832
Phoenix NL

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This guy also has some great ideas. As he says, it's also about the little things that you guys have been able to do so well.


#3833
Guest_ConVito_*

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Probably been posted before, but this video says it all.

www.youtube.com/watch

Indoctrination theory needs to be true, if for no other reason than to make everyone SHUT UP. But also because it would make BioWare a gaming legend. Plus it pisses me off to no end when people keep using "BioWare isn't smart enough to think that up" as their only defense against the theory. Please prove them wrong.

Modifié par ConVito, 20 mars 2012 - 07:15 .


#3834
Zodka89

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Personally, I loved the endings. Yes they are nearly the same, but what did people expect. The Crucible is a highly powerful weapon designed to destroy all synthetics. We were lucky to get any other options whatsoever. The basic trade off between the endings are: Paragon, you keep the Citadel. Renegade, you live (if you do well enough). And, Neutral freedom for all. Had Shepard done the heroic return like he did in Mass Effect, that would have ruined the first game. Shepard pretty much had to die.

I just wanted to get that off my chest.

Now, my suggestion for changing the ending is more of a request. I would love to see a video of the remaining crew getting together after "rebuilding" the galaxy, (as best as possible) having a toast to Shepard's memory, seeing how the love interest would be after. I would gladly pay as much money as possible for a downloadable, "custom" ending video.

I also want to thank the crew at Bioware for such an amazing game, and I can't wait for more great games and stories!

Modifié par Zodka89, 20 mars 2012 - 07:16 .


#3835
avantoreon

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One gripe with the current ending that doesn't seem to be brought up very much:

Your effective military strength is not connected to the ending in a sensible way. Why would how strong my fleet is affect what choices the Catalyst gives me?

The choices are made by Shepard at the very end, and don't have anything to do with any of the choices you've made previously. This makes it seem like, if you want the "best" ending, you just have to grind sidequests and play multiplayer.

It could be handled much better, relatively easily: your EMS should directly affect how well allied forces fare in the final battle, and this should be reflected to the player (perhaps in the form of a cutscene with several slight variations, or in radio chatter, or epilogue text).

#3836
Warlock Angel22

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Fix the quest log. Almost pointless to have it if it doesn't update.

#3837
Zynisto

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SimonM72 wrote...
The indocrination theory does not... I repeat NOT change anything with regards to the Anderson death scene.
Of course if you want to believe thats Anderson and not by any potential 'The Truth'-esque ending DLC then your story is unchanged.
Indocrination theory starts (if your Shepard has made the right choice) from the moment he wakes up in the rubble as things stand and there is not a major rewrite.  Addition DLC from rubble onwards or major endgame rewrite - anyones guess at the moment.


Ah, thanks. I remembered some kind of earlier version (or variety?) of the indoctrination-theory, where the whole sequence from being shot by Harbinger till the end is just some sort of "Dream Sequence". The Anderson Death Scene would in this theory still be in the game, but pointless.

#3838
Pandoravv3

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Whatever ends up being done, I want some closure. I want this to be the ends of shepards adventures, and see once and for all what happens to him (if still alive, to which I hope will be an option), his cremates, LI (with possible children), and the galaxy at large. No cliffhangers, or unanswered questions. End it well.

#3839
Aver88

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I would love to see DLC about some character from ME2. Especially Jack. Add possibility to recruit her as companion and add mission or two about her and I can pay you 20$ for it. ;)

#3840
redhaudiof

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I have been with the movement for a new ending since the beginning. There are so many wonderful suggestions in this thread that I do not feel I need to restate them. I would just like to continue to voice my support by posting here, hoping to be another drop in the bucket that has become a well. Listen to your fans, BioWare; your real fans. We love your ability as developers, so help us love your game, to the End. We will repay you a hundredfold.

Hold the Line.

What we want:

New endings that reflect the choices that we have made throughout the Mass Effect trilogy and that are internally consistent with the story you presented in Mass Effect 3. An ending that provides closure and reflects the character OUR Shepard has become (both the developers AND the players). We want to know what happens to the universe at large, but especially to the companions that mean so much to us, our squadmates. Give your fans and your trilogy the denouement they deserve.

#3841
OriginalTibs

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Mmmm... howzabout an ME4 that starts with that rubble-strewn N7 breath??

#3842
taikasieni90

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kidbd15 wrote...

Xion66 wrote...

Ah, would like to add, make Harbinger have a bit more of a role, via Indoc theory or not. He was a great character and I felt he got shafted in ME3


ALSO THIS! He was such a big deal in ME2, lead the Reapers to the galaxy, and then NOTHING!! WTF

I Agree a bigger role for Harbinger

#3843
gmracing151

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Thoughts on improvements... 

Throughout the mass effect series, a tremendous amount of effort has been put into making the universe "make sense". You can see in the codex system that explained the whys and hows of the mass effect universe, that the writers spent a lot of time making the universe they built seem "feasible". This, in my opinion, is what makes the game a great example of the Sci-Fi genre; without this exhaustive approach to educate the player on the background workings of the universe and its technology, the story just breaks down into "Fantasy", riddled with the dreaded "Space Magic". I believe that the creation of the Mass Effect universe with such attention to detail and clarity of concepts is a major contributor to its success, not just as a game, but with novels and graphic novels as well.

This concept of education that was labored over so intensively during the series seems to just break down during the endings. Regardless of what outcome was predicted or preffered, the major theme of "plotholes" revolves around the complete lack of meaningful information provided to explain the last 10 minutes. There is no precident for this type of interaction previously in the series. At every "plot twist" in the prior series, there is a painstakingly crafted approach taken to educate the player as to how this fits in the universe and why it works. No such luck with the "starchild". This lack of backround leaves this ending in the "Fantasy" realm, which is significantly disjointed from the previous experience in the "Sci-Fi" realm of the game.

I think at minimum, we need more information regarding the "starchild"/reapers during the final encounter to make the endings presented make sense and fit with the story and universe that was so painstakingly created. The "Speculation for everyone" just causes frustration as players try to make sense of what has happend and ultimately have to resort to imagining something, anything other than the written ending, occured to bring their Shepard saga to a close. This makes "the Mass Effect universe is a setting where many different stories can be told" a bit of a failure if all the stories culminate in, at best, a murky junction where everyone will make up their own mind as to the future of the universe, and at worst, the destruction of everything for the start of a new "future" which might as well be a new franchise.

#3844
Dark Tlaloc

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comrade8472 wrote...

About the mission with Grunt: to investigate "Rachni"

When you choose to leave her there. why would you leave such a big threat alive.
or did I miss something? like Grunt head butting the "Queen."

nothing changed after that mission. The Reapers still have the Queen.
------------------------------------------------

 ?
_____________________________________________________________________
I miss not having a Krogan squad member.
Krogan squad member.
------------------------------------------
"Omega Dlc" take Omega back with Aria and get her as a squad member for for rest of game.
-----------------------------------------------------------------------
A Spectre not having a gun on the Citadel. Doesn't make any sense.
----------------------------------------
No Offence "but I very much dislike Kai Leng."
Hard to pinpoint why.
In the C sec office with Thane... Shep just stands there! Really?
On Ilium he gets an invinsible gunship.  Posted Image

What to do: make it so that when fighting Thane. Kia leng gets injured some how... like shot, broken arm, black eye, cries like a little girl, that Thane beat him.
or even on Ilium.
he limps off instead of strutting off.
------------------------------------

some times there are subtitles with no voices. notice it more from that laddy where Kelly used to be.
and couple misions. can't remember which.
-------------------------------------------
{"Side note not sure where to post it."
"Am I missing content? Because there are reapers on the galaxy map, that light up, like when there is a relay to go to, but there is no destination, no name. no blue circle" }
ps: thankyou for Mass Effect, and all your hard work.


I too was pretty unhappy with how little the Rachni figured into the game; I always thought they'd show up at the last moment and turn the tide against the Reapers. Even if not, I at LEAST wanted the Rachni queen to show up again after I went through all the trouble to save her.

However, I mostly replied to this to talk about Kai Leng. I absolutely loath him. Not only do I think he's a walking stereotype (mysterious vaguely Asian ninja guy who uses a sword for no other reason than to look cool), but I couldn't stand almost any scene he was in. His escape from the Citadel was lame in my opinion (my powerful biotic Shepard stood idly by with his squad while Thane inexplicably decided to use his pistol to hand-to-hand duel with Leng), but even worse was Thessia. I'm completely beating the living crap out of him when his invisiship shoots out the support beams in the room, allowing him to casually walk through, unharmed by debris or explosions, while my people all act like they're learning to walk for the first time? I accepted these scenes because I knew eventually I would smush Leng in between my toes, but I was fairly frustrated by how inept these scenes made Shepard and his squad seem.

On the other hand, I'll forgive Bioware these scenes if they throw me a bone with the endgame. ;)

#3845
JamesMoriarty123

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Would like to see the influence of your allies in the final fight.

Rachni and Geth troops, Krogan coming to your aid, etc. Also the final fight should be extended and multistage, involving your whole team, a la the Suicide Mission in ME2.

Also not everyone should live, some of your squad should die to get you to that beam...

Not gonna mention the ending as I'm sure that's gonna get changed anyway, even tho I quite liked it.

#3846
James.Hegedusich

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To the moderator. First off, thanks for having this forum for the expression of ideas regarding the ending to Mass Effect 3. It's good to know that feedback is being looked at and, if reasonable (i assume?), being tracked. That being said,and I am not implying this in an impatient manner, rather in a state of curiosity, how long can we expect this gathering of data before we get a solid, clear-cut, non-PR song and dance, statement from Bioware as to whether or not there will be a DLC/Expansion in development and if possible an estimation on when we can expect the release? I'd hate to think that THIS forum, in particular, is just to make the fan base cope with the ending better.

#3847
Skirlasvoud

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Links to well written articles, explaining our case.


http://www.gamefront...fans-are-right/

http://www.themarysu...ee-as-possible/ 

http://www.themarysu...-as-possible/2/ 

Modifié par Skirlasvoud, 20 mars 2012 - 08:24 .


#3848
SuraklinPrime

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I'm not a hater of the endings but I guess if those who were OK with them don't post we risk being the angry fans of the future if you do rewrite it so here goes...

Loved almost everything about the game, the whole thing semed to foreshadow either a loss or a less than perfect ending as has always been the possibility in this series. The scale of the danger is immense, the fight hard and even the best of paragin choices has lead to less than ideal solutions and results... which is as it should be. If I wanted a typical hollywood ending there are many many games out there which give one and I enjoy them too.

However there are things I would comment on as follows in no particular order:

0. IF the indoctrination theory is correct I am going to feel as ripped off as those who hate the current ones unless any added endings are free to download. The idea of being sold part of a game would make my blood boil and would open the possibility of havig the same trick pulled not only in future bioware games I might consider but also in other studios work. A game should be complete as sold even if the endings are not accepted by all.

1. Multiplayer not having a direct effect on the single player - I am a confirmed solo player being as I am generally anti-social and far older than the average player (I thnk anyway being in my 40s). I have tried it, not hated it but would prefer not to have a need for it in the solo campaign.

2. Stargazer sceme bugs me - been done to death and adds nothing to the game for me at least.

3. The dream sequences seem out of place (unless the great Indocrtrination theory is correct). If they are solely there to give credence to the shape the AI at the end takes then I suppose they have some point but then  why not simply drop them and be somewhat more creative with the AI at the end's appearence?

4. Love the Synthesis ending, apart from the downer of dying it is a great ending for any Shepard that has spent 3 games playing the peacemaker and giving races the benefit fo the doubt.

5. Why on earth was the Normandy in transfer at the end and how did my LI get aboard from being right with me at the end?

6. Liked the chance to say my goodbyes to everyone at the end - fitted with the general tone of ME3 and the hints that Shep was not going to make it through alive.

7. Needed two more ending choices... first a straight loss option where failing to take any sort of sensible course means the reapers win. Second an options for those who prefer a more positive finish... i.e. Shep negotiates a cycle extension with the Citadel AI and peace returns (for now at least) or a military victory for those who build up a serious number of assets (although hard to sell without twisting the mythology).

8. I don't expect writing in games of the same quality as I do from my books just as I don't expect to be able to get a game out of the books I read. I felt the writing of this was certainly comparable with any number of financially succesful movies and no more or less derivative.

Overall without writing a custom ending for each player (or maybe one for each version of Shep each of us has created) you had no hope of making everyone happy. Happy or content or even mildly annpoyed people don't make waves so before changing endings too much you should weigh the number of angry voices against the sales - what percentage are angry?

Personally I have had probably 300 or more hours of pleasure from this series vs. maybe a few minutes of mild discontent here and there, more on gameplay issues than on plot ones. So overall thanks for some fun.

(To put that into perspective I have burnt over 500 hours on Skyrim perhaps others are more invested :) )

#3849
Seallyn

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I'm not sure if this will get lost in the vastness of this thread, but I think it is important to give feedback in order for our opinions to be known. So here are my thoughts about what I would like to see for a possible ending:

1.) The fate of Shepard. I know many have spoken of this, and I would agree with them. I would like to see more than a half breath from my Shepard. If he/she is alive I would like to see them up and about, helping to rebuild or even just in the hospital (or whatever is left of one). In other words something conclusive to whether or not Shepard survived and in what state, as well as whether or not they are reunited with their love interest.

2.) The fate of Shepard’s comrades. Currently, the only teammates we see survive are Joker, Shepard’s love interest, and another random character depending on which ending you choose. I would like the whole scene to be replaced with one that shows all the survivors in a more realistic and explanatory setting (I find it hard to believe that all the survivors could share their food, if there is any food for them at all (Garrus and Tali in particular) or that Joker would be able to survive long without his medication). I would prefer that they land on Earth or at least a planet close by.

3.) The fate of the other planets. All advanced planets are left in utter chaos and ruin, many closely affected by the mass relays. So I would like to see how harshly they are affected or if the culture is even able to survive (perhaps the mass relays are only disabled rather than destroyed or even unaffected all together). I would prefer they did survive since there was too much time spent on uniting the galaxy for everyone to just die.

4.) Indoctrination theory. So far I think this is one of the best concepts for a renewed ending, because it concludes the ending without erasing everything that is already there. Also, I have seen some very well thought videos and screenplays that use intriguing evidence to support the idea that Shepard could be indoctrinated.

5.) Shepard dies. I do appreciate the symbolism of the hero dying at the end and I think it was done extraordinary well in Dragon Age Origins. The reason being that the character could choose to sacrifice themselves, someone else, or even opt out by doing something a little unethical. I can understand that an artist might not want to do the same thing over and over again however, in a game of choices; the lack of said choices is irritating. So I would love to see Shepard with the choice to selflessly sacrifice his/herself as a paragon option and then have a selfish choice of staying alive as a renegade option.

I hope this finds you well, Bioware developers/moderators/etc, and thank you for sharing the spectacular journey of Shepard with us.

#3850
Rycr

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I'm gonna get lynched for this, but please don't change the ending too much if you decide to change it.

While Mass Effect is a series about big choices, the idea that your options gradually narrow until you're faced with your choice of pyrrhic victory was a good one. It helped give the story as a whole a sense of scale. Shepard's fighting a force beyond comprehension, after all. The Reapers are supposed to be the stuff of nightmares, come to cleanse the galaxy as they have successfully for millions of years. Don't give us a happy "everyone lives!" ending, or it'll undermine everything.

If the ending has to change, then maybe just find a way to add some more detail or explain things better, but don't compromise what you've achieved by wiping the slate clean and starting over.

Unless you were planning to change or add to ending from the very beginning, which the paranoid part of me seems to expect.