First, I'd like to be clear about something, everything up to and including the arrival of the fleet in the sol system is game of thedecade/best game ever material, and I really mean it. Every conversation was emotional, everything you did in ME1/ME2 relevant, every action scene even more impressive than the previous one.Tuchanka, Rannoch, Thessia ... Relationship with all of your companions were so deep they felt almost real. Everything brought tears, or smiles of joy. Many things were what I'd call fan service,but in a positive way, with all fan favorite characters having thei repic moment, all big questions resolved, and relationships fulfilled.The pre-Sol game is this particular gamer's dream come true. It's a massive achievement, a game I'd never had dreamt to play.
The final mission in London (up to Harbinger's blast) was very good :action scenes were impressive, and the farewell scenes with all my team (plus the former squadmates via radio) were perfect. I just wished we would see more of our actual war assets in the cinematics (or even in actual gameplay), and I missed the Suicide Mission strategic briefing and motivation speech. Beeing able to direct the use of our war assets in battle, even in a simplified way, would have been terrific. Still, it was a worthy finale.
From the Blast, up to the discussion with the dying Anderson : it was a bit weird and felt somewhat disjointed with what happened before, but it was mostly OK. I liked the feeling of the limping, dying Shepard who somehow managed to reach the beam when all seemed lost by the sheer force of his willpower. Discussion with the Illusive Man was OK.
The scene with Anderson and Shepard, both apparently dying and looking at the fleet fighting with the reapers was touching, and in retrospect, had the end credits started there, would have been a decent ending to the saga. I expected Shepard to die to save the galaxy, as those themes of self sacrifice were prevalent in the series. He survived a suicide mission already, but now that it is over, it was OK to have him go (though I don't mind a hard but achievable "happy ending" either).
Every loose end, at this point was tied, every dilemma had been resolved one way or another, all major plot lines (rachni, genophage, quarians and geth, cerberus ...). The farewell scenes with the crew had been prefectly done.
At this point, had the game stopped there and end credits appeared the game would have been for me a 10/10, a resounding succes.Of course, I was expecting a little more at this point : assets-dependant cinematic showing what happens next to the different characters and species in a galaxy (in the spirit of, say, DA:O) and taking all of your actions into account would have been a perfect ending, something deserving a 11/10 rating in my eyes, and consecrating the Mass Effect series as a milestone in the video games history (or even entertainment in general). And to be honest, seeing all of the PR and press releases, I was really expecting something like that. Oh well.
But honestly what we had in game at this point (Shepard and Anderson dying in the citadel with victory in sight), with the memory of all the in game events and discussions that we already had, was already sufficient (and if you want to salvage the whole mess at a reduced cost, allow us to end the game here if our war assets are strong enough to overcome the reapers with the first, even faulty activation of the crucible, and completely opt out of the following events).
Then, we have this incomprehensible thing with that god like AI entity, major plot point appearing in the story 5 minutes before the ending with absolutely no relevant foreshadowing. I won't even touch on how illogical that mad thing was : I was shouting at my screen that the geth and the quarians made peace, that the galaxy was brought to unity - not in uniformity, but with the respect of each species individuality and diversity, that EDI reached human-like consciousness, that its eon-old grudge with organic life didn't apply to this cycle and that for the first time in the history of this world, something different was possible. It was painful to seeh Shepard just standing there meekly, defeated, taking everything a faulty, genocidal rogue AI said at face value without making his stand.
No, that is not even the biggest problem. The problem is that all of the three choices unravel everything that was played before. What good in retaking Rannoch when the Migrant Fleet finish marooned in the Sol system for eternity ? What good in the genophage cure when most Krogan males and leadership end up in a planet that can't even support its original population anymore (and for the rest, unable to leaveTuchanka when it had already be stated that the planet was unsuitable for the cured population) ?
The endings are not that bad taken in isolation with the rest of the series, the philosophical implications are OK (if not particularly original), I guess, and the themes raised are probably interesting. But it is so disjointed with all that happened before in the 100 or so hours of the epic game series, that it left me with a sense of futility. Good choices, bad choices rendered meaningless. It hurts the global impression I got out of the whole game (and by extension, the series). It hurts replayability (why bother resolving all storyline differently if it doesn't matter because it's a devastation and return to stone age anyway ?). The problem is not that we didn't get closure, answers, or a lack of time with everyone meaningful to us in the whole series. We got them (the whole 99% of the game is about this : tying loose ends, and fulfilling relationships), and often in a brilliant way. And then, in the last couple of minutes, we are basically
told that whatever we did, whatever we chose, all we had done in THIS galaxy has been for nothing. How can I be happy with that ?
Modifié par kjeld111, 21 mars 2012 - 07:26 .