Dear Bioware,
I am a huge fan of the series, thought each game
was better than the last and loved Mass Effect 3. That said, like many
others and Casey Hudson, I found the ending "polarizing", but sadly in a
bad way - which is a shame because the series and particularly Mass
Effect 3 was freakin' amazing up until the reaper blast and citadel
confrontation. The writing, story, everything was so emotional and well
done up until that point - I think that's why so many fans were
devastated. The game was 5-10 minutes away from being FLAWLESS, the
pinnacle of gaming.
Ideas of what I would like in the Mass Effect 3 ending:
1.)
Face off with Harbinger - he is the main controlling Reaper and
adversary in ME2 and is only mentioned by name ONCE! in ME3 by the other
reaper you kill. There needs to be an epic final battle between him and
Shepard just like the great ones on Tuchunka and Tali's homeworld.
Where was the finale battle, the final confrontation in ME3? ME1 had
Saren, ME2 had the Human Reaper, ME3 had a ghost child and pick one of 3
similar endings. That decision alone, aside from the 3 endings having
hardly any difference was a major cop-out.
The main problem is we
didn't even want or need the catalyst kid, the story didn't even
require it. We just wanted to fight Harbinger and activate the catalyst
as weapon that would destroy the Reapers. THAT'S PRETTY MUCH IT. Throw
in some Shepard closure with his crew, his love interest (if he/she
lived) and the different species you rallied and wham! Done deal.
2.)
Options where Shepard can live and not just a quick scene of him/her
taking a breath (which felt almost like an insult and an advertisement
for DLC or an incomplete product), but an epic overlooking the universe
ending with his/her love interest like a total badass a la ME1.
3.)
Ending specifics that are actually based on your renegade / paragon
level instead of war assets. We spent 3 games choosing red or blue and
in the end it means hardly anything. In fact what seems like the paragon
choice (Anderson) is actually red and the renegade choice (Illusive
Man) is blue - TOTALLY CONFUSING for an ending. I literally was second
guessing my choice as I made it and was doing a full renegade
run-through of the trilogy. How does that even happen?? there's no way I
should have been confused or second guessing my decision at the end of
the trilogy that I'd followed for 5 years.
4.) Explanation of
what happened to everyone hit by the reaper blast, how your crew
magically ended up on the Normandy when Reapers were all over and Earth,
especially by the "Earth Conduit" was covered by Reapers? Why the
Normandy is flying away through the relays instead of staying and
fighting like it did in ME1? Why is it GOING through the relays at all??
5.
Explanation of why the Keepers were around in the Citadel area with all
the dead bodies and why the Reapers were processing them but there
wasn't a WIP Human Reaper or anything (cables, tech, etc.)
Reaper-related.
7. An explanation of how The Illusive Man and
Anderson ended up on the Citadel and how Anderson came in after you but
ended up in front of you even though there's only 1 path leading to and
from the control panel.
8. Remove the Catalyst Kid completely or
go with the Indoctrination theory. It's the only thing that makes sense
of that story element. The story didn't require a Deus Ex Machina.
Harbinger is Reaper leader and main the enemy, Sovereign had explained
why the Reapers did what they did. Shepard has to stop them. No kid.
9.)
Also, the fact that I have to CONTINUOUSLY play the multiplayer to keep
my readiness level up or find every last bit of war assets in the
campaign to glimpse Shepard alive at the end is ridiculous! Keep
multiplayer and singleplayer seperate. This was a terrible decision for a
series that has been completely focused on a great single player
experience.
10.)
Remove the destruction of the Mass Effect relays. You have the entire fleet
of different species in the sol system and every ending destroys all the
mass relays. If we learned one thing from the Mass Effect 2: Arrival DLC,
it's that the destruction of the relays destroy an entire solar system - so
basically in all 3 endings of Mass Effect 3 you are DESTROYING THE
ENTIRE GALAXY, nothing would survive since every single relay
would destroy the system it's in. How did this simple concept get past
the writers, producers and creative team? Did they play the previous
games?
11.)
Show all the different species we rallied fighting on Earth. Show squad NPC
squad members battling. Give us some finality to our choices, our effort at rallying
war assets and SHOW THEM!
12.)
Why if Shepard always bested the Reapers and never believed they would win
would he/she ever listen to the Star Kid / Reapers "Creator". Again, Shepard's
decisions for his final act make so little sense for his and are completely out of
character compared to the rest of the series when he tells the Reapers off (in Paragon
and Renegade).
Modifié par PTO214, 22 mars 2012 - 07:19 .