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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4151
Teleraine

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I might be adding 4 cents here since ive been here before but in light of the recent Muzyka article I really would like to state that additional closure can and hopefully will be provided via Extra Ending DLC and not say more space magic to explain the current one which would In all likely hood not satisfy fans already unhappy with the current ending and would probably annoy the fans who do like the current ending.

Reading over a lot of the suggestions extra dlc endings done well would give the playerbase much greater choice in the ending that they feel is natural for the series and for their shepard. As these would hopefully show that our choices throughout this epic series mattered.

Modifié par Teleraine, 21 mars 2012 - 06:36 .


#4152
Alamar2078

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With respect I am posting here because I believe a recent statement made by a Bioware founder does not accurately represent what I or many other fans would like to see.

Before the game launch Bioware made many promises / statements concerning the ending of the game. Things like getting vastly divergent endings, that our choices made in game and in the series would shape events until the very end, that the ending would not be like Lost and would answer questions instead of creating more questions. There are many other well documentented statements like this ....

Respectfully I do not believe that Bioware followed through on the spirit of the statements made about the game.

Honestly I would like to see endings that, in a more literal sense, comply with the various statements made prelaunch. I would also like Choice to play more of a factor and to be allowed more freedom to write Shepard's ending. Finally I would like a very thorough epilogue so I know exactly how Shepard's decision and Shepard himself affected the galaxy / squad / etc.


Examples of things that I would like are:

-- A "bittersweet" ending where many of Shepard's squad die, trillions of people are dead, many planets are devistated, however the Reapers are permanently deafeated, Shepard lives, and at least of few of his squadmates [possibly even the LI] live.

-- The Reapers win and the cycle continues. The only hope is that "MANY" civilizations begin finding Liara's "message in the stars" so there is more hope for the next cycle.

-- 5 to 10 endings between the extremes above that help create "many divergent" endings as earlier promised

-- An epilogue that covers 1 day, 5 year, 20 year, 100 year, and 50,000 year time periods so we have a good idea of how Shepard's unique combination of decisions impacted the galaxy. If Shepard dies I'd like to see the funeral. If Shepard lives maybe we see him still with the Alliance or still a Spectre because that's all he knows. Maybe Shepard decides to settle down with their LI. Maybe Shepard builds a new & better cerberous. I want to know the fate of Shepard's squad from the various games. I want to know what happens to the various galactic civilizations.


In terms of how to implement this I would recommend the following:

-- If the endings presented in game are the "real" endings then state that clearly. This means that Bioware artists that like the endings can stand by them. People that like the current endings feel rewarded.

-- Create a DLC called "What If". Implement the ending fix as outlined above here. This is an alternate / unofficial ending that should restore our faith in the product, Bioware, etc.

-- Note: If you use the indoctrination theory just have Shepard "wake up" after the end credits [for those with the What If DLC] and have them finish the fight. Then you don't need to change the existing ending ... just tack on this ending to what you already have.

Honestly I believe the above would be a win for Bioware and all of their customers.


****************************************

Summary:  I would like to see NEW endings.  I do not want further explanation / closure / etc. of the existing endings.

Modifié par Alamar2078, 21 mars 2012 - 06:45 .


#4153
purduegurl18

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I think more closure on the aftermath of the galaxy, relays, crew members, Shep (if he/she is or is not dead), and your LI if applicable.

My biggest complaint is all the loose ends. For a game to be "ending" I expect there to be very few, if any, loose ends. I would like to see it all tied up. The way it currently sits, I don't feel like it was a Finale. It was like...ok here we go finale time...cresendo cresendo cresendo....blank screen.

Continuing the series is fine, but it was stated numerous times that this is the end of Shepard's story, so end it by telling us what happened to everyone. Not just letting us speculate as to what actually happened to him/her or the Normandy off in some distant world or any number of other characters throughout. Also, the random sceen at the end. "The Shepard" what the heck is that? That just raises more questions, in my opinion.

I equate it to turning a movie off just as the final battle ends. Let it run for the extra 5 minutes and see what happens to everyone.

#4154
Sable Phoenix

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So, about halfway through the game, we get a very touching scene in Shepard's cabin, in which Liara asks for input on the Commander's entry into her time capsule. It's a good scene on its own.

It's also the perfect setup for an epilogue. How much better would it have been, instead of a snowy forest with a nameless grandfather and grandson, for the epilogue to have been Ali Hillis' voiceover, as Liara's stored recording plays out of the time capsule that is unearthed some unknown thousands of years after the end of the game. You'd get to hear word for word what Liara recorded about you, and it would bring to mind once again that tender, quiet little scene between the two.

It's not too late to see this happen. Just eliminate that silly forest scene outright. Replace it with the time capsule. It would be a great little bit of foreshadowing and give a sense of both triumph and closure at the same time.

Modifié par Sable Phoenix, 21 mars 2012 - 06:48 .


#4155
RainGirl2

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My suggested ending would be:
 
I beat this (explicit) indoctrination theory, rise from the rubble, grab a big (explicit) gun, and give Harbinger a thing or two. T-bag all over his face (or stare tiredly for paragon's sake), and press the button on the Crucible that ends all Reapers. I procede to walk out of the destruction as a hero, and witness all of my decisions and hard work take shape in reconstructing the galaxy. Then have lots of babies with my LI while lounging on my beachfront property with Garrus signing autographs. A girl can dream.

However... I understand killing off Shepard for closure of Shepard's story. At least let me see my hard work take play in reconstructing the galaxy, instead of trapping everyone on whichever world they're on. Also, don't kill off my team mates by stranding them on an uncharted world, with no resources to rebuild society but trees and a crashed space ship (Lost: The Mass Effect Edition). Face it, the Normandy is not Noah's Ark with 2 of every species, allowing reproduction. Liara would have to shove out all the alien babies, and if they did survive by constructing some sort of stone age society, it would be an Asari/Human world. Not cool. I want to see my LI survive, and live happily. Include my babies, too please.

The quest logs were a bit confusing, because I couldn't see my quest progression. If that could be changed, I would greatly appreciate it.

Answers concerning the Reapers would be grand:
-Where did they come from?
-How do they posses their abilities?
-Were they created, and rebelled like the Geth?
-Do they act on their own, or are they controlled (ghost child on an uncharted part of the Citadel telling me they're his pets does not count as a viable answer; especially if the Indoctrination Theory is true)?

My decisions and actions, and their impact the galaxy:
-Do the Geth and Quarians maintain peace, and rebuild Rannoch?
-Do the Krogan take revenge on the genophage, or do they take their place in galactic society?
-Did the Turians survive their Reaper assault?
-What happened to the Salarians after I told the dalatrass to shove it?
-Did the Hanar, Drells, Elcor, and Volus survive the Reaper threat?

Shepard dies/lives:
-Does anyone survive and get a happy ending (assuming they survived all of the other suicide missions or side missions)?
 a. Ashley/Kaidan
 b. Garrus
 c. Liara
 d. Tali
 e. Wrex
 f. Miranda
 g. Jacob
 h. Grunt
 i. Mordin
 j. Jack
k. Zaeed
l. Kasumi
m. Samara
n. James Vega
o. Cortez
p. Traynor
q. Anderson
r. General Galaxy 
-Does Shepard's LI survive?
 a. Does Shepard have a child with their LI?
 b. Can Shepard have a child with their LI?
 c. Do they stay together?
-Does Shepard get a funeral and/or memorial?
-Does Shepard and his/her team mates remain friends? (After every game they seem to go, "Hey we survived, lets not talk until the next game, OK?")

I probably forgot something, but these questions stuck out the most to me. I have all the faith in the world for Bioware, and appreciate how they are listening instead of laughing us off.

Thank you Bioware for your rich stories, and amazing games!

#4156
C Trayne

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So since this is the changes thread I figured i would clarify something that the co executive of bioware seems to have misinterpreted... While yes clarity and closure would have been nice with the endings we were given they still would not have saved the thousand plot holes that it punched into the series. So as a fan I personally am not requesting additional content that explains more, I am asking for entierly new endings that don't destroy an amazing series that i have come to love. Thank you for listening and thank you for making such a great trilogy. However if something is done to adequateness CHANGE/FIX the endings, not explain more you will have lost yourself the buisness of at least one upset fan

Edit: I would also like to add the fact that we were promised a variety of endings that all varied based on differenct choices throughout the game.  While i feel that was a blatant lie i think bioware could at least re earn my trust by coming through with said promise as an aditional disc (much like DA origins was).  

Modifié par C Trayne, 21 mars 2012 - 06:54 .


#4157
Seracen

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To the fine folks at Bioware, firstly, I thank you for crafting an experience which has entertained me for countless hours over the course of nearly 5 years. I bought my XBOX to play Mass Effect. To those who love the story as it exists, I salute and agree that the Mass Effect series has some of the most compelling plot issues and character driven narratives in story-telling to date.

Not to beat a dead horse, but for me, it seems a shame that a paltry 10 minutes of play is leaving a sour taste in my mouth after all this time. Some of it may be the disconnect from any sort of repurcussions (even Dragon Age had that scrawl at the end explaining events). I'm saddened, of course, by the sorrow in the ending, but it's more the nebulous nature of it which renders me indignant.

Would I like to see my characters ride off into the sunset like Indiana Jones? Of course. Could I live with a bittersweet ending? If I had to.  But Mass Effect lends itself to bravado and heroic catharsis on the level of a good 80's action flick.  The tone of the story, to paraphrase an article I read, deserves to end more like Star Wars: Return of the Jedi, rather than 2001:A Space Odyssey.

Specifically, I want a non-homogenized ending that discusses and details the social and political remifications of my choices. I want a definite resolution as to the fate of the characters (ie: Garrus and Tali become the new Councilors with Wrex, Matriarch Atheta, and Hackett...etc).

Perhaps even something along the lines of how the galaxy will rebuild. Will the Asari listen to what Atheta said, and create their own mass relays? Have the Salarians invested in such techonolgy already, and what of their "uplifting Yahg and Varren" into tools, like they did the Krogan? Will such an outcome be opposed? Are there Reaper forces that are holdouts, waiting to be destroyed despite an end to their masters?

Again, I would prefer an upbeat ending. There have been sacrifices, regardless of what choices were made. Of course I expect bittersweetness, but what I demand is closure.  It is difficult to feel anything for any ending, or characters, without a concrete resolution to their story arcs.

Hopefully, may we each get through this without suffering brain hemorhage. Thank you again Bioware, for all your hard work. Thank you to my fellow fans, for remaining strong and demanding a better product (which I know can be provided). Best of luck to us all.

Modifié par Seracen, 21 mars 2012 - 07:03 .


#4158
jones81381

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C Trayne wrote...

So since this is the changes thread I figured i would clarify something that the co executive of bioware seems to have misinterpreted... While yes clarity and closure would have been nice with the endings we were given they still would not have saved the thousand plot holes that it punched into the series. So as a fan I personally am not requesting additional content that explains more, I am asking for entierly new endings that don't destroy an amazing series that i have come to love. Thank you for listening and thank you for making such a great trilogy. However if something is done to adequateness CHANGE/FIX the endings, not explain more you will have lost yourself the buisness of at least one upset fan


Seconded. After the whole New Vegas fiasco, I refuse to pre-order or even buy new anything with the Bethesda or Obsidian logos on them.  I may still buy it used, after the prices go down and the kinks have been worked out, but neither company will see a dime of my money ever again.

#4159
Meanfrey

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As an employee who also works in game industry, here's my say:

1. The ending sucks.
Reasons:
(1) Plot holes, lack-of-actual-choices, indistinguishable ending scenes(no offense to color blind people, but we common people CANNOT tell the difference).
(2) Bittersweet is good, well, in most cases. But you can't attach that to a opera in which your audience is enjoying every line and all of a sudden you put off the lights and tell them that's the ending to the story. They just DO NOT FIT THE THEME. You broke their heart and hurt their feelings. Plus, what is the exactly difference between "protect humanity at any cost" and "protect organic life at any cost"? More importantly, what's the difference between "destroy all intelligent synthetic life to protect organic life" and "destroy all intelligent organic life to protect organic life"?
(3) I really do not think destroying all mess relays is a brilliant idea for the coming series. There's obviously many concepts can be developed far further without the destruction. I mean, people really love to see Alistair back in DA2 and as a matter of fact, that's one of the reasons for me to buy DA2. Maybe you want to start a whole new story, but people, I mean people with feelings are always love to see familiar things in every new story. It's a connection that a writer never should cut with cold blood. Maybe I am not as brilliant as you writers do, but still, people can be irrational and emotional, you can not calculate the range of their emotion. But instead, you can take care of it carefully. Sadly, the ending is not a approval to that.
What I want:
(1) If you guys intend to modify or add a closure to the endings, please make sure it's not another .ppt in interactive form. We need to see animated characters, not a picture with description. Please DO make scenes for the characters that matter to us.
(2) Indoctrination is fine, but I can surely assume you can provide a much more thrilling theory, yes?
(3) If you can ,please add levels for "Take back Citadel(on earth)" and "Battle for Omega". Personally, I really wanna know what happened to the people of Citadel and Omega. And I believe many others will agree on that.
(4) For our LI, please provide at least two endings(like the ones in DAO) for Sheperd. He/She is a hero you can no longer play as in the next series, and for that, he/she does not deserve an ending with rubble or flames. He/She deserves a funeral/kiss/bunch of kids, you name it. And that, is a real closure.

2. The quest log is a pain in the ***
Why:
(1) I cannot directly find the main mission unless I sort them with initiates and looking for "Priority", which I really don't know at start. Plus, the information in description of every quest is sooooooo poor. Most of the times, I have to search the entire galaxy of nowhere to find a small piece of artifact. I do not see any of that as promising game play.
(2) The glitches make it even worse. Too many times I missed or can not finish a quest due to this and that glitches and lack-of-info. That disappointing and not enough user-friendly.
Demands:
{1} I love the log system of TESV, it is clear and friendly. You do not have to turn over the floor of the universe to find a NPC. Boring is not funny, really.
(2) If you can not follow the design of TES, then PLEASE MAKE THE DESCRIPTION CONTAIN MORE INFO OF THE QUESTS.

3. EMS got screwed by readiness.
Why:
(1) Players never got enough EMS to go through all possible endings in single-player-only games. That not what you promised before.
(2) What if one day, your server is offline or players just cannot find enough mates to run a round, and by that day, there's no way to rise the readiness by far.
(3) It is harmful to force a single-player-orientation-player to taste multiplayer content. You can not comply a change on user habitation. They would feel restricted and deserted. The faith and passion for a franchise should never be let down.

It's late mid-night in China, I cannot focus anymore, and obviously my English is broken... :(
But still, as a game designer, I ask you guys, please, seriously take players' feelings into consideration for every important decision you made.

You cannot regain the trust right after the huge damage you deal to the ones who love you so deep.

Modifié par Meanfrey, 21 mars 2012 - 07:10 .


#4160
notDestin

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 My change suggestion isn't story related.

I think it would be nice to have of an advance class system. Yes, I know the current system is built to fully customize you character for what ever play style you enjoy most. However, I think you could take it a step further(or a step back) and really make it unique. 

I'm just going to use a vanguard as an example. Instead of mixing both a soldier and an adept outright, why not close to the first few levels of the game give the player the choice to branch into either a more adept vanguard or a better soldier one instead. 

For the adept vanguard:
-You could take away the ammo types and replace them with throw(figured warp would be too much.)

For the soldier vanguard:
-You could take away charge or nova(or both) and replace it with warp ammo plus a type of grenade.

Just throwing this out there. It would basically work the same as the advance classes Bioware used in SWTOR. I honestly think this would be an amazing thing to do. If not in ME3 then maybe in a future Mass Effect title or and expansion pack of sorts. 

Hope you read this and keep up the good work!
:ph34r:

Modifié par notDestin, 21 mars 2012 - 06:58 .


#4161
Thore2k10

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just watched the indoctrination theory stuff! if bioware pulls that one off, i will never say a bad word against them! that would be the most awsome twist in a story ive ever experienced!

#4162
Devils-DIVISION

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 Keep the endings, most fans only hated it because they seemed like there will be no follow-up. Just expand upon it with something like the Indoctrination Theory. That would work well and there are so many videos and articles debating it.

#4163
jpcaradoc

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I found that 99% of the game was amazing. The ending was really the only thing that I found disappointing. First of all the kid on the citadel just didn't fit with the rest of the series. His logic behind harvesting galactic civilizations made absolutely no sense. The ending didn't reflect my choices throughout the trilogy. Not only did the ending not explain many of the questions surrounding the reapers in a satisfying way(in my opinion) but it also created more questions that weren't answered and the result was an unsatisfying ending that created holes in the story.

The two choices of synthesis and control at the end of the game made absolutely no sense to me. Throughout the entire series I have worked towards one thing and that is the destruction of the reapers. It never even crossed my mind to choose synthesis or control. Actually if it was an option I wouldn't have chosen any and I would have waited to see if the fleets could defeat the reapers without the crucible.

Another thing that I found extremely disappointing with the end was that no matter what you chose the citadel and the mass relays were destroyed. This ruined Shepard's efforts and sacrifices because the outlook for the galaxy is very bleak after the reaper threat is ended. The ending made it feel as though my success resolving many of the galactic problems was for nothing because the galactic community is shattered. Especially frustrating was the fact that the geth are destroyed if you choose to destroy the reapers, this completely ruins the sense of accomplishment I got when bringing peace between the quarians and geth. Which by the way disproves the citadel child's claim that synthetics and organics could never coexist.

Whether Shepard lives or dies at the end doesn't matter to me so long Shepard's actions feel like they were worth something. Having some sort of epilogue that shows what happened to the other species of the galaxy as a result of Shepard's actions would be nice and showing what happened to the surviving members of Shepard's squad would be nice as well. Having them crash land on an unknown planet without explaining what the Normandy was doing out there or how your squad got back onto the Normandy was just confusing and a rather lame fate for Shepard's squad.

Thanks for listening to fan feedback I hope this is clearly written and helps.

#4164
xX_VMH_Xx

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To Bioware and the Mass Effect Team,

First of all, I want to thank all of you for taking the time to create this great trilogy and giving me, and all your other fans, countless hours of enjoyment in this series. I would also like to thank Dr. Ray Muzyka for founding such a great company and for taking the time to reply to us, the fanbase.

While there were technical issues in the game, I felt that can be overlooked given the gripping and emotional story. No other video game series has come close to making me, and probably many other fans, feel this way and that is a telling testiment to the great team working for this series at Bioware. For all the fans that have been caustic and rude, I would like to apologize on their behalf since that was not the movement's intention. We all respect the team that worked on Mass Effect, which is why we believe the team can do better.

That said, I would like to point out that by giving us more closure only partially solves the problem with the ending. By providing more information over what happened to crewmates, fixing plot holes, etc you will probably resolve a lot of our concerns, but I believe the Mass Effect series deserves better. I and many other fans feel the main issue with the ending is the lack of choice. We were told that there were 16 distinct endings, but in the end, all of those 16 had scenes that were 90% similar, if not more.

In Mass Effect, we were given the choice of saving the council or to let them die. In Mass Effect 2, we were given the choice of saving the collector base or destroying it. In addition, in the fight leading up to the end, your decisions could result in the life or death of your teammates. Now we know that in both cases, the endings all led to a very similar plot in the following game, but at that moment in time when the game ended, the result was drastically different. Seeing how this was the end of a trilogy, we were hoping to see something similar to this but on a much larger scale, similar to how Dragon Age Origins could end.

Now for suggestions. In the final battle, it will be cool to see more of your decisions matter. Did you save the Rachni queen and Grunt lived? Show a scene where Rachni pull reapers off of Grunt to save him. Did Mordin cure the Genophage? Show a Krogan smacking a reaper off of a Salarian STG. Did the Quarians and Geth make peace? Show a Geth taking a bullet and sacrificing itself to save a Quarian. Did you get the Batarian fleet? Show the humans and the batarian ships fighting side by side against a reaper in a cutscene. These are just suggestions, but scenes such as that will make major decisions and the Effective Military score actually mean something more.

As for the Starchild, it will be awesome if we were given more options. One where it's a really good ending, Shepard lives, and only the Reapers get destroyed and the Geth/Edi are left alone. An added really bad ending where the Reapers just win outright and the Galaxy get's harvested again will be also cool (instead of Earth being destroyed for the ending where the Reapers "win" or where TIM shoots you which isn't satisfying).

Now, I agree with parts of the argument for how the artist should have final say, so I know this is very unlikely, but I would like you to consider it as other OPTIONS that people can take. Look at the bright side. This will make the people that do want happy endings worship you even further for listening. (I don't mind a bittersweet ending though, just one that makes more sense)

As for the three given decisions, I still hate the entire Starchild concept and how there HAS to be a technological singularity, but if you want to stay the course and explain why that has to be the case, it will be easier to live with if you were able to make a decision on whether or not the mass relays gets destroyed. These will be the extra choices that are similar to the options we were given in game one and two to save the council or the reaper base. If you don't have a high enough reputation score, then you can't save them. The ending will stay bittersweet, but at least it will be satisfying and all the effort I put in to increase my reputation will have meant something. Even in the bad ending where you can't save the mass relays, maybe the peace you brokered for some races led people to work together to survive on the desolate Earth or they were able to Terraform Mars as they work to rebuild the relays. If peace wasn't brokered, then the races start fighting each other, etc. There are so many ways you can do this and make the current ending better.

If the Mass Relays HAVE TO BE DESTROYED to continue the story in Mass Effect 4 (for whatever epic story line you are coming up with), you can always make something up in Mass Effect 4. For example: With the reapers gone and no one left to maintain it, the relays broke with lack of maintance after 10,000 years. However, do this in Mass Effect 4 and not the current one. That should appease more of the fanbase.

Finally, after the fighting is all over, give more closure to all the crew that you have, all the races and how they interact after the fighting, etc. If Shepard must die, include a funeral where all the crew members pay their tributes and the galaxy gives a moment of silence for Shepard. That will be powerful.

In a nutshell, the ending should be altered in some way, even if the basic plot remains mostly the same. It will be even more awesome if more options are added then the current three plotlines, but this isn't vital in my own personal opinion (though like I said, I still won't like how it turns out, but I will be able to live with it and be completely satisfied). What is most important is that leaving the ending as is and just adding an epilogue DLC by itself won't really work due to all the existing plot holes and contradictions. I hope this is not what was implied in Dr. Ray Muzyka's letter. If you were considering just adding an epilogue DLC, please reconsider since this is not what the movement wants.

Thank you for taking the time to read this. I look forward to receiving a satisfying resolution to the ending in Mass Effect 3 so I and counless other fans can continue to support Bioware in years to come!

Modifié par xX_VMH_Xx, 21 mars 2012 - 07:14 .


#4165
kjeld111

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First, I'd like to be clear about something, everything up to and including the arrival of the fleet in the sol system is game of thedecade/best game ever material, and I really mean it. Every conversation was emotional, everything you did in ME1/ME2 relevant, every action scene even more impressive than the previous one.Tuchanka, Rannoch, Thessia ... Relationship with all of your companions were so deep they felt almost real. Everything brought tears, or smiles of joy. Many things were what I'd call fan service,but in a positive way, with all fan favorite characters having thei repic moment, all big questions resolved, and relationships fulfilled.The pre-Sol game is this particular gamer's dream come true. It's a massive achievement, a game I'd never had dreamt to play.

The final mission in London (up to Harbinger's blast) was very good :action scenes were impressive, and the farewell scenes with all my team (plus the former squadmates via radio) were perfect. I just wished we would see more of our actual war assets in the cinematics (or even in actual gameplay), and I missed the Suicide Mission strategic briefing and motivation speech. Beeing able to direct the use of our war assets in battle, even in a simplified way, would have been terrific. Still, it was a worthy finale.

From the Blast, up to the discussion with the dying Anderson : it was a bit weird and felt somewhat disjointed with what happened before, but it was mostly OK. I liked the feeling of the limping, dying Shepard who somehow managed to reach the beam when all seemed lost by the sheer force of his willpower. Discussion with the Illusive Man was OK.

The scene with Anderson and Shepard, both apparently dying and looking at the fleet fighting with the reapers was touching, and in retrospect, had the end credits started there, would have been a decent ending to the saga. I expected Shepard to die to save the galaxy, as those themes of self sacrifice were prevalent in the series. He survived a suicide mission already, but now that it is over, it was OK to have him go (though I don't mind a hard but achievable "happy ending" either).

Every loose end, at this point was tied, every dilemma had been resolved one way or another, all major plot lines (rachni, genophage, quarians and geth, cerberus ...). The farewell scenes with the crew had been prefectly done. 
At this point, had the game stopped there and end credits appeared the game would have been for me a 10/10, a resounding succes.Of course, I was expecting a little more at this point  : assets-dependant cinematic showing what happens next to the different characters and species in a galaxy (in the spirit of, say, DA:O) and taking all of your actions into account would have been a perfect ending, something deserving a 11/10 rating in my eyes, and consecrating the Mass Effect series as a milestone in the video games history (or even entertainment in general). And to be honest, seeing all of the PR and press releases, I was really expecting something like that. Oh well.

But honestly what we had in game at this point (Shepard and Anderson dying in the citadel with victory in sight), with the memory of all the in game events and discussions that we already had, was already sufficient (and if you want to salvage the whole mess at a reduced cost, allow us to end the game here if our war assets are strong enough to overcome the reapers with the first, even faulty activation of the crucible, and completely opt out of the following events).

Then, we have this incomprehensible thing with that god like AI entity, major plot point appearing in the story 5 minutes before the ending with absolutely no relevant foreshadowing. I won't even touch on how illogical that mad thing was : I was shouting at my screen that the geth and the quarians made peace, that the galaxy was brought to unity - not in uniformity, but with the respect of each species individuality and diversity, that EDI reached human-like consciousness, that its eon-old grudge with organic life didn't apply to this cycle and that for the first time in the history of this world, something different was possible. It was painful to seeh Shepard just standing there meekly, defeated, taking everything a faulty, genocidal rogue AI said at face value without making his stand.

No, that is not even the biggest problem. The problem is that all of the three choices unravel everything that was played before. What good in retaking Rannoch when the Migrant Fleet finish marooned in the Sol system for eternity ? What good in the genophage cure when most Krogan males and leadership end up in a planet that can't even support its original population anymore (and for the rest, unable to leaveTuchanka when it had already be stated that the planet was unsuitable for the cured population) ?

The endings are not that bad taken in isolation with the rest of the series, the philosophical implications are OK (if not particularly original), I guess, and the themes raised are probably interesting. But it is so disjointed with all that happened before in the 100 or so hours of the epic game series, that it left me with a sense of futility. Good choices, bad choices rendered meaningless. It hurts the global impression I got out of the whole game (and by extension, the series). It hurts replayability (why bother resolving all storyline differently if it doesn't matter because it's a devastation and return to stone age anyway ?). The problem is not that we didn't get closure, answers, or a lack of time with everyone meaningful to us in the whole series. We got them (the whole 99% of the game is about this : tying loose ends, and fulfilling relationships), and often in a brilliant way. And then, in the last couple of minutes, we are basically
told that whatever we did, whatever we chose, all we had done in THIS galaxy has been for nothing. How can I be happy with that ?

Modifié par kjeld111, 21 mars 2012 - 07:26 .


#4166
pfellahX

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I realize this is piling on, but since they said they're reading this:

There's two major theories in play at this point.

1) The Indoctrination Theory (or something like it) is true, everything from the beam on was a MENTAL showdown vs. the Reapers and the physical battle is still raging.

2) The ending is the ending.

In the case of the first possibility.... just let us finish the story. Not as a sequel two years from now. Certainly not as a PAID DLC add-on. If the Citadel was a final mental test, Red Shepard DEFINITELY still has fighting left to do, and Blue and Green Shepards are still on Earth, but potentially fighting for the other side, and we want to know how those stories turn out. Can Blue or Green Shepards be talked out of it, or is Red Shepard the only one that can save the world?

In the case of "the ending is the ending", the two main themes are:
1) More variance in endings, particularly with regards to Paragon/Renegade -- where's my Renegade "throw Liara and a box wine onto the Normandy and hightail it to the furthest reaches; screw everyone else" ending?
2) While there's usually a backlash against cutscenes, show us what all that coalition-building accomplished. Right now, it's a number that tells you what page of the Choose Your Own Adventure book to flip to. I think people want to see that all that work and all those decisions mattered. Even if everything unfolded on the Citadel as indicated, show Wrex and Garrus riding into battle one more time together. Show Tali hotwiring Reaper artillery. etc. etc.

You have 98% of a fantastic end to a great trilogy. Drive home that last 2%. You can do it.

#4167
Excalibersr71

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I'm pretty much in agreement that the endings could use some clean up, or a little bit of an expansion. The ideas the conclusion weren't as problematic as the execution, though props if you make the indoctrination theory (or something similar) canon and run with it.

On a personal note, the inclusion of an actual happy ending would be enough for me, one where you can see what Shep and the LI make of their lives and how your choices throughout the series effected the galaxy at the end. I'm cool with dark endings, but only when they aren't the only endings to a game.

#4168
sagevallant

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You know what I kind of object to about Dr. Muzyka's statement? That the ending is THEIR ending and THEIR art and the one true way for it to end, and cannot be changed. My issue? The series was built on CHOICE. All comments from the staff have led us to believe in our choices, and the impact on the galaxy made by them. All our choices impact in this game is which characters we bump into, and whether or not they die. The ending doesn't change, the galaxy doesn't change, nothing changes. Our impact has been nil. The ending is where our decisions are supposed to pay off. Why can't they just have a canon ending and program in some others to appease the playerbase like every other game that has multiple endings?

#4169
Doomed Avatar

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I put this in another post, but i think that it  fits well here.

About two weeks have passed since I finish the game and I'm still frustrated, ¿am I mad?. In more than 20 years of videogamer, I have never saw something like this. This story can be called "how to destroy an entire saga in 10 minutes", because that's what they've done. I can't say anything more than other people that have been posting, in this and other forums of many countries, his disconformity with the ending of ME3

Maybe, the things wouldn't have been this way, If they hadn't made a lot of declarations (with a plenty of promises) before the retail of the game. And that's the danger of feeding the hype of a big community of fans. The facts are there, they lied to us, and now, they've changed the purpose of their declarations, in order to defend the undefensible.

Two weeks and still, I can't understand why they've chosen this sort of ending. BioWare's crew have always been proud of collaborating with their fanbase in order to make this games, but, with ME3, they have shown that they don´t know their fans at all. We don't play Mass Effect games because we were seeking for a masterpiece of modern philosophy, we play Mass Effect because we can choose everything that happens in that universe, in any way or another. The efforts of creating a hero model like Shepard were turned into dust because of this awful ending. And that's why many of us are upset.

In Mass Effect, Sovereign said to us that the existence of the Reapers is "beyond human comprehension". The writter have had a big problem with that sentence, because he is, indeed, human. How can you explain something that is beyond your comprehension?. the answer is easy, you can't. We don't need an explanation of the purpose of the Reapers, they kill the organic life in the galaxy every 50K years, they do that in order to complete a cycle, ok, i'm fine with that and I don't need to know anything more. But, "kill organic life to prevent organics of being killed by syntetics" it's not an explanation that is "beyond our comprehension", it's just a pompous and nonsensical explanation in every way you look at it. And then, only three options to choose... too bad.

Maybe i'm just a simpleminded guy but I'd rather survive the cycle of extinction with a James Cameron-type space battle instead of being confused by a strange-god-boy-or-AI with cheap philosophy. I think that an epical space battle, with lots of shots, heros, sacrifices, explosions, inspiring moments, etc, fits better with the entire trilogy . That's my opinion. 

The Mass Effect 2 ending was almost perfect, I mean, if you did it well, you got a triumphant ending, but if you did it bad, you got a bad, bad ending. But you could do it better next time!!. In this game, whatever you choose, you can't do it better or change the ending, not this time, they are always the same. The feeling you have at the end of the game is frustration, and that'ss the worst feeling you can have with a game.
 
Thank you

Sorry for my english. I don't have vocabulary enought to express all of my worries, but i've tried my best. 

BTW, this is a stupid question, but how can i put a photo in my signature? :blush:

Modifié par Doomed Avatar, 21 mars 2012 - 07:26 .


#4170
KrazyKiko

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Sable Phoenix wrote...

So, about halfway through the game, we get a very touching scene in Shepard's cabin, in which Liara asks for input on the Commander's entry into her time capsule. It's a good scene on its own.

It's also the perfect setup for an epilogue. How much better would it have been, instead of a snowy forest with a nameless grandfather and grandson, for the epilogue to have been Ali Hillis' voiceover, as Liara's stored recording plays out of the time capsule that is unearthed some unknown thousands of years after the end of the game. You'd get to hear word for word what Liara recorded about you, and it would bring to mind once again that tender, quiet little scene between the two.

It's not too late to see this happen. Just eliminate that silly forest scene outright. Replace it with the time capsule. It would be a great little bit of foreshadowing and give a sense of both triumph and closure at the same time.


Sable Phoenix...this has got to be one of the best suggestions I have seen; I got goose bumps just imaging the scene as I was reading it.  Wow...awesome idea.

#4171
almightyjammin

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I’m not normally someone who gives a ton of feedback to game developers but after finishing Mass Effect 3, I think I need to say a few things.

First, in the event that any employee of Bioware actually reads this, I want to genuinely and sincerely thank you for your work on the Mass Effect franchise and in particular the Tuchanka and Quarian homeworld chapters of ME3.  Both were among the most enjoyable experiences I’ve had as a gamer.

Unfortunately, I also feel the need to express my profound disappointment in the conclusion of the series. I have come away from ME3 with a feeling that everything my character had done over the course of 3 games was utterly meaningless.  Which, for me, in a single instant sapped almost all of the enjoyment and replayablity from ME3, as well as both of it’s predecessors; because if my choices don’t matter at the end of the story, then what was the point?  

In the end my character was faced with 3 choices that were eerily similar, none of which reflected the ideals or beliefs of Shepard as I played him or even made that much sense to me, and when I finally picked one what I got was a cinema scene that told me almost nothing of substance about what happened to the Universe I had become so invested in or the characters therin.

The isuses I most want to see addressed are as follows....
  • An epilogue
    I want to know what effect my choices ultimately had on the Mass Effect galaxy and, considering the game all about making those choices, I don't think that is an unreasonable expectation.
  •  More endings with greater variation.  Give me more than just 3 options with results that seemed nearly identical.
  • Resolve the plot holes. I'm not going to go over them because I'm going to assume plenty of people already have.
  • Rethink or at the very least tweek the Star Child scene.  That whole scene flowed very unnatrually, with Shepard being obedient and accepting when he/she had no reason to be either.
  • At least a single option for a "happy ending".  Some people want the Mass Effect franchise to leave them smiling, please grant them that opportunity.
Other, far lesser, things I would like to see added in the future
  • More companion options.  My ship felt kind of empty compared to ME2 and I really missed having a Krogan on in my group.  It was also a pity Jack wasn't recruitable; especially since I was so fond of what you did with her character.
  • More missions.  This is just greedy on my part, but I would have liked the chance to get back to places like Omega.
Thank you for your time.:)

Modifié par almightyjammin, 21 mars 2012 - 09:15 .


#4172
m80stone

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Like everybody else (more or less) I would like to see the choices I made along the way have a real impact on the conclusion. It does not seem to be in character for Shep to kill trillions of people, or surrender the galaxy to the Reapers at the 11th hour.

A really simple little tweak which might have improved the reception to the endings; if you are going to make more Mas Effect games, follow up the ending with some hint of what is to come. Even if its incredibly vague it would give us some hope. Ending the trilogy is one thing, but with the destruction of the relays it felt more like the end of the Mass Effect universe altogether. A little bit of hope would go a long way to repairing the ending.

#4173
M561

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In a nutshell I don't want the ending(s) to change per say but just to better reflect our decisions built up from the past 5 years and better closure with your LI and squadmates versus the random shots of them you see when the Normandy crashes.

#4174
Matt VT Schlo

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Great thread. I would fix game with following:

1) new endings, with greater variety, and clarity with Epilogues that shows what happens to system that had Relays go supernova, And what happened with the ME2 and ME3 crew

2) fix the deeply broken journal. Have it update as progress is made.

3) Add bonus missions that you have to explore not scan - game was way too short

4) remove the MP war readiness requirement wih single player. 

5) less auto dialogue, more choices........! choice used to be important!

6) spend more than 10 min on a new face for Tali

Modifié par Matt VT Schlo, 21 mars 2012 - 07:50 .


#4175
mulder1199

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don't explain away the ends that are there.....add an ending or two and close up the plot holes, thanks!