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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4251
Hejdun

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One thing I'd love to see future DLC provide is more resolution for the minor characters and choices from the previous game, in the same vein as Conrad and Jenna, or Balak. The following characters should have at least one significant dialogue and an associated (non-trivial) quest:

Gianna Parasini
Shiala
Sha'ira (Consort)
Corporal Toombs
Kal'Reegar (I know he dies, but we should have some interaction with him before he does)
Kate Bowman (from Bring down the Sky)
Vito
Saracino

The following events should have some tangible impact:
-What you did with the Cerberus operative's data in ME2 (N7: Lost Objective)
-Whether you retrieved the prothean artifact in ME1 (requires trinket from the Consort)
-Prothean relic from ME2 Firewalker DLC
-The Shadow Broker agent who provided info to Kahoku, who we could pay back or not

I'm sure I'm missing some, but these are some examples of decisions or characters that are unresolved and should be resolved. It'd add excellent depth if we could see the impact of all these choices, and it'd add a lot to the replay value (of the entire series). Basically: if we have reason to believe that a character or event from ME1 and ME2 should have an impact, they should re-appear.

I'd also like actual resolution for them, not simply "Here's x war assets for choice A, and x+5 war assets for choice B." One easy way to build depth and consequence is to add these minor characters into an Epilogue if we don't have resolution for them in the game.

#4252
Menagra

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Also--- I was really thrown off by the fact that harbinger is promoted as the symbol of your ally...and not only did you NOT speak to him once, but you didn't fight him...

please make it that he's indoctrinating you at the end....and have a DLC that adds on that....it would make the game...so amazing...

#4253
MisterP146

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Dear Bioware.

After reading Dr. Muzyka's call for constructive criticism I am more than willing to oblige.

A lot of what your going to hear you will undoubtedly have heard before, but at least you will know how one more fan feels.

The myriad of plot holes that arise in the end game such as joker's flight, the destruction of the mass relays and their effect, squad mates present at the final battle suddenly aboard Normandy, Shepard found in rubble when he just got blown up in space, and others should be addressed in order to create a more coherent ending, and overarching plot in general. This will result in a more coherent trilogy as a whole. For many people and myself included have a hard time going back to play the previous titles due to the ending's plot holes affecting the coherence of the entire series.

With a series like Mass Effect that promotes player choice, and the ability to overcome incredible odds, the fact that at the very end of the game you are not able to question the God child's circular logic is disappointing. The logic that humans and synthetics can't coexist is proven wrong in game, and the fact that you can't bring up this piece of information and fight for it goes against Shepard's character. Instead Shepard submits to this flawed logic, and unquestioningly picks one of the available three ending when he should be able to fight for the option to pick none.

Closure was promised from the developers, and a lot of your fans were obviously looking forward to it. The ending with the Godchild just brought up a variety of new questions that form plot holes as mentioned above. I would love to see definitive answers.

The impact of your decisions and the variety of endings is also quite lacking. It would be quite easy to solve the problem facing the impact of our decisions with a proper epilogue and conclusion. So we could "see" what all of the hard decisions were for. I understand that Shepard was intended to be sacrificed due to developer quotes, because you didn't want Shepard's hard decisions to be taken lightly or cheapened. But what is the point of those hard decisions if we don't even get to see their final conclusion?

In regards to variety, people play these games in many different ways, and as a result come to the conclusion that they will be able to experience an ending that reflects their choices wither it's happy, bittersweet, or just sad. I know you guys can't make a million different endings, but there should be a general type of ending for each group of people. If someone plays for a good ending and makes all their decisions in their hopes of achieving one they should get it, and the same could be said for people that try to have "evil" characters, and so on and so forth. Mass Effect isn't just telling us a story, because if it was this type of backlash wouldn't have happened I think. I know I would have just accepted it and moved on. But since this is Mass Effect and we are told time and time again our choices mattered we feel that we were plucked out of the drivers seat at the most crucial moment. And ultimately we feel we were let down by the fact that our decisions did not have a significant impact at the games conclusion.

I am more than willing to pay for an addition to the ending, and I look forward to seeing your work.

And as always thank you for an otherwise excellent game. I look forward to seeing your future products. 

Cheers.

Modifié par MisterP146, 21 mars 2012 - 10:58 .


#4254
Good_Chaos7

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This!!! Please watch!



#4255
th3C0y0t3

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Hope the following can be seen as constructive feedback (and is understandable):

The start of the game was a bit strange, this means the earth mission and the sequence shortly afterward on-board the Normandy. Shepard was like a stranger (simply caused by a different exceptions how the character would react in this special situation eg i had expected a wordless (funeral) salute towards Anderson while leaving earth as sign of respect, but also less soldier like behavior later taking orders from Hackett). This feeling luckily soon disappeared and the story telling part played out his strength. The main story was told in a great way, most character showed a fitting behavior and the tragic elements of the story didn´t felt too forced. To see the consequences of almost all older side quests and the fate of most minor characters, unfortunately often only told in text form, was great. Also on-board the Normandy i really liked the discussions and banters between the crew members, eg. the calibration duel between Garrus and Legion. In total, until the end, the game was really great and addictive.

But there were already some negative points which were bothersome:

The quest log is a real pain, The quest logs of the first two parts wasn´t already that great, but still somehow usable. The quest log of part three needs a rework before i would call it helpful or even usable. One sufficient option could be to add some more information to the quest log – similar to the two games before. Eg for the minor side quests the main quest text could be a transcript of the quest giving discussion, the first subitem shows the target (which system must be scanned), after the object is found as new subitem who gets the objects and where this person can be found is added and as finishing text the war asset text could be used. Would still not be perfect, but better than now,

The implementation of some important decision from the former parts could be much more better. For example the rachni quest could be a bit more different considering the former decision (i only played the rescued the queen side so far – so this complain is based also on second hand knowledge). If the queen survived, you have the chance to rescue her again. If not, you will found the klixen as placeholder for the rachni in all missions. I also really hoped to see some rachni ships – especially after the news in ME 2 - and soldiers on my side as reward and not having only a plus of only 100 war assets. It seems possible to add a bit more flavor to such topics with DLCs, eg a new mission on a rachni shipyard, with the queen living you can get the shipyard working again and an ancient rachni fleet, if not you must destroy the shipyard and the fleet to prevent them from used against you – giving some materials as war asset as result. Of course such an DLC would be seen controversial. Also other more indirect flavor but with direct impact to team members could be possible, eg a rachni queen controlled death soldier puppet plays „bodyguard“ for a squad member otherwise taken out (not necessary killed) by an attack.

Similar is point number three, the game gives only limited feedback towards your decision made and the individual progress in the galaxy. There are text entries in the war assets screen, which i really liked, but the decision should somehow also have a more direct impact and flavor the game. This could for example include that more of the different war assets are shown in game.

The huge amount of auto dialog is point #4. It too often touched the border of what i would see as still acceptable, also sometime this border was already clearly crossed.

While i like the dialogs on-board the Normandy, i have mixed feelings towards the NPC dialogs in the citadel. They were great and added flavor, but in order to hear all parts of the dialog you have to check the places quite often, which was sometime a bit bothersome. Also it´s quite easy to overhear a discussion, also the one which results in side quests.

The fate of some characters, while covered with text, could need some additional love. Eg. i would like to see more than a death report from my favorite Quarian marine. Also the entire Haestrom quest line still awaits closure. I don´t hope that all this potential content was already planed to be released later as DLC.

Point #7: It´s not funny to see that there is a best single-player ending which is slightly different form the best “also playing multiplayer” ending. I consider ME 3 as single player game and the added multiplayer mode should not affect the single player experience.

The last point: Will there be a less video game looking version of Kai Leng?

Now after saying that most of the game, despite the points above, was real fun, i can´t say the same about the end. It´s hard to say, at first, directly after finishing the game for the first time, i considered the end as not that bad. But it already left a strange empty feeling. After checking the „other“ endings – not in game, already didn´t found the motivation to do this – this empty feeling becomes much stronger. To a certain degree this feeling removed the fun from the end and also from the game itself, after the end i didn´t started the game again. (remark: I heard about the ending discussion before i finished the game, but avoided to spoil me reading the threads)

I don´t really want to speculate about the endings, more why i don´t like them. Perhaps the main reason for my feeling is the closure of the side stories achieved in the game until the end is literally killed for me by the end. It seems it doesn´t matter if someone sees the ending as a fiction of Shepard (regardless if she/he is about to die or indoctrinated) or as „real“.
In the first case the reapers will win, nobody was able to enter the citadel (radio call) and therefore the fight on earth and in the long term in the galaxy will most likely be lost. Perhaps the damage done to the reapers will be huge enough so that in the future the reapers can be stopped.

In the second case, all planets in systems with relays will most likely be uninhabitable after the events. Regardless the choice, the Normandy is clearly hit by a shock wave also physical damaging the ship. Looking at the different ends the shock wave which hits the Normandy should be the relay shock wave (in some endings there is no real physical impact of the citadel wave). Now the next star is around 270000 AU away from the sun, the distance between the relay and planets in the sol system should be below 80 AU. Which would mean, that the strength of the shock wave would be at least 10 millions time higher in the solar system than in the system the Normandy was hit. But even outside the solar system the wave was powerful enough to cripple the Normandy. At least it can be assumed that almost all reapers are also destroyed by this wave …

So regardless the choice in the three games and the final decision, there is only one future for the races in the actual cycle: Abandon all hope. Why also really bothering with decision in the game, if they are made irrelevant by the game with the end. But even if there is something like a „fitting ending“ covered in the ending we have and only some of us were unable to see and feel this ending so far, an epilog seems necessary.

I´m fully aware the fact that the different ends can be seen strongly different, also that the actual ends are loved by some fans. Nevertheless i would like to see additional ones, because i think the actual set of ends don´t offer enough for some fans either. While i´m not sure if the game really needs a so called happy end (if a real happy ending would fit to the story is another question), i think i nevertheless would like to see one as option. But there are different fitting endings possible, which not always means a happy one. I can remember the difference in BG2:ToB between the Aerie romance ending (happy end) and the Viconia romance ending (not so happy end).

A short summarize of the end (starting in Andersons base):
+ Farewell to squad members and former squad members, sometimes a bit short, but mostly great to have
+ Radio calls in the base
+/- turret defense part – i can imagine why this part was added, but it felt a bit too forced.
- final speech to the team member, this time something was missing (Wrex speech was much better than Shepards final words)

missions:
+ level design
- it was like an normal mission, the feeling that the squad is member of a major assault was missing

after being taken out and on-board the citadel:
+ Andersons last talk
- everything else (unfortunately)

Finally, kudos for adding the almighty Space-Boo to the game. Now he requests a bigger cage and a big hamster wheel. Image IPB

Modifié par th3C0y0t3, 21 mars 2012 - 10:55 .


#4256
runerh147

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ME3 Development Team,

I first want to say thank you for bringing us fans the Mass Effect series. It truly is an epic of this generation, and not just from a gaming or sci-fi perspective. Your continual devotion to player feedback and integration into future products is a level of quality assurance that no other development team has matched.

That being said I would like to present my ideas on the possible development ideas of future Mass Effect 3 content:

I for one am a proponent of the indoctrination theory.

From a writing standpoint it fits very well into the overall story of Mass Effect 3. I am still clinging to hope that this was planned from the start of the game, as the foreshadowing and symbols used just seem to mesh right into what eventually happens.

If you haven't watched this video on the theory, you need to...



Taking the 20 some odd minutes to listen to the evidence is all anybody will need to resonably accept the indoctrination conclusions. Kudos to all the fans who went back to examine the finer details of not only ME3, but ME2 and ME1 as well.

From this point the Mass Effect 3 developers can take this story into the direction fans really want to see Commander Shepard go (namely defeating the Reapers without loosing everything built over the 3 game series). Based on paragon/renegade score, War Assets, Companion Loyalty gained, and any other plethora of achievements gained by the player can be factored back into which ever "multiple" endings the player will get.

A lot of folks wanted to see a ME2 style of gameplay for the ending missions, where the player has to decide whether a certain character is better suited for a specific mission objective or task. I believe if Shepard wakes up from an indoctrination attempt and still has to face the Reapers in a final massive battle, the same ME2 concept could be used, except with the War Assets gained instead of single companions. This way the player gets to activly deploy assets gained...and if they didn't obtain them in the game then they're just SOL and need to go back and play the whole game.

As for the final conclusion and last scenes I think it does need to send an upbeat message. Shepard and his crew, to include the player, have earned some measure of happiness after the events of all three games. Twist endings like what many fans believe is the final ending are cliche and overused. People need happy endings, especially today in times like these...over 10 years of fighting the War on Terror, yeah, people want to see their heros win. They want to be able to look back favorably over their ending, which also adds into the replayability of the series.

There are too many themes in the ME series to list, but they sould all definately be factored into the ending. I believe that sacrafice has already been fully explored by the current plot of ME3. Leaving Earth, seeing old teammates like Mordin and Legion give their lives to the cause...enough. Other themes also need to be incorporated: strength in diversity (seeing the Victory Fleet and Hammer ground forces kick some Reaper ass), Paragon/Renegade affiliation (choices to influence the final outcome of the battle ala ME1), etc... all of these need to be factored into giving the player closure, for their investment into these themes can either save the Normandy, her crew, and the Mass Relays, or result in their destruction.

Besides, if the Crucible factors into nothing more than what is implied in it's definition (a test) there is a whole galaxy out there to save (future DLC?)...just some thoughts...Thanks for listening!

#4257
Fdmatt

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Honestly I expected going into the ending that Shep might have to sacrifice himself, but not like this. I didn't want to see it happen, after all my Shepard is the same guy who crawled out of the rubble in ME1 and brought everyone back from a Suicide Mission in ME2. Saying that his death was necessary to be faithful to the series just doesn't cut it for me. Up until the events of ME3 my Shep had always made it out relatively unscathed, straight up good guy paragon style.

I should have had to assemble "the largest fleet in galactic history" which I did, and then use my resources properly to win the war. Like ME2 on steroids. Actually seeing those War Assets was what I had been expecting, shots of the Rachni Queen and Wrex side by side, an unlikely alliance to be sure but that's what this game was about for me. Putting aside everyone's differences to face a larger threat.

And that's why, when the time came to pick my color I went with the only "Renegade" choice I've ever made in the series and blew the hell out of the Reapers.

#4258
Sciffan

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I've played through Mass Effect 3 once and started my second play through. The game as a whole was an emotional roller coaster for me. Between cheering Wrex on, crying for Mordin, and saying my farewells, it felt like a perfect ending to the series. When I hit the sending I had gathered all the forces I could and was prepared to throw everything at the Reaper's, even Shepard's life, in order to save this universe I had grown to know and fond of. Then I proceed to meet the Star child and grow confused and the whole thing is like a break from the build up of emotion. The ending just seems to come out of left field. It leaves me feeling betrayed and abandoned by my comrades, mostly Joker, and with a sense that I destroyed the galaxy, or at least set it back by a huge amount, just so the Reaper's couldn't destroy.

I don't want to tell you what specifically how to fix this because this is your story your vision, but the ending is just so disjointing. Closure isn't the issue it's the just the total change in gear when you hit that point. I have my fingers crossed for indoctrination theory I really do, but if that is not true then I am left speechless at what has been done.

My issues with ending so far:
a) Joker fleeing- This is by far the biggest issue I see. Of all the things in the ending this made my jaw drop when I first saw it. After everything, why would Joker abandon Shepard?
B) Star child- I just don't know what to say here. It just feels like a g-d like figure drops in and says hello. It or he or whatever then gives you three options.You then pick one those three with none of the choices you have made up to that point mattering in the outcomes of the endings.
c) The reason behind the Reapers- Didn't need any. The reason the did gave was incomprehensible I will give you that though.

On personal note I would have enjoyed a longer battle on Earth with a look at how your decisions played out. More cut scenes with Salarians, Asari, Krogan, Turians, and the human resistance. Maybe a DLC that expands the fight on Earth or gives some side missions exploring this. I'd gladly buy a copy.

#4259
MisterP146

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*deleted*

Modifié par MisterP146, 21 mars 2012 - 10:57 .


#4260
RinuCZ

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Hejdun wrote...

One thing I'd love to see future DLC provide is more resolution for the minor characters and choices from the previous game, in the same vein as Conrad and Jenna, or Balak. The following characters should have at least one significant dialogue and an associated (non-trivial) quest:

Gianna Parasini
Shiala
Sha'ira (Consort)
Corporal Toombs
Kal'Reegar (I know he dies, but we should have some interaction with him before he does)
Kate Bowman (from Bring down the Sky)
Vito
Saracino
...

I second that idea. In general, it would be great if DLCs provide more interactions with crew members and NPCs we have met. After all, it's probably the last time we will (probably) see them.

Modifié par RinuCZ, 21 mars 2012 - 10:59 .


#4261
Menagra

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I missed the lack of controlled dialogue(where you choose what to say). I especially missed the investigate option. It made me feel like the characters weren't as flushed out, even with the amazing ambient conversation.

:crying:

I also wanted to discover more about where the reapers came from than "oh i existed guys". I wanted to find out about the keepers, and I wanted some races to be fleshed out more. Is there even any closure for the vorcha? It would be fascinating if the reapers hadn't attached the vorcha because they weren't considered "advanced enough" yet.

Also a new race that the humans could use like the salarians use the krogan or the hanar used the drell would be fascinating thematically. You are using them, and think your helping save them, but find out that they would have been left alone if you hadn't intervened.

Modifié par infraredman, 21 mars 2012 - 11:01 .


#4262
kakyo01

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a simple solution to the current mess and probly written down over and over again in this thread:

give us an option to said "shut it" to the godchild (paragon/renegade) and let the battle for earth unfold with the war assets...
(many/most players had a problem with the fact that the childs speech was proven wrong... several times during the actual game... yet we had no option to prove otherwise)

that idea would let those people who did like the current ending(s) replay those over an over again (with all those "tiny" plot holes they like so much)

and it would open several optional endings for those who chooses to fight the reapers without a way to "chicken out" and rely on our friends and allies we've been gathering the whole game

- low assets... we lose, reapers win (one of the promised outcomes (pre-release interview))

- (low to middle) - we win... but most of our allies get killed in the process (Normandy shot down, etc)... Shepard dies due to blood loss (wasn't found in time)

- (middle to high) - we win... losing less allies in the process... Shepard still dies

- high assets - we win... losing minimal troops in the process... Shepard lives to see another day

at least I think this idea represents what most players wished for... the ending of the game is based on our decisions and nothing else
(the basic idea is from a deviantArt user... couldn't find the post... and he/she came up with that idea 2 days after the US-release)

#4263
Reciever80

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Reign Tsumiraki wrote...

 Ah, perfect! I already wrote up what I think would solve the problem...

[shortened to prevent text wall]

 


Loving what this guy has to say. Shouldn't be too hard, and I would love to see fleets destroying reapers. Bioware, if you see this post, please look at this post, and the one by him on the first page as well.

If you're feeling extra bold (Here's something I think would be cool), As soon as shepard gets hit, have the two squadmates run up from behind, and have them say, "One of us should stay behind, hold them off," Then have a diologue screen showup, asking which character the player would like to choose to stay. If the EMS isn't super high, the player left behind dies and so does shepard (maybe get a heroic death scene in there too ;)). If EMS requirements are met, or meet specific ME1 and ME2 requirements, have the squad member survive and save shepard too. Then the chosen character (for me, it would be garrus^_^) complete the ending described as either above, or the one he mentioned on the first page.

This way, for all those tali/garrus lovers, we can get satisfaction from the ability to interact with the characters we took with us, and still get an awesome/teary ending.

Post Writing Edit: I realize that shepards the main character, so I guess maybe one stays behind to cover them while the other, not chosen character helps shepard up off the ground and then you two continue to finish the game (with you playing as shepard). Then lots of ending interactions will most like result in supreme replay value, with the reasoning that people will want to see what happens with other characters (for me it would be Liara, Garrus, and maybe Javik who I'd pick for my three playthroughs).

I've played over 400 hours of the Mass Effect Series, and have been a fan since Eden Prime, all the way to Illos, the Collecter Base; all the way up to the magic space elevator. After that, I'm still a fan, however I'm extremely dissapointed with how the ending was so short, confusing, and unsatisfying to all the time and effort and thought I've put into my characters and their respective universes.


If you decide the charge, I Might pay for it, I might not. Either way, I guarentee I will never play another Mass Effect or Bioware product ever again. There's a reason why I haven't bought a single Call of Duty after MW2, and there's a reason why Halo 4 will most likely be my last Halo. Don't make this series like them. Mass Effect has been, and always will be, something special to me. It tought me values of tolerance, unity, and the greater things in life besides ourselves. I learned what it meant to have friends in the face of death, what it means to belive, and ultimately, what it means to unite a galaxy in the face of a threat greater than any can imagine. The power and euphoria from that......there's no greater feeling. Please, Bioware. Give  the fanbase the game ending we all know you can provide. There's no limit to what you guys can do, I've seen it and felt it since the beginning. All we need is that final effort on your part, and I know that we, together, can make something great.

#4264
SamFlagg

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Bioware,

With the remarks today that you are attempting to try and fine tune the discrepancy between your fans and the existing artistic vision, allow me to post my most concrete suggestion for doing that.

The ending I'm suggesting perserves the attempt that was made at giving us choices by actually making them choices that are different.

One of our primary concerns was always that the choices presented to us felt as if they had no practical difference behind them.

------------------------------------------------------------

I realize that option this does not solve the problems of Anderson getting to the citadel first, or having to pick a renegade option to kill the illusive man, but if the ending itself gets fixed, this becomes a minor point to quibble over.  Maybe have Anderson voice that he hadn't heard from you in half an hour.

-----------------------------------------------------------

What needs to change is the conversation upstairs.  I do not think the fact that there is a Diablos Ex Machina needs to change, but the dialogue needs to be updated in such a way as to repair the amount of nonsense we are being fed and make it at least nonsense internally consistant with the ME universe.  Heck even throw in a line suggesting that the Reapers feed on Dark Energy (It's a subtle nod to the previous plot thread)

Now the options he gives you should change slightly, they are still Destroy, Control, Synthesis, but the outcomes need to all be stated seperately and made different from each other.  The problem with the endings now is they all boil down to Shepard Dies\\Relays Die.  (Half second breathing video isn't closure, it's non commital)

Also as a preface, if your War Assets Score is too low, you still get the existing earth burns video.

-----------------------------------------------------------

My suggestion of what to do with the existing options:

1.) Destroy
- Destroys the reapers, the geth, and the mass relays.  Shepard lives explicitly  (HOWEVER, the God Child needs to tell Shepard that it will kill him as well)
And by Shepard lives, I mean you actually see Shepard get up, you have your cut scene with your remaining alive squad mates in a way similar to the end of ME1.  No dialogue necessary, just an acknowledgement that Shepard is Alive and some of the squad is as well.  (I would suggest variations on the cut scene to account for all possible persons that could be alive, the cut scenes would all be superficially the same with camera pans and scans, but you could actually see people based on whether or not they were alive.)

2.) Synthesis - Does pretty much the same thing, fuses all life together with space magic, leaves the citadel and the mass relays intact.  Shepard dies.
Leaving the relays in tact is key here.  This now gives an option where you can choose to sacrifice Shepard and maintain the current galactic travel situation.  Having this ending kill Shepard as it does now is necessary to give it some narrative balance.
(Cut the Joker nonsense from the existing cutscene and don't blow up the relays, and give some sort of epilouge cut scene for all the other characters)

3.) Control
- Allows Shepard to make a Faustian Bargin with the Reapers.  Earth is saved.  The mass relays and the citadel stay.  In exchange the reapers get to reap all the other aliens of this cycle, and will then go back to dark space afterwards. Shepard dies. (Exception - If you have max renegade points Shepard lives)
While most people aren't death incarnate, there were always the ones who were really disappointed that you couldn't spend the game working for the Illusive Man.  Not only that, if you don't have enough War Assets your only options become Control or Destroy.........Destroy the mass relays and save everyone, or Control the reapers and get the mass relays for Earth and Earth alone?
(Change the cut scene and have the reapers go a reaping, if Shepard managed to live have him sitting in the catalysts room in the Illusive Man's chair watching a dying star or somesuch.  Hell throw in your LI if they're human)


---------------------
OFFER OPTION 4
---------------------

Option 4 as I describe it, is the "Go to Hell Reaper Kid" option.  It should've been there, we all wanted it.

It can either be implemented as an option before the child stops talking to you, or (even better) make it an option that only shows up if you turn back to him and start up talking to him again.

Then allow this new conversation to proceed allowing Shepard to argue back and forth with the God Child, as you argue you slowly hear the child's voice morphing into Harbingers.  (At some point I want it to be made clear that the options Harbinger offered you were actually 100% true, though he did attempt to lead you to control or synthesis, and is only compelled to offer destroy because it presumed the cost was too high for you to select)

Harbinger says "You can not leave Shepard.  Now you will die"
Shepard says "No, we will die."

--------------------------------

At this point there should be either

1.) Option 4 - a button that makes the crucible do the equivalent of the Star Trek 2 prefix code and take down the shields/barriers of every reaper in the galaxy forever and ever amen.  Then they're easily defeated conventionally

or

2) Shepard calls Admiral Hackett to focus all fire on the Citadel.  (Indicating that the Citadel is in fact the command and control structure of the reapers and its destruction basically has the same effect as option 1)

In either case the results should be: Reapers Die / Galaxy Lives / Citadel Destroyed / Mass Relays Lives / Shepard Dies*

(With enough EMS Shepard Lives)

After that it cuts to either a funeral for Anderson with eulogy given by Shepard or a funeral for Shepard given by Hackett.  And it can have all the squad members still alive in the background (and some Elcor living tanks!)  Again, preference being on a cut scene that the crowd has ME2 and ME3 characters in it that are still alive, and if they're dead swap them out for generics. (Yes it's a lot of conditional cutscening but for the RGB ending they gave us I think its probably not an unfair thing to ask)

What all of this does do however is allow them to change the ending and give us more or less the epilogue for all of the options stated, and it also means there is no additional gameplay.  I'm ok with that, because I think it would be fair easier to implement than asking them to change the ending, add all this epilogue stuff, and add new gameplay, and figure out some way to boss battle harbinger!

The scope of the change would be - rewrite parts of the entire catalyst scene
                                                                - epilogue and new cut scenes
                                                                - option 4 for the Commander Shepard who wouldn't put up with this BS.
                                                                - Elcor Living tanks.  (Er I mean, only Shepard, Hackett, GodChild, and Harbinger would have to have new dialogue, but I wouldn't mind if others did as well)

-------------------------------------------------------------------------

TL/DR

Rewrite the GodChild to Make Sense
Give Shepard 4 options to Solve this dilema
1) Destroy - Shepard Lives, Reapers Die, Citadel Dies, Relays Die, Geth Die
2) Synthesis - Shepard Dies, Reapers....do whatever the hell they do in the Synthesis Ending, Citadel Stays, Relays Stay, Everybody gets synthesied.  (Maybe David Archer goes insane)
3) Control - Shepard Dies*, Citadel Stay, Relays Stay, Earth Lives, Rest of Galaxy Gonna Get Reaped
4) Sacrifice - Shepard Dies**, Citadel Dies, Relays Stay, Earth Lives, Rest of Galaxy Lives
*with high enough renegade points he lives
**with high enough EMS he lives

Add cut scenes and epilogue to make our choices feel different and to give us the wrapup that we were hoping for.

--------------------
Artistic Vision
----------------------
1.) There become 6 possible endings.  (Control and Sacrifice have Shepard Dies \\ Shepard Lives alternates)
2.) The endings diverge in a meaningful way.
3.) In three endings shepard dies, in one ending shepard lives and loses all the relays,  in one ending Shepard lives and reaps the galaxy.  5 out of the 6 endings are bittersweet.
4.) The remaining ending sacrifice rewards players for extremely high EMS, and gives the portion of the players who would like a happy ending, that happy ending.

For the most part this allows the original vision to stay fairly in tact, while changing many of the elements people have objected too, and keeping Shepard consistant as a character who always had the option to rebel if he thought the answers he was being given were nonsense.

The synthesis ending stays largely the same while leaving the relays intact, and the destruct ending stays largely the same execpt the Shepard has to expressly live.  (And deal with the inferred holocaust)

I think it would be interesting how many people would choose Shepard over the Relays.

#4265
VlPER007

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First off, I'd like to thank the developers for making the ME series.  Even the latest I thought was a great game till the ending.  However, with the ending mentioned, here are my thoughts on how we can salvage what has already been made and mold it into something great that solves all the issues created.  I have posted in here before, but this is a heavily modified version of my earlier attempt.  I hope you all enjoy.  Would love feedback as well. Image IPB

I am a firm believer in the "Indoctrination Theory". It would allow a seamless transition from what is presently representing the ending to what could be added later as "The Truth". Not only that, but it would turn what was once one of the worst endings created into one of sheer brilliance. It would also be relatively easy to add to the game as DLC since it essentially leaves what they have in tact and explains it. For my suggestion, I will begin at the part where Shepard is charging toward the beam and then blacks out.

When he hears everyone has been killed and there are no survivors, this is just part of the hallucination his mind is fabricating as indoctrination is setting in. In reality, most the men were cut down by Harbinger's beam. Perhaps even a piece of building collapses, temporarily cutting him off from his squad and any reinforcements. (Thus allowing a bit of time for his encounter with the "Catalyst" while they catch up)

So who while your team is climbing over the rubble trying to get to you and the transporter beam, you meet with the Catalyst as is currently shown. I will also stop after each choice at the point where he goes into the beam for real. Here is how the 3 choices of the current "ending" will play out for the Indoctrination Theory.


Choice 1: You choose to destroy all synthetic life.

Result: Shepard has broken free of Indoctrination. He wakes up to realize the whole thing was a figment of his imagination and that the Reapers were in fact attempting to indoctrinate him. At this point, his team clears the rubble to see him getting up from the floor. As you all rejoin together, Harbinger ceases fire to focus on a new larger threat. A small but strong collection of ships scream in. Cerberus insignia emblazoned on the side. They attack Harbinger. While that battle is going on, you fight another wave of Husks, Cannibals, Marauders, maybe even a Banshee or Brute.

Harbinger, overwhelmed, by the dwindling Cerberus fleet, retreats (for now) and is followed by the bulk of what's left of those ships. One Cerberus ship lands and T.I.M. along with more Cerberus Commandos step off. You have a conversation where you can once again try to convince him to fight with you instead of against you. If you have extremely high paragon points, you succeed and he shoots himself. (I imagine seeing that again will confuse him somewhat. lol) If not, you fight him and his men. During the fight, he retreats into the beam along with a couple of his commandos. If he shoots himself, like Saren before him, Harbinger takes over his body and still retreats into the beam.


Choice 2: You choose to control the Reapers.

Result: Shepard is still battling the Indoctrination affects, but his mind is losing ground fast. The scene plays out the same as the scene above with the exception that you have no chance to convince T.I.M. to join you as you are to far under their control to convince another they are also. His friends voices also seem to have a slightly echoing sound to it, when he first wakes up. Another sign his mind is failing. T.I.M.'s arrival puts him back into focus.


Choice 3: You choose Synthesis.

Result: Shepard has been successfully indoctrinated. (Or so the Reapers think) Like the first scene, he wakes up to realize the whole thing was a figment of his imagination, but this time he doesn't realize it was an attempt to Indoctrinate him. Instead he simply feels like it was another strange vision brought by being knocked one to many times in the head. At this point, his team clears the rubble to see him getting up from the floor. What Shepard sees though horrifies him. Instead of seeing his friends, he sees himself surrounded by Husks (Ashley/Kaiden, Jack, Miranda, Jacob, James, Anderson, maybe even EDI, + 2 random other soldiers as husks, I'll explain) a Marauder (Garris), and 2 Banshee's (Liara, Samara/Morinth), not sure what a reaper version of krogan would be (for Wrex and Grunt).... Meanwhile, Harbinger again ceases fire to focus on a new larger threat. A small but strong collection of ships screams in. Cerberus insignia emblazoned on the side. They attack Harbinger. Now back to Shepard.

As the group close in on him, the two random soldiers are closest, the hold out their hands to help the Commander up. Seeing only husks, this looks like a regular attack from husks. He opens fire (much to the shock of his team) killing the 2 men. They dive for cover and begin to defend themselves. Now during this whole battle, Shepard can hear the voices of his friends but only see Reaper pawns. They are pleading with him the whole time to stop. Finally Liara or Samara/Morinth hit him with a singularity or something that renders him immobile for a time. They approach him and talk him back to his senses. Finally the illusion of them being the enemy fades and he sees them for what they truly are....his friends and allies. I imagine an interchange of words would occur before the Cerberus portion mentioned above happens.


Conclusion: So now at this point. T.I.M. is either dead by your hand or his own, Harbinger has been driven back, and you are now free to enter the transporter beam......again. :P You do so with only 2 team mates, the rest staying behind to guard the beam. Moving at a normal pace you enter the same area as you did before. Instead of seeing Anderson at the control panel, you see T.I.M. As you close in, T.I.M. turns around revealing his eyes changing to bright yellow and you hear the "assuming direct control" quote from ME2. A small dialogue occurs after which a fight takes place with you and T.I.M. Perhaps as side enemies, keepers can come charging in from somewhere and attack as well. lol

T.I.M. is merely a distraction being used by Harbinger to buy him time to reach the Crucible in a last ditch effort to destroy it. Depending on the amount of "War Assets" you have (explained below) this is what happens next....assuming you have enough for a victory ending in this case. Shepard approaches the terminal and activates the weapon. As shown in the video, the weapon actually needs time to warm up before igniting. As it does so a shield immediately raises over the Crucible making it impervious to anything Harbinger can shoot at it. Realizing he has failed, he turns to the citadel, and more specifically where Shepard is. Determined to at least take Shepard with it, the final "Boss" fight ensues.

To avoid technicalities, Shepard sees Harbinger coming and his team dawns full helmets if they aren't already wearing them. A laser beam from Harbinger cuts through the building Shepard is in exposing him and his team to space. Perhaps one final taunt in defiance from Harbinger is spoken saying something like this will still be your last day or whatever....something profound about guaranteeing you will die today. lol The door to the platform you are on seals shut to prevent your retreat, and a battle similar to the ME2 boss battle begins. A quick cutscene cues up which shows Shepard yelling at one of his teammates to get that door open while you and the last remaining team mate "distract" Harbinger.  Instead of just firing laser beams though, he also brings down a foot? to crush you. Each time another section of the platform you are on disappears. As you're running out of space, Harbinger prepares to fire a shot that will surely mean your end. (CUE CUTSCENE) Shepard yells at the squad mate to get that door open now!  To which the person replies that they can't.  At that moment, the rest of your ground team (or what's left based on your "War Assets") suddenly appears behind you walking through a recently made hole in the sealed door by one of them. Having heard what was happening on over the comm, and having secured the ground area, they couldn't let you fight alone. Although stunned as what was about to happen, they rush into the room weapons drawn. Shepard yells, "Open fire with everything you got!" (Running now will only get you shot.  You have to stall it one last time before attempting to make a mad dash out.  The cut scene ends for a few moments to allow the player a last few seconds to unload every bullet, rocket, or power he/she has at their disposal into Harbingers "eye". (The only spot you can inflict damage and stun it)

The sudden barrage of firepower successfully stuns Harbinger enough so it doesn't fire. Reeling from the strike, Harbinger prepares to fire again. (Cue next cut scene) But then, again before it can fire, fleet reinforcements arrive behind it, blowing what's left of him to pieces. As Harbinger breaks up, the Crucible now charged, fires! Destroying the rest of the Reapers.  Just for giggles, we can even keep the 3 different colors of the weapons firepower depending on which choice was made during the indoctrination attempt. Image IPB As the beam of destruction goes to each relay, a brief view of each of the major worlds scrolls by.  The Reapers collapse to the ground and cheering soldiers jump out from behind cover with the arms in the air. (basically like what was briefly shown in the current ending, but with each major planet and species, not just humans)  My small list of planets to quickly go through and show this scene, would be:

Earth, Tuchanka, Palavan, and Thessia.

As this fades out a screen shot of each of your characters will flash up.  On the left half of the screen a few memorable moments with that character will scroll by, while on the right side it mentions what happened with them both immediately after the battle, and later on in life.

As the final battle concludes, this is where your "War Assets" come into play.

Outcome 1 (Failure): If you didn't have enough, you hear Admiral Hackett over your comm. The voice is broken up and static filled. You can make out him yelling at you that they can't hold on any longer. You rush over to the control panel to initiate the weapon, but it's to late. You see Harbinger crash through Admiral Hackett's ship and fire on the Crucible. Meanwhile, you also here the rest of your team that you left on the planet cry out as they are overwhelmed by Reaper ground forces and all killed. And finally as you watch the Crucible along with what's left of the fleet be destroyed, you hear the foot steps of endless waves of Reaper ground forces marching up the hall. You fight them till you die.

Outcome 2 (Partial Victory): You hear Admiral Hackett over the comm. This time his voice is clear, but he is yelling that they don't have much time left. They are about to be overrun and won't be able to defend the Crucible much longer. You race to the control panel and fire the weapon! Killing the Reapers and winning the war. The amount of "War Assets" you attain in this scenario will determine how many of your squad survived the battle. If your total is just above the minimum required to attain the partial victory, after the Reapers are destroyed, you suddenly realize you have been mortally wounded. You die shortly after victory is attained in the arms of one of the squad mates you brought with you. In the case where Admiral Hacket dies, (see point system below) Harbinger crashes through his ship like in the fail scenario, killing him. However, Shepard activates the Crucible just seconds before Harbinger can close the distance and fire on the weapon, thus resulting in final "Boss" fight.

Outcome 3 (Total Victory): In this rare case scenario, if you have achieved an insanely large amount of "War Assets", you gain the perfect ending. Total Victory. You hear Admiral Hacket over the comm. His voice is clear and relatively calm albeit firm. He says something like, "Shepard where are you? We're holding ok, but we can't hold indefinitely. Get a move on!" You approach the control panel, ignite the Crucible thus killing the Reapers and winning the war. (Not before fighting the final "Boss" fight though) You get to return to the rest of your friends and LI.

Example of point system:

Fail = 4,000 points or less
Shepard + 7 squad mates (including LI) + Admiral Hackett die + 4 wounded + severe fleet losses = 4,001-4,400 points
Shepard + 6 Squad mates (including LI) die + 4 wounded + severe fleet losses = 4,401-4,800 points
Shepard + 5 Squad mates (NOT including LI) die + 4 wounded + heavy fleet losses = 4,801-5,200 points
Shepard + 4 Squad mates (NOT including LI) die + 4 wounded + heavy fleet losses = 5,201-5,600 points
3 Squad mates (NOT including LI) die + 4 wounded + moderately heavy fleet losses = 5,601-6,000 points
2 Squad mates (NOT including LI) die + 4 wounded + moderately heavy fleet losses = 6,001-6,400 points
1 Squad mates (NOT including LI) die + 4 wounded + moderately heavy fleet losses = 6,401-6,800 points
Perfect Victory + moderate fleet losses = 6,801 points or more

Characters I would have present for choice before (actually) going up to the Citadel:

1. Anderson
2. Ashley / Kaiden
3. Liara
4. Tali
5. Wrex
6. Grunt
7. Garrus
8. Jack
9. Miranda
10. Samara / Morinth
11. Jacob
12. James
13. EDI

Now in the event that some of these characters are not available (due to maybe being killed in an earlier game), the death count should remain the same for whatever "War Asset" point total they have and the amount of wounded would be decreased. The characters that die, can either be chosen randomly (outside of the LI of course) or can be chosen based on how much interaction has occured between shepard an the characters (assuming some characters were not that engage in conversation with the player due to lack of interest). Should the latter option for choosing who dies be decided upon, I would have the closest characters to the player die first up to half the number required to die. the rest can be chosen randomly.I feel this would create a stronger sense of loss and a better feeling of what this war really cost, than simply killing off character the player didn't really care about first anyway. It would also create a stronger desire to want to do better and achieve a higher score.  Also in regards to the Shepard death, although it wouldn't be overly difficult for him to survive, it wouldn't be a piece of cake either.

As for the weapon itself. It could simply be as how the destroy option in the current ending shows it. The Reapers suddenly short circuit and fall to the ground dead. This destructive "signal" or "blast" is shot through the relays to destroy all the reapers galaxy wide, while leaving the relays and the citadel in tact.

So In short:

In the fail outcome, Shepard along with everyone else is destroyed. Cue up next cycle...
In middle outcome, Shepard and many of his team could die, but the reapers are destroyed and the galaxy as a whole is saved.
In the perfect ending, Shepard and all of his team survive, (though some will still be wounded) the reapers are destroyed and the galaxy is saved. Cue up party music and drinks all around at the nearest bar mentioned by one of the characters! :D

#4266
Volc19

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The game itself felt very linear, and having the Geth and Cerberus being shoehorned into villains was executed poorly. Why can't I agree with TIM? Why is it that, even if I thought that controling the Reapers would be the best outcome, I still need to fight him? He was an ally in ME2, and was a complex character that was known for having noble intentions, but going about progress in radical ways. He was almost like a somewhat-watered-down V. Now,he's more of a saturday morning cartoon villain because "hurr indoctrination". He turns against his greatest ally and asset, and still wants to deal with the "Reaper Problem", why can't we even be given the choice to sympathize with him?

Same with the Geth. They were built up as misunderstood and sympathetic, and then they just "hurr indoctrination" and become enemies until the conflict is resolved. Why can't we make peacful contact with the Geth, and fight off the war-hungry Quarians? And not to mention that uploading the reaper code to the Geth goes against their entire philosophy about going on their own technological path, and have the goal of inhabiting a dyson sphere so that they can increase their processing power and not ever be apart from eachother.

And, since I'm on the topic of a dramatic contradiction, why does Mordin suddenly want to cure the genophage? He modified the genophage in order to stabilize the Krogan population, so that they neither go extinct nor threaten the galaxy with their numbers. In ME2, I supported Mordin's work. I reassured him that he was doing right by the galaxy. Why can't he still hold his belief, and make it so that I don't need to shoot him to make him NOT cure the genophage.

Another thing that irked me was the minimalist roles played by the ME2 cast. They get one or two missions, a few conversations, and that's it. Even moreso for characters that didn't even reappear. Giana, Shiala, Lorik Qui'in, Sidonis, Vido, Harbinger (that cameo doesn't count), Jacob's dad, Aresh, Joram Talid, whoever-that-guy-was-that-lead-the-terra-firma-party, Reegar, and Emily Wong. Not to mention the wasted potential of the Virtual Aliens, Raloi and Yahg. And, now that I'm on various species, why is it that there are only three Vorcha in the entire game, no Drell NPCs barring Kolyat and Thane, and still few female aliens (and, those that are shown are heavily covered)?

I don't even know where to begin with the endings. They are just so... disconnected from the rest of the story. The Catalyst's words contradict the existance of the Geth and their extremely peacful ways, and EDI's willingness to have a romantic relationship with a human. The cutscenes were all but copypastes of eachother with different colors, the Normandy is fleeing for some unknown reason, all the characters that everyone built friendships with over the course of the game get marooned on Gilligan's Planet, the relays are ALWAYS destroyed and that ends up screwing over the Galaxy worse than the Reapers ever could, and to top it all off, we have NO IDEA WHAT ANY OF OUR CHOICES ENDED UP AMOUNTING TO. For a game build around choices, the ending (and that is what it is. Endings, plural, would imply variation) seems almost completely devoid of choices. An epilouge would suffice for this, even in text form or with stock pictures. There is also a lack of a truely rewarding ending. The relays are always destroyed, and the Normandy is always stranded. Just one ending involving Shep living, the Reapers destroyed, all other life (including synthetics) surviving unchanged, the Normandy NOT being stranded, and some sort of epilouge explaining how the choices we made throughout the game worked out. Just one, extremelly difficult to obtain, happy ending.

#4267
CimCake

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I don't really think there is a need to alter the ending itself. A dlc that expands the ending (like waking up beneath that rubble from the breathing scene and continuing from there) and that incorporates indoctrination in some way or the other (like you seem to have wanted from the beginning according to the "the final hours of Mass Effect 3" app/documentary).
We love the game up untill the ending which speaks a lot to how talented your writers are, and we do trust them to make something grand like the ending of the last two games of the series.
Most of us still have faith that this (as you said) isn't the last we've seen of Shepard and that you're ready to expand on that last piece of this epic saga to make it, probably, the best game series up to date.

#4268
TSC_1

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Just want to make sure that Bioware sees this poll.

#4269
sydranark

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You guys already know exactly what people want to change about the ending. It's time to be upfront and say "yes we will change it" or "no we won't change it, suck it up." This whole "we are listening thing" has no real value unless you are going to act upon people's requests. But, I'll go ahead and reiterate what's been said on the last 170 pages:

Indoctrination theory:
- This is the only logical way to go about it. If you're going to make DLC, make one in which the Shep realizes he never actually made it to the Crucible's beacon. But, his decision while indoctrinated affects the turnout of what happens at the real beacon.
- If he chose synthesis, then it's game over. He wakes up, goes to the Crucible, and submits to the reapers and dies.
- If he chose to control the Reapers, then let him fight 1-on-1 with Harbinger or something after he wakes up. Depending on the EMS rating, if he wins, he wins. He becomes one with the reapers and leaves Earth, his friends, everything forever. If he loses due to lack of support, he submits to the reapers.
- If he chose to destroy the Reapers, then he still fights Harbinger 1-on-1. Again depending on EMS, if he wins, he destroys the reapers and they're gone for good. He gets to live with his LI happily, celebrates with his crew, etc. If he loses, Then he submits to the Reapers.
- All of these options will give the EMS some value. If he's just going to die regardless of the situation, then why both even trying to unite the alien races.
- You need to show how the EMS has value too. I dunno, maybe show the rachni queen helping you fight off harbinger, show destiny ascension firing at him to distract him, idk. Be creative.
- One last thing on this, if Shepard dies, show the impact it has. If he successfully controls the reapers and leaves, show how everyone mourns his loss but regards him a hero. If he survives and kills the reapers, show how he celebrates. People want to see the impact Shepard's decisions have made on people we have interacted with over the 3 games. Not a scene of some old dude talking to his grandchild about "the shepard."

And on that note:

Plot holes:
- Who is the old dude and what significance does he have? We haven't seen him at all the entire game (or in any game) and now he shows up, telling our Shep's story to some kid on a different planet. Guys, this is not closure. This is random.
- Many of the current plot holes involve that same scene of the Normandy fleeing, crash landing through a black hole and on to some strange planet.
- Some how, even if your LI was in your party, and was with you when Harbinger's beam hit you, she/he ended up on the Normandy. This means that Joker had enough time to swoop by and pick up your LI, one other team mate, and leave. It's simply impossible for him to be able to do all of this.
- All of the Mass Relays were destroyed!!! So either all of the fleets were stuck in Sol (best case scenario), or the explosion of the relays destroyed the entire system, killing everybody, and then sending a chain reaction that destroyed every other system that had a relay in it. =/
- You can salvage the whole thing through the Indoctrination Theory. Show that Shepard had a vision of all of this happening with the blue/green/red lights, his LI and teammates escaping and surviving, etc. And then he wakes up and realizes he hasn't even reached the Crucible yet. But depending on his decision at the crucible, he is either Indoctrinated (green), trying to fight indoctrination by controlling the reapers (blue) or not indoctrinated and trying to destroy the reapers (red).

Other notes:
- I know you won't make the DLC free, but it can't hurt to ask. I think you do owe it to fans who have bought all ME games and DLC just to see how the story ends, only to find that there is no ending - only a cliffhanger with plotholes and some old guy. Give us the ending that we paid for but didn't receive.
- Do so before you think of releasing new weapons, armor, squadmate armor, additional squadmates (maybe an elcor tank), and all that jazz. Save it for after you fix the ending, if you even decide to fix the ending.
- Whatever you do, do not try to build on top of the current endings. Don't make DLC in which it explains how joker managed to pick up your LI, and one other teammate to flee the system and leave you behind. Don't make DLC that explains who the old man is. Release an Indoctrination DLC that claims Shepard was indoctrinated and everything that happened with the normandy fleeing, relays exploding, etc, was all a hallucination while he was indoctrinated. Let it start after he wakes up in the rubble in London.

#4270
N7Infernox

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http://social.biowar.../index/10414230

some of my thoughts are in the thread link above

#4271
CimCake

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Also, you really should patch the current ending to include a snippet of your actual Love interest instead of defaulting to Liara if it's someone else than Kaidan or Ashley, this makes it seem that some love interests are more valid than the others.

#4272
htewing

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 Sooo . . . I hope this helps. I wrote a huge wall of text about how I could see an ending playing out (the problem with rote work is that you have a lot of time to think). 

Link here: 
http://tbhnp.blogspo...g-down-bsn.html 

#4273
KristoffVorn

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 I have played all three ME games and each one got better than the last. ME3 is definitely one of the best games I ever played. It kept me on an emotional rollercoaster ride watching as some of my favorite characters died in service to the galaxy. Mordin especially. 

This is why I find myself so bothered with how the game ends. It's so abrupt and unlike any of the other games... or even unlike itself. It left me unfulfilled and angry with the ending options to a franchise built on personal choice. 

This has nothing to do with Shepard dying. My favorite DA ending is where the Warden sacrifices himself to save Ferelden. It's ok to kill Shepard. He's saving the galaxy.

I will briefly summarize my frustrations in no particular order:
  • Once you hit Earth, none of your choices earlier in the game or even in the franchise matter to the outcome. The came becomes a simple run and gun. It would have been nice to see impacts from saving both the Geth and Quarrian. Or the Krogan. The Rachnii. Etc.
  • Logically, the ending is confusing. Mass Effect relays, when destroyed, wipe out nearby systems. With the destruction of the Sol relay, wouldn't earth be destroyed? How did Joker get the Normandy through a Relay before it was destroyed? How to Liara and Garrus (both were in the party when the beam hit us) get to the Normandy in time to retreat out of the system?
  • With the Relays destroyed, every civilization that has come to Earth to defend us are now trapped. There will not be enough resources to sustain everyone. When I think about the conclusion to this event, it leads me to believe in an extinction level event. So not only has Shepard died, but everyone that came to save Earth has died too (or will die). So, my 3 games worth of play through resulted in the destruction of earth anyways, as well as the characters I love.
  • Destroying the Citadel ending. I like this ending the best  It, to me, offered the most amount of hope. I reject the notion that Reapers put forward that chaos will inevitably win and so all organic life must be destroyed... but even this choice leaves you to destroy all synthetics. The Geth have done nothing wrong... they're helping stop the Reapers.I don't understand why destroying Reaper technology would destroy the Geth too... now, I don't remember seeing any Geth dying during this ending, so perhaps the Reapers are lying to us... I don't mind having to wait for answers, but picking this choice feels like a betrayal of all the ideals my Shepard has established since the adventure started.
On a side note, though not directly connected to the ending, I am disappointed that even though I remained with my ME2 romance choice (Jack), we did not get a chance to be together. I played the entire game waiting for our moment. If there is DLC, please bring Jack back for a touching moment with Shepard.

To summarize, the ending currently feels like Bioware telling me how the story ends where all the other ME games left me feeling like you allowed me to decide how it would end. Any other franchise would not have seen this level of outcry over the ending, but the Bioware team has created something special. I just wanted to be part of the ending and not simply a spectator.

Thank you for listening.

#4274
SmokyEyedDevil

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First and foremost the game is great.  I loved every minute and I was hyped up at the end but...then it ended.  Still I really don't feel like the ending should be changed but maybe more fleshed out.  The ending just threw me for a loop among other things.  I felt like I really lost control of the story.  None of the decisions seemed to be a part of the ending.

NOTICE:  These are just my opinions and thoughts  I know the creators of the game have a set way that it works.


Ending
The final push where are the geth?  The salarians agreed to fight as well? (For me atleast.)   I would have liked to see them in more cutscenes during the end.

Rachni- Where did they go?  Weren't they helping?  At least the rachni queen.

The catalyst: What is it really?  Who created or is it a omnipotent being.  How did it know what the child looked like?  It even used a voice similar to the child. 

The child:  The you can't help me thing?  I felt like that was out of place.  I feel like.  Help me would have had a better response. I did get the child running of they can run off when afraid while others may clinge to the nearest person.

Shepards dreams:  I don't really believe the indoctrinated thing but it is plausible.  because of the info dropped in the story.  but i don't really like that idea.  But if thats the route you take...meh-it makes sense.

The Reapers: They said they must do this so is the catalyst really who controls them or something else?

The Crucible:  So who started the idea?  How'd they get it?  How'd they think of it?  It almost seems like it's a nother Reaper ploy.  It uses the citedal (even if they claim it was added until later can they really know who made it?  Also if the reapers have wiped everyone out before being able to use it.  Do they know about it or don't they?  It seems like they do but act on it only if the organics try to use it. 

The citedal being taken:  I kinda would have liked to see that or seen a clip of the reapers heading to it.

The illusive man: The damage to his face where'd it come from?  How'd he get close to the reapers?  How was he working for them if he was trying to control them or was that just a ploy to use Shepard to get what he wanted.

The 3 Choices Reasons it bothered me
  • Control -Even if you had a renegade Shepard, to me, they still are against this option through out the entire game even if the renegade seems to understand the reason.  So it seems weird  Because  All shepard speaks of is destroying the reapers renegade or paragon. So many thoughts ran to my mind (I will admit I refused to pick it though.)  I just felt like Control wouldn't work your character dies there are obviously thousands of reapers (I assume)  How far can that control actually reach and how long.

  • Unity -The catalyst speaks of unity, but before hand claims that is what the reapers are doing by storing DNA.  It seems to be the nicest ending but  Just Changing DNA wouldn't make the reapers stop what they are doing(if you think about it,in all actuallity, when left to your players minds the outcomes are endless for this one and just leave our minds reeling with ideas of what ifs.  I will admit i did like the idea of that if it meant no more machines trying to destroy humans.

  • Destroy-  Okay yes i want to destroy the reapers but I saved the geth.  I don't want them destroyed, I also don't want to destroy all technology.  Also How'd shepard get back on earth.  Her/his armor was okay?  What really Happened.  
This brings me to what I really need to say.

The ending leaves alot to be desired.  It felt rushed and not fleshed out at all.  Honestly I expected the ending to last a few hours.  It was a battle to retake earth instead it was a rush to the beam. My input felt less important.  I'm in it for the story but I'll play on hardcore(just to let anyone who start thinking I could care less about the rest of the game.)  But there was so much that  I wanted to know.  So many questions that I felt like were unasnwered.
  • What happened to everyone they didn't show at the end (depending on choice that is)
  • What happened to your allies depending on your choice
  • if you choose to destroy what happens on Tali's home world also it defeats saving them earlier in the game making players feel as though there choice was negated mainly because my shepard would destroy the reapers period.  But I so didn't want to destroy the geth or edi and all technology.
  • The person at the end lead me to believe Shepard had more to come.
Honestly this is only some of what I have to say but I think I've already gone on too much already


Just a side note but some quest you did that your team were involved
they didn't speak on it.  Including Thane dying  (ah it felt good to
kill that Kai-guy sorry bad with names)    No one mentioned it at all on your team.  You
just go see him off and thats pretty much it.  If you character was in
romance with him (like one of mine is)  It seems pretty unfair.  It
seemed to just be.  Hey how are you missed you.  still dying I got stabbed I'm dead.  Me sad.  Nothing else said.  No comments from other characters or anything.  Felt like it didn't happen or my shepard wasn't really affected and yes I know everyone knew it was coming but it still seemed...off.

Thanks for the time and thanks for reading how I feel.

Modifié par SmokyEyedDevil, 22 mars 2012 - 12:10 .


#4275
Ona Demonie

Ona Demonie
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I know I already posted, but thoughts have been floating in my head and I know BioWare wants constructive feedback, so as my duty as a gamer and consumer, I must provide that feedback.

The game itself was amazing. It was mind-blowing, emotional, and very well done. But as many others have said, the endings were a let down. I was hoping for more scenes of seeing my war assets in battle to increase the epic-ness of the battle. Don't get me wrong - the space battle was awesome! But to see a hammer battle would have been simply speechless.

The battle for Earth was intense. Banshees and Brutes coming at you from different angles. I was scared but excited. It would have been cool to have mini-scenes where your past squadmates come in and deal some damage. Like you see the brutes down the alley and you back up while shooting, only to have Grunt come crashing through a wall and start wailing on the brute. Or have the grissom kids come in and get their hits.

The only problems I found with the last 15 minutes was 1) the Starchild was stating paradoxes. 2) Shepard couldn't argue back. 3) The Normandy crash landing somewhere. From what I understand, the Normandy didn't make it to the relay, so they're actually closer than many think. But how can they get back? What Kaidan, my LI? What about my crew? What about all the remaining forces? Are they stranded in the Sol system? Stuff like that.

Other than that, I actually liked the starchild. I don't see why he exists or how, but it was a bit new to me. The three choices (while we were told it wouldn't be A, B, or C) were okay. I was set on destroying the reapers, but synthesis... sounded nice. But I was still adamant about destroying the reapers.

The secret ending was surprising. Shepard lives?! But wait... if s/he lives, will s/he be reunited with his/her crew and LI?

BioWare, I love Mass Effect. My parents cannot stand how much I talk about it. I started with ME2, played it 10 times, and I'm currently on my 2nd playthrough with ME3. However, ME3 actually makes me want to buy ME1 and play it. No doubt ME3 was a great game. I was sad and upset with the endings, but there has to be something more, no?

What I would like is just for some way for Shepard to be with his/her crew and LI. Whether its a text-based epilogue mixed with pictures about what happened to people in my crew, my LI (and Shepard :D), and some other important characters. Maybe like "The Normandy crew was found on planet X and was rescued. When they returned, they were reunited with their Commander" then go from there like "Garrus became Primarch. Liara became famous for her book on the Protheans. Tali and the other quarians built their homes on Rannoch alongside the Geth (or the Geth built stuff on Rannoch. Or the quarians just simply built the homes). Wrex and Eve conceived their first children (or something else if Shep didn't cure the genophage). EDI (assuming Starchild lied in the Destroy ending) and Joker (if they were together) continued operating the Normandy. James Vega now serves on the Normandy as a N7. Kaidan, as a spectre, continues to fight for justice in the galaxy. Shepard retired with his/her LI". So on and so forth. It doesn't have to be avant garde. Just something simple, ya know?

I hope my feedback helps. I know you guys must be upset and surprised about the outrage. It's tough, but hang in there!