My simple modified endings
Illusive man and anderson is fine the way it is
No star child.... Reapers are evil no need to explain
Crucible VI will give you your options
Paragon
Destroy
Rating
Low Shepard destroys the Reapers, Earth and the rest of the galaxy as all relays explode Shepard Dies
Mid Shepard destroys the Reapers, Earth is destroyed, relays are spared. Shepard Lives long enough to talk to love interest before he dies
High Shepard destroys the Reapers, Earth is saved, relays are spared Shepard Lives
Renegade
Control
Low Shepard is modified by VI and tries to controls Reapers but fails as his mind is shattered by stress of the war and becomes indoctrinated Reapers win
Mid Shepard is modified by VI and successfully controls Reapers but there is no one left alive on earth to be saved. Shepard sees earth dead and his mind is shattered by stress puts gun to head and kills self and this act kills all the reapers as well.
Hight Shepard is modified by VI and successfully controls Reapers and Earth is saved
What happens after?
Closure endings can be add after this
Have things Shep did in 1,2 and 3 change the closure endings. Even if it is just text but rather a video.
ME3 Suggested Changes Feedback Thread - Spoilers Allowed
Débuté par
RaenImrahl
, mars 17 2012 03:00
#4526
Posté 22 mars 2012 - 09:13
#4527
Posté 22 mars 2012 - 09:17
Show assets gained in ending levels (like the normandy upgrades and loyalty missions changed bits of the ME2 ending). Things like Jacks students shielding troops in the background, the rachni helping out in the bowels of the crucible, These were very brief in ME2 but had HUGE emotional impact (besides, you made whole missions around these things, you'd think they'd want them in the end also). That and not making all the information and lore you uncovered in 3 games moot the last 20 minutes by having it all done by a diety never talked about until just then.
#4528
Posté 22 mars 2012 - 09:17
1. Get rid of the Normandy crashing, it breaks character of almost all of your crew members, sets up all the characters you have become attached to for a life of survivor and forces my two favorite characters, garrus and tali to die of starvation (dextro amino).
2 the stargazer scene. No. First of all the way the guy talks to the kid is creepy and pedophile like. Second it feels out of context and disvalues Shepard by calling him "the Shepard". Third, this raises more questions and dosn't answer any questions. Who is he? Where are they? Are they the inbred offspring of the Normandy crew? When is this happening?
3. Screwing over the galaxy and not even hinting to if they turn out ok. Billions of aliens are stuck in the sol system, a system that has been wrecked by the reapers. How are all those races supposed to survive not being able to leave the sol system. How are the dextros supposed to survive? What happens to the rest of the galaxy? Every planet has been scarred by the reapers, does pals an ever recover? Do the quarians ever get back to rannoch? WTF HAPPENS?
I'm okay with everything else, but these just make me feel as if all I did was for nothing, I mean i might as well have let the reapers win, the whole galaxy got f***** anyway.
I have loved the franchise since the day I bought it, but the ending killed all replayability and
It made me physically ill for 2 days. I had severe depression, I just sat on my couch for hours just feeling depressed.
This is why I want the games ending fixed, because I have loved this franchise since the day it came out, and made me deeply care about the universe.
2 the stargazer scene. No. First of all the way the guy talks to the kid is creepy and pedophile like. Second it feels out of context and disvalues Shepard by calling him "the Shepard". Third, this raises more questions and dosn't answer any questions. Who is he? Where are they? Are they the inbred offspring of the Normandy crew? When is this happening?
3. Screwing over the galaxy and not even hinting to if they turn out ok. Billions of aliens are stuck in the sol system, a system that has been wrecked by the reapers. How are all those races supposed to survive not being able to leave the sol system. How are the dextros supposed to survive? What happens to the rest of the galaxy? Every planet has been scarred by the reapers, does pals an ever recover? Do the quarians ever get back to rannoch? WTF HAPPENS?
I'm okay with everything else, but these just make me feel as if all I did was for nothing, I mean i might as well have let the reapers win, the whole galaxy got f***** anyway.
I have loved the franchise since the day I bought it, but the ending killed all replayability and
It made me physically ill for 2 days. I had severe depression, I just sat on my couch for hours just feeling depressed.
This is why I want the games ending fixed, because I have loved this franchise since the day it came out, and made me deeply care about the universe.
#4529
Posté 22 mars 2012 - 09:39
I will just go ahead and post my thoughts here. I'll start by saying I do not hate the ending. I came into it expecting a melancholy ending, Shepard dieing at the end was foreseeable, at least to me. So I really don't have a problem with that part. Do I like how it was handled? In some ways yes, in some ways no. IMO it could have been handled a lot better.
What I do actively dislike:
1) Lack of real choices and boiling your options down to a point score. I don't really think this one is fixable so I'm not going to go any deeper into it. I just think having only 3 real endings, with some modifications to each is not sufficient in a series with the main selling point that choices have real impacts. This was the case throughout the rest of the game, but not the last 30 minutes or so.
2) No closure, specifically with the LI/Normandy crew. Shepard dies alone, out of contact, and no one will know the how/why of what happened. There is no reconnection with any of the characters we have spent 3 games getting to know. Even some kind of communication would help to alleviate this one and also help with my next point.
3) The biggest problem I have with the ending. The Normandy crew is completely written off, off screen in a way that makes absolutely no sense. What were they doing during the battle? Where did all your squadmates/allies go? Why did the Normandy bail at the end? Why did the pulse fry the Normandy and not the fleets at Earth (or if it did what impact will that have)? And the most important one is why strand the Normandy on a backwater with no tech when at least 2 (Tali and Joker) and likely 3 (if you include EDI) are reliant on tech to survive?
All the other gripes I have are inconsequential compared to 3. My suggestion is this - there needs to be some DLC or additional content that explains what happened to the Normandy crew. It doesn't have to be Shepard, as I said it doesn't bother me that he died. Better yet, DLC involving begging/negotiating/bartering/stealing a ship with enough eezo to reach the Normandy and bring them back would be ideal. Leaving the Normandy crew hanging at the end with so many questions and no information on what happened to them is just incomprehensible to me. That is what needs to be fixed IMO.
What I do actively dislike:
1) Lack of real choices and boiling your options down to a point score. I don't really think this one is fixable so I'm not going to go any deeper into it. I just think having only 3 real endings, with some modifications to each is not sufficient in a series with the main selling point that choices have real impacts. This was the case throughout the rest of the game, but not the last 30 minutes or so.
2) No closure, specifically with the LI/Normandy crew. Shepard dies alone, out of contact, and no one will know the how/why of what happened. There is no reconnection with any of the characters we have spent 3 games getting to know. Even some kind of communication would help to alleviate this one and also help with my next point.
3) The biggest problem I have with the ending. The Normandy crew is completely written off, off screen in a way that makes absolutely no sense. What were they doing during the battle? Where did all your squadmates/allies go? Why did the Normandy bail at the end? Why did the pulse fry the Normandy and not the fleets at Earth (or if it did what impact will that have)? And the most important one is why strand the Normandy on a backwater with no tech when at least 2 (Tali and Joker) and likely 3 (if you include EDI) are reliant on tech to survive?
All the other gripes I have are inconsequential compared to 3. My suggestion is this - there needs to be some DLC or additional content that explains what happened to the Normandy crew. It doesn't have to be Shepard, as I said it doesn't bother me that he died. Better yet, DLC involving begging/negotiating/bartering/stealing a ship with enough eezo to reach the Normandy and bring them back would be ideal. Leaving the Normandy crew hanging at the end with so many questions and no information on what happened to them is just incomprehensible to me. That is what needs to be fixed IMO.
Modifié par Jonas TM, 22 mars 2012 - 09:42 .
#4530
Posté 22 mars 2012 - 09:44
a few ideas i had on how to extend the "ending" already in the game
(this is based on the Indoc theory)
i.imgur.com/bO1rw.jpg
per the last frame:
Endings
Lowest War Assets
1a. Renegade opt - suicide attack on Harbinger, Normandy fails and is destroyed inflicting no damage.
1b. Paragon opt - Shep, realizing the battle is lost, orders Joker to escape. Crash land on that lush planet, crew suffering fatal and near fatal injuries. Shep uses EDI to record a warning for the next cycle. Next cycle's races find EDI's head, but the message is too badly damaged. Reapers continue the cycle.
Medium War Assets
2a. Renegade opt - suicide attack on Harbinger, Normandy suceeds and kills Harbinger. Allied forces use the Crucible* and win the war, but at great cost. Ends with a heroes funeral for crew of the Normandy.
2b. Paragon opt - Shep, realizing the battle is lost, orders Joker to escape. Crash land on that lush planet, Joker dies, crew suffers minor injuries. Shep uses EDI to record a warning for the next cycle. The next cycle's races find the warning and crucible plans intact and win the war Shepard started 50,000 years ago.
High War Assets
3. The Normandy is joined by more fleet ships - full salvos launched, killing Harbinger. Anderson fires the Crucible*. The tide is turned, ending in total Allied victory. Award ceremony where player gets to give the classic Shep speech (giving you the chance to congratulate or tell off everyone, depending how you play).
* so i put the asterisk next to "fires the Crucible" because I'm not really sure what it should do. Maybe it's a traditional BF Space Lazer. Maybe it sends out a wave that makes the Reapers vunerable, maybe even makes them more organic (bizzarro sythesis) or makes them feel fear? Or maybe Archengeia's idea of it does nothing, and you win because you're a mf'n boss that never gives up.
I do think every ending should have an epilogue that need not be more than screen shots and text (like DA:O) letting us know the long term outcome of our choices.
Thanks for reading, even if you don't agree on the Ending issue I think all of us want our ending to reflect the path our Shepard fought his/her way thru, the lives he or she changed, and choice to fight on no matter the odds.
(this is based on the Indoc theory)
i.imgur.com/bO1rw.jpg
per the last frame:
Endings
Lowest War Assets
1a. Renegade opt - suicide attack on Harbinger, Normandy fails and is destroyed inflicting no damage.
1b. Paragon opt - Shep, realizing the battle is lost, orders Joker to escape. Crash land on that lush planet, crew suffering fatal and near fatal injuries. Shep uses EDI to record a warning for the next cycle. Next cycle's races find EDI's head, but the message is too badly damaged. Reapers continue the cycle.
Medium War Assets
2a. Renegade opt - suicide attack on Harbinger, Normandy suceeds and kills Harbinger. Allied forces use the Crucible* and win the war, but at great cost. Ends with a heroes funeral for crew of the Normandy.
2b. Paragon opt - Shep, realizing the battle is lost, orders Joker to escape. Crash land on that lush planet, Joker dies, crew suffers minor injuries. Shep uses EDI to record a warning for the next cycle. The next cycle's races find the warning and crucible plans intact and win the war Shepard started 50,000 years ago.
High War Assets
3. The Normandy is joined by more fleet ships - full salvos launched, killing Harbinger. Anderson fires the Crucible*. The tide is turned, ending in total Allied victory. Award ceremony where player gets to give the classic Shep speech (giving you the chance to congratulate or tell off everyone, depending how you play).
* so i put the asterisk next to "fires the Crucible" because I'm not really sure what it should do. Maybe it's a traditional BF Space Lazer. Maybe it sends out a wave that makes the Reapers vunerable, maybe even makes them more organic (bizzarro sythesis) or makes them feel fear? Or maybe Archengeia's idea of it does nothing, and you win because you're a mf'n boss that never gives up.
I do think every ending should have an epilogue that need not be more than screen shots and text (like DA:O) letting us know the long term outcome of our choices.
Thanks for reading, even if you don't agree on the Ending issue I think all of us want our ending to reflect the path our Shepard fought his/her way thru, the lives he or she changed, and choice to fight on no matter the odds.
#4531
Posté 22 mars 2012 - 09:51
I posted in the endings thread about why I think the ending failed (It doesn't make thematic sense,) but here's my thoughts on how to build a better one:
In essence, the game promised us a certain type of ending, but delivered a different one entirely. You gave us a game about unity, survival, repercussions of choices, and action, none of which were reflected in the ending. I think to improve it you just have to address the themes you developed.
1. A final fight involving your entire team, since this is an action game about unity and teamwork. The ending was very much a let-down from a game with such a bend towards action, and not having the team that featured so much into the game present at the end just felt wrong.
2. We need an epilogue explaining the results of our choices.
3. It's not that Shepard dies that bothers everyone, it's that he dies for no reason. This is a game about survival, after all, and so thematically he either needs to survive, or he needs to justify his death in the eyes of the player somehow. The death in ME1, where you have to leave a teammember behind to defend a nuke, was a good death. The way the Turian Palaven's son died in ME3 was especially awesome. The way Shepard died, however, felt was awful and felt rather pointless.
Plus, then we could have the best ending be him surviving somehow since we're all so emotionally invested in him, and the worser endings could still be satisfying because Shepard died by living up to the promises he was built around. I understand the main character dying makes a better piece of art sometimes, but the games you gave us and the ending you gave us just aren't one of them.
4. Star-God-Robo-Child and the whole synthetics vs organics explanation of the Reapers undercuts everything we did with Legion in ME2 and ME3. At least give us another option if we made the right choices where we point out to Star-God-Robo-Child that his logic is flawed. Ideally I think it all should go since Star-God-Robo-Child has no thematic or narrative place in the game. Not that it isn't a good idea for a different game, but it completely undercuts the series you've built for us and makes no sense given the information you provided.
Plus, if galactic genocide is the answer to stopping AIs and living people from fighting, and stopping AIs and living people from fighting is really that important, then as an audience member I'd need a lot more info to buy that Star-God-Robo-Child has some sort of point and isn't just a broken VI trying to 'purge' his galaxy of invaders, (aka, the VI from the optional mission in ME2.) That reasoning I could buy, but the one we're given just doesn't stack up with the wonderful story you gave us.
In essence, the game promised us a certain type of ending, but delivered a different one entirely. You gave us a game about unity, survival, repercussions of choices, and action, none of which were reflected in the ending. I think to improve it you just have to address the themes you developed.
1. A final fight involving your entire team, since this is an action game about unity and teamwork. The ending was very much a let-down from a game with such a bend towards action, and not having the team that featured so much into the game present at the end just felt wrong.
2. We need an epilogue explaining the results of our choices.
3. It's not that Shepard dies that bothers everyone, it's that he dies for no reason. This is a game about survival, after all, and so thematically he either needs to survive, or he needs to justify his death in the eyes of the player somehow. The death in ME1, where you have to leave a teammember behind to defend a nuke, was a good death. The way the Turian Palaven's son died in ME3 was especially awesome. The way Shepard died, however, felt was awful and felt rather pointless.
Plus, then we could have the best ending be him surviving somehow since we're all so emotionally invested in him, and the worser endings could still be satisfying because Shepard died by living up to the promises he was built around. I understand the main character dying makes a better piece of art sometimes, but the games you gave us and the ending you gave us just aren't one of them.
4. Star-God-Robo-Child and the whole synthetics vs organics explanation of the Reapers undercuts everything we did with Legion in ME2 and ME3. At least give us another option if we made the right choices where we point out to Star-God-Robo-Child that his logic is flawed. Ideally I think it all should go since Star-God-Robo-Child has no thematic or narrative place in the game. Not that it isn't a good idea for a different game, but it completely undercuts the series you've built for us and makes no sense given the information you provided.
Plus, if galactic genocide is the answer to stopping AIs and living people from fighting, and stopping AIs and living people from fighting is really that important, then as an audience member I'd need a lot more info to buy that Star-God-Robo-Child has some sort of point and isn't just a broken VI trying to 'purge' his galaxy of invaders, (aka, the VI from the optional mission in ME2.) That reasoning I could buy, but the one we're given just doesn't stack up with the wonderful story you gave us.
Modifié par AdamMeyers, 22 mars 2012 - 10:03 .
#4532
Posté 22 mars 2012 - 10:01
My view is the same as the first three comments on this thread.
I think the original ending should be kept, however just expanded upon with something like the indoctrination theory with Shep waking up in the London rubble as was somewhat hinted in the original ending.
http://uninhibitedan.../mind-holy-fuck
Thank you for hearing us out!
I think the original ending should be kept, however just expanded upon with something like the indoctrination theory with Shep waking up in the London rubble as was somewhat hinted in the original ending.
http://uninhibitedan.../mind-holy-fuck
Thank you for hearing us out!
Modifié par Devils-DIVISION, 22 mars 2012 - 10:01 .
#4533
Guest_KproTM_*
Posté 22 mars 2012 - 10:06
Guest_KproTM_*
This, watch this:
#4534
Posté 22 mars 2012 - 10:07
Thank you Bioware for creating this thread. I shall apply my constructive criticism. I love mostly everything about ME3 until the ending sequence.
I played through the whole trilogy this week and something bothered me in ME1 that seemed to contradict ME3. My original thread about it is found here. It is short so you need not worry about 50+ pages of comments: http://social.biowar.../index/10161760
I enjoyed the scene with Anderson and Shepard, to be honest. After seeing everything that Anderson was put through in the other two games, to me it felt like I was at peace with him dying and that he would finally be able to have peace of his own instead of the endless fighting he does throughout the series. It was beautiful to hear him treat Shepard as if he was family. This scene was sad, but it was bittersweet. Sure, Anderson died, but he also helped Shepard stop the Illusive Man from making the mistake of endangering the galaxy after all their hard work and got to just go out peacefully instead of getting shot down (depending on your choices).
Here is what I don't understand about the ending sequence after that point (and a little inconcistency before that). Some of these are also holes that I feel need to be filled.
1) Why does Harbinger never talk in ME3 after the numerous dialogue scenes and dialogue when he is controlling a drone and fighting Shepard in ME2? I was expecting Harbinger to speak or make his presence known. I was also expecting him to take main focus as the main villain, akin to how Saren and Sovereign were. If TIM was being controlled by Harbinger, it would shock me more than TIM being indoctrinated and fused with reaper tech. Some people may not like the idea of a final boss, but to me the idea of fighting Harbinger in order to use the catalyst would be interesting. I'm fine without the big boss battle but it would have been enjoyable if put in. I enjoyed the Human Reaper in ME2.
2) How did one of my squadmates, who were with me when I got blasted by Harbinger, end up with Joker in a Mass Relay crashing on some planet in another system?
3) What happened to the whole fleet I left behind to help me in the war?
4) What happened to the rest of my squadmates who were still on earth?
5) What happened to the races who were finally at peace? What did they do during the aftermath?
6) Sovereign states in ME1 that every reaper is sentient and thinks for themselves. How is it that god child is controlling them to repeat cycles and why does he think they are trying to save organics, when Sovereign seems to clearly view organics as an accident and a mutation, while viewing synthetic life as perfection?
7) In the ending where Shepard lived, what happened to him after? The whole half breath and cut to credits was kind of painful because I was excited to know he was alive, but then I wanted to know what would happen to him...would he ever be found? Did he crash on earth? Was he doomed to be alone forever? Is he going to die because his Reaper tech no longer is able to sustain his body? Why didn't he die like God Child said he would? Was this all a dream? Why is the rubble concrete which is similar to earth? Where is the rubble from the Citadel if it did actually crash into earth?
8) Why does no one pay attention to the little child (if the indoctrination theory was not intended)? Everyone, even a wife helping her husband, is scrambling for the alliance ships to get off earth and escape, but no one, not even the military (who you would think would be the first people to notice a child and drag him into the ship first) ever pays attention to the little boy who Shepard sees. The little boy only escaped into the shp because he climbed into the ship himself. Not even Anderson asks what Shepard is doing or takes notice of their being a child. What's going on? Why does no one ever pay any attention to him when he is alive?
An epilogue would be wonderful to help flesh out the consequences of your actions and fill the missing pieces.
I'm fine with keeping these endings and adding more if possible. I just want to know what I chose made a difference besides seeing the same scenes with slight differences. And if Shepard lives, I want him to have something to live for, not the idea that he's just stranded forever in no man's land or wherever he is doomed to live alone. This is partly why the ending was not bittersweet to me and more along the lines of just bitter.
Thank you again for providing a feedback thread for us to voice our concerns in a logical and constructive way. I appreciate the consideration and hope that these plot holes and contradictions can be resolved.
I love the Mass Effect series, and I was happy with the endings in the other games. When you made your choices in ME1's ending, there was dialogue that you could choose which affected the ending: ME1's ending affected the council and who became the human councilor. ME2's ending affected the lives of all of your squad mates (who lived and who died) and also affected the Illusive Man's final dialogue with you. In ME3, your choices matter leading up to the ending, but not to the official ending itself. In ME1, you were bathed in Blue or Red light depending on if you were Paragon or Renegade. ME2 even did something similar if I remember right: if I saved the base, it was red. If I destroyed it, it was blue around the Illusive Man's headquarters. The dialogue with TIM in ME3 is nice but I want to know that choosing to be Paragon or Renegade made a difference at the end, and not only EMS.
Finally, a "perfect" ending for those who want it would be nice. You can keep the bittersweet or "artistic" endings for the people who want it. As a paragon, I wasn't expecting a Disney ending. But I was expecting one that would give me closure to everything, including Shepard living and whether or not he is reunited with everyone after waking up. And at least have the option of that happening. After so much that Shepard and everyone goes through, and with the losses at Thessia, an ending where you finally can just breathe in and exhale seeing the hope in the aftermath is relieving.
FINAL EDIT: One of the threads I read reminded me of one more thing - it would be nice to have Shepard and his/her LI together as an option. This shouldn't be just a given, but if the player worked hard enough and did what they needed, it would be nice to have them together in the final moments of this trilogy.
And keep the stargazer scene (but change it accordingly if god child is scrapped). That was the only hopeful thing in the ending; the easter egg scene that gives you the feeling that the little child talking to the man is going to be the next protagonist.
I played through the whole trilogy this week and something bothered me in ME1 that seemed to contradict ME3. My original thread about it is found here. It is short so you need not worry about 50+ pages of comments: http://social.biowar.../index/10161760
I enjoyed the scene with Anderson and Shepard, to be honest. After seeing everything that Anderson was put through in the other two games, to me it felt like I was at peace with him dying and that he would finally be able to have peace of his own instead of the endless fighting he does throughout the series. It was beautiful to hear him treat Shepard as if he was family. This scene was sad, but it was bittersweet. Sure, Anderson died, but he also helped Shepard stop the Illusive Man from making the mistake of endangering the galaxy after all their hard work and got to just go out peacefully instead of getting shot down (depending on your choices).
Here is what I don't understand about the ending sequence after that point (and a little inconcistency before that). Some of these are also holes that I feel need to be filled.
1) Why does Harbinger never talk in ME3 after the numerous dialogue scenes and dialogue when he is controlling a drone and fighting Shepard in ME2? I was expecting Harbinger to speak or make his presence known. I was also expecting him to take main focus as the main villain, akin to how Saren and Sovereign were. If TIM was being controlled by Harbinger, it would shock me more than TIM being indoctrinated and fused with reaper tech. Some people may not like the idea of a final boss, but to me the idea of fighting Harbinger in order to use the catalyst would be interesting. I'm fine without the big boss battle but it would have been enjoyable if put in. I enjoyed the Human Reaper in ME2.
2) How did one of my squadmates, who were with me when I got blasted by Harbinger, end up with Joker in a Mass Relay crashing on some planet in another system?
3) What happened to the whole fleet I left behind to help me in the war?
4) What happened to the rest of my squadmates who were still on earth?
5) What happened to the races who were finally at peace? What did they do during the aftermath?
6) Sovereign states in ME1 that every reaper is sentient and thinks for themselves. How is it that god child is controlling them to repeat cycles and why does he think they are trying to save organics, when Sovereign seems to clearly view organics as an accident and a mutation, while viewing synthetic life as perfection?
7) In the ending where Shepard lived, what happened to him after? The whole half breath and cut to credits was kind of painful because I was excited to know he was alive, but then I wanted to know what would happen to him...would he ever be found? Did he crash on earth? Was he doomed to be alone forever? Is he going to die because his Reaper tech no longer is able to sustain his body? Why didn't he die like God Child said he would? Was this all a dream? Why is the rubble concrete which is similar to earth? Where is the rubble from the Citadel if it did actually crash into earth?
8) Why does no one pay attention to the little child (if the indoctrination theory was not intended)? Everyone, even a wife helping her husband, is scrambling for the alliance ships to get off earth and escape, but no one, not even the military (who you would think would be the first people to notice a child and drag him into the ship first) ever pays attention to the little boy who Shepard sees. The little boy only escaped into the shp because he climbed into the ship himself. Not even Anderson asks what Shepard is doing or takes notice of their being a child. What's going on? Why does no one ever pay any attention to him when he is alive?
An epilogue would be wonderful to help flesh out the consequences of your actions and fill the missing pieces.
I'm fine with keeping these endings and adding more if possible. I just want to know what I chose made a difference besides seeing the same scenes with slight differences. And if Shepard lives, I want him to have something to live for, not the idea that he's just stranded forever in no man's land or wherever he is doomed to live alone. This is partly why the ending was not bittersweet to me and more along the lines of just bitter.
Thank you again for providing a feedback thread for us to voice our concerns in a logical and constructive way. I appreciate the consideration and hope that these plot holes and contradictions can be resolved.
I love the Mass Effect series, and I was happy with the endings in the other games. When you made your choices in ME1's ending, there was dialogue that you could choose which affected the ending: ME1's ending affected the council and who became the human councilor. ME2's ending affected the lives of all of your squad mates (who lived and who died) and also affected the Illusive Man's final dialogue with you. In ME3, your choices matter leading up to the ending, but not to the official ending itself. In ME1, you were bathed in Blue or Red light depending on if you were Paragon or Renegade. ME2 even did something similar if I remember right: if I saved the base, it was red. If I destroyed it, it was blue around the Illusive Man's headquarters. The dialogue with TIM in ME3 is nice but I want to know that choosing to be Paragon or Renegade made a difference at the end, and not only EMS.
Finally, a "perfect" ending for those who want it would be nice. You can keep the bittersweet or "artistic" endings for the people who want it. As a paragon, I wasn't expecting a Disney ending. But I was expecting one that would give me closure to everything, including Shepard living and whether or not he is reunited with everyone after waking up. And at least have the option of that happening. After so much that Shepard and everyone goes through, and with the losses at Thessia, an ending where you finally can just breathe in and exhale seeing the hope in the aftermath is relieving.
FINAL EDIT: One of the threads I read reminded me of one more thing - it would be nice to have Shepard and his/her LI together as an option. This shouldn't be just a given, but if the player worked hard enough and did what they needed, it would be nice to have them together in the final moments of this trilogy.
And keep the stargazer scene (but change it accordingly if god child is scrapped). That was the only hopeful thing in the ending; the easter egg scene that gives you the feeling that the little child talking to the man is going to be the next protagonist.
Modifié par TJX2045, 22 mars 2012 - 10:33 .
#4535
Posté 22 mars 2012 - 10:07
I might have posted here earlier, but I might as well as post again.
What we need is to see our war assets in action.
If I gained Geth Primes, I want to see them dropping from the sky and attacking the Reapers.
If I got Rachni, I want to see them attacking their huskified counterparts.
I want to see Quarian and geth fighting side by side against Reapers.
And so forth.
Restructure final mission closer to the Suicide Mission from Mass Effect 2. Have our past choices affect who survives and who dies. Like say, if Citadel Defence Force was above certain number, you could find survivors. Have us choose what units work where and for what purpose.
Also, remove the whole Star Child, it just doesn't work from narrative point of view.
Add epilogue detailing what happens next. It doesn't need to tell entire galactic history, but what happens in short term, say next 50 years?
Add more endings.
1) Golden ending, where if you do everything right you can win with minimal damage
2) Good ending where there is damage, but victory is achieved.
3) Phyrric victory
4) Shepard dies, Reapers are defeated
5) Shepard dies, Reapers barely win
6) Complete Reaper victory
Basicly, have endings on scale Golden Ending - Epic Failure. One from each extreme and several from between.
What we need is to see our war assets in action.
If I gained Geth Primes, I want to see them dropping from the sky and attacking the Reapers.
If I got Rachni, I want to see them attacking their huskified counterparts.
I want to see Quarian and geth fighting side by side against Reapers.
And so forth.
Restructure final mission closer to the Suicide Mission from Mass Effect 2. Have our past choices affect who survives and who dies. Like say, if Citadel Defence Force was above certain number, you could find survivors. Have us choose what units work where and for what purpose.
Also, remove the whole Star Child, it just doesn't work from narrative point of view.
Add epilogue detailing what happens next. It doesn't need to tell entire galactic history, but what happens in short term, say next 50 years?
Add more endings.
1) Golden ending, where if you do everything right you can win with minimal damage
2) Good ending where there is damage, but victory is achieved.
3) Phyrric victory
4) Shepard dies, Reapers are defeated
5) Shepard dies, Reapers barely win
6) Complete Reaper victory
Basicly, have endings on scale Golden Ending - Epic Failure. One from each extreme and several from between.
#4536
Posté 22 mars 2012 - 10:21
@the mods:
Is it still of use to post suggestions concerning ending changes? Because after the last statement from Bioware I think it is less about "changes" but more about "expanding".
Is it still of use to post suggestions concerning ending changes? Because after the last statement from Bioware I think it is less about "changes" but more about "expanding".
#4537
Posté 22 mars 2012 - 10:22
I posted a while ago but I still have to add something:
It should be possible to get over 5000 EMS without multiplayer.
It should be possible to get over 5000 EMS without multiplayer.
#4538
Posté 22 mars 2012 - 10:24
One of the worst things about the ending is the insane logic behind the reapers. Why control the Geth to destroy organics if that is the very thing they are trying to prevent?
#4539
Posté 22 mars 2012 - 10:29
I really like the Karpyshyn black matter script, it was more connected to both previos ME, and it made sense , I think you really should went that way. The present sythetics scenario is senseless, to say nothing about destruction of mass relays (good luckk to continue mass effect series without them). Actual Ending IMO killed replay value of whole series. You forgot that that many of us, fans, wasn't just play Shepard, we actually became him. We don't like to find out that all our decisions doesn't matter in the end, but what is more import we don't like when you decide to kill us.
Now about the ,my most wanted ending: I don't want see that starchild space magic ever again, in return it would be nice to to have a little "chit-chat" with Harbringer, when we, depend of decisions we made, learn more about reapers motivation etc. After that, depending of our war assets, allies etc.
-The worst ending: TIM comes back from dead, controlled by Harbringer, Shepard gets hurt pretty bad, TIM sabotauges the crucible and citadel, Dying Shepard see the the fleet and earth being destroyed by reapers. Then some images of destroyed planets and killed races (quarians, geth turians itd.). At the end we see some unknown primitive race finding some scraps with N7 logo, (and, as easter egg for some decision, working Shepard VI device).
-Sad ending: TIM comes back from dead, controlled by Harbringer, Shepard gets hurt pretty bad but fights back, then uses the crucible to turn off Reapers shields, Dying Shepard see that the fleet is geting rid of Reapers. Then some images of saved races (first destroyed planets, ruindes and lost people, working together geth and quarians, Krogan kids, drinking turians etc.). At the end we see Shepards Funeral, someone is talking about his/her sacrifice, the LI is crying (being sad), then she/he look at the blue sky, and sees Normandy flying by in some kind of official ceremony or something.
-Average ending: TIM come back from dead, controlled by Harbringer, Shepard fights, kills TIM, then uses the crucible to turn off Reapers shields, the fleet is geting rid of reapers, Harbringer is being demaged by Normandy, Shepard runs from citadel by the shuttle from Normandy, Harbringer is going after him and Normandy, Normandy runs through Mass Relay , but the fallowing damaged Harbringer overloads the Mass Relay and the Normandy is being send to unknown system, then crash one one of the planet. Then some images of saved races (first destroyed planets, ruindes and lost people,then working together geth and quarians, Krogan kids, drinking turians etc.). At the end scene with the jungle planet from original ending, but before screen black outs, Shepard comes out of the Normandy
-Good Ending: TIM come back from dead, controlled by Harbringer, paragon/renegade interruption (Shepard place his hand on TIM, and he's just falling down/ Shepard instantly kill TIM by shooting him in the face), then he use the crucible to turn Reapers shields off, Normandy destroys Harbringer in some kickass scene, Alliance Fleet Wins, Images, and sad celebration scene, along with funerals, at talkings about all the sacrifice, that was needed to achieve that victory, Shepard tells something like "There is still many things to do" and walks away.
-Best Ending: TIM come back from dead, controlled by Harbringer, paragon/renegade interruption (Shepard place his hand on TIM, and he's just falling down/ Shepard instantly kill TIM by shooting him in the face), then (Choice) (he use the crucible to hack Reapers systems, and instantly destroy the most of them, the rest lose shields/ or / use it send them away for another circle, sabotaging the citadel and crucible afterwards / or / agree to join Reapers, and become indoctrinated, if so then "the worst ending images" but in the end we see improved Shepard comanding Reapers forces ), if choice 1 or 2 then Alliance fleet Wins, better images (some base on our decisions, then all races working together to face new danger), then scene with Shepard walking abour Normandy, happy staf, LI, and Joker asking for next destination, and Shepard say something like "Full ahead" (or something else, just have to be really cool).
P.S. I know that my English is little weak.
P.S. 2. About ME3 until ending it's just perfect.
Now about the ,my most wanted ending: I don't want see that starchild space magic ever again, in return it would be nice to to have a little "chit-chat" with Harbringer, when we, depend of decisions we made, learn more about reapers motivation etc. After that, depending of our war assets, allies etc.
-The worst ending: TIM comes back from dead, controlled by Harbringer, Shepard gets hurt pretty bad, TIM sabotauges the crucible and citadel, Dying Shepard see the the fleet and earth being destroyed by reapers. Then some images of destroyed planets and killed races (quarians, geth turians itd.). At the end we see some unknown primitive race finding some scraps with N7 logo, (and, as easter egg for some decision, working Shepard VI device).
-Sad ending: TIM comes back from dead, controlled by Harbringer, Shepard gets hurt pretty bad but fights back, then uses the crucible to turn off Reapers shields, Dying Shepard see that the fleet is geting rid of Reapers. Then some images of saved races (first destroyed planets, ruindes and lost people, working together geth and quarians, Krogan kids, drinking turians etc.). At the end we see Shepards Funeral, someone is talking about his/her sacrifice, the LI is crying (being sad), then she/he look at the blue sky, and sees Normandy flying by in some kind of official ceremony or something.
-Average ending: TIM come back from dead, controlled by Harbringer, Shepard fights, kills TIM, then uses the crucible to turn off Reapers shields, the fleet is geting rid of reapers, Harbringer is being demaged by Normandy, Shepard runs from citadel by the shuttle from Normandy, Harbringer is going after him and Normandy, Normandy runs through Mass Relay , but the fallowing damaged Harbringer overloads the Mass Relay and the Normandy is being send to unknown system, then crash one one of the planet. Then some images of saved races (first destroyed planets, ruindes and lost people,then working together geth and quarians, Krogan kids, drinking turians etc.). At the end scene with the jungle planet from original ending, but before screen black outs, Shepard comes out of the Normandy
-Good Ending: TIM come back from dead, controlled by Harbringer, paragon/renegade interruption (Shepard place his hand on TIM, and he's just falling down/ Shepard instantly kill TIM by shooting him in the face), then he use the crucible to turn Reapers shields off, Normandy destroys Harbringer in some kickass scene, Alliance Fleet Wins, Images, and sad celebration scene, along with funerals, at talkings about all the sacrifice, that was needed to achieve that victory, Shepard tells something like "There is still many things to do" and walks away.
-Best Ending: TIM come back from dead, controlled by Harbringer, paragon/renegade interruption (Shepard place his hand on TIM, and he's just falling down/ Shepard instantly kill TIM by shooting him in the face), then (Choice) (he use the crucible to hack Reapers systems, and instantly destroy the most of them, the rest lose shields/ or / use it send them away for another circle, sabotaging the citadel and crucible afterwards / or / agree to join Reapers, and become indoctrinated, if so then "the worst ending images" but in the end we see improved Shepard comanding Reapers forces ), if choice 1 or 2 then Alliance fleet Wins, better images (some base on our decisions, then all races working together to face new danger), then scene with Shepard walking abour Normandy, happy staf, LI, and Joker asking for next destination, and Shepard say something like "Full ahead" (or something else, just have to be really cool).
P.S. I know that my English is little weak.
P.S. 2. About ME3 until ending it's just perfect.
Modifié par Kyoshua, 22 mars 2012 - 10:30 .
#4540
Posté 22 mars 2012 - 10:33
I really expected the Normady to play a part in the end.
I really expected Shepard to possibly survive and win by stopping the Reapers without the effective civilizations from being destroyed/separated from each other.
I really expected Shepard to possibly survive and win by stopping the Reapers without the effective civilizations from being destroyed/separated from each other.
#4541
Posté 22 mars 2012 - 10:37
Love Interest wakes up lying on Shep's bed, Shep is in the shower...
It was all a bad dream!
It was all a bad dream!
#4542
Posté 22 mars 2012 - 10:39
I have an idea concerning the endings. I hope you'll like it
Endings
100%
Option: Destroy
6000 points (best ending): Shepard and Crew survive, Earth is damaged, Mass Relays still work, Citadel still works
5000 points: Shep and Crew survive, Heavy damage on Earth, Mass Relays damaged, Citadel damaged
4000 points: Shep and Crew survive, greater damage on Earth, a few Mass Relays destroyed, Heavy Damage on Citadel
3000 points: Shep survives, a few Crewmembers dead, greater damage on Earth, a lot of Mass Relays destroyed, Citadel nearly destroyed
2000 points: Shep OR Crew survive, Earth nearly destroyed, Mass Relays destroyed, Citadel destroyed
below: Shep and Crew dead, Earth destroyed, Mass Relays destroyed, Citadel destroyed (FAIL)
Finally, before starting the credits, there should be some cutscenes which elucidate your decision you have made in ME1; ME2 and ME3 and your romance of course...
For example: If you decided to romance Tali ---> Last scene before the credits start: Shep and Tali sit hand in hand on a beach on Rannoch watching the sunset
Guys, that's just an idea, not a perfect one, but a constructive idea. If you want to improve my idea, just do it
Endings
100%
Option: Destroy
6000 points (best ending): Shepard and Crew survive, Earth is damaged, Mass Relays still work, Citadel still works
5000 points: Shep and Crew survive, Heavy damage on Earth, Mass Relays damaged, Citadel damaged
4000 points: Shep and Crew survive, greater damage on Earth, a few Mass Relays destroyed, Heavy Damage on Citadel
3000 points: Shep survives, a few Crewmembers dead, greater damage on Earth, a lot of Mass Relays destroyed, Citadel nearly destroyed
2000 points: Shep OR Crew survive, Earth nearly destroyed, Mass Relays destroyed, Citadel destroyed
below: Shep and Crew dead, Earth destroyed, Mass Relays destroyed, Citadel destroyed (FAIL)
Finally, before starting the credits, there should be some cutscenes which elucidate your decision you have made in ME1; ME2 and ME3 and your romance of course...
For example: If you decided to romance Tali ---> Last scene before the credits start: Shep and Tali sit hand in hand on a beach on Rannoch watching the sunset
Guys, that's just an idea, not a perfect one, but a constructive idea. If you want to improve my idea, just do it
#4543
Posté 22 mars 2012 - 10:40
My biggest concern is the fact that I don't play multiplayer. I can't play multiplayer really. Now I already know about all the endings, yet I find myself unable to experience them all myself. My Effective Readiness rating has never gone above over 3,000. I know in order to get the best ending I need to have at least 5,000. So, my concern is how am I supposed to get those points without playing multiplayer? Bioware said multiplayer wouldn't effect single player. Yet, it seems like that isn't true. Again. If anyone can help me out I would really appreciate it. I've already bought the prima strategy guide but even that isn't completely detailed or accurate.
#4544
Posté 22 mars 2012 - 10:41
I believe that the endings are fine in the aspect of that you control the game and how the story develops.
That being said there is just a lot of "omg, wtf, what is going on?" like i was watching the end of Evangelion again. There is just a lot of questions:
Why does the catalyst look like the little kid?
Why do the Reapers have to have a reason and creator?
Why is Anderson purtraid as bad and EMan as Good?
Why is your entire team, including those with you at the Reaper beam, on your ship and why is it in the middle of a mass relay jump heading away from the fight?
There are more but you get the gist. The ending are good for the story that you have developed and if the "indoctrination" theory was correct the whole time and that is really what happened then I say, Bravo on fooling over half the world and making them second guess. If you had no intentions of the "indoctrination" theory then I will accept it for what it is and just ask the questions above get answers and everything else that doesn't make sense. It just doesn't make sense otherwise. Go with the indoctrination theory if you have to "fix" the ending because people are crying about it.
Make it require the highest amount of EMS of them all, allow shepard to live after destroying the reapers and wake up to continue to the reaper devise and make an actual full blown ending with cake, fireworks, and rainbow colored babies.
Either way, Thank You for making a wonderful game and wonderful Trilogy. I can look past the last 1% of the third game and just say amazing job. Amazing characters, amazing story, and amazing flow. 10/10, one of the best game series ever imo. Regarless of the decision you make people will say you just did cause everyone made you, I hope thats not why you are doing it though, I hope you change the ending only cause its something you want to do. Besides, overall the entire reason you made the game was to show that your decisions matter right?
That being said there is just a lot of "omg, wtf, what is going on?" like i was watching the end of Evangelion again. There is just a lot of questions:
Why does the catalyst look like the little kid?
Why do the Reapers have to have a reason and creator?
Why is Anderson purtraid as bad and EMan as Good?
Why is your entire team, including those with you at the Reaper beam, on your ship and why is it in the middle of a mass relay jump heading away from the fight?
There are more but you get the gist. The ending are good for the story that you have developed and if the "indoctrination" theory was correct the whole time and that is really what happened then I say, Bravo on fooling over half the world and making them second guess. If you had no intentions of the "indoctrination" theory then I will accept it for what it is and just ask the questions above get answers and everything else that doesn't make sense. It just doesn't make sense otherwise. Go with the indoctrination theory if you have to "fix" the ending because people are crying about it.
Make it require the highest amount of EMS of them all, allow shepard to live after destroying the reapers and wake up to continue to the reaper devise and make an actual full blown ending with cake, fireworks, and rainbow colored babies.
Either way, Thank You for making a wonderful game and wonderful Trilogy. I can look past the last 1% of the third game and just say amazing job. Amazing characters, amazing story, and amazing flow. 10/10, one of the best game series ever imo. Regarless of the decision you make people will say you just did cause everyone made you, I hope thats not why you are doing it though, I hope you change the ending only cause its something you want to do. Besides, overall the entire reason you made the game was to show that your decisions matter right?
#4545
Posté 22 mars 2012 - 10:44
As for the ending I just want an explantion. What REALLY happened? After playing it three times, reading the responses and the supposed indoctrination theory, I'm still confused as hell.
#4546
Posté 22 mars 2012 - 10:45
Along with giving the option to save the day Shepard style it would be nice if they would add the "life with LI"-conclusion to the end.. i cant remember any game with LI option where they ended it with satisfactory way.. What i mean is that they always leave it hanging and in the endgame characters get stuck in a limbo with nothing else to do than to repeat the same worn out lines.. Or maybe i´m just being too picky
#4547
Posté 22 mars 2012 - 10:46
If the universe had to "die" I would have liked the "good endings" revert back to Universe falling appart without Shepard after his life and just delaying the inevitable. Then give the 1-3 endings at his twilight. I think I could have dealt with that allot better. Or maybe an ending where Sheppard sacrifices humaity to kill the reapers on Earth, or Joker does sending Shepard out the airlock through the relay.
If they really needed the Relay's destroyed there are many ways to have gotten there without ending the game they way you did.
If they really needed the Relay's destroyed there are many ways to have gotten there without ending the game they way you did.
#4548
Posté 22 mars 2012 - 10:46
Anteocitis wrote...
Love Interest wakes up lying on Shep's bed, Shep is in the shower...
It was all a bad dream!
#4549
Posté 22 mars 2012 - 10:47
Given the nearly incomprehensible number of ideas on why the endings don't work or are shoddy for this or that; I wont go into that.
What I will say is that I am going to assume that BioWare will change or hopefully expand on the endings and I think the indoctrination theory is the most complete and feasible way for BioWare to recover.
This next idea requires a good ending where Shepard lives and the mass relays are intact (though I certainly want complete failure a possibility)
A post ending 'Rebuilding the Galaxy' DLC where you explore the galaxy after the reaper invasion and help recovery efforts. I would like to travel to the main home worlds: Palovan, Tuchanka, Thessia, Rannoch and maybe even the Elcor or volus home world along with the citadel. Depending on the depth of interaction on each of the places you could explore, this would make a nice substitute for an epilogue. While I wouldn't expect much combat, mostly dialogue, you could help sweep up pockets of reaper husks or Cerberus troops
What I will say is that I am going to assume that BioWare will change or hopefully expand on the endings and I think the indoctrination theory is the most complete and feasible way for BioWare to recover.
This next idea requires a good ending where Shepard lives and the mass relays are intact (though I certainly want complete failure a possibility)
A post ending 'Rebuilding the Galaxy' DLC where you explore the galaxy after the reaper invasion and help recovery efforts. I would like to travel to the main home worlds: Palovan, Tuchanka, Thessia, Rannoch and maybe even the Elcor or volus home world along with the citadel. Depending on the depth of interaction on each of the places you could explore, this would make a nice substitute for an epilogue. While I wouldn't expect much combat, mostly dialogue, you could help sweep up pockets of reaper husks or Cerberus troops
Modifié par BadboyP12, 22 mars 2012 - 10:48 .
#4550
Posté 22 mars 2012 - 10:48
My biggest concern is the fact that I don't play multiplayer. I can't play multiplayer really. Now I already know about all the endings, yet I find myself unable to experience them all myself. My Effective Readiness rating has never gone above over 3,000. I know in order to get the best ending I need to have at least 5,000. So, my concern is how am I supposed to get those points without playing multiplayer? Bioware said multiplayer wouldn't effect single player. Yet, it seems like that isn't true. Again. If anyone can help me out I would really appreciate it. I've already bought the prima strategy guide but even that isn't completely detailed or accurate.





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