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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#401
bleetman

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Oh yeah, one other thing. Strictly personal preference.

If you didn't slaughter everyone on the Citadel and dump their carcasses in loose piles clogging the hallways, that'd be great. I'm picky like that, I guess. Otherwise, well, it's the whole "give us some closure" thing again. I'd sure like to know who made it off and who didn't.

Modifié par bleetman, 17 mars 2012 - 04:13 .


#402
Doug M

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I enjoyed how many hints were dropped that what Shepard experienced after being hit by Harbinger's beam, including the cinematic, was an indoctrination-induced ruse.  I also enjoyed the Stargazer and the child, and the N7 figure taking a breath, as hints that the fight isn't over yet.

I enjoyed the hints that there's a finale coming.  I would like to hear for certain whether or not there actually is a finale on the way.

I'm currently enjoying the idea that the current indoctrination-induced ending has left me in the determined emotional state that Commander Shepard is constantly in as s/he's fighting the Reapers, where I'm refusing to accept the current ending as an outcome, and that I'm going to fight against it for the sake of everything I hold dear in Mass Effect. 

So I'm enjoying how BioWare is making good on their premise (PREMISE, not PROMISE) "You ARE Commander Shepard".

Now I would like to know for certain that this experience will be fully realized with an ending that respects everything that the player has done throughout the trilogy.

I would like to see an emotionally fulfilling resolution between Shepard and the LI, whether it's living happily ever after or a tearful goodbye as either one dies.  I want to see both Shepard and the LI accepting the outcome and being at peace with it.  If the LI could come find Shepard in that pile of rubble and save her/his life, that would be awesome.

I would like to see an epilogue for each member of my crew, especially Joker and EDI.  I would be thrilled to hear EDI say to Joker "I love you" and mean it.  If I could see them kiss, that'd also be awesome.

I would like to see what happens with the Krogan; whether or not Wrex and Eve were really able to unify the Krogan into a single government that can co-exist with the other races, or if the Krogan spread out of control and plunge the galaxy into another war.  How are the Turians and Salarians affected by either outcome?

I would like to see what happens between the Quarians and the Geth?  Do they have everlasting peace?  Or does the peace eventually end, and they go to war again?

I would like to see what happens with the Asari, now that they know that their Goddess was a Prothean.

I would like to see the state of galactic civilization ten years after ME3, 100 years after, 1,000 years after, 10,000 years after, and finally 50,000 years after.

Being that we just broke a 50,000 year cycle, I want to see how the galaxy turns out after another 50,000 years free from what would have been another Reaper cycle.

I would like to have closure on all the major decisions I've made over the course of the trilogy.  I want to see how my choices have affected the Mass Effect universe.

I do not want any significant story threads left up to speculation.  I would like for them to be resolved.

I would like to know what BioWare's plan for the ending had been all along.  Was everything that is happening right now intentional; the abrupt ending currently on the disc, the refusal from the fans, this feedback thread prompting player choice having an effect on the game, and so on.  Was this all a part of making us experience what it is to be Shepard, and to experience making decisions that matter in the game?  Or was this all the result of BioWare running out of time and now scrambling for ideas?  That would be good to know.

Thanks for reading through all these posts, Jessica.  I hope this post was useful.

#403
The Almighty Ali

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I don't know if Bioware knows it but they have put a great foundation for a continue without changing anything.

1. Shepard has nightmares throughout the game about this boy and that he can't save him. Thus it's nightmares based on Guilt and Doubt. Now before reaching the portal to take him to the citadel a reaper shooting it's beam infront of Shepard which wounds him, if you take into consideration that the extra scene is Shepard among the rubble then the entire thing after the explosion to that extra scene could be a result of a nightmare caused by Shepard being thrown back by the blast and knocked out. Essentially he's dreaming and making up the end in his head, then he starts to wake up. It's from that moment that the game can continue by having a wounded Shepard crawl out of the rubble and be discovered by his teammates. Or Indoctrination theory.
The reason I want this in is because I want to take back earth and depending on your war assets and choices it'll determine if Shepard survives after defeating the reapers or gives his life in the end to do so, preferably by having a showdown with Harbringer.

Not only would this fit the "Take back earth" motto you've used, but it also has a bittersweet ending aswell as possibility for multiple endings which will have players replay the game.
If players feel like they can replay a game then they're more likely to buy DLC like helping Aria take back Omega or a new companion like you did with Javik.

#404
Foulpancake

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Indoctrination theory being correct.
CHOICE for a happy ending if i want it because thats what i worked for
Find out what happens to crew, especially LI
Blue babies...
CHOICE

This guy had it right



on a side note...i had complete faith that you guys had something in your back pocket the whole time. That you already had the indoctrination theory thing going or something... until i saw this post...i just...i'm at a loss

#405
Epique Phael767

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The N7 missions are rather annoying when I am advancing the story and I'm suddenly asked to flip a switch at the opposite end of the galaxy.

#406
DevApp

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1. Fill in the enormous plot holes ie the Reaper's motivation (circular logic: kill organics to prevent organics from dying is flat out insane) and the Normandy's last appearance (why are they jumping through the Relay?).

2. More varied endings and proper prologues that show the consequences of our choices. A happy ending where your crew members survive and Shepherd gets their SO without betraying anyone would be appreciated (after all the sacrifices made in this game eg Mordin, Legion, Thane, Char, etc. the point is already made and hammered home).

3. Short ending scenes based on what's been teased in the previous games e.g. Shepherd building a house for Tali, Tali with her mask off, Liara and Shepherd with a little blue girl, etc. Also, what happens to the significant characters.

In short, proper closure to Shepherd's story.

#407
camcon2100

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bleetman wrote...

Oh yeah, one other thing. Strictly personal preference.

If you didn't slaughter everyone on the Citadel and dump their carcasses in loose piles clogging the hallways, that'd be great. I'm picky like that, I guess.

This!

#408
DifferentD17

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I enjoyed X (the game) but I found Z (the ending) stupid because of A,B,C

#409
Tarrock

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I'd rather the whole end starting with Harbinger shooting his lasers, be completely retconned minus Maruader Shields, or it turns shepard was indoctrinated and Maruader Shields was behind it.
If you're going to keep the laser thing, then put the scene back in where your 2 squadmates get incinerated by harbinger. It doesn't make sense for them to magically teleport to the normandy on Gilligan's planet.
The fact that TIM was talked to death was just dumb, I've always been one for boss fights, and I know in the art book you scrapped that cause fans would be unhappy facing a giant brute instead of the person they knew from the previous 2 games, yet Saren was a pretty good boss fight from a story perspective.

Then there's the fact that harbinger was built up IN AN ENTIRE GAME and then is given less than 30 seconds of screentime. I expected some kind of epic showdown, this is what you needed a giant talk to death battle for, but harbinger definetly doesn't need to be blowing out his brains when its over.
He was basically reduced to an email.

Then apparently that last hours thing told that you cut the star child questioning cause players would get bored with it or don't need to know. Sorry, but only the people playing on action mode would have this problem. I played this series over 5 years, and now I want to know who, what, how, and why.
The star child thing made no sense whatsoever, I dunno what it even was or why it looked like the kid, yet it was ingame as part of the deus ex machina.

Then there's the zero closure at the end. Look at DA:O, when you beat the game you get this long cutscene where you can read what happened to all the important and minor characters and key locations. Seeing as you guys made DA:O and mass effect spanned 3 games, I was expecting full cutscenes on what happened to all the important and minor characters and key locations, instead we got that Gilligan's Planet bs and barely any questions answer unless you want to know that Garrus and Tali starved to death.
At the very least, give us DA:O closure endings, if you want to take a step up then get Ron Perlman and give us a Fallout Esque ending of screenshots of what happened. Want to give the players the bang for their 5 year investment, then give us cutscenes.

Edit: Also the Bodies in the citadel were never explained, I was expecting another reaper larva to be in production but that plot never went anywhere.

Modifié par Tarrock, 17 mars 2012 - 04:18 .


#410
Sylvanfeather

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Just going to toss my Omni tool into the ring to say, I support the Indoctrination Theory and my suggestion is to just stick with that. For myself, it is the least retcon solution and means the game on the disc can stand as-is. Thanks to the people that have worked hard to find evidence, it appears the hooks that tie into the theory already exist in the main game; any extra content would just be 'aftermath'.

#411
john v rambo

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More variety in the endings. Ranging from "Disney" happy ending to all out annihilation and failure. Then some shades of grey in the middle.

#412
Faithfinder

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Oh and people are writing that "Even static pictures with text will suffice". Um, they will, but hey, since you're asking what to change - do a good big job, draw us a lot of cool movies. Take a year if need be, but make the end EPIC. make some 6 TOTALLY different variants, with additions like "Romance scene" for "sidestories" etc. Hell, you want profit - I think we'll buy such a thing if it's truly great for the price of the whole game.

#413
NuclearBuddha

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ME3 was a great game. I loved that so many of the little things that happened in it were a direct reflection of what I'd accomplished from ME1 and ME2. I'm proud to be a member of a very active discussion group here, and the members and I are still discovering tiny by significant variations in dialogue based on differences in playthroughs. That's awesome.

Notice I mentioned dialogue. You can't have that without characters, and the ME series is blessed with an abundance of riches there (and congrats to their respective writers for that). As an example: Thane. He was pretty "meh" for me in ME2, but his role in ME3 elevated him, to the point where I was punching my fist in the air when Shepard explained to Kai Leng just why the Cerberus lackey had ended up with an omniblade in his side.

So, ME's two really strong points are character and dialogue. Unfortunately, the current endings (yes I'm going to harp on that) toss both of those out the window. The ending is not character-driven in any way. We're asked, essentially, to do our work for the faceless galaxy, without any chance of affecting our favorite friends, comrades, and people we keep close to make sure they're not causing trouble. The same (rather depressing thing) happens to them no matter what.

That needs to change, if only in the form of an epilogue that lets us know that yes, our friends came out alright, and returned to their homes, families, and loved ones and life went on as best it could. I would prefer not to have to "speculate" on that.

The final selfish request is that I would like Shepard to be reunited with them (supposing that I did all the hard work to keep him alive).

#414
IronMadness

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WAKE UP GUYS, you are giving him ideas to the writers of the series for a supposed end, and will be a paid DLC, NOT YOU DO YOUR JOB!

#415
Deepo78

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Also, am I the only one who wants James Vega as a romance option?! 



I didn't think he was that bad either, I would've set him with a Lady Shep for sort of a "The Graduate in Space" scenario. 

#416
Marta Rio II

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Bioware, I'm glad you've decided to listen to some advice on how your property could be improved.  Let me list a few options for you to consider:

I. Shore up the foundation (reduces fan rage by 50%-75%, least expensive)
Pests (aka fans) have entered your carefully constructed house through a few holes in the foundation.  Fix these holes and you'll have a much stronger ending.

(a) Get rid of the Stargazer epilogue.  It adds nothing, and in fact detracts from the fans' ability to imagine their own futures for the Mass Effect universe.  If possible, replace it with an improved epilogue, which at the very least, hints at what happened to the galaxy at large, as well as Shepard's crew.  Make this epilogue depend on the choices you made throughout the game.

(B) Fix the squad teleporation problem
, as it makes no sense for squadmates who were fighting on the ground with Shepard to suddenly teleport to the Normandy.

© Don't strand the Normandy on some random planet.  It doesn't make logical sense, and fans really don't like it.  I know it was meant to add hope to the ending, but it was executed poorly.  If the ship must crash land, have it crash land on Earth instead.

(d) Put more variation in the ending cinematics.   Make them reflect the different outcomes of Shepard's final choice.  (Red, blue, and green filters over what is virtually the same video just doesn't cut it for a AAA game.)  If you can, add content reflecting player choices throughout the game.  For example, if the player united the quarians/geth, then show those two factions celebrating the victory over the reapers together.

II.  Build an addition (reduces fan rage by 75%-95%, somewhat expensive)

There are a couple of additions that you could build that would help make the ending more satisfying for fans, but that don't require you to start from scratch.

Option A:  Add more options to the ending, and make the ending options depend on earlier choices in the game.  For example, an additional option that fans seem to like is one where Shepard confronts the Starchild, and rejects his three options (control, destroy, sythesis).  This would open up the possibility of a 4th ending, in which Shepard convinces the Starchild that he is wrong about the relationship between synthetics and organics.  Shepard could offer evidence based on his previous choices (e.g. uniting the quarians/geth) that shows the Starchild the error of his thinking.  This 4th option would also seem to fit better with the character of Shepard, who has shown repeatedly that he/she doesn't just take things lying down.

Option B: Offer an option to bypass the current endings.  A few people have mentioned the conduit on Ilos, which is a back door onto the Citadel.  This could be used as a way of getting around the current endings.  Provided they have met a certain set of conditions, players could take this shortcut, which would provide a new ending option (or set of options).  They could also have the choice of not using the shortcut, and stick with the endings as they are currently.

III. Demolish it entirely and start anew (reduces fan rage by an unknown amount, may need to seek additional funding from the fans...)

If you want to start from scratch, you can use the convenient "Shepard is indoctrinated" theory devised by the fans (aka the entire ending was a hallucination).  This would completely reset the endings and allow you to proceed on an entirely different course.  Fans seem to hate the Starchild, this would be one way to get rid of him.

Modifié par Marta Rio II, 17 mars 2012 - 04:12 .


#417
Warlock Adam

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Disclaimer: LONG BUT WORTH IT.

This is, as far as I can figure, the easiest, most cost-effective, fan-satisfying way to fix the Mass Effect 3 endings, keeping your reputation intact while still maintaining some of the original ideas you had going into the process. I posted this in a separate thread as well.

Keep everything from Harbinger blasting Shepard up until Hackett telling Shepard the Crucible isn't firing yet. Maybe throw in an animation of the Normandy luring away Harbinger, with a reused line from Seth Green over radio.

Have the Star Child show up (same voice actor) but have it be an illusion created by Harbinger instead. This contrasts child innocence with malevolent galaxy-destroying monster. Scrap the entire idea of it being the Catalyst, and just keep the Citadel the Catalyst (make the station an energy source or something, I dunno. Or say that the Catalyst is whatever can, through its actions, get the Crucible going again. In this case, Shepard. Cue symbolism).

If you want, underlay the Child VA's voice with Harbinger's VA, or keep it the way it is right now. The kid is probably cheaper. Wouldn't matter, as long as the lines get changed.

Scrap the entire organics vs. synthetics flawed logic. Have the Harbinger child say that the Reapers have a higher purpose, elevating organic species to godhood, and either make something up (maybe revive the old dark energy plot) or say that the motivations of the Reapers are ultimately sound but can't be comprehended by lesser minds. In the latter case, you wouldn't have to reveal them. Doesn't matter, as long as you make Harbinger appear as if it believes what it's saying.

At the end, Harbinger has made its pitch to Shepard, and Shepard has his final choice. Keep the same three choices as before, with these key differences:

1) Destroy. This destroys the Reapers and Relays, as before, but DOES NOT DESTROY ALL SYNTHETICS. Make it clear that Shepard will probably survive the explosion and the Relays have a chance at being rebuilt. This makes the Red choice seemingly Renegade. Keep the same color cutscenes as before.

2) Control. This controls the Reapers and kills Shepard, but DOES NOT DESTROY THE RELAYS. Show that Earth, and galactic society, will ultimately have a better chance at surviving if this ending is chosen, but that Shepard might be overwhelmed by the Reaper conciousness. This makes the Blue choice seemingly Paragon. Keep the same color cutscenes as before, just delete the ones with the Relay exploding and keep the energy spreading throughout the galaxy.

Both of these scenarios will rely on the construction of the Crucible, not on a space child. In both of these scenarios, THERE IS NO NORMANDY SCENE. Just cut that entire thing out, including the Normandy getting sucked into a wormhole. If you want, create a scene of the Normandy escaping/blasting through Harbinger as the Crucible energy takes him down.

The outcome of these two choices depends on how many War Assets you've collected by the end, satisfying players who want their choices to matter.

Enough War Assets in the Destroy Ending means Earth is saved (not incinerated) and we see the 'Shepard breathing' scene. Extremely high War Assets means that we clearly see people beginning to rebuild the Relays, partially because of the Crucible schematics and partially because of a united galaxy of races. So Perfect "Renegade" Ending can also be Paragon.

Enough War Assets in the Control Ending means we see the Reapers leaving the galaxy forever (not continuing to destroy planets), and some other scene involving Shepard's conciousness. Extremely high War Assets means we see either Reapers rebuilding planets themselves, or (based on Shepard's Reputation/Dialogue Choices) raising humanity up to dominance. So Perfect "Paragon" Ending can also be Renegade.

Neither of these choices would require many additional cutscenes (only brief CGI ones) and be much more satisfying/clear-cut for long-term fans who want closure.

In both of these endings, add a series of text slides with accompanying pictures--similar to Dragon Age: Origins--that chronicle how Shepard's choices have changed the galaxy. Include major races, planets, and all those squad characters. This satisfies fans who want choices to matter and fulfills the promise of "varied, untraditional endings." And it would be SO CHEAP AND EASY TO DO. I'm creating the scenarios already as a morale boost; I'll send you the text for free. Half the people on the forums would be perfectly willing to do this for free; "helping to shape the universe that we, the developer, and you, the fans, have created."

3) KEEP SYNTHESIS AS AN ALTERNATE ENDING, BUT REMOVE THE RELAYS EXPLODING. Otherwise, keep it exactly how it is, green explosion, Space Magic, Normandy crash with wormhole and garden of Eden planet. The whole thing. This is the optional ending, only available with a certain number of War Assets. Shepard actually agrees with the Reaper's motivations, but decides to find a better, nonviolent way to unite organics with synthetics. Almost all the cutscenes are the same, the Reapers still leave, we see synthetic Joker and organic EDI together, Shepard's essence has dissipated across the galaxy.

This not only keeps your original artistic vision but allows room for interpretation (not even going to joke about speculation). Was this the right choice, in the end? Was Shepard--and therefore, the player--actually indoctrinated? Should we become like Saren if that means saving the galaxy? Wouldn't a union of organic and synthetic be BETTER, since it symbolizes what some of us did with the geth and the quarians?

In this ending there is no text-based epilogue, saving you the trouble of making a whole third range of choices and leaving your idea of imagination and art open. Fans who don't like it can dismiss it as non-canon and not take the ending, but the option is there, and you guys get to keep what you originally wanted.

And at the end of every ending after the credits/epilogues, we still get the Buzz Aldrin scene as a final, symbolic way to conclude Shepard's story.

This entire proposal cuts out a minimal amount of content, keeps a portion of your original ideas, allows room for speculation and debate, and satisifes every single fan who wanted choices to matter and closure at the end. It would require three, maybe four voice actors at most: Mark Meer, Jennifer Hale, the inexpensive kid, and maybe Keith for Harbinger. And for the text-based epilogues, you would have an entire army of fans who could and would do the work for free. LOTSB required more resources than this.

This satisfies EVERYBODY.

And if you really want to get a ton of good-will and loyalty back from the fans?

Just make it free.

Modifié par Warlock Adam, 17 mars 2012 - 04:09 .


#418
ecarden

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Oh and since I'm wishing on a star, more Jack.

Note: My Shepard (the only one who's making it to the endings until they're fixed) after saving the universe, retires to be in charge of Grissom Academy, teaching other people how to be decent to each other, while living a happy, if exciting life with Jack.

#419
Foulpancake

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Doug M wrote...

I enjoyed how many hints were dropped that what Shepard experienced after being hit by Harbinger's beam, including the cinematic, was an indoctrination-induced ruse.  I also enjoyed the Stargazer and the child, and the N7 figure taking a breath, as hints that the fight isn't over yet.

I enjoyed the hints that there's a finale coming.  I would like to hear for certain whether or not there actually is a finale on the way.

I'm currently enjoying the idea that the current indoctrination-induced ending has left me in the determined emotional state that Commander Shepard is constantly in as s/he's fighting the Reapers, where I'm refusing to accept the current ending as an outcome, and that I'm going to fight against it for the sake of everything I hold dear in Mass Effect. 

So I'm enjoying how BioWare is making good on their premise (PREMISE, not PROMISE) "You ARE Commander Shepard".

Now I would like to know for certain that this experience will be fully realized with an ending that respects everything that the player has done throughout the trilogy.

I would like to see an emotionally fulfilling resolution between Shepard and the LI, whether it's living happily ever after or a tearful goodbye as either one dies.  I want to see both Shepard and the LI accepting the outcome and being at peace with it.  If the LI could come find Shepard in that pile of rubble and save her/his life, that would be awesome.

I would like to see an epilogue for each member of my crew, especially Joker and EDI.  I would be thrilled to hear EDI say to Joker "I love you" and mean it.  If I could see them kiss, that'd also be awesome.

I would like to see what happens with the Krogan; whether or not Wrex and Eve were really able to unify the Krogan into a single government that can co-exist with the other races, or if the Krogan spread out of control and plunge the galaxy into another war.  How are the Turians and Salarians affected by either outcome?

I would like to see what happens between the Quarians and the Geth?  Do they have everlasting peace?  Or does the peace eventually end, and they go to war again?

I would like to see what happens with the Asari, now that they know that their Goddess was a Prothean.

I would like to see the state of galactic civilization ten years after ME3, 100 years after, 1,000 years after, 10,000 years after, and finally 50,000 years after.

Being that we just broke a 50,000 year cycle, I want to see how the galaxy turns out after another 50,000 years free from what would have been another Reaper cycle.

I would like to have closure on all the major decisions I've made over the course of the trilogy.  I want to see how my choices have affected the Mass Effect universe.

I do not want any significant story threads left up to speculation.  I would like for them to be resolved.

I would like to know what BioWare's plan for the ending had been all along.  Was everything that is happening right now intentional; the abrupt ending currently on the disc, the refusal from the fans, this feedback thread prompting player choice having an effect on the game, and so on.  Was this all a part of making us experience what it is to be Shepard, and to experience making decisions that matter in the game?  Or was this all the result of BioWare running out of time and now scrambling for ideas?  That would be good to know.

Thanks for reading through all these posts, Jessica.  I hope this post was useful.


i also agree with this guy...i still almost cannot fathom that you guys didn't already have something in store for us planned, a real ending...

#420
AgenTBC

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Please don't give us a "everybody lives and has happy adventures running a bed and breakfast on Rannoch". Please. Just closure; let us see the results of our actions.

But a "everybody has happy fun cake" ending would be worse than what we have now.

#421
HenchxNarf

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Deepo78 wrote...



Also, am I the only one who wants James Vega as a romance option?! 



I didn't think he was that bad either, I would've set him with a Lady Shep for sort of a "The Graduate in Space" scenario. 


I love love loved Vega. But I think he's more of a bootycall than a romance. However, I wish you could have had a fling with him, maybe. Or at least better flirting.

#422
ShepnTali

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Straight females could use a bit more lovin' options, I thinks. Perhaps give them a crack at Vega. Yeah, yeah, you're welcome ladies.

#423
Deepo78

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bleetman wrote...

Oh yeah, one other thing. Strictly personal preference.

If you didn't slaughter everyone on the Citadel and dump their carcasses in loose piles clogging the hallways, that'd be great. I'm picky like that, I guess.


Wow...I forgot how utterly awful and pointless that development that was.

#424
Caelorummors

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I want to be able to get at least one happy ending, with Tali or Liara or whomever.

If nothing else I want to know my crew is safe, that I died protecting them. I want to know that I saved the galaxy, and that if I do everything right, I REALLY save it, not save it to watch it slowly die.

We need multiple endings for multiple playthroughs. I played through Mass Effect 2 for the 7th time just to see if I could make an ending where only Tali and Garrus survived to see ME3. In ME2 we saw our preparations, bet it loyalty or items we bought, affecting who died. There should be cutscenes where we see our war assets in the battle, and those war assets should eventually give us the opportunity to deny the Catalyst's claims, only use the Crucible to destroy the Reaper's shields, and kill them afterward with conventional means. If this has to destroy geth shields too and lead to more casualties for them or other sacrifices within these endings, so be it.

#425
HenchxNarf

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ShepnTali wrote...

Straight females could use a bit more lovin' options, I thinks. Perhaps give them a crack at Vega. Yeah, yeah, you're welcome ladies.


lol I was just thinking this. Maybe not a full out Kaidan-esque relationship, but at least something.

Modifié par HenchxNarf, 17 mars 2012 - 04:10 .