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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4551
BadboyP12

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La Jeffa wrote...

My biggest concern is the fact that I don't play multiplayer. I can't play multiplayer really. Now I already know about all the endings, yet I find myself unable to experience them all myself. My Effective Readiness rating has never gone above over 3,000. I know in order to get the best ending I need to have at least 5,000. So, my concern is how am I supposed to get those points without playing multiplayer? Bioware said multiplayer wouldn't effect single player. Yet, it seems like that isn't true. Again. If anyone can help me out I would really appreciate it. I've already bought the prima strategy guide but even that isn't completely detailed or accurate.


I dont think it is possible, but if it is, it would require importing a character and doing every side quest availble

#4552
Tenofspades52

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 My biggest concern with the whole game isn't really the ending.  In fact, I would think the endings would be acceptable (not phenominal, but I recognize the power of them) if only we had a conversation with Harbinger.  I would have LOVED to battle Harbinger, and make your way inside of the reaper (since it is a ship and it was seen that Saren rode in Sovreign) and destroy him.

I was let down that Harbinger was mentioned abiut 3 times in the game.  I was expecting to go to earth and have a confrontation.  I was so stoked, considering the amount of time you spent on him in ME2.  The very last conversation in The Arrival excited me for ME 3 so much, I couldn't wait to head back to earth and deliver the message personally.

Additionally, there could have been more emotional dialogue with Anderson's death, at least with Shepard acknowledging it.

#4553
Numdenu

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There's a really big poll going around right now on what kind of changes we'd like to see. I don't have the link on me right now, but it was really nice and comprehensive.

One result that stood out was that people wanted to have the option of attaining a happy ending, a bittersweet one, or a grim one where we essentially lost. Another was to see how our choices affected things other than that piddly little EMS number that somehow influences how strong we are in the Force or whatever, but nothing else. And third, Space Magic itself. Where the hell did it come from. Closest we have to Space Magic is biotics, and they do not work like that. AND SYNTHETICS DO NOT HAVE DNA.

So I think that sums up three of the biggest complaints.

EDIT: "Affected", not "effected". Just because it's Mass Effect....

Modifié par Numdenu, 22 mars 2012 - 11:02 .


#4554
synthevol

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I posted this also in another thread but with how fast the forums move I feel that I should also post this here. Please don't take this as an insult, personal or otherwise. I am simply being critical of this whole the Ending is Art, which I can agree with it but the art in these endings is very very bad.

You can consider storytelling to be an art, it should be. However what
Bioware did for these endings isn't art, or at least should be
considered really bad art. In the span of 10 minutes they took
everything that and we have created/known and even grown to Love about
our squad and their personalities, and threw it out the window. This is
not art. They basically changed the characters to fit these endings. I
can't see how even if you like the endings that you can agree with what
they have done and consider it to be anything more than Bad art, if art
at all.

You can bet your life that after Joker heard that Hammer
had been decimated and that no one made it to the conduit that
regardless of what was going on he would have FTL'd it to the conduit.
He then would of found some way to get on Earth, hell he would of
parachuted out of the Normandy and would of limped his crippled butt
into that beam to either enter it himself or at the least check on
shepard.

Furthermore you can bet everything on the fact that the
rest of the crew that wasn't incinerated by the beam, including Wrex,
Grunt, Miranda, Jack, even Jacob would of themselves stopped at nothing
to get to the beam and either enter it or to drag Shepard to it.

Also
I can guarantee that after Joker and the rest of the squad heard of the
decimation of Hammer that there is no way any of them would of ever
boarded the Normandy, unless it was to fly the Normandy into the beam.

Also
after Hackett mentions that Harbinger and other reapers were heading
for the conduit that Joker and probably most of the galactic fleet would
of one anything even if it meant crashing the Normandy into Harbinger
in an attempt to stop or just slow them down.

Finally we have
Shepard who since ME1 has been telling the Reapers to shove it and
disregards anything any Reaper has said just accepts what the Machine
that created and Controls them is saying. I don't care how much you
think your Shepard was worn down, I would say
that a good portion of players did not feel that way, especially
renegade Shepards, in the timeline of Mass Effect 3 which takes place
over 3 weeks. There is no way that Shepard would without having Major
Brain Damage have accepted what was being said. It just isn't Shepard.

This
all if just simply horrible Storytelling in an attempt to make these
endings fit and cram them down our throats whith a hope that we would
just accept it. That is not art.

I will also mention in this thread that I have been devastated by these ending, especially when what has been said to us about them was disregarded and we were given exactly what we were told we would not get.

For example Case Hudson saying that these endings would vary widely and that they didn't have to give everyone the exact same thing since this is the end of the triology so there would be nothing that needed to be tied up for another game. Also that the endings would be unconventional and that you could say that you get A, B, or C. However we all got for the most part exactly the Same endings, there if very little difference between Syntheis and Destroy or even control for that matter. We were also given a Choice between A, B and C, or rather Red, Green and Blue. Most importantly these endings are Highly Conventional and have been seen exactly in other Games, and even Movies and Television, oh and the Band Wintersung even has a Song Titled Starchild that is pretty much directly related to the ending. So essentially borrowing Endings with mild rewritting to me doesn't count as art. Also why is the whole trilogy essentially condensed into one meaningless Number, war Assets, which then even worse things are done and it is only mildly used. I don't know if there were just too many technical limitations that would of made it take to long to give us proper endings, or maybe you felt that the Epicness of ME2's ending was enough for a trilogy, but you guys missed the oportunity for this Game to ascend gaming especially player choice by taking the lazy way out on these endings. I mean reusing the same exact cutscences with only minor deviations is nothing but laziness.

I do feel for you guys though, from what I have read there were significantly better endings to the game but they got leaked, so for some reason even though the majority of players never saw this, I specifically stayed away from any type of forum or link that could be a spoiler, to change the endings. Given the timeframe this would definitely of been difficult. Plus the Majority of ME3 is nothing short of amazing, it could of easily of been the best game of all time, especially the trilogy as a whole would of been timeless. I feel that it would have ascended gaming to new heights, with player choice and interactions that actually matter, probably unequaled until new Bioware games, or really until Virtual Reality is made, that is the level of choice and interaction that I saw in this trilogy. However the Endings completely removed all of this, we were all given essentially the same exact ending, but with different colors and maybe one or two other deviations.

Lastly I was for the most part okay with the endings until I say my Shepards Love interest, whose dead charred body was laying near Shepard after the beam attack, get off of the Normandy. I had no problem with Shepard dying until I saw that her Love was magically still alive. I can even see the reasoning of destroying the Mass Relays as a way to end the Reaper influence, however even that only works for the Destroy option. since in both Control and Especially in Synthesis the Reapers are still around, and in the case of synthesis we have allowed the Reapers the Pinnacle/Ultimate form of influence by Removing all Organic Life in the Galaxy. I always felt that ME was about fighting for Organic Life and Evolution, as well as fighting for Love, and I also saw Shepard as an Icon for Humanity, Someone that could help Humanity Achieve a Place in the Galaxy and be instrumental to further development. To show to all life that Humanity is not only different from everyone else but also highly useful. And to me Synthesis essentially craps all over this. I also don't see how you can rewrite the Genetic Code of beings that Have no DNA, neither the Geth or Edi have DNA so there is no way to rewrite it. I also find it illogical that since after synthesis everyone has the exact same DNA that everyone should look exactly like each other, because after it is done there is no more Asari, Turian, Krogan, or Humans we are all the exact same now, so everyone should look the same, and feel the same etc... 

Overall though regarding the Mass Relays that is the main aspect of the Mass Effect Universe that Differentiates it from almost all other sci-fi that generally uses severals times FTL to move around the galaxy, and other methods like wormholes or beaming etc...So in destroying them you really are destroying the Universe, not in a tangible everyone dies way but in a Fan's mind why continue when it's all worthless way. You also remove one of the few unique aspects of this universe.

Also the first two parts of the Trilogy were about triumphing against all odds, defeating saren and a reaper, then dying and being brought back to life only to go on a suicide run where Really anyone and everyone can die. Then we get hit by a semi-truck at the end of ME3 in order to give us a conventional unhappy ending, which is the opposite of why a lot of people actually play video games. There is enough Unhappiness in the world, we don't also want to experience it when we are escaping from this hell. And yes for the Majority of people in this world life is filled with unhappiness, working crappy jobs, watching every penny that gets spent, basically barely surviving, we don't need to get hit over the head with it when playing a game, which most people play to be the Hero, and be happy. That doesn't mean that the endings have to be rainbows and unicorns, but throughout playing the game with all of the deaths and sacrifices even with a defeat of the reapers that cost nothing more than heavy losses to hte fleet, maybe a few close friends/ex squadmate/current squadmates dead, and heavy losses on earth beating the Reapers would have been bittersweet but would of come with a definitve victory. What we got was just bitter, destruction of the Reapers, and of Galactic Civilization because without Relays assuming they didn't wipe out every system the inhabitants of a lot of planets will now die grisly horrible deaths due to starvation among other things because they can no longer get the supplies that they need. On top of that the Galaxy will for the most part have no communications so they will be living in constant fear, and if somewhow the explosing of the Relays or the citadel didn't take out every ship near Earth they are now stranded in the Sol System with very unhappy endings coming for them. There is also the fact that regardless of the choice you make that Earth is completely doomed, either the Charon Relay takes it out, or the Explosion of the Citadel destorys it or at the Very Least the Falling Debris causes and Extinction Level Event wiping out the planet, or the Conduit that is itself a Mass Relay that is on earth at the Time would blow it up into teeny tiny pieces. It takes some huge suspension of disbelief based off of the Canon information from the Games/DLC/Books etc... to not believe that we were just Better off Letting the Reapers win and leaving as much Information to the next cycle so that they would have 10's of thousands of years to prepare and win Conventionally.

Modifié par synthevol, 22 mars 2012 - 11:32 .


#4555
lastforone

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La Jeffa wrote...

My biggest concern is the fact that I don't play multiplayer. I can't play multiplayer really. Now I already know about all the endings, yet I find myself unable to experience them all myself. My Effective Readiness rating has never gone above over 3,000. I know in order to get the best ending I need to have at least 5,000. So, my concern is how am I supposed to get those points without playing multiplayer? Bioware said multiplayer wouldn't effect single player. Yet, it seems like that isn't true. Again. If anyone can help me out I would really appreciate it. I've already bought the prima strategy guide but even that isn't completely detailed or accurate.


Start from ME1 and ME2 save files, u can easily max it out. Bad thing is.... you can make Shepard ending with 10hrs of multiplay. Beside, if you got TIM with paragon choices, u only need 4000.

#4556
Jessica Merizan

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Thanks again for everyone posting constructive feedback (positive and negative). Just wanted to let you know that we're reading and passing things along, even if we're lurking more than replying :)

#4557
BelCbuB

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First of all Mass Effect 3 is a great game. I'm not happy with every design decision, more fighting, less running around - but I'm ok with that. It's still an awesome game, except, you know ...
I hope the ongoing discussion shows, more than anything else, how much players are involved with your amazing games. Thanks for that.

Here are three things, that i'm thinking about since i played through ME3. And i hope there's something in there for you.


(1) The Beginning

A lot has been talked about the ending (and i will come to that), but i think the discussion overshadowed a (at least) missed opportunity. In the wake of the western game doctrine "bring the player into the action as fast as possible!" the game was very keen to start the reaper invasion fast, very fast.

But I imagened the beginning to be more like a trial, with a batarian diplomat (and maybe a salarian prosecutor) charging Shepard for wiping out a batarian colony. And of course the personality of the protagonist (all what he has done in his career) would be questioned. (Maybe the little boy is also there to see his "hero".) And then, before the final sentence, the reapers arrive. From then on the game would enfold exactly as it did.

For me leaving out "The Trial" was a missed opportunity for bringing up all or most of the relevant decisions made in the prevoius games. As a direct follow up to the DLC "The Arrival" it would be great if that would be revised. Maybe again as pay-for-DLC.


(2) TMS Game Mechanic

There is one game mechanic that really bothers me. The decision was made, so i can live with it, but i still think it wasn't a good one: Binding the outcome of the game - the final choices you're able to make and the question whether Shepard or Anderson lives or dies - to a completely lifeless number, the War Assets and Readiness (total military strength, TMS). I'm very unhappy with the blending of singleplayer und multiplayer, but that's not the point.

Binding the outcome of the great battle for earth, and the question who will survive it (even the normandy), to the TMS makes total sense, because it is a measure of fighting force (there a good parallel to the battle of those you leave behind in the collectors base in ME2). But i don't understand how this should effect the final decision for shepard, other than for example the Renegade/Paragon-Value or any decision i made earlier in the game(s). There is simply no causality there, or at least none that is (storywise) obvious to the player. And that's what bothers me more than anything else.


(3) The Ending

Bringing the possibility up, to change the ending of ME3 really stimulated my imagination, and as i see many others. But i still think you chose the "Matrix-Ending" of ME3 and want to go with that. I'm not sure how far you want to take this. I really liked the ending structure of ME2, so i think a lot of the disappointment comes from the expactation, reminding us that you can do it in a different way. (For really satisfying endings you should read Christopher Booker: The Seven Basic Plots.)

For me the biggest problem of the ending is, that you underestimated the meaning of the squad-mates (espacially those we know since ME1 and ME2) - we really like those characters. We love them. Literally. And so we care for them, a lot more than we care for a little boy, who we first met in ME3. And, funny thing, we also care for the bad guys, Harbinger in this case, a lot more. We even care for the normandy and the citadel. (By the way: I really wondered how many poeple died in the explosion of the citadel; was it evacuated?) I'm just talking about emotional coherence; harvesting the emotions, you seeded with all three games.

I'm almost surprised you didn't came up with it by yourselfs, that while shepard is in the citadel/catalyst, out there is the final battle between the normandy and Harbinger. (So you have the good old Return of the Jedi - three fights in different places: earth/space/citadel - magic moment.) In the moment admiral hackett says that harbinger is on the way, i would have expected Joker to pick up all your teammates (moving parting moment) and starting a counterattack to abstract harbinger from the plan to get to the citadel/catalyst. This time shepard stays with anderson for the final push. IMPORTANT: Your "romance option" has to be on the normandy! Because you care!

(Taking this idea further, maybe the Reapers and Harbinger as their voice don't want to be controlled, synthesized or extinguished. A very good reason to attack the citadel/catalyst, don't you think? Would have been interesting to see that the catalyst was wrong in the end and that it created something it wasn't able to control anymore. But I'm wandering from the subject... .)

I would have loved, if shepard (1) got rescued by her/his teammates (old and new) or (2) got the last bit of help he needed to reach his goal by her/his teammates (old and new) - you know, Han Solo in A New Hope. Of course only if shepard is still friends with them; it would have been great to see how they saved shepard, instead of shepard saving them. Vice versa there is so much lost potential (no pun intended), when shepard sacrificed her/himself. I wanted grief, tears, pathos... and i wanted it with them... .

Only in the last scene, there should be hope and the perspective that better time will come, for example building a new mass relay (Liara could do it). Maybe like "Once upon a time in the West". Or: Wouldn't it be a great last shot to see the first post-reaper mass relay build 20-whatever-years after the war by all the species, who helped building the Crucible. And then comes a ship, Normandy SR3 (with or without shepard), and makes the first mass relay jump, the first jump into a new world: BANG! End Credits.

Whatever you do, take your time. There may be the doctrine that you "bring the player into the action as fast as possible!", but there is no rule in the world, saying you have to end the story as fast as possible, after the action ended.


That's what I had to say about it. I still think it's a great game, and everyone who complains about the ending, does so because she or he cares.

#4558
itzLWM

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Like most people, I loved the game.

Just didn't like how bittersweet the ending was.

Perhaps a DLC 'yellow' ending, where Shep lives with his LI and the relays don't go boom. Just a happy, heartwarming ending, and they fly off together in the Normandy. That is the perfect of closure for this amazing series.

Of course, this ending should be really hard to get, I would say like 6000+ EMS and 95 - 100% readiness rating.

Modifié par itzLWM, 22 mars 2012 - 11:18 .


#4559
Chazzier

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First of all, I would like to say thank you to everyone involved in this
amazing series. It is without a doubt one of, if not my favorite story
in the medium, or any other medium for that matter. I honestly felt the
ending was just fine. I will admit I wanted a little more closure, but I
thought it was a fine way to go out. It was an actual conclusion, and I
am thankful for that. Completed ME3 twice now, and loved it even more
the second time through.

However, I was anticipating great fallout from the last decision I made.
I, over the course of the entire series, grew to know and love the
various, amazing characters that populate this universe. And I was
less attached to Shepard and his or her plight (though I was indeed
greatly invested) than I was for everyone else's. To put it plainly, I
loved them more than I did my own character. Great job on that btw. I
feel that Bioware does this better than any other developer. I am able to choose and like my characters organically. No one is forced on me. I can choose to dislike a character if I please,
or fall in love with one. Back to topic, I wanted to see their end,
their conclusion. The Normandy crash created mystery sure, but it didn't
provide me with the closure for them that I would have liked.

Examples:
I choose Ash as a romance in ME1, stayed loyal in ME2, rekindled in ME3
and then I died on her. Again. I would have loved to see the fallout of
that choice. How is she taking this? Is she going to be alright? I would have loved to see that, for other love interests as well.

I
also chose Destroy. Which destroys all synthetic life. Meaning the Geth
are dead. I was able to stop the conflict and have the Geth and
Quarians live in harmony. But now the Geth are dead. How does that
change things for the Quarians on Rannoch? This decision also kills EDI,
who I encouraged to have a relationship with Joker. I would have liked
to see Joker's reaction to the one he loves death. At first I thought
that was what Joker was doing in the relay in the last scene. Honestly,
just a glace over to a still alive EDI would have given enough of a
reason, for me anyway, for the Normandy to be there. Joker trying to
outrun this force that's going to kill his lover. Only to ultimately
fail.

Also, how is Hacket dealing witht this? He just won this
war, but Anderson (assuming he's killed) and Shepard are now gone. And
if the relays are destroyed, how is he or the powers that be on Earth
going to aid or house these aliens that are now stranded here? Also, is
the council dead? Are they alive? Were they on the Citadel when it was
attacked? I might have missed that, but if I didn't, that would be neat
to see.

I know these are all really issues that can be addressed in the mind. But to see it play out according to your decisions,
to see the fallout from your epic adventure would be amazing. And I
believe it would also quiet many players feelings that their decisions
don't factor into the ending. Also, this being such an amazing,
cinematic experience, watching a lengthy epilogue would be a welcome
addition. Think LOTR Return of the King's epilogues for an example of
what I'm trying to get at.

Thanks for listening to your fans. I think its a brave thing to do. And I commend you for it. Again, thank you for this amazing story that has "Effect"ed my (had to) life in so many amazing ways.

Other
ideas: A Harbinger confrontation with some dialogue and maybe another
epic Reaper clash would be amazing. The ones in the game were so epic
and exciting. More would be welcomed for sure.

To see your
various War Assets in action would be really cool. I will admit that I
desparetely wanted to see the Elcor with those VI assisted heavy weapons
on their backs throw down with some Brutes or something. Also, to see
the Aria's forces in action would create a bit more of a connection to
ME2, seeing some Eclipse and Bood Pack getting violent on some Husks
would be awesome. Taking back Omega from Cerberus would be super epic too.

I
personally love the multiplayer. It's the first time that I've actually
cared about multiplayer. But for those who don't like the multiplayer
should have an option to get their galactic readiness up without it.
Maybe something similar to the mp but with your squad in sp.

Just throwing some ideas out there. Again, thank you to all involved. I can't wait to see what you guys come up with.

#4560
Dreskar

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Honestly Angry Joe summed this up very well, for me it wasn't that there was no happy ending, its that there was no choice, the ones we were given are all the same with minor differences. This does not mean each of the variants makes a different ending, if that were the case Dragon Age Origins would have something like 70 endings. What we did get undercut any semblence of choice we had, and what ultimately was the kicker was learning none of the choices we made actually mattered.

I understand artistic liscense but I think the best way I can sum up how the endings left me personally feeling was betrayed. It seemed as if the last 10-15 minutes of the game were sent off to another company to finish and that the writing in this area was very subpar and left numerous plotholes.

Now of course we have evidence that the Indoctrination Theory is actually correct and works well within the established story, but the fact what we were presented was not another obstacle but instead the ending where we were given no closure and no ending to speak of at all. You could argue the mass relays blowing up and wiping out the entire galaxy is the closure, but I would have been happy with a text crawl about what happened to the krogan, the geth, the quarians, the rachni, Admiral Hackett, The real Anderson (assuming Indoc Theory), how did our squadmates get on the normandy, why Joker turned into a coward, where did the reapers go (Singularity / Control endings), who built or started the god child, why was the crucible passed down from each cycle, why does harbinger leave the conduit undefended, why do we get a pistol many of us never had, why is it infinite ammo, why is the Illusive man able to control anderson, why do we bleed from where we shot anderson, why do we have the 'breath' scene from the destroy ending, who are the people in the stargazer ending, where are they from, why can't we beat the catalyst's circular logic, why do known of our choices matter at this stage, if everyone was wiped out why do we see people still crawling around or in pain during Shepards walk, how did Anderson get to the control room when there is only one path, etc.

Bit of a wall of text but the ending itself, or what we have currently, was not handled well, and without context of having more to come they are a straight up Deus Ex Machina, and fall into the trap of lazy story telling. NOW and this is important, if the plan all along was to continue and have an actual ending later and we find out the Indoc Theory was actually 100% right then the current endings we got would be seen as some of the best story telling / fourth wall breaking moments in gaming, where paying attention to everything became important.

That context is the key, without having any context (which is what we have right now) then the endings feel disappointing and feel like they are insulting us for even playing the other games. This is my liesure time, I choose to use it to play games one of the main ones being Mass Effect, and to have the game essentially tell me I wasted my time is not good.

This is the video I was referring to, and its sequel.





#4561
Mars Nova

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Wow, I wish I'd seen this earlier.  Can't believe it escaped my notice.

I've posted these before, but seeing as how this seems to be the official thread for suggested changes, I'm going to post them one more time.

These are, in my opinion, the five fundamental flaws of Mass Effect 3's ending that NEED to be addressed.

1-The Reapers are reduced from ancient, terrifying alien machines we could never hope to fully comprehend to pawns of a magic space god child that are part of a ridiculous, counter-productive plan.  A large part of what made the Reapers such a terrifying force is the fact that their motivations could never be truly understood.  Nor did they need to be.  Like Vigil said in Mass Effect 1, our survival depends on stopping them, not understanding them.  It should remain that way.  Fixing this problem would ideally involve an epic final battle with Harbinger, who keeps going on about how we could never hope to understand the Reapers until we've ascended to perfection, right up until we blow him and the rest of the Reapers to hell.

2-Nothing about the ending makes any sense whatsoever.  We're left scratching our heads trying to figure out what just happened, and as a result there's no closure.  Make it clear exactly what's going on and what happens to the characters.

3-Massive plot holes are opened, previously established canon is contradicted, loose ends are left.  Destroying all the mass relays doesn't result in mass death and destruction?  How is this possible when Arrival clearly states and shows the destruction of a mass relay also results in the obliteration of the solar system it is located in?  Joker and the squad would never turn coward and run, so why are they doing so?  For that matter, how did the squad make it back onto the Normandy?  Even if the allied fleets survived the destruction of the Sol Relay, they're now stuck orbiting a ruined planet where turians and quarians can't even eat the food.  These are just some examples.

4-There's no chance for a happy ending. I'm not saying everything has to be rainbows and sunshine and happiness, the best one could hope for after a conflict like this where so much has already been lost is a bittersweet ending.  But Shepard deserves a chance at some happiness after all he/she has been through.  Give us a chance, let us live and be with our chosen LI if we've made the right choices and/or our EMS is high enough.

5-Most importantly, our choices don't matter at all.  The entire point of Mass Effect was that our choices would carry over between games and ultimately impact the ending of the story.  But that's not what we got.  I want to see how my decision regarding the Collector Base impacted the future of the galaxy, I want to see the ultimate consequences of killing or sparing the rachni queen, I want to see how the krogan reintegrate themselves into galactic society if I cured the genophage, I want to see what happens with the geth and quarians if I made peace between them.  Show us the results of our choices, be the choices big or small, be the consequences good or ill.

#4562
The-Hunta

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Modifié par The-Hunta, 22 mars 2012 - 11:46 .


#4563
The-Hunta

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In my Opinion it's important to create an ending which satisfies nearly every ME Player as I mentioned in my idea on page 182:innocent:

#4564
BoneNinja

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lastforone wrote...

La Jeffa wrote...

My biggest concern is the fact that I don't play multiplayer. I can't play multiplayer really. Now I already know about all the endings, yet I find myself unable to experience them all myself. My Effective Readiness rating has never gone above over 3,000. I know in order to get the best ending I need to have at least 5,000. So, my concern is how am I supposed to get those points without playing multiplayer? Bioware said multiplayer wouldn't effect single player. Yet, it seems like that isn't true. Again. If anyone can help me out I would really appreciate it. I've already bought the prima strategy guide but even that isn't completely detailed or accurate.


Start from ME1 and ME2 save files, u can easily max it out. Bad thing is.... you can make Shepard ending with 10hrs of multiplay. Beside, if you got TIM with paragon choices, u only need 4000.


I wouldn't agree with this either. I played through ME1 and ME2, imported through all of them, did every single side mission through the entire game and ended at 3600 effective readiness. Since some of my "paragon" decisions actually negatively impacted the effective readiness it can be really really tricky (if possible at all) to get over 4000 readiness without MP. I was just lucky enough to be in a position where I could MP and enjoy it extensively so I could boost my readiness to 100%. But the sad truth is, it's otherwise not likely.

#4565
SimonM72

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BadboyP12 wrote...

Given the nearly incomprehensible number of ideas on why the endings don't work or are shoddy for this or that; I wont go into that.

What I will say is that I am going to assume that BioWare will change or hopefully expand on the endings and I think the indoctrination theory is the most complete and feasible way for BioWare to recover.

This next idea requires a good ending where Shepard lives and the mass relays are intact (though I certainly want complete failure a possibility)

A post ending 'Rebuilding the Galaxy' DLC where you explore the galaxy after the reaper invasion and help recovery efforts. I would like to travel to the main home worlds: Palovan, Tuchanka, Thessia, Rannoch and maybe even the Elcor or volus home world along with the citadel. Depending on the depth of interaction on each of the places you could explore, this would make a nice substitute for an epilogue. While I wouldn't expect much combat, mostly dialogue, you could help sweep up pockets of reaper husks or Cerberus troops


This incorporating love interest and friendship closure is good, seeing Harbinger off back to darkspace with his tail between his legs an added bonus.

#4566
Wraith_3

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Wow it sounds like some people seem to want the entire game rewritten. There's no need for that at all. The game is perfect right up until Shepard talks to the AI, and I'm not totally against that.

A week after finishing the game and being disappointed with the ending I've been thinking about what I really didn't like. I think you could satisfy most people while still keeping the ending as intended. The main things that need to be fixed or clarified, in my opinion are below.

1. - Why was the Normandy fleeing the battle and using a Relay? This made absolutely no sense whatsoever. The Normandy was supposedly the spearhead of the fleet. That would have to be rewritten or if we misunderstood, needs to be clarified. I don't see Joker or anyone on that ship fleeing the battle while friends were in danger.

2. - The Normandy crew needs rescuing. Having all your friends stranded doesn't fly. If it was intended to show the sacrifice victory entailed  I'd rather have had the Normany ram a Reaper at FTL to save the Crucible or something that would have been meaningful.

3. - The fate of the Citadel and anyone on it needs to be clarified because in my, supposedly good ending, it looked like the Citadel exploded. It must not have been destroyed because my Shepard survived.

4. A cool DLC would be rebuilding the Mass Relay network. We know the Protheans could build them and the bartender on Illium seems to think the Asari could. In my good ending the Reapers just deactivated so there's a lot of them to study. I'm guessing the races have a lot of research on the Relays, so maybe with Reapers to inspect they could  figure it out. The Crucible was built fast so I'm assuming they could get the network up pretty quick. It seems like the Quantum communicators still worked so it's feasible they could coordinate with all the races to get them back up. Also we don't know if the Relays were destroyed or just deactivated.

Stranding everyone that helped Earth just seems like a cruel fate if they can't go home.

#4567
Anteocitis

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Jessica Merizan wrote...

Thanks again for everyone posting constructive feedback (positive and negative). Just wanted to let you know that we're reading and passing things along, even if we're lurking more than replying :)


The proof, as always, will be in the eating.  ¬_¬

Constructional:

"your" problem can easily be broken down into two different issues:
1) fans not liking the ending
2) the ending not making sense in terms of the 'verse/lore

I really doubt that anybody could legitimately hold you to blame/account for changing/fixing #2.
Changing #1 is a creative/artisitic decision that, really, should be held separately.

With regard to logic, lore and "the 'verse" the most obvious elements causing major problems is "the Normandy bit", destruction of the relays (wiping out so much life), and the teleporting/cloned crew who find themsleves on the time-warping Normandy.

The "artistic" bit is how you decide to resolve those issues, much like how you chose to (not) resolve the overall story  issues in the original ending...its ashame you cannot use the Indoctrination theory as it is rather sublime in the way it offers an escape route for you.

The entire Deus ex machina aspect of the Godchild is very poorly explained and produced, as many others ahve already critiqued, but even then the lore issues could have been overlooked if the ending had at least some interaction between the player and the godchild: the removal of that interaction killed enjoyment for many people, and unsurprisingly so.

Really, at the most ismplistic level, the ME3 ending should ahve been a larger version of the ME2 suicide mission: but on the galactic size/stage. This was a badly missed opportunity to provide a truly Grande Finale...nobody (or so few as to be of no note) would so much as contemplated a comaplint against such an ending, regardless of living through it or not.

This was the expectation that you failed to deliver - if we are too believe IGN - too mantain the artistic integrity of your story line, a storyline that had existed for some time.

Persoanlly I found many element of ME3 rushed, part finished Normandy interiors, repetitive queues on characters, missing explanations, bolted-on characters of no real meaning (Diana Allers {and bizarely given huge areas of the ship to inhabit whilst Ashley sleeps on the decking!}) and the removal of the only living Protehan to DLC content only.

ME3 felt to me as though it was heavily influenced by the distributor and that compared to ME2 it was hurried and flawed throughout, linear quests and side-quests of no depth, interwoven with GREAT story-arc quests such as the Geth/Quarians and the Genophage - but those great elements were betrayed (and i use that word deliberately) by the ending which rendered so much of them as irrelevant.

None of my Sheps would ahve stood listening to Godchild prattle on without saying "Oi, Diphead, I've got an unshackled AI-Biological ove-in in my ship and he Geth & Quarians planning a Woodstock on Rannoch"

"You Are WRONG!"

Ultiamtely that is the Epic Fail point: regarldess of what came after that point, pretty much every Shep out there would/should ahve at least had the opportunity to point out the bleedin' obvious to Msr Godchild.

That is the crux, fulcrum, whatever phrase you chose, that is THE defining point of the ME3 ending failure: 99 hours and 5 minutes of the game Shep has been thumbing his nose at the Reapers but now, at the very end, he humble accepts a BS short-story and meekly choses A, B or C without so much as a querry or pointing out the crucial failings of the GodChilds story.

The fact that, regardless of decision, s/he then becomes the greatest mass murderer of sentient life in the Glaxy *ever* is really just sticking the knife-in.

So, "Not liking the end" is not the BIG Issue, it not making much sense is. :alien:

(Personally, whilst I dont subscribe to the Indoctrination Theory as a planned story element, I think it remains the best option, even if it is Bobby Ewing in the shower)

#4568
DarthSyphilis59

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Jessica Merizan wrote...

Thanks again for everyone posting constructive feedback (positive and negative). Just wanted to let you know that we're reading and passing things along, even if we're lurking more than replying :)


Thanks Jessica! It's nice to know that you care. I have seen a lot of great ideas through here. Hopefully it helps. Thanks for being classy.

#4569
ZoMbIEx23x

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 I've been thinking about the ending since I beat the game last night. I have to say that given the indoctrination theory, the theory is really the only reason I'm happy with the ending to the game. Then that whole sequence makes sense and is very cool. Otherwise there's not much substance happens after that when you're making your final decision.

I was going to regurgitate what everyone else has been saying about the ending, they're all right and i'm sure you've seen thier posts. Instead i'm just going to say what I would like to see happen.

Depending on how resisting Indoctrination goes(the last segment of the game after being hit by the reaper while you're sprinting for the lift.) one of two things happen. Shepard wakes up, realizes what's going on and continues with the mission however he can. Or, Shepard is Indoctrinated, he meets back up with his squad and now it's up to you to ensure reaper victory however you can. I think this would be cool.

As for your galactic readiness and the troops you've aquired, we need to see them in action and have it truly effect the battle.
For Example:
When you're running for the lift and the Reaper lands, and lasers are firing everywhere and you're just hoping that you'll survive to get into the citadel and then that giant reaper lands and is like, "Excuse me sir, you do not have proper credentials to enter the Citadel, all your Catalyst belong to us." and then fires his laser killing you, instead when that laser is charging to fire, a ship flies down and kamakazis the crap out of the reaper saving your life to finish the mission.

How cool would that be? We need to see more things like that. We need to see the elcor helping out when things go wrong. We need to see the Volus doing their part to help out when things are looking down. All the time we spent gathering troops amounts to a group of each member of the three main races in a squad getting blown away by a reaper. Infact that's all we see. Sure we see the quarian fleet move in and the Krogan that Wrex is rallying but neither of them affected how the game panned out.

When you release the rest of the game for us, please make the dlc free. We paid for your game, the ending is illogical and isufficient as it stands. The fight isn't over yet. As far as I know i've only escaped indoctrination. The Indoctrination theory is really cool and fits well within what's already been placed.

Here's a video explaining it.

 

I found this other video talking about the many plotholes left to be answered. Maybe this can give you some ideas on how to fix them.

 

Modifié par ZoMbIEx23x, 23 mars 2012 - 12:37 .


#4570
KONG33

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Reign Tsumiraki wrote...

 Ah, perfect! I already wrote up what I think would solve the problem...

*copypasta*

1.  Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. 

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.


Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would be available no matter what.

To complete the Synthesis, Destroy, or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.

The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.

The dialogue wheel would look like this, if someone had 100% of all assets.
                                Synthesis              Take down Sheilds
                                                __________/ 
                                               (                       )
                 Destroy    --------(                          ) ---Kill reapers, Destroy Citadel
                                               (                       )
                                                -----------------
                                               /                      
                                      Control                Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.

EXAMPLE: 

Retiring and living in peace, finally, with LI(or alone, if that is the case).

Saying “This device will probably destroy the citadel and kill us, so it does not matter.”

Continue to pursue peace and justice as a Spectre.

Become a diplomat/politician and guide humanity

Ect.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 



Anyway, that's my whole view on it. 


THIS WAY:  
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place. 

How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone. 


This here is great. I would just add that you make it possible to get any of these endings without galactic readiness being tied to it. Not to exclude it but some do not do multiplayer. I guess you would need to add more military assets to the galactic map to make it possible.

#4571
Wolfarcher28x

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I think that there should be three, very different, yes very different, not similar, endings.

The first two endings are similar to the original endings, but with different consequences, etc.

1. Choose to control the reapers, and the mass relays and citadel don't explode, but you die.

2. Destroy the reapers, along with the mass relays and citadel, but surviving.

3. Have a choice to abandon earth, but destroy the reapers and keep the relays etc intact.

This way there are multiple paths and multiple outcomes and cutscenes, instead of one generic cutscene, with one difference: color.

I also think another idea for dlc would be to have a race for the technology to build the mass relays. This would be fun, because you would be able to secure a more dominant position for humans, and there would be a lot of hard choices and political reprecussions.

Oh, and the galaxy readiness in galaxy at war shouldn't matter, because if I want to get through a playthrough quickly, with good results, I dont want to have to spend hours in MP

Modifié par Wolfarcher28x, 23 mars 2012 - 12:17 .


#4572
lastforone

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BoneNinja wrote...

lastforone wrote...

La Jeffa wrote...

My biggest concern is the fact that I don't play multiplayer. I can't play multiplayer really. Now I already know about all the endings, yet I find myself unable to experience them all myself. My Effective Readiness rating has never gone above over 3,000. I know in order to get the best ending I need to have at least 5,000. So, my concern is how am I supposed to get those points without playing multiplayer? Bioware said multiplayer wouldn't effect single player. Yet, it seems like that isn't true. Again. If anyone can help me out I would really appreciate it. I've already bought the prima strategy guide but even that isn't completely detailed or accurate.


Start from ME1 and ME2 save files, u can easily max it out. Bad thing is.... you can make Shepard ending with 10hrs of multiplay. Beside, if you got TIM with paragon choices, u only need 4000.


I wouldn't agree with this either. I played through ME1 and ME2, imported through all of them, did every single side mission through the entire game and ended at 3600 effective readiness. Since some of my "paragon" decisions actually negatively impacted the effective readiness it can be really really tricky (if possible at all) to get over 4000 readiness without MP. I was just lucky enough to be in a position where I could MP and enjoy it extensively so I could boost my readiness to 100%. But the sad truth is, it's otherwise not likely.



I guess I was wrong. I was able to see the maxed bar at that moments. But not sure for the numbers. Sadly I played multi for sake of completion. Let me check it when it drops to 50%. But I think u r right.

#4573
DarthSyphilis59

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Neverwinter_Knight77 wrote...

Paulomedi wrote...

Neverwinter_Knight77 wrote...

I've already posted my own suggestions, so now I'll post his, because they're relevant. It's a 30 minute video, but sit through it and listen. This man has it right! I like his ideas much, much better than the original ending.


I posted this video and the sequel of it right above you.

This is EXACTLY what we wanted.
How could they be so blind?


Sorry about not noticing, heh... but I like to believe that once they got past a certain point on Earth, the writers passed the script to... some other group entirely... to finish the ending.


This is what I wanted too! We have soooooo much in common! +10 paragon!!! :)

Modifié par DarthSyphilis59, 23 mars 2012 - 12:22 .


#4574
Shamaril

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I don't want the changes to be free DLC.

I want them to be $10 DLC minimum--$20 DLC would be amazing.  To the people who are demanding they be free DLC: you know that big section that gets added to the credits every time you download new DLC?  They have to pay all of those people.  If you want voiced DLC, which I imagine you do, then they have to pay celebrities. If they charge for the DLC, then they'll have a much bigger budget to make it with, and the quality and scope will be significantly greater as a result.

I imagine all the big things have been addressed already, but I have a suggestion that would be easy, cheap, and simple to implement--I hate scanning planets and getting messages like "WAR ASSET ADDED: TURIAN 79TH FLOTILLA" with no explanation.  In the first game, when you found artifacts while scanning planets, you would get a little popup with a 2-3 sentence story of what happened.  (The ones that went like: "While scanning the asteroid belt, you pick up odd readings from a crashed shuttle.  Tali landed with a small team to recover it.  While it's not clear how it got there, it contained one of Matriarch Dilinaga's writings")  I loved those!  I would enjoy scanning planets for war assets so much more if there was something like that in ME3.  And since I have no desire to play multiplayer, I need to do a lot of scanning to have any hope of getting above...3000ish EMS?  (Not that it really matters, since I can't finish the game without feeling like my soul's been ripped out for the next two days--but a high EMS makes it easier to imagine that Shepard somehow ends up happy with her LI when I quit after Anderson.)

And, since you're asking for explanations, the reason I don't like the ending:  saving the galaxy is never what motivated me in this series.  I played for the characters--for Shepard, for my squad, for the awesome random NPCs, and for the interactions between the different alien species, which all had so much personality.  Up until the ending, ME3 was just amazing for that--all the interaction with your squadmates, getting to deal firsthand with the root cause of the tension between the Salarians, Turians and Krogan as well as between the Quarians and Geth.  All through the game, your squadmates talk about "what you're going to do with all this is over."  You can resolve two massive feuds that no one thought possible to fix.  I was really excited imagining how everything would play out once the Reapers were gone--everyone helping each other rebuild, etc.  The Mass Effect relays are the one thing that enabled the galactic community--which I've always thought is the soul of the Mass Effect franchise, and the reason I enjoy the world so much.  Destroying them makes so much of what you accomplished just--pointless.  A lot of the missions are much less enjoyable on the second playthrough, just because you know your actions will be rendered meaningless as soon as the relays are gone.  Likewise, the hopeful conversations with your squadmates about what you'll do together once the war is over become incredibly depressing, because you know it's going to end in tragedy.  

Modifié par Shamaril, 23 mars 2012 - 11:44 .


#4575
NIBBLING ZOMBIE

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1. Take away the two renegade choices you make us take in the last mission to save ourselves and anderson. No reason we should have to do this as a paragon,  or change it where you can choose paragon or renegade action.

2. Let how high you have your renegade/paragon decide if you survive. If you dont Anderson finishes the job.

3. let how high your military strength and galactic readiness decide the fate of the earth.

4. let the crucible send out a signal at the end to all the mass relays that emenate a pulse throughout the galaxy emenating your decision, blue for paragon red for renegade, keep it simple, dont blow up the relays silly.

5. No suicide death jump, you go right for renegade or left for paragon. paragon choice would be like synthesis ending, renegade would be like destroying the reapers ending minus shepard death. he has cybornetic implants hes not a terminator.

6. Show shepard on his ship with his team and love interest at end. or them on the ship with anderson morning the loss of shepard if he died yet celebrating his victory over the reapers.

I know this will be picked apart but it seems to have more of the feel of the game than what we were given, not even sure if you could do all this in a patch and im sure you won't but this feels like the ending I would have wanted with no space boy nonsense. my two cents
thanks

P.S. A season pass would be a nice thing to buy and could help fund all this.

Modifié par NIBBLING ZOMBIE, 23 mars 2012 - 12:46 .