I am going to copy + paste this from my thread because my thread was created prior to this feedback one existing. Now that it does I shall leave my feedback here.Maybe I'm just weird but the ending was nice (imho) and left universe/franchise extremely open to new stories/titles. With passing of time and evolving technology as a factor, also as fondness of space based titles viewed from the perspective of first steps into the unknown or new beginnings I am partial to both ends of the scale.
Edit: Reason why I loved it.
I liked everything about it (although the format of final choice has been done many times before).
- I loved from Anderson and Shepard sitting together near the end. It was a touching moment.
- The scenery walking down towards your fate as the battle rages outside showing every second walking is taking it's toll on life of others.
- The crew leaving the ship in lush green forest looking up at the sky (especially Ash which was my LI), smiling and looking happy to be alive (I like to think fondly remembering my Shepard and their love for each other). On a land so far away and an adventure about to begin to trying to reach home.
- Seeing Joker and EDI together where they can be together, a bond present since ME2.
- The music and soundtrack to the game even the end music.
- Shepard giving everything he has to save everyone after being hit by the Reaper near the end, the feeling that he gave it his all and saved the ones he loved while bleeding to death and barely hanging on to life and regardless of the outcome.
- The final scene on the planet with nice scenery looking at the moon with grandfather and child talking about what once was and the story inspiring the child to reach for the stars (maybe lead character in ME4) and knowing life goes on plus more including imagining how they (my companions) lived out the remainder of their lives, were they happy or sad, did they remember him decades on and will peace remain all sparks imagination.
- I felt all the choices had an impact in the game during the game, the repercussions occur in time but I am gone and not present so naturally I do not or would not know how things turn out for everyone.
- I liked how TiM reacted and what he says as he looks at the Earth after my actions too when I shot him.
- You were told the game would provide closure to elements brought up in the first two. This was done in the game rather than the ending and I felt they accomlished it very well. You will never get 100% closure on everything because the outcomes are infinite over time. You make choice x save it saves y (closure), he goes on and lives happy life or sad one (closure), he had a child and that child went on and lived his life (closure) again and goes on forever.
- It feels like a title/game that shows more than most others implies the journey matters most rather than the destination and last five or ten minutes of the game and I am happy with that.
- The choices I had hard time choosing which to do and that is good, I RP as my character in those situations and that world. I do not play as a god controlling his every actions and knows every consequence. Played it through his eyes and it was good for that reason and why I had a back and forth between choices/platforms at end as I struggled to pick one.
Like I have said in the past I do not treat any game not even ME franchise as a dictionary or thesaurus, a biography or documentary or require everything to be answered. I treat it as a form of entertainment. In that it succedded and hence the enjoyment. I also have stated you will never get 100% closure on everything. How much is enough is subjective. If you require facts to enjoy your games as opposed to emotional response to enjoy a game then so be it but as a form of entertainment it did just fine by me and I have been a long time member of Biowares community and purchaser of their titles like many others.
The choices mattered to me where it counted which was part of the 45 hours I spent playing the game prior to the end, the final choice was mere icing on a cake and not the be all and end all of everything that I did prior. As long as whatever option or choice or lack of gave an emotional conclusion to the end of the trilogy then I was content and happy with that, as said the choices for me were covered in everything leading up to that point the ending required emotional impact. Since what matters to me the choices having an impact in the game prior to reaching the end, my own personal desire was for the end to just cover the emotional element to finish off. It did that for me, I did not feel the need to know everything that happens to everyone after or need every missing link attached. ME3 did an amazing job of clearing up choices from the past two games and even some amazing choices through the rest of ME3.
The climax for me meaning the ending just needed an emotional farewell send off to my Shepard via the end of a trilogy and it did well in that regard for myself. I have no problems with people who disliked the ending I just wished they showed those who did some respect and acknowledgment instead of snide remarks and retaliation for liking what they did not. I created a thread expressing my love of the ending and a thanks to Bioware for giving me something I greatly enjoyed and I saw but it is a shame I got attacked so often after I created it out of what I assume was fear my love of something others did not would somehow diminish there "everyone" hates it stance. I felt I had to keep stressing the emotional requirement in what stated here because far too often people assume I am wrong for enjoying it when I clearly had different expectations and desires for this part fo the game instead.
The majority of what some of us wished to clear up from the past two titles was done so during the game prior to the ending and we did get to make some major choices and see their immediate impact during the game. Why is it so wrong to desire less a need for yet more clarification right at the end when at the end the most important element is an emotional farewell to the character we loved first and foremost. If we felt such emotion at the end then it fulfilled what we desired and if the game was entertaining it fulfilled it's reason for existing in the first place.
I have zero issue with DLC (optional) as solution for those who do not like or had not enjoyed it but I ask they show some respect and reason in what they ask for and how they ask for it and do not force patch over what it is I loved since optional method does not ruin something for someone else out of spite when both can gain enjoyment if keep optional.
I also happen to like DE:HR and is also in my list for best of past year titles. There is nothing wrong with using a DE format ending, the exposition argument is subjective and infinite in how much exposition each person sets as their own personal requirement for enjoyment too.
None of this changes the fact all games have a framework which allows a story to be told but the story is always theirs (developers) to tell within that framework of choices they allow and some allow for no choices while other offer more (that is a creators prerogative and not something they owe you or me). It also does not change that it is far more healthy to view games as they are meant to be, a form of entertainment not an oxygen supply or requirement for eternal happiness and there will always be elements in almost all games one likes or dislikes. Take it as it is and gain what enjoyment you can but keep it realistic in that no game will fulfill your every desire.
The ending to TW2 was not perfect or amazing to myself either but the choices affecting the impact during the game was, just as is the case for the period during 95% of ME3 was the case. TW2 did also not tie up all loose ends and exposition given was not perfect but overall the game was epic despite this as is (imho) ME3. Skyrim another great game again where the ending tied up almost nothing (referring to the civil war aspect instead of dragons) as the game continues as thought it had no impact but this does not destroy the quality of the game itself overall. I will also state that all games including ME1 and ME2 left elements to the imagination and as a way to tell stories this has always been the case even though it appears some do not acknowledge the fact they had to use their imagination in previous titles because they are controlled by emotions right now, even most of the debating going on here since the dawn of ME has been reliant on imagination of what x, y or z means or could of been.
It didn't go wrong for me, it did what I wanted it to do. Emotional component to finale of the game not spreadsheet of facts and general knowledge about everything or database, wall charts or epilogue cards to sum up what have seen prior. The only things I wanted from this game was choices that showed clear impact during the game (it did this even if you do not like the outcome of some of those choices), provide many dialogue choices through the game (they pulled that off okay with me), good overall story plus combat entertaining (succeeded imho) and make the final farewell to the character in an emotional way for the end (which did).
A simple difference in expectations and desires for the product even though I have played Bioware's games as long as most people here. 95% of the game I loved and 5% I liked or was okay with. Overall it makes it in the list of top four of games I liked in past year.
With regard to the endings impact of each choice, I did not play as an all seeing god like overlord who had all the answers and knew all the outcomes prior to making choices but instead I role played through the eyes of my Shepard, regardless of each outcome they were seen as specific to the end of that characters story. That character did not know what would of happened if picked a or b if he actually picked c. Each to him was individual and the impact unique through his eyes so when I play it, I role play it as in see it through the eyes of my character not an overlord god approach who knows it all. In that sense so knowing everything is not important to my character for example each choice at the end is unique to each Shepard because he does not know the outcome of the other choices as he never picked them himself.
I find those who use the space magic term to attack another's view quite silly.
Stand in front of a cave man with planted C4 a mile away using a detonator to activate it, to the cave man it appears to be magic. The same principle with even the smallest of things such as a lighter starting fires. It is constantly reminding the player through out the game that even though they have the plans they do not know what it does, lack of understanding of something that's more advanced. Every race that found a relay did not understand how they worked to begin with and they were vastly more advanced than the own species technology, same with Prothean beacons jumping a civilizations knowledge in leaps and bounds. The Reapers also more advanced and people do not know everything about how they work down to each and every square centimetre of the ship.
What I mean is just because you do not understand something does not mean it's not possible or that it's actually magic and I personally did not need to know how to take apart and rebuild a relay or the normandy to be satisfied with believing they are possible to exist in that universe. As said I am not interested in the game becoming a documentary encyclopedia or biography even dictionary or thesaurus. Not all technology has to be explained to me to enjoy the game of which stated in first post but people are choosing to ignore that statement in order to further their own agendas.
With regard to plot holes I also addressed this as there are ways to get your head around elements, using imagination and interpretation. It is just the case some people either do not want to think about it and want to see or do it and others who refuse to change from the stance of "if they do not agree with me then they are wrong". That stubborn and arrogant reaction is detrimental to the social element of this site being if you refuse to believe or be open to another's opinion then your just saying the same thing over and over again with an element of "trolololo, I can't hear you. <fingers in ears>" which is not a good thing for discussions or debate about the games most of us love.
In all previous games people have had to think about and imagine why somethings happen or what something means, each and every ME title had this so I find it surprising how bitter some are over having to continue doing such in this title. Most of the threads created on the site have been theoretic in nature from the offset and has been a bonus to debating and discussion because of that, not an offense to require such in the games.
I will also point out every single title in ME has also had plot holes, this is not something new yet some people are treating as such. Lastly I will state again if what some people are looking for is an encyclopedia of instead of a video game then that's up to them but for myself I was looking for something both entertaining and that had some emotional impact (ME3 ticked these boxes for me). I spent the same amount of money as most people who dislike it and been a fan of Bioware as long as most people here so implying those who do like the ending are in any way, shape or form less fans compared to themselves they would be gravely mistaken and so much so that they don't realise most of us have spent and invested more time and money into Bioware and their products than some of those making such claims.
Modifié par Dragoonlordz, 21 mars 2012 - 04:59 .