Aller au contenu

Photo

ME3 Suggested Changes Feedback Thread - Spoilers Allowed


7052 réponses à ce sujet

#4326
Targonis1

Targonis1
  • Members
  • 59 messages
There are many ways that the ending could be changed without changing the overall intended ending. Here is my own suggestions here, and it should hold true to the original artistic vision:

First, for the sake of DLC, there needs to be a way to make DLC come after the final mission. To make this work, the final scenes in the current end COULD be changed so that Shepard is re-constructed as a part of the final encounter with "The Catalyst". For the "destroy technology" ending, Shepard would be re-created without any of the implants since the technology to do it would be possible for the Reapers, even if they have never done it before. For the control version, or the unity ending, Shepard could be killed and re-created by the process.

From there, the true thing that people really want SHOULD be possible, to find out how our decisions for the different alien species plays out. Rachni, Krogan, Geth, etc...your decisions will have had a lasting impact on the galaxy, so there SHOULD be something said at the end of the game about these things(and most would have been satisfied if the current endings actually did this the way Dragon Age: Origins did).

There is also the feeling about the final mission that you built a team that has only two members actively helping you, with the others sitting on the Normandy. If we had some cut scenes to show how the other team members were actually helping in that final mission, even if you don't control them, that would help. For Mass Effect 2, the ENTIRE team you built went along, and you had to split up along the way, so you felt EVERYONE on the team was active to help. In Mass Effect 3, we see nothing of the sort. Then, you have the bit about the Normandy crashing, and people who were on the final mission with you are on it? How does THAT work? The solution again would be that something strange happens when you ATTEMPT to sacrifice yourself, which would allow you and the rest of the team to get on the Normandy(you have 30 minutes to get ahead of the Mass Relay shutdown or something).

As I said, all of this could fit into the original artistic vision, and would allow for Shepard to survive. If you even link survival to your effective military strength, that would still work for most people. Also, give us the chance for Anderson to really survive the ending so you get the chance to save him, along with the rest of your squad.

#4327
Dragon-Archon

Dragon-Archon
  • Members
  • 19 messages
Here is my feedback:

The game was outstanding, until it was revealed that the catalyst was the master of the Reapers (making the Reapers slaves/servants instead of the enigmatic unknown entities who control everything). And there was no epic boss fight (ME1had the Saren husk and ME2 had the Human Reaper). The cut-scene showing the space battle between the Reapers and Shepards fleet was too short. I was disappointed that I couldn’t see/visit Palavan, but the Menea level was beautiful. Curing (or not curing) the geno****e felt like an ending, as did ending the Quarian-Geth war. Battling the Destroyer on Rannoch was amazing as was watching Kalros destroy a Reaper. It’s a shame that the cut-scene were the entire fleet/armada arrives at Earth doesn’t show every race you have (i.e. only Geth or the Quarians and no Salarians, Batarians, Blue Suns, Eclipse, Bloodpack, Krogan, Rachni, Elcor, Hanar and Drell).

The indoctrination theory is correct: meaning that it starts when you are running for the white beam while being shot at by Harbinger and it ends when you make a choice at the catalyst's hideout/lair. So basically, the catalyst being the master of the Reapers isn’t canon. After that (choosing the destroy option?) shephard + squadmembers wake up and joker comments on the space battle. The cut-scene depends on the Effective Military Strenght (galaxy fleet is losing to the Reaperfleet/holding the line/winning and the Normandy is seen using the Thanix cannon if installed in ME2) and after that Hammer continuous the assault. After more fighting with the help from the surviving ME2 squadmates Miranda, Samara, Jack, Zaeed, Kasumi, Jacob, Grunt, Mordin (depending on who survived the events of ME2 and ME3), Wrex/Wreav, Garrus, Tali, Liara, Ashley/Kaidan, James, EDI and Javik there is an epic boss fight with Harbinger. After Harbinger is defeated (but not yet dead) Shepard and squadmates must enter Harbinger to find the catalyst (which is located inside Harbinger and is a artifact that was used to create the first Reaper). The Illusive Man will also be present inside Harbinger, who is still trying to control the Reapers. There could be a boss fight with him, but an conversation could also take place. The Crucible must connect to the catalyst inside Harbinger and after that there is a choice: destroy the Reapers to save the galaxy or control them (and die?). Choosing to destroy the Reapers won’t cause EDI and the Geth to die, so EDI and Joker can live happily together (if encouraged during ME3) and the Geth and Quarians will live in peace (in this was accomplished during ME3)

After destroying the Reapers (and surviving) Shepard reunites with his/her love interest and they live happily ever after. Before the credits start, there should be an epilogue about the fate of the civilizations and all the (surviving) squadmembers from ME1, 2 and 3, Joker and of course Shepard and his/her Love Interest (kids, no kids, blue kids with Liara, cure for Miranda to have kids, Turian-human kids, living on Rannoch with Tali + kids, marrying your Love Interest, mourning your Love Interest).

There should also be an ending where you can lose to the Reapers. The Reapers will win the war and harvest the galaxy. The next cycle will start at the Citadel, where the Geth have replaced the Keepers.

I also would like an story dlc in which Miranda Lawson becomes a squadmember (like Lair of the Shadow Broker had Liara). It could be where Shepard will liberate Omega from Cerberus. Shepard will also visit Avernus Station (and possibly encounter an Adjutant). At the end of the dlc Shepard can obtain general Oleg Petrovsky and the Elbrus as an war asset. The player should have the option to continue the romance with Miranda and please include a worthy romance scene (like the Miranda romance scene from ME2 or the Liara romance scene from ME3). If Miranda died, Jacob can take her place. And if Both of them died, Aria still requests Shephard’s help, but there is no (temporary) squadmate.

I do have an idea for a new Hanar husk: all its tentacles end in scythes (for melee attacks), it walks like a spider, can spit venom (that lingers on the ground), can walk on walls, can jump (like the Geth Hopper) and it’s based on the Varterral from the Dragon Age franchise. I also had an idea for a Drell husk, which would be a sniper and stealth husk (can make itself invisible like the Geth Hunter) and you can only see its eyes (red-colored or maybe blue due to the conversion process). The Harvester Golem creature from Dragon Age would make a good Yagh husk after some modifications (horns, 8 eyes, blue reaper lights, no hands sticking out of its head). I hope you will use this to create more husks. I really hope you will also make a Salarian husk.

And finally I have a few questions for Bioware:
- Why isn’t there a Thanix cannon on every Turian and Alliance ship (Turians developed it and
Alliance studied the Normandy SR2 after they confiscated it)?
- How did Cerberus knew about the fertile Krogan female (Eve) on Sur’Kesh?
- Will Kalros the Tresher Maw become indoctrinated and/or converted into a huskform because of
the Reaper Destroyer (and maybe become a boss fight in a dlc)?
- Will there be a Salarian husk or husks from other races?

#4328
REDSQUARE82

REDSQUARE82
  • Members
  • 17 messages
Well, I usually don't post on forums, but I have been following this for awhile. Ever since I finished the game, actually.

I loved Mass Effect 1 and 2. I loved Mass Effect 3, right up until that ending. One of the reasons I love the series is the replay value. Play on paragon, then see what happens on renegade, etc... This was one of the reasons I pre-ordered the game, along with all the pre-release statements from Bioware that confirmed the game wouldn't have an canned, A, B and C ending.

Unfortunately it did.

So, what I'd like to see is what you, Bioware, promised us, not the poorly executed attempt at a philosophical ending you gave us. I want all the time i spent gathering war assets, brokering peace between races, etc, to mean somethng more than how much multiplayer I have to play to get a 20 second ambiguous cutscene of Shepard breathing in rubble before the credits roll. And I'd like to see how not gathering war assets, not making peace affects things too. You know, kind of like what you guys did in Mass Effect 2, with those loyalty missions for the squad members. Basically, the stuff you promised us throughout this whole series.

I contemplated asking for a refund, but I liked most of the game (this does not mean, however, I intend on further supporting Bioware/EA. That entirely depends on what you do with ME3). I am by no means satisfied, however. Like most of the people on these message boards, I'd like to see you fix it. And not fix it in a canned, epilogue way. I've noticed your PR machine has been mentioning fans need closure. I don't need a stupid epilogue. I want what was promised. I want to see the impact of my choices.

Thanks for listening.

#4329
scourgereaver

scourgereaver
  • Members
  • 31 messages
(This is entirely my own opinion, you may not agree with it or you may. Please regard the "we" in here as "I" if you find offence.)

I don't know if you'll even get to this post and give it a good a look, it doesnt matter. I just had to express my opinion because I felt like a silent supporter, contributing nothing. So, if you are truly honest about your artistic capabilities and the work you put into this game then I will say a few things to you:

You achieved the impossible with this amount of immersion. The sadness, the sacrifices, the happy moments all drew me in so deep that I had trouble differentiating between the real world and the mass effect universe. Your brilliant techniques with the environmental sounds, the nostalgic elements, and the story itself, made me feel as if I was drugged the entire time; Going so far as to lose track of hours upon hours during one playthrough session. A very major contributor is also the end result that changes with a single click during your interactions, leaving players curious to experience all outcomes. This, in turn, results in 100s (1000s?) of hours of extra gameplay attaching you that much closer to your avatar.

Of course, there are many more but I've listed the big ones to make a point. And my point is that, this isn't a movie or a short story or rather a non-interactive art form. You grow to love your character and play as him/her again and again and again, because you're either sick of your reality or are incredibly fascinated enough to live in theirs.

The endings make perfect sense with all the supporting data throughout the game (even though there are a few ridiculous discrepancies.) This could either be just my opinion or the opinion of many, but I seriously believe we will never be happy with whatever ending we're given simply because we love our shepherd and the mass effect universe too much. We do not want this dream to end but we also (selfishly perhaps) do not want this franchise to turn into a long line of increasingly stale sequels.

Since that was a bit too general, I guess what I'm trying to say is that an aditional choice of a happy ending would quell this "uneasiness," because perfection has many different meanings for all of us. Some key components I can think of at this moment would just be the survival of shepherd, death of reapers, and an epilogue of some sort. Also, the mass relays were also just too big a blow since all the different alien species we've grown to love and care about are now doomed or otherwise completely annhilated. I'd also like to mention that this is the first medium that has actually made me wish for other alien, non-hostile races in the galaxy, and brought on a bout of sadness, incase if there really was no life other than ourselves in the entire existent space.

Once again, thank you for such a wonderful ride throughout this franchise but I'm afraid it does not have much replay value, when you know you're headed towards a dark, cold end anyways.

Modifié par scourgereaver, 22 mars 2012 - 02:01 .


#4330
Nuegen

Nuegen
  • Members
  • 23 messages
I just feel the ending needed to be more fleshed out. It was like Shepard just gave up. Why would he just agree with there only being three choices? My Shepard never just gives up. My Shepard would have pointed out with all races, children rebel against their parents, its not just a synthetic-organic situation. The races seemed to do fine with thier own children rebeling, they will learn to let the synthetics be free as well. The Geth and the Quarian peace proved it (if that was done in the game.) The catalyst can't be treated like a god, he needs to be treated like a program with outdated ideals. I don't expect rainbows and sunshine for an ending but at the same time I do want my Shepard to be my Shepard all the way up to the end. Not a guy who just shrugs and agrees to some outdated computer system.

I expected better than just a three button ending as Deus Ex has. Bioware you guys have always been better than that. I am and will always be a fan. I think you guys are still awesome. I just hope you do listen to your fans and use this as a base to make even more epic tales.

Modifié par Nuegen, 22 mars 2012 - 02:07 .


#4331
NexusFX

NexusFX
  • Members
  • 26 messages
 Well, everything leading up to the Catalyst/Starchild was great storytelling wise, however, the end did feel like a dream sequence, like there was more to be told.

I actually wrote out an entire ending which continues after the original ending in the game, in simple terms

1. The choice at the end is a dream sequence, a way for Shepard to snap out of being indoctrinated or a way for him to come to terms that he cant save everyone

2. Final Boss battle with Harbinger, this is the moment where you have the choice to live or die 

3. multiple endings many of which Shepard dies however ties more into the emotion that has been felt throughout the series

Here's the ending I wrote

I'm cuious as to what people like and don't like about it

Also if your going to be changing some things take a look at some glitches too, looking away from Liara while talking was a bit wierd 

#4332
Kazassin

Kazassin
  • Members
  • 1 messages
This is my feedback:

What I Loved:
- Crew interaction inside/outside the Normandy. Tali drunk, Garrus’s Date. Priceless.
- Weapon mods.
- Grim scenario. Shepard’s hope is not as strong as before.
- Scenes that made me jump from my seat (they were like 4).
- Help races to see past their differences: Turian/Krogan/Salarian , felt a real winner with the Quarian/Geth peace.
- Everyone working together against a common enemy.
- Gather enough military strength to fight the Reapers (tho it was way too much time running in circles in the Citadel).
- Javik, “The first cycle where everyone worked together” gave me a ray of hope.
- Shepard’s “Breathe” scene (yay! She’s alive!… Wait… where is she?…what?).

What I felt was forced:
- Kid dying and Shepard having constant nightmares about it.
- Kaidan/Ashley relationship. You kept sweet talking with them even if you didn’t wanted.
-
The 3 final options. Where’s the option where I tell him that Quarian
and Geth are in peace now? That EDI understands -and feels?- emotions?

What made me tear:
- Realising that my two squadmates are nowhere to be seen after running to the light = dead.
- Seeing Shepard limping and looking at her blood; her trying to reach the Catalyst controls.
- Anderson’s dead, “I’m proud of you, child”.

What I didn’t liked:
- Can’t think of something that I didn’t liked. The ending is my only…. oh wait.
- Catalyst God-Child.
- We never really saw Palaven.

The Questions I was left with:
- What happened to Haestrom’s Sun?
- Why did the Reapers wanted Shepard’s body so badly? Even TIM, indoctrinated, forbid Kai Leng to harm Shepard.
-
You actually only “end” the Reapers threat if you choose to wipe them
out. And then, you wake up. Is impossible for Shepard to survive
Citadel’s Explosion/ getting into Earth’s atmosphere and live.
Indoctrination/hallucination theory is correct?
- How did my crew
ended up in the Normandy, if they were fighting with me? (Garrus, mi LI
was running to the Conduit, after choosing galaxy’s fate he appears in
the Normandy)
- What happens after final mission? What happened to the galaxy?

What I Would Change:
-Obviously,
a new option-ending, worthy of Mass Effect. This ending may be the
hardest, almost impossible to get. You should have the max. points of
War assets, were every single choice that you made in the previous games
could be de difference between sorta-save the galaxy (we know we can’t
save them all), or to choose your own path of “destruction”, to see if
we can give it a shot and try to finish the Reapers by ourselves,
without the Crucible’s help. This could make us re-play all the games from the beginning. I killed the first Rachni. If I needed them to have this ending, believe me I would play everything again.
- Normandy vs Harbinguer. We may not kill all the reapers, but this S.O.B. deserves it!
- I would have liked a mini-mission were you fly the Normandy and attack Reapers in space. Would’ve been awesome.
-
More Video-Ending. You can’t finish Mass Effect with a two-minutes
scene (being the same scene for all three choices). That’s just.. wrong.
The series was way, waaay too awesome. It doesn’t make justice to such a
wonderful game.
- I want to see that staying in the Citadel, working
to get more War Assets, all of that, it could make the difference
between a war completely lost, or that it was enough to let one man
standing.
- I was ready to see my LI die. But not that way, sweeped away by a laser who killed regular soldiers (and I didn't even saw that, next scene he just wasn't there). I thought they would sacrifice themselves to give me more time (or something like Primarch Victus son), something heroic and heartbreaking like that. Of course he would have to kiss me before going away.
- Epilogue.

Thank you for listening BioWare people. I still have faith in you. Please make us happy :(

EDIT: Please be remembered as the company that made us believe that if all of us fight for the same goal, if we see past our differences and live united, everything, even the impossible, can be achieved.

Modifié par Kazassin, 22 mars 2012 - 02:17 .


#4333
mjb203

mjb203
  • Members
  • 499 messages
Here's some of my thoughts that I sent to Dr. Muzyka:
---
Of course this is something that will vary from player to player, so I can just offer my personal preferences, but will do my best to offer what may work for others who want something different.

I’ll start off by saying I think Dragon Age: Origins did a superb job in their different endings regarding the Warden’s story. There was the ultimate sacrifice, dark ritual, or sacrifice Alistair/Loghain. These three choices seemed to cover all bases. First, the hero sacrifices himself to save civilization (pretty much what we got with ME3). Second we get the “sunshine and bunnies, everyone lives” ending, albeit with something that can bite you in the rear later (not covered in ME3 at all). Finally, we get the ending where the player character gets to live, but with the sacrifice of a squadmate (somewhat covered in ME3 with the high war asset “destroy” end where advanced A.I. is extinguished).

As you can see, what seems to be lacking from ME3 is the “everyone lives” ending. Even with the current synthesis ending, Shep still has to be sacrificed (not to mention, it doesn’t make a bunch of sense to begin with). I’ll admit, I’m a fan of the “sunshine and bunnies” endings. Life can be depressing enough with all the crap going on, so I tend to like these types of endings in video games and movies. Also, the lack of a “Reapers win, everyone dies” ending I find to be off as well. Granted, we got this in the ME2 Arrival DLC, but I really think that the addition of this kind of ending would do well and add a lot to the game.

More concerns with the ending include the Mass Relays blowing up. It was established in Arrival that this causes an explosion to the equivalent of a supernova (if I’m remembering correctly), however it appears nothing bad happens to any of the star systems. Personally, I think that the Relays overloading or just plain crapping out would have worked better in this situation. It would have still prevented cross-galaxy travel, if that was a key you were going for (if so, I don’t think it should happen in all cases; i.e.: maybe make it in the super happy ending, and maybe one other, that relay travel is still possible). This could be explained by such things as, having enough war assets allow the Crucible to power up enough without having to overload the relays. Just a thought there. This could also help deal with the question of how the Turians and Quarians are going to be able to survive. Enough war assets, and everyone can go home to their native star systems! And, if you want the Relays to be gone in future installments of Mass Effect for whatever reason, your writers can come up with a reason that they aren’t able to function without the Reapers after however long a time (1000 years, 100 years, whatever). This also works in with the overload idea as opposed to the explode route. I don’t see how this couldn’t work, as your writing team already came up with a reason why Udina is the councilor for humanity in ME3.

Also, Joker and the Normandy crew leaving the fight seems entirely out of character for them. As many have stated in the forums, why not have them crash on Earth? It can allow for more closure. Heck, you can even keep the Stargazer dialog by justifying that they knew what happened from one of the devices Liara left behind in case Shep failed (I mean, they could be a race of aliens thousands of years in the future, right? Speculation!). <-small dig at Mr. Walters. My apologies, I couldn’t resist!

Anyway, you’ve got a talented writing team that I’m sure can tackle these scenarios, and provide endings that satisfy the majority of your fans, in a way that works with the ME universe and your vision for its future. I’ve got to say, I really enjoyed the story in ME3 right up until the final 10 or so minutes and the diabolus ex machina Reaper ghost. Like I said earlier, however, this is just my take on how to improve the endings, there are many other great ideas out there on the forums.
---

Granted, I think most of the problems people have with the endings are from pre-release statements such as the following which the current ending doesn't live up to:

"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game.." - Mike Gamble

"Obviously it's set in the future so you have to make some leaps of faith but we didn't want it to be just magic in space." - Mac Walters

"It's not even any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C." - Casey Hudson


Anyway, I appreciate Bioware listening, and I look forward to seeing what the news will be in April Dr. Muzyka.

#4334
Amtorian

Amtorian
  • Members
  • 29 messages
a couple of things I've thought of since my initial post...

1) even a "happy" ending will be bitter sweet because of the squad members you've lost and the trillions of lives lost in the war thus far
2) By their own standards, the reapers should be reaping the Quarians, not the humans. It was the quarians, not the humans after all, who created the Geth -- the current synthetic life form that may wipe out all organic life.

#4335
Nasulprak

Nasulprak
  • Members
  • 154 messages
My thoughts on changes:
Summary:
-Description of requirements to reach required 8,000 EMI
-More Squad choices (Total size may still be the same)
-Additional Spectre/E-mail options
-Additional Conclusion information  (Dragon Age Origins had a good mechanic of telling what happened to various characters and places afterwards, Codex could work too!)

It was promised that "Galaxy at War" was optional, and all content would be accessible via Single Player.
My own War Assets was around 7,100.  I know I missed a few things and made some improper choices, some of which are inevitable for a first time playing the new game.  Specifically, the "Support" NPC options.
I liked how that saved entering a conversation wheel, but it took me 2 or 3 supports before I realized pressing space on the highlighted "support" would put forth my 2 cents on that side of the argument.

Looking into articles and other players attempts, I'm not sure if the 8,000 points required to see the additional cinematic for the Red choice is possible.  I suspect it would be possible in a New Game +, but I don't see how that is possible.
To satisfy that issue, I would like to know, what all those choices are that need to be made, and if an import is required to meet it.

I usually played a "Pure Paragon" as the world and setting seemed better with those choices, though I do like how in a few cases, the Pure Paragon was not necessarily the wisest, or maybe it came out better than expected considering Balak had been loose all those years.

My Squad.  I'm glad to have the option of having Kaiden/Ashley back in my squad, along with a faithful Normandy Crew.
I was a bit sad on how late in the game Tali joined the squad, I wanted her in more missions.
I'm disappointed on the lack of missions Legion was available.  He looked to be a promising member in ME2, but in order to save everybody, you need to save his recruitment mission to nearly the end of the game.  This gives him his Loyalty mission, Final battle, and whatever N7 missions were left to do after the Collector Base is taken care of.  I was hoping that ME3 would provide an opportunity to use him some more.
I was also expecting a Krogan party member.  It just doesn't seem like the Normandy is ready to save the Galaxy without Wrex, or Grunt on board.
In short, Commander Shepard recruited a team of exceptional characters, twice, surely more than 4 could be convinced to resume active duty with an Active Shepard.  Though I am glad that the ones who refuse were still valuable War Assets and we could say "Goodbye" at the end via video calls.  It would have been nice to have more of them work similar to Kaiden/Ashley where you can have them onboard, or let them run their assignments as War Assets.

I liked the minimap showing crew locations, and how they moved from their designated rooms and would interact with eatchother.  Though I never did figure out what was in the Life Support Room.

Where were the vorcha?  I don’t recall reading anything about their home planet getting invaded or needing rescue, just that they would make up a lot of the Blood Pack personnel used as War Assets, but I never saw one, even during the final battle.

I liked the Blasto Movie, and other dialogue that built on itself, and even led to Spectre Console options.  However, I would always Authorize them if for no other reason than to “mark them as read”, which led to some less favorable choices.  A “Don’t Authorize” button would help.
I liked the crew e-mails, though some of their timing was off, in that I would encounter the events before reading the message.  Specifically, I ran into Jack in Purgatory, then later read the invite.  However, I would meet a lot of people and read all of the e-mails, but once read, I did not understand they way they were sorted.  They were not chronological and I was unsure if some messages were current, or if I had something left to do for an invite.  Finding an e-mail to re-read was a bit tough and I ended up re-reading them all and forgot what I was looking for by the time I finished.

By the time I was about ¾ of the way through ME3, I started to think Commander Shepard was “Probably” not going to survive by the end credits.  I started to hope that there was a favorable option where they could make good on their promises to meet up with various party members after the Reapers were taken care of.  

The final sequence left me with a bit of confusion, specifically “What’s going on?”  The mission summary and graphics were very good, showing a rough layout of the plan, crossing no-mans land, buildings, protect the tanks, etc…  Watching Harbinger come down while we charge the citadel beam was amazing.  But, even cloaked, the un-avoidable red beam hit me and from then on, I felt a disconnect/break from the story.  It felt like a dream with the slow movement, I wondered where my armor went, where did that pistol come from?  I certainly didn’t bring that with me this mission.  Looking behind me I didn’t see an Anderson anywhere, how did he beat me to the control panel, that only had a direct route to it, and the bridge was the one you walked on?
Next part made sense, including The Illusive Man controlling me to squeeze the trigger, and questioning my own indoctrination over the course of repeated exposure to multiple reapers and their artifacts.
Then talking with the Catalyst.  What is it?  Who created it?  Did it create the reapers?  What exactly happens in all of those earlier cycles?  How did it discover the cyclic nature and stop it the first time?  Why is destroying all advanced organic life the means to save organic life?  It took additional reading on 3rd party websites to get most of those questions answered.  I don’t know how that is explained in game.
Still, isn’t the peace brokered between the geth and the Quarians enough to show they can live together?  Or what about Joker and EDI?  Why do the reapers wipe out organic life, and not just the synthetics that supposedly wipe out all organics?  What about that alien race mentioned in the Cerberus Daily News that entered a virtual paradise and left the physical world behind.  Wouldn’t something like that be preferable to “Reaping”?
What happens to all the indoctrinated after the Reapers are gone?
What happens to the fleets and their people once the Mass Relays are gone?
Where is the Normandy crashing?  How did my squadmates get from Harbinger to the Normandy, to crash land on a planet (Earth?)?
If the Normandy was hurt that much, what about the rest of the fleet?  Are there any Quarians left to enjoy the peace between themselves and the Geth on their newly shared homeworld?  Do the Krogans learn to control their population and not devastate their own planet?  Or will they willingly accept the Genophage?
Did the Citadel Defense force have any success?  We know the reapers somehow gained control and moved it to Earth.  But that doesn’t mean they emptied the populace to do so, there could have been some strongholds still in the Citadel, or maybe some escaped, or…?
I think some additional Codex entries that appear in a completed game, or New Game+ would go a long way.

Modifié par Nasulprak, 22 mars 2012 - 02:42 .


#4336
DonJuan2000

DonJuan2000
  • Members
  • 101 messages
Gamedesign is about interactions and meet the will of players interactions in a game environment. RPG even more and more about player in making a story. If some dont like this, he should not develop RPG for sure, but maybe not VG in general....

#4337
Tom Jolly

Tom Jolly
  • Members
  • 177 messages
 Stay true to your orginal intent with the story!  

#4338
NotCras

NotCras
  • Members
  • 38 messages
This is everything I have to say... Bioware please read!!

http://toomuchbrainf...done-right.html

#4339
ChristianASadler

ChristianASadler
  • Members
  • 8 messages
 Personally, I would still like to have those three main choices present (minus the colors) but actually have your choices make a noticable difference. Allow Shepard to live, allow the citadel to be saved, have the relays survive, allow Anderson to truly be saved, let the Normandy survive, and allow us to not set civilization back thousands of years (and allow us to side with the Illusive Man at the end, if we want). I don't want a fairytale ending necessarily, but I want something to strive for; some sort of reward for a completionist attitude so many true fans have toward this game, because right now it feels like none of it all truly matters in the end. And make these rewards difficult to achieve. Make it so that only for a perfect playthrough (including the first two games) will you get the "perfect" ending. 

I'm no storyteller, but I think that by doing this, by changing only the ramifications of the final choice not the final choice itself, BioWare could retain their "artistic integrity" yet still appease those fans who wanted their decisions to matter.

Modifié par ChristianASadler, 22 mars 2012 - 02:52 .


#4340
Jade-Raevyn

Jade-Raevyn
  • Members
  • 2 messages
I've been thinking about this for over a week now, and I think I have some decent ideas on what could be done to 'fix' the ending with as few major changes as possible.  (It would require changes to the existing ending, though, and not just DLC for later--or maybe an 'alternate ending' DLC of the final Citadel mission?).  First, I'll get the negative out of the way and outline where I think the biggest problems lie, and then I'll give some of my ideas on how to fix them. 

Personally, I think my biggest concern is that the ending doesn't seem to live up to BioWare's own standards for strong, thoughtful storytelling. 

1) Problems with the Catalyst and the Final Decision

The god-AI-child feels contrived to me, like it was thrown in at the last moment to try to force a twist ending.  It's existence wasn't even hinted at until the end of the mission on Thessia.  And why does it look like the child from Shepard's nightmares?  It feels completely out of place in the Mass Effect universe to me, like the cliched 'epic' ending of so many Japanese anime was cobbled onto the end of this game for the sake of surprising the player. 

At the same time, it seems to go against one of the core themes of the series: Shepard never accepts the fatalistic judgements handed down to her.  Time and again, she proves the naysayers wrong, and does the impossible.  So in the end, why is she blindly bowing to this Catalyst character?  Shepard fought the Reapers so the galaxy wouldn't have to be subject to the demands of an unfeeling AI overlord.  And if you're playing as a Paragon, you've probably already proved that synthetics and organics actually can get along.  Between reuiniting the Quarians and Geth, and helping EDI to develop as a being fiercely protective of both her individuality, and the friends and loved ones around her, I think the child has already been proven wrong.  So why are we forced to make our final decision based on his false premise?  Where is the victory in that? 

2) Problems with the Ending Cinematic

The ending cinematic felt sloppy to me.  In Shepard's final moments, why am I seeing Liara instead of my Shepard's love interest?  Why is Joker suddenly randomly running away from the shockwave in the Normandy?  How did all the members of my crew get back on the ship at the end?  Question after question piled up, and my suspension of disbelief was completely broken.  The ending felt ridiculous to me.  It made no sense. 

After working so hard for the rest of the game to keep me involved, both cinematically and story-wise, why create such big holes right at the end? 

3) Problems with Closure

There is almost no closure about the future of the galaxy or the characters I've worked so hard to keep alive this far.  Practically every other BioWare RPG I've played lets you know how things turned out, based on your decisions.  Even Mass Effect 2 showed me every companion and all the members of my crew who survived at the end.  For ME3, it really bothered me that I only saw faceless marines, and there was nothing to give me even a hint about what happens with the galaxy.  (Logically, the fleets are unable to return home, and the Turians and Quarians die when they run out of food palatable to their species...) 

I know there are technical difficulties with creating tons of custscenes tailored to each person's game, versus in-game graphics that just don't look as good.  But I would personally rather have slightly less amazing graphics and more closure to my personal story.  After three games and literally hundreds of hours, I want to know what happens to the characters and galaxy I worked so hard to save.

My suggestions for fixing the problems:

1) Suggestions for the Catalyst and the Final Decision

First (and this would be the biggest actual change to the current ending), replace the god-AI-child with Harbinger, the leader of the Reapers.  After building him up so much in ME2, it's a pity to only use his character in a bit role at the very end.  Instead of the child, Shepard wakes up to Harbinger calling her name.  At first Shepard is defensive, ready to fight, even in her last moments.  But Harbinger tells Shepard that she has proved, to him and the rest of the Reapers, that she and the galaxy have the right to decide their own future.  

This way, I am no longer bowing to the demands of a random-feeling character.  I am parlaying with my Nemesis, who told me he would personally crush me countless times throughout ME2, and now has been forced to accept me as an equal.  Now I can make either the ultimate Paragon choice, and make peace with the Reapers, or the ultimate Renegade choice, and use the Crucible to destroy the Reapers and all other synthetic life.  And you could still have the Synthesis option. 

I also think Shepard's survival was done strangely.  What do Anderson's death and your level of War Assets have to do with your chances to survive the explosion resulting from the Renegade choice?  I think it should be one of the following:

-Shepard sacrifices herself and dies to save the galaxy, period.  No single weird case where she survives. 

-OR-
-The Paragon sacrifices herself and dies, no matter what, and the Renegade doesn't sacrifice herself and lives, no matter what. 

-OR-
-Both Paragon and Renegade have the ability to survive based on War Assets and alignment being maxed out. 

If your alignment is high enough, you survive the Paragon decision and aren't dissolved, or the Renegade decision and aren't blown up.  Otherwise, you die right there. 

If your War Assets are high enough, there is a cutscene earlier, right after Shepard passes out and the white platform starts to rise, of Admiral Hackett ordering the Normandy to pick up your companions and bring them to help you at the Citadel, after he loses contact with you.  As part of the final cutscenes, they pick you up right before the shockwave shoots out.  And if your assets weren't high enough, you die as the shockwave rips the Citadel apart.  (This also explains why everyone is on the Normandy, and gives an opportunity to show Joker jump to FTL just ahead of the shockwave.) 

2) Suggestions for the Ending Cinematic and Closure for Your Companions

First, Shepard should really see her (or his) love interest in her final moments.  Liara should be replaced with whoever is applicable (or stay Liara if she actually was your love interest, of course). 

Next, we need to see more than faceless marines as the results of our decision unfold.  You probably can't do this in a prerendered cutscene, but again, I would rather have the sense of closure.  I know it wouldn't work to see everybody, but even a handful of the major players would be great: a short flash of Wrex (or his replacement) fist-pumping with his Krogan troops, maybe Jack with her biotic kids (or filler/another surviving character if Jack died), Miranda in space with her fighter squadron (or filler/alternate), Admiral Hackett on his flagship, etc.  (Or, in the case of the bad ending, watching all these people die would be that much more poignant, and make you want to replay the game that much more!)  Just a few short shots would only add a few seconds to the entire cutscene, but would make the ending actually feel like it was tailored to my game, instead of being completely generic. 

If we went with both Renegade and Paragon being able to survive, this is where you show a quick clip of the Normandy picking up Shepard off the Citadel (or flying past and finding no survivors), and then jump to FTL right before the shockwave/beam fires. 

The rest of the cinematic could pretty much go exactly the same way.  You'd have the same music throughout the whole thing, and I don't think any of these changes would hurt the somber feel that is currently there. 

3)Suggestions for Closure for the Galaxy

I know that spelling out the next thousand years of galactic history probably doesn't work with your plans for future mass effect games, but it'd be nice to have some sense of closure, to let us know, in the game, that there actually will be some future for galactic civilization. 

I don't know exactly where you would fit this in (maybe partway into the credits?), but for the good ending, it'd be great to have a scene that lets you know all the Turians and Krogran, etc, aren't going to die around Earth, never able to get home through a destroyed Mass Relay network.  Even a short scene of Admiral Hackett talking with, say, the Turian Primarch and whichever Krogan leader you had in your game, about their plans to get everyone home and start rebuilding galactic civilization, would pretty much fix my last real issue with the ending. 

I also want to say, I personally like the scene following the credits with Buzz Aldrin voicing the Stargazer.  Just given the context, where I really wasn't given any closure earlier, and this scene didn't tell me anything either, it maybe came across as a little trite.  If I was given more before the credits, it would have been perfect. 

There you have it, my suggestions.  I hope this is long enough to get noticed, and not so long it will be ignored.  Thank you for giving us the opportunity to offer these suggestions, and for taking our complaints seriously!  We love you guys, and appreciate the effort you put into your games!  We wouldn't be upset if that wasn't the case! 

#4341
kewnsty

kewnsty
  • Members
  • 88 messages
my feed back of mass effect 3 in general is good i liked all of it.
critques? the ending forsure indoc theroy would alievate most of it.. with cut scenes of the me 1 /2 /3 choices( like krogans fighting a green asari ) the exinct krogan beasty? / quarians fighting next to the geth thesek inds of things we wanted to see desperately. and thought ok. al the guys we had been massin for 3 games wil help us in the end right?.and with what u promised. we should have had it in the game
would love to see harbinger getting his ass kicked either by hte combined fleets.. / combined ground armys. and shepard .
after the big battles are over and epilogue is que'd :
i want to see shepard and his LI by a beach . with their kid testing sea shells !
perhaps the kittle krogan of eves,wrex's ? likes seashells ?
i want to see the races puling togather helping each otherp icking up the pieces . with sad but hopeful paces .
i wana see tali's house bein built by the geth shepard and the crew.
then i wana see a memorial to shepard being errected. i wana see heurta memorial being renamed . the shepards hospital funded by a group of volus.
i want to see a picture of her/ with her stone next to the window as the ending scrolls by thanking everyone

#4342
HellishFiend

HellishFiend
  • Members
  • 5 546 messages
I just wanted to say really quick that I am a huge fan of the indoctrination theory as presented in this video:


While I wish that the "full" ending was included on disc, given the circumstances I am looking forward to DLC that follows up on the ending and not just prequel/side story.

#4343
kewnsty

kewnsty
  • Members
  • 88 messages
forgive me if im double posting
my feed back of mass effect 3 in general is good i liked all of it.
critques? the ending forsure indoc theroy would alievate most of it.. with cut scenes of the me 1 /2 /3 choices( like krogans fighting a green asari ) the exinct krogan beasty? / quarians fighting next to the geth thesek inds of things we wanted to see desperately. and thought ok. al the guys we had been massin for 3 games wil help us in the end right?.and with what u promised. we should have had it in the game
would love to see harbinger getting his ass kicked either by hte combined fleets.. / combined ground armys. and shepard .
after the big battles are over and epilogue is que'd :
i want to see shepard and his LI by a beach . with their kid testing sea shells !
perhaps the kittle krogan of eves,wrex's ? likes seashells ?
i want to see the races puling togather helping each otherp icking up the pieces . with sad but hopeful paces .
i wana see tali's house bein built by the geth shepard and the crew.
then i wana see a memorial to shepard being errected. i wana see heurta memorial being renamed . the shepards hospital funded by a group of volus.
i want to see a picture of her/ with her stone next to the window as the ending scrolls by thanking everyone

#4344
OneWithTheAssassins

OneWithTheAssassins
  • Members
  • 462 messages
Accept the indoc theory as fact and add it as dlc after the "ending."

#4345
Inquisitor Cain

Inquisitor Cain
  • Members
  • 1 messages
 First let me start off by saying I loved the game.I laughed during it, when Tali and Ashley got drunk.I cried during it, when Moridin died and I thought Grunt would die.I cheered when I blew up the Reaper on the Quarian homeworld, and I gasped in awe as the Thresher Maw killed the other one.The only complaint I had was the fact I had to rebuy all the guns and armor I had collected from the second game, and that I moved way to slow during the dream sequences.
However, the ending of the game managed to ruin the rest nearly completely. It was a slap in the face saying nothing I did matters.Let me list the reasons,and then I will go into ways to fix them.
First let me start by saying I liked the ending up until Shepard got sucked up by the white light. The Illusive Man being there made sense, as the game told us he fled to the Citadel and alerted the Reapers. Anderson getting there first made sense, he wasn't wounded like Shepard was. The whole scene was very dramatic. But it all went wrong after the light sucked up Shepard.
1. The Crucible & The CatalystThe game states the Crucible was built piece by piece by different species over the various cycles, and one of them chose to incorporate the Citadel which has the Catalyst in it. This either implies knowledge of the Catalyst being an AI, or the desire to use the Citadel for something else like a guidance system.Now, if they had no knowledge of the Master AI in the first place, then how the hell did the Crucible end up as it was, changing from a weapon system to what was the equivalent of a poke to the AI in the brain.If they had knowledge of the Master AI then why the hell didn't the Crucible just fry it? After all, the people designing the supposed weapon were at war with the AI, and they chose to try and influence it or something?The point is, this entire idea, the Crucible being designed by species after species, then doing something as specific as poking the AI, made no sense.
2. Next was the whole logic behind the God Child. The idea that organics are doomed to build synthetics that will kill them, and that one day robots will be built that will kill all organics, so the Reapers kill the advanced organics and stores them, makes no sense. Its circular logic.But it makes sense in a twisted way. The AI is broken, so its doing what it thinks is best.However, you allow the the character to give the AI proof that it is wrong in the form of making peace between the Quarians and Geth, and the the relationship between EDI and Jeff. However, Shepard is never allowed to bring this up, never allowed to question the AI, just blindly follow the options given.You can't even tell the thing to shut up and die.
3. The Mass Relay's exploding.
Bioware, in both DLC and in ME3, state that Relay's explode with the force of a supernova, effectivly killing anything in the system, as evidenced by the destruction of the Batarian Colony. This means htat no matter what option taken, Shepard just wiped out the majority of the galaxy. You can claim its a different type of explosion, but you are still contradicting what you've already said before in a major way.

THe Fleet, if not destroyed by the explosion as it should be, is now stranded. Infact, everyone is stranded where ever they were at the time. Wrex will never make it back home. The Turians will starve without their special food, same with the quarians unless thye had liveships with them and enough survived to supply food. The quarians got their homeworld back, and now will never see it again. 

4-Joker escaping the explosion- If the explosion is supposedly harmless, then why is the Normandy hurt? According to that logic, the victory fleet was just destroyed with everyone in it. You just contriditcted yourself in a 10 minute span, never mind what you've already said about Mass Relay explosions.
And how do your squadmates and love interest magically get on there, considering they were on Earth with you just before?

5.The Fact that Everything The Player Did Does Not Matter!
No matter what you've done, if you've played the game from ME1 to the end, or just started in Me3, all the endings are the same, with everyone essentially dieing, and everything you did is pointless. Even if you ignore the fact that no matter what option you choose, you just nuked most of the galaxy with different colored light, its still pointless and invalidates all your efforts.
Option 1- Control the Reapers. They go flying off into space, mass relays are destroyed, victory fleet, including all the leaders of the various races, are stranded and will die of old age before ever getting home. The people who brokered peace are all stuck in one place, and the rest of the races, spread out acrossed the galaxy as they are, will basically never see each other again unil they develop  a new way to travel.

Option 2- Destroy the Reapers. Same as Option 1, but you kill the Geth as well, the one race that would not be hurt by the lack of food or the time it takes to travel between the stars. Different colored explosion. People still stranded.

Option 3- Synthesis - You basically just murdered not just the Geth, but all the current organics in the galaxy, and all the synthetics. The Catalyst itself says "All organic and Synthetic Life will be combined" So, everything you did is worthless because you just voluntarily killed everything in the galaxy.

5- No closure. You never find out what happens to everyone, assuming they survive the impossible explosion, which according to your destruction cutscene with the humans unharmed by the red explosion and waving their hands in victory, does happen. So, we never see anything we did in the game resolved. No idea what happened to our squadmates or the victory fleet besides the fact they are stranded around the ruined earth.

So what to do?
No real idea. This was a huge screwup. You managed to contradict estabished facts in the game, and even things just said in the cutscene several times.

The most obvious solution is scrap everyhing that happens after Shepard starts to float. Just have the Cruicible activate and turn into a giant Reaper Killing EMP.

Other option isget the old lead writer back and have him redo everything from either where the Reaper Beam hits, or when the light gets ahold of Shepard after the scene in the control room.

Third option is go with the indocrination idea so many people are floating around.

Honestly though, I don't know. I do trust Bioware. The first 99% of the game is proof enough of Bioware's skill and talent at weaving a story. 

I just wish you had applied it to the ending. All the contradictions, the impossible events, the WTF moments that make no sense...They all need to go.

What Bioware needs to do is give us an ending that answers questions without contradicting itself, not one that gives us a million more.

#4346
ConlanBeorn

ConlanBeorn
  • Members
  • 94 messages
1) Some more guns that are Lighter Weighted
2) Possible survival ending for 2/3 options instead of only the one.
3) Answer to these questions: A) If the little boy / AI at the end created the Reapers in the first place; Who created the Citadel and thus the AI? B) And if so are we going to see / read about them?

#4347
HantaVirus34a

HantaVirus34a
  • Members
  • 34 messages
I might be late to the party but I think (we) have made some points here...

ME staff.

I've been discussing ME3 ending with multi friends and have come to realize we do not hate the ending we just feel it could be written better. Thus I have been "volunteered" to write this.

In this post I am not going into too much detail of the verbiage or dialogue of these ideas. What I am going to post here is give a general outline of what my friends and I brainstormed would be a better more full-filling ending for the ME universe.

1: We'll go with the indoctrination of commander shepard. My friend brought forth data that really supports these claims, which you can find in your codex.. and I think there is a cool youtube video of this out there...

The story continues all the way through, we don’t change any of the ending. What is changed is the end game. As we know commander shepard was blasted on earth. And is still there during this "dream sequence" aka indoct.
During the dream sequence you play out the entire ending. You choose the choices and everything like that.

The differences in reality are the endings. As it is assumed that your are knocked out and Harbinger has over time tried to convert or indoctrinate shepard.
The Choice options that are laid out are greenred and blue. (standard paragon, renegade and Saren choice)
  • Green-Reps that you decided and thought that (like Saren) the only hope for saving the universe was to combine the two and achieve peace.
  • Blue- *which in fact is the actual renegade option but made to fool shepard* (see youtube video of the kid smirking at you when you choose this).. This IS what the reapers want you to choose so they can cont. the cycle, by in fact (which will be later told) ending shepard.
  • Red- *which is the paragon ending* Shows that no matter the cost you will always defeat the reapers and end he cycle.
More information to come on this.

2: War Assets: End sequence, would be base on this. If your going for renegade option (and want to be bad) it would actually to be better to have less War assets to achieve the 100% renegade/ total evil ending. 
If you went GREEN (neutral option) than it would be the same and you want the most assets you can get. Also this will fall in line with the paragon endings as well. [more on this later as to how those war assets play in] 

IN short Evil = Don’t get assets; Neutral/Good = get assets. Think about it.

OH BTW roll beginning END CREDITS here, with the original game ending so you think its over. than proceed to 3.

BTW crucible docking as not happen yet in REAL TIME.

3: So based on what you choose in that dream sequence (indoct) you reawaken to Anderson yelling and saying get up.. etc.. etc.. says we got to get to the citadel. .etc etc. So both you guys and your squad go to up to the citadel (oh btw you still lost a ton of people in the charge).

So you teleport into the citadel and on a new level have to fight your way to the end platform. BUT base on your quests that you did for WAR assets for the Citadel, you either enter a OMG this is a hard to get through level. Or its a simple smash and grab level because your Citadel Assets are holding the line in hope of Commander Shepard saving the day for them. More dialogue here and there, see certain ppl in citadel dead or alive based on what you did.. etc etc... moving on.
  • During this time though based on your choices from the indoct sequence you will see certain changes happen to shepard (if any) based on your choice.
  • Blue you starting turning into a lil bit like a husk.
  • Green you start glowing green and have the green outline ending effect.
  • Red nothing. (you will see why soon) [ppl prob see where I am going with this]
4: So you make it up to the platform area, you bust through see some dead bodies piled up and make your way up to the final stage platform from the earlier ending. And low and behold you see TIM there standing all proud but its not TIM its in fact Harbinger because he has taken over TIM's body to talk to you. More dialogue ensues  etc etc...
Now heres why you keep the endings:

-If you chose GREEN, Anderson pulls you aside and see's the green glow on your skin and is like "dude you alright?" etc etc..
  • Shepard's like yah ima good lets kill Harbinger and End this. More dialogue.. Harbinger tells shepard Not so fast! I controller you now like I controlled Saren! Shepard like oh yeah?. More dialogue.. SKIPPING to END
  • So Enter War Assets: If War asset count is high you get a option to tell the fleet to kill Harbinger in space. If Fleet asset is low you tell the remaining fleet to protect the Crucible Or something along those lines. So well assume you have high assets (for writing sakes). BAM! Harbinger dies out there! And your like hell yeah we did it. But than Harbinger Takes full control of TIM more dialogue.. Fight scene.
  • So Green ending: As you talk to Anderson you start hearing Harbinger's voice, saying its not over and that im in control. You tell Anderson this... more dialogue.. etc. 
[So than base on your War Assets] 
  • Higher: You proceed to have conflicts and say I know what I have to do.. Than just like TIM and Saren you blow your brains out to save the day and end the reaper threat. Anderson and your squad mates cry, in disbelief etc etc... Squad mates than activate and kill remaining Reapers.
  • Lower: You start arguing that we shouldn’t fire the Crucible and that the reapers are dead. Anderson says why are you more green.. You say its nothing. Squad mates question you. You either lie or tell them truth your indoc by harbinger. Base on choice either you kill Anderson for lying to them and than squad mates kill you and activate Crucible. Or you told truth and your losing control and one of your squad mates’ mercy kill you and Anderson actives ring. 
Than on earth you see all your squad mates crying, laughing, cheering shows your decisions of what you did through out game in cinematic fashion.. Shows an ending GOLD statue of your shepard on the either the citadel or earth. And it pans out and you hear Admiral Hackett telling how great of a hero you are and a legend you became. Roll credits.. Play the end cut scene. 

[Of course there could be more options here to decide how to kill or protect using war assets, like I said earlier ima just giving an outline of these endings.]

Now Blue (which is the hardest one to figure out): SAME THING AS GREEN expect it stops here;  Shepard like oh yeah?. More dialogue.. SKIPPING to END.
  • War Assets: (remember this is the renegade option so war assets counts are different) I.E. lower Assets you have better Rene ending.
  • Low Assets: You interrupt Harbinger and tell him that I deserve the power that you have and ill control YOU! Anderson is in disbelief. Argue ensues with Anderson and squad mates. You quick time rene option to kill Anderson and say he been holding humanity back! Harbinger is like excellent.. Squad mates try and tell fleet to destroy harbinger in space, but Reapers killed the fleets.
  • High Assets: Same thing starting out, Expect the fleet is alive and kills harbinger in space. (you will see where I am going with this).
  • Blue Ending: At this time you look at your squad mates and tell them they either follow you and will remain alive while you control the reapers and bring humanity to forefront. Dialogue.. possible kill off squad mates, some join you.. etc etc. Than battle with harbinger begins (TIM) you kill him. Harbinger says you can control me! Shepard says I already am in control! and uses his new powers to blow up TIM into bits.
  • If War Assets are Low: You can choose to die and have your Mental side transfer into harbingers body. Or You can choose to stay in human form and have the Citadel as your flag ship. And choose to save humanity and destroy the others or wipe out everyone. And OR destroy the mass effect relays.
  • If War Assets are High: You turn into a flow blown reaper (like TIM) and start following the original program. At this time you can choose to kill your squad mates and start building a reaper inside the Citadel to replace Harbinger thus a stand still has occurred. For now…
AKA YOU DECIDED HOW TO SHAPE THE GALAXY FROM HERE ON OUT.

RED ENDING: (PARAGON) Same thing for GREEN happens 'More dialogue.. Harbinger tells shepard Not so fast, I controller you now like I controlled Saren! Shepard like oh yeah?. More dialogue.. SKIPPING to END'
SAME AS GREEN:
So Enter War Assets:
  • If War asset count is high you get a option to tell the fleet to kill Harbinger in space.
  • If Fleet asset is low you tell the remaining fleet to protect the Crucible.
  • So well assume you have high assets (for writing sakes). Harbinger dies in space. And your like hell yeah we did it. But than Harbinger Takes full control of TIM more dialogue.. Fight scene.
  • Final RED: So after your fight scene you like Anderson we did it! Squad mates happy…You hear Hacket call in and say start activation of the Crucible. You walk up and than given a choice to either kill reapers and all AI life...  OR just kill the reapers and secure peace for now... More dialogue..
  • Fast forward to Earth: Normady lands, you walk out with your squad mates everyone cheers, see your decisions of the races cheering or not there for you! Say a cool speech to the crowd. Roll black. 
  • 1 YEAR (earth year) later. Open back to beach scene or maybe on your house that you won from ME1. Shep is with your LI next to you. And ALL squad mates around fire place having a good time talking, drinking and remembering good times. Show kids maybe?? enter the sappy stuff dialogue ending such as walking around and talking to your squad mates to see where their at now, interactive things (like with Garrus on citadel shooting bottles). 
  • Leave with pan out and hear Shepard say "Ima thinking about retiring... than again maybe not."
Ok I know its a lot of TEXT I know, I know; But if you take the time to read it. I think you can understand how this indoc theory for BW could work. It always does not crap on the original endings at all. It helps makes sense of it and adds more choices and closure of what you did in ME franchise.

Overall this is grand idea that my friends and I had when we would play multi or be drinking and thinking about it. Also allows bioware to achieve a "way out" option to help their game.

Ima not going to put a TL;DR in this for I took the time to write this, you should take the time if your in this forum to READ IT. like 7 mins.

Modifié par HantaVirus34a, 22 mars 2012 - 04:32 .


#4348
awaisrauf

awaisrauf
  • Members
  • 3 messages
I just want to say I'm a huge fan of the mass effect series. I bought the first game based on some early videos about the combat and dialog systems without even knowing anything about the plot and loved it.

I subsequently bought the second and third collectors edition of the games just beacuse of the extra content and I didnt want to miss anything story wise, as well as all downloadable content.

I should say I haven't finished the third game yet and after hearing all the bad reviews about the ending I'm in no rush to either. I understand how there's literally 1000s of choices that gets imported from mass effect 1 and 2 (obviously, not all crucial to changing the plot) and how difficult it must be to write for every eventuality that the player might force based on his/her past choices. So I understand the limited number of endings, and dont know why people are complaining about it, it's unrelastic to assume there would be 1000s of endings, from a practical programming/development point of view. As far as common sense goes there can only be 3 vastly different endings: 1) "humans" win, reaper threat and VI stopped for good 2) Repears win, all species destroyed or 3) Some kind of peace is forged between organics and reapers/AI and repears are some how controlled. The 1st ending offers no opportunity for a sequel, the 2nd could have one 50,000 from now when organic life is built up again and they find something from shepard as a warning and 3rd could have a sequel more in the immenent future when the reapers are free again somehow.

The more valid critism I believe is the actualy last 5-10 minutes. This is an ending to not just one but 3 games, I dont think any fan would mind have a more detailed ending explaining what happens to all the main characters/races/worlds, even if its 30 min long or more. Whethere shepard lives or dies I dont think any one cares but closure is improtant, especially if this is the last game of the franchise.

Please read Ross Lincolns article, he has some very good points. http://www.gamefront...fans-are-right/ such as the circular logic of killing organics to save orgaincs from being killed, seems like a cop out reason why any of this even started. As well as the plot holes about destroying the relays (which would kill more organics than the reapers could) and the normandy just magically appearing out of nowhere. This is what seems really frustrating to me, you guys took so much time in keeping the continuity over 3 games, even importing the old save files into the new games (something that has never been done before on any console game that i'm aware of), that making an ending with such terrible plot holes just seems lazy too me. Why work so hard for like 4 years and put so much effort into 99% of it just to phone it in at the end? I dont know if it was because of a rush to meet deadlines or EA interfering too much, but it simply shouldnt have been allowed to happen.

I only hope there will be some dlc in the near future which explains things more throughly/cleans up the plot holes or adds the 'real' ending, which is either forced to be made by fan outcry or was orignially part of your plan the whole time (and fan rage made you talk about it before you were ready too), I think either will be fine and accepted by mass effect players.
9 hours ago.

#4349
tommydanielsson

tommydanielsson
  • Members
  • 1 messages
Remember the conversation with Sovereign? Remember the reseacher onboard the derelict reaper commenting on a true gods qualities? Remember Legion talking about experiencing the thoughts of the Reapers when he was connected to them? And also that Legion commented that while the Geth view the Reapers as mundane they have no problem understanding why other races view them as gods?

My single real problem comes in the final moments when these hyperadvanced machines, these godlike nightmares whose thoughts nearly overwhelm a true AI that communicates as the speed of light, these vanguards of our destruction (I love that exchange with Sovereign btw) are revealed to be nothing more than a control mechanism. A solution to a problem that dont really seem that relevant since I fixed it not that long ago (hence my Shepard is more powerful than Godchild).

Thats... what a human with a messy timetable might think that a god is all about. The picture thats been built troughout the game isnt that. I'm pretty sure its a classic misstake as well. Trying to explain something smarter than yourself just means you end up sounding stupid.

Do not attempt to explain God. Its so much more cool if the Reapers remain Reapers, not some antivirus programme managed by some little kid.

#4350
bhaalchild22

bhaalchild22
  • Members
  • 13 messages
 I think I'm late to the party on this one and what I
have to say may have already been said but I don't see the harm in adding my
voice.



I feel that the entire ending either needs to be
tossed entirely or you need to go with the indoctrination theory that has
circulated around the internet. Let me give the following reasons, all of which
call for the ending to be tossed or made into an indoctrination dream thus
making it a faux ending. These are the most important problems/reasons to me
and it is not an exhaustive list.

1.     
The
harbinger attack was kind of odd. I mean it was cool running down the hill with
the small army trying to make it to the conduit but Harbinger talked a lot
during ME 2 and during the DLC The Arrival Shepard talks to Harbinger directly
and openly defies him. Its strange that he wouldn’t say something during this
bit even if he was just attacking.

2.     
The
entire sequence following Harbinger’s appearance doesn’t make a lot of sense. 1st,
Anderson makes it to the control room before Shepard even though there is no
where he could have come from. A plot hole but not a huge one. The same goes
for TIM.

a.     
Now
those two aren’t that big a deal and honestly the dialogue between Shepard and
Anderson at the end was brilliant and tugged at my heart strings big time.
Keith David is a hell of an actor. That said just after this bit is when the
ending jumps the shark.

3.     
The
god-child: Yes everyone has said how much they hate the god child and why but I
still need to address it. The biggest problem with the god-child is that it
doesn’t fit in the established lore of ME. When the Protheans were able to
disable the Citadel to prevent the reapers return, it doesn’t make sense that
the god-child would sit back and do nothing. He controls the reapers and the citadel.
Clearly he could just over write this. Doesn’t fit. Furthermore, Harbinger has
been made out to be the leader of the reapers not the god-child. Is that not
the case now? What race really built the citadel? Considering Sovereign said it
was reaper design the god-child still doesn’t fit. Its ill placed and makes no
sense if you look back at the two games. You attempted to pull a deus ex machina,
quite literally (and I should note is only used when writers write themselves
into a corner and is not considered good in the slightest), and attempted to
use a device to say everything was by design of one person, or something. Even
if you somehow made it work where it properly explained everything it still
wouldn’t have been very good. It just shows poor writing and an unwillingness or
inability to find an explaining or ending.

4.     
The
god-child’s argument: People have pointed this out too but the argument the god
child makes is bunk. The theme of ME has been about the free will of the individual
and how that can overcome obstacles if you fight hard enough or at least we
should have the right to do so. “Freedom is the right of all sentient beings”
as my favorite robot is known to say, and this theme is pretty heavy from ME 1
to 3; that is until the ending. That’s why the reaper indoctrination is basically
the biggest evil the reapers can commit. Taking someone’s life is bad but
taking their free will is worse than death. That’s why Shepard, renegade or
paragon, fights the reapers so hard. Its not just about being killed and turned
into a reaper as a race, its losing the ability to choose for ourselves.
Furthermore, the god-child argues that it is fate that synthetic life and its
creator organic life will fight and die no matter what and that’s why we need
the cycle. A very circular and exceedingly poor argument especially since, in
my game at least, Shepard ENDS THE GETH QUARIAN WAR AND REUNITES THEM. This
flies in the face of everything the god-child says and proves it utterly wrong.
It thus follows that it makes no sense for him to be there since everything he
argues is poorly argued and wrong all at once. This leads to number 5.

5.     
Shepherd’s
reaction to the god-child: The player is forced in the ending to sit back;
listen to the god-child’s argument and listen to Shepard betray everything he
has stood for in 3 games and accept the argument. It doesn’t fit his/her character.
Shepard has been about defying the odds, fighting for free will and is willing
to stand up the scary things in the dark. Shepard would have, or we should have
been given the option to, defy the god-child and say “No. I reject your
argument. We are free and if it means our death then so be it”. None of the A,
B,C endings suggest defiance and that free will prevails. Simply put, Shepard
is very much out of character here. It’s as if somebody who didn’t know the character
and the themes of the 3 games was tasked with writing the ending. The whole
thing also files in the face of several little tidbits throughout the game
suggesting that while the reapers were powerful, they were not invincible and
that since the back bone of the reaper armada was at earth it stands to reason
that they could have had a crippling defeat if the united forces won there.
Shepard would have understood this. It could have been that his mind was blown
by the god-child appearing as the kid but I think Shepard could have seen
though that especially if his renegade or paragon was high enough like when he
faced Mortith.

6.     
Finally,
this has been pointed out by everyone as well but the 3 endings, no matter what
you choose, are the same. Yeah well that doesn’t really take into account all
our decisions up until the end. Makes them pointless actually. And don’t get me
started on Joker. Where was he going? Made no senses what so ever.

My
opinion of these things is probably not unlike others. Others have probably
expressed it better as well but I still felt I needed to express my thoughts. I’m
no game designer or writer. I understand that there was a grand artistic vision
to the end of ME 3 but all of you at Bioware need to understand something. You
have made 3 amazing games with great story, universe rich with life and character.
The game play has improved dramatically over the 3 games. However, this is a
video game with action and sci-fi and robots and lasers and all the silly
things that make a space opera fun. Mass Effect was never 2001, or the Matrix or
any number of other films designed to blow the mind or whatever. Existentialism
philosophy, or any major super mind blowing philosophical ending, is unnecessary,
unlooked for and does not fit in the slightest in the universe you have made.
The ending you have made has pulled a Matrix/Lost, Truman Show, Apocalypse Now
and any number of other supposed mind blowing works, and has left me and many
others confused and annoyed at the sudden changed in direction. We wanted an
end, not to have our minds blown. That was not the direction all 3 games had
taken. It is as if you decided at the last minute of your woodshop project to
take a piece of heavy sand paper and go against the grain of the wood. No matter
how much awesome work you put into it, its still not going to look any good.

As I
said I’m not a game designer or writer. I have no idea how you could take my criticism
and turn the ending you have into something awesome. I truly feel that the best
way to go is either to make the ending indoctrination dream or to add defiance
to the ending, perhaps based on your renegade and paragon score thus encouraging
multiple plays, and allow the war assets to help determine how the final battle
turns out. You can still pull that bitter sweet ending if you want but if you’re
really going to do it then you should probably look to Halo 3 or even Gears 3 because
I don’t need my mind blown. Just do a Hollywood ending. You know like the one
at the end of Mass Effect 1.

And
maybe add that boss fight between Shepard and Harbinger because I want to kick his
smug reaper ass.

 

Thank
You.