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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4001
Levi1988

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 This is how BioWare must <---(Emphasis on must) fix the ending. Otherwise it will still be a major let down.
1. Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. 

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.

Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would be available no matter what.

To complete the Synthesis, Destroy, or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.

The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.

The dialogue wheel would look like this, if someone had 100% of all assets.
Synthesis Take down Sheilds
__________/ 
( )
Destroy --------( ) ---Kill reapers, Destroy Citadel
( )
-----------------
/ \\
Control Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.

EXAMPLE: 

Retiring and living in peace, finally, with LI(or alone, if that is the case).

Saying “This device will probably destroy the citadel and kill us, so it does not matter.”

Continue to pursue peace and justice as a Spectre.

Become a diplomat/politician and guide humanity

Ect.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 

Anyway, that's my whole view on it. 

THIS WAY: 
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place. 

How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone.

#4002
rallyfan

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Bioware just needs to say that the indoc theory was their original intent and that they are geniuses.

#4003
Levi1988

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That would still be a bit sucky in my opinion rallyfan. But yes, if that's our only option to having the ending that this series deserves (which at this point anything would be better than what we got) then I say go for it. Just replace the awfulness that is the current convoluted knock off of Inception ending we got slapped in the face with.

#4004
Dwilliams2112

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andresruiz wrote...

xhopsing wrote...

SolidisusSnake1 wrote...

This video explains everything wrong with the ending, everyone should just repost it:


EVERYONE NEEDS TO WATCH THIS VIDEO!!!!


I've seen that and he speaks the truth.


I absolutely agree with him!!! Repost/Quote 
True fans HOLD THE LINE :alien:

#4005
Agugaboo

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Not really changes, but where I would like to see the story go;

The Lies of the Reaper VI:
clearly, as evidenced by the shoot tim / destroy option, which ends with a short clip showing us shepard's breathing body in the wreckage of a conventionally built building, things are not as they seem. The most likely scenario, or at least the one I'm rooting for is that the ending is an indoctrination attempt, as so many have suggested. I believe that shepard on the citadel is present artificially through the crucible, and reapers are trying to indoctrinate her before she makes a decision. The bodies and the space and the battle are real, though Anderson is a simulation the reapers mean to use to break shepard and indoctrinate her. Tim has broken into the system in his own attempt at controlling the reapers, and is now trapped in there. He knows what is happening to shepard and is able to pretend he is in control of shepard's actions. Shooting Tim upsets the reaper's attempt to indoctrinate Shepard by preserving some hope and purpose in her soul.

The child-VI gives Shepard three options, which are portrayed neutrally but are in fact a paragon, a renegade and a neutral decision point. Shepard is not yet indoctrinated, and the VI can only color the truth of each option.
Synthesis/ Neutral:
This, the non-paragon, non renegade option is the option the VI wants. Shepard tosses herself into the reaper beam. After the faux-ending we currently see, all organic and synthetic life is reorganized. order wins as organic life is subverted to the synthetic mind. Shepard's indoctrinated mind is transferred to a pyjak, which is sat on by a Yagg, que mission failure screen.
Control/ Renegade:
This option is the Reaper VI's second choice, partially disabling the crucible and allowing the reapers to continue. Shepard's consciousness is transferred to the human reaper fragment powering the illusive man's base.
Since the rescue of the prothean VI and devestation of cerberus forces, the reapers have taken control of the base. Bringing a steady supply of humans, and have completed the human reaper. They release its shackles and shepard is able to move freely. Shepard soon discovers, the reapers obey shepard, but only as far as the choices their programming allows them. As a renegade, they ask her for the next target and shepard must choose which allies to fight against. If paragon is high enough, Shepard can decline to give an answer and must then battle 128 reapers as the human reaper in hand-to-laser hand combat in space and on the surface of the Illusive man's base as it falls into the sun (must escape the base surface by pulling thrusters off a dead reaper). The last reaper dies without exploding and shepard is able to salvage parts of it for FTL travel. Shepard can then travel to various planets to finish the remaining reapers. She must race as Galactic readiness dwindles constantly, must decide weather to save the smaller colonies or minimize damage to the homeworlds/ prevent extinction of each species.
Meanwhile on earth shepard's body is apparently in a coma. Samarra is able to connect with her mind and see what has happened to him and communicate with him. Allowing shepard to control the rebuilding of the mass effect arrays.
Destroy/ Paragon:
The Reaper VI's least favorite option, is colored with the idea it will also destroy the geth. In fact the geth are able to predict the EMP burst and they transport themselves back to the purseus veil to a bunkered server; while the reapers are vulnerable stuck in their spaceship bodies. EDI goes with the geth to save herself and this is why she is not in the final cut scene.
Shephard is stuck on earth, all the ships in sol system are fried and will need months of repair. Only enough ships are brought back online to work on the mass relay project. The first relay is sent to the normandy's location and alliance crews are able to repair it.
The reapers are deceased, but their ground forces are still functional and they begin the task of bringing their masters back online. Shepard must stop them on earth and collect data caches for the mass relay project. Her first mission is to rescue a heavily injured Wrex in order to gain the support of the Salarians. Grunt, Anderson, Vega, Kasumi and Samarra are there to help her. In the first few missions, the reapers will not yet be reactivated, but in the later ones, they will have to take on multiple reapers on the surfaces of planets.
The Normandy:
The normandy either crashed on Virmire or Sur'Kesh. With either location, they will have a mission to repair the normandy's defenses using available facilities while fighting off indoctrinated forces, as Shepard's quest continues. Possibly, Liara leads them to another prothean relay site, which gets them to Mars..

Destroy option and The Citadel:
The bodies shepard sees are real. When the reapers sent the citadel to earth, the process turned the water in the presidium into a cyclical tsunami, drowning everyone in it and leaving many bodies in the location shepard visited. The Citadel's wards however, though under attack by indoctrinated forces, were not visited with the same destruction. The destruction of the citadel seen in Shepard's hallucination is not real and the citadel is unharmed aside from the death of the keepers that maintain it and the computer that controls it. Miranda, Jacob, Jack and her biotics, Bailey and Aria along with the merc gang and c-sec are able to put up a resistance. They must fight to stabilize the citadel reactor and turn environmental systems back on manually before evacuating it.
The Mass Relays:
The science team which was assembled to build the crucible begins the project of building new mass relays using the prothean data from Ilos. The network of relays is reassembled by using the first node at earth to push the next node to its destination. Geth and Rachni war assets will increase assembly speed. Asari, Salarian and Prothean war assets speed the process of research. Just enough resources are to be had in the sol system to build two relays. The game becomes one of collecting resources and civilian populatons and battling an indoctrinated empire.


I think this all fits the ending and would make a great epilogue mission pack or even ME4. Has been a great ride overall and hope it continues to move forwards as a story.

#4006
ejldude

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Dunno if this has already been mentioned, but I feel there needs to be more Biotic NPC's. If you are playing as a non-biotic Shepard, with no DLC, and Ashley as Virmire suvivor, then Liara is your only Biotic user.

Javik goes someway to rectifying this, but I still find it somewhat lacking.

#4007
MiguelGarciaCalvin

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I'm going to split this into three different sections by order of preference. A) the ending I prefer that I expected going into the series, B) the changes to the existing ending I'd like to see, C) the minimum changes I'd like to see to be satisfied as a consumer.

A) Wildly different endings based on the decisions we made in the series ranging from happy, to devastating, to bittersweet. The best example I can think of is Chronotrigger. It had 12 endings, about half of which were silly easter eggs, but the remainder ran the gamut from succeeding and going home to accidently changing time so that lizardfolk became the dominant species and not humans. You could even have it be canon that the main character dies and you finished the game with the secondary characters. I honestly expected to have every choice count, and be able to fight and claw and kick my way into a happy ending or have dug myself into a hole so deep that humanity was doomed.

B) That said, I find the idea of bittersweet endings to be perfectly acceptable, but I'd like to see the following changes (Many of these points were pulled from http://thatguywithth...ate-me3s-ending )
              1. Explain the Normandy escape or remove it. Maybe Hackett ordered a retreat, maybe Shepard ordered  
                   him to go when he realized Destroy would kill EDI. Regardless, at present it cheapens the ending 
                   and makes it difficult to swallow.

               2. Tell us what is happening to the relays, the fleet, and galactic civilization. Does the fleet devolve into 
                    chaos as they all starve. Are all races killed by the relay explosions and the stargazer represents the  
                    next cycle? Does the Victory fleet work together to build a new relay and discover other worlds have
                    done the same, allowing the galaxy to take the long road to recovery.? 

               3. Have the battle be affected more by the war assets brought to bear. I particularly like this part of the
                   video. I'd like to be able to see endings that diverge beyond what ships come out of the earth relay. A
                  Krogan pulling a wounded salarian comrade back to cover, or watching and laughing while that same 
                  salarian is taken down by a husk. Batarians and humans working together to bring down a brute, or a
                  geth prime tackling a banshee to give a quarian squad time to recover their wounded. In other words,
                  show how you brought all those galactic civilizations together as one people, or the continuing
                  divisions between these momentary allies.

               4. Give us a chance to reject the godchild's decision and point at the Geth as the fault in his logic. Show
                   him and his reapers there is another way that doesn't involve taking away our individuality. 

               5. Let us choose to go down fighitng. Another point I love from the video. Let us go true renegade, tell the
                   godchild to ****** off, and pit our war assets against the reapers. MAYBE you can let us win with some
                   absurd EMS, but even if it ends always in defeat, I'd love to have it in there.

              6. I'd also like to mention that I'd love to see a destroy ending where it is revealed the godchild lied about 
                   it affecting the geth and EDI. Possibly out of self preservation. This is a point not in the video, but 
                   something that I would still like to see.

C) Referring to the above: The absolute minimum I'd like to see would be some combination of B1 and B2 which would allow the three endings to diverge from each other (even if it is a text epilogue) or even JUST B5 alone.

Edit: Please note, all the examples I gave were just examples to try and get my point across. Especially the final ground battle changes. Those scenes would be cool, but they merely represent the type of scenes I'd like to see.

Modifié par MiguelGarciaCalvin, 21 mars 2012 - 05:27 .


#4008
IntoTheDarkness

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******So, the citadel didn't respond to Sovereign's signal because the god child wasn't paying attention?**********


just accept indoctrination theory so god child = sovereign. otherwise everything ME built upto 2 will all be destroyed.

#4009
MiguelGarciaCalvin

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I could totally go for this ending too.

Levi1988 wrote...

 This is how BioWare must <---(Emphasis on must) fix the ending. Otherwise it will still be a major let down.
1. Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. 

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.

Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would be available no matter what.

To complete the Synthesis, Destroy, or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.

The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.

The dialogue wheel would look like this, if someone had 100% of all assets.
Synthesis Take down Sheilds
__________/ 
( )
Destroy --------( ) ---Kill reapers, Destroy Citadel
( )
-----------------
/
Control Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.

EXAMPLE: 

Retiring and living in peace, finally, with LI(or alone, if that is the case).

Saying “This device will probably destroy the citadel and kill us, so it does not matter.”

Continue to pursue peace and justice as a Spectre.

Become a diplomat/politician and guide humanity

Ect.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 

Anyway, that's my whole view on it. 

THIS WAY: 
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place. 

How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone.



#4010
Sprinfoot

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I posted this in its own thread but seeing how fast the forums move, I wanted to get this logged on this massive thread of ideas:

3 Simple & Inexpensive Ways to Create a More Meaningful Ending


**Issue 1: The choices you've in galactic politics made during the past three games don't have an apparent impact on the ending.

I think the main aspect people would enjoy is *seeing* their choices affect the final moments of the game. What I'd love to see is a continuation of the ME2 suicide mission system in which a few simple, in-engine cutscenes take place during the last batch of fights depict our favorite characters (the same ones presented to you while you make your way up to Anderson) either surviving due to aid from the forces we've gathered throughout the galaxy or get killed off due to lack of support. None of this would affect the gameplay or Shepard's personal narrative but would give players a sense of emotional satisfaction (or regret) as they *see* how the fates of the various races they've dealt with influence their companions.

Specifically, the groups who would come to the rescue at various points would be the Krogans (if cured of the genophage), the Rachni (if the queen was saved), the Geth (if allied), the Quarians (if living and allied), possibly a personal fleet attached to the Council if they were spared in ME1, and possibly a variation on the strength of Turian and Asari forces depending on how well you preserved your relationship with them. These groups could be integrated fairly easily by showing ground forces of the appropriate faction saving the lives of your companions or with quick shots of their space fleets destroying enemy forces that may have otherwise fired down at your friends from above. Of the three alterations I'm proposing, this runs the potential of costing the most but could be fairly easily handled through reuse of old art assets and existing animations (some voice work could be needed as well but would be very minor). All of these sequences would play out in a binary fashion with your friends either surviving through the support of your galactic allies or biting the dust as they're overrun or killed.

*Issue 1 Solution Summary: Integrate the live/die cutscenes used in the suicide mission of ME2 into the final Earth battle of ME3.


**Issue 2: The Star Child's cyclical logic in explaining the Reapers' purpose.

The explanation given for the Reapers' continual destruction of the evolved species in the galaxy comes off as rather half-baked and illogical (synthetics wipe out organic cultures so that organics don't create synthetics that wipe them out?).

My solution would be to remove the Start Child entirely as the issues and explanations he provides either come across as illogical or unnecessary. But assuming he's here to stay, it would be fairly trivial to simply explain the Reapers' reason for their cyclical harvesting of elvolved organics as a way to avoid the homogeneity and cultural/mental stagnation that resulted in the Protheans' demise. They stay strong by integrating the 'randomness' that comes naturally from organic evolution into their own culture and thought processes. Beyond that, we really don't need an explanation for who or why they were created when it's fairly easy for players to put the pieces together and see how the Reapers could have been the equivalent to the Geth for an ancient civilization that was ultimately destroyed; after that they simply desired a continued existence but were intelligent enough to see how homogeneity could be their undoing, hence the harvesting of disparate organic species.

To be clear, all of this could be summarized in two or three lines by an amorphous AI/VI left on the Citadel by a previous race or by the Star Child if necessary.

*Issue 2 Solution Summary: The Reapers are basically an ancient race of AI (like the Geth) who want to continue their existence but are wary of becoming mentally/culturally homogenous.


**Issue 3: Shepard's final decision is useless since the Mass Relays are destroyed.


For anyone who maintained even a slight interest in the lore (I only read bits of the Codex and haven't read any of the books), it's clearly established that the Mass Relays are vital to the galaxy for transportation of energy, food, and resources. Watching them get destroyed with the entire armed forces of the galaxy stranded over a largely destroyed Earth is unsettling since its unlikely all those gathered species would be able to sustain themselves using resources found in the Sol solar system, not to mention the countless worlds that were dependent on external food and resources.

There are two ways this could be easily solved while actually adding even more weight to the player's Galactic Readiness. Both ways could easily take into account how many non-combat War Assets the player had acquired - specifically anything related to the Crucible, scientists, Prothean artifacts, or other scientific research. If the player's accumulated science assets were too low, the ending would play out as is.

However, if it was high enough, the player could be notified that the scientists discovered that a side effect to activating the Crucible is the destruction of the Mass Relays but that they were able to solve this issue in time, thus giving players an ending in which the relays survive. Alternatively, the relays could still be destroyed, but a custscene could then be shown depicting the gathered scientists and forces of the various races cooperating to construct their own, non-Reaper controlled, FTL relays. Either of these solutions would be fairly easy to implement with some in-engine custcenes and existing game assets and would give players a sense of fulfillment that their Shepard's sacrifice was worth something.

*Issue 3 Solution Summary: Tally up science-centric 'War Assets' to determine whether the Mass Relays are destroyed or whether players will see signs that some form of FTL will be operational shortly (either through the survival of the existing relays or through seeing a new batch of FTL tech being constructed).

And that wraps up my proposed alterations to the ending. None of them would be terribly expensive to produce but should give players a far more satisfying ending without discarding or completely rewriting the existing ending and its powerful depiction of Shepard's sacrifice for the good of the galaxy.

Sorry if it was a bit of a long read, but I've been a major fan of this series since its beginning, and these ideas have been bouncing around in the back of my head since I finished the game a few days ago. To help anyone who just wants to skim through, I've included summaries of my points.

Cheers!

Modifié par Sprinfoot, 21 mars 2012 - 05:52 .


#4011
Larkhamx

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I would personally like to see a more personal ending with your companions and your chosen romance.

For example i romanced Miranda in ME2 and ME3, and i was really sad not have any kind of ending with her whatsoever. In your last conversation with Miranda, right before the final mission, she tells you to come find her after its done, yet theres no conlusion to this. An ending scene with your chosen romance could be added later though i hope.

Romance aside, i also would have liked a more companion focused ending aswell. I personally really enjoyed the sniping contest scene on the presidium with Garrus, and would have liked to have the chance to talk with each of your companions after the final mission. Even the minor characters, for example opening that bottle of alcohol with Dr. Chakwas you could have promised to share with her after the reapers were defeated.

One of the main reasons i loved the Mass Effect Series was the great characters, and i really feel that adding a more Romance and companion heavy ending would make many fans happier.

Larkham

Modifié par Larkhamx, 21 mars 2012 - 05:38 .


#4012
IntoTheDarkness

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Just tell me why the god child didn't open relays when Sovereign sent signal.

#4013
Bellendaine

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jcmccorm wrote...

Requesting the, "Same Sex Encounters DLC" package to be made available.You know what to do. Finally produce some of that slash fiction that fans end up creating on their own.

Lol, I like!  :  I would love an LI DLC for real. My ManShep had to pine away for Kaidan for two games unrequited, and he got precious little screentime withhim causeyou get Kaidan/Ash so late in thegame.

#4014
lord_shift

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There are over 4000 responses and 56000+ views on this thread. You think they'd have gotten an idea of what we were expecting in the ending by now... =/

#4015
thedekker

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Havent I seen something like this before? Gears of war 3 ending, with a
magical explosion that kills only the bad guys? Killzone 3 ending, with a
magical explosion that kills the bad guys?

I was really, really hoping that this game would not end this way. Extremely unoriginal.

I
was hoping for some sort of distraction, like when Sovereign logged
into Saren, and his shields were down allowing for an all out assault
from citadel forces.
I have the entire galactic fleet united here at
earth, and these ships couldnt make a stand? I would have loved to see
Shep calling out "NOW TURIANS! HIT THEM WITH YOUR CRUISER MISSLES!!
GETH! MOVE IN! OH SH!T,
WE LOST THE QUARIANS! NOBODY CARES ABOUT THEM ANYWAYS, KROGAN,
COUNTER ATTACK"

Even if you didnt decimate the entire reaper
fleet because of lack of EMS, but enough for them to retreat with a
message of "we'll be back in 50,000 years, stronger than ever", it could
have allowed for further Mass Effect titles in the future, outside of
Sheps time.  Mass Effect 4: Reaperhunter

I'm going to shut up now, I've clearly offended the Quarian-lovers

#4016
Atomic Waffle

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 Dear Bioware,


Let me tell you a story. When George Lucas filmed Return Of The Jedi, he initially blew up the Millennium Falcon as it was escaping the uncompleted Death Star. He showed it to a test audience, and you could hear a pin drop. That decision was so poor in the eyes of the fans, he changed the movie so that the Falcon escapes. Bravo, George Lucas! This fiasco with the end of Mass Effect 3 is no different. The fans are speaking out, and the story needs to have better options.


The most important thing you can do to change the ending is have Shepard live. An epilogue is a great idea. He should be reunited with his love interest and his shipmates -- the people he cares about. Otherwise the end just blows. No one wants to spend hundreds of hours playing the games, building the team, modifying weapons, making careful decisions, forming relationships, etc. only to be told -- "None of it matters 'cause you're gonna die anyway." That sucks, right? Of course it does. That's not why we play video games! We want supreme victory. We want to have our cake and eat it, too. Shepard lives and the Reapers die.


And truth be told, I would love to see Shepard not only survive, but overwhelmingly pummel the bad guys. As in, he and Anderson arrive on the Citadel, execute the Illusive Man like an afterthought and blow the Reapers to smithereens with a satisfied smirk on his face. He saves the day, gets the girl and rides off into the sunset.


Roll credits!  :-)

#4017
chujwamdotego

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Atomic Waffle wrote...

 Dear Bioware,


Let me tell you a story. When George Lucas filmed Return Of The Jedi, he initially blew up the Millennium Falcon as it was escaping the uncompleted Death Star. He showed it to a test audience, and you could hear a pin drop. That decision was so poor in the eyes of the fans, he changed the movie so that the Falcon escapes. Bravo, George Lucas! This fiasco with the end of Mass Effect 3 is no different. The fans are speaking out, and the story needs to have better options.


The most important thing you can do to change the ending is have Shepard live. An epilogue is a great idea. He should be reunited with his love interest and his shipmates -- the people he cares about. Otherwise the end just blows. No one wants to spend hundreds of hours playing the games, building the team, modifying weapons, making careful decisions, forming relationships, etc. only to be told -- "None of it matters 'cause you're gonna die anyway." That sucks, right? Of course it does. That's not why we play video games! We want supreme victory. We want to have our cake and eat it, too. Shepard lives and the Reapers die.


And truth be told, I would love to see Shepard not only survive, but overwhelmingly pummel the bad guys. As in, he and Anderson arrive on the Citadel, execute the Illusive Man like an afterthought and blow the Reapers to smithereens with a satisfied smirk on his face. He saves the day, gets the girl and rides off into the sunset.


Roll credits!  :-)


I agree with this short summary. I would like to watch happy ending with (even short) cutsceen with my LI if I have high enough War Asset ratio. I was struggling through 3 games to see it happening.

Please skip "galaxy war readiness" because thar requires playing MP. We should be able to see all endings (best included) by playing only singleplayer campaign.

Therefore I ask to ADD new endings as a DLC. Players satisfied with original endings may still have them, while majority gets new ones.

I am ready and wiling to pay for "ending DLC" if it icludes wide range of possible endings, because I know it takes time and money to produce such a DLC.

Best regards to Bioware team.

#4018
Ershin

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I'm sure this has all been said a million times already (I'm not reading through 160+ pages; I'll leave that to Bioware staff), but here are some general ideas I have.

-Although I personally think it's a little silly, some form of the "indoctrination theory" should become canon.  Shepard hasn't made it up the transport beam yet, and is unconscious/being shown illusions through indoctrination.  It's simply the handiest way to introduce a "real" ending.
-In this same vein, the bonus cutscene from the "Red" ending should be canon, and should be the starting point for any new ending.  Shepard wakes up in a pile of rubble in London, and we go from there
-What upsets people about the endings is not simply the lack of closure (although that's part of it), but the fact that 3 games worth of branching storylines converged almost completely.  There needs to be some actual difference in the aftermath, based on readiness, paragon/renegade, and overall peace in the galaxy.  (e.g.) If the player cured the genophage and Wrex is still alive, the krogan make a big comeback, but thanks to Wrex's leadership, they manage to keep their numbers stable, and build on a number of colony worlds without the need to "annex" others due to unchecked growth.  But if Wrex is dead, all bets are off.
-This is similar to the previous point, but there should be closure, or some kind of "reward" for players who have "done everything right" throughout the 3 games.  If I kept all my squad members alive, if I brokered peace between centuries-old enemies, if I saved an entire sentient race from extinction, then hows about a little epilogue?  If I went full Renegade, and did everything I could to advance humanity at the expense of the rest of the galaxy, then that should be reflected somehow by the ending.  The idea that a pure paragon and a pure renegade would leave the galaxy in the exact same state, is part of what has people feeling so let down.

I don't want to go all fan-fiction and actually write out what the perfect ending would be, but I think starting it after the (now canon) "Red" bonus scene is probably the best place to begin.

#4019
Aravius

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Since Bioware was so quick to pat themselves on the back with all of the reviews they posted, I thought I'd post this one, it has some insight that may be helpful.

http://www.gadgetrev...ontroversy.html

#4020
Sir_Cabbage

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Closure- Take up the indoctrination idea if it wasnt what you were planning since it fills all your plotholes and turns ME3 into a true masterpiece.

Also how about getting your artists to draw up a proper tali picture, and models to render a 3D model of a suit-less tali for those of us who chose her as our love interest.

I really hope that rumoured free "the truth" dlc is true..

#4021
blade_dancer

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WOW there are so many great idea's, how did Bioware get it wrong is whats amazing......

Look to fix the ending I have one word "CLOSURE", not randomly fly the Normandy and you crew (who were with you on earth if anyone missed it) to some planet and crash there!

#4022
Nowhereman19

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I really wasn't prepared for a Fable 2, Assassins creed hybrid ending. Fable because of three choices that make no difference to the endgame, and Assassins creed because of cryptic narrative, open plots, and nonsensical conclusions. If this was the first or second game in a trilogy, I might forgive it for not making sense, but this was the end, and we should have understood where it was going.

The Star child seemed like a last minute addition to explain the existence of the Reapers and there logic for total destruction of all sentient organic life, but his logic had no logic, and you had no choice but to following it. In a brief few minutes, the awesomeness that was the Reapers was snuffed out. It was an interesting idea for the Reapers to have a master, and while I was thinking that most game companies wouldn't have writers that could introduce something new seamlessly, I thought that Bioware could make it work. I was wrong, and now we're stuck with a glowing brat.

We were also promised unique endings, and didn't get it. I never expected a million different endings with a million different outcomes, but I expected something that would satisfy me after putting a couple hundred hours into all three games, not something that would make me regret buying from Bioware in the first place. There was so much back-story, and history. So many awesome ideas that went into making this game, and with all that, you couldn't end it climactic in any way. I guess a corny villain and three idiotic choices mixed with lights and insipid narrative doesn't make a good ending.

So Bioware... Give us some closure, close the plot holes, take out the Star child, make galactic readiness count, make your choices count, lose the lights, and write better. Oh, and I don't care if Shepard dies, it seems that the writers are more of a danger to him than the Reapers.

#4023
doqtyr

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To all of those responsible for the Mass Effect universe,
Thank you.
I just completed my first characters storyline and I found it a very enjoyable experience. I had planned to write a thank you note from the very first hours of ME3, but I wanted to complete the game before doing so. I found the game to be one of, if not the best I have ever played. I became emotionally attached to each character in some way and really felt as though I was defending the lives of every one of them. Plus for the first time I am actively interested in multiplayer, somewhat of a miracle in my case. I am sorry so many fans of the game were disappointed to the extent they would be so hurtful. I suppose there will always be those who think spewing hatred is the best way to communicate. Personally I am inclined to accept the ending if you feel that it is the best way to close such a rich and wonderful story. If however you do not feel strongly about the final result of your work (I can relate) I am happy to make suggestions. My choice at the end was to ascend; it was as difficult a choice, as I am sure it was intended to be. I am comfortable that this would be the choice I would make given the circumstances, and I couldn’t help but think of Legion and his sacrifice. If there is anything I could wish for would to be able to live in this new galaxy. This could be applied to any of the choices. Perhaps be able to see what my choice has brought about, help to rebuild, and speak to the survivors. I guess I feel like there was a lot to take in at the end, with much more to know and learn. I did find the popular idea of a fourth choice intriguing. Defiantly refusing to choose, and counting on all of the resources acquired to finish the reapers, scenes of either hard fought victories or crushing defeats all the while having the option to activate the crucible. This seems like the epic mind blowing experience that would put an exclamation point on this masterpiece. Even if I failed. Even if I die and the galaxy is wiped out I would know there was no holding back and I chose to fight.
 The only other wish I have is that the multiplayer supported local co-op, my girlfriend and I love playing games together and both enjoy Mass Effect.  I think it’s wonderful that you are so concerned with my experience that you give me the opportunity to communicate, and I sincerely hope this will help you.
Once again, thank you.

#4024
0Sion0

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By now I've given it some thought and figured I would give some more feedback, like I said in my previous post, buried somewhere down this thread.

Mass Effect 3 is a great game - the best you've made so far. Everything up to the last 15 minutes or so was everything I was expecting and more. The story was appropriately bleak - you could feel, throughout the entire game, that ' this was it' . That there was little hope of stopping the Reapers, that every little flicker of hope and setback counted. In short; beautiful story that created powerful, emotional moments.

The pacing of the story, to me, felt right - felt like there was a sense of urgency without forcing the player too much. Compliments for this - games before this one have tried to give that sense of urgency but had often resorted to the horrible 'countdown' system. This was a game where I felt I wanted to continue on and progress the main story - but had the room to breath. Do sidequests, mess around on the Normandy or Citadel just to soak up the atmosphere (and boy, did I mess around).

Combat. Loved it. The new mechanics you introduced were great and while others might have had trouble with the ' One button with too many functions', I did not. I leave that for them to comment on - to me it felt great. Segments like the turrets or ' landing sequences' felt like a nice little break form the standard formula, so I appreciate them being added... and mostly optional.

Customization. Just a short little note: this too was greatly improved in my opinion. The armor customization was fun and although I didn't really explore the possibilities and variations too deeply, I appreciate they were there. Would have loved to mess around with it more on a second playthrough, but alas - I don't see myself doing one. Compliments for what you did with this and the option to change squadmate armors from the get-go(instead of having to download a number of packs for this/do a bunch of quests).

Graphics, Sound and overal performance: running on the PS3 I did encounter some bugs - some of which have been reported by other users on the PC and Xbox360 as well. I, personally, haven't encountered anything that I couldn't 'forgive'. That is not to say others haven't - so I would ask you to listen to their valid complaints for more on this.

But man did the game look good, didn't it? And the music, the score, the effects - it was all exactly what you would expect from a AAA-title. It was everything that needed to be there for -the- Mass Effect experience. So in short; looked great, sounded great. Could have been better(on PC)? I dunno - probably, likely, but I haven't seen it. I, a PS3 user, appreciate and respect the effort and the result. Great looking and sounding game.

As you might have noticed - I feel very strongly about this game. I felt that 99% of it was a ride that I will never forget. It is unfortunate that the reason it'll stay with me isn't all of the above. Isn't the hours I've put into ME2 and ME3 combined.

It's the ending. For multiple reasons, which I'll try to go into now.

1. The complete disregard of the previously established gamemechanics. Choice, options, you own path throughout the story that was different from others. Unique to you, even if just by the details of a single conversation. The ending felt as if it threw all that out of the window. This isn't just my opinion - I've seen other gamers and magazines/websites(some renowned and mainstream) comment on this as well. It's a serious problem when you consider all the promises in various interviews, PR-related comments and advertising. It's a serious problem when you consider this was one of the main attractions that made this game stand out amongst others. To me the reason I wanted to play Mass Effect was because it finally gave me control - choice - over my character, to shape a story that I have influence over. That might follow a set path, but is made up by all these little details I get to add by choice and consequence throughout the series.

To abandon this mechanic of choice and consequence at the very end is one of the major problems. Because the endings as they are given, with the (lack of) explanations provided and lack of actual consequences - they aren't up to your standard, nor mine. The three choices at the end; you have no options. Not when you consider the ramifications of the choices presented. Which isn't so much that there are rammifications - there aren't. That is the problem. There is no... end to the journey, no final tale given as to what effect choices mattered, no exploration of what happens now that it's over.  Which doesn't 'end' the journey made - but rather stops it abruptly.

Which brings up my next point: 2. Consequences be damned?
Because, honestly - what are the consequences? I've seen them, throughout the series. Not all were shown right after the fact, but that was the strength of this game - to see your choices matter three games in. To see how your actions affected the universe - on a small personal scale as well as the intergalactic scale. But the endings are too alike - too restricted in their possible consequences and too ridden with plotholes that it stops making sense. Mass Relays exploding in all endings? Joker running with tail firm between his legs? Squadmates teleporting? Some entity, be it mystical, imaginary or technically advance - coming out nowhere? None of this makes sense and no matter what I did in the previous game, throughout this game..... there was no difference to my experience of the ending and that of someone else. ' They just chose a different colour of explosion to end the universe with' , as they say.

It leaves a whole lot of nothing at the end of a series that was about a whole lot of something. Your own flavor of something.

Now I understand that you can't make everyone happy. That's impossible when dealing with this many people, this many variables. I completely understand that. I think you did something I, personally, have never seen before in a game. I respect the writers for what they have accomplished - to take into some many factors while creating such an amazing tale and lore. But to bring it down to this... this bareboned ' Pick three, hardly matters what you did before and we'll never mention it after.'... Just no.

My suggestion would be to go back to the writing table, gather everyone around and think about what you -can- do with this. If this was all the ' Indoctrination Theory', then fine - so be it. Heck, mind blown; you've just indoctrinated all the fans and media outlets that cover this. Greatest mindscrew ever.

But whatever you decide to go with - make choices matter. give us options, choices in the end that don't break with your formula. Use the variables provided by all the choices made so far to imagine all the possible endings you want. Go at it and go all out. I look forward to seeing what you come up with - which choices actually matter, significantly and ever so little to getting the ending I get. I want to see what happens, why and what happens next. Like you've done before, like you should have done now.

Don't stop this beautiful tale so abruptly, but end it.

And, if possible, less plotholes and disregard for previously established lore?

Thank you,

- Joshua

Modifié par 0Sion0, 21 mars 2012 - 08:24 .


#4025
Broe_cz

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First of all, I like the ending! But as I read lots of discussions, many people have same problem as me(last scene with Normandy flying somewhere). Here is suggestion how to fix it with minimal effort and maximal effect:

Normandy fly in Earth's atmosphere (not in space). Get hit by wave. Fade out.
Fade in. Scene with crashed Normandy on Earth in some tropical paradise (similar to the current ending scene). Doors are opening. Joker and Normandy's technical crew (Raynor, Gabby, ...) steps out. Search and rescue (SAR) shuttles landing around Normandy.
If EDI wasn't part of your squad in last mission, she should step out of Normandy. Otherwise, she will step out of SAR shuttle. Joker holding EDI in same scene as in original ending. Rest of your squad (Liara, Garuss, ...) stepping out of the SAR shuttle, wounded but alive. That would explain how they get there, because there is no chance they could make it to the Normandy. End titles.

I think you would make lot of people happier even without making alternate ending!

Let me know if you like this ending. Thx. :D

You can vote here:    http://social.biowar...51/polls/30209/

Modifié par Broe_cz, 21 mars 2012 - 02:43 .