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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3876
DrDark101

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I've posted big long essays about what’s wrong with the ending (this ones shorter and more concise but still biggish)and what in a perfect world I expected and wanted to see. I hope maybe some of that gives some direction to Bioware if anything is done about this mess, but its more wishful thinking then anything. That said I got to thinking today about what in reality can be done to affect the ending in a way that is both satisfying to the consumer and feasible by Bioware.

The wants and desires of the fans: No matter how big or small the idea it’s all helpful, but some ideas are obviously more helpful than others. For example some want a band-aid quick fix that only address's the superficial problems with the ending (blue babies, hugs and kisses etc). Fast, easy and to the point but other than "giving me what I want" this "fix" doesn't address the underlying problems with the end (choice, narrative, plot holes, etc) Other want a grandiose reworking of the ending, scrapping all that is known in favor of a new truth. Appealing but in all honesty impractical. Something in the middle needs to be found.

The ugly truth: No matter what is done if you want something with some real meaning you’re going to have to pay for it. Yes it’s slimy; yes it an ugly precedent, but this is the age of nickel and diming people to death. You either accept it or you don't. In any case we all know DLC is coming, I had an idea that the DLC could all add some truth to the ending leading to a revelation and a "Wake Up" moment in the end. The problem with that idea is the need to buy all the DLC to get all the info. That’s a tall order for fans to swallow. So what if we narrow it down to just one DLC? Figure Mass Effect 3 will get 6 DLC packs, 5 could be additional missions that could in reality be missed, but one will be can't miss stuff. This particular DLC pack like the others takes place pre ending, is its own fully playable mini campaign on the order of something like Shadow Broker but reveals more of the background of just what the catalyst is as you go. You learn more about it prior to the end of the game so going into the end you are armed with more info. This Particular pack also has all the additional content included so you can go straight into the ending after your done to see what affects it has.

The affects: At first everything remains largely unchanged. In fact you still end up with the same 3 ending options that all still result in the same thing. This allows the original ending to remain valid options, but when speaking with the catalyst you will notice one additional conversation option that when explored allows you to ask more questions and press the catalyst on its logic. Ask the right questions or provoke it enough and you see through its lies and a 4th yellow option appears simply called "Reject". Selecting this means Shepard rejects the catalysts logic realizes it is the true enemy and decides to purge/kill it. On the face of it this seems like a terrible idea but in reality it’s the correct choice to make as "killing the catalyst effectively decapitates the Reapers. Once the purge is complete Harbingers hologram appears and argues the merits of the Reapers. You can choose a Paragon "Destroy the Reapers" response in which case all Reapers everywhere are killed in the next scene or a Renegade "Preserve the Reapers" response in which the Reapers are rewritten to obey organics and forced back into dark space to be called upon if needed.

Conclusions: In either case Shepard then activates the Crucible and the wave of doom is created (albeit yellow now) If you chose to Destroy the Reapers you see them die. If you chose to preserve them you see them stop there rampage, pack up and leave. If you have an exceptionally low War Assets rating the scene plays out the same. Earth is destroyed, Citadel destroyed, Relays destroyed, Shepard dies, crew stranded. If you have marginal assets the Citadel is destroyed, Earth is devastated, but the Relays remain, Shepard still dies but his crew is not stranded. This also ends with an epilogue scene of a memorial for all those lost, and Earth. The crew of the Normandy says its goodbyes for Shepard end credits roll.  If you have a high enough assets rating you get the best ending the game offers. Citadel survives, Earth is saved, Relays remain intact, Shpeard lives, and Crew is not stranded. Ending epilogue for this has Shepard reunited with his crew, offered a new position within the Council to help lead the people in rebuilding the galaxy roll end credits. I was also throwing about the idea of a funeral scene for Shepard many years later. Old friends could be there with there families, your LI may be there along with what ever children you may have had. (A son with Ashely a couple Daughters with Liara etc. It could be a powerfully emotional end. Think about the 
symbolism aswell. All the different races all toagther honoring the one man or woman that saved them all. That idea is ripped right out of BioShock I know but It could work very well. Besides its a fair bit more fitting then the Deus EX rippoff of "choices" we get. 

Post credits kicker. If you chose the Paragon choice to destroy the Reapers you see a scene on the same "star gazer “planet  Only it is windswept and sun blasted similar to Haestrom. A man n steps into the scene and looks up revealing an ominous sky. Fin. Choose the Renegade choice and you get a retouched Star Gazer scene with the added content of seeing these people are now space faring and apparently gearing up for something, big. The here is that perhaps the Reapers were right and played a bigger role in Dark Energy than originally thought. Killing them may make things pleasant for a few thousand years, but in the long run may have been a mistake. Whereas preserving them though an unsavory concept may be the lesser of two evils.

Bottom line: Everyone gets what they want. Fans get a satisfying ending, choices that matter and reflect in the ending, the potential for more Mass Effect in the future and if not still have enough to come to their own conclusions, and the inclusion of the Dark Energy theme as the potential problem to be overcome in the future installments. Bioware on the other hand saves face, makes its other DLC appealing again as playing it nets you more War Assets that can help you achieve the best ending and they make more money.

*Edited for DLC clarity issue*

Modifié par DrDark101, 21 mars 2012 - 01:25 .


#3877
mslouise11

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Main Gameplay:

The majority of the gameplay in ME3 was very good - it was dynamic, there were lots of choices with very good interaction with your crew and other characters. There were a few small things that can be improved with patches (such as with my date with garrus, during the part when the camera angle is close to both heads, when they move they leave behind little parts of the image, as if the image is lagging) or when you are going through side missions, there is no way to know where the side missions is, you can't follow how far along you have done it (whether you now have the item, where to find the item, etc) even though this was present and LIKED in ME2.

I have an issue with how the war assests are effected by the online multilayer - if I want their effectiveness to be at their full potential, then I have to play multiplayer. The proplem with this is that I don't like multiplayers, and that's why I like RPGs. I TRIED to play multiplayer, but other players kick me off PURELY BECAUSE I AM A GIRL. So I have to attempt to get a higher readiness rating by playing multiplayer by myself, which doesn't work. It takes a long time in this way, to get a higher percentage readiness, and if I can't play online within two days, my the readiness I have gained reduces too quickly for the time it takes me to gain it. Also, when I do manage to play online, the verbal abuse I get for being a 'girl' and 'absolutely s**t' even before i do one wave, entirely puts me off playing online multiplayer. Not every gamer likes online gaming, and that's why we like games like ME1 and ME2.

The Ending:

I know lots of people have given a lot of feedback on the ending. But I want to be able to say something that I think a few people have felt they haven't been able to say. I am also speaking on behalf of a few other female gamer friends of ME3 who do not participate in these forums.

The whole point of the ME franchise is that the endings were varied in the sense that it catered to different 'sets' of gamers. There were some that were happy for Shepard to end up dying at the end of the game, or that squad members would end up dying, or that some things could be won or lost basically. in ME2 if gamers didn't want all their crew to survive, they didn't do their loyalty missions, and then arranged things in the suicide mission to account for the character they wanted to kill off.
Likewise, in ME2, gamers had the OPTION of whether they wanted shepard to die or not.
They also had the OPTION to have the 'happy' / 'good' ending of all the crew living and shepard living by the end.

Just because SOME people feel that they would like Shpard to die doesn't mean that ALL of us would. I don't see why people who want their shepard to live in ME3 should be viewed as 'dreamers' or 'crybabies'. I think that people are upset because no matter how long on the game they have spent (especially if they bought ME1 and 2 because it was stated that they decisions made in these games GREATLY effected the ending in ME3, making serveral different saves to account for this) there are only very sutble differences.

I know you state that there are 16 different endings, but I bought the guide, and in actuality it is better described that there are 16 different conditions to achieve 6 different types of endings.

I think the best thing to do is this:

- Make it so that your galactic readiness DOESN't effect your assests. If you want a better ending, or a certain ending, then collect assests accordingly to achieve this WITHIN the RPG single player. The multiplayer is a nice side addition for people who like multiplayers (COD's single player and multiplayer do not effect eachother, either or is optional)

- Keep the endings you already have, but develope additional information so that it flows nicely with the rest of the game (the strange child thing at the end was not fully explained. Also, creating synthetics to kill organics to prevent them from being killled by sythetics is just odd and confusing.) (The crew that joins you on London, cannot appear strangley on the normandy. Either save time by preventing this from happening, or show the cut-scene of HOW)

- Develop more endings similar to ME2 (use this basis as majority enjoyed these endings): Player can effect whether squadmates die, player can effect whether the Illusive man blows up the citadel (not control) based on whether you persuadeed him on indoctrination. If you used paragon persuades, he actually goes threw destruction, if renegade he tells shepard that he will, but instead doesn't resulting in shepard dying and galaxy being lost.

- Anderson lives, and therefore can be used instead to control or synthesize, leaving shepard to escape (paragon persuasion or renegade persuasion)

- Alternative option: shepard finds an alternative by challenging the catalyst, which can result in Shepard dying OR living. (option available if peace was aquired with quarians and geth, as this proves that synthetics and organics can live together, therefore shepard persuades catalyst etc)

- PLEASE include in the ending cut scene the effect on the crewmates and other main characters and earth properly. I really don't want to have to buy DLC for this. This should have been included, as the DLC should be either the continuation of the story, either of Shepard (if he/she lives) or additional characters, side missions etc.

- PLEASE make sure there is an option to continue the story to do with your LI. Bioware is so good in alowing LGB relationships as well as straight, and this obviously means that a larger group of gamers feel included. If one of the major reasons for playing this game is because of the LI options, then that is deffo something to be addressed at the end of the game.

Thank you for listening! I really hope I see a DLC come up with these things. Although I feel they should have been in the game, I would be happy to pay a reasonable price for this type of DLC.

p.s: you could synthezise a whole galaxy for me, but you still couldn't give me a half -turian/human baby? Or turian / human baby adoption? haha, in the grand scheme of things this would be a cherry on top for me.

:pinched:

#3878
Sir Hecubus

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or probably the easiest solution would be to have a 4th option. The option to not pick any of the 3 poorly thought out endings, and take your chances by fighting the Reapers with what you have. You could have 2 endings from that alone. you could win or lose.

#3879
Heavenly_King

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Bioware is an AWESOME company that delivers OUTSTANDING games like ME1, ME2, DA:O. And I really want ME3 to be another Masterpiece. So please read my post.

This are the things that should be addressed:

STORY: The Story is already set on stone and doesnt take into consideration all things you did or did not do in previous games, because those things are just mentioned as war assets, without major repercussion in the story, which invalidates all the effort we have put in playing previous games several times trying to achieve perfection. Also the ending doesn't reveal any anything coherent, about the fate of the different species in the galaxy, and the repercussions of your previous choices during the game.

SIDE QUESTS: The sidequest are all about prove launching, and that is all, we don't get to explore different planets, we don't get to actually explore a facility in order to acquire those artifacts people in the citadel talk you about. This game is supposed to be an RPG, and you are supposed to explore new places take worthy quests from people, so you can expand your gaming experience.

LOCATIONS
: The lack of HUBS in the game. There is only 1 hub in the whole game, and it is really small. I am not saying that the game should be open-ended (like other Western RPGs), but at least give us some places explore with very few linearity, so we can acquire items, data, quest, armor, etc. There should be more hubs, like tunchaka, asaris homeland, Palaven, etc.

CHARACTER INTERACTION: The character interaction in the game is really weak, because your squad-mates most of the time have nothing to tell you, they didn't even talk you about the quest/mission you have recently done. Also there are very few actual dialogue with choices, because most of it is automatic, and it dilutes the experience.

Those are the major aspects of the game that MUST change


So please Bioware stop focusing on the TPS department (if that means less RPG elements).  The ones that made you famous are the people who bought your RPGs. Don't let us down PLEASE. If people want a shooter they will buy Battlefield 3 or Gears of War, and not an RPG. We want a great RPG game and we know you can deliver it.


If you eventually after fixing most things release some DLC, this are the ideas I have:


OMEGA
You should be able to take back omega. With an awesome cutscene showing the mercenaries and the Normandy fighting trying to dock in the station in order to kick Cerberus butt. After that you stole whatever Cerberus was developing there, earning more war assets, and obviously the mercenaries help.


MORE SIDE QUESTS
Expand on the sidequest of the game. It would be awesome to explore some planets to discover ships wreckage/cementery with lots of damaged ships of different species dispersed all over the galaxy. It would be awesome if you could actually explore the surroundings/ environment/underground crater to eventually reach the site where the platoon of ships crashed. First you will help the survivors (helping with the EMS), and eventually end up fighting reaper forces in order to secure the crashing site, so they can be restored and used for battle. (helping with more EMS).


MINING MECHANIC
Return of the mining mechanic of ME2. Because it just make sense. You are in an intergalactic war, so the more resources, the better. So the resources you mine, help you to increase the readiness of the theater of war in which you acquired those resources. (helping those that do not want to play online XD).


ASARI SCIENTIST
Add a big DLC with lots of missions that will take place thorught the game as you advance in the story; that will allow you to assist a distress call from an Asarian facility, and Liara should explain you that in that sector she knows (via her ex-Shadow Broker resources) that there is a top secret facility in which an Asari scientist is leading a special team to develop the most advanced things ever imagined; but she actually doesnt know the actual location because there are disruption towers in the near the planets, hiding its true location. So as you are progressing in those missions, you would first try to acquire the exact location from which the distress signal came. And you would eventually learn where that place is, and you will end up rescuing only the Asari scientist, because all the other asari are dead . She would be discovering some kind of great "stuff" that is going to help A LOT in the making of the crucible, so you must search for her and protect her against Cerberus and reaper forces.

After that, you should be able to take her aboard the normandy in order to provide her the resources (mining like in ME2) she needs in order to finish whatever she is doing/discovering. And once she finishes, you could make her join the alliance forces in order to get a Boost in your war assets, or if you choose to not do that, she can stay in the Normandy providing some upgrades to your armors (or actually developing some armors that are useful this time XD), and she would require you to mine some minerals in order to get the upgrade you want. And you should be able to have a relation with her (make her sexy). Those upgrades should also change in some way, if possible, how the armor looks.


TOTAL WAR
A DLC that I dont know how it would take place in the game, maybe via a comunication video in the normandy, I dont know, in which you would play as a special commando unit fighting in their home planets in an important top secret mission that will ensure the survival of the species. An Asari squad, a Krogan Squad, a Salarian Squad, a Turian Squad, Borcha squad, and even a human squad in which the leader is the dude from the first trailer who is sniping in London, fighting some key battles in the earth. Those mission DLC would be really fantastic, because it will show different sides of this galactic war that is happening.


A LITTLE SIDEQUEST
A DLC in which you investigate and eventually rescue the parents (and all the other ship crew) of the girl that is in the citadel, talking with a turian C-SEC guard in the docks, where the refugees are. You are asked to do this by the turian C-SEC, because he cant do nothing but stay in the citadel.

Please Bioware fix most of the problems in the game. :wizard:

Thank you for reading B)

Modifié par Heavenly_King, 20 mars 2012 - 10:49 .


#3880
mrpoultry

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Ilzairspar wrote...

mrpoultry wrote...

Leading up to the ending:

::snipping for space::



I like it.  Except for what happens with Anderson (concerning if you save him and the Starchild) very few areas for vocals.  You can put new animation and  fight vocals some of the dropped vocals still on the disk.  It's the Epilogue that would take up the most time and money.

I personally don't like the idea of the Starchild (and believe in the indoctrination theory), but you've made it work in the story.


Aye, not too keen on the Star child thing either but I don't think Bioware would want to remove it so I tried to base the scenarios around it for compromise reasons.

#3881
Tebjorn

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Here is my take what I really liked and what I didnt.

I really liked:

1. World was alive this time. Citadel felt like real place. People where moving and talking with each other. Same thing with the Normandy. Characters where moving around the ship and discussion with each other.

2. Characters. My personal favorites have always been Liara, Garrus and Tali. It has been great following their journey through the trilogy. All new faces where okay but I felt more connected with the old characters.

3. Story. Everything up to the last 15 minutes was just epic. I'll adress the ending later. Whole story was an emotional roller coster. Best parts where curing the genophage and making peace between Geth and Quarians.

4. Soundtrack.  It was just perfect and spot on. All the new pieces where epic and you used some old tracks in right places to great better scenes.

My humble opinion is that the game was just epic. It would have been a masterpiece if the ending would have been handle differently.

Now the stuff I didnt like:

1. The ending. Yes there is only one ending. You get to pick between 3 different colors. Yes there are minor variation between all 3 but really they arent that different from each other. We where promised that our decisions would matter and we would get multiple endings.

2. The Catalyst avatar/Reaper overlord was just horrible. Why wasn't Shepard able to argue againts its horrible logic? Why wasn't Shepard able reject the 3 options which the Catalyst gave to her/him? Why there weren't option to tell it that organics and synthetics can live peacefully togetter? EDI and peace with the Geth where there as an example.

3. Plotholes. There was no explanation why the Mass relays will blow up, why Joker was fleeing from the battle, how your crewmembers magically teleported on the Normandy, how Anderson got to the control panel before Shepard etc.

4. No closure. Dragon age: origins did really well with this. You could read what happened to everybody and every race after you finished the game. You could have added cutscenes for major characters.


And now my humble suggestion:

Add more endings or flesh out the current ones. Whole ending at its current state feel rushed out and plainly horrible. It dosent have to be all sunshine and bunnies. We just had galaxy wide war which would leave everything in ruins and biljons of lives lost.

Perhaps Shepard could  deny the 3 current options and try win the battle without firing the Crucible. This option would require high amount of War Assets. With this ending the combined Fleet of the galaxy and the ground forces would take massive losses in the combat but Reapers would be defeated. Citadel and mass relays would stay intact. War would leave whole galaxy in ruins and main characters emotionally scarred. Combined Fleet would go through the galaxy destroying remaining Reaper forces.

Or maybe the Crucible was just another Reaper trap. It was designed as distraction so races would use their resources building it and not fighting the real threat. And when Catalyst tells Shepard this the ending would be determined by your choices and war assets. Maybe something like 4-5 different endings. Worst option would ofcourse be that Reapers win. Best ending would be victory. Ofcource this victory would come with heavy losses.

Or maybe an ending where you have to choose between sacrificing either Citadel&relays or the Sol system. Firing the Crucible would disable&disorientate the Reapers. But the cost of this is that Crucible sends out energy wave/beam which will either destroy the relay network or it will destroy the Sun. Firing it at the Sun would make it unstable and cause it to expand like it would do when it reaches the final stage of its life. This option would leave small window(day or two) to evacuate the Earth before the expanding Sun will swallow it. Earth would be completely unhabitable after this. In epilogue Humanity would have to find new homeworld if player chooses this option.

Here is my humble feedback and suggestion. Thanks for reading.

Ps. English is not my first language so forgive typos and bad grammar.

#3882
Ksingh

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What the did they can undo :-) they are the creators of the old machine and mass effect 3. fix the damn game and stop giving execuses and start delivering what was promised before the release of the game . i did not have a good experiance playing ME 3 with this ending. stand by your word Bioware . walk the talk ......

#3883
Trojan_33

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Leem_0001 wrote...

Maybe try reading some of the fan endings on here, to see how creative they have been. I don't think I have read one that was worse than the ones we currently have - crazy when you think about it.

<snip>

I have tried to keep the Crucible, the Catalyst (although changed what it was) and this ‘higher being’ alluded to by the downed Reaper on the Quarian home world and by the Prothean VI. Simply because they are woven into the game pretty tightly and it would be difficult to remove them completely (which I would have preferred).

As I say, not amazing, but better than 'Blue explosion / Red explosion / Green explosion'.


Holy hell dude, you need to break up your ideas more. That wall of text is intimidating to me and I tried to read it all but had to skip a few parts just because I was having trouble keeping track. I do like some of your ideas though.

TO EVERYONE WANTING A BATTLE WITH HARBINGER:

With the Geth Fighter mission and the Project Overlord DLC, interacting with an AI world is possible soooo...

Using Indoc Theory, relying on plot change back to Dark Energy stated by this guy (awesome overall info and ideas), how about there is no interface or protocols for using the weapon? An interface could be brought by Geth or from Citadel maintenance VI overwhelming Shepherd like in Overlord.  She/he sees everything that the Citadel sees and he mentally projects (points gun if necessary to keep a mental handle on the situation) damage to a nearby Reaper, the crucible fires and immense blast that rips the Reaper in half.

(mentally projecting defense in form of shields) Reapers attacks against the crucible fail. Harbinger attaches himeself to the Citadel and then Shepherd and Harbinger dialogue and then fight in the virtual world. War assest and readiness come into play at a crucial moment, when Hackett notices the the crucible is no longer firing and commands all available fleets to attack harbinger while he's attached to citadel, at the same moment Harbinger is winning the virtual world fight but if he is damaged significantly he can't maintain his virtual attacks on Shepherd.

Insert awesome quotes, fight sequences/moments, and there ya go.

THOUGHTS?? :o

#3884
Leem_0001

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Trojan_33 wrote...

Leem_0001 wrote...

Maybe try reading some of the fan endings on here, to see how creative they have been. I don't think I have read one that was worse than the ones we currently have - crazy when you think about it.

<snip>

I have tried to keep the Crucible, the Catalyst (although changed what it was) and this ‘higher being’ alluded to by the downed Reaper on the Quarian home world and by the Prothean VI. Simply because they are woven into the game pretty tightly and it would be difficult to remove them completely (which I would have preferred).

As I say, not amazing, but better than 'Blue explosion / Red explosion / Green explosion'.


Holy hell dude, you need to break up your ideas more. That wall of text is intimidating to me and I tried to read it all but had to skip a few parts just because I was having trouble keeping track. I do like some of your ideas though.

TO EVERYONE WANTING A BATTLE WITH HARBINGER:

With the Geth Fighter mission and the Project Overlord DLC, interacting with an AI world is possible soooo...

Using Indoc Theory, relying on plot change back to Dark Energy stated by this guy (awesome overall info and ideas), how about there is no interface or protocols for using the weapon? An interface could be brought by Geth or from Citadel maintenance VI overwhelming Shepherd like in Overlord.  She/he sees everything that the Citadel sees and he mentally projects (points gun if necessary to keep a mental handle on the situation) damage to a nearby Reaper, the crucible fires and immense blast that rips the Reaper in half.

(mentally projecting defense in form of shields) Reapers attacks against the crucible fail. Harbinger attaches himeself to the Citadel and then Shepherd and Harbinger dialogue and then fight in the virtual world. War assest and readiness come into play at a crucial moment, when Hackett notices the the crucible is no longer firing and commands all available fleets to attack harbinger while he's attached to citadel, at the same moment Harbinger is winning the virtual world fight but if he is damaged significantly he can't maintain his virtual attacks on Shepherd.

Insert awesome quotes, fight sequences/moments, and there ya go.

THOUGHTS?? :o


Ha, you are so right - I wrote that in word and copied and pasted it across. With double spaced lines it broke up quote nicely - in the forum it is a giant wall of text!!! Will try and fix it if I can edit it.

#3885
StarGateGod

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I want this
"After the Catalyst finishes his speech:

Shepard turns back to the Catalyst:

Shepard: You arrogant fool. For someone who was once so obviously wise, you understand nothing of life. Organics, synthetics, they're not destined to war. You look at examples of the past and see only bloodshed, I've seen with my own eyes a peace between us, and no, we don't have to be merged. The Geth now live side by side with the Quarians who once lost their world in attempts to destroy them in a symbiosis you have not anticipated.

You have accepted that your solution will no longer work. You were foolish for seeing this as a solution. This solves nothing, it causes a larger problem, more pain, and enslavement. The reapers aren't ascended, they're made into your play things.

Here's my solution: send these abominations into the nearest black hole to be crushed and never seen again. Destroy all the monsters they have melded from organics, and free your indoctrinated slaves. Shut down any reaper that can't reach a black hole, completely. The souls within could use the rest. Leave the mass relays and Citidel as compensation for all the pain you have caused.

But you, I want you to stay active, I want you to see the impossible: I want you to look out and see that unfathomable peace as it spreads across the galaxy, that peace I worked so damned hard to build.

Catalyst (silent for a moment): That is not an option.
Shepard: Then you give us no option!
Catalyst: You believe your cycle can achieve peace? You think you have the resolve? We will see. If your forces can defeat the reapers, then they may live, but you are throwing every species away...

Shepard looks out to the battle in horror, but straightens and looks to the control console area. He lifts his gun to fire.

Catalyst: What are you doing?!
Shepard: creating my own solution.

Shepard fires at the controls, disrupting the control signal. The view changes to the battle, reapers are in disarray, crying out as if awakening to a nightmare, seeing what they are for the first time. Their shields drop as they turn on each other, each seeing in the others the horrible machines that entombed them in metallic devices of genocide. On the ground, husks are torn apart by their synthetic parts exploding. In a bunker, an indoctrinated prisoner pounds on his door, then falls, holding his head. As he stands, he is more calm, and looking around as though he woke from a dream.

Catalyst: What have you done?! Your society will fall to the machines you create, it is inevitable!
Shepard: We'll find our own solution, obviously, no one ever liked yours.

Shepard leaves the platform, holding his hand to his ear.

Shepard: Admiral Hackett...
Hackett: Shepard? Where have you been? You're missing a hell of a show.
A squadron of fighters fly by a reaper, destroying it in a massive explosion. Shepard looks to Earth, seeing Harbinger rocket angrily toward him, badly damaged. The Normandy fires a shot straight through the side of his face-like area. The eyes flicker out and he roars. A squadron of fighters blast him again. Eyes flicker back on, and he proceeds, seemingly un-phased. Then two reapers latch on, pulling him apart.
Shepard: I've got a nice view up here.
Hackett: What do you mean? Where are you?
Shepard: We did it, the reapers are...
Shepard collapses, as he falls, radio signals call out.

Looking from the eyes of a hospital patient as they open slightly, Tali holding Shepard's hand as she sobs, Garrus and Liara there to comfort her. The others stare on in somber silence. The heart monitor beeps rapidly and unsteadily, then eyes fully close


Shepard opens his eyes, he's badly injured but still alive. Doctor Chakwas turns away from her monitor and smiles.

Chakwas: Good to have you back, Commander. There's someone-
Tali: SHEPARD!
Tali rushes over to his side, almost ready to hop over him in a tight hug but stops.
Tali: Oh...right, I...bad idea right now...Keelah, I...
Shepard: I know, good to be back...did...did we win? Are the reapers gone?
Tali: They destroyed each other, mostly, there were hundreds left, but they were weakened so badly that they were easy prey to our fleet. On the ground, it was madness, husks were ripped apart as their synthetic parts combusted, and I heard that indoctrinated prisoners all are their old selves again. (pause) What did you see up there, Shepard?
Shepard: The Catalyst, he was...he told me his solution: the reapers, were no longer valid, that a new one must be formed. He wanted to keep organics from creating races that would overthrow us. I told him to let us be, let the reapers fade into memory and watch as he was proven wrong, but he refused, and I improvised.
Tali: You saved us, this entire galaxy is in your dept.
Shepard: No, you saved us, you, your people and the geth. Ha, didn't think the geth would represent the hope of life. You gave me all the hope I needed.
Tali: Well, I guess people will start to look at Quarians a bit differently now.
Shepard: I didn't mean to boost your ego, sure you don't need to take off your helmet to make room for your big head?
Tali: Why not? (removes helmet, this time, the camera actually shows her face. They kiss, screen fades to black).

Weeks later. Shepard looks out his window in Huerta memorial, crowds are gathered below holding signs of support, Shepard smiles and turns to a desk. There's a note that reads "Damn, Shep, even I couldn't steal an army of reapers, nice one. ~Kasumi. P.S. Thanks for all the tech loot." Shepard shakes his head and smiles.

Nurse: We've prepared an escort, Commander, the council would like to see you.

Shepard nods and leaves for presidium tower. Shepard is awarded a metal, announced as the highest award possible, yadda yadda. He walks down the steps, to both sides, high ranking officers and politicians applaud, many notable faces bow slightly or nod, whatever is custom, screen fades to black.

Images of Allied fleet

Hackett: The forced gathered against the reapers suffered heavy casualties, some fleets lost more than others. Upon returning from the war, the militaries watched cautiously for others to make a move, but no one lifted a finger. Everyone had seen enough bloodshed, and they were all grateful for the aid each offered. We were no longer divided by race, we are now a true galactic alliance.

Images of Tuchanka, Wrex issuing decrees over his people, who are, for the most part, in agreement.

Wrex: The Krogan people spread rapidly, populating and rebuilding Tuchanka, then spreading to other worlds...uh, uninhabited worlds, nothing taken by force. I think softer races were relieved at that. We even got an ambasidor, Urdnot Bakara. The years that followed saw things never thought possible. Krogan intellectuals, politicians, engineers, each, of course, could kick a Turian's ass with both arms lopped off.

Bakara and I contributed to the population, about six thousand by now...I think. She got her wish, the first to hatch was named Mordin, second was Shepard, third, though it pains me, Garrus, then (voice fades out.)

Images of Palaven being rebuilt.

Garrus: The Turians returned to Palaven in force, eager to rebuild. We had help though, Geth, Quarians, Rachni, and after a few years, Krogan, though we used them for heavy lifting at first, they later proved themselves with engineering. My heart nearly stopped when our engineers checked their plans and said they'd actually work. I still wouldn't want to live in a Krogan design any time soon.

Me, well, I retired, I travel from one scenic place to another, Illium, the Citidel, Omega. They're...scenic, no greater sight than a busted up crime boss crying for his mother.

Images of Geth and Quarians working together on Rannoch.

Tali: It only took us a year to build up our immune systems thanks to the Geth. However, once the reapers went into that black hole, they were returned to their previous intelligence. Rannoch is now a cultural paradise. We aren't "suit rats" or nomads, and we have the geth to thank for that. They could have destroyed this world with mindless pollution in search of resources, but they kept it for us. As long as I live, I will not let our people forget that.

I built that home on Rannoch, overlooking the shore, it's beautiful. A geth helped, he wouldn't talk to me, but I once saw him doing a dance known to humans as "the Robot".

Shepard lives here as well, Raan says she disapproves of us, but I see her smile when she thinks I'm not looking. When we heard how many Quarian children were orphaned, we stepped in, adopting a young boy and his sister, both children of the Neema. We know we can't have children of our own, but it's fun to try. We visit the others often, and they all seem to be getting by just fine. I'm so happy for Joker and EDI.

Images of mass cleanup of Thessia.

Liara: Thessia's rebuilding was slow, but everyone worked together, the cooperation was remarkable. A former bar owner and matriarch gave the rallying cry for the building of new mass relays into uncharted systems. With so many ears listening, it became a reality, she named the first Asari-built relay, "The Little Wing". We've found many intelligent races, evolved far from relays. It hasn't all been smooth, but we are creating protocols to aid in the progress. And we thought we were in a golden age before the war...I think I will enjoy the next nine hundred years.

Image of Javik in a meditative pose near destroyed cryogenic pods.

Javik: I returned to Eden Prime to put my men's spirits to rest along with mine, but a faint glimmer caught my eye. An active pod, revealed by a crashed Cerberus ship.


(and just for added flavor, inspired by the end of Red Dead Redemption)
20 years later

The camera pans across the navigation area of an advanced starship. The crew is made up of every race from council space. The galaxy map is covered in relay markers, at the head of the team is a Quarian man, unmasked.

Navigator: Calan, we are clear to proceed, just give the order.
Calan: It's Captain now, we're not kids anymore, remember, Nasaan?
Nasaan: This isn't a military vessel, brother, we're scientists. You're still Calan to me.
Calan: Great, hello, history, remember that day we sent a manned mission to another galaxy? Its navigator checked her bed for spiders every night.
Nasaan: And its captain couldn't ask a girl out without wearing a reinforced mask.
Calan: (sighs) I'm sure everyone has heard enough to last the trip. (Presses intercom) Crew of the SS Williams, it is my honor to lead this great mission in the name of discovery, the first of its kind. Our races once worked together to end a cycle of destruction that stifled advancement. My father stood in the presence of those mighty enemies and said "no more", with all our races allied behind him, they fell, the impossible happened, and now, this voyage, deemed just as impossible is going to reveal to us a whole new galaxy. We don't know what we'll find, but we'll be ready. (deactivates intercom)
Nasaan: Now if you could just be that determined around women. (Activates communicator) Unit 4395, we're good to go.
Unit 4395: Acknowledged, Creator Nasaan.

Camera moves to a view of the ship, a design with influences from all major races flying to a colossal mass relay, the power source being dyson web. They fire off toward another galaxy, the view being from over the top of the ship, showing them rapidly approach the galaxy.

Upon slowing, they see several worlds around a blue sun. Zooms in on a small rocky planet.

Calan: That must be the world the signal came from. According to the readings, it's capable of supporting life!
Unit 4395: Captain, I do not believe the local life needs a planet to exist.
Calan: What to you mean?
Unit 4395: This unit's databanks offer no accurate way to describe what it has detected.
Calan marches to the cockpit, Unit 4395 points to an approaching creature, colossal in scale, light blue and best described as a combination between a whale and a manta-ray..
Calan: If only father could see this...'



But this is what i need
I need resoultion i dont care if its ahppy i just want it to make sense and be within the already set story nothingadded int hte last 5 minutes why was the normany running, why do i have to listen to god cchild said, shepard would do what he wants not want some alien evil mastermind wants

Modifié par StarGateGod, 20 mars 2012 - 09:56 .


#3886
Heavenly_King

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Trojan_33 wrote...

TO EVERYONE WANTING A BATTLE WITH HARBINGER:

With the Geth Fighter mission and the Project Overlord DLC, interacting with an AI world is possible soooo...

Using Indoc Theory, relying on plot change back to Dark Energy stated by this guy (awesome overall info and ideas), how about there is no interface or protocols for using the weapon? An interface could be brought by Geth or from Citadel maintenance VI overwhelming Shepherd like in Overlord.  She/he sees everything that the Citadel sees and he mentally projects (points gun if necessary to keep a mental handle on the situation) damage to a nearby Reaper, the crucible fires and immense blast that rips the Reaper in half.

(mentally projecting defense in form of shields) Reapers attacks against the crucible fail. Harbinger attaches himeself to the Citadel and then Shepherd and Harbinger dialogue and then fight in the virtual world. War assest and readiness come into play at a crucial moment, when Hackett notices the the crucible is no longer firing and commands all available fleets to attack harbinger while he's attached to citadel, at the same moment Harbinger is winning the virtual world fight but if he is damaged significantly he can't maintain his virtual attacks on Shepherd.

Insert awesome quotes, fight sequences/moments, and there ya go.

THOUGHTS?? :o


That final boss battle would be amazing and all the thing you do in Mass Effect 3 would be reflected.   Really outstanding ;)

#3887
Leper Mohican

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http://social.biowar...8213/1#10098389, I like this idea. So i'm throwing my support behind it.

So here are my personal thoughts and feelings. I have spent a great deal of time with Mass Effect overall with multiple playthroughs in order to experience the story from different perspectives. I have 7 versions of shepard each with a unique personality and motivations. I also have seen every episode of Star Trek, Babylon 5, Battlestar Galactica, and Farscape. I have spent most of my extra time in life reading or watching Sci-Fi. This applies because the Mass Effect universe very easily competes on the same level as the most celebrated Sci-Fi universes. That said, I think there is nothing wrong with a hero being so incredible that they can defy even a God and still be victorious. That gives all us mere mortals the hope that humanity's belief in the power of an individual will pay out in the end of days. In fiction humans can propel the ideas that keep our species from self-destructing. I don't think I need to explain more.

I don't want to get into the overall plot of the Mass Effect universe beacause Bioware is perfectly capable of deciding that. I won't complain as long as it is supported by enough explaination and details to make sense. I do not think the ending is supported by a good explanation. This is the failing, whether shepard lives or dies....no matter what happens, Bioware just did not provide an explanation on par with the other great sci-fi stories. It is likely incredibly difficult but I believe Bioware is capable of doing this.
So, I was confused and felt like there was just not enough information to support the conversation with the "guardian/creator" and the resulting limited choices. I thought this little tyke is mistaken and needs to get out more because humans are a game changer...we can bring synthetics and organics together peacfully and on our own terms. The whole idea of recongnizing common ground such as all sentient life has a desire for the natural rights. In Star Trek: Voyager holograms were moving towards being accepted as living beings.

On the issue of closure.
I have only seen one ending so far. I know this weakens my credibilty but I from what I have read I had a pretty succesful ending. I had about 6000 war assets with 50%readiness the green bar was very full. I did just about everything possible and had about a 95% paragon character. I chose synthesis because I like the geth and did not want to ****-block joker. After the choice I was expecting some form of funeral for Shepard. I wanted closure and to know what happens to all the characters I care so much about. Liara was the love interest, It would have been nice if she was pregnant. I think that is a pretty integral part for any relationship option that could have potentially produced a family. Another thought could be liara or -insert other name- would be sitting in shepard's cabin holding the n7 helmet in front of her with tears in her eyes. Then moves the helmet to reveal a protruding stomach. When that is not possible there should be some fairly extensive scene showing detail about what happens to a Li.   I realize the destruction of the mass releys puts a huge kink in this. It also seems to utterly destroy the entire Mass Effect universe in my opinion. There has to be a lot more closure, I mean an absolute catastophe just happened.  The other main characters which are basically Shepard's family and the player's by extension need to grieve. Basically, Bioware through the other characters had a chance to show that they feel the pain of so much death and they didn't take it. Anybody who truly loves Mass Effect (I know that Bioware does) needs to have some sort of formal sense of closure. A closure that includes the surviving characters in game and the emotionally distraught player community. Bioware please facilitate this and regain the trust of fans. Show that you feel like we do about the incredibly painful end to the story. Then, we can all move on to celebrate any new life that comes in the next installment. Hopefully I am  understood.

#3888
Leper Mohican

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Props for the stargazer after the credits. It was nice to hear Buzz Aldrin speak some nice lines.

#3889
Bill Casey

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Reasons why the ending is bad…




You Can Only Save
Earth For Around Twenty Seconds


Then the Mass Relays explode. You can see the Normandy running from the Shockwaves, which are larger than the systems they are in. Every system with a Mass Relay is destroyed. You watch it happen. It almost
destroyed the Normandy, which is supposed to be the fastest ship in the Galaxy. Everyone who helped you at the
end, except for the Normandy, is wiped out. It essentially means the fewer war assets you collect, the better the
ending, because at least they would have a chance not to be in a system with a Mass Relay. Every Mass Relay is destroyed. The Shockwaves are of super nova proportions, which is exactly what we were told would happen in the Arrival DLC.



Victory was bittersweet
long before the end


Large swaths of the galaxy had already been wiped out. Home worlds were in ruin. Sacrifices were immeasurable. Families were lost. There was no happy ending. It was already bittersweet before players were kicked in the balls repeatedly and needlessly to a state of depression. Now it’s just sour. The Reaper Invasion was already 9/11 times fifty billion. It didn't need a downer pile on.



Controlling the
Reapers Has Always Been Bad


That was the constant theme of the Trilogy. We’re supposed to believe Shepard can control them because a vision in his mind tells him he can? The Illusive Man couldn’t control them, and he made Shepard shoot Anderson five minutes earlier. Every time invariably someone is convinced by the Reapers that they can control them, and invariably, it ends with the Reapers controlling them. It is an enemy that uses brainwashing as a weapon, and I am supposed to trust them that I can now control them.

 

The Reapers ARE the Synthesis
of Organic and Synthetic Life


Combining organics and synthetics genetically and against their will is a “good” option. That’s exactly what the Reapers are doing. Shepard is supposed to want to stop that, not complete the Reaper’s work. It’s ethically and morally indistinct from letting the Reapers win. I take that back. It’s worse than letting the Reapers win, because the Reapers only combine organic and synthetic life of advanced species, while Shepard does it to all life in the Galaxy. Again, we’re supposed to believe this because a ghost in Shepard’s head told him this is the case, a ghost who is the avatar for brainwashing enemies.



The “Second Best”
Ending is Genocide


I say second best, because the best option currently is just getting a Critical Mission Failure. I have spent an entire trilogy attempting to prove the Reapers wrong about synthetic and organic life being unable to coexist peacefully. I can’t even question The Reapers or tell them their conclusions are wrong. Before World War II, there was a piece of anti-semitic hoax propaganda called The Protocols of The Elders of Zion, which was purported to be proof of a Jewish conspiracy to wipe everyone out and conquer the world. This was taught in Pre-**** Germany, and the ****’s conclusions and solutions were not unlike the Quarians in the Morning War, or the Reapers themselves. I accept that The Reapers believe this, and that war between synthetic and organic life will happen, but it shouldn't mean they are right about synthetics and organics not being able to coexist. Letting The Reapers win and the cycle continue is apparently the best option. At least then I'm taking a moral last stand.

 

The More You
Accomplish, the Worse off the Galaxy Is


The Normandy is the fastest ship around, and they barely escaped the shockwave. Everything you do that adds War Assets is just sending lambs to the slaughter. And gathering more allies only gives you the options to “Think You Can Control The Reapers Like Saren and Illusive Man” and “Do The Reaper’s Job For Them”, which is far worse.

 

The Geth and EDI are
complete innocents


I destroyed the Heretics, because brainwashing them was unethical and unfair to the other Geth. But they jumped at the first opportunity to wipe out Organics. The other Geth only turned to the Reapers for help when all other options were exhausted. The Heretics weren’t a race; they were a splinter group. They were a belief structure. An extremist organization. The Non Heretic Geth and EDI as I interacted with them were wonderful people.


 
All Options Are
Things Hitler Did


Genocide, Brainwashing and Eugenics



The Ending is Racist

The only species we are supposed to care about surviving at the end is the human race. The human race survived, who cares about the other races? Out of the non-human crew, only Liara would be capable of reproducing. What measure is a non human? What’s the lesson? We can save the future by isolating ourselves from everyone else and destroying all other races? That’s not hopeful. That’s downright disgusting.



The Ending Instills
Hopelessness


For the first time in a decade, I felt like killing myself. I felt like there’s no hope for the future. The message is human beings cannot coexist peacefully with artificial intelligence. In the synthesis ending, we are no longer human. We had to be rewritten by a god gun, lest we be wiped from the map by our robot overlords. Mass Relays don’t exist in our universe, but artificial intelligence is very real. If the message this game is purporting is true, what hope do we have?



The idea that the ending is "bittersweet" or "hopeful" is beyond laughable...

Modifié par Bill Casey, 20 mars 2012 - 10:09 .


#3890
mslouise11

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StarGateGod wrote...

I want this
"After the Catalyst finishes his speech:

Shepard turns back to the Catalyst:

*CUT to shorten*.

Calan: That must be the world the signal came from. According to the readings, it's capable of supporting life!
Unit 4395: Captain, I do not believe the local life needs a planet to exist.
Calan: What to you mean?
Unit 4395: This unit's databanks offer no accurate way to describe what it has detected.
Calan marches to the cockpit, Unit 4395 points to an approaching creature, colossal in scale, light blue and best described as a combination between a whale and a manta-ray..
Calan: If only father could see this...'



But this is what i need
I need resoultion i dont care if its ahppy i just want it to make sense and be within the already set story nothingadded int hte last 5 minutes why was the normany running, why do i have to listen to god cchild said, shepard would do what he wants not want some alien evil mastermind wants



I LOVE IT!!!, something simply, that can be changed a little on the LI as well. AWESOME

#3891
s_1991

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Get everyone who works at BioWare to read this article below...

http://www.gamefront...ns-are-right/3/

#3892
Trojan_33

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Bill Casey wrote...

Reasons why the ending is bad…
<snip>
The idea that the ending is "bittersweet" or "hopeful" is beyond laughable...


This is the suggested changes thread. You should put ideas for the game here or respond to others ideas. There is a mega thread where this complaint post would be at home. Post it there please.

Thanks.

Modifié par Trojan_33, 20 mars 2012 - 10:16 .


#3893
Wrage

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I am providing feedback in hopes that Bioware will decide to
make changes to the ending of ME3.  I
realize there are many fan comments out there with very good and often very
detailed ideas on how to change the ending. 
I would leave the details to the designers, but suggest more ‘big
picture’ changes. 

Until the end, I thought the game was amazing.  The entire series is amazing, which is
actually what makes the end even more depressing.  The entire game is filled with choice, when
it comes to the end of ME3, the only question left is really how do you want to
die.  Well, I don’t want to.  And for all the critics who feel this is
necessary, I suggest that it certainly should be a choice, perhaps even a
choice with better all over consequences for the universe, but what ME3 players
want—why they play—is choice.  After I
have spent countless hours building up personal relationships and galactic unity,
I want to see some results.  A little
happily ever after is not too much to ask as at least an option when fans are
so invested in the characters.  I can’t
agree with the criticism that it would be unrealistic for Shepard to
survive.  This is a video game after
all.  It would have been unrealistic for
Shepard to survive about 50 times prior to the end of the game, but he/she did.  So give us the option.

 If there is a survival ending, let’s see some game play or
wrap up at the end with dialogue options. 
That would be much more satisfying than the after-credits scene now
provided.  I have team members that I
care about.  Give me some details.



I do appreciate the developers considering a change for the
fans.  I would like to threaten never to
play another Bioware game if they don’t do it, but that is unrealistic.  Unsatisfying ending or not, Bioware still
makes an amazing quality product.  So
instead, I will stoop to begging.  Please
revise the ending, provide more choice and give fans more satisfying closure.

#3894
Madecologist

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Introduction:

I apologise for the length. I actually spend days trying to make this as short as possible (the first draft was much longer). The reason I took this much time to write this is to make sure I property expressed my points. I wanted to post sooner in this thread but it took me this long to make sure I expressed my points clearly and hopefully, fairly.

The Good:

The things I thought that were done right? The very personal nature of the story, it wasn’t just an epic tale of a war for the survival of the galaxy, the story contained a lot of personal elements about the people living in such troubled times. Even Shepard seemed to express strong emotion and reactions to the world around him. Mar Meer’s and a lot of the other talented voice actors had outstanding performances that one has to admit could have only been done with exceptional character writing. I even said, "every time Javik opens his mouth, only pure awesome comes out."

The game had many very touching scenes, in my play through seeing Mordin’s death, the Quarian and Geth conflict result (I even seen Tali’s suicide… heart wrenching), and Liara’s throwing a light of hope to the future. All these scenes nearly moved me to tears, especially the Liara one; I had to use a few tissues (no joke). This level of personal detail to the story only ends up contrasting with the lack of personal details in the ending.

The Bad:

My only complaint outside of the ending was the Mission Journal Entries, they were far better in ME2 and ME1 (I think, but sure about ME2 being better in this regard). The Journal has very little update to its log.

As many others, I was dissatisfied with the endings, and these are the reasons why. I break them down into two categories. The first are things that are fine but were… badly executed in my opinion. The second are things that I think were just too jarring by themselves. I should note that my only real complaints about the game are in the endings themselves (except for the Mission Journal which I have already covered). 

Thinks that needed to be touched upon:

Shepard’ Death: The sacrifice is understandable and one I would whole hearted support. Though the sacrifice is a heroic sacrifice on paper, it did not feel like one. Here is why in my opinion, the lack of closure or dénouement surrounding his death does not give time for the sacrifice to sink in. Give us time as the player to mourn his or her death. The events unfold in a way that detracts us from the sacrifice before the emotion can sink in. Instead of a heroic sacrifice we get an inevitable death for the greater good, a subtle different but a powerful one emotionally, with the latter being less powerful.

The Relays Got to Go: Actually I understand this completely. The Relays are part of the cycle that the Reapers have been herding the Galaxy with. To be truly free of this cycle or have a chance to be, we need to break away from our old chains and move on and become our own masters. Using borrowed tech merely causes us to follow the same paths they did. The problem is this is a change to the setting of unprecedented magnitude. Heck it is even more dramatic in impact than the Reapers themselves if you think about it.

Considering that all the endings do cause the destructions of the Relay, there should be no fear of a right or wrong choice debate to occur here. Each ending will have to deal with the aftermath, and probably the same way too. Giving what I just wrote, it would be acceptable even in an open ending to at least hint to the outcome of the Galaxy and more importantly, the immediate elements of the fates of those involved. What happens to the Fleet? Is just one big question that should not be left to speculation.

Things that just stood out:

Now onto the bigger things, one of which is the Catalyst scene. Shepard does seem to capitulate too quickly the ‘child’s’ logic. I understand that having an investigate options asking ‘minor’ questions would have drawn out the scene pointlessly, but I am not speaking of that. I am speaking of refuting or challenging the claims the Catalyst makes, above and beyond that simple one we get at the start. Far too many people saw this as Shepard being too compliant, especially when the choices are presented… Shepard seems to trust him completely.

The second problem of the Catalyst it weakened the aura the Reapers had, if I were to summarise the Reapers nearly had an eldritch like horror to them during most of the games. The Catalyst did not weaken their menace, but made them appear like tools of another force, which does cheapen the aura they once had. I think this has less to do with the reason they give and more to do with how the whole situations was presented. Perhaps it was the intention of the staff to make the Reapers less ‘malignant’ but the end result overshot the mark and sent it in the opposite direction. Effectively it deflated the antagonist of the trilogy; again less to do with the reason, and more to do with the presentation of the argument and the Catalyst.

Why so Silent Harbinger: Considering how chatty this fellow was in ME2. His somewhat quiet role in ME3 is a little jarring. He should have at least said something even if it is one line. I can even imagine the scene where the Catalyst would have had no personality and Harbinger had the final conversation with you. Not sure if that would have been what you were going for as a theme, but just saying that Harbinger should have had a larger role in this game and that it could have been tied more to the Catalyst scene somehow.

These points caused our perception of the Reapers to change (and not for the better in any sense of the word). I do not mean gaining a deeper understanding or a feeling of revelation to their nature. But an outright change that seems to remove whatever psychological threat they may have had (only keeping the evident physical threat they had).

The biggest thing that stood out:

My last point is the Normandy Scene at the ending. I am certain many of tackled this issue but I will express my reasons why this scene is… jarring if not frustrating to observe. The obvious reason is the plot holes people say it has. I hate using the term plot hole so I will tackle it as ‘questions raised’. Why is Joker fleeing from Earth, how did my squad get back on, heck how did the squad mates I took with me when Harbinger hit us with his beam get on board. In short, what the heck is going on here?! This is not about speculating on the fate of the galaxy anymore, this is wondering what just happened plain and simple. Whatever emotional reaction this scene was supposed to garner falls on a flat emotional note as my mind was more bewildered at it all.

Also the scene of the crash landed crew, aside from the uncomfortable questions asked in the previous tone. This… joyous nature actually turns what was I assume supposed to be a bittersweet end to one that is…dispointing to say the least. It is hard to explain and I had to use a metaphor to express why:

"It's analogous counterpart would be LotR, Gandolf just died and the Fellowship escapes the Mines of Moria, finally fresh air, and away from the grasps of the Balrog and orcs. So they all start smiling at the beautiful scenic view of the mountain tops. Afterall they survived a Balrog of Morgoth, why not be happy."

Closing words:

This covers all my concerns and reasons of my complaints about the ending. I will admit that at times in these forums I have been very critical of what has happened in the endings, up to a point of being overly harsh. I make no denial of these actions on my part, however I do believe you all have endeavoured to offer us a compelling story that would have made the history books of gaming and never doubted the sincerity of the hard work all of you have put into this project.

I apologise if any of my past post in other threads may have come to be offensive (I hope they haven’t been and I am just being overly concerned about my own behaviour). I do appreciate the effort that was made and thank you for your time to allow us to express our feedback. I only hope that despite its length and volume of this thread… my points will be seen.

Signing off,
Edward.

Modifié par Madecologist, 21 mars 2012 - 05:21 .


#3895
Arewn

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A better ending, more choices to that ending.
More romance options for femshep, A.K.A Joker, Vega, Thane, Jacob, hell maybe even Kai-lang lol
Side missions where you actually explore the worlds and not scan them.

#3896
Dominator24

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I just finished the game and here my take on it.

The Good:
-More cinematic feeling in missions. The pauses to talk feel just better done and more cinematic.
-Better combat and power progression.
-Companions moving on Normandy and Citadel. They just feel more alive thanks to that.
-More weapon and mods.
-Very well done death scenes (Mordin, Thane, Anderson, Wrex)
-Music
-Great locations.
- LI Liara path was just pure awesome.
-All the cameos.
-All the different path you can go.

The BAD:
-mini side quest (ala pick this form this planet) were just time sink and blee
-quest journal.
-armor diversity and some pieces or armor available at the end of the game (like sirre legs)
- searching the map for upgrades/armor (another blee time sink)

The UGLY:
Rant: WTF THE ENDING
Why the hell i spend so much time amassing war assets (7.4k in total) if the mean squat in the end.
Ending is bull and makes no sense, plot hole after plot hole. And Nothing that I did in ME1 or ME2 makes ANY I repeat ANY difference in the end finally. I have no will to replay ME3 because why??


After DA2 I told myself no more DA and I did so, and I'm sure as hell will not preorder DA3 you can't hype me no more.

After ME3 ending I just feel sooo empty I'm just not exited about more ME content.


Bottom line?
Hold the Line.

#3897
Bill Casey

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Trojan_33 wrote...

Bill Casey wrote...

Reasons why the ending is bad…
<snip>
The idea that the ending is "bittersweet" or "hopeful" is beyond laughable...


This is the suggested changes thread. You should put ideas for the game here or respond to others ideas. There is a mega thread where this complaint post would be at home. Post it there please.

Thanks.


Sorry, I'm just really upset right now...
This is the most I've ever been hurt by an entertainment piece...


Ending Suggestions...



The Child is Harbinger and Harbinger Boss Fight

Harbinger by all accounts should be the final obstacle in the game. Harbinger is unique in that he could be both a physical and mental threat at the same time. Ghosts of dead friends could be there telling you the reapers are right and you should give up. Combine the physical threat of the reaper fights with messing with the mind of the player...



The Reapers Are Misjudging Synthetics and Organics

Every cycle, a war starts between synthetics and organics, and the Reapers come in and stop it. This time, the Reapers were delayed for years, and if you played your cards right, the war between synthetics and organics ended in peace. This runs counter to The Reaper's assertion. Also, if you play your cards right, EDI is willing to die for her friends. Obviously, organic life has never completely been wiped out, so the Reapers should be basing their conclusions on their own predictions and beliefs that synthetics wiping out organics is inevitable. They believe that this is the only way, but that shouldn't make them correct.



The Super Weapon Needs Callibrated

This is Garrus's crowning moment of awesome. If he callibrates the giant gun, the Mass Relays don't blow up.



We did it... uh... now what?

The universe is pretty much broken, but at the same time united. There's a lot of 'what ifs?' about how whether the peace can last. This mirrors the looming threats of the first game. But there's a sense that if they defeated the Reapers, they can overcome anything. A lot of rubble clearing and humanitarian work goes on. The entire civilized universe is essentially a big natural disaster zone, but there's a sense they will eventually recover, and there's a purpose to interspecies cooperation in the efforts. Including synthetic life. We should see the devastation and the scale of the efforts to try to relieve it. Think Haiti, 9/11, Katrina, etc. Show them finding dead in the rubble, relief efforts and everything you would see on the news. It's still beyond bitter sweet, and fairly unconventional for a video game ending. It's both bittersweet and hopeful for the future, which is what I understand they were going for...





I should say the stuff with Anderson and The Illusive Man was really really good...
It was the right way to use The Illusive Man...

Modifié par Bill Casey, 20 mars 2012 - 11:06 .


#3898
IntoTheDarkness

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ME3 is a great game, I should mention that first.



I want to hear more reaper voices and conversations. Lot of ppl complained Harbinger trashtalking, but it's more like minor complaints from fans because there were nothing else to cricize in ME2 for it was nearly perfect. Personally I wanted to hear Harbinger more often than in ME2, and was disappointed when I finished the game.



I hope reapers remain as gods of ME universe. Sovereign said they have no beginning nor end, and they are infinite. Harbinger mentions how infinitely superior they are and humans are like vermin/bacteria compared to them. It sounded true enough in ME1 and 2. But in ME3... what kind of vermin kills a god only with 4:1 outnumber? (codex says 4 drednaught are capable of brining down a reaper) are reapers really cheapend when it was revealed they have a master of their own. This is Blizzard cliche they use and get cricized everytime for lack of creativitiy.





I want many questions that will help strengthen plotholes answered in the game, like why the cycle is always 50k years long, how reapers didn't discover crucible blueprints when Javik knew about it and his comrades were indoctrinated, and if none of organic species figured out citadle's secrets in the course of over 20,000+ cycles in the past.

#3899
Mavaras

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I. Issues of Continuity

Certain things need to be explicitly explained to make sense. (a) How did your teammates get back onto the Normandy? (B) Why is the Normandy leaving the battle during the final push? © How does Shepard appear back on the ground in London during destruction if you have a high enough EMS?

II. Issues with the Narrative

The ending needs to better explain the origin of the reapers and the catalyst. This is an ongoing reveal in the game and is fundamental to the story’s scope.

Shepard needs to question the catalyst. The catalyst is presented as some kind of immutable truth, but this doesn’t fit with the game’s constant conjunction. Shepard repeatedly questions characters that present truth in this manner throughout the trilogy.

III. Choices and EMS

The endings do not meaningfully take into account your choices from the first two games. Let me extrapolate.

I concede that the first two games influence the ending in very minute and trivial ways, but the effect of most decisions are left at large. A lot of these things are absorbed into EMS (I.e. if you made certain choices you have the chance at more war assets). Even your choice concerning the collector base gets directly tied into EMS. The problem with EMS is that the ending unfolds according to a static number. Most of this static number is influenced by choices made in the third game.

The choices you made with war assets are never realized to impact the story. If I save the Rachni queen, I am told the Rachni assists with the crucible. Though it becomes obvious it doesn’t matter if they assist with the crucible or not because of their little impact on EMS. Even the decisions from the third game that have large impact on EMS feel empty and hollow. In ME2, loyalty and preparation for the suicide mission played out dependant on how you utilized your assets in the final conflict. You got to see and interact with your good and bad decisions. In ME3, it doesn’t matter if I Mcgyver peace between the Geth and Quarians to secure both of their war assets because nothing in the final battle is dependant upon them specifically, only their EMS contribution.

This could have been remedied by allowing Shepard to dictate the outcome of the war by manipulating his different assets. For example, Shepard might be tasked with the following question, “You need to send a fleet to protect the crucible. They will be under severe bombardment and will need to hold out until it docks with the citadel and we begin the counterstrike. Who will you send?” Shepard could then think about what war assets s/he has and make a decision. “I’ll send the Geth. Their shielding will act as the perfect barrier to suppress firepower until the crucible is operational”. This would allow the decision to keep the Geth to be realized in an impactful manner. By following the ME2 suicide mission model, the EMS becomes an effective tool to incorporate decisions from the third game. It also allows for more things to be brought in from the first two games through EMS, and then realized through player decision in the final war sequence.

IV: Closure

The game is sorely lacking an epilogue. While nothing is wrong with this as a story, it defeats the interactive relationship we have forged with the characters over the duration of the trilogy. For our choices to matter, we have to know how they effected the individuals closest to us; our squad, allies, and love interest.
Perhaps the most important thing that needs to be addressed in closure is the effect of destroying the Mass Relays.

Modifié par Mavaras, 20 mars 2012 - 10:36 .


#3900
I_Jedi

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Maybe you can put this in DLC, but here's m two cents aside from the obvious:
Put these guys in:

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