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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4076
Powerpetzi

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Scathelock wrote...



(6) Shepard finally makes it to a command center of sorts, where the Illusive Man is at the
controls. Here, the final boss fight occurs against the ally you left to
die on Virmire, who is now, like Saren was, just a Reaper creature.
(Saren recovered the body after he left Shepard, but before he fled
Virmire. Sadly, this plot device would make much more sense if it were
hinted at earlier). We know that the Reapers use this method as a means
of psychological warfare (see Javik's story), and Saren could have
ordered the Geth to pick up the body back then; furthermore, it was
never proven that (s)he was killed outright. Sovereign may have ordered
it dumped on the Citadel for later use in the Keeper-controlled areas,
where it lay hidden after the battle of the Citadel. Such a boss fight
could also include other sacrificed allies whom the Reapers could
plausibly have recovered, as well as anyone who was on the Citadel; in
my case, an Indoctrinated Aralakh Company could show up, along with
those who aren't influenced by your choices (e.g. Commander Bailey). On a
personal note, I don't feel that there necessarily needs to be a boss
fight at all, but I guess a lot of people were expecting a showdown of
some sorts (with Harbinger, mostly).



Hate to nitpick on it, but this part is flawed for 2 reasons.
First, Saren and his geth didn't have access to the keeper-only-areas, much less did Sovereign, and they obviously had no control over the keepers to store away a hypothetical Kaidan/Ashley-Husk there as well; if they held any sway over the keepers, all the song and dance about finding the Conduit would have been unnecessary.
Secondly, Kaidan/Ashley went down in ground zero of a NUCLEAR EXPLOSION powerful enough to level a fortress built to withstand orbital bombardment. I am sure beyond a doubt that this would kill them, and leave no remains that could be turned into a husk.

#4077
sagevallant

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I for one would just like some VARIETY in the endings. 16 endings my butt, there is ONE ending. The player's choice only decides which color it ends in. The entire series has had diverging routes, why does the final game end with one inescapable ending?

#4078
Byriok

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-Additional Scenes showing your squadmates (current and former) situation when the light explosion happens. I could care less about the random marine, I want to know what happened to the crew I brought with me, did they survive? Did they mange to bring down other reapers? What was their reaction when the "cruicble" went active, what did they think happened to Shepard?

-Anderson needs better explanations, or have an option to NOT show up on the citadel. His appearance there completely unscathed is rather insulting when you were limping towards the beam and everyone's ordering a full retreat. Obviously this leads to two variations with TIM, and voila, choices the players made earlier now matters in the ending sequence! Readiness and dialogue choices can be the trigger to this variation, such as Shepard telling Anderson to stay back and coordinate the attack or allow Anderson to join her on the final assault.

-More clips based on your readiness/choices in the final Earth assault. When I saved the rachni in ME1 I had expected the queen to ready a fleet when I'm about to fight the reapers, and then I freed her again in ME3 and all we got was some paragraphs about them working on the crucible and adding a few points. No ships? No rachni ground troops to help retake Earth? Massive potential lost.

-Elcor needed their own scenes in the war, I want to see those guys in battle, otherwise remove that diplomatic mission altogether and don't tell me about their back mounted cannons because it's so freakin cool.

-Other readiness choices should be reflected in the ending sections, I wanted to see the blue suns, eclipse, and blood packs fight the reaper forces after I went through all the trouble of helping them out, and all we got in the end was some numbers and no scenes, disappointed.

-Variations on the Normandy's "ending" needs to be addressed, the Normandy leaving Earth is competely unprovocted and unexplained. Show the reason for them leaving at the very least, such as blowing up a reaper, escaping a reaper, or the surrounding fleet destroyed and the Normandy gets destroyed (low readiness).

-Definitely needs more work on the catalyst part. It is far too short and answered nothing and forces the same ending no matter what the player choices were throughout the series.

-There needs to be at least 2 variations to each final blow-up-relay-choice, distinct enough to call them variations.
At least one choice should destroy only the Reapers as intended if peace was made between the geth and quarians.
One choice should take control of reapers for personal benefits and destroy everyone, showing the new catalyst as Shepard.
One option to take reapers and use them as signal transmit relays, sending them out one by one and into different regions and then broadcast the new "code" of obedience or destruction. Relays not destroyed, may show the impact on other worlds with this "delay" in getting the message out.

-Show what happened to the other worlds that we've visited in this game at least and possibly the previous ones after the reapers have been dealt with.

-Epilogue scenes of the surviving squadmates from the Earth battle and their reaction on Shepard's action in the last moments that changed the entire universe (or lack of change). This can be done as a gathering of the surviving members on Earth looking at the citadel's direction or individual scenes of a while afterwards of the event. The squadmates have been tremendously important through the series, to just ignore them all and show only joker is a bit insult to the rest of them.


I love the game up till the final sequences, but variations, additional closure scenes for each of the surviving squadmates throughout the series, and more varied cliips based on players' choices through this game should at least be included and highlighted in the final moments. Everyone that has played an important part in Shepard's journey should have a moment, yes, even Conrad Verner, if he survives the reaper control of the citadel....

Modifié par Byriok, 21 mars 2012 - 04:23 .


#4079
The Big Palooka

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TSC_1 wrote...

Given Dr. Muzyka's recent blog statement, I want to make it very clear that we don't just want the current endings explained. That isn't good enough. The problem isn't that they're unclear; despite what many are saying, we actually do understand them, and we do understand what Bioware was trying to do with them. The problem is that they're bad. They make no sense. They do not fit with the rest of the series thematically. They destroy the Mass Effect fictional universe.
 


Echoing the above and adding my own input:

A lot of the feedback to the endings has focused on what we perceive as plot holes or information gaps in the current ending.  Our attention to these issues should not, however, be taken as an indication that we merely want to see these quesitons answered.  Even with more explanation, the endings are still going to be bad, so bad that they damage the experience of an otherwise excellent game.

We want additional choices and endings.

#4080
Heavenly_King

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Please add more RPG elements to the game :crying:

Modifié par Heavenly_King, 21 mars 2012 - 04:58 .


#4081
ScriptDiver

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In the beast case scenario I would like there to be more variation to the endings. Why isn't there one where The Reapers win for instance? If you want the end to be bittersweet to the point of depressing then why not let the rReapers actually win in one scenario? If your score is low enough, and riddled with bad choices throughout maybe there is no chance for Shepard to win? I know I would replay to try and get that result too...

I don't want a happy ending per se, I just want closure for all the relations my Shepard built throughout the years. A squadmate stepping out of a crashed shuttle, teleported there by space magic, sure is NOT closure (and I don't see how anybody can argue that). Shepard can die or live, as can the squadmates, I just sincerly want their journeys to end in a way befitting to the epic that was the rest of the story. Halfway through the game I fully expected my Shepard to die. I'm just as much a fan of a bitter ending - provided it brings closure and makes sense (even science fiction sense!).

I remember thinking (and discussing with a friend) as I played ME3 "how can they make this more epic?" - then an hour later I found out... and again I asked the same question. It amazed me how it just kept building and building. And then came the finale which started out great but faltered and died completely as the space-god-child made an entrance (to the point where I wish I had yanked the powercoord from my computer as soon as the last elevator started upwards). Shepard and Anderson sitting, dying, next to each other pointing out the best view in the galaxy... It should just have ended there in my opinion. Or at least taken a different route from there.

Another thing I would really have liked is a slideshow of what your choices throughout the games amounted up to. What happened in the rest of the galaxy? That a triology spanning YEARS have an absolute ZERO EPILOUGE baffles me. Evan an oldie like Fallout 2 had a textbox explaning what all your choices amounted to - in ME3 instead we get a stuid box saying nothing except go buy more DLC? That felt like a straight up insult - would have been much better without that box alltogether (I don't see any purpose to it except insulting the player).

And perhaps, in the ideal case someone would look at the glaring plot-holes in the ending. How someone can write so superbly, and then concentrate 100% of the lore mistakes to less than 2 minutes gameplay is rather strange to me, especially since it is in the most important scene of the ENTIRE trilogy. Did the QA process fail so badly, or did nobody listen to the testers? Perhaps go back and have a look through what the tester actually reported?

So to sum it up: make whatever bittersweet ending you want - but add closure to all the relations Shepard made, add an epilogue explaining what your choices amassed to and the fate of all that Shepard touched on the journey, add dialouge with the space-god-child and the option to just not accept his choices (let the reapers win if you do, but let us at least tell the child NO).

Oh, and please please remove the scene with the escaping Normandy. It's just so completely off target, and the one scene that annoyed me the most.

#4082
BillyBrinks2

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Efficiently-Bullet-Pointed Ending Feedback Ahoy!

- Some people like the endings, so obviously any DLC that affects them should be made optional.

- If Indoctrination Theory is true, then a 'final act' or 'truth' DLC should be released to complete the story, and tie it back into the original story thread involving Dark Energy, with Harbinger as the main enemy. 

- If Indoctrination Theory is not true, then it should be adopted and a 'Final Act' or Truth' DLC should be released to complete the story, and tie it back into the original story thread involving Dark Energy, with Harbinger as the main enemy. 

- Indoctrination Theory is so mind-numbingly awesome and well-thought-out that the endings suddenly seem good. However, if Indoctrination Theory is true, then the endings are not endings; and some gamers are right to feel cheated as a result. This issue should be addressed with the first three bullet-points in mind.

-  Important Point: Indoctrination Theory being true and brilliantly-planned-out does not make the current ending a good one. It makes it a good story point before the endings. The current ending is a solid final twist before a currently-lacking conclusion to the story, which should start just as Shepard begins to wake up back in London.

- If Indoctrination Theory is true, and the release of ending DLC post-launch was pre-planned, then the DLC should be free. I would pay for it, but would then be hesitant to make purchases of Bioware products in the future, or to believe any promises the company makes. 

- If Indoctrination Theory is not true, and the ending has to be made/written post-launch, then the DLC should cost whatever price Bioware thinks is fair. I would harbor no ill-will toward the company, and in fact would applaud their resolve to do right by their fans. 

- Bioware's customer relations and PR, in particular the Mass Effect Twitter and Jessica Merizan, have done a stellar job of streamlining this process. I applaud their efforts regardless of the outcome. They're on the frontlines, dealing with a lot of vitriol up-close. Props to them all.

Best,
A Fan 

 

#4083
Maike91

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There are many things I don't like about the ending and I guess everything has already been written, but I want to point out one thing that hurt me personally the most:

Joker taking your crew and crashland the Normandy on an unknown planet. I guess Bioware wanted to give us hope that our squadmates survived, but for me it's the opposite. The fact that he had the time to search for my squadmates and then to abbandon the battle, without caring for Shepard at all, then seeing Joker, Javik and Garrus stepping out of the Normandy on the planet, looking content is just...unbelievable. And don't forget the fact that Garrus and Tali are going to starve there. It just doesn't make sense and for me it is the most important reason I am having a hard time playing this game again. or the series to be honest

#4084
avatarofmal

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I'm not the type to provide feedback.  I'm usually that laid back guy
who just goes with the flow.  However, I feel compelled to offer the
constructive feedback that Ray, Casey and others have asked for.

Like
many, I'm a long time ME fan (and Bioware fan in general).  I've played
through ME1 and 2 a dozen times and loved almost every second of it. 
I haven't obsessed over the various plot points and theories until now
so beyond expecting a pretty amazing conclusion to the trilogy I had no
set expectations for the ending beyond the sense of "character" built
along the way.

I'd heard some of the furor about the endings
before I finished ME3 but I stayed away from any of those criticisms
because I didn't want the ending revealed or ruined for me.  ME3 was an
amazing story that actually brought out the tears a few times.  I loved
almost every second of the game until the ending.  That said, I didn't
hate the ending but I was very confused.

(Some spoilers to follow)

Criticism 1: Similarity of Ending

This
didn't bother me as much as it has so many people.  However, after
seeing many of the quotes from your staff leading up to the games
release I can understand why so many people are upset that each of the
endings is basically the same except for color.  I know there's not much
you can do about that now but the best thing I can say is in the future
be careful what you say about your games.  Admittedly the choices in
ME1 and ME2 have a high impact on the overall playthrough of ME3 but in
the end have very little effect on the substance of the ending itself. 
That was deceptive and built an expectation amongst your fans for
multiple unique endings.  In the end, it leaves little motivation for
replay.

Criticism 2: The 3 confusing choices

If my
preferred playthrough had been heavy Renegade I'd say the end choices
weren't so confusing.  Red/Renegade was the only choice that made
sense.  However, my preferred playthroughs were Paragon so in the end
the 3 choices left to me were full of conflict and confusion.  It
bothered me that I felt there wasn't any choice that my Sheperd would
have made.  Red choice went against his choices to encourge EDI to grow
and the reunification of the Geth/Quarians.  Blue choice made some sense
but felt wrong, it was the way of the Illusive Man and how could I
think I was "better" than him and could control the Reapers without
being corrupted.  Lastly the Green choice felt wrong as well, forcing
some sort of change on the entire galaxy, forever changing each race and
socity.  Blue and Green felt wrong and arrogant.  Red felt right only
if you didn't care about EDI and the Geth/Quarians.

Criticism 3: Inconsistencies and Unresolved Issues

Most
of this could be resolved with DLC to explain things better, but seeing
the ending without any explanation of the impact of your choices was
really disappointing.  Beyond that, the single thing that made little
sense to me was why was my crew and the Normandy in transit to another
relay when I made the choice.  That just blew me away.  Would my crew
have abandoned me and the fight after Harbinger's blast?  I don't think
so and even if they had would they have had time to collect everyone
from the surface, run for the relay and jump?  I don't think so, so it
confuses me that they were in that position.  Perhaps DLC will explain
this but without it I'm left baffled.


You crafted an amazing
game.  It was uplifting and amazing storytelling  Through the
playthrough you built such high expectations that the the abrupt and
confusing end threw everyone a curve ball.  It felt rushed and
incomplete.  Even discarding people's problems with the artistic content
of the ending (Crucible/Catalyst/Kid/Choices) I think it's hard to deny
that the ending in many ways was in conflict with the story you had
told up to that point and left a lot of unanswered questions.  As a long
time customer of Bioware's products, this series felt ruined in the end
by conclusion to the story.  I hope you address that in some way.  I'm
not sure it's right that we, your customers, demand that you "rewrite
the ending" but I think it is fair for us to ask that you give us proper
closure and some measure of satisfaction for our Sheperd's story.

#4085
Twinzam.V

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Changing the ending is a bad move. Cuting and posting something new wont work, just look at Star Wars. The best option for that would be continue after the point of halfbreath and go with "it was all an indoctrination attempt".

Since what it appeared was a burnt armor and not everyone was wearing an N7 armor at the end, the N7 could be a piece from other armor on top of "our" burnt armor and someone grabs Shepard makes a pull out from the field to regroup and then we can put a new armor later.

Modifié par Twinzam.V, 21 mars 2012 - 04:41 .


#4086
isdngirl

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Im with 99% of the comments here about the ending. I'm also a bit confused if the reapers where making a human looking reaper where in the reaper scenes are reapers who look like other organics that have been assimilated.

Id also like to know why kaidan turned into a shared sex character (I mean I can hardly imagine at 35+ years of age hes hardly going to jump out of the closet to be gay or did femshemp joining cerberous make him go insane)

Id also like to know why I have a pistol at the ending and cant shoot the VI godchild whatever thing - I shoot the vi in overlord and it worked out pretty efficiently


Wheres my bloody collector base????? I worked very hard to play renegade and save that - and i didnt even show up in me3?

Why do all of the female characters hit on my femshep who is straight? Where is the option to shove them out of the airlock?

At least you could have made a male reporter - females really didnt get much on the romance pond :/ Really only kaidan who is split between parallel universes and confused about his sexuality.

Why do I have to play MP to get a less bad ending than only playing SP. I live in france and the lag is brutal - trying to find a european host - dont see a way to do it and im sure i rubberband everywhere :/

Also since I paid for the premium version only to find out that the jar jar character was on the disk already which was the only reason i paid for that vs a normal version, he should have at least had more stuff to do, His pickup quest was boring. I should have had a choice to make him 'cure' then genophage and had him explode and kept mordin. Seriously I feel very ripped off with that dlc thing. I hated DE2 but least when you got the dlc for sebastian it was interesting.

Overall the great rpg stuff really seems to have take second seat to the FPS, which is sad because there are a million fps on the market and iI buy one of those first because they arent trying to be an everything game- they simply are better FPS. Bioware should stick to what it used to be good at, RPG (DE2/Awakenings and ME3 have all dropped the balls)


I did like the trailer of the game tho and the thought everything would matter, which clearly not the case :/

Also liked the graphics but higher lvel for pc would be nice

#4087
atis

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Maike91 wrote...

There are many things I don't like about the ending and I guess everything has already been written, but I want to point out one thing that hurt me personally the most:

Joker taking your crew and crashland the Normandy on an unknown planet. I guess Bioware wanted to give us hope that our squadmates survived, but for me it's the opposite. The fact that he had the time to search for my squadmates and then to abbandon the battle, without caring for Shepard at all, then seeing Joker, Javik and Garrus stepping out of the Normandy on the planet, looking content is just...unbelievable. And don't forget the fact that Garrus and Tali are going to starve there. It just doesn't make sense and for me it is the most important reason I am having a hard time playing this game again. or the series to be honest


I have the same problem I cant face any of my mass effect game's after the ending's what's the point?Posted Image

#4088
guacamayus

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I think you should keep the ending as is but offer some additional answers (like the normandy escaping or my squadmates teleporting to the ship)

#4089
Twinzam.V

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guacamayus wrote...

I think you should keep the ending as is but offer some additional answers (like the normandy escaping or my squadmates teleporting to the ship)


I think it would be hard in my ending my squadmates appeared on the Normandy and my questions at the time where, "How did they do that?" and "Why did they abandoned me?". Being my big question "Why did they abandoned me?".

Modifié par Twinzam.V, 21 mars 2012 - 04:52 .


#4090
MongoChuck

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We should give Bioware the respect they deserve rather then start an angry mob.
I enjoyed the game. I think almost everyone did. Otherwise they wouldn't have played the whole game. But drawing hasty conclusions from 1 single gameplay really gets me aggravated. There may seem to be a lot of holes in story, but completing the game more then once will reveal a lot of information that might seem irrelevant at the time.

#4091
Maike91

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atis wrote...

Maike91 wrote...

There are many things I don't like about the ending and I guess everything has already been written, but I want to point out one thing that hurt me personally the most:

Joker taking your crew and crashland the Normandy on an unknown planet. I guess Bioware wanted to give us hope that our squadmates survived, but for me it's the opposite. The fact that he had the time to search for my squadmates and then to abbandon the battle, without caring for Shepard at all, then seeing Joker, Javik and Garrus stepping out of the Normandy on the planet, looking content is just...unbelievable. And don't forget the fact that Garrus and Tali are going to starve there. It just doesn't make sense and for me it is the most important reason I am having a hard time playing this game again. or the series to be honest


I have the same problem I cant face any of my mass effect game's after the ending's what's the point?Posted Image


Yeah I mean I really am trying to find some enjoyment in the games, but it just isn't working. The squadmates are the reason I love ME so much and seeing them acting out of character is just painful. So it's not only a closure thing for me, the ending just doesn't make sense.

#4092
MassFrank

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I can't say I specifically care about the details of the ending.

I just think it should maybe occur in the universe you created. End it without reverting to a dream, or dream like state, utilizing established narrative elements (you know we own a Reaper IFF!), already established characters, (that have at least had speaking roles) and/or Mass Effect gameplay elements (such as branching dialogue or squad based shooting). The main  issue with the current narrative choices is they prioritize being clever and open-ended over narrative honesty.

In short I am suggesting that the end of the Mass Effect trilogy take place in Mass Effect.

Modifié par MassFrank, 21 mars 2012 - 04:53 .


#4093
guacamayus

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That's what I thought aswell, I'd like to see how they got there. That and Anderson magically appearing in the citadel are the biggest issues I have with the endings.

#4094
lokiarchetype

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It would be really nice to see Liara have Shepard's kid(s) if you romanced her, especially if you romanced across the three games.

#4095
bti79

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Let me start by saying that Mass Effect is without doubt the richest gaming experience ever created. I enjoyed every moment of playing through the 3 games, save the ending of ME3 which felt like it didn't live up to the exceptionally high standard of the rest of the game(s).

Here's some thoughts as to why I didn't enjoy the end at all, and why I think this great game series deserves much better:

The key point to Mass Effect has always been that the experience felt personalized. The end didn't - there was really only one end to the story and it didn't reflect the choices made up until that pinnacle moment. It would be great to see an ending that reflected the choices made.

Happy vs unhappy ending. With all due respect for artistic freedom, I think it would have been better if the story was not fixed on a sad ending. I think there are endless possibilities for a number of outcomes, from the-galaxy-is-doomed to full happy-kittens&butterflies type ending that would make sense.

The end should conclude the story. Not explain everything - I would not mind if we never truly found out why the reapers were here. But it should not be a gaping open end/cliffhanger.

Also I think an epilogue would be a good thing. Some of these characters have been with us for hundreds of gaming hours, so I think it would be nice to know what happened to them in the end. One possible epilogue should include Shepard with his/her love interest.

#4096
xPandax

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SamFlagg wrote...

(Posted in this thread because I totally was taking to long and ended up after the lock in the other one)

Jessica,

First apologies for what I'm sure is the wall of text
flying back and forth which is contributing to the discussion being so
unhelpful right this second.  I would say people have to adjust to
actually having someone here.  Many of the articles laid out by some of
the posters do include the generalities of what we currently think was
wrong, but I can offer some concrete suggestions that reflect my
thoughts, and hopefully reflect the thoughts of others.

While the endings our our primary concern I'd like to address Earth and then a couple quality of life issues as well.

1.) War
assets - Many of us feel rightly or wrongly that we logically expected
war assets to appear either in game or in cutscenes during the take back
of Earth.  And the war assets I'm referring to aren't the space ships
above (Though those are awesome) they are the ones on the ground.  We
really really did want to see Elcor Living Tanks and bands of Krogans
charging reapers.  We wanted to see scenes of our ME2 squad mates
holding there own somewhere on the battlefield.  We expected the battle
on Earth itself to be so much grander

2.) I think a lot of us
expected Earth to be far more similar in tone to the ME2 suicide mission
where we could task crewmates and have their survival depend on our
choices previously in the game.  With the number of times Commander
Shepard is told that he was going to lose people, it was surprising that
no one on his current squad met that fate, and the ones who typically
would (Thane and Mordin) had already been heavily foreshadowed to
finding redeption through death (For the record, Thane Mordin and
Legions deaths were so pitch perfect that we find how perfect those were
out of balance with how much of a problem we had with the ending)

3.)
The section where you sprint towards the beam of light and harbinger
attacks all the way through having Anderson die next to you is
beautiful.  It's all emotional, and most of all it's personal.

4.)
Our main issues lie with the God-Child, we find his arguement
uncompelling because we don't see his logic, and we are angry most of
all because Shepard has been a character of definance against the odds
for 2.99 games.  And in the darkest hour, he does not have the option
really to simply reject the assertion that synthetics and organics will
always be at war (And the entire Geth Quarian plot line seems to make it
far more likely that Organics will try to wipe out synthetics than the
other way around.  We find fault with his reasoning and are for the
first time in the series unable to challenge it.)

5.) The ending
consequences for Shepard come down to three shades of death (discounting
the breathing), and the mass relays destroyed in all of them.  While
there may be an underlying philisophical discussion about destroying the
reapers controlling the reapers or merging all synthetic life, this is
far overshadowed by the very immediate practical problem of destroying
all relay travel and stranding fleets in the Sol system.

6.) I
believe this could have been handled better by having some options where
Shepard lives, but relays are destroyed, or shepard dies, but the
relays go on, or even Shepard picks the control option and the reapers
leave earth and the relays alone but go and reap the rest of the
galaxy.  The practical consequences of the three options are so similar
that their philisophical difference becomes irrelevant.  (To that end I
think many would've been happy for an option to be defiant, sacrifice
yourself, have the crucible simply bring down the reaper barriers and
make them easily destroyed by the assembled fleet, and hey if you have
enough EMS you can even save shepard.)

7.) Closure.  In this it
could've been done with a heroes funeral, or if he survived a simple pan
and scan of the area with his surviving squad mates and a "Let's go
home" moment.   We feel that many of the plotlines that were apparently
solved are undone because all the people necessary to good outcomes
(Like having Wrex on Tuchanka) are stranded in the sol system.  We're
not all asking for a Star Wars Medal Ceremony, we'd be perfectly fine if
it could be a bittersweet view of all we lost, but also at what we
still had.  (And if there are enough varient endings someone can get the
star wars medal ceremony, but that's the point we wanted the endings to
be divergent)

8.) The cut scenes were 80% the same.  There really isn't a way to not be unhappy about that.

The
other quality of life issues are: The Journal, The Face Import,
Multiplayer having too much of an impact on readyness, and the Shepard
Shame Talk  (when the models actively look away from each other while
talking)

Now I will point out that this depth of feeling is
because of a real sense of attachment to all of the characters in the
universe.  The deaths for the characters who had them were all pitch
perfect, which is why the lack of sacrifice in the last part of the game
of anyone on the most dangerous battlefield followed by destroying the
entire relay system is so jarring.




i couldn't have said it better!

#4097
Twinzam.V

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guacamayus wrote...

That's what I thought aswell, I'd like to see how they got there. That and Anderson magically appearing in the citadel are the biggest issues I have with the endings.


My issue at the time (before knowing that there wasnt even an happy ending) was that many things didnt make sense. For example, Shepard accepts everything the Starchild says and doesnt question about it, as far as i know that could be a Reaper, just because is a child doesnt mean it cant be anything dangerous, after all it wouldnt be new the encounter of indoctrinated agents of the Reapers or specifically created Reaper technology to break our will.

Modifié par Twinzam.V, 21 mars 2012 - 04:59 .


#4098
swinburnian

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I loved 98% of this game. I'm sure you can guess why. Your characters, your missions, your gameplay -- it's all superb. I laughed, I cried, I wanted to know who wrote what so I could send N7 striped cookies.

And then comes the ending.

I've held back on direct criticism, at least here, since I finished my first runthrough a week ago.

My biggest problem with the ending comes from a sense thematic disunity. The Mass Effect series has been about  uniting people, despite their differences, and using their strength to overcome impossible odds.

Mass Effect 3 is about uniting a galaxy, backed by a superweapon, to overcome insurmountable odds and apparently kill everyone in the galaxy anyway. Our only word on the destruction of Mass Relays comes from Arrival -- when the destruction of one relay kills 300,000 people. Destroying every Relay in the galaxy implies omnicide.

This is not heroic sacrifice. This is the decision of a monster.

I'm really not sure how you could fix this. Perhaps patch the scene to include an option boiling down to "Starchild, take your three colors and eat them like Skittles; we'll do this the hard way."

Modifié par swinburnian, 21 mars 2012 - 04:58 .


#4099
Ghozt66

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- Omega kinda looks like it can fit as a Catalyst, plus it was made by the Protheans..could be a possible game ending changer an it gets rid of the god child V.I

-Normandy crashes into the Reaper blocking the portal to the citadel giving shepard enough time to reach the portal uninjured... takes care of the whole Normandy thing

-add a boss fight at the end... wouldnt mind fighting the ILLusive man * line above needs to happen for this to make sense*

- choice 4 DEFY shepard figures out somehow that the citadel's defenses are weakend with the catalyst so he/she tells Hackett to focus all fire on the citadel... there is your so called "Bittersweet" ending... sacrifice for the greater good... * gives shepard the look "i didnt take the easy way out", fought to the bitter end*

- like in Mass 2 if you didnt upgrade the Normandy you might not make it to the last mission.. have something like that if Force is not large enough to take back earth.. punish us or reward us for our efforts

#4100
Dragoonlordz

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I am going to copy + paste this from my thread because my thread was created prior to this feedback one existing. Now that it does I shall leave my feedback here.

Maybe I'm just weird but the ending was nice (imho) and left universe/franchise extremely open to new stories/titles. With passing of time and evolving technology as a factor, also as fondness of space based titles viewed from the perspective of first steps into the unknown or new beginnings I am partial to both ends of the scale.

Edit: Reason why I loved it.

I liked everything about it (although the format of final choice has been done many times before).
  • I loved from Anderson and Shepard sitting together near the end. It was a touching moment.
  • The scenery walking down towards your fate as the battle rages outside showing every second walking is taking it's toll on life of others.
  • The crew leaving the ship in lush green forest looking up at the sky (especially Ash which was my LI), smiling and looking happy to be alive (I like to think fondly remembering my Shepard and their love for each other). On a land so far away and an adventure about to begin to trying to reach home.
  • Seeing Joker and EDI together where they can be together, a bond present since ME2.
  • The music and soundtrack to the game even the end music.
  • Shepard giving everything he has to save everyone after being hit by the Reaper near the end, the feeling that he gave it his all and saved the ones he loved while bleeding to death and barely hanging on to life and regardless of the outcome.
  • The final scene on the planet with nice scenery looking at the moon with grandfather and child talking about what once was and the story inspiring the child to reach for the stars (maybe lead character in ME4) and knowing life goes on plus more including imagining how they (my companions) lived out the remainder of their lives, were they happy or sad, did they remember him decades on and will peace remain all sparks imagination.
  • I felt all the choices had an impact in the game during the game, the repercussions occur in time but I am gone and not present so naturally I do not or would not know how things turn out for everyone.
  • I liked how TiM reacted and what he says as he looks at the Earth after my actions too when I shot him.
  • You were told the game would provide closure to elements brought up in the first two. This was done in the game rather than the ending and I felt they accomlished it very well. You will never get 100% closure on everything because the outcomes are infinite over time. You make choice x save it saves y (closure), he goes on and lives happy life or sad one (closure), he had a child and that child went on and lived his life (closure) again and goes on forever.
  • It feels like a title/game that shows more than most others implies the journey matters most rather than the destination and last five or ten minutes of the game and I am happy with that.
  • The choices I had hard time choosing which to do and that is good, I RP as my character in those situations and that world. I do not play as a god controlling his every actions and knows every consequence. Played it through his eyes and it was good for that reason and why I had a back and forth between choices/platforms at end as I struggled to pick one.

Like I have said in the past I do not treat any game not even ME franchise as a dictionary or thesaurus, a biography or documentary or require everything to be answered. I treat it as a form of entertainment. In that it succedded and hence the enjoyment. I also have stated you will never get 100% closure on everything. How much is enough is subjective. If you require facts to enjoy your games as opposed to emotional response to enjoy a game then so be it but as a form of entertainment it did just fine by me and I have been a long time member of Biowares community and purchaser of their titles like many others.

The choices mattered to me where it counted which was part of the 45 hours I spent playing the game prior to the end, the final choice was mere icing on a cake and not the be all and end all of everything that I did prior. As long as whatever option or choice or lack of gave an emotional conclusion to the end of the trilogy then I was content and happy with that, as said the choices for me were covered in everything leading up to that point the ending required emotional impact. Since what matters to me the choices having an impact in the game prior to reaching the end, my own personal desire was for the end to just cover the emotional element to finish off. It did that for me, I did not feel the need to know everything that happens to everyone after or need every missing link attached. ME3 did an amazing job of clearing up choices from the past two games and even some amazing choices through the rest of ME3.

The climax for me meaning the ending just needed an emotional farewell send off to my Shepard via the end of a trilogy and it did well in that regard for myself. I have no problems with people who disliked the ending I just wished they showed those who did some respect and acknowledgment instead of snide remarks and retaliation for liking what they did not. I created a thread expressing my love of the ending and a thanks to Bioware for giving me something I greatly enjoyed and I saw but it is a shame I got attacked so often after I created it out of what I assume was fear my love of something others did not would somehow diminish there "everyone" hates it stance. I felt I had to keep stressing the emotional requirement in what stated here because far too often people assume I am wrong for enjoying it when I clearly had different expectations and desires for this part fo the game instead.

The majority of what some of us wished to clear up from the past two titles was done so during the game prior to the ending and we did get to make some major choices and see their immediate impact during the game. Why is it so wrong to desire less a need for yet more clarification right at the end when at the end the most important element is an emotional farewell to the character we loved first and foremost. If we felt such emotion at the end then it fulfilled what we desired and if the game was entertaining it fulfilled it's reason for existing in the first place.

I have zero issue with DLC (optional) as solution for those who do not like or had not enjoyed it but I ask they show some respect and reason in what they ask for and how they ask for it and do not force patch over what it is I loved since optional method does not ruin something for someone else out of spite when both can gain enjoyment if keep optional.

I also happen to like DE:HR and is also in my list for best of past year titles. There is nothing wrong with using a DE format ending, the exposition argument is subjective and infinite in how much exposition each person sets as their own personal requirement for enjoyment too.

None of this changes the fact all games have a framework which allows a story to be told but the story is always theirs (developers) to tell within that framework of choices they allow and some allow for no choices while other offer more (that is a creators prerogative and not something they owe you or me). It also does not change that it is far more healthy to view games as they are meant to be, a form of entertainment not an oxygen supply or requirement for eternal happiness and there will always be elements in almost all games one likes or dislikes. Take it as it is and gain what enjoyment you can but keep it realistic in that no game will fulfill your every desire.

The ending to TW2 was not perfect or amazing to myself either but the choices affecting the impact during the game was, just as is the case for the period during 95% of ME3 was the case. TW2 did also not tie up all loose ends and exposition given was not perfect but overall the game was epic despite this as is (imho) ME3. Skyrim another great game again where the ending tied up almost nothing (referring to the civil war aspect instead of dragons) as the game continues as thought it had no impact but this does not destroy the quality of the game itself overall. I will also state that all games including ME1 and ME2 left elements to the imagination and as a way to tell stories this has always been the case even though it appears some do not acknowledge the fact they had to use their imagination in previous titles because they are controlled by emotions right now, even most of the debating going on here since the dawn of ME has been reliant on imagination of what x, y or z means or could of been.

It didn't go wrong for me, it did what I wanted it to do. Emotional component to finale of the game not spreadsheet of facts and general knowledge about everything or database, wall charts or epilogue cards to sum up what have seen prior. The only things I wanted from this game was choices that showed clear impact during the game (it did this even if you do not like the outcome of some of those choices), provide many dialogue choices through the game (they pulled that off okay with me), good overall story plus combat entertaining (succeeded imho) and make the final farewell to the character in an emotional way for the end (which did).

A simple difference in expectations and desires for the product even though I have played Bioware's games as long as most people here. 95% of the game I loved and 5% I liked or was okay with. Overall it makes it in the list of top four of games I liked in past year.

With regard to the endings impact of each choice, I did not play as an all seeing god like overlord who had all the answers and knew all the outcomes prior to making choices but instead I role played through the eyes of my Shepard, regardless of each outcome they were seen as specific to the end of that characters story. That character did not know what would of happened if picked a or b if he actually picked c. Each to him was individual and the impact unique through his eyes so when I play it, I role play it as in see it through the eyes of my character not an overlord god approach who knows it all. In that sense so knowing everything is not important to my character for example each choice at the end is unique to each Shepard because he does not know the outcome of the other choices as he never picked them himself.

I find those who use the space magic term to attack another's view quite silly.

Stand in front of a cave man with planted C4 a mile away using a detonator to activate it, to the cave man it appears to be magic. The same principle with even the smallest of things such as a lighter starting fires. It is constantly reminding the player through out the game that even though they have the plans they do not know what it does, lack of understanding of something that's more advanced. Every race that found a relay did not understand how they worked to begin with and they were vastly more advanced than the own species technology, same with Prothean beacons jumping a civilizations knowledge in leaps and bounds. The Reapers also more advanced and people do not know everything about how they work down to each and every square centimetre of the ship.

What I mean is just because you do not understand something does not mean it's not possible or that it's actually magic and I personally did not need to know how to take apart and rebuild a relay or the normandy to be satisfied with believing they are possible to exist in that universe. As said I am not interested in the game becoming a documentary encyclopedia or biography even dictionary or thesaurus. Not all technology has to be explained to me to enjoy the game of which stated in first post but people are choosing to ignore that statement in order to further their own agendas.

With regard to plot holes I also addressed this as there are ways to get your head around elements, using imagination and interpretation. It is just the case some people either do not want to think about it and want to see or do it and others who refuse to change from the stance of "if they do not agree with me then they are wrong". That stubborn and arrogant reaction is detrimental to the social element of this site being if you refuse to believe or be open to another's opinion then your just saying the same thing over and over again with an element of "trolololo, I can't hear you. <fingers in ears>" which is not a good thing for discussions or debate about the games most of us love.

In all previous games people have had to think about and imagine why somethings happen or what something means, each and every ME title had this so I find it surprising how bitter some are over having to continue doing such in this title. Most of the threads created on the site have been theoretic in nature from the offset and has been a bonus to debating and discussion because of that, not an offense to require such in the games.

I will also point out every single title in ME has also had plot holes, this is not something new yet some people are treating as such. Lastly I will state again if what some people are looking for is an encyclopedia of instead of a video game then that's up to them but for myself I was looking for something both entertaining and that had some emotional impact (ME3 ticked these boxes for me). I spent the same amount of money as most people who dislike it and been a fan of Bioware as long as most people here so implying those who do like the ending are in any way, shape or form less fans compared to themselves they would be gravely mistaken and so much so that they don't realise most of us have spent and invested more time and money into Bioware and their products than some of those making such claims.

Modifié par Dragoonlordz, 21 mars 2012 - 04:59 .