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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4376
Jayce

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Frankly I'd much rather have a face to face with Harbinger, the antagonist already established, than the Catalyst who is an incredibly poor deus ex machina.

Give me one final confrontation with the big bad,  not a boss fight, but a debate, just like we had with Sovereign and Harbinger before. Let me have that argument and actually frame it, make me as a player actually stop and consider the morality and implications of what the Cycle represents.

This could've been so damned brilliant and really fulfilled Mac and Casey's intentions all along. How the heck did we end up getting spoon fed circular logic by a godchild instead?

Final request: drop the synthesis option it's utterly silly and literal nonsense.

Modifié par Jayce F, 22 mars 2012 - 06:19 .


#4377
KAOSkia

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Mass Effect is one of the greatest gaming series of all time in my opinion.  I fell in love with it immediately when I started playing it.  I've put a ridiculous amount of time into 1, 2, & now 3 and I don't regret one second of it.  The ability to make moral decisions that shape the outcome of the game is the most amazing and interactive thing a game can do, and it's what puts Mass Effect above so many other games. 

Mass Effect 3 was so awesome just like the first two and 95% of it was perfect!  The situations and dialogue through out the game took me through such a wide array of emotions it was ridiculous, and great.  But then there were just a few minor things that weren't up to my expectations, and of course the END.

First the small things, which all basically have to do with the romances.  I felt they were just a little lacking.  I mean I romanced Tali and completely loved the dialogue between my Shepard and her but I would've really liked to see her actual face in the game and not just some pixely picture of her.  I mean I'm glad Bioware did that much but I've been loyal to Tali for 3 games and was expecting to actually see her. I mean Tali's one of the greatest characters ever and her mask is iconic, but after 3 games and finally regaining her home world I think she at least deserves an in game face!  Besides the Tali stuff, I also thought the romance scenes themselves were a little lacking, except maybe Liaras.  I mean some of the romantic interests don't even have an actually romance scene, and maybe this is just being nit picky but I think the romances deserve just a little more.

Anyway onto THE ENDING:
Although there's supposedly 16 endings it really felt like just one and at most three.  I mean the differences between all of them are just sooo small.  The main and greatest point of Mass Effect is that your choices matter and in the end I not only felt like my past decisions didn't matter at all; but that I really had no choice.  Choice A was to take control of the reapers but my Shepard wouldn't want to be any part of a sentient race of machines that have killed untold amounts of life throughout their ridiculously long history.  Choice C was to destroy all reaper technology and all other machine life in the galaxy, which not only mean you're the wonderful EDI, but also the geth which my Shepard was able to peacefully intergrate back into the Quarians way of life!!  This is not to mention that if the relays, which are reapers tech, are destroyed, not only should the destruction of them cause untold amount of destruction around where they are located, but it would mean trapping the entire galaxies forces within Sol, which basically would doom everyone who survived the war to die of hunger since our system wouldn't be able to support so many races.  So this made my only choice to integrate machine and organic life which was abundantly clear the Catalyst's, whose basically the leader of the repears, number one choice meaning you lose and the reapers get what they want!  Also Shepard dies in ever single ending, and I know there's is breath at the end but who knows that could've been his last since after you're crew maroons on a planet it's the end.  And I can understand him sacrificing himself too, I mean Shepard and his crew already sacrificed so much why not just go all the way if it's going to "save" everyone. But anyway lastly and what really put me over the edge was after your crew maroons its over.  You don't even get to see what your sacrifice has bought for your most loved people in your life let alone the rest of the galaxy.  I've spent probably 100's of hours interacting with the wonderful character's Bioware created and I don't even get to see them enjoy life after all we've been through!  SO NOW I GUESS I SHOULD SAY WHAT I THINK SHOULD BE CHANGED IN ME3, SINCE THIS POST IS SO HUGE ALL READY..

the changes:
  • I understand Shepard sacrificing himself and it's an acceptable ending. But if you do everything perfect, which I strive to do, I think you should be rewarded with Shepard denying the odds once again and surviving to see the effects of all the hard work he's put in to rescue the entire galaxy.  I mean I want to see Shepard chillin' with Garrus on the beach and enjoying life with an UNMASKED & FULLY FACED Tali on Rannoch, at least in my situation.  I mean whoever the player decided to be invovled with Shepard should be seen with them when everything is done, settled down and just enjoying life. THERE SHOULD BE SUCH A GOLDEN ENDING even if you must do everything perfect :)
  • Also even if you 'CHOOSE' to sacrifice Shepard or gloriouly survive you should see what happens to your crew.  You should get to see Miranda and her sister, Ashley continuing to be a soldier or visiting her family, Jacob and his new family, Joker and EDI living happily ever after, Javik going to rest with all his people, Kaiden doing whatever he does even though I always killed him so it wouldn't matter in my game, Wrex and Grunt on Tuchunka, Anderson and that doctor, James in N7, Jack continuing to be her awesome self!  And also if you die maybe a scene where at least your crew, if not the whole galaxy mourn your lose.  I mean it was all Shepard that made defeat the reapers even remotely possible, he would have always been remembered.
  • And also not only should I be able to see what happens to the people I love but Shepard just saved and galaxy.  And before he could do that my Shepard settled relationships with everyone from the Krogan and Turian and the geth and Quarian.  I should see how those relationship are able to further and what all of my peace solving skills achieved.  I should get to see earth rebuilding along the rest of the galaxy. I know what I did saved the galaxy but I want to be able to actually SEE the effects of my heroism and not just imagine what 'might' have gone down after I defeat the reapers and save everyone.
  • Then of course maybe adding to the romances and their scenes which could easily be incorporated in my first idea :)
last note: I definitely believe a golden ending must be added and I don't think the current endings need to be scrapped, but they definitely need some explaining and scenes of the after effects are a must! 

Bioware I love you! Your one of my favorite gaming companies and I love many of your titles like the old KOTOR games, dragon age, and of course Mass Effect! You made such a great game with Mass Effect 3, I just think its missing these few things.  With the few elements I mention above I can't even put in words how awesome ME3 would be and how happy I would be :D
Thanks for listening to me and your many other devoted fans!!!  If you can pull off making your almost perfect game into a truly perfect one I believing it'll be one of the most historic events in gaming history!!

Thanks and I really hope you consider and hopefully make my ideas a reality,,
KAOSkia out...

Modifié par KAOSkia, 22 mars 2012 - 06:44 .


#4378
gnaag

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I liked what was said on a couple of youtube vids which have already no doubt been listed (JeremyJahns and AngryJoeShow)

I don't think the relays should be destroyed (or the citadel its a great place to visit); war assets in the final battle would be nice like an actual battle to retake earth, get rid of the idea you have to play multiplayer to get war readiness, get rid of the star child (organics=chaos yet chaos theory says withing chaos theres order and if you think about it in order there is chaos) - Harbinger is the main enemy; the normandy and your friends/crew would never leave you behind (especially my team members in the final mission and your LI would never live you as you fight for them); and theres no way the synthesis ending should be the "best" ending and really shouldn't even be there its seriously flawed in the idea it creates peace(plus diversity = good not making everybody the same)(also synthetics do not want to kill organics see the geth you created they only fought to save themselves not to destroy the quarians); see what happens to your friends/crew/the races at the end (and a good ending with your LI); the reapers have already wiped out billions, you've lost friends....i think thats already bitter sweet, but I have no issue if some endings have shepards death but as the vids say why the f*** not have a happy ending (and considering the galaxies losses and the destruction of thessa, earth etc it would never really be that happy anyway).

Im sure a perfect ending the list would be massive but if some of the ideas from the youtube vids etc are taken into account and we do get multiple ending depending your choices from the 3 games and the plot holes are boarded up I would be very happy. Mass Effect is the best series by far ......................... just that ending. If thats resolved to be better then I will be playing mass effect trilogy all over again as I said before its a fantastic series.

#4379
Sir Fluffykins

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Serious Changes
Huerta Memorial Hospital, around where Thane sits, on PC here, there is an area that makes Shepard rise up then fall down, I repeated this a number of time and it's weird.
Normandy. In the Shuttle Bay where, facing the back wall, to the left, behind some crates is where you find a Model ship from ME2, that crate where you find the ship, you can walk through.
Now, at the back wall facing the Elevator, if you look where the Shuttle on the left is, in the pit area, on the far side, you can see through the map and if you run left and right a weird graphic mess appears in that area.
Getting Stuck in the spot behind Joker constantly.

Ending Changes That I doubt Would Ever Happen

The endings as they are, are what I'd call, the End of Evangelion Ending here are some suggestions for "better" Endings, for fun, half serious, but the cost to do them -I doubt you ever would.

Just as Planned Ending

The plot has already been compared to Star Wars and other stories, but at the end where the big reveal should have been we got vague weird stuff. This ending implies, everything Shepard has done, was planned for by the Reapers, ala, Star Wars Emperor "It was I who revealed the location of the Death Star". The big reveal in this case being,  bringing the races to one spot and building the Crucible was exactly the wrong thing to do and it's up to Shepard to make it right. Just like Star Wars Episode 6, the outcome depends on the players actions as well as all the people Shepard has gathered and how prepared that are. Outcomes range from Reapers harvesting everyone to outright victory, eg: the Destruction of the Deathstar compared to Destruction of the Citadel and all Reapers and everyone survives.

Tragic Ending 

We've had a lot of tragedy up to the end, but if the Indoctrination theory is true, even partially, what could be more heartbreaking then a "complete failure" ending that shows all the fleets destroyed and Shepard stumbling around with husks talking to them as if they're his friends congratulating him on saving the universe. It's not vague or artistic but it hits the point home and you f**ked up big time to preparing and everyone, including Shepard is doomed. Image IPB

Awesome Ending 

A "completely prepared" take on the Control Ending, where instead of Star Child looking evil and weird stuff happening, you actually TAKE CONTROL OF HARBINGER. Flying around the galaxy blasting Reapers with Rainbow Lasers  is ridiculus in the "It's completely awesome" way. Image IPB

Rebuild Epilogue

Now, no matter what "success" ending you get, the Galaxy is in ruins, Paragon players should get their touching "We will rebuild" speech either by Shepard or Joker depending who lives, followed by scenes of the different races either together or fighting again. If Wrex is in charge you expect peace, if his brother is, you expect war, how you did with Geth Quarians should show if they friends, or who won the war depending on which fleet is stronger (choice made in ME2). Image IPB

Then They Got Married 

Why the hell not? Don't make it easy, give people a reason to rplay all 3 games trying to get the acts together. Make it near impossible but if the player pulls it off, the get THE SUPER HAPPY AWESOME ENDING where Shepard marries his love interest in a completely cheesy wedding. Make it that you need 10k war assets and have to play Multiplayer, MAKE IT HARD TO GET. Image IPB

Modifié par Sir Fluffykins, 22 mars 2012 - 06:47 .


#4380
RedRacoon

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Yesterday(which ended 106 minutes prior to this posting, according to my time zone), Bioware's co-founder, Dr. Ray Muzyka made a post on his blog addressed to everyone who's played Mass Effect 3, the link to it is below:
http://blog.bioware....012/03/21/4108/

In response to his post, I'd like to say thanks for listening. As if it wasn't enough for Jessica Merizan to be data mining like an Illusive Man, it's not often I go to the official forum of a game publisher/developer and read something like this(and I confess, I rarely go to a game publisher's/developer's forum). With all the holes in the ending, I'm confused to hear that the team was "surprised," but I digress.

Look, I love your game. Even before Ashley Williams was severely wounded on Mars, I told myself I was going to play this game again. In fact, I have four different Shepards lined up: the Good, the Bad, the Girl, and me myself and I(the placement of "Girl" in that order is completely coincidental, and any possible implications are merely a fabrication of the coincidence). Indeed, I thought I was going to keep playing the game after I beat it the first time. And then I read this:
http://www.gamefront...fans-are-right/

You've probably already read that, as often as it comes up(I've posted it several times already). All the feedback we're giving you, all the hoarding your feedback gatherers are doing, and all the reassurance we're getting doesn't mean a thing if those concerns aren't addressed in a radical way. I know that addressing it is radical in and of itself, but think about it this way: Purchase the contract, minus the fee for early emancipation. Then free the young woman and garish wages for reimbursement.

Players who are fine with ME3's ending the way it is will rebuke people like me, saying that it's about the journey, not the destination. To that, I say this: the destination has to reflect the journey. And, no matter what you do on the journey, ME3's ending does not reflect it. Here's how hard this hit me, Bioware: Currently, I own all three games in the trilogy. I won't suffer the current ending to hold onto even one. A wise young boy once said, "Either it's all okay, or none of it is."

I've said what I wanted to say. Now, make me proud. Make yourselves proud.

#4381
Enraged Sympathizer

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I just watched a very detailed video on the indoctrination theory, I'm a believer, just run with that it's perfect if you aren't already, anyway, sorry. I enjoyed seeing all my allies and friends through the halogram coms but I really want to see them play their part, I know the grunts are important but all you saw in the final battle was grunts. I want to see everyone fight who can, I want to see their part in the final battle, much like in destroying the collector base at the end of ME2. I know my team was on earth so what did they do? Jacks students in action, Krogen riding those creature I apparently brought back from the dead, Elcor living tanks for heaven sakes, that would be amazing! Thanks!

#4382
FrozenDreamfall

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Deaddude56 wrote...

I would LOVE to see something like this:

Assuming the Indoctrination Theory is correct, I think they should keep the original ending if a post-ending DLC is added.

Your final decision should determine whether your Shepard lives or dies.

If you choose Control or Synthesis, Shepard dies and beating the Reapers becomes a matter of your EMS score. If you had a very high EMS, then your squadmates, your war assets, and the Normandy all take part in the TRUE final push towards beating the Reapers. They end up defeating the Reapers, Shepard is post-humously glorified throughout the galaxy, and you get to see how your decisions affected certain civilazations. Of course, this would be played out all through cutscenes. A low EMS results in the Reapers wiping out all organic life.

But if your Shepard LIVES...

This would only apply if you chose the Destroy option. Shepard watches the final push toward the Citadel beam take place. Broken, battered, and bleeding, Shepard passes out after watching Harbinger be destroyed by all of the galactic civilizations working together. Shepard wakes up in a hospital, ends up describing his dream to someone, and realizes he was indoctrinated (thus explaining the IT to people who didn't understand the ending.) You get to go to each homeworld of the civilizations you helped, and see how your decisions affected everything. You would get to talk to people like Wrex/Wreav, the salarian dalatrass, the quarian ambassadors/the geth, etc.
There would be a few mssions, like cleaning up Cerberus hideaways, or killing any remaining Reaper forces (if any.)

Your last mission would be to retire. Where you retire depends on your LI, or background. If you romanced Tali, you can go to Rannoch, if you romanced Liara, you can go to Thessia, etc. If you didn't romance anyone, you can go to Earth, to the colony where you were from, or back to the space station where you were born.

At this point, there would be a voice over describing what happened to each of the races. Whose voice it is depends on your LI. If you didn't romance anybody, you get to deal with the Stargazer. If you romanced Tali, a quarian would be speaking. If you romanced Garrus, a turian. But if you romanced Liara, Liara herself is speaking. Each would tell their children stories of each civilization in their own, distinct ways. It would be a lot like the Stargazer credits, but without them saying "the Shepard" or having no tech.




Now THIS would be the most perfect ending ever! Amazing idea with the Liara voice over,if they did this I'd be the happiest.

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function FCTB_Init_83fe3cb18f754784a37c967bdf0aad33(t)
{
fctb_tool=t;
start(fctb_tool);
}
FCTB_Init_83fe3cb18f754784a37c967bdf0aad33(document['FCTB_Init_3011a0dc95684e91b6a0ff9167ac10f1']); delete document['FCTB_Init_3011a0dc95684e91b6a0ff9167ac10f1']

#4383
Funker Shepard

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To reiterate, I think that the least divisive approach would be the "Fallout 3: Broken Steel" one, where DLC allows you to continue the game after heroic sacrifice™ if you so choose. So less of a change, and more of an evolution.

It would also be something that has been done before, so maybe it would cool down all the inane knee-jerking going on in gaming press.

Modifié par Funker Shepard, 22 mars 2012 - 07:06 .


#4384
Xamufam

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In ME 1 the Protheans did somethimg to the keepers. Tell me how the Protheans managed to reprogram the Keepers in ME1 if Starchild was there and could have just activated the Citadel as a relay by himself since its his home?

Modifié par Troxa, 22 mars 2012 - 07:20 .


#4385
Ahtenret

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My feedback on the ending? Go play Baldur's Gate. Or even better Planescape: Torment. Those games were made by an RPG company who knew how to wrap up a series with endings that reflected the players choices and the morality of the character they played. They gave closure, good bad or indifferent based on the players choices throughout the plotline of the series.

I can't quite remember the name of the company that made those games though.

Pity.

#4386
Crimshade

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I am not someone who dislikes the endings - I don't really like them, but I don't hate them. All I would really like is an epilogue, and explanations of a few minor things like.

1. Why was the normandy in a Mass Effect FTL jump ? - No hypothesis on this 1 unless the entire assault fleet is retreating somewhere and we are unaware. (time passed etc)

2. What happened to the fleet above earth (and the various species in it)? - im assuming mostly destroyed / working overtime to rebuild the mass relays with the reapers corpses.

3. Did i just explode the entire galaxy by destroying the mass relays?  - I'm guessing prolly not as it makes it hard to make any more stories set in the future. (Note: within the games lore, failing any other explanation that doesn't exist inside the game atm, I have to assume yes)

4. What happened to my crew? - were they all on the normandy, did some die, how did the ones that were with me when I got hit by harbinger not get made as extra crispy as i did?

5. If i chose control did the reapers BS me and farm out everyone anyway?

6. If i choose destroy did the geth / edi die?

7. Does EDI die / cease functioning regardless of what I do when the normandy is destroyed?

I get the destruction of the mass relays. This did not surprise me thematically or practically. Thematically its breaking the yolk of the reaper oppression, and practically it allows you to set the next game hundreds if not thousands of years in the future when the network has been re-established, and cue some new galactic threat, without having to reference anything within the current series. Hell you could even have the krogan having worked out a cure to the genophage themselves and repopulated or nuked emsleves into oblivion regardless of anything Shepard did - same is true for any other decision made in the game (KOTOR > Star wars movies style)

But the point of this thread is suggested changes.  - I suggest you create an epilogue - let us know what the result of our decisions were, what happened to our crew, what happened to the fleet and the races that we helped / doomed throughout the course of the game. did some reapers outside the mass relay pulse live - if so what did they do?

The only other suggestion I really have is that (and i don't really expect it but you did ask :P ) - in the missions where we met some of our old comrades from earlier games, allow us to control them as a 3rd party member and send someone back to the ship.

#4387
GundamHeavyarms

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How about the Squadmate/War Asset Choice System? Now, as those of you have played Mass Effect 3 know, Bioware took a dump on the Mass Effect 2 squad mates/love interests and forced them to either die or become War Assets.

What I propose is that once you encounter a former squadmate/love interest, you get to chose if you want them on your squad (once they're available) or as a War Asset. If you have the full compliment of squad members, you'd have to choose who to keep and who to send to help with the War Assets. Also, squad mates would have a different number of points that would be added to the War Assets with some squad mates having more points than others.

Yes, some different endings would be nice as well. Just make sure to include some of the squad mates and allied forces in the cutscenes involving the Battle for London. Seriously, only having Alliance troops fighting after you gather all the races together is a conundrum. Why? Where the other races waiting for us to be wiped out before they moved in?

#4388
PTO214

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REMOVE THE STAR CHILD ending completely. Everything he said contracts so many things from Mass Effect 1.

#4389
dallicant

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Whatever final choices are made available should have results that complement and build on the choices made earlier throughout the series.

If the Starchild remains, the player should be able to contest the assertion of organics and synthetics inevitably going to war, especially if he/she brought peace to the quarians and the geth.  Nor should the assertion simply be shot down by the Starchild claiming superior knowledge; such an easy way out is neither satisfying or profound.

Making inevitable the destruction of the mass relays seems like it would cause mass starvation among the survivors. If it does not, please show why; after all, the galaxy relies on them for transportation. Alternately, the player could be presented with the option to destroy the relays so as to avert a fate that may be potentially (but not provably) worse. This fits in with the theme of choice.

Multiple endings ranging from unambiguously happy to crushingly tragic may be desirable.

Modifié par dallicant, 22 mars 2012 - 07:55 .


#4390
PhoenixRiising

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Hello BioWare and BioWare community. This is really my first
time exploring this level of dialog with a gaming company. I would like to note
that I have been a huge fan of the Mass Effect series from day one. The ability
to be an active participant in the way the story unfolds instead of having a
story told to me is incredibly compelling which I believe is one of the
strongest reasons the universe that you have created has prompted such a
passionate response from your loyal fans. We believed in creating the story of
Shep with you but in a way where each of us has made it our own.

I want you to know that I personally loved the hard work and effort you guys
have put into developing this game. The final chapter was extremely compelling
right up until the final moments. I suspected from the start that Shep's final
fight would end in sacrifice. That is an ending that I am ok with.

Where I have trouble is in the fact that is the ONLY choice for the ending. For
a game that was built on the premises of choice, I do not understand why
in the final moments the idea of truly having a choice is completely removed. I
have read in a few different places (not sure how accurate this is) that there
are supposed to be something like 16 different endings. For the life of me I
can only seem to find information on 3 and those boil down to do you want your
energy discharge to be red, blue or green.

I am not sure how to phrase this correctly, but did you guys not take any
lessons away from the Arrival DLC content. It got "high" critic
ratings as well but bombed with users because of the lack of choice. I would
have thought this would have been a perfect learning experience to help better
tailor the ending. Especially in a situation where you did not have to worry
about story line continuity.

In addition to the above ending, what further perplexes me is the fact that
people who I was just on the ground fighting the enemy with minutes before
somehow magically end up on the normandy.
For me personally, my final squad "charging the hill" was Ash and
Garrus (my love interest and my most loyal friend). However, once I chose
the synergy ending - I see Ash walking off the Normandy after Joker and EDI. My first
thought was how the hell does that make sense, wasn't she just on the ground with
me and oh wait wasn't Joker just above earth fighting the Reapers along with
the rest of the galactic fleets - how did he end up running from this energy
discharge (specifically why the hell is it chasing him??)  to cash on a
planet outside our solar system of unknown origin. Finally, after sometime has
passed and my initial confusion wore off - I started to wonder what in the
hell happened to everyone else who was fighting planet side and above earth.
Wrex, Grunt, Tali, Liara, Jacob, Miranda, Jack, Kasumi, Zaeed, Javik and anyone
else I might have forgotten. (Please forgive some of my dialog I am trying
to convey my feelings of confusion and frustration as constructive but directly
as I can think of).

This feeling of confusion and the unresolved story lines of those that I met
throughout the game really leaves me with a general feeling of such a rich and
compelling story line that abruptly ending and then leaves me with a feeling of
emptiness. Things are unresolved for me and that feeling of being unfulfilled
translates into my inability to replay this game or to buy any of the
additional DLC that I did not pick up the first time around.

Another problem I encountered (much like the rest of the fan base) was the
random introduction of the catalyst character. I have no idea where this god
like child came from or why his opinion should be my final decision. Not to say
that is right or wrong but where did he come from, who is he - why does he
exist. Why are the reapers his idea of the final solution (this was only
lightly touched one, but was he a construct of the first cycle or the final
evolution of some machine similar to the geth). Finally, why does the
energy discharge destroy the mass effect relays? Is it because the
technology is reaper based? However, If I were to control the reapers - wouldn't
then I also control the mass relays - I have similar lines of thinking in
regards to the synergy ending.



You guys created amazing work but this ending feels like it was cobbled
together from someone who didn't play through the series or that the ending of
the series was changed in someway and this was hastily put together to meet
time lines without proper vetting or worse yet that you guys simply ran out of
budget and slapped an "end" on there to just exit the series.

I hope you understand where I am coming from. I believe that I speak
as one of your core fan base. Someone who buys the merchandise. Someone who
bought the collectors edition and was actively promoting this game to friends.
I however, in good conscious cannot do so now. Just today my friend asked
me if I had "come up for air from playing ME3" I had been
actively promoting the game to him but I had to fill him in on my reaction
to the ending and how for me this tainted my gaming experience to the point
where I could not recommend he invest the time knowing the end is how it
stands. His comments, based on what I told him of the story line mirrored my
own reaction - he told me he would have been frustrated and felt as though he
wasted his time and money. I don't feel that strongly but then I developed
an emotional connection to my characters.

To quickly recap, the ending doesn't make sense on many levels. I have
such a tainted experience from this ending that I wont be buying additional DLC
for ME1, ME2 or ME3 nor will I be buying merchandise. I furthermore
cannot recommend this game to friends (aside from who I mentioned above, I have
already waived off 2 additional friends who were planning on purchasing the
game). Finally, I will look upon further BioWare products with great skepticism.

You guys really have 3 options at this point:

Do nothing - my opinion of this action would be a loss of revenue on high
margin products as people would not be inclined to buy DLC and merchandise and
a loss of a substantial portion of your loyal customer base.

Put together another quick "patch" ending where you try to explain
why your current ending makes sense - my opinion of this action would be
similar to the above, where I see the above costing you 40% of your fan
base, this action might only cost you 25% of your fan base.

Really put effort into creating a quality ending that truly has different out
comes with different cut scenes. One that concludes the journey of all squad
mates (whether they all live or die and some mix of that is up to your artistic
direction). - My opinion of this action would be to not only solidify a fan
base that already wants to support you but would actually increase your
profitability as word of mouth would spread that you acknowledged that the
ending was not the best work you could have done. That you are not only a
business for profit but a business that listens to its fan base and in turn
realizes its fan base wants to support you to continue your profitability.

I understand it would be easy to dismiss the lot of us and go on as business as
usual but I hope that trying to add the financial incentives around this
would not only help to strengthen our argument as to why changing the story
make sense in that the conclusion should be as epic as the story told but I personally
believe it would only make you as a company more profitable with a loyal fan
base more passionate than apple fans who want to support that success.

thank you for your time (additionally, I apologize for any typos and fragment
sentences as it is almost 1am my time).

Thank you.

Modifié par PhoenixRiising, 22 mars 2012 - 07:50 .


#4391
Aramintai

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Posted this in another thread, but wouldn't hurt to post here as well as it is a constructive criticism you devs want.

Concerning endings change:

I don't want some minor patch slapped on those same ****ty endings - it just won't do.

I want a full quality endings overhaul with options that are actually affected by your decisions throughout the game.

I want endings to be logical, to be true to the overall hopeful theme of the series, to be truly conclusive and informative about the outcome of every ending, concerning the galaxy as a whole and Shepard and his\\her squadmates in particular. No cop-outs, no shortcuts, no plot holes and most importantly, no more speculations for everyone!

I don't want to see any more pretentious, out of place "art" endings, like synthesis. Yes, I see what you did there, BioWare, and I didn't like your preferred ending. Roleplaying games may be art, but they are roleplaying games for a reason - they are not inflexible media like books or movies. Don't try to make out of your product something it is not. If you establish that your game has wide options varieties for the player, please don't jerk them out of players hands in the last minute just in the name of art. Not everyone finds your artistic vision of endings to their liking.

I want an option for a happier ending, not just same 3 bleak outcomes. You can leave bleak outcomes for those players who fancy these kinds of endings, but don't deprive many others of a happier one. Many players want to leave the game satisfied, not depressed and dissapointed by Shepard's death inevitability, abandonment of closest companions, and\\or post-apocalyptic state of the galaxy. And most importantly, they want to have a satisfaction of all their hard work done throughout the series by aknowledgement of their accomplishements in the end. ME series is an RPG after all - players deserve to reap what they sow in full.

And lastly, I don't want to see a godly villain coming out of the blue in the last minute of the game who can overrule everything that was established throughout the series. The Catalyst must go to whatever plot vent he came out of and die there for all I care. 

I'm sure I can come up with some more pointers later, but as it is these were my main dissapointment factors with the game. And, yes, admitting how invested I am in the series, I will pay for the proper endings DLC IF they address what I wrote above.

Modifié par Aramintai, 22 mars 2012 - 08:23 .


#4392
bucyrus5000

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A bunch of us have writen alternative endings and would love to have Bioware notice them. Please show some support for the thread:
http://social.biowar...7287/1#10441303
Even if you don't like our endings, I feel it is still important that we get the message out to BW of what some of us would find better than what we got.

Modifié par bucyrus5000, 22 mars 2012 - 08:16 .


#4393
bucyrus5000

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opps dp

Modifié par bucyrus5000, 22 mars 2012 - 08:18 .


#4394
Sable Phoenix

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I think I'm just going to reiterate: Instead of some nameless, faceless voices in a snow-covered forest at the end of the game, we ought to get a chance to see the message Liara recorded in her time capsule, as it's unearthed several thousand years after the events of the game.

I really don't know why that wasn't the case already, because it seemed, as the scene in the game was occurring, that it was setting up something exactly like this. Just knocking out the "stargazer" scene and replacing it with this would go a long way to fixing the ending.

#4395
Wendt130

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First let me make it clear that I have waited a week and three days to write this in order to let my supposed heated emotional response pass and to let the ending to sink in. I want to apologize in advance if things in here are disorganized and a little incoherent. I hope this constructive criticism helps. I also may not critize everything. Well it has so here we go.

I'm writing this in order to give BioWare feed back on the pro's and cons of Mass Effect. I understand that it is a creation of BioWare and it is their right to end the story how they want. However, I feel it is also the fans story we as a fan base have spent 100+ hours on creating our Shepard's and shaping him/her the way we want. We also made our decisions that would effect our universe later on. I will now describe the pros of Mass Effect 3 not in any particular order.
This installment of the Mass Effect Trilogy was probably the most emotional of them all. At one minute I could be so intensely focused on kicking some ass then the next I could be sad cause someone was sacrificing themselves for the greater good. I really liked the fact that I felt that I was Commander Sheppard trying to save the Earth by uniting the galaxy. The Normandy was also like the ship was alive meaning that the crew was actually interactive and responding to events that happened. The combat was fluent and sometimes challenging. The reaper banshees were probably one of most scariest things to encounter in this game they are well done. I liked how many of my decisions from the previous game were taken into account. I can clearly say this since my friends have had different people and different things happen to them because they did different things in the two previous games. The ending and its positives. I liked where I was able to go around and talk to everyone that I either I had an influence on or was a part of my crew. I loved the part where was sitting there with Anderson having the talk with him before he either passes out or dies not sure which it is. Now for the negatives.
The biggest negative and only thing that I thought was disappointing that always pops into my mind is the Ending. I think it was complete and utter failure. Why do I say this its because I feel that my choices on who I brought together through out the game didn't really matter. I was still going to get the same three choices of Synthesis, Control or Destroy. Now what annoys me is that its the same video with different colors and just a tad bit of differences in each. For the destroy option I don't comprehend if it destroys all synthetic life why does Shepard breath at the end and how does the star child know how to kill off the geth and even EDI. For synthesis option if he could have made synthetics/organics one before why couldn't he do it in the first place and not create the reapers? For the Control option why couldn't the star child banish his own children and have them stop massacring all organics with out Shepard help? I would like to have said Screw off to the Star Child with either giving him the bird or pretty much bluntly saying it to him. The Star child logic is also flawed it doesn't make sense to create synthetics to destroy organics that might create synthetics that might destroy all organics but yet synthetics are destroying organics every 50'000 years this doesn't make sense. The next issue for me is Joker flying away in the Normandy at the final battle and crashing on some planet. It doesn't make sense to me. Joker would never have flown away and left Shepard behind. Then when crashing on some planet my Love Interest who I know was there with me when I got my butt blasted by Harbingers beam walks out. If she can survive and get picked up by joker why can't Shepard? Why isn't the whole galaxy blown up if the Mass Relays blew up? If the indoctrination theory is correct then it would explain some but not all issues. The biggest issue is that there was no closure for the squad mates I would like to figure out what happened to all of them. if Shepard died and what happened to everyone in the sol system. I would like to have either an epilogue like Dragon Age: Origins or some Graphic video depicting it and something special for the love interest. If shepard died and the galaxy is saved maybe some special military tribute with a 21 gun salute video and maybe a heroic statue and meeting Garrus at the bar in heaven. If he did live I would like him to be on a beach with Garrus drinking something after a hard long bottle and a special video with him and his love interest.
For things that were not that big of a deal but I would like to be improved or added on. The scanning was a little annoying only because I could fly into a system and get pinged by the reapers right off the bat and by the time I realize it they could be on top of me I don't know how to fix this issue. Next the Journal it definitely needs to keep track of mission progression it was a little annoying not know exactly what to do or where to travel to. I only ran into one bug I got stuck on the bridge with EDI and Joker not sure what mission I was just stuck and couldn't move. For Ashley I wish she wasn't taken out of the game for 1/3 of it. However, I wish I could have talk to her some more about the Cerberus issue and kind of worked things out more and figure out what she would like to do after the war and how she is feeling about the war even though she is a hard nut to crack. More dialogue with each character after each mission kind of like Mass Effect 1. Overall you did a very good job with the squad interaction and everyone talking on the ship with each other. The ending where you are saying good by to everyone I felt that Ashley got shafted there and needs more dialogue.
Multiplayer I'm not a fan of the pick up groups some people are really stupid and it drives me nuts when they rambo and lone wolf stuff and don't work with the team. If you could add a CO-OP Campaign that be really awesome that can have up to Three people playing with you.
Phone applications make stuff for Android or a program that can use the computer. I do not own an apple product and would like to get the same stuff that those people get.

List of Improvements:
-Saving while on the final mission would be nice.
-Fix the Journal it needs to be update what I have done and didn't do.
-Add some more fuel depots
-Add more in-depth dialogues with each character
-Fix the face import bug didn't effect me much cause I can recreate the face.
-Most importantly Fix or even explain the ending and give closure to people.

Second to last thing please communicate with the fans more. I understand you guys are listening but there a whole lot of feed back from us to you but not much from BioWare in offical capacity to the fans except for press releases. We would like to know what you guys are thinking instead of a basic response we are listening and we are proud of what we did and we want more feedback. I know that Jessica Merizan is there being the community manager and taking her time to talk to us on Twitter and many other areas. However, if I could suggest having someone actually respond to peoples ideas and commenting on them would be nice. (I don't know if this has happened probably has but I can't see everything and I understand you guys can't either)

Last and finally I would like to thank the people of BioWare for their work and efforts for this game. I would also personally like to thank Jessica Merizan for taking her time addressing the fans concerns and being our advocate within in BioWare.

Modifié par Wendt130, 22 mars 2012 - 08:31 .


#4396
DEEK13

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This website does a brilliant job of summing up the reasons why the I was disappointed in the ending. http://www.gamefront...fans-are-right/ I would use my own words, but this author does such a brilliant job of articulating why the fans feel the endings are inadequate that I don't feel the need to elaborate, plus he adds reasons I hadn't thought of.

#4397
RockSW

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reading these dev quotes just makes me sadder, the failed potential

http://social.biowar.../index/10405204

#4398
spook19

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Well one thing I believe has been over looked is the part the Rachni play in the story. after letting them live in ME 1 I thought they would have a big part to play against the reapers and a deeper back story. So after saving the queen from the reapers I thought they would have an epic swarm in the final battle but all you get are a few workers as statistics on a screen.

#4399
nupfi

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What I would love to see is how the war assets I've collected throughout the game actually matter in the end.
Where is this huge turian/quarian/asari/krogan army; the troops on the ground; the Rachni etc...
Would love to see some cutscenes. :)

Other than that: a *happy* ending would be nice; and of course an epilogue.

Also: I would love to fight harbinger in the end... huuuge bossfight would be epic. :o

#4400
Controller_B

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If bioware does go with a "clarification" route, one thing I urge is that I DO NOT want a low brow version of the star-child conversation. I know the writers thought about putting an investigate option in that scene so Shepard could learn more, but the problem with the ending isn't that I don't get the premise. It's that the premise is absurd and violates the internal logic of the series.