Hello BioWare and BioWare community. This is really my first
time exploring this level of dialog with a gaming company. I would like to note
that I have been a huge fan of the Mass Effect series from day one. The ability
to be an active participant in the way the story unfolds instead of having a
story told to me is incredibly compelling which I believe is one of the
strongest reasons the universe that you have created has prompted such a
passionate response from your loyal fans. We believed in creating the story of
Shep with you but in a way where each of us has made it our own.
I want you to know that I personally loved the hard work and effort you guys
have put into developing this game. The final chapter was extremely compelling
right up until the final moments. I suspected from the start that Shep's final
fight would end in sacrifice. That is an ending that I am ok with.
Where I have trouble is in the fact that is the ONLY choice for the ending. For
a game that was built on the premises of choice, I do not understand why
in the final moments the idea of truly having a choice is completely removed. I
have read in a few different places (not sure how accurate this is) that there
are supposed to be something like 16 different endings. For the life of me I
can only seem to find information on 3 and those boil down to do you want your
energy discharge to be red, blue or green.
I am not sure how to phrase this correctly, but did you guys not take any
lessons away from the Arrival DLC content. It got "high" critic
ratings as well but bombed with users because of the lack of choice. I would
have thought this would have been a perfect learning experience to help better
tailor the ending. Especially in a situation where you did not have to worry
about story line continuity.
In addition to the above ending, what further perplexes me is the fact that
people who I was just on the ground fighting the enemy with minutes before
somehow magically end up on the normandy.
For me personally, my final squad "charging the hill" was Ash and
Garrus (my love interest and my most loyal friend). However, once I chose
the synergy ending - I see Ash walking off the Normandy after Joker and EDI. My first
thought was how the hell does that make sense, wasn't she just on the ground with
me and oh wait wasn't Joker just above earth fighting the Reapers along with
the rest of the galactic fleets - how did he end up running from this energy
discharge (specifically why the hell is it chasing him??) to cash on a
planet outside our solar system of unknown origin. Finally, after sometime has
passed and my initial confusion wore off - I started to wonder what in the
hell happened to everyone else who was fighting planet side and above earth.
Wrex, Grunt, Tali, Liara, Jacob, Miranda, Jack, Kasumi, Zaeed, Javik and anyone
else I might have forgotten. (Please forgive some of my dialog I am trying
to convey my feelings of confusion and frustration as constructive but directly
as I can think of).
This feeling of confusion and the unresolved story lines of those that I met
throughout the game really leaves me with a general feeling of such a rich and
compelling story line that abruptly ending and then leaves me with a feeling of
emptiness. Things are unresolved for me and that feeling of being unfulfilled
translates into my inability to replay this game or to buy any of the
additional DLC that I did not pick up the first time around.
Another problem I encountered (much like the rest of the fan base) was the
random introduction of the catalyst character. I have no idea where this god
like child came from or why his opinion should be my final decision. Not to say
that is right or wrong but where did he come from, who is he - why does he
exist. Why are the reapers his idea of the final solution (this was only
lightly touched one, but was he a construct of the first cycle or the final
evolution of some machine similar to the geth). Finally, why does the
energy discharge destroy the mass effect relays? Is it because the
technology is reaper based? However, If I were to control the reapers - wouldn't
then I also control the mass relays - I have similar lines of thinking in
regards to the synergy ending.
You guys created amazing work but this ending feels like it was cobbled
together from someone who didn't play through the series or that the ending of
the series was changed in someway and this was hastily put together to meet
time lines without proper vetting or worse yet that you guys simply ran out of
budget and slapped an "end" on there to just exit the series.
I hope you understand where I am coming from. I believe that I speak
as one of your core fan base. Someone who buys the merchandise. Someone who
bought the collectors edition and was actively promoting this game to friends.
I however, in good conscious cannot do so now. Just today my friend asked
me if I had "come up for air from playing ME3" I had been
actively promoting the game to him but I had to fill him in on my reaction
to the ending and how for me this tainted my gaming experience to the point
where I could not recommend he invest the time knowing the end is how it
stands. His comments, based on what I told him of the story line mirrored my
own reaction - he told me he would have been frustrated and felt as though he
wasted his time and money. I don't feel that strongly but then I developed
an emotional connection to my characters.
To quickly recap, the ending doesn't make sense on many levels. I have
such a tainted experience from this ending that I wont be buying additional DLC
for ME1, ME2 or ME3 nor will I be buying merchandise. I furthermore
cannot recommend this game to friends (aside from who I mentioned above, I have
already waived off 2 additional friends who were planning on purchasing the
game). Finally, I will look upon further BioWare products with great skepticism.
You guys really have 3 options at this point:
Do nothing - my opinion of this action would be a loss of revenue on high
margin products as people would not be inclined to buy DLC and merchandise and
a loss of a substantial portion of your loyal customer base.
Put together another quick "patch" ending where you try to explain
why your current ending makes sense - my opinion of this action would be
similar to the above, where I see the above costing you 40% of your fan
base, this action might only cost you 25% of your fan base.
Really put effort into creating a quality ending that truly has different out
comes with different cut scenes. One that concludes the journey of all squad
mates (whether they all live or die and some mix of that is up to your artistic
direction). - My opinion of this action would be to not only solidify a fan
base that already wants to support you but would actually increase your
profitability as word of mouth would spread that you acknowledged that the
ending was not the best work you could have done. That you are not only a
business for profit but a business that listens to its fan base and in turn
realizes its fan base wants to support you to continue your profitability.
I understand it would be easy to dismiss the lot of us and go on as business as
usual but I hope that trying to add the financial incentives around this
would not only help to strengthen our argument as to why changing the story
make sense in that the conclusion should be as epic as the story told but I personally
believe it would only make you as a company more profitable with a loyal fan
base more passionate than apple fans who want to support that success.
thank you for your time (additionally, I apologize for any typos and fragment
sentences as it is almost 1am my time).
Thank you.
Modifié par PhoenixRiising, 22 mars 2012 - 07:50 .