Disclaimer: LONG BUT WORTH IT.
This is, as far as I can figure, the easiest, most cost-effective, fan-satisfying way to fix the Mass Effect 3 endings, keeping your reputation intact while still maintaining some of the original ideas you had going into the process. I posted this in a separate thread as well.
Keep everything from Harbinger blasting Shepard up until Hackett telling Shepard the Crucible isn't firing yet. Maybe throw in an animation of the Normandy luring away Harbinger, with a reused line from Seth Green over radio.
Have the Star Child show up (same voice actor) but have it be an illusion created by Harbinger instead. This contrasts child innocence with malevolent galaxy-destroying monster. Scrap the entire idea of it being the Catalyst, and just keep the Citadel the Catalyst (make the station an energy source or something, I dunno. Or say that the Catalyst is whatever can, through its actions, get the Crucible going again. In this case, Shepard. Cue symbolism).
If you want, underlay the Child VA's voice with Harbinger's VA, or keep it the way it is right now. The kid is probably cheaper. Wouldn't matter, as long as the lines get changed.
Scrap the entire organics vs. synthetics flawed logic. Have the Harbinger child say that the Reapers have a higher purpose, elevating organic species to godhood, and either make something up (maybe revive the old dark energy plot) or say that the motivations of the Reapers are ultimately sound but can't be comprehended by lesser minds. In the latter case, you wouldn't have to reveal them. Doesn't matter, as long as you make Harbinger appear as if it believes what it's saying.
At the end, Harbinger has made its pitch to Shepard, and Shepard has his final choice. Keep the same three choices as before, with these key differences:
1) Destroy. This destroys the Reapers and Relays, as before, but DOES NOT DESTROY ALL SYNTHETICS. Make it clear that Shepard will probably survive the explosion and the Relays have a chance at being rebuilt. This makes the Red choice seemingly Renegade. Keep the same color cutscenes as before.
2) Control. This controls the Reapers and kills Shepard, but DOES NOT DESTROY THE RELAYS. Show that Earth, and galactic society, will ultimately have a better chance at surviving if this ending is chosen, but that Shepard might be overwhelmed by the Reaper conciousness. This makes the Blue choice seemingly Paragon. Keep the same color cutscenes as before, just delete the ones with the Relay exploding and keep the energy spreading throughout the galaxy.
Both of these scenarios will rely on the construction of the Crucible, not on a space child. In both of these scenarios, THERE IS NO NORMANDY SCENE. Just cut that entire thing out, including the Normandy getting sucked into a wormhole. If you want, create a scene of the Normandy escaping/blasting through Harbinger as the Crucible energy takes him down.
The outcome of these two choices depends on how many War Assets you've collected by the end, satisfying players who want their choices to matter.
Enough War Assets in the Destroy Ending means Earth is saved (not incinerated) and we see the 'Shepard breathing' scene. Extremely high War Assets means that we clearly see people beginning to rebuild the Relays, partially because of the Crucible schematics and partially because of a united galaxy of races. So Perfect "Renegade" Ending can also be Paragon.
Enough War Assets in the Control Ending means we see the Reapers leaving the galaxy forever (not continuing to destroy planets), and some other scene involving Shepard's conciousness. Extremely high War Assets means we see either Reapers rebuilding planets themselves, or (based on Shepard's Reputation/Dialogue Choices) raising humanity up to dominance. So Perfect "Paragon" Ending can also be Renegade.
Neither of these choices would require many additional cutscenes (only brief CGI ones) and be much more satisfying/clear-cut for long-term fans who want closure.
In both of these endings, add a series of text slides with accompanying pictures--similar to Dragon Age: Origins--that chronicle how Shepard's choices have changed the galaxy. Include major races, planets, and all those squad characters. This satisfies fans who want choices to matter and fulfills the promise of "varied, untraditional endings." And it would be SO CHEAP AND EASY TO DO. I'm creating the scenarios already as a morale boost; I'll send you the text for free. Half the people on the forums would be perfectly willing to do this for free; "helping to shape the universe that we, the developer, and you, the fans, have created."
3) KEEP SYNTHESIS AS AN ALTERNATE ENDING, BUT REMOVE THE RELAYS EXPLODING. Otherwise, keep it exactly how it is, green explosion, Space Magic, Normandy crash with wormhole and garden of Eden planet. The whole thing. This is the optional ending, only available with a certain number of War Assets. Shepard actually agrees with the Reaper's motivations, but decides to find a better, nonviolent way to unite organics with synthetics. Almost all the cutscenes are the same, the Reapers still leave, we see synthetic Joker and organic EDI together, Shepard's essence has dissipated across the galaxy.
This not only keeps your original artistic vision but allows room for interpretation (not even going to joke about speculation). Was this the right choice, in the end? Was Shepard--and therefore, the player--actually indoctrinated? Should we become like Saren if that means saving the galaxy? Wouldn't a union of organic and synthetic be BETTER, since it symbolizes what some of us did with the geth and the quarians?
In this ending there is no text-based epilogue, saving you the trouble of making a whole third range of choices and leaving your idea of imagination and art open. Fans who don't like it can dismiss it as non-canon and not take the ending, but the option is there, and you guys get to keep what you originally wanted.
And at the end of every ending after the credits/epilogues, we still get the Buzz Aldrin scene as a final, symbolic way to conclude Shepard's story.
This entire proposal cuts out a minimal amount of content, keeps a portion of your original ideas, allows room for speculation and debate, and satisifes every single fan who wanted choices to matter and closure at the end. It would require three, maybe four voice actors at most: Mark Meer, Jennifer Hale, the inexpensive kid, and maybe Keith for Harbinger. And for the text-based epilogues, you would have an entire army of fans who could and would do the work for free. LOTSB required more resources than this.
This satisfies EVERYBODY.
And if you really want to get a ton of good-will and loyalty back from the fans?
Just make it free.
Modifié par Warlock Adam, 17 mars 2012 - 04:09 .