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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4501
TekFanX

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This is all Feedback I got. What I liked, what I disliked, including ideas for changes.

Listening to Feedback from ME2:


First of all I would like to thank BioWare for listening to feedback from ME2.
While I was against the implementation of Melee-weapons in the thread regarding this, I remember the discussion and see that you implemented it.
Also I want to thank you for making powers worth their name again. Especially the Cerberus Guardians are an example of their reinstated value.

Weapon-Costumization was nice to be implemented again, but I had some issues with it:
-With ammo-mods now being a power, I would have liked to see a bit more variety than present.
Maybe a mod that allows you to exchange the clip-system for the cooldown-mechanics from ME1 with certain benefits and negative effects.
Or a special scope that marks enemies behind walls, just like the players in the coop-multiplayer.
-Also the Scopes of the assault-rifles. Every AR from ME1 and ME2 had wonderful scopes that befittet their "folding-mechanics". Without a scope-mod, they could have just stayed in the weapon. Upon installation of the mod, they could have popped out and maybe change color or lights when the mod got upgraded.

Deeper Romances.

Characters and Dialogue:

I enjoyed the well written characters. Though I would have enjoyed it if Ashley Williams, as a LI from ME1 with a cameo in ME2, would have been more expanded in ME3. Certainly not as much as Liara with her Shadow-Broker identity, but a bit more than what is present.

The Cameos were wonderful. Especially Conrad Verner had me laughing for some time.
Mordins and Legions death made my eyes water. They where wonderfully written and staged...a total contrast to Shepards sacrifice, but more on that later.
Especially that all the characters evolved in ways that stayed true to their initial introduction is something I owe the writers respect for.
Personally I had no problem with Jacobs new life, but I understand the disappointment of the people who romanced this character.

The improved facial animations were wonderful. Shepard finally has a wonderful smile.

A thing I'm very sad and disappointed about is this "zaeedified" dialogue.
The dialogue-wheel is (in my oppinion), the key-element of Mass Effects success. When I think of Mass Effect, the Dialogue-Wheel is the first thing that comes into my mind. It allowed me to interact with the characters in a depth like I never experienced it in a game before(I say this, although I played KotoR 1).
Sadly, the zaeedified dialogue offered my no such wonderful interactions. I still hear well written Dialogue, but it's not the same and certainly not as good.
And in way too much situations the Dialogue-Wheel was reduced to Paragon/Renegade-choice, instead of a way to dive deeper into the universe.
Cutting down the Dialogue-Wheel in Mass Effect one is like removing the star from a Mercedes or "the spirit of ecstasy" from a rolls royce, while also removing the engine of the car.
Chances of wonderful sceneries like seeing Tali fiddling with her emergency induction straw have been lost.

You actually did something with the characters you came to enjoy. The sniping-session with Garrus(for Femsheps with lots of love too). Wonderful.

Diane Allers...well. I don't like that character. While the VA is better than I expected from a gaming-journalist, her overall design bugs me off.

Gameplay:

Finally: A menu I can click in as a PC-user. Thank you.

The combat gameplay was well improved, though the decision of binding that much functions(interact/cover/sprint/dodge-roll) on one button took a lot of potential from the mechanics.

While I don't mind mechanics that belong to third person shooters, I would have loved a bit more diversity in combat-scenarios.
While the art-design of levels is wonderful, they are mostly a linear trail of four differnt scenarios:
-Eleminate the enemy-forces present.
-Survive an ambush.
-Look at the awesome landscape.
-Activate a console(there are some good ones here. Especially the fighter-launch-controls in the Cerberus-Headquarters)

A sparkling example where these scenarios are well placed is Grissom Academy, one of the levels I found most exciting aside from the fights with the Reaper-destroyers:
-Students hiding in barriers/shield, to rescue.(Plus one screaming while cerberus pulls him away)
-A large recreational area where you fight off troops while being supported by the students you want to save.
-A Mech-section.

It was good that you could buy upgrades or findings you missed in a level.

A lack of vehicle-missions. Though the mechanics are implemented: It would have been great to walk through the wilds with three Atlas-Mechs while searching a husk-infected, planetside cerberus-base for clues on another crucial part of the Crucible.

Also a lack of mini-games like hacking. I'd suggest something like a manual hack, which represents a mini-game, or an automated hack which can trigger an alarm, resulting in a small wave of enemy-patrols you have to deal with while the automatic process is finishing.

Art-Design:

It's amazing what your artists and designers created with this engine and the limitations you had to face with the current generation of consoles(no offense consoleros).
Still, you see the points where you had to cut corners. The textures lack high resolutions in some areas.
I would love to see a title that is also tweeked to use up-to-date PCs

Levels are all unique and fitting. I just wish there had be more of them.
The Citadel is a masterpiece.

The dark design of the Normandy however...
Yeah, I know it's war, the reapers are coming, the Normandy was just being retrofitted, but some areas could have had a bit more lighting I think.
Otherwise I pretty much liked what I saw in the Normandy.

Day-1-DLC:

I bought the CE, so I pretty much pre-ordered the DLC with it.

But regarding business-decisions and costumer-relations, the presented situation is a nightmare.
-Protheans played a big role in ME from the start. Even if there was not enough time to fully implement Javik and his mission in the production-time, releasing it at day one and charging for it is...to put it mildly: Bad regarding the trust people offer your company.
Even if you wanted to give all people the chance to experience Javik since the CE was sold out so fast, that was bound to turn out not that good.
If you wanted to create a character that everyone would like to see up close, you would have had a superb option without taking a prothean that digs deep into the lore:
A turian female. Garrus' sister maybe, who happens to be a soldier/vanguard/whatever.
Everyone would have had something they were asking for so long, while it wouldn't have had such an impact on the bigger story of the franchise.

The Ending:

I can not say how darn disappointing this ending was for me.
Everything until TIM is dealt with was good, but as soon as the star-child appeared everything turned into the uttermost betrayal I've experienced as a costumer so far.
The lines regarding the quantity of endings are everywhere to find. No A,B,C-choice and so on.
These have been outright lies. I'd like to say it differently, in regard of all the hours I loved in this games, but I find no other words for it.
What choices we made doesn't matter in the slightest part. There is a clean cut, where all choices are reduced into a numerical value that decides what endings you can choose. A: Red, B: Blue, C: Green.
None of them takes in account who lived or died in your playthrough, except for the people coming out of the Normandy. Which are two plus Joker(+EDI, -one Squadmate).
And the mechanics of what squadmate comes out don't seem to reflect more than your LI plus one random squadmate(personally I prefered Garrus, but Javik stepped out).
Not to mention the big Teleporting-Plot-hole of squadmates you took to earth.
All of the endings are a knock-off from Deus Ex 1. Even if the philosophical aspect of the conflict between organic and synthetic life was intended, a copy/paste-ending for such a trilogy is a shame.
The philosophical aspect of interactions between organics and synthetics is anhilated. No matter if you united geth and quarians or how EDI turned out, the space-child says you destroy them or fuse with them.
And Shepard suddenly takes the words (of the leader of the worst enemy of everyone he/she fought for) for granted.
Also the besaid plot-holes:
-The Normandy suddenly riding the blast of a Mass Relays, with no explanation as to why the crew abandoned Shepard.
-Sword suddenly out of earths orbit, not even enough debris to say this giant fleet was destroyed. You see some alliance-ships shooting at reapers when you listen to the star-child(you really just listen, there is just one pitiful answer from Shepard), but the biggest fleet ever seen in the game suddenly vanishes.
-Squadmates from earth are teleported to the Normandy. Even if they lay dead at the conduit.

Personally I would have loved a happy ending, but I expected at least the closing endings I've been hearing about for many months. These three colors are certainly not.
Also the implications of levo- and dextro-dna in the scenes of the endings are not dealt with, like they have just been ignored. This feels like an insult to every intelligent being who takes the time to think about it.

Still, many people hope for the indoctrination-theory.
I will add it to this feedback, because I think it is important, regarding the costumer-service.
If it turns out to be intended by you and delivers the many endings that have been promised, BioWare, then I salute you to the great writing. You would have played a mass of people like the reapers of your very story do it.
But then...why wouldn't it have been implemented?
If you needed some more time, why not delaying the game a bit and safe all that trouble.
Or offer the game and tell everyone the endings would be up later, so you give them the quality, fans/customers and your work deserves.
If you wanted to sell it seperately...sorry, but I don't even want to imagine what's waiting for you then.

Either way another point for Suggested Changes:
Costumer-Relations-policy.
It's nice to have some kind of answer. It's still nothing but a small step and probably a PR-manuver.
The argument of artistic integrity seems a bit odd, since I don't recall many artists who are blocked by a PR-team when someone critizices their work, instead I recall artists stepping into the discussion which sometimes presents the art in a new, different way for both sides that can be enlighting for everyone.
Not to say ME3 isn't a game you can call art at many points, but the argument has a bland taste.
As disappointed as I felt by the ending, the whole handling of the people, the ones who used their right of free speech in a respectful and civil manor, was probably as much something that has to be changed, as that what has been said about the product itself.

Modifié par TekFanX, 23 mars 2012 - 12:42 .


#4502
LBXZero

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There is one ending I would like to really really see, and I imagine others would support it. That ending option is refusing the options brought before Shepherd, seeking an alternative means with what Shepherd's forces have obtained. Basically, Shepherd stares at the 3 options given, and decides to turn around and find his/her own solution using the Crucible.

Such a decision could add another chapter of play to the end and a dynamic conclusion.

Many great discoveries occurred not because scientists pushed the limits of their knowledge but defied the limits they set upon themselves. Those that live solely by logic will always limit themselves to the rules they think exist. The only limits of reality that exist are the ones that intelligent creatures impose upon themselves.

#4503
uh-oh0331

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I would like to see more closure on my team and the other races in the galaxy. I would have liked to see shepard survive in at least one of the possible endings and finish out his life with his LI.

Also why does my final choice have to destroy the ME relays? why cant the crucible and citadel broadcast your decision to the other relays? and instead of blowing up upon receiving the message it could just pulse a wave. Thus explaining how all the other reapers in other systems were dealt with.

I understand why you people at Bioware did the endings the way you did and left it open for each persons imagination and made it so that Shepard had to sacrafice himself/herself. Honestly I enjoyed the ending that you gave, it truly made it a great tragedy, but like many others I would have preferred another option, a happy ending and some more explanation on what happens to all my friends.

I would have really enjoyed an ending where I could contact my LI at the end before a (sacrifice) ending and tell them that I love them one more time, that I did it for them and that we will always be with them. I know that you did this already before we went on the last mission but I just think that if I was about to sacrifice myself I would want to say goodbye to my LI at the very last seconds of my life.

-Maybe in any ending (sacrifice or not) LI (if it they were Female and you were male) could be holding a Shepbaby (lovechild).
-What about having a memorial statue on the Citadel dedicated to Shepard similar to Krogan statue from ME1 (sacrifice ending or happy ending) IMO it would go along well with the video after the credits.
-LI/Friends could narrate any of the endings on what happened after the reapers, similar to the post credit video.
-I really wanted Shepard's sacrifice to mean more, i.e. not marooning all of Shepard's allies in the Sol system (please dont destroy the relays)

Great job with the game I really enjoyed it, almost as much as I enjoyed ME1. I felt much more connected with the characters in ME1 and ME3 than in ME2. I also enjoyed seeing more of the RPG elements come back to ME3, ME1 is still my favorite though :P.

oh and thanks for listening to the community and taking the time to read all these comments.

Modifié par uh-oh0331, 22 mars 2012 - 07:23 .


#4504
Devils-DIVISION

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My view is the same as the first three comments on this thread.
I think the original ending should be kept, however just expanded upon with the indoctrination theory with Shep waking up in the London rubble as was somewhat hinted in the original ending.

http://uninhibitedan.../mind-holy-fuck


Thank you for hearing us out!

Modifié par Devils-DIVISION, 22 mars 2012 - 07:38 .


#4505
Hum_Regal

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This has become a rather long text. You might just want to skip ahead to the end where I make actual suggestions. The beginning is more... explaining my point of view as a fan and why I criticise specific things.

To me, the Mass Effect games have been a great experience as a whole. I had originally bought the first game simply because it was a futuristic RPG set in space – I had grown rather tired of medieval or steampunk environments –, but the game proved to be immersive, intelligently written and really fun.

The second game was different in many ways, but the way past decisions carried over – that had me hooked. It
created motivation to replay the game not just because I enjoyed gameplay, but also because it would be different. I have, for example, played and replayed several Final Fantasy games more often than I can count, but I would skip cutscenes so I could enjoy boss fights or interesting sidequests, in short: I replay them for their gameplay only.

When I played the third Mass Effect, I was in awe. Despite a somewhat lukewarm review (the only one I had read) I bought the game upon its release, whereas I usually wait for a few months until I can make a bargain. I went into the game completely unspoilt and it was an emotional rollercoaster in all the right ways.

Just to mention two of many highlights: I was terribly afraid when Kaidan nearly got killed in the beginning since I had planned to romance him (thank you for making him “available” to male Shepards, by the way) and thought him dead due to a mistake I might have made earlier. When Samara put the gun to her head to shoot herself, I covered my mouth in shock – my hand has never moved faster than when I saw that paragon interrupt show up.

Needless to say, this game went under my skin. It was nearing midnight as I approached the end and had my final goodbyes with my squad, but I could not simply go to sleep  and continue the next day – I needed to see how my journey would end. And then… You have read it often enough, but let me join in: The ending was not what I had hoped for.

When I reached the conduit and was transported to the Citadel, I was expecting some kind of new mission. Fighting my way through waves of enemies to reach some kind of control unit to open the Citadel, something along those lines. Well, that was not what happened, but it was still good. I enjoyed the confrontation with the Illusive Man, whom I had grown to genuinely loathe by the end of the game – as was intended J. When Hackett said the Crucible was not firing, I thought: I must have missed some side quests, I did something wrong. When Shepard said he did not know what to do, it broke my heart – Mark Meer delivered these lines perfectly (or generally, he was great!). As the
elevator transported Shepard up, I thought: Ok, now he will be sacrificed in order for the Crucible to get rid of the Reapers. Then the Catalyst appeared, presented me three options and that was pretty much it.

There was no question: I would always choose destruction. This is what I have come for, this is what I have fought for through all three games. I would not have that Catalyst kid make my Shepard waver, doubt or, least of all, give up. He could tell me whatever it believed to be true and right for the universe, I did not believe him. And why would I? I have just met the thing controlling the Reapers; there is not an ounce of trustworthiness on him. Oh well, shooting him did not work, though.

So then I proceeded to destroy the Reapers and I destroyed the mass relays, I saw my squadmates crash on some strange planet, credits rolled and I thought to myself: “This is really it. Huh. Soooo? Did I win?”

I want to stress again how much I enjoyed the game and how nearly perfect a job everyone on this game has done because the ending itself felt somewhat… apart/isolated from all that. Sure, the lines were written and spoken beautifully, but I think the idea behind those three endings itself was underwhelming at best. It was somewhat disconnected from the message I conceived from these games:

“You can shape your own future by making the right choices. You can always choose your fate. You can overcome any obstacle. There is always hope.” Stuff like that. I know it sounds cheesy, but these messages were delivered beautifully in an adult non-cartoonish way. I really appreciated that.

Thus, when I saw what all my choices boiled down to, there was a new message: “Fighting your fate is futile.” I actually felt let down by a game that had previously inspired hope.

Then, as listened to the credits music, I wondered what the consequences of my actions would be. A lot of things were implied, of course, but I do not think implications and vague guesswork were good enough for me at that point. How would galactic society recover from losing the mass relays? How much damage was done to Earth? What would the other races do now? And on a much more personal level: What had happened to my squad? Were they stranded forever? Would my love interest move on? And so on. Yes, I had expected more “clarity” and “closure” from the definite ending to atrilogy.

I also wonder why all of the endings had to be so… bleak. I do understand that war is horrible and that there is nothing glorious about it, my parents experienced war first hand and told me enough about its horrors, but nevertheless, I had indeed wished for some kind of happy ending in which Shepard returned to his friends and lover and could live happily ever after. At least, I wish I had the option. And why should he not? It can still be a bittersweet ending.

Take, for example, the Final Fantasy series. Many of them had perfectly bittersweet endings. You always save the world, but you might leave it in ruins (VI, IX, XIII), destroy people’s faith and society (X, XIII), lose friends and lovers (X) or watch your band of party members dissolve into less than acquaintances (XII). These games ended happily and on a hopeful note, no doubt about it, but there was enough bitterness in them.

On the other hand, I remember playing Bioshock. It was a really dark and bleak game; however, I was quite taken aback by how good the ending was (my character had saved not only himself, but also some of the girls, and they remained close until my character’s dying day). That was a thoroughly happy ending and an incredibly satisfactory one at that. Back then, I already felt that dark games would always end in death and despair. But now, I really did felt rewarded by Bioshock. And it did not ruin the darkness of the game itself in the least.

However, there is no happy ending for Mass Effect 3, not even a bittersweet one, as for me, there was nothing but bitterness. And it is a shame because I really like the game (and replayed it immediately), but by the end of the day it was an unsatisfactory experience. I did not feel as if there was any reward for completing the game other than
having had lots of fun getting to the end. Whether you made all the right choices or all the wrong ones, there were no real consequences regarding the ending (see Tuchanka and Rannoch, those dealt with consequences just perfectly), you get the same three options. Always.

Ok, I have written rather more than I had anticipated. Let me summarise my points and add a few new ones:

1) Expand upon the final choices. I want to defy the Catalyst, I want to save the world, I want my Shepard to be happy, I want him to fail spectacularly. Or at least, I want him to have these possibilities if he has earned them. I feel like the three options I was given do not reflect the game I have played.

2) Expand upon the final cutscenes. Make me feel as if I have won (as long as I deserve it). Let there be some triumph in all that bitterness. Or show me how I terribly I have lost if that is the case.

3) Explain Joker’s final actions. I do not understand what he was doing and how he had saved my squadmates from Harbinger’s nearly fatal beam.

4) Give me some kind of closure and clarity, both on a global (e.g. what happened to this specific race and planet) and on a personal scale (e.g. what did this specific character end up doing with his life?). I think Bioware has already addressed this, though :)

5) War assets are nothing but numbers. It does not matter whether I augment the Alliance’s fleet or whether I recruit Volus and Elcor armies for my cause, it is simply a number that changes. This is somewhat wasted potential where there could have been some truly epic cutscenes.

6) I have read quite often that people want the last mission on the Citadel to be an Indoctrination attempt. I sincerely hope this is not the case – if anything it would feel outright cheap to use the clichéd “you passed out and dreamt of an alternative reality” excuse. This is why I wish to simply add more options to the ending – e.g. shoot the Catalyst, have Shepard deliver a speech: “Give people a chance!”, something along those lines. I liked his “without a future”-speech, I might add :)

7) Improve the journal. Except giving quests a name to look up on a guide it did not help you at all. The journal needs to update as I do quests… having to write down specifics on a sheet of paper or looking them up online feels really out-dated.

 8) Finally, I did miss Harbinger. I wished he had more lines (or any at all). You could, for example, add a really bad ending where Reapers wipe civilisation and a new cycle begins. And while you watch the destruction, Harbinger says: “Shepard… this hurts you!” Ok, that was a joke :).

I think this is enough text. I really hope it does get read eventually and that I could convey my points. And let me stress yet again that if the game were not indeed great, I would hardly have cared enough to complain about the ending.

Oh, and I apologise for any mistakes I’ve made in the text above. English is not my first language.

Thank you for reading this.

Modifié par Hum_Regal, 22 mars 2012 - 07:38 .


#4506
Silrian

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I actually have most issues with how the ending was DONE, not necessarily the plot structure of it. There are so many cinematic holes, storytelling holes. I'm sure the writers team wrote these holes because the ending does in fact (to some degree has to) make sense to the people who wrote it (if I even have to question that than there's definitely something wrong here). So why not just show a bit more of what it entails? It's such a insanely minimalistic ending, I really don't get how they could've opted for this lack of explicitness to conclude a story arc that shows so much, that enriches the players with so much in deep information about the most ridiculous minute facts.

Why? Even if you don't change a thing Bioware, please tell us WHY was this done in this minimalistic a form? What was the specific idea behind it, because I simply do not understand what it adds to the series (except it being some form of ending)?

Especially after ME2, where we could actually have an influence not just on the ending itself, but how you progressed towards it in the last moments (I hoped we could allocate HOW the war was fought, which armies did what in a broad sense and that that would have an impact on the ending as well like it was with the Suicide Mission which still is one of the best gameplay experiences I've ever had).

#4507
True 77

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I just finished Mass Effect 3 today, closing a story that started almost 5 years ago for me. I am a huge fan of the trilogy and I can't explain how much I love the universe you guys have made! It is amazingly good! I loved everything about the Mass Effect trilogy. In my books, 99% of Mass Effect 3 is absolutely perfect. I couldn't have asked for more until I got to the end.

There is a theory going around that the end is a final test of Shepard's indoctrination (the part on the citadel right after Shepard is struck down by Harbinger). As the game currently ends, I don't believe that it gives the Trilogy justice. We all worked so hard for a happy(ish) ending. There just needs to be better closure. Preferably, one where Shepard doesn't die (if you choose) and we get to see how much our efforts paid off in the end.

Suggestion: Keep the ending as is up until Shepard gets the choice between Destroy/Control/Synthesis and then at the last minute, hint that Shepard is being indoctrinated like Saren. At this point allow Shepard to make the (4th) choice to break free from the indoctrination. From here launch a final suicide mission that starts with Shepard snapping out of the indoctrination and waking up back on earth where he was struck down. Rally your squad! (like the end of Mass Effect 2) and launch an assault on opening the arms of the citadel to attach the crucible and destroy the reapers! But before the Crucible fires. Have one final show down between Shepard, his/her two squad members, and the aid of Joker in the Normandy against Harbinger! We've all wanted to fight Harbinger! Once the battle is won, make the crucible generate and shoot an EMP directed only at dark energy/reaper code so that only the reapers are affected. Once the EMP is fired by the crucible, it is amplified through the mass relays affecting all the reapers in the galaxy. The reapers then become disoriented making them extremely exposed and vulnerable like Sovereign in Mass Effect. Also, when the crucible is fired, please don't destroy the mass relays because if those were to go, then everyone in the galaxy will die anyways, just like the Batarians. Plus everyone needs those to get back home. This doesn't mean that the war is over but that the Organics have turned the tables and are now on the offensive. At this point show that the reapers are being wiped out galaxy wide by recruited war assets and united resistance fleets everywhere. From here, show appreciation for the Normandy Crew and a movement towards a united Galaxy and victory over the cycle. Show the bad ass heroes that made this game so damn good. Roll credits.

After the credits roll. Let us explore the new (rebuilding) galaxy and talk with characters (this doesn’t have to be incredibly extensive). Just enough to give closure with major characters (Normandy Crew and romance interests). Also, this suggestion leaves it open for DLC because Shepard can have missions to defeat the straggler reapers left over from the war.
IF you guys would like to use my suggestion PLEASE DO if you like it!!!

All I’ve wanted to do is help. With Mass Effect and all the adventures I have experience with it, it would be a tremendous honor to contribute to the ending. But with all that being said, I respect you guys and your vision. You’ve done a hell of a thing commander.. I mean Bioware… Let us help and it will be known that you are the best damn game developer ever.

Devoted and sincere fan,

#4508
savagejuicebox

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Listen... if you want to be a lawyer that doesn't mean i have to be a lawyer, right? i have a choice, you have a choice, we all have a CHOICE. Same thing goes for the ending of mass effect if i don't want YOUR ending then i shouldn't have to have your ending i want MY ending, i want to be different, most people want to be different, unique. You can have your artistic ending where we merge with robots and microchips, i want my own unique ending! Most people do! The ending that everyone has been given (if taken at face value) is forcing us to be the same, when one of the major overarching themes of the game has been individualism!! I support people that enjoyed the ending to have their ending, i would never force them to have mine... So dont force me to have yours...

Modifié par savagejuicebox, 22 mars 2012 - 07:37 .


#4509
True 77

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In addition to my last reply, Note that the whole Normandy Escape scene and crash landing is ditched.

#4510
mupchu777

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Okay so finished play through 2 (starting 3 later on after more MP fun)... So I romanced Tali and got the "perfect" ending (destroy reapers)... So first thing first... disappointed no montage of Tali since she was my LI. Very emotional ending, it was bittersweet... but lacked closure. The real issue I have is not know the fate of the crew or sheapard (since mine lived)... I'm okay with the stock photo, and I think 99% of the game was absolutely fantastic... The end left me disappointed, because it was too open ended... I hope DLC is coming to give proper closure and reconnect my living shep with Tali... and I still need to go to that bar with Garrus too... Team Dextro!!!!

Modifié par mupchu777, 22 mars 2012 - 07:56 .


#4511
Millmedda

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Dear Bioware!

Some ideas:
-Happy Ending: This is not about everyone living and all is about rainbows and butterflies, it's about that we have to know that all the things we have done ,every  choice we made, the sacrifices was worth it.

-Ending: Some kind of explanation, because many things makes no sense ( like joker fleeing cutscene and landing on some planet with crew members who were with Shepard at the Harbringer "fight") , and closure would be good.
-Closure examples: Cutscene with some crew members speaking about Shepard looking at a statue of him or something, Garrus reuniting with his family ( would be good to see a turian female), Love interest looking up to the sky thinking of him, ....there could be so many things.

-Mission objectives: It would be better if in the journal we could track the progress of the missions , because this way we have to "explore" the whole citadel to find the mission giver.

-Boss fight: Not really necesarry , but a fight like in ME2 the human reaper or in ME like the fight against Saren , would be better than Marauder Shields.


I hope you will fix all of the mess.
                                         

#4512
SCK barman

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 Let me just say that i have had a fantastic experience playing all of the mass effect games and love them all. (yes ALL). I only have 2 problems and it is to do with the last 10 minutes unfortunatly.
Random good stuff first, trying to figure out which movie i'm playing, I LOVED this, whether it was accidental or someone snecked it in i don't care, watching the thresher mah take down the reaper made me feel like i was playing the end of Dune :D.  there are others in there but this stuck with me.

Now the not so good. I have No big change the ending, as much as i was shocked by them, i actually found myself with a scence of hope for the future, then the credits rolled. My problem was not knowing what had happened to all of the people that i had met and come to love over 3 games (and it takes a special kindda skill to get people to emotionally invest in computer game charactors). As a possable solution i would be happy with end cards like DA:O, seriously just a little thing to tell us what happened.
The second is the lack of a 'im not doing any of them'  option as a forth. This is actually Angery Joes idea btw. I would be quite content to say 'no, imnot doing that, we can sit here and watch as my friends and collegues fight for their to exist'. It odesn't have to be happy, the victory fleet could be destroyed, earth wiped out, all the charactors get a heroic(?) death scene and me and the godchild just sit and watch. The important thing is that i had the CHOICE to end it that way, to die and loose everything for the values i'd stood for for so long. 
I'm SCK Barman, thanks for listening.

#4513
Lost Cipher

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I am sure this have been said before, but please lessen the recoil of the N7 Hurricane a bit. It's supposed to be an SMG for the elite N7 division of the Systems Alliance Marine Corps.

Also this is not in reference to multiplayer, but single player.

#4514
Silverreflection

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To my beloved Bioware,

I want to start by saying that the Mass Effect series is by
far the best set of games I have ever played and I feel so proud that a
developer has put so much effort into making something that the fans will
enjoy, not just buy. And the mere fact that you are reading at least some of
these posts to hear what we think means so much. So I just wanted you to know
what I think and that I am not in a fit of rage over your decisions, but I want
to see your series be the best it can be. So I'm going to start by what I love
in ME3, then say what I don't like, and then my opinions on the ending, and
what I want to see added if you decide to give us "ME3 Directors(fanboy)
Cut", I hope something in here will be of encouragement or value to a
group of people who I truly am thankful for.


The Good Stuff:

The main story arc is fantastic. You probably don't need me
to tell you that all the major missions are amazing.  The game began so devastatingly great. Seeing
earth being ripped to shreds like nothing really set the tone of the game and
made you really feel the desperation and connection to the plot. The music as
you leave earth was also my favorite in the series, can't say enough good
things about the beginning.

The Krogan/Turian and Quarian/Geth missions were incredible.
This is why I think myself and others were so excited for this game, because we
have learned the lore of the ME universe and we have known the consequences and
the pain that each conflict has brought and we get to play a real part in
bringing them to an end. These make for a real crisis, rather than just
"go kill this or we'll all be in trouble", it brought real depth and
emotion to the story and decisions. 
Mordin's death to stop the genophage 
gets top marks by the way. Mordin being my favorite ME character, I can
think of no better way to do him justice. I was so invested during his time on
screen and to give him such an important role was absolutely heartwarming.

I had a hard time accepting the alliance had messed up my
ship. This really bothered me for some reason, felt like an invasion of privacy
and property, but I think that’s more just ME2 nostalgia. I just didn't like
how dark it was, and how many damn cables were everywhere, the alliance seemed
like slobs compared to Cerberus. But anyways not the point, I found the war
room was pretty cool. I enjoyed that almost all missions were working towards
something and seeing everything that you've done in progress form was
rewarding.

Lastly, charging down the last slope when harbinger
annihilates everyone was insane. Shepard getting hit was exactly the frailty we
needed to see from him. He is determined, he is good, he is passionate, but in
the face of a reaper he is still only an ant. Stumbling to the citadel and
shooting the marauder was tense to say the least. The citadel itself was great
as well, the meet up between him Anderson and TIM was compelling (and if
indoctrination theory is correct it was brilliant). I love your game, I truly
do. That being said, here's what I didn't like. 


Bad:

The side missions with the ME2 characters felt detached. ME2
was so character oriented that at the time I wished that the plot would've
advance more. After my second playthrough however I realized how attached I was
to the characters and that the heart and soul of the ME series is the depth of
the characters. What really excited me about ME3 was seeing these wonderfully
established characters  I'd grown to love
in ME2 be put into a desperate situation, but instead most of the characters
got 1 sidemission that seemed more like an easter egg for keeping them alive
(Thane's death was good though).  The
characters that formed the new crew were the ones I personally didn't care very
much about(other than Garrus of course). Especially James. I felt like someone
copy-pasted a "ethnic" brute of a space marine into my crew of hand
picked elites  from all over the galaxy
in order to give the gears of war fans someone to feel at home with.  Kaiden and Ashley felt like the difference
between maleshep and femshep. They are distinct in the fact that they have a
different body running around. In fact that's about how I feel about most of
the consequences of the choices that were made. 
If I pick A or B then later on in the story there will be a mission
where everything is the same except that A or B has been filled in the
blank.  Like mad libs in space.  And honestly this is fine, I still get to
make choices that I think my character would make and although I know the story
will be basically the same it gives the game a bit more personal feel. Probably
one of my favorite choices was Morinth or Samara in ME2, and even though it
changed very little to the plot, it really felt like a secret that I had and
Ardat Yakshi on my ship. However when we were told that our choices would have
weight and game changing effects most of them were a let down. The worst I
think was the Rachni.  While it was
interesting that the reapers remade the extinct Rachni,  it felt like a betrayal to Shepard's decision
to kill the last queen. I know it must be hard to make an entire mission (which
was really cool) with the chance that it won't be played by someone who only
plays through once, but I wish that the Rachni mission would have just been
unavailable if you choose to kill the queen in ME1.

Lastly the missions menu. Funnily enough this is actually
one of the things that bothered me most(which is a good sign about the game),
but for more reasons than just the menu of course but I'll start with that. I
mean what happened? Joining the journal and the codex was fine but joining the
primary and secondary missions. No way. I can understand how it could paint the
secondary missions as boring, or irrelevant, that they are just optional
gameplay, but let's be real, they are. It was cool how all the missions would
give you a war resource, because if they didn't they would feel even more like
"why am I, Commander Shepard, going grocery shopping for everyone on the
citadel?" but that doesn't mean they're justified.  I mean I guess it's nice that you don't
actually have to talk to all 50 fetch quest givers but running though all 6 or
so areas of the citadel with a mission catching butterfly net isn't a great
option either. When you do come back with 10 or so whatevers you don't know why
you got them or who needed them because A. we don't care, and B. we want to get
out of the damn citadel as fast as possible. 
And the sheer number of these quests was alarming. And where are they,
clogging up my journal in the mess of text. Sorry, but that one just bothered
me for some reason. I would have preferred them to be gone completely and just
say that if you want to increase your army then play multiplayer. It seemed
like that’s how it was supposed to be and then people got nervous and through a
bunch of fetch quests for those less socially inclined. Alright now for the
part that has been filling forums with textwalls around the globe.

 
The Ending:
Okay the ending. Honestly… I loved it. I felt the choice was 
the biggest that was ever made in mass effect, not just because it was, but
because it felt like it was, standing at the intersection I could feel the
weight of the universe on my shoulders. 
It was the perfect tension for the end of the series and I felt
represented the soul of ME which is Shepard's decisions .  I loved the direction it took, because I
don't feel like we "deserve" a happy ending.  Shepard has always strived to save the galaxy
but the galaxy didn't listen and just because all "the forces of
good" have finally banded together that doesn't mean that they get to win
"just cause". If the indoctrination theory is true (which I really
hope it is) the citadel being a fight for Shepard's salvation not the universes
salvation, then it is amazing and should not be changed. HOWEVER. Whether or
not the star child is a indoctrination ploy or not, his explanation was not
only too short but felt out of place in the whole series. This is maybe one of
the only conversations in the whole series that we weren't in control of.  And while in the other missions is serves to let you listen to as much lore as you want (which I love), if you don't give us
a choice (which is fine because it made for a very cinematic ending) at least
give us the lore, while most feel we "deserve" it, whether or not
that's true, we truly were all craving it. The final choice was great because
even though it seemed there was the classic blue, green, red, it was not as
simple as just choosing "the right one" or "your color" is
was a legitimately hard decision.  But
the ending cutscene didn't quite carry the same weight as the choice itself. It
did seem more like choose your color of explosion, and if you picked the wrong
one by accident you probably wouldn't notice a whole heck of a lot. If
indoctrination theory is correct then your ending is amazing, but it can't end
there, it needs one more step to really feel the weight of your decision
besides your custom explosion. Which brings me to what I want:

 
Suggestions:
If indoctrination theory is true then what I want is to see
the result of Shepard's salvation decision. I want Shepard's story to be over and
to see what really happened from the perspective of another. Whether that's
Liara or Garrus or Anderson or whoever. We are given control of another person
when Shepard goes down. The result of his choice determines what they find. If
Shep saves himself then they rescue him, if Shep chooses symbiosis then they
find him turning into a husk, and if he choose control they find him in some
sort of Saren/TIM situation. Showing result of what you chose because I can
understand you wanting us to fill in the blanks and speculate what happens
after, but the cutscene was so short that it made the huge weight of the choice
seem a whole lot lighter than it really was. Another option (assuming Ind.
Theory) is to be shown by the star child(or harbinger or whatever)  somehow 
as he sees the countless times the created have destroyed the creators,
and his motivation because  again, I
understand speculation but it again took away from the weight because we aren't
given enough to material to speculate with .

 

If the ending was completely literal ( I would be
shocked)  but what I would like to see
again, why the Normandy left if you even choose to keep that in. But more than
that I want Shepard to actually stand up for himself and not just accept what
the SC tells him.  Then the SC explain
himself and what he's doing.  This could
also be done by seeing the past cycles failures, just please give us more, the
ending is great, it's just 5minutes too short.

 

Thank you for your all your hard work and all the soul you
put into the ME series, they are something to be proud of. I desire not to get
the ending we all "deserve" but for your story to be the best it can
be. If that means you taking our suggestions then so be it, but you need prove
yourselves to no one. Thank you so much for all the stories.

Just some afterthoughts I forgot to metion

1. We need to talk to Harbinger. His almost omnipotent voice and presence encompass the true feeling we've had of the reapers all along and then they seem like not only pushovers, but machines with no real thought because the closest thing to contact with them is SC and he just brushes them off.

2. The real role of the catalyst

3. More detail on what the crucible actually is

4. There was a suprising amount of cerberus fights and not enough reaper fights... Kinda felt like reapers were background noise at times, cerberus was the main fight

5. We keep hearing that the reapers have thoughts that we can't even understand... seems to me like they could've just said, well machines are gonna kill you eventually. Not too hard to understand. Would like some actual depth to their thought. Also why control the geth to help kill the the organics if that's what they're trying to prevent.... 

6. The DLC change must be FREE! My wife bought my preorder and suprised me with it and I was so happy, and from day one there is DLC to buy and I don't want to justify to myself or my wife why I need to pay more when we just spent 60 dollars. But if there is a "real" ending that will be DLC it damn well better be free because fans will freak if we have to pay for something is not not only important, but NECESSARY to the story. I'm not against DLC in general, project overlord was incredible, and I would certainly buy another mission pack of that quality, but if there is a addition to the cliffhanger ending it would be an insult to charge us for it. And if it was planned from the beginning to add to the cliffhanger ending A. it better be substantial and amazing and B. Your PR is going to have to be perfect in order to not insult us and not leave us feeling manipulated.

7. The old man and the kid after the credits was the absolute worst writing and voice acting in the entire series, I could not believe that actually made it into the game. Please, please remove it.

Modifié par Silverreflection, 23 mars 2012 - 12:34 .


#4515
Sanrei

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red.dot.mist wrote...

The overwhelming smugness of Dr Muzukya's 'blog' post makes me regret ever purchasing a Bioware product. I should have learned with SWTOR, or DA2. But I gave Bioware the benefit of the doubt so I could see the end of this series, and you betrayed that trust, and you've been nothing but confrontational about it ever since.

So congratulations!  You win, Bioware!  You've made me not care anymore how this game ends, because I'm never buying anything made by you ever again.


Quoting this for importance. I appreciate that you are listening but honestly it still feels we're being treated with condecension and disrespect from certain staff at Bioware, Muzyka included.  We don't care that various game reviewers with a conflict of interest   (I edit this after some careful thought. I don't believe this is true across the board. You made a great game, and some people really don't care enough about the ending, and that's ok)gave your game stellar reviews, especially when they may not have reached the ending in their playthrough. Don't use that as a hammer to put us down with. (this is still true, though. Don't do that to us. It's downright mean and invalidates our opinion)

Please Bioware, understand as well that insisting on only listening to 'constructive' criticism will hurt you in the end. You can label anything we say that you don't agree with as destructive criticism out of misplaced pride and you are only going to push your fans further away.

**Do not just handle closure. THIS IS IMPORTANT. Handle the entirety of the last painful five/ten minutes. Bethesda did it, and you can do it better. The California Literary Review said your ending was objectively bad on all levels. You may find that destructive but it's true. **

Modifié par PedEgg, 22 mars 2012 - 08:38 .


#4516
Doug M

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Condensed list of ME3 ending issues.  “The current ending” is defined as the point of the game where Shepard has been hit by Harbinger’s beam, to the point where we see the cinematic of the Normandy crash landing on a planet.  Within this time frame, the following is a list of objective criticisms to items which Mass Effect’s fanbase request to see corrected.

Brevity.  Considering all the decisions that had to be made over the course of the game, the end sequence is too brief and abrupt.  The amount of time between the moment that the player begins the cutscene for any of the three choices to the moment when the credits begin to roll is roughly five minutes.  Understanding that quantity does not directly correlate to quality, the amount of time alotted to the current ending is insufficient to address the vast array of major decisions the player was required to make throughout the series.

Confusion and vagaries.  On its own merits, and without the support of the fan-created Indoctrination Theory, the current ending is confusing.  Significant questions which create logical flaws and inconsistencies in the narrative are left unanswered and unresolved, and rather than leaving the player with speculation, these inconsistencies create confusion, which breaks the immersion the game otherwise creates.


Plot holes.  The Mass Relays’ destruction and the Normandy’s escape are two examples of significant plot holes that disrupt an otherwise cohesive narrative, and leave the player perplexed rather than intrigued.

Disregard for significant philosophical themes.  Serious moral and philosophical questions have been posed throughout the Mass Effect trilogy, and have largely been given the respect that is their due.  In the current ending, however, key narrative developments which significantly impact these moral and philosophical questions are not given the consideration they require in order to maintain consistency and coherence with everything else the player has experienced throughout the game.

Player decisions bear no impact on the current ending.  The only factor which influences the current ending is the player’s Effective Military Strength, which can be achieved through online Multi-Player play alone.  The outcomes from all three current choices at the end, and the slight variations within each choice, are presented regardless of any of the major decisions the player is required to make throughout the trilogy.  None of the variations reflect the hundreds of combinations of player decisions over the course of the trilogy.  A player who is new to Mass Effect 3 will see exactly the same endings as a veteran who has imported save files from Mass Effect 1 and 2.  This gives the impression that the player’s choices do not matter, which bears direct consequences on the emotional satisfaction experienced by the current ending and subsequent playthroughs.  In short, emotional satisfaction is drastically lessened by the realization that the vast number decisions in the trilogy make no difference to the current ending.

With these criticisms in mind, the following is presented as a concise list of request made by the Mass Effect player community.  While consensus is difficult to build in such a divergent community, the following reflect, as best as possible, the general desires of those who wish to see BioWare complete their magnum opus in a manner fitting
their well-deserved reputation and fine ability:

We respectfully request BioWare create additional endings be added to the game which provide:

A more complete explanation of the story events in a manner consistent with the quality we've come to expect from the Mass Effect trilogy and BioWare.

A clear explanation, absent confusion and speculation, of the outcome of the decisions made, consistent with existing lore and the logic of the narrative, especially with regard to the planets, races, and companions detailed throughout the series.

A wider variety of distinct endings which appropriately reflect the spectrum of possible player decisions across the Mass Effect trilogy, and Effective Military Strength, from a tragic ending in which the Reapers are victorious to
a heroic ending which provides a powerful sense of accomplishment, fulfillment, and closure.

Thank you, BioWare, for creating such a rich experience.  We look forward to the completion of what is one of the
greatest triumphs in interactive media.  We have full faith that the combined talent of your entire development team will yield an ending befitting the Mass Effect trilogy; one that is powerful, poignant, deeply satisfying, and faithful to the spirit of this amazing saga.

Modifié par Doug M, 22 mars 2012 - 08:29 .


#4517
Suparaddy

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I would've made the Reapers some sort of "Galactic Preservationists"

Basically,
they wipe out all advanced life every so often in order to allow the
galaxy to "rest" without the threat of overpopulation, pollution, wars,
etc.

Woulda put more of a moral spin on things wouldn't it?

"We
must wipe you out before you consume every resource in the galaxy. If
we were to allow your existence to persist, eventually all races would
consume each other in a final conflict that would leave the galaxy as a
charred, broken husk. By wiping out this cycle, we save the galaxy from
the devastation your civilizations would bring. We are not simply the
harbingers of your doom as you have cursed us, rather, we are the
salvation of the living galaxy..."

#4518
mulder1199

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let me tell the starchild to eat it, i go back down the elevator and fight a now fully indoctrinated TIM.....i beat him.....whatever is left of him, is the piece i need to activate the crucible (TIM explains this to me as he dies....he did this as a last resort to save humanity, TWIST) crucible activated, reapers destroyed, relays preserved.....

me4- there are many factions in the galaxy that see the alliance/council ripe to overthrow, our new hero can try to stop it...

#4519
chujwamdotego

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I am sure that truly incredible people work at Bioware.

They all have friends - some of them may even be like Garrus.

Many of them have life-partners - beautiful like Ashley, dedicated like Liara, crazy like Jack.

You would probably do anything to see them happy, You enjoy their company, You live for them.

Please, allow many of Your dedicated fans do the same - allow our Shepards happy ending with crew and LI.

Just one form of happy-ending (as happy as it can be in universum ravaged by Reapers) is all I ask for.

#4520
Tom Jolly

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 Honestly, I like the tone and mood of the endings.  I feel like I'm trying to guess what the writers' intent is though.  Changes should offer more details on  catalyst character, what the three options are and their consequences, and in general fill in some of the plot holes.   

#4521
phimseto

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- There is too much autodialogue in the game, especially for the third and final part where control would matter the most. I'm not alone in feeling this way...

http://social.biowar...44/polls/29457/

- More to do with your love interest. In this case, I'll put my vote in for Kelly Chambers.

- Discover what happens to the citadel population. I have a hard time believing they were speed-reaped. There wasn't a huge time gap between the moving of the citadel and the final conflagration.

- Allow for weapon holstering.

- More side missions that are more than just scanning.

- Not a single mission more featuring Cerberus, though I realize Omega is exempt in that respect...unless you fight *with* Cerberus against reaper beasties? That would be cool.

Modifié par phimseto, 22 mars 2012 - 08:49 .


#4522
Shaeleam

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First of all I would like to say thank you for an amazing 3 games, like many others have said the Mass Effect series has been one of the best RPG's, in regards to story and immersion and just down right heart wrenching fun, I have ever played, and I've been playing games since they were just text on a screen. Bioware you are an amazing company and I'd just like to say keep them coming, I don't think I've been dissapointed in a game from you yet. I also applaud your various stances on the issues that your titles have broght forth (ie. sexuality in games), I personally am very proud that such a company is Canadian!

That being said, I too have to jump on the band wagon that the ending of ME3 was just shatteringly lacking. But I'll get to that later, first some things I loved.

-The character interactions between missions: seeing the crew move about the ship and finding them lounging in the bar, or having a 'pissing' contest (Garrus & James) in the eating area was just classic. I laughed so many times, it made a trip around the ship mandatory just to see what was going on and added deep immersion. Not to mention that pretty well every crew member had something to say after a mission. Excellently done. Oh god, Ashley drunk... hilarious.

-The inevitable deaths - so beautifully written that I couldn't help but cry when Mordin and Thane gave their lives, going into the game I knew not everyone was going to come out of it, and the scenes with these two were just masterful.

-Romances - for me, a very huge part of this series, I have only seen the Liara one for ME3 and although the start was confusing for me (having done the Shadow Broker DLC) the last bit was fantastic. Thank you for that!

-Gameplay - I am now doing an Insanity playthrough and 'am thuroughly enjoying it. Even though I am a PC gamer and often times a game made for console as well has horrible crossover I have never found such with your games. The system works well.

-The story - just down right amazing, through all 3 games, I stayed up all night to finish it and was asked why... all I could say was "it's like a really good book, I just couldn't put it down". But it's more than that, it's a book of my own choosing, where my choices as Shepard shaped what happened.

-Sexuality - have to throw this in, having blatantly gay crew mates makes me give you two huge thumbs up. I loved the continued theme's of acceptance, adaptability, and unity that is present in all 3 games. I also love the fact that you didn't let every romancable character be romanced by both a female and male shep (even though that would be easier from a programming perspective), as much as I would have loved my fem shep to get with Tali, I also loved that fact that Tali digs guys!

Things I would Change story wise:

1. Liara Romance - having been one to complete the Shadow Broker DLC and have the relationship reaffirmed with Liara at the end (amazing DLC's btw, can't praise it enough), her seemingly 'friend zone' attitude in ME3 was confusing. Plus the bug where she says it's been years since they've been together. I understand the need to keep it open for those who want to switch LI's, but I think it messed with one of the key reasons I wanted to see the story through. Being someone who romanced Liara in ME1, then carried through the lotsb dlc where Liara blatently states that she is now 'taken', I would like to have seen her play more a presence in Shepards experiences in 3. Every time Shepard woke up from a dream I kept thinking where is Liara? Shouldn't she be there waking up with Shep? My suggestion would have been a line of dialog, or even a pop up when you import your save from ME2 asking if you would like to continue the relationship from that game or ME1. Simple yes, no, or Not Sure as choices. If yes is chosen then your LI from either ME1 or 2 would interact diferently with you than if you chose No, or Not Sure which would have the interactions stay as they are now (with difinitive choice near the end).

2. Fighting the reapers - It seemed odd to me that after the fight on Rannock where Shep figures out how to kill the reapers (the shot as they fire) that the fleets don't suddenly use this tactic to start bringing them down. For me this seemed like a potential turning point in the war that seemed brushed over.

3. The End
- I expected something more like ME2 where the different assets or teams you brought along would have more of a presence during the final push. Hearing that Jack's biotic team was keeping the lines steady over the radio, or that Garrus' team was trapped under cover, or that the Batarian Fleet was making a sweep at one of the reapers would have made an already epic final push, seem grander. A pause in your fight to see Joker and a team of fighters making a run, or Wrex and the Krogan's in the midst of a charge for example. Don't get me wrong though, everything up until the Citadel was amazingly done I thought, just not what I expected.

- Anderson and the Illusive man - A touching scene, and one that fit well with how the story was going. Confusing as to how Anderson got up there untouched however yet the Illusive man was all burned up.

- the catalyst... I half expected the catalyst to be Shepard and that he/she would have to make the ultimate sacrifice. This theme seemed clear to me as the game built so the fact that each choice had her dieing was bittersweet. Which part of me is completely ok with, although of course I really wanted blue babies so it was also heartwrenching.:) However what really got to me was that the choices all seemed to be really similar and didn't fit with what my Shep had been fighting for. Shep pops up onto the top of the Citadel to find this being telling her that everything that she has been fighting for the last several years has been pointless. That none of the decisions or sacrifices her or her crew have made along the way count for anything. Even though Sheps choices united races that had been fighting for centuries, gave a synthetic race the ability to be individuals with proven results that they are not trying to kill their makers, and assited an AI to find her own indivuality and even a form of love of an organic being. Yet here is this Catalyst being telling Shep that it could never happen, that the synthetics will always kill their makers even after I've spent 3 games helping Shep prove that's not the case at all.

- In the least, I think the ability to convince the Catalyst that the 3 choices given are not right, that Shep has proven that these 3 options are not the only ones would be a good idea (ie. via paragon/ren points). Now I don't know how best to end it, but one idea would be that the Catalyst is convinced it's own logic is flawed, agrees to kill the reapers and keep an eye on the new cycle. I personally would like to see the relay's stay and Shep live, but I think this should only be possible if 90% (or a high number of assets) are brought to the final fight, and max ren/paragon points are achieved + all loyalty chats etc are done.

- I'd like to see taking down Harbringer.

- Of the 3 ending choices currently available I would like to see more added to them. Ie... it would be nice to see more of how the world is affected by the choice. Does each option have any long term effects? what does Earth look like after the fight, the other races/planets? What happened to Shepard's whole crew? (ie the scene at the end of ME2 where you see everyone was great). What happens in the years to come? do the Quarians and Geth stay at peace, do the Krogans multiply to fast... ie... let the choices that Shepard makes in ME3 also reflect at the end of the game. You did so well at closing up story lines but at the same time left open gaps for what happens in the future.

I just think a game series as Epic as ME was deserves more than Joker flying and crashing, and an old man telling a story to a kid as an ending, it just seemed... incomplete and not to scale with the rest of the game. My suggestions are based on as little actual change to the current ending as possible, but I will admit that other suggestions I have read which add another fight or what not are really good as well, and would I think add to the game.

Gameplay Mechanic fixes
1. Liara chat bug if lotsb is completed and Liara romanced.
2. Eyes/Heads focusing on things other than the person they are talking to (ie following Griff when speaking to Liara)
3. Quest Journal - it does not update when assets are scanned, and there is no sort for active quests from completed. Suggestion would be to put completed on a different tab, also which star system and item might be in would be handy as some quests are recieved before the star system is reachable.

I'd also like to point out that I have been upset with a decision made in the past with ME2 (Liara's cold demeanor pre lotsb) and have had a very pleasant lightbulb moment when I realized just what the writers were doing. Then when the LotSB DLC came out it completely validated the whole experience and left me with a feeling that it all came together. Part of me is wondering if there is just something we haven't gotten yet that will make this whole ending business come together, yet feedback from staff seems to indicate otherwise.

In any case I'd just like to say thanks for an amazing 3 games, and I hope that there is something in the works to address the concerns all us adoring fans have. I for sure will still be an adoring fan of Bioware in the years to come!

#4523
rinoe

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I cant write the ending instead of you, it is just no point (but if you want to, just PM me, I'll do it for free:))).
What  I want to do - list a questions needed to be answered, and list the things 'must be' in the endings.

Questions:

1. Why Reapers gain acces to the Citadel and how?
It si Shepard win from ME1. Citadel was reprogammed by Protheans. This cicle was different, bcs Citadel was not in Reapers control...till the end. And then, quick, Reapers get Citadel...So what happend? I could understand that TIM helps with that, but... how? Thre was one attack on the CItadel by Cerberus, everyone was prepared. Why there is nothing in the plot about that??? What with all those people there? What about the Council? Am I the only one missed all this?

2. Why Reapers bring CItadel on Earth, and how so fast?

Is it to protect it? So why on Earth? All of Reapers gathered there? So why not simple destroy the Sol System with Reapers inside? Thre are a lot of asteroids here:)

3. What was the purpose of the connection between Earth and Citadel with that beam.
What they gain out of it? Bodies? For what?

4. Why Shepard belives that kid words?
I didn't not a bit, but as a player I can't do anything with that.

5. Why a creator or Reapers helps in their destruction?
I can understand, that Crucible adds something new, but... it creates the next question

6. Who cereate the Crucible plans and why?
It looks like there was something in the past, the creator of CItadel, who thinks that cicles are stupid idea. Who?

7. Why Reapers been created and what went wrong? 
If someone creates planes of Crucible, it is only on the case, something could go wrong...

8. Whos idea was that explanation of the cicle existance?
( create AI to kill organics to prevent organics to create AI who could kill them... ) - no forget it, I don't want to know. Just remove it.

9.What Reapers gain of their harvest - preserve the species or simple food and resuorces?

They are innteligent after all. They want to know the purpose or their existance. I would like to know too.  Is it possible to restore some species from before out of Reapers?

10. The catalyst controls Reapers - was that mean they simple machines? They need to obey? Or they just afraid of destrucion? Is it possible to command them to stop? Shepard didn't ask that simple question...

11. Why Shepard must die?
- If She/he must, that must be damn good explanation to that:)) I personaly hate that idea.

12. Why Shepard teammates left her/him bearly alive near the beam, and go back on Normandy?

I simply do not want to know the answer on that question too. I don't want them dead ( I do not play games to look dying comrades all along the way) and I don't want them leve me. My conclusion - the all action with the beam was wrong, the limping was wrong and annoying. I don't like that part of the ending the most. Change that part on something Shepard hero style.She /he saved CItadel, survieved suicide mission and now this?

13. Why Normandy running from battle?
I do not want to see my teammates dead. Not at least when I did everything possible to save the world. I should depend on the aasets I have, the armies I gathered. The outcome can't be just always the same...

Must be in the ending:

1. The decisions along the game must have impact on the end - when I gather Turians, Krogans, Salarians, Asari Geths, Quarians and all war assetes, I would like to know what was the impact of them beeing there or their absence - in final battle, in some mission... eg if Krogans was not there, some action failed, and that leads to connsequences, and then something missing in the end.... It must have impact. Numbers just not enough.
The gathered armies stops have any impact after the final assult in the Earth... That is the worst.

2. Some Shepard - hero like actions.
There was none in my opinion. The end of ME1 left me sepchless in ave. The suiciede mision from ME2 was brilliant. I could save everyone when I choose well. I could beat the immposibble. In ME3 I always loose. Nothing matters. To gain something I need to sacrifice the friend, get almost killed to die in the end... Sorry, but if it is art - that would be art I will avoid in all cost.

3. Shepard must win.
When everything is done, and done well, there should be possibility of good ending, the win ending. Win even the immposible - that ME style. Why it is lack here? It is a game - it must be possible to win... the perfect ending will be winning.

4. The talk with harbinger - I really want to talk with him, but the words should depned on the ending.

5. Multiply and different endings.

The grey endings - The endings we gain till now I will take as one - the kid get Shepard where he want to and barinwash her/him. There is the ending on his terms. It should be possible when we do not gather evey allies and did poor but not worse. Then it is possoble to destroy Reapers with this much cost of Geths and EDI dead, and even Shepard dead... without any explanations, in vain, but... not completly loose. This is something in the middle, when we have Reapers destroyed or controlled or merged ( the last two are their winning, but not complete) This is OK. Normandy crashes on the yagh planet...:) Just more talking need to be added here.

What is lack - perfect ending - when we gather everything possible, make good decisions, unite everyone, share informations. We get there on our therms, with informations about reapers, catalyst and Crucible. TIM should help us before death. Get all info from catalyst. All the answers. The Citadel and mass Relays should survived. The Reapers should be disabled or destroyed from Cidtadel signal or something. Make them vulnerable to attack. Conversation with Harbinger will be something nice to have - especially before his death. Then the closure - I want to see everyone who I know, what is he/she doing, how united races work together to rebuild the world, even visit on Tuchanka or Rannoch to look on the future. With ray of hope. With LI. Geth need to survive too and work together with Quarians... ALl temmates must survive. Something good to leave the game with good thoughts. And play again to see the other outcome:) ( or rather the same again and again:))) Setting sun, hand by hand with LI looking in the future with hope.. kind of ending:)

Bad ending
- when we do not unite races, we blown everything out. Our temamates could die, becouse we are lack of help. Shepard was captured by Harbinger to be a withess of total destrucion. The fleet will fail (bcs there are not enough) The Crucible fail to connect with the Citadel. Shepard get all the answers, but is unable to do anything, and in the end become the prisoner of Harbinger forever, and the next race will be yagh:))) Normany run and crash on...yagh planet:)) Everybody get eaten.
Earth and all planets will be destroyed one by one, and as closure we could watch this as a total fail. The Citadel and Mass Realays will wait for next cycle and the Crucibe and its plans will be destroyed.

I'll be more then pleased geting all this. With this, ME3 will be the best game ever. I will pay for this any money:) And I could give it to my freinds with proud like before with ME1 and ME2. Take your time - just do it right this time.

Modifié par rinoe, 22 mars 2012 - 09:02 .


#4524
ElMuchu

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I mostly agre with you. On my side, I like very much this game, probably more than ME2 and ME1 until the apparition of the starchild. I feel depressed because our choices do not really mater and also because of the endings range.
What I would like to see is simply the same kind of possibilities than ME2 endings:
- a happy one where we are living (at a cost: Mordin is dead, Legion is dead, Thane is dead, maybe Tali too) with some of the crew members
- a middle one where we did not completely succeed (like the current ME3 endings): relays explode, synthetic beings are killed....
- a sad one where Shepard sacrifies itself and everybody comes back to middle age.
I will not be satisfied by just the addition of new explanation on plot holes. I want our choices to have a positive or negative influence on the endings and to have the possibility to kick Reapers ass as promised during trailers and interviews.
For this point, have you noticed that on the contrary to ME1 and ME2 we do not talk with Hartbinger? Strange isn'it? I miss this dialogue (for instance, when Hartbinger tells Shepard that he is a bactery).

Bioware, please listen their fans and customers until the end and do not choose easiest solution: do not only provide further explanations on current endings. We will be even more disappointed. Once agin, I repeat, except the end, I like this game, probably the best I ever played with the other ones of Mass Effect series. That is why reactions are so strong.

#4525
Admiral-165

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This is a responde to this followed by suggestions for the ending DLC which is sure to come... Also for anyone interested i'm the creator of the Mass Effect fan group on ModDB, i created it after ME2's release and, thanks to the fans of the series, the group is now one of the most popular on the entire site (usually ranking in the top 3 at any one time). I'm just saying this in the off chance that a Bioware mod reads this and will take what i have to say more seriously because of it. What i have to say below is a representation of everyone in the Mass Effect group on moddb...



Dr. Muzyka wrote...
Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.


Okay that's all well and good but it sounds to me like you did the opposite by mentioning that lol. Defending your work is the natural thing to do, you did the same when FOX news attacked Mass Effect 1 so I would expect you to do it now. In fact I, along with many other people, ALSO supported you against FOX news and those who wish to censor video games... Can you understand why it hurts us (the fans) so much when you say these types of things? Making it looks as if we were all the bad-guys trying to destroy the Mass Effect series?

Also that's great that Mass Effect 3 got good reviews, I enjoyed the game a lot in fact. But what if the only people who buy your games are the critics because you made your fans THAT angry? Who are you going to point the good reviews to then? This is not some veiled threat i'm sending to you Bioware, it is a simple fact that some fans have clearly stated their intentions to never buy a Bioware game again, i'm just shedding light on it.


Dr. Muzyka wrote...

I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds ... At the same time, I also believe in and support the artistic choices made by the development team. The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.


Yeah i agree, and who would disagree that it is the game designers right to artistic freedom and integrity? To clarify: we are angry that you may have confused "artistic integrity" with a 'linear story' for the ending. You said yourself the "power of our medium flows from our audience" so why is there no real choice in the ME3 ending? And why did none of the things we did in the entire series matter in those last 5 minutes? There is a line between "artistic integrity" and just plain old linear story-telling. The latter i could find in any RPG, the former I find in a Bioware game. Bioware has shown they can maintain Artistic integrity and still allow the player to choose their own actions (and therefore consequences) before, so why drop the ball now? That is why we are angry.


Dr. Muzyka wrote...

This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.



Dr. Muzyka wrote...

This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.


I love the Mass Effect series, and i have every confidence that Bioware will not drop the ball on anything else in the future because i think they have learned from this mistake with the ME3 endings. Now that may be naive of me and if i'm wrong i will be the first to admit it, don't get me wrong, but for now i see no reason not to believe the co-founder of Bioware. As for the real meat of these quotes: it's great to hear that the folks at Bioware are working towards fixing the endings. One suggestion though: MAKE IT FREE DLC or i can guarantee a tonne of even more pissed off fans and even less support (again not a threat just judging from what i've observed of the fans)


Dr. Muzyka wrote...

If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can.


I have some constructive criticism for the Bioware devs: claim that the ending was supposed to be a cliffhanger to the real ending (which will be released as DLC) and that Shepard had been indoctrinated. Whether this was your true intent or not is now irrelevant because i think claiming anything other than 'Shepard was indoctrinated" will get you a tonne of hate, so the options are rather limited. I have faith that the Bioware writers will be able to come up with something good, but just make sure it shows the culmination of the players actions from all the Mass Effect games, i would recommend having a lot of cutscenes showing these things but i can also understand if the devs want to make it interactive as well. Also make sure the ending is definitive, the fans have already been through enough BS with the cliffhanger ending in the original game, make sure the ending doesn't leave the player with any more questions basically (unless that question is "will there be more Mass Effect games with Shepard?" - hype is always good for sales on the next game ;D)

And the last, and the most important point - i can not stress enough how important this is: Make the ending DLC free. Having the cliffhanger ending was a fairly troll-y move if you ask me, and i definitely do not like it now. That being said, I, along with a lot of other people i think, would look back on this event in a year's time thinking the move was genius because of the free epilogue DLC released a month or w/e after the game release. This would only work if it was free though, if it costs money (any amount of money) it is equivalent to an author not writing the last chapter of a book until a couple months after and then selling it for $10 - it's greedy beyond all recognition and just not good business practice.
 

Because i come from ModDB (and the people there would flay me alive if i didn't ask for this :P) it would also be nice to see some official modding tools released for ME3 in the near future... If this isn't possible, modding tools for any future ME games would be greatly appreciated by me, and the rest of the Mass Effect community on ModDB.

Thanks for the great game!

Modifié par Admiral-165, 22 mars 2012 - 09:17 .