SamFlagg wrote...
Bioware,
With the remarks today that you are attempting to try and fine tune the discrepancy between your fans and the existing artistic vision, allow me to post my most concrete suggestion for doing that.
The ending I'm suggesting perserves the attempt that was made at giving us choices by actually making them choices that are different.
One of our primary concerns was always that the choices presented to us felt as if they had no practical difference behind them.
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I realize that option this does not solve the problems of Anderson getting to the citadel first, or having to pick a renegade option to kill the illusive man, but if the ending itself gets fixed, this becomes a minor point to quibble over. Maybe have Anderson voice that he hadn't heard from you in half an hour.
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What needs to change is the conversation upstairs. I do not think the fact that there is a Diablos Ex Machina needs to change, but the dialogue needs to be updated in such a way as to repair the amount of nonsense we are being fed and make it at least nonsense internally consistant with the ME universe. Heck even throw in a line suggesting that the Reapers feed on Dark Energy (It's a subtle nod to the previous plot thread)
Now the options he gives you should change slightly, they are still Destroy, Control, Synthesis, but the outcomes need to all be stated seperately and made different from each other. The problem with the endings now is they all boil down to Shepard DiesRelays Die. (Half second breathing video isn't closure, it's non commital)
Also as a preface, if your War Assets Score is too low, you still get the existing earth burns video.
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My suggestion of what to do with the existing options:
1.) Destroy
- Destroys the reapers, the geth, and the mass relays. Shepard lives explicitly (HOWEVER, the God Child needs to tell Shepard that it will kill him as well)
And by Shepard lives, I mean you actually see Shepard get up, you have your cut scene with your remaining alive squad mates in a way similar to the end of ME1. No dialogue necessary, just an acknowledgement that Shepard is Alive and some of the squad is as well. (I would suggest variations on the cut scene to account for all possible persons that could be alive, the cut scenes would all be superficially the same with camera pans and scans, but you could actually see people based on whether or not they were alive.)
2.) Synthesis - Does pretty much the same thing, fuses all life together with space magic, leaves the citadel and the mass relays intact. Shepard dies.
Leaving the relays in tact is key here. This now gives an option where you can choose to sacrifice Shepard and maintain the current galactic travel situation. Having this ending kill Shepard as it does now is necessary to give it some narrative balance.
(Cut the Joker nonsense from the existing cutscene and don't blow up the relays, and give some sort of epilouge cut scene for all the other characters)
3.) Control
- Allows Shepard to make a Faustian Bargin with the Reapers. Earth is saved. The mass relays and the citadel stay. In exchange the reapers get to reap all the other aliens of this cycle, and will then go back to dark space afterwards. Shepard dies. (Exception - If you have max renegade points Shepard lives)
While most people aren't death incarnate, there were always the ones who were really disappointed that you couldn't spend the game working for the Illusive Man. Not only that, if you don't have enough War Assets your only options become Control or Destroy.........Destroy the mass relays and save everyone, or Control the reapers and get the mass relays for Earth and Earth alone?
(Change the cut scene and have the reapers go a reaping, if Shepard managed to live have him sitting in the catalysts room in the Illusive Man's chair watching a dying star or somesuch. Hell throw in your LI if they're human)
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OFFER OPTION 4
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Option 4 as I describe it, is the "Go to Hell Reaper Kid" option. It should've been there, we all wanted it.
It can either be implemented as an option before the child stops talking to you, or (even better) make it an option that only shows up if you turn back to him and start up talking to him again.
Then allow this new conversation to proceed allowing Shepard to argue back and forth with the God Child, as you argue you slowly hear the child's voice morphing into Harbingers. (At some point I want it to be made clear that the options Harbinger offered you were actually 100% true, though he did attempt to lead you to control or synthesis, and is only compelled to offer destroy because it presumed the cost was too high for you to select)
Harbinger says "You can not leave Shepard. Now you will die"
Shepard says "No, we will die."
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At this point there should be either
1.) Option 4 - a button that makes the crucible do the equivalent of the Star Trek 2 prefix code and take down the shields/barriers of every reaper in the galaxy forever and ever amen. Then they're easily defeated conventionally
or
2) Shepard calls Admiral Hackett to focus all fire on the Citadel. (Indicating that the Citadel is in fact the command and control structure of the reapers and its destruction basically has the same effect as option 1)
In either case the results should be: Reapers Die / Galaxy Lives / Citadel Destroyed / Mass Relays Lives / Shepard Dies*
(With enough EMS Shepard Lives)
After that it cuts to either a funeral for Anderson with eulogy given by Shepard or a funeral for Shepard given by Hackett. And it can have all the squad members still alive in the background (and some Elcor living tanks!) Again, preference being on a cut scene that the crowd has ME2 and ME3 characters in it that are still alive, and if they're dead swap them out for generics. (Yes it's a lot of conditional cutscening but for the RGB ending they gave us I think its probably not an unfair thing to ask)
What all of this does do however is allow them to change the ending and give us more or less the epilogue for all of the options stated, and it also means there is no additional gameplay. I'm ok with that, because I think it would be fair easier to implement than asking them to change the ending, add all this epilogue stuff, and add new gameplay, and figure out some way to boss battle harbinger!
The scope of the change would be - rewrite parts of the entire catalyst scene
- epilogue and new cut scenes
- option 4 for the Commander Shepard who wouldn't put up with this BS.
- Elcor Living tanks. (Er I mean, only Shepard, Hackett, GodChild, and Harbinger would have to have new dialogue, but I wouldn't mind if others did as well)
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TL/DR
Rewrite the GodChild to Make Sense
Give Shepard 4 options to Solve this dilema
1) Destroy - Shepard Lives, Reapers Die, Citadel Dies, Relays Die, Geth Die
2) Synthesis - Shepard Dies, Reapers....do whatever the hell they do in the Synthesis Ending, Citadel Stays, Relays Stay, Everybody gets synthesied. (Maybe David Archer goes insane)
3) Control - Shepard Dies*, Citadel Stay, Relays Stay, Earth Lives, Rest of Galaxy Gonna Get Reaped
4) Sacrifice - Shepard Dies**, Citadel Dies, Relays Stay, Earth Lives, Rest of Galaxy Lives
*with high enough renegade points he lives
**with high enough EMS he lives
Add cut scenes and epilogue to make our choices feel different and to give us the wrapup that we were hoping for.
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Artistic Vision
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1.) There become 6 possible endings. (Control and Sacrifice have Shepard Dies Shepard Lives alternates)
2.) The endings diverge in a meaningful way.
3.) In three endings shepard dies, in one ending shepard lives and loses all the relays, in one ending Shepard lives and reaps the galaxy. 5 out of the 6 endings are bittersweet.
4.) The remaining ending sacrifice rewards players for extremely high EMS, and gives the portion of the players who would like a happy ending, that happy ending.
For the most part this allows the original vision to stay fairly in tact, while changing many of the elements people have objected too, and keeping Shepard consistant as a character who always had the option to rebel if he thought the answers he was being given were nonsense.
The synthesis ending stays largely the same while leaving the relays intact, and the destruct ending stays largely the same execpt the Shepard has to expressly live. (And deal with the inferred holocaust)
I think it would be interesting how many people would choose Shepard over the Relays.
Plus One. The important thing here is choice, one that really means something.





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