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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#3951
Omegadk1_360

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I personally liked the ending, but do believe it needs more to it. To me, I never thought that this child was a God being; but an entity that chose to represent itself as the child Shep watched die at the beginning. We need an explanation on this. I am not looking forward to any kind of dream sequence reveal... I also want a longer ending, in the sense of what happened to the other main characters, other races, earth etc. It sadens me though, if my Shep is dead, any download content will be valuable only if I play an other playthrough - I don't often do that - unless maybe I play a new character (a decendant maybe?) who is a reflection of my last choice... synthesis. I don't know, but all in all, no nerd rage here, great game Bioware!

#3952
Xellith

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Im not going to directly contribute to this thread. But I would like to thank those who have posted here for some really good ideas. I dont think that I could properly articulate myself without babbling on and on about what was wrong with the ending. Im really too depressed from wasting so much time and being let down so hard at the 11th hour.

Not enough closure. Plot holes. /wrist.

Once again thank you guys for contributing to this thread.

Modifié par Xellith, 21 mars 2012 - 01:10 .


#3953
lokiarchetype

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Someone has surely posted this video, but I love this guy's idea of having a choice to have Shepard or Miranda (or maybe even Jacob) take over Cerberus after TIM has been disposed of and then having the choice of what to do with Cerberus if you do take it over.

As the guy in the video says, a lot of the cerberus members are well intentioned scientists and soldiers who just want to help the Alliance.  It would be awesome to have such a big impact on the in-game universe and, as he states, it would further contribute to the underlying themes of the game.

Modifié par lokiarchetype, 21 mars 2012 - 01:11 .


#3954
cchudoba002

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I would like to see the Indoctrination Theory, whether originally intended or not, become the canon explanation for the current iteration of the ending. I want to see an entirely new ending with many variable which are actually different from one another, including your choice in the "indoctrination sequence." I want to see closure on characters in the series, like what was specifically promises about the ending. I want the ending to not irrevocably make all the choices I've made throughout the series entirely pointless. Most of all about the ending, I would like it to at least make sense with established lore. I would also like a better "reveal" for Tali's face that isn't some photoshopped picture on Shepard's desk that is basically a human supermodel with three fingers and glowing eyes...

#3955
Damien Crow

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I have already given comments on the ending but I wanted to comment on something that dawned on me later concerning Tali's face.

I know not everyone cares a whole lot about Tali but I recognize that a bunch do and I think it's in terribly poor taste that you went through the trouble of introducing a sort of half character like Diana Allers, modeled her after a real life person and had that real life person do the voice acting and, in my opinion, not really play a big role in the overall story though I do understand her role. Then you pay $15 for the rights to use some random piece of stock photography with Miss England 2005 in it, spend 15 minutes photoshopping it and use that to reveal the face of a character we've interacted with for all 3 games, one of only two squad mates that have been with you through the entire series, and one who contributes entirely to the central plot. I can't begin to wrap my head around the logic you had. It feels like you just forgot and had to throw something in at the last second. I don't really have any formal ideas of how you'd go about fixing something like this aside from actually showing her face in some DLC content, whether it take place before the end or after. I think it's weird that you also decided to detach the player from the character you are playing. You go through the trouble of creating this incredibly immersive world where all the people playing it feel like they are this character, and they are making the choices, they are in the fight, they build the relationships. Yet then you have Tali take her face plate off at least 3 confirmed times during the series but don't allow the player (who is apparently supposed to be Shepard) to see her face. I don't understand why you'd break that immersion and make it so clear to me that oh... ok clearly I'm not Commander Shepard, I'm just a mystical camera floating over his shoulder that pulls his puppet strings.

#3956
longtimecoming00

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Right now, the ending sequence goes like this:

1) You confront TIM
2) Anderson dies
3) You pick one of the paths that the catalyst provides you
4) The outcome of your choice is shown

Just remove section 3 altogether, alter section 4 to where the outcome is determined by a combination of your paragon/renegade score, you effective military strength and your final conversion with TIM.

Modifié par longtimecoming00, 21 mars 2012 - 01:16 .


#3957
Sirei

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I want an happy ending. It doesn't have to be fully happy ending, the deaths of Mordin and Legion were great, heroic and oh so beautifully sad that I cried about it and it felt good.

I love the Thane dialogue, because he is a great character and his death was in some way already there in ME2. Still I would have wished for a LI option to save him. Like he did vote for a surgery/transplantation cause he met his Siha (shepard) and survived the suicide mission which he took as a sign from his gods that he should live. (and give him the love achievement and a codex entry please)

I found that most ME2 romances were not especially good written in ME3. Jack, Jacob and Miranda where either too shortly mentioned or had some dialogue that was totally against anything that the character represented before. (Jacob getting scientist pregnant though he was LI from Shep? Miranda only saying I love you when she dies, Jack not really more open than before even though she "grew up")

Tali, Liara and Garrus are exceptionally well written LIs. And because of that I totally wanted a "retiring Shepard with his LI living happily with their children" ending. You feel with them, you want to see the "blue children", to be a mom or dad and see how that works out.

The Anderson talk should be in all circumstances in there not just for the no LI people please!

The War Assets should mean more, I wanted to see if the Salarians could clone those beasts as rideanimals for Krogans, if you helped the different races their fleets and rescued their people or not.

I wanted to see the Rachni queen singing her song and uniting her brood to fight against the Reapers.

I want an ending that means something, I want an end. I don't care for cgi it can be plain text like DA:O but you should have something for every decision you made.

Also I want more explanations why and how. I want to know why what happens when it happens and how it happens. Otherwise it just feels hollow and not really "incharacter/realm/galaxy" like it should be.

The mission journal is absolutely terrible. I have spent hours over hours running through the Citadel, listening stories going back to elevator running somewhere else, back listening more story and sometimes I don't even know what I should do. I get the Spectre Terminal but when are you supposed to go looking there? Also did I already scan that belt and get the banner whatever? And in hwta mission do I have to look or did I get it? It was so confusing I hated it really.

I get the overall feeling that we are more in an action game like Assassins creed then a good rpg with action parts as mass effect was once.

The squad selection is too small. None of the squadmates introduced in ME2 get to be squadmates this time, and you don't get a Krogan, Drell, or Salarian squadmate at all even though you should/could probably have some if you get the war assets like have one of our best specialists to help you on those missions to save the galaxy or something.

Gianna Parasini, Shiala, and Emily Wong aren't in the game, just to name a few of those sidecharacters that we have come to know and want to hear more about. Especially if we did sidequests and helped them and/or saved them fom death. I would have liked to see Fist again and what he does but I didn't find him, what is with Helena Blake or other persons that might have somethign to say and could be a good war asset?

I would have liked more choice in the dialogues. Even the suggestion that the game decides your opinions ws a huge slap in my face. At the moment I read that option I was like: Why am I even playing this? Please nice PC do it and I will look on. After all you are much better than I in the actions scenes that I hate cause I don't like FPS and play ME purely for the RPG part in it. I want to choose between paragon or renegade or neutral choices. I want my actions to mean something and not just rush through them cause I want to shoot something again and again and again.


Failure to recognize ME1-to-ME3 facial codes. I loved my first shep. She isn't perfect but it is a face that I know and for that I love her.

I want more sidequests with dialogue, meaningful insights and puzzles. I do not only want walk from A to B to get C missions and also not just shoot everything in your way and loot anything that you can sidequests. I want people that I can interact with, people that show either respect or anger when they see me. Not some random dialogue and then in the end "that was Shepard?"

I mean when I play renegade I am a real badass, people should be wary of me, some even be angry at me cause i didn't save him/her/their loved ones.

I found it depressing that we have only one place where we can get to and that is Citadel. Even Rannoch would have been nice walking around seeing how Geth and Quarians worked together making a colony maybe even helping out, soothing nervous Quarians and so on. Maybe thats postwar but most people in a war are civilists and still look first where do I get food/shelter how do I live on and so on. Maybe even get more newsstations out there, new commbakes and helpful insights from civilists if you helped them.

I also think that making business with different people in different solar systems would have been helpful. Like in Dragon Age Awakening helping the traders with a few quests and getting supplies from them maybe even connecting them to other planets so that new trade routes will evolve. Milöitary bonus would be that more ammo, weaponry and armory could be transported to the solar system and that even faster with more ships.

Overall there was just less RPG than I want and too much action that I didn't want. Xbox and PS3 player could choose between 3 different modes (though I don't know what exactly the difference is there) but I know I would have choosen Roleplay with less fights and more stories.

Modifié par Sirei, 22 mars 2012 - 08:44 .


#3958
DaimonRS

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Like most of you, I didn’t like the ending. It feels very strange and confusing. Besides, it does something that no final should do: presenting more questions than answers.

It’s ashame since the game is very good and shows a lot of the different worlds.

Besides the ending, there's two things that need improvements:

- Journal (live Mass Effect 2 would be nice)
- Armor upgrades for single player.

Anyway, here’s something that took me an hour to do. It's a happy ending just because in Mass Effect, Shepard always achieves the impossible. May not be the best thing written but it’s better than the ME3 ending. 
--------------------------------------------------------------
[In Citadelcontrol room, Shepard is reaching for the panel when TIM arrives.]


TIM: Shepard, you’ve made it this far. I’m notsurprised.

Shepard:What are you doing here?

TIM: I’m going to save Humanity

Shepard: Save? By controlling the Reapers? They can’t be controlled.

TIM: You’re wrong. After so many years, I found the way to do it.[/b]

Shepard: So…many years? What are you talking about?

TIM: I knew the existence of the Reapers when I was a Alliance soldier. In the First Contact War, my team found a device. A Reaper device.  My comrade touched it. I couldn’t save him, but because I didn’t touch it directly, I could see the future.

Shepard: All this time, you knew about the Reapers and did nothing?

TIM: I did, but no one believed me. So, instead of convincing some burocrats, I left the alliance and founded Cerberus.

Shepard: So all the things I’ve heard and saw about Cerberus….

TIM: Yes, was to find something that could save Humanity.

Shepard: But you went too far. They (the Reapers) are too strong. No one can or should control such power.

TIM: I can. With this power Humanity will be the most advanced race in the galaxy and no one will dispute our right to be rulers of the Galaxy.

Shepard: So, your goals aren’t so noble after all. Figures…

TIM: I didn’t expect you understand.

Shepard: No. I do understand…..I understand that you’re indoctrinated. You’re being controlled.

TIM: No! They can’t control me. I know what I’m doing. I’m sorry Shepard and thanks for all you did for Humanity.

Shepard: ….!

[Gunshot sound]

[TIM falls in the ground with a shot in the head]

Anderson: Shepard! Shepard, are you alright? [/b]

Shepard: I’ve been better. Right in time, Anderson. Thanks. I owe you this one.

Anderson: More than one.

Shepard: True.

Anderson: So, what now?

Shepard: I don’t know.

Hackett: Shepard, are you there?

Shepard: Yes…

Hackett: Shepard. The Crucible isn’t firing. Must be something in your end….(Interference)

[Sound of Husks near the control room]

Anderson: Husks. Shepard, do what you have to do. I’m going to protect the entrance.

Shepard: …Ok. Anderson…don’t die now.

[Elevator goes up]

[Shepard looks around and then appears the avatar of Harbinger]

Harbinger: Human….Your’re a nuisance.

Shepard: I did what I had to do. And now, it’s time to end everything.

Harbinger: We impose order on the chaos of organic evolution. Destroying us, will be the end of organic life.[/b]

Shepard: I’ve heard that from Sovereign. You really believe that you’re helping us? You think that we want to die?

Harbinger: Organic life is flawed and is destined to die. We are eternal, perfect, the pinnacle of evolution. In
every cycle, organic life is transformed into Reapers, so they can become perfect as well, and with that, order prevail.

Shepard: We don’t want to be perfect or eternal. We just want to live in freedom.

Harbinger: And that will be the end.[

Shepard: Why? Why freedom is a bad thing?

Harbinger: Organic life is chaotic and don’t know their limits. Curiosity will eventually take the best and the secrets of Dark Energy will be revealed. This is something that lesser minds can’t understand.

Shepard: Try me.

Harbinger: We need organic life. Extinction of organic life, means the extinction of Reapers.

Shepard: What is Dark Energy? Why is so dangerous?

Harbinger: That you don’t need to know. Are you prepared to face the consequences of your choices? Are you
prepared to bet the future of the galaxy in something that you can't predict?

Shepard: I didn’t come that far to stop now. All the races in the galaxy, are working together to fight you. They….No! We learned the lesson. We will not make the same mistakes of the past. We have earned the right to a have a future.

Harbinger: You’re time will come and faster than you think.

[Shepard pushes the button]

[Crucible fires and tap to the unique signal signatures of the Reapers, like a EMP and kills them]

[The survival or death of the characters depend on the Effective Millitary Strenght and/or some decisions made throughout the series.]

[Shepard goes down the elevator]

[Shepard sees Anderson sat down on the floor]

Shepard: Anderson…..Anderson!

Anderson: You did it!

Shepard: We did it! Are you ok?

Anderson: I could’ve been better, but I’m alive.

[Shepard sits near Anderson and they look around]

Anderson: The best view in the galaxy

Shepard: It feels…unreal. It’s finally over.

Anderson: I can hardly believe it myself.

Shepard: Did you had doubts about our victory?

Anderson: Not for a second.

[They laugh]

Shepard: I talked to him…..Harbinger.

Anderson: Even in the end, they tried to trick you. What did he say?

Shepard: ….Nothing special. But I did wanted to understand the reason of all this.

Anderson: It doesn’t matter anymore. What it matters is that we have a home to rebuild and friends to help. [/b]

Shepard: Now that this is over, what are you going to do?

Anderson: I have someone waiting for me….Kahlee Sanders. You met her in Grisson Academy. It’s time to settle down. And you, Shepard….Back to the Normandy?

Shepard: No. My days of saving the galaxy are over. I’m going to some place quiet, with lots of water and sun.

[They get up]

Anderson: You deserve it. Now, let’s go home.

Shepard: Yes…..home.

[They arrive at Earth and Shepard’s team and lot of soldiers (Turian, Krogan, Asari) are waiting for them. This sequence depends on who died.]

[After de credits rolls, a small video showing the rebuilding of Thessia, Palaven and Tuchanka. At the end of the video, it shows Tali in Rannoch without the suit].

[And if necessary, maybe show someone researching Dark Energy]

Modifié par DaimonRS, 21 mars 2012 - 02:09 .


#3959
Nefatima

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This is posted for a dear friend who also shares a major love for the lore and Mass Effect universe as myself.

"First of all, I love the Mass Effect franchise, it is by far one of the best things that happened in the last 5-6 years. But this ending?!?! Why? Just why?!? That was not a conclusion to the story - but to my trust for you, Bioware.

We want our choices to matter, we want our hard work to pay off. We have all invested so much into this franchise to be given a simple "press 1, 2 or 3 to end game". I want my OWN ending, to my OWN story! Like you promised us!
Do whatever it takes, I don’t care if you have to rewrite the whole ending part - the whole "beam" thing. I really don’t agree with.

Where is the fight with Harbinger? Where is the original plot twist that the Reapers are actually trying to save the galaxy from the dark energy that was hinted throughout the first 2 games (remember Tali's recruitment mission in ME2 guys)?

Accepting the reapers as some kid AI's toys seriously undermines them in every possible way.
We want a RESOLUTION and we want CLOSURE. We will not accept this half baked dream sequence for an ending.

This ending easily ruins the whole franchise. I hope you will see this, accept it, and mend it.
There is also the reveal of the Quarians - or the lack there of, especially Tali and her face. The photoshoped stock image does not count, Bioware!

And lastly - what about all the other minor characters? That doctor we set free in Sarens base - whom we met again in me2? What about fist? That detective chick? Sidonis (if you saved him) etc, etc? And where the hell are the rachni? We got one mission and then a picture with text...that’s just plain bad execution.

Sincerely,
A huge fan.

P.S. This video contains a lot of good ideas, and valuable information on the topic - please check it out! " ~Inuyasha

Frankly, I agreed with the questioning. Why not address the issue with all the dark matter consuming the universe? It was mentioned in the ME1 and ME2. It was hugely part of the Tali recruitment mission in ME2, the reason for the destabilizing sun.

Seriously, mulling over the ending kept me up for many nights!
It plagued my brain like no other movie or game has ever done! I couldn't grasp a sense of closure or even conclude anything satisfactory from the results of all alien races being stuck in the Sol system with no mass relays to use. FTL nothing! I imagined them slowly starving to death or eating each other it was horrible!
I've heard all the theories of the endings; be it dream or indoctrination, and regardless of what I do or do not think, the ending was lacking. There were to many unanswered questions!

REVOLUTION FOR A RESOLUTION!!!

*holding the line*

Modifié par Nefatima, 21 mars 2012 - 01:30 .


#3960
Samzo77

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The biggest problem I had while playing was the missions in the journal. Here is why:
- too little detail on who/where the mission was
- it was not indicated where I was in the mission. Example: if I find an artifact on a planet, the journal does not update to tell me I just need to return to the source. If I saved the game and came back later, there were times I couldn't remember if I had found said item yet, or if I was still looking for it.

Just add more details to the journal entries.

#3961
colonelshepard

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at the very least, bioware needs to make a patch for the game. specifically regarding the issue of importing game saves and shepard's face, the game crashing and becoming completely unplayable, and shepard's flashback at the end (which either shows kaiden or ashley if they were the player's LI, or liara if the LI was anyone else, which was kinda lazy). and honestly, the ending ruined the entire series for me for a couple of days. unless bioware was just making another crazy plot twist and it was indoctrination-hallucination, mass effect may be irreparably damaged for me. lets hope the dlc has an answer to all (or most) of our questions and complaints. whether or not it;s free, i need more closure than this

#3962
longtimecoming00

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Modifié par longtimecoming00, 21 mars 2012 - 01:31 .


#3963
Nefatima

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Yes in all honesty I had a major sense of dread near the end.

Then after going through the ending I walked away in disgust.

I can't even bring myself to play through it again.

The joy of the first 2 games was the desire to play through them repeatedly to see the different outcomes.

    DENIED.


I didn't touch any games for days.

Modifié par Nefatima, 21 mars 2012 - 01:33 .


#3964
NormanRawn

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Two simple points.



1.) The demand for an ending "change" is not because we want it to be "happy". Would some like that choice? Yes.



2.)
We don't want the game "patched". We would like additional DLC that
gives us options for different endings. That way those that enjoy the
pile of trash that currently exists aren't affected.

#3965
Erathsmedor

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Ok - will try to keep it short - but basically I don't hold out much since pretty much the whole game needs to be redone

So I can play all 3 games as the greatest hero in history - saving the Rachni, saving the council, appointing Anderson as opposed to the human centric Udina, denying Cerberus everything I can while working with them, sparing the Geth heretics, refusing to hand over the Collector base, curing the genophage, reuniting the Geth and Quarians, forming a grand Alliance of all galactic races - and finally get to choose which colour explosion I die to.

Alternatively I can be the biggest bad ass - genocide the Rachni again, give Cerberus all the advanced technology I find, kill the Geth heretics, leave Cerberus the Collector base, betray the Krogan, help wipe out the Geth - I can play the polar opposite to my hero Shepard - and get to choose the same colour explosions for the same ending.

But the problems go deeper

Cerberus seemingly having more men, equipment, technology, and funding than the damned Alliance military - if I leave them the Collector's base - fine (we can pretend there is all sorts of advanced technology and cloning/maufacturing facilities). But why, if I destroyed it, are they just as cartoonishly supervillain-ly as if I left it to them? So basically my choice in that regard doesn't affect the game at all. Sure some character might get a line of text with a comment like "Why did/didn't you leave the Collectors base for Cerberus" but that doesn't mean my choice mattered.

Similarly with the LI - I went with Miranda in ME2 and when she turned up on the Citadel I was thinking "Cool. She wants to rekindle things" but she turns up anyway regardless. Same mission, same outcome. What if I went with Jack in ME2 - does anything change? Nope. No special mission for your LI - unless your LI is a character who ends up on Earth with you for the final battle - you don't get to see them again - again who you choose as your LI is irrelevant.

Even if the final battle bit doesn't change - would it have killed Bioware to include a special mission for each potential LI character that you only get access to if they are your LI - say Tali discovers Admiral Xen is still trying to experiment on the Geth and she can only trust you to help stop her before their fragile piece is destroyed? Or Jack discovers one of the scientists who experimented on her is still alive and needs you as her LI to help her battle her internal struggle for revenge or to let it go now that she has found a place in the universe where she is happy? But no - same missions, same results regardless of who you choose.

And the whole Rachni thing was a total turkey slap across the face. So I save the Rachni in ME1 and what is the result? A few workers at the Crucible and the Reapers have the rest of the Rachni (which is an issue in itself - more on that in a sec). Ok so what if I kill the Rachni? No workers at the Crucible, but the Reapers still "magically" have Rachni - so again my choice doesn't matter to the game - the Reapers will still have Rachni regardless and I still won't have Rachni allies fighting alongside me.

I spent two games supporting and wishing the Rachni the best, cheering when on Illium the Queen said she was ready to make war and support me against those who corrupted her children, I rushed to them as soon as I heard the Krogan had gone to investigate, and what do I get? A few workers sent to the Crucible? Where were my legions of Rachni soldiers helping retake Palaven and Earth? Where were my Brood Warriors sent to help guard forward bases and supply depots?

And don't give me this "the Reapers got them all" because the Rachni can have a colony in days, so even after saving the Queen I should have had a swarm of soldiers ready to go by the time I hit Earth. Also *cough* Rachni squad mate *cough*

Ok - I've gone on longer than anticipated but I don't see how a DLC package can correct these and make your choices throughout all 3 games actually matter - like were promised the entire way through that they would.

There are some fantastic ideas put forward here by others all throughout this entire thread that could help give closure and complete the story with some customisation to at least pay lip service to the choices me made - but short of Bioware doing the honourable thing and updating the entire game via a 15 gig "Mass Effect 3: Sincere Apologies - here is the version where your choices actually matter" edition, I don't hold much hope of getting the story or experience I was told to expect way back in ME1.

Oh and to whoever said to show us Krogan riding Kakliosaurs into battle - hell yes! Seriously Bioware - why the hell do we even need to ask for this?

Modifié par Erathsmedor, 21 mars 2012 - 01:57 .


#3966
Nefatima

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NormanRawn wrote...

Two simple points.



1.) The demand for an ending "change" is not because we want it to be "happy". Would some like that choice? Yes.



2.)
We don't want the game "patched". We would like additional DLC that
gives us options for different endings. That way those that enjoy the
pile of trash that currently exists aren't affected.




/ AGREE

#3967
iheartbob

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Hello all.

I'm going to try and bulletpoint my grievances along with the reasons I have for suggesting these changes.

  • This is minor, but I found it absolutely irritating.  Please, please, please fix the quest log.  It's incredibely confusing to navigate.  As others have suggested, it should be seperated into something along the lines of "Main/Priority" quests, "Side Quests," and then the Random objectives.  I don't think the timed quests need to be singled out however, because that definitely forces you to strategize over which missions you will take next. 
  • We were told that we would be able to get the best possible ending without playing MP, and as far as I know, this is not true.  Please fix this.  Not all of us have good connetions to the internet, and right now that extra ten seconds of Sheppard breathing under the rubble is the only thing I have to look forward to in the endings. 
  • We want to see our war assets in action.  It would be awesome if we could get more cutscenes to show us our Drell, Volus, Rachni, etc. troops in action that we have recruited along the way.  And I want to see my squadmates and ME2 allies in action as well. 
  • There needs to be an epilogue explaining what happens to the other alien races, depending the choices you made throughout the game, and depending on the war assets you acquired.  Do the fleets ever make it back to their home worlds?  What state are their homeworlds in?  People have used the text epilogue cards that were used in Dragon Age: Origins as an example of an ending with closure, and I think those would suffice nicely in showing us what happens to those races.  Right now it's a huge question mark and with the ambiguity of the ending as it stands now, it's a very negaive one at that.
  • The end all be all reasoning behind the reapers does not make sense, because brokering geth/quarian peace is a direct contradiction to everything he Starchild suggests.  I was actually okay with the idea of the reapers harvesting intellent life up to that point, and then it completely lost me.
I appreciate the fact that we have threads like this to express our concerns with the ending.  I hope the spirit of this collaboration will continue in the coming weeks.

#3968
Guest_Paulomedi_*

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Damien Crow : I have already given comments on the ending but I wanted to comment on something that dawned on me later concerning Tali's face.

I know not everyone cares a whole lot about Tali but I recognize that a bunch do and I think it's in terribly poor taste that you went through the trouble of introducing a sort of half character like Diana Allers, modeled her after a real life person and had that real life person do the voice acting and, in my opinion, not really play a big role in the overall story though I do understand her role. Then you pay $15 for the rights to use some random piece of stock photography with Miss England 2005 in it, spend 15 minutes photoshopping it and use that to reveal the face of a character we've interacted with for all 3 games, one of only two squad mates that have been with you through the entire series, and one who contributes entirely to the central plot. I can't begin to wrap my head around the logic you had. It feels like you just forgot and had to throw something in at the last second. I don't really have any formal ideas of how you'd go about fixing something like this aside from actually showing her face in some DLC content, whether it take place before the end or after. I think it's weird that you also decided to detach the player from the character you are playing. You go through the trouble of creating this incredibly immersive world where all the people playing it feel like they are this character, and they are making the choices, they are in the fight, they build the relationships. Yet then you have Tali take her face plate off at least 3 confirmed times during the series but don't allow the player (who is apparently supposed to be Shepard) to see her face. I don't understand why you'd break that immersion and make it so clear to me that oh... ok clearly I'm not Commander Shepard, I'm just a mystical camera floating over his shoulder that pulls his puppet strings.

Good point. Why Diana Alers, who does very little to the game, and not Tali's face? You could take her entirely and put Tali's fave and it would be more satisfactory.

EDIT: It's not about Tali anymore, but the Quarians as a hole. It seems Bioware chose them to be faceless, and just put Tali's face in a portrait to please some whiny fans. But did Diana Alers, who doesn't add almost nothing as a character to the game.

Modifié par Paulomedi, 21 mars 2012 - 01:59 .


#3969
XXIceColdXX

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I think Bioware should continue down the INDOCTRINATION THEORY and the Shepard Alive ending, and create a DLC that leads to the true ending. Showing our war assets at war and maybe the crucible with a more realistic type of attack.

#3970
xliveblows

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 Hello all. I just finished Mass Effect 3 on Pc. 

First, Thank You to Bioware for makeing such a amazing set of games! There are few other titles that offer a experiance like Mass Effect. Over the years you have done a amazing job of character development. It matters what happens to them! In playing Mass Effect 3 there were a few things that didnt make much sense to me. I think it is wonderful that Bioware is joining in discusion and asking for input on possible changes. Here are a few things I would enjoy knowing more about or possibly changeing. 
 
When I finished ME2 I had the collector armor and the cerberus armor and so forth. But in ME3 I have to buy those same armors that shepard allready had. I guess It makes sense that during Shepards time working for Cerberus he never actually owned anything so when the Alliance confinded him and seized the Normandy they also took all his armor and elements and credits. Playing through ME3 I was never able to afford (nor did It make sense to pay so much for) the armor except the collector armor that I did get. I did all the side missions I could find and only got the Black Widow out of the super overpriced guns from Spectre. Still I felt I did not have enough Credits the whole game through. I cant imagine how few credits Id of had if I didnt do each and every little quest. Maybe you could have Shepards goods or credits returned from ME2. Or have one of Shepards freinds from ME2 have stolen a set of his armor out of the Normandy for him if he had a good enough relationship with them. Have it even be a fill in the blank where it pops up asks you what armor you want from your ME2 playthrough and then your Companion gives you that armor. Maybe when you go to Grissom Acadamy and see Jack. It seams like she would be willing to steal some armor for Shepard. To me it felt that working to earn back the same armor I had in ME2 made little sense.

Shepard Romances Liara T'Soni in my playthrough but there is very little interaction between them. It felt like it just didnt really mater that much. Im not asking for abunch of love scenes but a few more interactions between the Love Intrest would help me care more about it.  Maybe you could add some interactions around the crew on board the Normandy. The Prothean references Liara and Shepard during one of Shepard and Javiks talks and more things like that would help. Some bumping in to each other on board too may by worth while. 

I liked the boss fight with kia leng. It was challanging for my Shepard. I would have liked to see more boss fight style endings to missions. It felt like most missions ended with a larger number of regular troops. This wasnt really a problem for me but I think It would be much better with a few more boss fights.

I really like 98% ME3. And the above sugestions are no where near as important as this next one. 

I got to the end of ME3. I do not understand the choices left to me or how any of them is a win. I got 3 different choices at the end givin to me by some thing i bearly even get a chance to talk with and all of the choices seam horid. This energy thing tells me that it (or they) created the reapers because organics and machines can never live in peace and organics represent the unknown or chaos. But I made peace between the geth and the quarians and the geth(Machines) are a part of my fleet so how is he not proven wrong at this point? Id have liked to see a way to use Paragon or Renegade dialog options to convince the illogical energy being to turn off the reapers attack orders. Or destroy the reapers because they have no more reason to be. It seams that all advanced life (organic or machine) need not worry about the reapers but instead need to destroy these energy beings that have decided that only machines can become advanced space fairing beings. Its like they saw a waring cycle and decided to pick the winner in the name of both partys well being when really its just in the machines well being. 
After hearing my choices I turned my Shepard around and tried to walk the oppisite direction from the three choices hopeing that maybe there would be a 4th choice but I hit the invisible wall and had to walk back and choose one of the endings the energy thing had limited me to. I felt that after playing through 3 games with Shepard being able to drastically decide the outcome of the galaxy through his actions all of a sudden none of that mattered and this race of energy things were the only ones that controled everything. I felt I did not get any chance to try to understand the energy things. Nor was I givin any choice but to comply. I walked down to the red shooting destruction option and really just wanted to go to the three different options and look closer to see if there was a fourth hidden choice that may have been a positive ending. If you go to any of the options you can not trun around and go back. In effect if you dont pay close attentuion during your very very limited converstation with the energy thing you wont even know what choice your about to make. I would like to see a 4th ending. Or a very different style of ending with your choices haveing effect and not have the multiple choice at the end. It makes sense to me that Shepard could live with the most positive ending and die on the other endings. But Shepard living or dieing is not  a problem for me. The issue is the rest of the galaxy. I would love to see a chance for a Shepard that had done everything right and had high paragon or renegade to be able to decide to sacrifice himself and save the galaxy destroying these energy beings or convinceing them to stop there madness or anything eles that the games creaters wished that allowed for a positive ending for the galaxy. Even if you simply made the combine the organics and machine option be one that just stoped the reapers and allowed time to naturally and peacefully combine the diffirent forms of life that would seam positive to me. I see no reason why the energy things that created the reapers (and seam to maintain control) cant just tell there soldiers to stop the butchering of organics. I had the destroy ending so you see Joker in the Normandy trying to outrun the machine destruction wave to protect EDI (I assume). They somehow crash on some planet and a few of the crew hop out to a forested world. But joker doesnt look as upset as he should haveing just lost EDI. I guess you can assume he is upset. The ending just seamed very quick. it did not make sense to me. A few cut scenes on the state of the universe would have been great. Even just a few stills with a subtitle or spoken voice.

Thank you so very much for all the games. I like all of them. And I would be fine with you chargeing for the changes and releasing them as DLC. Or even if one of your team decides to make a mod and release outside of Bioware. 

#3971
Zoedoll

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The ending, and nothing but the ending. The rest of the game was pretty much perfect in my opinion, but that ending has destroyed my enthusiasm for the franchise... I'd probably go with indoctrination theory as a fix as it doesn't require a retcon, which would be awkward. Retcons are always awkward. But simply incorporating the stupid ending into a better one would be really good.

I'm not on team forced happy ending, I'm on team choices and consequences, which can definitely include a "happy" ending - quotation marks because it would be bittersweet because so many characters died along the way. My main Shep seemed to do everything "right" (although curing the Genophage is still questionable in the longterm even with Eve and Wrex in charge) and my secondary Shep would probably do a lot of things wrong and is pretty much the opposite personality, yet as things currently stand they'd get the same ending. This should not be a thing.

Modifié par Zoedoll, 21 mars 2012 - 02:20 .


#3972
Erathsmedor

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After hearing my choices I turned my Shepard around and tried to walk the oppisite direction from the three choices hopeing that maybe there would be a 4th choice but I hit the invisible wall and had to walk back and choose one of the endings the energy thing had limited me to.


I did the EXACT same thing, thinking in a series where we were promised our choices would matter "No way are they going to shoehorn us into a good/bad/indifferent ending..."

Joke's on me I guess...

#3973
k8ee

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This is a really great breakdown: http://calitreview.com/24673

#3974
mjc18267

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I loved ME3, and for the most part felt that it was a fitting finale to such an awesome trilogy. Majority of the game should stay as is. The ending, however, left much to be desired instead of providing the closure most of us needed in what was claimed to be the last chapter with Shepard. The ending as it stands now feels out of place, and to be honest it didn't feel like it was real. Then I heard about the Indoctrination Theory...and it made a lot more sense. IF Bioware does agree to appease the disgruntled with another ending, while also appeasing those that did enjoy the ending, continuing with the indoctrination theory would be the best solution. The ending sequence can stay, but there would be more added on, and maybe even having the color-coded choice have an effect on what comes next.

Most of us just need some closure. Shepard's story shouldn't end with speculation.

#3975
jinxter69

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1. Bioware either lost sight of the target, or it was EA mandated to hurry up and finish with what they already had.
- Ending was too abrupt...I honestly finished and felt cheated. Initially felt as if I had just finished watching a Japanese drama...they all died.
- Ending felt tacked on, rushed
- Where was the evidence that any of my choices mattered?
- I ended the Geth/Quarian War
- I had EDI and Joker pursue a relationship w/each other
- The God-Child should have been cognizant of my choices and seen the error of HIS ways, but instead, he says one sentence and this poor excuse of Shepard agrees with him.
2. Bioware, pre-release, made official statements about not giving us an A, B, C choice style ending
- We really did get nearly exactly this...however it was R, G, B style ending.
3. Bioware, pre-release, made particular note on how WE, the players, were shaping the game as much as they. That our choices would have consequences giving each player a unique ending...
- This NEVER happened...all of our choices meant NOTHING. I could have skipped playing those hundreds of hours, and just played the last 10 minutes.
4. Way too many plot holes...
- How the heck did the Normandy survive?
- How the heck did my love interest, who was with me on Earth, exit the Normandy after it wrecks on some unknown paradise world?
- How the heck did Anderson beat me to the Crucible?
- What happened to the Illusive man that he looked that wrecked. He was already there...so why did he show any damage? I did NOT expect him to look like that.
- Shepard's Love interest is NOT with him while he is on Earth under 'house-arrest'? What happened here? For some of the characters...sure, they had things to do...but for others, based on personalities, they would have been there for him. They would not have abandoned Shepard...
- Also, why was I made to re-romance the same characters again, and only get ONE love scene with them? If they were your love for all 3 games, this does NOT make any sense. People in love, DO get busy, and much more often than what the games offer. Yes, it is a game, but if you are going to have relationships, then HAVE A RELATIONSHIP. I would have expected to see my lover in my shower, in my room, do things in the captain's cabin without me needing to invite them.
5. What was the purpose of the Prothean?
- He offered NOTHING to the game...other than a cool power, he did nothing to move the story along. There were some comedic lines from Joker about Liara bouncing...but other than that, I felt the Prothean to just be a waste of time. Usually DLC adds something to the story, or give the player something necessary...at least something fun. This DLC really didn't add anything...it too felt rushed.
6. Where was the hope?
Mass Effect and Mass Effect 2 portrayed Shepard as a Soldier that NEVER gave up. A Soldier that will always do the RIGHT thing...he does the impossible and he LEADS and INSPIRES those around him to GIVE IT THEIR ALL. HE NEVER GAVE UP HOPE.
- Shepard in this game, was NOT the Shepard I spend way too many hours playing. This Shepard gave up...gave up hope, and DIDN'T FIGHT UNTIL THE BITTER END.

Modifié par jinxter69, 21 mars 2012 - 02:44 .