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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4026
Christopher89918

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-Tali's Picture, or let us see her show us her face. The bad photoshop hurts my eyes.
-No Mass Relay explosions. I CANT STRESS THIS ENOUGH. As we have seen that destroys the galaxy its in for the most part... not only that but that leaves millions of people stranded in the Sol system if it doesnt kill everyone. Where do we get the funds and supplies for them, we cant thats where. The only races capable of maybe seeing their home planets again are the Asari and Krogan cuz of how long they live but their planets are probably still under attack and they are F'd anyways.
-Either impliment a dlc that changes everything after TIM or you have to go with a type of idoctrination theory

DLC that Changes everything after TIM
Out of my two ways of ending ME3 this is the least creative. Intead of passing out on platform you activate crucible. Big Gun does damage. No Catalyst talking to you just a big gun. You watch awsome battle cut scenes. Followed by some LI time, and maybe an end war party. Shepherd goes about his day completing future DLC.

Indoctrination theory... Kinda

 If this was the way to go it would make the three options at the end extremely significant to after you wake up... if you wake up. I believe that the way it should go from.
Paragon Ending A. or blue side - Your paragon bar was over 80 -85% when chosen, you go up and grab it, you dont disentigrate. Instead as you are holding it you slowly wake up in the middle of the battlefield being able to see harbinger becoming weak as you were able to best his indoctrination. You coordinate attacks and finish him off as a team effort. After he's down go up to citadel and activate crucible. No ghost kid, no options for endings. Plug in boss fight with TIM here after another talk.
Paragon Ending B. or blue side - Your paragon bar was below 80 - 85% when chosen. Everything that happened in mass effect 3's ending goes here, and you die with some belief that you saved the universe. Some things dont make sense "plotholes" but youre indoctrinated so its whatev
Nuetral Ending A. or no color at all :) - You argue with catalyst and come to it on your wits alone (using examples like EDI and the Geth/Quarian alliance as an example) without having to choose an ending. At that point you would need to have everyone unite against harbinger to gain you enough time to get to citadel. You go up to citadel and activate crucible. No ghost kid, no options for endings. Plug in boss fight with TIM here after another talk.
Nuetral Ending B. or green mid - Its like giving up, you do it and die. Same thing applies as Paragon ending B.
Renegade Ending A. or red side - Your Renegade bar was over 80 - 85% when chosen. You go up and shoot the thing and you dont die. Instead after the explosion you wake up and see harbinger is seriously weakend. You finish him off with just you and your two squadmates who actually didnt die.  After he's down go up to citadel and activate crucible. No ghost kid, no options for endings. Plug in boss fight with TIM here after another talk.
Renegaed Ending B. or red side - Your Renegade bar was below 80 - 85% when chosen.  Everything that happened in mass effect 3's ending goes here, and you die with some belief that you saved the universe. Some things dont make sense "plotholes" but youre indoctrinated so its whatev
The catalyst wouldnt be alive in any way and in short would just be a big badA gun. Plug in awsome reaper explosions. Throw in some LI cutscenes and an ending celebration and story is over and you can continue playing making Shepherd a legend with future dlc's Posted Image

Those are my ideas. Hopefully the indoctrination theory is different from others. I've only read a little into those as I like mine better lol.

#4027
CerI3erus

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not sure if this was stated with 100+ pages but id liek to see melee with teh omni blade even with reg melee attacks instead of using weapon maybe some quick slashes with omni blade instead of jsut smacking em with weopons and still keep the heavy blade attack

#4028
DarthSyphilis59

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A new great video on indoctrination theory. A MUST SEE!!!


#4029
Guest_lightsnow13_*

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I'd say a boss fight with TIM. I mean, he is the main villain and he essentially becomes the face of the enemy. Have Harbinger control him just like saren. It would be reminiscent of ME1. 2 birds with one stone - fighting Harby and TIM.

#4030
darthclide

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lightsnow13 wrote...

I'd say a boss fight with TIM. I mean, he is the main villain and he essentially becomes the face of the enemy. Have Harbinger control him just like saren. It would be reminiscent of ME1. 2 birds with one stone - fighting Harby and TIM.

You, as well as everyone else should watch this guy's video.
 
It is part 2 of his thoughts, but if you watch part 1, you will see that this guy knows a TON about the mass effect universe.

#4031
Xenite

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The indoctrination theory (and proof) so anyone can understand it.

#4032
Scathelock

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My two cents.

Concise version: canon ending holds that Shepard fights off Indoctrination (as seen during the current ending with Destroy option), wakes up in the rubble. Fights Harbinger with allies and war assets, goes up to Citadel (with love interest if there there is one). There, he kills Illusive Man, discovers that Catalyst is means of ordering Keepers to finish (building/programming) Crucible. Crucible's primary function is to destroy all advanced civilization in galaxy, destroying all Reapers and sacrificing all developed races but leaving undeveloped ones untouched, which will evolve in coming centuries. Shepard becomes both destroyer and savior of galaxy.

Long description: The Crucible is something that has been in the works for many cycles. It makes sense to me, then, that everyone who worked on it had to think about what it was meant to do - not simply saving themselves, or their planet, or their people, or even the current iteration of the cycle: it should mean saving the galaxy from the Reapers, and by extension, from the terrible cycle of Reaping. Everyone is fighting against the Reapers knowing that they may have to give up their lives; for many of them, that's the greatest sacrifice they may be called on to make. But my Shepard isn't like them; he got where he was by looking at abstract values, by focusing on what's important beyond the here and now. He's no longer just a commander of the human Alliance now, he's essentially the commander of the entire galaxy. He has to be willing to make the hard choices, like he told Vega and Garrus, by sacrificing those fighting with him. The ultimate cost, then, is that all advanced civilization in the galaxy must be destroyed (as collateral damage caused by the Crucible in wiping out the the Reapers, while leaving untouched any infant alien races that haven't evolved), in order to give future civilizations a life without fear of being Reaped.


If Bioware never releases another ME3 DLC, my own imagined "canon" ending might go something like this:

(1) Shepard fights off Indoctrination by choosing the Destroy option (as played through my current ending) and awakens in the rubble of London.

(2) Joker, Cortez, surviving associates and other war assets (e.g. the Rachni Queen, who I'd been expecting to make a combat appearance) come in to distract or fight off Harbinger, who is still there defending the Beam. People will die, and Shepard has some choice in deciding who takes the brunt of Harbinger's fire. This gives Shepard the chance to make it to the portal.

(3) With Harbinger temporarily disabled/crippled, Shepard ascends to the Citadel, possibly with allies and/or Anderson (and if the Normandy makes a [crash] landing, you can choose your teammates from the survivors). If there is one and (s)he is alive, Shepard's love interest should briefly request to accompany him, though you can deny her this.

(4) Shepard finds the Illusive Man (who is already there, as stated by the Prothean VI, despite the arguments that his being on the station is illogical). The Illusive Man begins to make the same arguments he put forth during the hallucination ending, but Shepard cuts him off, having already fought off Indoctrination in his mind and now being resistant to it.

(5) The Illusive Man then reveals that has become integrated with Reaper technology, and gives up all pretense of retaining free will. With help from the Keepers, he traps Shepard in a labyrinth-like area of the Citadel that has never before been seen (which seems possible to me, since nobody has ever discovered where the Keepers come from). As the Keepers rapidly construct and deconstruct obstacles around him, Shepard and company must defend themselves from attacks from husks (the Beam had been teleporting bodies into the Citadel, after all) while staying on the move to prevent from being killed by environmental hazards continually being put in his way by the Illusive Man.

(6) Shepard finally makes it to a command center of sorts, where the Illusive Man is at the controls. If there is to be one, a 'final boss fight' could occur against the ally you left to die on Virmire, who is now, like Saren was, just a Reaper creature. (In this case, I'd assume that Saren recovered the body after he left Shepard, but before the the bomb detonated and he fled Virmire. Sadly, this plot device would make much more sense if it were hinted at earlier). We know that the Reapers use this method as a means of psychological warfare (see Javik's story), and Saren could have ordered the Geth to pick up the body back then; furthermore, it was never proven that (s)he was killed outright in the gunfire. Such a battle could also include other sacrificed allies whom the Reapers could plausibly have recovered, as well as anyone who was on the Citadel; in my case, an Indoctrinated Aralakh Company could show up, along with those who aren't influenced by your choices (e.g. Commander Bailey). On a personal note, I don't feel that there necessarily needs to be a boss fight at all, but I guess a lot of people were expecting a showdown of some sorts (with Harbinger, mostly).

(7) Shepard kills Husk-Kaiden/Ashley and any other enemies. The Illusive Man is then killed, and he utters the same words and dies in the same fashion as he does in the hallucination ending.

(8) Shepard goes to the console, and realizes that the Catalyst is a machine (or VI, or AI?) that can command the Keepers, who are the only things who can put the finishing touches on the Crucible, which is why they needed the Citadel in the first place. Shepard is now given a choice as to what he can command the Keepers to do to the Crucible:

(9a) Shepard can cause the Crucible to destroy all advanced civilization in the galaxy. This will disable, but not destroy, the Mass Relays, by using dark energy to overload all existing technology and advancement, and killing anything alive or active relatively near by. The Reaper threat will be permanently eliminated as a result, but the only species that will survive are those that are still in the infancy of evolution. Thus, Shepard will sacrifice everything in the current cycle for the sake of all others who will exist in the future, to give them a future free of the Reapers forever. This is the original intended purpose of the Crucible. In this scenario, Shepard shares a moment with his love interest if she's with him, as they hold each other to the end.

(9b) Shepard can modify the Crucible to explode, thereby killing himself, all the people stranded in the system (Earth being the first to go), and the majority of the Reapers, which had come to defend the Citadel and assault Earth (as the Prothean VI put it, the Reapers have 'consolidated' their forces there). If he chooses this option, Shepard first gives Hackett the command to retreat, telling all friendly forces to get as far away from the Sol System as possible. In this way, Shepard tilts the war in their favor by essentially turning the Citadel/Crucible into a dark energy bomb deployed in the center of the Reaper fleet. There should be an explanation (beyond simply genetic diversity, or at least elaborating on that point) as to why the Reapers valued Earth enough to focus their attention here. In this scenario, if Shepard's love interest is still alive, he contacts Joker or one of his surviving associates (Miranda or Jacob could be candidates) and asks them to make an emergency pickup at the Citadel. Before they finish discussing this, his love interest will beg him to take the shuttle instead of her so that he can escape while leaving her to finish the job. Shepard can use a renegade interrupt to force her onto the shuttle, or simply tell her to live for him. He may also choose to grant her request to stay with him, and they share a moment together before the end. On the other hand, if Anderson is still alive, he may be the one to stay behind, and he tells Shepard to lead humanity and ensure that the Reaper War does finally come to an end.


Just some brainstorms that I'll probably want to edit later, hope they add something of value to this discussion. Thanks again to Bioware for a great ride, and thanks to the community for making this sort of post-game movement a thought-provoking one.

Modifié par Scathelock, 21 mars 2012 - 09:38 .


#4033
Fnork

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I liked the game but I feel the ending leaves more questions than it solves. There is no closure. I'm forced into choices that I don't think fit Shepard very well and faced with the consequences of a false choice (the relays explode no matter what) that undo most of what I worked to accomplish (unite a galaxy).

The choices part for me comes down to this. The blue ending doesn't fit because I feel my Shepard would never choose to control the reapers. Especially not after having just dealt with TIM who has tried and failed doing just that. The green ending doesn't fit because I feel my Shepard fights for all life and he would never make a decision like merging organic and synthetic life. The red ending doesn't fit because I feel Shepard would never abandon the Geth after having settled the Quarian - Geth conflict and enlisting the Geth fleet to help fight the reapers.

The consequences bit comes down to the destruction of the mass relays. This just can't happen. The relays are vital in how races not only connect (as in; transport) to their colonies but also in how they connect to other races. And now they're all gone ? Regardless of my actions ? Nothing I've done matters. I've united a galaxy only to watch it shatter it as the destruction of the relays leaves entire systems completely and utterly isolated.

Closure could be something to hint at the galaxy rebuilding. The galaxy coming out of it, rebuilding to be a better place than it was before. I've been shown nothing of the sort. The fleets of the know galaxy have gathered at earth and with the relays gone they're now stuck ? Are the survivors even able to get home in one generation ? The normandy crashes on an unknown planet ? Shepard's last thoughts are of Liara even though I didn't pursue her as a love interest ? The ending leaves far too many questions.

All in all I feel the story has been gutted. Icons to Mass Effect for me are the Citadel, the Relays, Shepard and all the different races. The first three are pretty much out of the picture and there's not one hint what'll become of the different races. The ending leaves me rather uninterested in any DLC. For example, why would I want to retake Omega ? Given the piles of corpses you pass on the Citadel on your way to meet TIM I'm guessing the reapers put the entire population through the blender. That means Aria is probably dead. And without a relay Omega won't exactly be easy to get to. Assuming it survives the destruction of the relays at all.

Multiplayer turned out to be more fun than I anticipated but really I mostly play for the story. And there doesn't seem to be a whole lot of story left.

I think the ending needs some serious rewriting. Right now I consider my experience soured and the ending dissapointing.

Regards,

Fnork.

#4034
SalvoDK

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Jessica,



Hi, thank you for
listening and if nothing else I really hope you pass this first part
on.



Something in the “Final
Hours” app made me think. There is a common fallacy among writers
and I've fallen prey to it myself more than once. It occurs where the
writer knows something about the plot, doesn’t believe it is
important to the story and so strips it out of the final version of
the piece. This is what happened to the dialogue choices that were
originally written to occur when talking to the catalyst.

Now the problem in
these cases is that it is because the writer knows these things that
he/she see them as unimportant, the reader/viewer/gamer however does
not know these details and so they become very important to them.
If the players had been
able to delve into that conversation as we normally would I believe
this would have really helped to resolve many of issues the game has
faced post launch.

Other than that I think
a lot of people would be happy with a ToB/DA:O style “where are
they now” flashcard deal that is effected by your EMS &
decisions. I would. Maybe get Ali Hills to do the VO for it. Dosn't
even matter if the character didn't survive the run to the conduit.
When it gets to what Liara did after it would be very poigniant for
her to say “I died, but...” then maybe something about the time
capsules she seeded being found by later generations.
If, as Casey has stated
there are no plans for games beyond the Shepard Era there should be
no problems with this. They don't even have to explain everything,
just give people enough to go on. There is a difference between “lots
of speculation” & wild, unfounded speculation with no basis.



Still I am very happy
with the experience this game has left me with. ME3 left me
emotionally raw, I have never been effected by a game so much and for
that I feel privileged. I actually bought an Xbox to play ME1 &
that is one decision I will never regret.




Other than that here
are my thoughts on lingering things that have been left out.



Harbringer – Shepard
really needs to go toe to toe with the big H one last time to resolve
the ME2 stuff. Can't kill him as he's needed for the run at the conduit
but defeating H in some way, stopping him from destroying something
or forces him away from some place... maybe saving a fleet or a
colony from him, that'd be a DLC I would pay for... okay. I'll be
honest I will buy all DLC anyway. The point is H needs resolution. It works on many levels becuase it then makes his attack at the end seem really spiteful. Also if you choose the control ending Shepard really, REALLY needs to throw a certain line back at him :P




The Dark Energy Plot –
I'd save that for another game. Honestly, its a great hook and
a good story that could do with following up on.



No Final Boss Fight
–Guarding the Rocket Launchers was the final Boss fight, game
dosn't need another one, I am fine with the ending as is, BUT, I
don't see why you couldn't have had the final cerebral conversation
with the Illusive Man & a Boss Fight with Harbinger “assuming
direct control” of the I-Man/his corpse. Would've been a nice
mirror to ME1.



Other than that I would
just like to extend my congratulations to the team for creating the
best game & series I have played/read/enjoyed in my life. Thank
you.

#4035
Thaa_solon

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The DLC must be free

#4036
Mhgasa

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Firstly, I really hope someone actually reads all this feedback. Considering the staggering amount it must be a full time job.

I havent really had the time to write out a proper post explaining why is "dislike" the current endings, but I have been reading post/blogs from both sides of the fence, to try and get some perspective.

The mass effect universe has always been about action/consequence, and using that to craft your own personal story. Always making sure that each action is rewarded/punished by showing you the consequence, big or small. Thats what I have come to love, and in some ways "expect" from a mass effect game.

ME3 follows this same formula, and does so brilliantly, for 95% of the game. Geth/quarians, krogans/salarians all the old story lines get tied up in an amazing and hugely emotional way. Making my way to the endgame it seems like the game diverges from the action/consequence formula, to action without apparent consequence.

At the culmination of the entire trilogy I am confronted with 3 huge choices, presumably each with vast consequence for the galaxy. After carefully listening and considering each option, I made a choice, expecting and excited about seeing the consequences. Instead the game briefly shows the "method" of victory and a few very short and confusing cutscenes before rolling the credits. I honestly thought I had done something completely wrong, that I had lost, or maybe accidentally skipped something. The ending just seemed so "out of character" for the mass effect universe that I honestly felt cheated. I was really hopeing and expecting closure in the form of thorough epilogue where every choice finally comes complete circle.
What happened to my squadmates?
Why are they on some strange planet?
Why did joker leave the battle?
What happens to all the fleets and troops stranded on earth?
Why doenst shepard argue with the starchild? indoctrination? (i certainly didnt agree with his assessment)
How did the squadmates on the ground end up on the normandy?
How did my choice end up influenceing the galaxy?
How did my choices such as the genophage play out in the long run?
How did people around the galaxy react to the final choice?
What happened to shepard?

I can appreciate what the ending is trying to convey. Had this been another game, where this style of storytelling was dominant throughout the game, then I wouldnt be disappointed that so much was left to the player. I really feel that the whole ending needs to be expanded on in order to give all the characters and storylines the proper sendoff and provide proper closure for an otherwise amazing trilogy. It feels like no matter how I played the game I ended up with virtually the same ending as everyone else despite our choices being vastly different.
That is why I dislike the endings.

#4037
Old Mariner

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www.youtube.com/watch
this two guys has it right

www.youtube.com/watch

Guess everyone upset with the finale should really listen to them or keep reposting this links from time to time.
Hold the line

#4038
Josephel

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Jessica Merizan wrote...

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.


Let's begin by solving:

"I enjoyed X but I found Z _____ because of A,B,C"

X = Mass Effect 3
Z = the ending(s?)
_____ = to be illogical
A, B, C = well, there's literally an A,B,C ending, which we were promised would not to be an A,B,C ending.

Anyway, I'll explain the main issues I have with the ending(s?):
  • It contradicts the main themes of the entire saga:

    Shepard is told by the mastermind behind the Reapers that the Reapers (synthetics) harvest (euphemy for destroy) organics so that organics are not destroyed by synthetics. It is a flagrant contradiction which Shepard accepts quite easiliy. That is quite strange in a Shepard that has always talked back when given speeches by Sovereign or Harbinger.

    In any case, the biggest contradiction lies in the Catalyst argument of "created will always rebel against the creators". That is countered by the events of the Geth - Quarian conflict. The creators where the first to attack, and depending on Shepard's actions peace is achieved, with Geth even helping Quarians rebuild their homeworld.

    It is inconceivable that Shepard accepts that argument, more over when Shepard knows Legion and EDI.
    The whole tolerance theme is thrown out the window in a heartbeat.
  • Shepard, who has been fighting to save the galaxy, happily commits to three options which destroy galactic civilization.

    The mass relays explosions, if the events of Arrival are a precedent, would destroy the systems they are in, destroying in a quite literal way galactic civilization.

    If the explosions, by some unexplained reason, were not to destroy the systems, would anyway leave people stranded in the place they were in. This is much worse in the case of the Sol system, with the galaxy entire army gathered there for the battle. This is condemning to extinction probably more people than the Reapers themselves.

    Yet despite all that, Shepard goes along with it. It is even worse because these options are given by the "final enemy", which any normal person would not trust.
  • The Normandy and Joker scene.

    It simply makes no sense at all.

    Joker, who was fighting in the battle in Sol, has fled and somehow picked up a couple of squadmates. In my first playthrough it was even more absurd because the squadmates that were there were the ones I took with me to the final push to the Citadel beam, and therefore were supposed to be in the explosion. Moreover, my LI was one of them, so it is quite out of character that she would leave Shepard like that.
  • No closure at all.

    It is true that throughout the entire game many plots are closed, in quite a brilliant manner I'd say, but the final destiny of the galaxy, and more importantly, the destiny of the squadmates remains ignored. This is a more subjective issue, but I would have liked an epilogue a la DA:O or something.

    This is not to say that I'm disappointed with an ending with Shepard dying or the Reapers winning, with closure I mean closing the most important plots (galaxy after the war and squadmates).
  • Decisions does not matter in the end

    Whatever you do, you get the same ending(s?). This again is a more personal issue, but I would have liked that those important decisions taken throughout three games were more than a number in EMS.
  • Quest journal

    It would be nice if there where tabs or filters to separate the priority, citadel and other types of quests. And that it were updated with the current status of the mission.
    To show in the galaxy map the systems where you can get artifacts for the citadel scanner missions would also be a nice addition.
  • Inventory

    One thing that usually happened to me was that I would pick up an armor piece, and when I was back at the Normandy I could not remember what part thas was (chestplate, soulder, etc), so I had to cycle through every pice of armor to see if I had something I wanted to change. A simple "New" label in the armor selection screen would help greatly.
Most of what I've said is more than likely been said already, but since you asked for a statement better than a quote or a link statements I have written.

On a final note, is nice that you are saying you are listening and gathering feedback, but days are passing by and it's about time you made some official statements about what are you going to do with all that feedback.

#4039
DonJuan2000

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300 Epic Ending Style.

ME3 dramatic epic ending should use this narrative style adapting to ME context. You have also the confrontation with a "divine" and "immortal" enemy.



For this and other ideas I wrote also here see:

https://www.facebook...379886602030228

#4040
SeanThen1

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I thought I would pop back in and restate that I would like to see the ending augmented to preserve the current choices while adding new ones. Please do not invalidate anything that you've already made, as that will surely upset those that are content with what they have already received. Instead, add options to the ending which grant the player greater flexibility.

The one problem you must tackle in doing so is how to earn these new endings. If they are tied to galactic readiness, I highly suggest you add a single-player method of raising your rating. Suggestions for doing so are to have the Datapad game available in a format everyone can access (a stand-alone download, a web-based app, an in-game addition, etc). You could also have it so beating the game gives you a galactic readiness boost. 10% per difficulty past casual, so beating the game on Insanity gives you 50% readiness. etc.

The best of luck to you in tackling this problem.

#4041
derka5000

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The entire game for me was awesome. I love the settings, the music and just everything about it. I was hoping for a little more with the characters from ME2 but that's ok. I am mainly just looking for the different endings that where promised before the game was launched. I feel like nothing I ever did in the game mattered at the end. Getting to pick different colored explosions was not really what I had in mind...

#4042
Canden_Zain

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Finished the game, knew the endings were upsetting people but hoped I'd be pleasantly surprised.

Wasn't.

I doubt it is what was intended by Bioware but in all honestly, Indoctrination theory makes more sense than anything the deus ex machina has to say.

Just horrible. Shame because most of the game was excellent and (I thought) genuinely moving. I'm sure I'm not the only person who went and stood in the empty life support room after Thane died.

My feedback... Hold your hands up, admit you made a catastrophic mistake with the ending and fix it, but I doubt fixing it is really a possibility without spending some serious cash and so it's unlikely to happen.

#4043
R3MUS

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More Reaper conversations.

Definetly. Especially with Harbinger.

#4044
OriginalTibs

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I would spring for more Bioware Points for DLC (on the order of Shadowbroker in size and scope) so long as it offered to finish the saga and was not contradictory to the message of the rest of the series(current endings are existentially nihilistic, and thus inappropriate endings to the series).

Recommend said DLC presents Shepard arising amid the rubble in London regardless of the choices he made in his dreamstate and leaving what is in the game already just as it is,

If his military assets and readiness was low, then Harbinger has over-run his position and Shep can reach the transport beam. If his military assets and readiness was high enough then Harbinger is still under attack, distracting attention from Shepard so he/she can reach the transport beam.

Reaching the Keeper mezzanine on the Citadel Shepard can reach an exit into one of the lower wards, lets say a warehouse, and might be joined by his chosen two teammates. They have to fight up to one of the upper wards where they find Bailey who has a patrolcar and can ferry them to the final encounter.

The DLC should include new Citadel environments for multiplayer (recommend unlocking this feature for players whose Mil assets and readiness were high) as more allied forces reach the beam and must clear the various wards in support of Shepard and the beleaguered C_Sec and citizenry as they fight Reaper forces supplemented by 'huskified' Cerberus variants.

So instead of three slightly different versions of the same end, it should turn out that Shepard himself (or any non-indoctrinated being who activates the control node or 'win button') is the real catalyst, and the device 'reads' him, reads his memory, reads his DNA, reads his consciousness and his unconscious inner self, and based on that causes one of the three endings Shepard foresaw in his dream: Control, Synthesis, or Destruction.

If Shep has to die, it should not be with a suicidal leap.

Modifié par OriginalTibs, 21 mars 2012 - 01:15 .


#4045
Petrikles

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Let´s imagine we remove the endings as they are and see what would happen: We build that damn crucible, we look for that missing catalyst, and then we fire that damn thing. Boring. What I am missing is "the" plot twist. Bioware´s idea was basically right, there has to be more to it. I had hoped some secret faction which had something to do with the dark energy buildup, would come into play.

This is why I want a setting chance for the function of dark energy. It should be building up because somebody intentionally causes this "pollution" to build something massive, I mean something really massive, not just a death star-like crucible, but something spanning whole solar systems.

This thing should then be discovered in ME3, adding a new layer to the overall plot, because, honestly, just reapers all along is a bit boring, too.

The end would be a choice between choosing the reapers with their "good intentions" as revealed, the secret faction but with extensive dark energy fallout, or a kind of truce, like between Quarian and Geth.

The future (=epilogue) of the mass effect galaxy would be to take care of dark energy (think of it as a kind of environmental pollution), handle reaper diplomacy (as they are a kind of radical "greenpeace" ****s) and find a new philosophy on life which encompasses artifical life like AIs.

#4046
DonJuan2000

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Dark Energy is not pollution, but energy used by Reapers. Exotic Physic have lots to say about it...

#4047
DonJuan2000

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R3MUS wrote...

More Reaper conversations.

Definetly. Especially with Harbinger.

Agreed ! Is the "divine" and "immortal" enemy to face.

Another heroic and epic death from Platoon:




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#4048
Mr.Spo

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Just to add more thoughts on what DLC I'd like to see:

Retaking Omega from Cerberus.

A Salarian/Krogan squadmate mission.

Either one large DLC pack, or a couple of smaller DLC packs, that revolve around your ME2 squadmates. Either missions where you play as them during the game: Grunt's mission against the Rachni from his perspective, Miranda's hunt for Oriana from her perspective. Perhaps you could do an STG mission as Mordin, from his time trying to modify the genophage.

The thing I'd really like to see, is the chance to play as your other squadmates (both ME2 and 3) on Earth, during the final battle. Everything could take place while Shepard is trying to reach the beam, and if the Indoctrination Theory is correct (at this point I really think it should be), while he is unconscious and Harbinger is attempting to break him. It would allow you to explore the battle from multiple perspectives. Your squadmates worked together in ME2 and know each other. Perhaps Jacob and Miranda are fighting together, perhaps Samara is leading some Asari commandoes, Grunt and Wrex leading the Krogan into battle. The ME3 squadmates you don't take with you could be playable, and Major Coates. They don't need to be huge segments, it could be 20 to 40 minutes as each group, fighting to reach the beam to find out what's happened to Shepard.

It lengthens out the ending, creating more meaningful tension after you've chose Destroy, Control or Synthesis, and allows people to play/spend more time with their characters. It'd be a nice way of rewarding those who ensured as many squadmates as possible survived the trilogy: the more squadmates left alive to fight the Reapers, the higher chances of reaching Shepard alive/safe are, or something to that effect. Or perhaps the more squadmates you have on Earth ready to fight, the more your EMS is boosted when you complete their respective segments.

If anyone has similar thoughts/wants to expand on that, please do. I might return later and think it through more clearly.

#4049
Alexius

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Ahm... feedback. Alright.

The thing is, other than some minor annoying details, the game is just fine to me. The soundtrack is fantastic, conversations are meaningful and somehow you managed to make even the smallest details count (like Conrad, the refund guy, Charr, the reporter, etc.). I enjoyed the gameplay, it's so good I actually let go of my prejudice against MP and play it almost on a daily basis. Kudos for that, it was one hell of a ride.

So, this said it's almost ridiculous that I haven't touched SP since I finished it. The problem is: I spent the whole game seeing Shepard achieving the impossible. I understand that the path to the ending dealt with many important ongoing issues like the genophage and the geth, but then you get to the end and it feels like the game activates autopilot. The impossible achievements go down the drain because the war assets don't feel like they have real impact in anything other than the number of ships outside the Citadel. Shepard's lines feel out of character. And the worst part is that I have no way of explaining what's happening because everything in the last 5 minutes is new. When writing an essay you don't introduce new points in the conclusion, I don't see why you'd do that in the ending.

So, changes? Yeah, I'm not asking for you to scrap the ending and make a new one; I want the ending explained. But I really don't know how that can be done... Other than that, it'd be nice to see the journal update every once in a while and new missions that aren't just "go fetch".

#4050
kogunenjou

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Ideally, the indoctrination theory holds true. If that doesn't happen, I'd like to see an investigative option added to the conversation with the AI, as well as a proper epilogue that shows what happens to my squadmates and the fleets that I assembled, not a generic cutscene. Casey Hudson did a spectacular job with this entire series, but he shot himself in the foot when he decided we don't need to know everything at the end of 3. So many questions, and by extension flame bait, could have been answered had we just been given an option to investigate. Other than that, I wouldn't change anything; ME3 was one of the most solid games I've ever played.

Modifié par kogunenjou, 21 mars 2012 - 01:41 .