Here's my two cents:
What I liked:
I loved being able to talk with my squadmates and learn their individual stories as tensions rose before the final battle. For example, whereas Ashley was a terrible character for me in ME1, I became quite attached to her and wanted to know more about her backstory and family. I began to care more for the human side of many of the characters. Wrex became a lot more likable, Samara didn't seem *quite* as creepy, and Grunt had a special place in my heart.
I greatly enjoyed the combat refinements (i.e. dodging); not many people have been saying that recently, but I thought they made Shepard seem like the true soldier and bada**.
Thirdly, multiplayer blew me away. I was expected another Dead Space 2 style fiasco, but you delivered with a mode that will at least keep my attention for a while unless some certain things, one in particular, are fixed (see below). It'd addictive, exciting, and, most of all, fun.
In short, the majority of the game was absolutely fantastic. I haven't ever played a game that made me feel quite so attached to characters. I'm not ashamed to say that I shed a few tears when certain squadmates of mine died. However, as much as I didn't want them to go, it fit within the plotline and theme of the entire game, and I accepted it.
What I disliked:
First of all, I feel like you shunted those who romanced ME2 characters to the side. For example, with Ashley a player can get multiple conversations that really make her romance incredibly emotional and satisfying. However, I romanced Miranda, and after playing through that romance and viewing others, I realized that Miranda, Jack, and Thane, although they were each moving in their own way, have very little in common with the Liara, Kaidan, and Ashley romances. In all, it felt like some romances got more time than others, which is a little upsetting. Something that I would like to see is a DLC that takes place before or after the endgame (more on that later) and allows our own Commander Shepard's to participate in a more "full" romance. In addition, I say, Tali's face needs fixing (i.e. 3d models and maybe an artist's interpretation instead of a picture from the internet).
Second, I would love to see the importance of war assets in the final battle. For example, I loved missions such as saving the Rachni queen, but where is she? What is she doing on the battlefield? I want to see the importance of those side missions, not all of them (that would be ridiculous) but at least some key ones. If we could have like a Final Battle "REDUX" DLC I would gladly buy, knowing I could watch my hard work in action on the battlefield.
Thirdly, THE END. I know this is on everyone's minds, so I won't go into too much detail. But, if you intended us to speculate on the end, then why wasn't it clearer throughout the entire series that this was a philisophical game. I played it to feel like a hero and save the galaxy, not to reminisce on what it means to be human or other junk like that. I'm sorry if that was your original intention, but I didn't catch it if it was.
I also feel like the majority of the fan base wants to see what happens to some of their favorite characters after the end. I'm honestly ok with Shepard dying, but I want it to mean something. I think that if you base a game off of consequences and let those consequences string from game to game, they should mean something in the end. Yes, we solved some of those problems throughout the game, but to end it so abruptly with everyone seemingly dying/lost/starving hurts those of us who have poured our souls into these characters. Those of us who wanted to at least have the chance at a happy ending were squashed and forced to watch from the sidelines as our Shepard perished as the rest of the galaxy fractured.
In addition, the plot holes and technical errors in the last 15 minutes are almost unforgivable for a BioWare game. How in the world did my Shepard's armor suddenly disappear and become a different type of armor? When did my squadmates jump on the Normandy with Joker? Why is Joker fleeing from the battle? Why isn't EDI dead on my destruction playthrough? When did Shepard get shot? How did Anderson get in front of him? Where did TIM get a gun? Why are the only two interrupts with TIM renegade? Where did the star-child come from? Why did Harbinger fly away? Why does the pistol have unlimited ammo? Why is the "destroy" option labeled red and the "control" labeled blue?
As you can see, there's no end to the amount of unanswered questions we fans have about the ending. We just want to know if our decisions amounted to anything in the end. The fact of the matter is, we were told several times that the choices we made in prior games would determine how the game ended when, in fact, they didn't. I could have played a full Renegade run-through and gotten the same exact ending I got the way I played (total Paragon). I guess it's just frustrating to have so many emotions put into a single game and then to have them crushed in a matter of 10-15 minutes.
I would love to see a DLC that either changed the ending completely, giving many different endings depending on the individual's play through, or a DLC that acted on the indoctrination theory (a personal favorite of mine; it helped me make sense out of the endings). Even if this content is released episodically, one piece at a time, I will gladly support and buy the content. I will pay good money to see what BioWare can come up with. However, I am struggling greatly to see this as an absolute ending the Mass Effect franchise, one of my most revered purchases ever.
Thank you for giving us such wonderful memories and such wonderful characters, but please consider giving the ending a hard look before announcing it as the utter and final truth.
Sincerely,
A Hurt Fan
Modifié par americanidiot53, 17 mars 2012 - 04:06 .