Aller au contenu

Photo

ME3 Suggested Changes Feedback Thread - Spoilers Allowed


7052 réponses à ce sujet

#376
VinHikaru

VinHikaru
  • Members
  • 25 messages
Thank you for promising to listen to us. I hope you can follow through on this and really take our feedback seriously!

I am among the gay gamers who appreciate you including same-sex romance options. I really enjoyed Cortez's story, although if Shepard dies this leaves the only openly gay character in the game alone...again.

I would prefer Shepard and his LI and crew to live, although I wouldn't reject an ending where death is the fate for many of these people. It just seems unsatisfactory to have ALL of the endings involve Shepard's death. Again, having options and different outcomes is important to players! It's what makes Mass Effect so appealing.

Also, am I the only one who wants James Vega as a romance option?! 

Finally, to repeat what others have said, I would like all the War Assets that players collect over the game to matter beyond the EMS rating and a call-out from Joker. Like others have stated, I would love to see these assets actually in use through cut-scenes or even perhaps gameplay options (maybe players could order specific armies or fleets to certain positions during an expanded version of the battle for Earth?)

Modifié par VinHikaru, 17 mars 2012 - 04:03 .


#377
Deepo78

Deepo78
  • Members
  • 150 messages
If Bioware wants to meet most fans halfway then they'll flesh out everything that happens after the goofy starchild and Deus Ex decision making sequence and do away with the Normandy crash.

-Show us the consequences of whatever decision we made along with how Earth has changed due to our success in repelling the Reaper invasion (tie it into our War Assets) and a quick glimpse of the universe through the eyes of the species and indviduals our decesions affected.  

-I'd end it with a brief shot of Shep (If he/she surivived) enjoying retirement on Earth with their love interest or just the love interest staring in the evening sky as the frame of a new Mass Effect Relay is being constructed by the humans along with it's new expatriate alien community.

-Replace the post-credit sequence with Marauder Shields beating and torturing the Space Grandpa.

Alright, maybe we can do without that last part.

#378
JFedora

JFedora
  • Members
  • 15 messages

MJF JD wrote...

embrace the indoctrination theory.

Marauder Shields DLC

Lair of the Talimancer DLC

Shepard Dance Dance Revolution


These are the best suggestions I have ever heard.

#379
ecarden

ecarden
  • Members
  • 132 messages
You've clearly decided, for whatever reason (ME4, would be my guess) that you're breaking the universe in order to make whatever follows more...something (dark/artsy/depressing).

Fine.

I think it's a terrible idea. Actually ending the franchise with radically divergent endings would be far preferable to me (even if some of them have to be non-canon, ala the dark side ending of KOTOR). But I'm assuming that that portion isn't up for debate.

Okay.

In that case, we're working within a fairly limited stream of options. Scrap space god. The catalyst can be the Citadel, just as explained earlier, this works, it even, since it controls the relay network makes a certain amount of sense. The crucible flashes, frying the reapers. The wave goes outward, reaches the relays and is launched further and further out. The relays stop (not explode, as that raises way too many questions from Arrival) no more spinning, no more blue glow, nothing.

The citadel begins to fall apart. We witness it collapsing as Shepard flees. If your EMS is high enough, then the fleet is able to help the Normandy rescue you (as Joker obviously didn't flee, because that's just...ridiculous). If not, you die.

Depending on your actions and who you brought to Earth, things may get very, very messy as you try to get everyone back home and rebuild Earth, as well as galactic civilization. Depending on earlier choices, you can be successful, or not (example: depending on the strength of the Citadel Defense Force, the Council was able to evacuate, or not, a crucial factor in maintaining stability).

Since it seems clear you're setting ME4 way down the line, when Shepard has become a legend, you can just say that when s/he died, everything fell to pieces and we got the grimdark universe that you want. We still all end up at the same place, but our Shepards decisions make all the difference for their crew, for their LIs and for their worlds.

Note: This is an ending I could live with. I wouldn't buy ME4, because if I want to be depressed, I'll watch the news, but I could live with it and would probably resubscribe to SW:TOR as at least there you haven't succumbed to any particular desire to elevate art/message/philosophy over story.

PS: Please make who we brought in relevant in some way besides a one second shot of a Quarian captain...I'd like to see the results of uniting the galaxy, on the ground and in space.

#380
G Kevin

G Kevin
  • Members
  • 1 503 messages
I think Sheperd should live because he is a strong symbol of hope. He has died once and killing him again cheapens his symbollic strength.

For the epilogue, I could see few small cutscenes showing Sheperd help rebuild the homeworlds of all the races and in the end go to his LI if he/she survived.

Thanks for listening BioWare.

#381
niamhdannan

niamhdannan
  • Members
  • 36 messages
1) A possible ending where Shepard survives and can reunite with his/her LI and the surviving crew. Doesn't have to be everyone - I'm fine with losing some, given how desperate the final battle is. Make me have to work for it - 6000 EMS or something like that, and particular choices made that date back to previous games (ie save/destroy collector base). But one of the great themes of this game has been how if different people and species put aside their differences and work together that we CAN overcome seemingly impossible odds and emerge victorious at the end of the day. Why abandon this core principle at the point in the trilogy when it should matter the most?

2) If the Normandy still crashes on Gilligan's planet, tell me how the heck that happened? How did the squad members that were right behind me on the final rush to the beam end up on the ship? Why was the Normandy flying away from Earth anyways? Where are they? Is there any hope of getting back to Earth? To get the LI back to Shepard, if s/he survived; or to get Shepard to them? Or was this all a hallucination, the result of indoctrination or the wish of a dying Shepard? Nothing about that entire sequence makes sense right now.

3) I have no problem with the destruction of the mass relays, especially in the Destroy ending. One of the few logical things about the ending to my mind is that if I choose to destroy the Reapers and their tech then that includes the relays. And if that means sacrificing EDI and the Geth, as much as it hurts the driving force behind Shepard is the desire to destroy the Reapers and ensure that this cycle will end. Their names will be honored by the future generations their deaths made possible. But please give a little more clarity on the implications of this action - what does happen to the alien fleets around Earth? Especially the ones that require the dextro-based food not native to Earth? And how far back is all tech reset? I'm currently under the impression that while the relays and synthetic life are gone, basic self-made tech survives: power plants to create electricity to power light, climate control, computers and medical tech, etc. Basically that we're reset to a cultural and technological stage not all that different from where we are right now. Difficulties lay ahead, sure, with restarting agriculture and food production, etc, but we're not reset back to the actual Dark Ages. Or are we?

Have loved BioWare games since KOTOR. Been praising them to the sky to all my friends and coworkers for years. Up until the last 15 minutes or so I was enjoying the best gaming experience of my life, tears running down my face as Mordin and Legion and Thane sacrificed themselves for the greater good. Prepared to lose Shepard, but assuming if I did it would be to secure a final victory, peace and stability for the galaxy and a hopeful future for those Shepard cared about most. Everything in the game to that point - everything in the previous games - led me to believe that all my choices would pay off in a way that would flow naturally and logically from those choices. There are not enough words in the english language to express my disappointment, confusion, and dissatisfaction with the ending as it is (not plural since there effectively is only one ending). I hope you have the courage and creativity to give Commander Shepard the uplifting ending you promised, and that Shepard has unquestionably earned.

#382
Vicious Mello

Vicious Mello
  • Members
  • 137 messages
Jessica, if you read this, thank you. You are what's right with the gaming industry. The ending was rushed and it needs work, and thank you for listening.

Take time to construct an expansion on the ending, just make sure it's well done and let us know that you're doing it so we all shut the hell up!

My suggestion would be go with the indoctrination theory. If it wasn't there on purpose, then that's weird, because sooooo much points to it. Allow for a terrible, tragic ending, and allow for the happy ending that a lot of us want. Just allow there to be some options, that's what's most important.

If Bioware does this, they have my trust forever. I want to trust you guys, I want to love ME3, and the final 15 minutes is all that's stopping me from it basically being my religion. If whatever you all come up with is released at a low price or (most likely not) free, have no doubt that the community will forgive what's happening right now.

Thank you.

#383
americanidiot53

americanidiot53
  • Members
  • 28 messages
 Here's my two cents:

What I liked:

I loved being able to talk with my squadmates and learn their individual stories as tensions rose before the final battle. For example, whereas Ashley was a terrible character for me in ME1, I became quite attached to her and wanted to know more about her backstory and family. I began to care more for the human side of many of the characters. Wrex became a lot more likable, Samara didn't seem *quite* as creepy, and Grunt had a special place in my heart.

I greatly enjoyed the combat refinements (i.e. dodging); not many people have been saying that recently, but I thought they made Shepard seem like the true soldier and bada**.  

Thirdly, multiplayer blew me away. I was expected another Dead Space 2 style fiasco, but you delivered with a mode that will at least keep my attention for a while unless some certain things, one in particular, are fixed (see below). It'd addictive, exciting, and, most of all, fun. 

In short, the majority of the game was absolutely fantastic. I haven't ever played a game that made me feel quite so attached to characters. I'm not ashamed to say that I shed a few tears when certain squadmates of mine died. However, as much as I didn't want them to go, it fit within the plotline and theme of the entire game, and I accepted it.

What I disliked:

First of all, I feel like you shunted those who romanced ME2 characters to the side. For example, with Ashley a player can get multiple conversations that really make her romance incredibly emotional and satisfying. However, I romanced Miranda, and after playing through that romance and viewing others, I realized that Miranda, Jack, and Thane, although they were each moving in their own way, have very little in common with the Liara, Kaidan, and Ashley romances. In all, it felt like some romances got more time than others, which is a little upsetting. Something that I would like to see is a DLC that takes place before or after the endgame (more on that later) and allows our own Commander Shepard's to participate in a more "full" romance. In addition, I say, Tali's face needs fixing (i.e. 3d models and maybe an artist's interpretation instead of a picture from the internet).

Second, I would love to see the importance of war assets in the final battle. For example, I loved missions such as saving the Rachni queen, but where is she? What is she doing on the battlefield? I want to see the importance of those side missions, not all of them (that would be ridiculous) but at least some key ones. If we could have like a Final Battle "REDUX" DLC I would gladly buy, knowing I could watch my hard work in action on the battlefield.

Thirdly, THE END. I know this is on everyone's minds, so I won't go into too much detail. But, if you intended us to speculate on the end, then why wasn't it clearer throughout the entire series that this was a philisophical game. I played it to feel like a hero and save the galaxy, not to reminisce on what it means to be human or other junk like that. I'm sorry if that was your original intention, but I didn't catch it if it was. 

I also feel like the majority of the fan base wants to see what happens to some of their favorite characters after the end. I'm honestly ok with Shepard dying, but I want it to mean something. I think that if you base a game off of consequences and let those consequences string from game to game, they should mean something in the end. Yes, we solved some of those problems throughout the game, but to end it so abruptly with everyone seemingly dying/lost/starving hurts those of us who have poured our souls into these characters. Those of us who wanted to at least have the chance at a happy ending were squashed and forced to watch from the sidelines as our Shepard perished as the rest of the galaxy fractured.

In addition, the plot holes and technical errors in the last 15 minutes are almost unforgivable for a BioWare game. How in the world did my Shepard's armor suddenly disappear and become a different type of armor? When did my squadmates jump on the Normandy with Joker? Why is Joker fleeing from the battle? Why isn't EDI dead on my destruction playthrough? When did Shepard get shot? How did Anderson get in front of him? Where did TIM get a gun? Why are the only two interrupts with TIM renegade? Where did the star-child come from? Why did Harbinger fly away? Why does the pistol have unlimited ammo? Why is the "destroy" option labeled red and the "control" labeled blue?

As you can see, there's no end to the amount of unanswered questions we fans have about the ending. We just want to know if our decisions amounted to anything in the end. The fact of the matter is, we were told several times that the choices we made in prior games would determine how the game ended when, in fact, they didn't. I could have played a full Renegade run-through and gotten the same exact ending I got the way I played (total Paragon). I guess it's just frustrating to have so many emotions put into a single game and then to have them crushed in a matter of 10-15 minutes.

I would love to see a DLC that either changed the ending completely, giving many different endings depending on the individual's play through, or a DLC that acted on the indoctrination theory (a personal favorite of mine; it helped me make sense out of the endings). Even if this content is released episodically, one piece at a time, I will gladly support and buy the content. I will pay good money to see what BioWare can come up with. However, I am struggling greatly to see this as an absolute ending the Mass Effect franchise, one of my most revered purchases ever.

Thank you for giving us such wonderful memories and such wonderful characters, but please consider giving the ending a hard look before announcing it as the utter and final truth.

Sincerely,
A Hurt Fan

Modifié par americanidiot53, 17 mars 2012 - 04:06 .


#384
shengar

shengar
  • Members
  • 194 messages
I support this, or at least, how it make EMS really mean something to the game ending

Modifié par shengar, 17 mars 2012 - 04:03 .


#385
Kloborgg711

Kloborgg711
  • Members
  • 833 messages

HenchxNarf wrote...

Diego L7D wrote...

I would really appreciate if you improve the Journal, the new system is really bad, I think the journal in ME2 worked just fine.


I think this might be the only real, legit complaint there is. ME2 journal was amazing, I didn't really have to look for anything lol


How badly can you troll? When we respond to a "don't give in to whiners" post you call us trolls for disregarding a valid opinion, but now you're saying all thousands of us have fake, illegitimate claims? It's amazing just hypocritical some people can be.

#386
Sargerus

Sargerus
  • Members
  • 292 messages
i can't keep up with the thread!!

#387
bchesson

bchesson
  • Members
  • 129 messages
My only suggestion / request is have a good / happy ending for those that choose it. Take a page from your siblings at Dragon Age. If you want to be noble and self-sacrificing then fine there's and ending for that. If you wanna live and be the big hero then have an ending for that. Also fix the Normandy scene in the end as well. It boggles my mind how Ash and the entire ground crew were there in London with me and then Ash is magically on the Normandy racing through a relay for some unknown reason.

Basically my DudeShep want's to live happilu ever after with Ash and FemShep wants lotsa little blue kids with Liara. Posted Image

#388
zhixson

zhixson
  • Members
  • 122 messages
Everything else has been said by now, so I'll just add a request For ME2 style LI captain's quarters invite-up and cuddle/chat/dance/misc.

#389
Sc2mashimaro

Sc2mashimaro
  • Members
  • 874 messages
 My thoughts on the ending as it is and where it started to go wrong are here: 
http://fourwordsforyou.wordpress.com/

The most important take-away is that a critical rhetorical analysis of the ending reveals that the rhetoric and thematic elements of the story are suddenly shifted and the story from the point where you meet the reaper-child works against all of the major themes, rhetoric, and narrative of the story up until that point. If the indoctrination theory is used, this becomes brilliant story-telling as opposed to a questionable creative choice.

Fundamentally, I (and I think most people) still want you and your writers to write the ending of the game. Everything in the game leading up to that was so emotionally satisfying and powerful that I hardly think anyone else could touch your work and make it feel right. Some people have claimed that they wanted an ending that felt more like ME1 and ME2 because there "they had real choices". This, I think, is a misunderstanding of the situation, ME1 and ME2 did not offer us more choices at the end. Instead, these players are confusing rhetorical and thematic elements with choice.

I have no problem admitting, Mass Effect has always been about the illusion of agency. The player never really has full agency, because they're limited to the confines of whatever you code, but they FEEL like they have agency over Shepard's choices. That's one of the most compelling rhetorical elements of the structure of the Mass Effect games. The current ending violates that by ripping that illusion away. Many of the "it doesn't make sense" complaints come from this, because the players have not realized that there were a lot of plot holes leading up to that moment because they were emotionally involved in the story and immersed in it. When the ending came and immersion failed, so did the ability to hide plot devices and holes - so the plot holes near the end of the game have to be addressed. I wouldn't worry about things like the Citadel being moved (but not used) by the Reapers, focus more on the weird stuff that didn't make sense. Indoctrination theory would work wonders for you here.

Additionally, Indoc. theory gives you another out - it makes the original endings still seem to be a legitimate part of the game and the story. You get to have your cake and eat it too....kind of.

Rhetorically and thematically the ending needs to return to the series roots. In fact, it would even be a good idea to find a way to "come full circle". My father, a film master, would always ask me after a film "What happened at the beginning that happened at the end?" It's a good question to ask when writing too. In a certain way, the suggestion to cut the story off when Anderson dies fulfills this "come full circle" method of ending because it ties up the recurring Animus/father figure theme (did you realize you had one? Nobody has a good father in this whole story. Jack's father figure is Cerberus. The Reapers are a father figure. And Anderson redeems all of them) and it brings Shepard full circle to his first mission in ME1 and the first scenes of ME3. It actually would have made a really solid ending thematically and rhetorically. You can find another way to do this if you like or focus on another thematic element of the game, but make sure the ending doesn't contradict the rest of the game. That was HUGE in why this ending back-fired. (The sense of choice also ties in to rhetoric in video game communication)

The last important element in the ending is a sense of 'ending'. I think a great epic should end by literally closing the book. I like happy endings, but tragic endings can be great too, as long as it closes the book. Parts of the original ending would have made a better beginning to a new Mass Effect game, not one that was part of Shepard's story. The biggest complaint, I think, is that it doesn't feel like we've reached the end of a story. We've all been bracing for the end of a great story and we got something that looked like the beginning of an unrelated story. It would be nice to have a scene (if Shepard lives) where Shepard parts ways with his crew and "goes off in to the sunset" with his LI (whatever Shepard plus that LI's sunset looks like - different for each LI or maybe they're just on the Normandy). Or a scene, if Shepard dies, of his crew mourning his passing and giving eulogies about his sacrifice (again, especially the love interest - because, as I heard a famous writer say, all stories are actually about love). There's also nothing wrong with using a hybrid of video story telling and game play mechanics to make the epilogue feel like it takes place within the game. If Shepard dies, you could cut to a scene with Joker and the Virmire Survivor (they're the Spectre in charge of the ship now) and they could say something briefly about how it isn't the same without Shepard and then take off - which gives you the sense that there is more Mass Effect to be had some day while still ending on an appropriately epic space - opera - ey note.

Also, I like the idea of his vision of the Citadel being accurate: it is really a giant Reaper creation machine that liquifies its inhabitants to make at least one Reaper per cycle. Gross, frightening, and effective. Also, I don't think we ever need to understand the Reapers - they're beyond us anyways, they said so themselves, and they're so genocidal I don't think I care to understand their logic. Or, at least, maybe not this game - mabye someone else can figure out what Reapers are used for and why they hang around waiting to pounce on civilization.

Sorry for rambling. Thank you so much for listening, I already feel better knowing that you guys are taking steps to address this ending. So THANK YOU AGAIN. You will have turned me in to a devotee for life if you make a good faith effort to fix this ending, because that's so beyond what anyone could expect or predict. :) :) :)

Good luck sorting out the wheat from the chaff with the suggestions though!

#390
Mara Shep

Mara Shep
  • Members
  • 283 messages
I'm going to post what I emailed Bioware, as it is the only way I can think of putting it:

Mass Effect as a series has blown me away, way, way beyond I would think possible with a game - the characters, plot, location, Shepard him/herself.  The writing and development of the series has been that good, that I felt I was actually in that universe, actually being Shepard.  Creating a world like that takes great skill, talent, and dedication, and you must obviously listen to your fan base.  For Mass Effect 3, the development of the relationship with Garrus and Shepard was beyond amazing, jaw droppingly so.  It was like the writers got inside my head and wrote it how I imagined it to be, it was unbelievable.  As I played through, I could feel the desperation to succeed, wanting not just to save the Galaxy, but that so Garrus, Liara, Tali, et al could be happy and have a future.  I was emotionally invested with them, and it was an amazing experience getting to feel that.

The scene with Thane in the hospital was tragic and touching, and Mordin's last scene sad, but I could handle that, as the way he sang to himself was the way I thought he would have wanted to go.  It was like "it is what he would have wanted."
The last moments with the team were the most heartbreaking, well written scenes I have gone through - better than any film I have ever seen, better than any game I have ever played.

Then in the last 10 minutes, it actually felt that that world was being ripped from me.  Sounds extreme, but many other fans can vouch for this feeling too.  It wasn't so much that we had to make a choice, it was that I personally couldn't believe that there was no middle ground choice (bearing in mind no DLC has been released yet), there was no spark of light at the end of the tunnel.  Ignoring what happens to Shepard herself, the outlook for the crew is a horrible realisation, stuck on a planet with no Relays, no ship, no seeming way of getting off.

And that is what hurt the most - the lack of closure.  You don't know what happens to them, you wonder how the team members that were with you got to be on the Normandy, you don't get the future you had hoped.  I remember thinking back to ME2 and when my Shepard is talking to Liara, and saying I want Garrus to have peace.  You don't know if he, or any other player's romantic interest's, get peace.  You don't know what happens to any of them, the galaxy, Earth, after the War.

So, even if the future DLC can't give what many of us hope for (a Shepard that survives, who has a happily ever after with their love interest), please, at least give us a proper chance to say goodbye to the characters we love, to hear their thoughts on the way, to just know they have a future, to acknowledge that Shepard is not with them.  I think that would do it for me, just a simple talk between characters, rounding everything up.  Garrus meeting up with his dad and sister, Tali going back to her home planet finally, Javic making peace with himself, etc.

The final scene just didn't give me closure, and I think that, after the massive build up in the prior scenes, was what was the disappointment was.  I didn't get to properly say goodbye to the most amazing trilogy I have ever experienced, which has so much of me put towards it.  Emotionally devastating is the only way I can think of expressing it.



So in Summary:

1.  More multiple endings based on decisions Shepard actually made and EMS rating (i.e, High EMS, joining Galaxy together successfully = happy ending with love interest).

2.  Better closure so you find out what happens to everyone depending on the choice you made at the end.

3.  Skip the Starchild scene, really not needed.

4.  Show the various species and war assets in battle, that would be epic and make you feel like it was worth actually joining them all together,

#391
Dyscrazia

Dyscrazia
  • Members
  • 8 messages
The romances for Kaidan, Ashley, and Liara were really well done. Garrus and Tali rounded out as well - very pleased with the completions there, though they weren't as detailed as the ME1 romances, which makes sense since there was more history there. But Jacob and Thane got SHAFTED big time. What happened with that? Also, when something bad happens to your LI (I won't say because spoilers) it should be acknowledged by others. I mean... no one cared about the happenings and then BAM! Diana's all up in my room?

#392
AresXX7

AresXX7
  • Members
  • 1 432 messages

Jhanna wrote...

JoeLaTurkeyII wrote...

It would also be great to see a Return of the Jedi-esque montage of various planets/species and how they're coping, depending on Shepard's efforts of course.


I want this as well. I want to see how the final decision affected the rest of the universe, with a montage of the homeworlds and our squadmates.


I agree.

This can even be accomplished in such a simple fashion, ala DA:O, with pics/artwork of the various locations that include a description of what's happening in the aftermath.

#393
Vito_Raliffe

Vito_Raliffe
  • Members
  • 67 messages
I think Tali's hand should be fixed in the picture she gave you. It doesn't match the one she actually has.

#394
kookie28

kookie28
  • Members
  • 989 messages
1. I would like to see a "Broken Steel" (Fallout 3) type of expansion applied to the end of the main story. If that is entirely out of the question, then perhaps some sort of alternative ending that requires some prerequisite actions or decisions be made. As long as our choices have made a signifant difference; ie: Made peace with Quarians and Geth, so you could use that persuade the Catylyst.

2. An epilogue of sorts. I would like to see how my decisions have affected squadmates and others alike. Example: Miranda is my LI. I kept her alive at the end. Perhaps maybe see how things with her and Oriana turned out, and perhaps have more dialogue with her and interaction if she is your love interest.

Also, in the "flashback" where you see Joker, Anderson, and your LI, you will see Liara in place of your love interest if she is from ME2: Jack, Tali, Miranda etc. I would like to see this changed to the actual LI you chose, please.

Thank you.

Modifié par kookie28, 17 mars 2012 - 04:09 .


#395
Captain_Brian

Captain_Brian
  • Members
  • 171 messages
Heck, just give me a happy ending with shepard and his love interest and the remaining crew surviving to see the wedding!

#396
shamE12

shamE12
  • Members
  • 131 messages
Side boob from tali atleast








Keep with the indoctrination theory and get that DLC announced quick. If the indoctrination wasn't what you guys were going for, take it and run with it.




and maybe a better tali picture of you guys get free time to play with it.

Modifié par shamE12, 17 mars 2012 - 04:05 .


#397
Sevorast

Sevorast
  • Members
  • 67 messages
Really like some of the posts so far, gonna sum up my thoughts and post them as well!

Modifié par Sevorast, 17 mars 2012 - 04:18 .


#398
Sargerus

Sargerus
  • Members
  • 292 messages

Captain_Brian wrote...

Heck, just give me a happy ending with shepard and his love interest and the remaining crew surviving to see the wedding!



#399
nicksmi56

nicksmi56
  • Members
  • 410 messages

FirstBlood XL wrote...

General Distress wrote...

I agree with the general consensus..
And:
It was sad that Shepard did surrender in the end. Accepting the catalysts logic without question feels weak and spineless and is totally out of character. After all it's the Reaper Overlord. Why trust him?


I've been saying this to myself and whoever will listen since I first was seeing it happen in-game.  It's insanity. 

Indoctrination is the only way to fix this (within realistic limits).  Everything after being hit by the Reaper laser is a battle within Shep's mind to fight the final stages of indoctrination.  Choosing "Destroy" defeats the indoctrination attempt and Shep wakes within the rubble (the 15 sec or so 'special' ending) to finish the battle.

At this point, War Assets need to be re-introduced as IMPORTANT.  They're needed to fight a path thru reaper forces to find our baddly beaten Shephard, to patch him up, get him ready for the final push.  There need to be moments where Shep will seem to be overwhelmed, but thank the Goddess that he managed to get XXXX species on his side, cause here comes the calvary TO SAVE SHEPHARD, AS HE HAS SAVED THEM COUNTLESS TIMES IN THE SERIES.

Here's an example.  In the final wave of enemies that attack Shephard and crew, while defending the heavy artillery, it seems as though the powerful enemies just won't stop and Shep will be overwhelmed.  But then, at the last moment, Wrex/Grunt/Both show up with their Krogan forces and form a perimeter around Shephard and crew, and use their brute strength to protect them until the missile is able to be fired.  That would be an emotionally impactful moment... but instead, we got the standard 'fight waves of enemies until the game decides to tell you to run to the computer and hit 'A'.

How about The Salarian STG commander who promises his support, why not have him show up in a powerfully emotional way to help Shephard in a moment of true need?

These are just important as the last few minutes with the Space-kid AI.  I felt gutted when nothing seemed to pay off in the final battles on Earth.  I felt alone.  And I felt like a video game with poorly designed climax... took me out of the story to have no impactful moments there.

The moment with Liara  (my Shep's LI) --- on Earth, where she gives you a 'gift' before the final battles.  It felt emotionally empty to me.  They love each other, have talked about their  future 'many blue children'... shouldn't THAT be what Liara wants to show Shep?!?!?!  That there's 'more' then just the galaxy at stake --- their OWN PERSONAL FUTURE is at stake!  She wants to show him the most important reason he needs to survive.  Not just save the universe, but STAY ALIVE and raise his children.  Since this is incredibly important to Shephard, shouldn't this be flashing before his eyes as the indoctrination takes over?  Maybe it begins to gain a foothold in his mind, but Liara's gift gives him the resolve to finally push the attempts of brainwashing away.

It may be too late to fix THOSE particular moments, but after Shep wakes up from the Reaper blast's rubble... there would be new oppertunties for War Assets and species our Shephards have interacted with to prove usefull. 

For the record, I'm a 30 yr old father of two.  I've played video games since I can remember.  I've NEVER registered with a video game forum and posted my thoughts.  That's how close this trilogy is to perfection in my eyes.  It felt like a punch to the stomach when it failed me within that last mission. 

Positives:

Story-wise, everything before Earth's missions.  Mordin and Legion's sacrifices meant something... and were incredibly sad (but in a 'good' way). 

The score is haunting and beautiful... best I've ever heard in a video game.

You're so close to creating a masterpiece, BW.  Please, please... finish this story the right way.





#400
ShepnTali

ShepnTali
  • Members
  • 4 535 messages
"Draw Tali yourselves, she deserves it. A model would be even better, I started a whole new Shepard back some months just so I could see her face, thinking you would show her to me if I romance her. Well, you did, but... Though I think a DLC "Explore Tali" would be just nice. Maybe a massive DLC that will let you explore the characters deeper if you romance them?" Yes, yes, YES!!!