ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#4601
Posté 23 mars 2012 - 02:04
Instead, BIOWARE should take this ending, and really take us down the rabbit hole with it. Thats why I really REALLY like the whole, "indoctrination theory". The ending as it stands now would play so smoothly into that storyline.
I think that BIOWARE seems pretty set in their ways tho. The easy thing for them to do would be to say, "Screw off. Here's the DLC's. The ending remains as is."
I tell you what, if that were the case, I would have a hard time purchasing ANYTHING from BIOWARE after that.
So, BIOWARE, if you're in here, please try to level with all of us. We were expecting something sooooo much better than this ending, because we know you are capable of it. Thats all it is.
#4602
Posté 23 mars 2012 - 02:09
For me, if you just removed the part where the Normandy is fleeing the battle for an unspecified reason, and do a better job at forshadowing the conflict between organics and synthetics so the ending doesn't appear out of nowhere, I would find the endings to at least be palatable.
If you give us a renegade interupt to shoot the Catalyst in its smug face, i'd might even be happy, even if it doesn't accomplish anything in game.
Modifié par Tov01, 23 mars 2012 - 02:12 .
#4603
Posté 23 mars 2012 - 02:10
Any ways here is my list:
1: The Endings – I don’t have to go into it, you know what most already think.
2: The Dialogue Wheel/Choices - While I felt the Dialogue was really well done, I just ended up feeling kind of disconnected from it as there ended up being so much that was spoken/chosen without my input. This is probably the most important thing to me, (after the endings) I just wish i had more input into what was being said, it seemed like it was a lot less then the previous two games.
3: I hated how it seemed I was punished for not playing Multiplayer in relevance to my 'readiness rating'. I did every single quest i could find and my readiness never moved off of 50%. When the multiplayer was'nt supposed to alter the ending or outcome at all, i just find this incredibly unfair and annoying.
4: Hair - Now this isn't a major problem, just a personal one. The hairstyles just weren't really that diverse for me. I wish I could have had a long hair option(femshep)a low ponytail or something similar to Ashleys. I have long hair myself, almost waist length and although i don't expect this length at all, as i can imaging the difficulties in it as well has i don't imagine many active soldiers would have their hair this long, unless maybe always in a tight plait, it still would have been nice to have some length available. Because although my Femshep is one tough lady, she still likes to let her hair down and relax. To me you can still be a tough strong badass soldier and still be feminine
I pretty much absolutely loved the rest, except that really bad bug when I was talking to Liara and my head stayed at a 90 degree angle, weird.
#4604
Posté 23 mars 2012 - 02:12
I have a couple more suggestions:
1. Let us kill or make Diana Allers die
2. Fix the bug where you are caught floating above a surface and can't escape. I noticed this in Mass Effect 2 as well.
3. keep adding multiplayer content
4. ADD CLOSURE
5. EXPLAIN EVERYTHING LEADING INTO THE LAST MISSION. (I mean, why london? How did the citadel get to the sol system? The reasoning behind it doesn't make any sense either. There is just sooo much that wasn't explained. From the outside looking in it just seems like it was set up like a hollywood movie. Well I for one hated Transformers 2, one of the most plot hole filled movies of all time. The story sucked in that movie, and Mass Effect 3 is not Transformers 2; it deserves better.
and like others have said, the current ending will make it very hard for me to ever buy another bioware game, considering I might be wary of another game having such a horrible ending. I really don't want to experience such crushing disappointment from a video game ever again.
Modifié par Strategyking92, 23 mars 2012 - 02:15 .
#4605
Posté 23 mars 2012 - 02:14
Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.
Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.
Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.
Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.Make it so we face off with Harbinger for real this time. And make the crucible a realistic construct some sort of blast that weakens the Reapers. This allows us to use our EMS to determine how the rest plays out.. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important.
#4606
Posté 23 mars 2012 - 02:15
I wasn't going to ask, the game is looking at a rounds-to-ten anyway without it, but... yeah. I was hoping they would have added the 'sexy' hair I gave my Shepards in ME2 via Gibbed.
If it's at all possible, can you do that? Kthxbai.
#4607
Posté 23 mars 2012 - 02:30
I have no idea, but it would be cool.
#4608
Posté 23 mars 2012 - 02:31
The greatest strength of the game was indisputably the relationships built with crewmembers and squadmates. I spent three games and five years bonding with them all, in some ways I felt like they were my friends. They were great for taking huge ideas and themes and personalizing them, really bringing them home. Was it hard to wrap my brain around the genophage? Seeing Mordin go through his anguish seeing the dead bodies on his Tuchanka loyalty mission brought it home.
With that said, at the end of the game I cared about saving the galaxy, but I REALLY cared about my squadmates next to me. "The Galaxy" is a nebulous idea, having drinks with Garrus or blue babies with Liara is something real and significant. For me this meant that the three most moving scenes in the game were when I had to say goodbye to Mordin, Thane, and Legion. Sure it was sad, but the moments when I could say goodbye were increadibly powerful.
For me, that's where the ending fell short. I can forgive the plot holes, and the weird godchild that didn't give real choices, but what about my squadmates? I spent three games bleeding for them, and did they survive? Did they run away? Even if they died, that's ok, but let us see them dying bravely, and let us say goodbye.
-Why did my team leave me to die on the crucible? - During the course of the game I was plucked out of terrible situations by the Normandy or a shuttle dozens of times. It just makes no sense that they all ran away. The view of them running away was increadibly jarring.
- People on the Citadel - ME3 had hours of time running around the citadel helping people out and completing quests. I suppose all of those people that I helped and built relationships with just died off screen. Again, no closure, just unknowing.
- Other people fighting - I recruited a LOT of people in my war effort, it would have been great to see them in the final fight. How cool would it have been to see Wrex charging a Brute while riding a dinosaur?!? Lets see some Elcor fighting and Primarch Victus telling his fleet to aim at the weak spot I found on Rannoch.
- Is it too late? - I listed all of these things I'd like to see, but honestly I don't know if it's too late. For better or for worse I'll never be as emotionally bought into the game as I was on my epic fight through London. I don't know how you guys at BW wash away all of the dissapointment and hurt. In some ways the die has been cast, and now you have to repair the relationships you've frayed with your best customers. I wish you guys the best, I really do, I love so much of your work, but it'll be hard to come back after being burnt so badly.
#4609
Posté 23 mars 2012 - 02:34
The failure of the endings arises on the cinematic level, not a narrative one. Shepard has to die. It’s the way it’s always had to be. I’ve been surprised by the number of people who didn’t think it was going to end any other way. Maybe you should have the choice to not sacrifice yourself, but the galaxy ends up utterly destroyed as a result? (Heh. *troll face*) But I did expect a choice about what Shepard’s death would mean. And the game failed to deliver on that front.
I chose the synthesis—green—ending. And I was actually okay with it. I couldn’t understand what all the fuss was about. Until I looked up what my other choices would have meant. And realized that the multiple endings were, really, just one ending. Did Shepard really choose what her/his death meant to the galaxy? I’d like to say yes, but, after watching the other two endings, I gotta say that it doesn’t feel that way. The colour of the light changes. That’s all? Hmmm? Which isn’t to say that these endings should just be thrown out, but, rather re-cut in order to provide more closure—to really explore the consequences of each decision. Here’s what is needed to be done:
a) Kill all synthetics: All we’re shown in the current ending is the Reapers getting destroyed, which is good. But we’re only told that the Geth die. To really understand what this choice is about, the cinematic should then show the Geth (if they’re your allies) dying en masse. And then EDI dying, cradled in Joker’s arms—after he has tried, in vain, to outrun the blue pulse emitting from the relays. And then, finally, Shepard dying—Cerebrus’s last little joke. The movement from the big-picture victory (Hurrah! Reapers are dead!) to the little-picture losses (Oh, sorry Geth. Wait, NO! EDI! NO! AAARGH! SHEPAAAAARD!!! Why? WHY?) is what is needed here. And the big picture/little picture connections would express what this choice is all about: SACRIFICE. (of the few--synthetic life, still in its infancy--more the many--thriving organic life).
In all the choices, the mass relays have to be destroyed to break the cycle, but, rather than having them just explode, it would have been better if the blue pulse originates out from the relay, but then the relay flickers and goes dark. Because, one of the major questions left with the relays actually exploding is whether or not the relay explosion(s) took out the entire solar system! Is there any Earth left? The last relay Shepard blew up destroyed a system…so if these ones exploded too…what happened? By simply having the relays go dark…well, then it’s clear that they are no longer functional, but then we don’t have the lingering question of whether Earth survived.
As Earth becomes engulfed in the explosion, there needs to be a focus on the little picture consequences: shots of people dying on earth, soldiers watching in awe as the relays erupt, krogan and other races shielding their faces as a nuke-style shock wave, Joker desparately trying to outrun the blast, etc. And then, finally, Shepard turning the Reapers upon the Citadel, blowing her/himself up, explicitly understanding that, the right thing to do (the thing that TIM could never do…) is to destroy her/himself. Again, there have been enough explosions, so having the Reapers simply shut down with the destruction of the Citadel and Shepard would be much more affective than having them explode with the Citadel. They could just float there: the corpses of gods orbiting a bleeding Earth.
c) The synthesis ending was fine. No, really. It was weird, but it worked…once. (It didn’t work three times--when I realized that it was ALL the endings.) Though, like in option (a), I would have had the relays simply go dark after emitting their “rewriting” pulse, for the same reasons listed above.
But, that being said, there were other things that needed to be done for all three endings: more consequences of the decision would have been nice regardless of the decision Shepard makes. A proper cinematic would have shown more of the big picture/little picture divide that has driven the story up until that point. For example, we’re told by marketing (and within the game) that our goal is to “Take Earth Back!” but we don’t, really, see Earth at the end—is it saved? And not to mention the galactic consequences! I wanted to see the reaction on Palevan, Thessia, Rannoch…all the places that had mattered to me. One of the few good things about the Lucus re-mastering of Return of the Jedi was the addition of those scenes that imparted a sense of galactic significance to Luke Skywalker’s slaying of the Emperor (the statue being torn down at Coruscant, etc.). We needed a scene like that (and Bioware could have done it SO much better than Lucas if they’d tried!). Big picture stuff.
And then we needed to go to the individual reactions of each and every character that we cared about. The small picture stuff. We were owed that much. Imagine: one last shot of Grunt and Wrex pulling apart the husks, until the husks suddenly fall limp in their claws…Jack and her students ripping apart cannibals with their biotics until those cannibals suddenly collapse…Liara, always the scientist, staring out her window on the Normandy as it speeds away from the green pulse/EMP/explosion emitting from the relay…Joker at the helm, desparately trying to outrun this thing that they don’t understand, etc. The last one DID happen, and it was awesome. We just needed more.
Then, the Normandy crashing. Couldn’t we make this Mars—siliconized red mountains could be cool!—or something closer to “home”? It wasn’t clear where they had crashlanded, and that was a tad irksome. But, then, like in the endings now, the surviving squad members emerging…and maybe all looking towards Earth, instead of some indistinct horizon. A reminder to the player about what the game was really all about: this is a new galaxy now.
And a final voiceover would help lend to a sense of closure. I’m talking about one last hurrah of the really, really, really excellent writing we’ve come to expect from these games. I don’t care who does it (preferably a familiar voice. Hackett, maybe? Or TIM, just to mess with people—is he really dead? Or Buzz Aldrin?), but it would just need to explain that Shepard’s sacrifice would not be forgotten, that the galaxy was forever changed, that the Reaper cycle was broken, but no one would know what that meant yet. I’m thinking a classy voiceover a la G’Kar’s monologue at the end of season 3 in Babylon 5, but, obviously, more conclusive…()
Also, the above are the important things. We can save the endings just by tweaking the cinematics, which, logically, makes more sense than providing more endings. The only other other thing I wanted to add is that the best way to wrap up the big unknowns with the romance options is to add in one last cinematic. A comm link opens just before Shepard makes his/her final decisions. Shepard knows what s/he has to do, but the determination of the romance option ("Turn the ship around EDI!") to save him/her, against odds that are finally proven impossible, would be the real heartbreaker of the trilogy.
There. I have said my piece. *bows*
Modifié par PorkchopTheBat, 23 mars 2012 - 04:05 .
#4610
Posté 23 mars 2012 - 02:36
I'll spare you the obligatory decleration of "dedicated fan", just know that I started ME3, by importing a commander Shepard that I made 5 years ago, along with the legacy of decision that came with him.
I'm not here to debate the symantics of the star child, Shepard's possible indoctrination, or the fact that Shepard dies a hero's death. I'm writing here because the more I think about the end of ME3, the more I'm becoming concerned about our ability to expereince new adventures in the Mass Effect Universe. The conclusion, at least in my opinion, was so final, and the galactic stage altered so irriversibly, that I feel like Bioware is setting the stage for any future adventure in the Mass Effect universe, to happen as a prequel, a tale to be told before the end of Mass-Relay galactic civilization. It's just a suspicion... But I can't creatively envision moving forward in the utterly destroyed setting at the end of ME3. The Galaxy has basically been 'bombed back to the stone age'.
So I guess what I'm begging is that you don't go back. In my opinion the only way out is through. Whatever happens... whether the next game picks up right where ME3 leaves off... or it picks up 200 years after the 'last battle' I ask that you move forward. I don't think going back in time worked well for Star Wars... and I don't think it suits the evolution of the brilliant and vibrant universe that Bioware has created for the Mass Effect series.
I'm not sure if this makes any sense... but I'm ready to go beyond the end of ME3. I'm ready to experience new adventures, even without commander Shepard. What I ask however is that when I experience those new adventures, the world around me, and my new character acknowledge that once there was a legendary warrior, who united an entire galaxy. I want to experience that galaxy. What Shepard accomplished by the end of ME3, truly sets the stage for a brave new world and I'm ready to go there.
Cheers Bioware!
And thank you for your beautiful creation!
#4611
Posté 23 mars 2012 - 02:39
loved 95% of ME3. However, I heard rumours that the ending of ME3 may leave
something to be desired. Knowing this I prepped myself for the ending expecting
to be a little let down but nothing drastic. Unfortunately, I put the
controller down with a pit in my stomach. The 3 main reasons for this
happenstance are as follows:
1. Considering the amount of emotion and dread the final conservations with your crew created on
the final mission, I was absolutely shocked at how 'emotionless' the ending
(post final decision...everything until the creepy little boy was fantastic)
actually was. My best example equates this "in nerdy fashion" to the
Lord of the Rings movies. Imagine, if you will, the final few scenes of return
of the king. There were great moments filled with character and emotion as Sam
and Frodo climbed the final distance of Mount Doom.
Then imagine as they reach the top, Frodo casually stands up throws the ring in
the fire and strolls with Sam down the mountain looking finally relieved after
a long quest....end movie. That is my best example of how the emotions of the
ending did not match the emotion and connection that was achieved through the
rest of the game. (Mordin's death and the Quarian/Geth scene being absolutely
incredible conclusions to those arks)
2. Previous decisions had no effect. This puzzled me since other moments in the game (the
Quarian/Geth conflict being my favourite) had numerous outcomes based on your
decisions. Using the previously mentioned example, it also had
neutral/happy/bittersweet/tragic conclusions...all of which I enjoyed
immensely. Having a variety of conclusions to 'choose' from made that event one
of my most favourite in the Mass Effect series.
3. Finally, my final point is the ending did not fit in with the rest of the universe. There
are many inconsistencies that I am sure other fans have already drilled to
death.
As to what happens from here....my current hope is this was a planned ending to drive fans
into a purposeful rage and then deliver an ending that will blow the minds of
many. I think this is a great tactic that, for me personally, that will only
further my connection and final experience with a 'true' ending (with happy, sad, bittersweet, and tragic depending on the preference of the player). Also, that Indoctrination theory is pretty bad@$# if that is what you did (no one would be the wiser if you didn't).
I can also understand that if this is possibly the case (who knows), it was a very daring manoeuvre to create a truly unforgettable ending to a great series. I do believe that a lot of negative PR has arisen from this (I hope I am right) adventure, and that after a 'true' ending release there will still be underserved angry reactions (aka trolls).
In conclusion, just know that if releasing a DLC ending was the company's plan all
along to truly inspire fan rage in hopes to make a more unforgettable and
enjoyable ending.....there are many fans out there who appreciate the risk you
took.
PS. If you are going to charge money for an ending DLC, beat
the negative PR by making the DLC worth its value (blow people away with the
amount/quality of content).
PPS. Best of luck dealing with a minority of unconstructive/immature
fans.
PPPS. Good on you for having the balls to make changes to
the ending via DLC. Developers with this kind of support and connection to
their fans are few and far in between. I personally view this not as an
admission of a less than stellar ending, but pride in attempting to guarantee
ME3's hold as the single greatest videogame series of all time. There are many
fans, such as myself, who greatly appreciate this gesture and will continue to
support Bioware in the future......I just hope this wont be a fiil in and leve us with an ending that does not fit in with the series.
Modifié par Akhara, 23 mars 2012 - 03:07 .
#4612
Posté 23 mars 2012 - 02:48
Paulomedi wrote...
I will post this video everyday....
www.youtube.com/watch
I've spoken with several people about ME3 ending. The vast majority see in this video above what people really wanted from the endings...
PLEASE WATCH THE VIDEO.
Best take on the ending I have heard. This man should be writing games. Bravo!
#4613
Posté 23 mars 2012 - 02:50
IF those War Assets actually change something in the ending would be great. But that is not tha case.
2. If you going to keep the actual endings, which are terrible and nonsensical, at least let us see what happened to our friends or the galaxy.
I don't think you noticed, but under certains circunstances, we could give Tali her planet back. And she will never be able to see or live on it. Like all the rest of the Quarians who fought in the final battle.
3. Garrus told me he will follow me to hell itself. Actually, he just run away to the Normandy when things get ugly.
4. Does Shepard really need to die? I'm ok with he/she dying, but, you know, she already died once. Having a main character who dies two times in the same series is kind of... silly.
5. I want be able to convince Star Child that he is wrong. Few hours back, I've simply ended with a conflict thousand years old and brought peace with Quarians and Geth. I've even helped EDI and Legion to understand organics.
Legion's sacrifice was much more a "human" sacrifice than a machine logic conclusion that it needed to die so he equalls could live.
We should have the option, after all of this, to show Star Child he is wrong. And a Renegade option pointing that he killed trillions of organics while being wrong would be great.
6. Fans gave you (for free) the Indocrination Theory. And makes sense. Much more sense than the actual RGB endings. Accept it, work on it, use it. Let us have the choice to wake up in London and make things right. Make things right, Bioware.
7. Ending should be a sum of all your choices and all the consequences those choices lead to. If you did everything right, Shepard lives and keep doing whichever missions you give us trought DLC. If you don't, then you have to face the consequences.
C'mon, you already gave us one Deux Ex Machina. Give us other one to Shepard live, or die, or sacrifice herself. But please, make our choices mather something. It was wonderful to help Tali reclaim her homeworld after choose the right decision on ME1 and ME2. Do the same on the ending. Then everyone will be happy.
Modifié par Abreu Road, 23 mars 2012 - 02:53 .
#4614
Posté 23 mars 2012 - 02:51
#4615
Posté 23 mars 2012 - 02:55
Also it could be the hardest ending to achieve, i.e. crazy high EMS/fully prepared for final mission.
Thanks for listening Bioware.
Your fan,
since KOTOR
#4616
Posté 23 mars 2012 - 02:58
1) I would like a final confrontation with harbinger. I have been itching to kill him since ME2; and Shepard promised the reaper he killed on Rannoch I would.
2) I would like to see what happens to the fleet I brought to the battle.
3) An option to reason with the God-child thing if It must exist. If I am unable to reason with it why not EDI or the GETH.
4) Those of us that romanced Jack or Miranda had to accept a holographic goodbye. If Shepard has to die, can we at least get a sense that they will mourn the loss.
5) One of my shepard's promised Liara he would always come back, I would like an option where that was true.
6) But more than anything I want the option to say No! Shepard proved the God-child wrong. He united a galaxy at odds with itself. He allowed Joker (an organic) to find love with EDI a (synthetic). The logic is just plain wrong. A man that has defied the odds through 3 games shouldn't be changed by one conversation with a holographic image that has told him he can't stop it from the day one. Also based on the conversations of with legion and harbinger the question is does each reaper have a mind of its own. And if they do why would harbinger just allow Shepard to destroy it. At the end of Mass Effect 2 I destroyed the collector base. Legion makes the comment after the mission that Shepard believes that his species wishes to create its own future. In the end he accepts the God-child's decisions for the galaxy's fate? I believed the geth, quarians, and other races deserved the right to chose their own path. It's been a theme of the series from the beginning. However the theme is lost in the endings. I destroy the reapers and destroy EDI and the GETH's right to chose their destiny. Synthesis destoys the galaxy's right to chose, and control just doesn't seem right. It was what Shepard fought against the entire time. It just didn't feel like something Shepard would do. He wouldn't just accept being given options he would find one that allowed everyone to make their own choices.
7) If shepard has to die, can we at least find out which squad members survived the final battle. Couldn't they all be seen around a table or just in a room mourning his loss and talking about their adventures with him? Especially since not all of them were with him through all the adventures. The end just felt like it contradicted the first two games.
Modifié par Nragedreaper, 23 mars 2012 - 03:06 .
#4617
Posté 23 mars 2012 - 02:59
Carmen_Willow wrote...
Jessica,
Don't know if you are still compiling but here are my suggested changes.
1. The Galaxy shouldn't have to "die" in order to live.
Destroying the mass effect relays throws the galaxy back into isolation and sets technology back hundreds of years. With the loss of that technology, many borderline species (Krogans) will fail. Given the level of destruction caused by the war, and vast number of aliens stranded away from their home worlds, you may as well let the Reapers win. Extinction will become a reality for almost as many species as would be lost if the Reapers won. Talk about a pyrrhic victory! What was the use? My time would have been better spent living it up with my LI during the latter days.
2. The God Child was unnecessary.
We don't have to know why the Reapers are evil terrible machines who hate organic life and want to destroy it all. We probably don't even need to know why they can only come back every 50,000 years (although it would be nice to know). We just need to defeat them so that sentinent, civilized life in the galaxy can continue. Show us how we win, not how it was all futile (I really felt like I was watching a war with the Borg without Picard to lead us to victory). Shepard may or may not surivive, but her sacrifice, if there is one, should not be for nothing.
3. Show us what happened after.
I want my medal award ceremony or my memorial service. I want to know who on my team survived and if they made it home. I would prefer to survive myself and go off into the sunset with my LI (I rather like Hollywood endings myself), but I can forgo that for and ending that truly ends the trilogy.
Couldn't agree more with points 1, 2, and 3
Modifié par Killer Irish, 23 mars 2012 - 02:59 .
#4618
Posté 23 mars 2012 - 02:59
Also the ending gives me no reason or desire to play the game a second time to go down the other path as I originally intended to do.
#4619
Posté 23 mars 2012 - 03:06
The Crucible was created to destroy the reapers.
Therefore, it should have an option to destroy the reapers ONLY, probably using a code genuine to them.
2. The Catalyst
Definition of catalyst: catalyst, in chemistry, any substance that increases the rate of a reaction without itself being consumed("catalyst." Encyclopædia Britannica. Encyclopædia Britannica Online. Encyclopædia Britannica Inc., 2012. Web. 22 Mar. 2012. <http://www.britannic.../99128/catalyst>.).
From the definition of catalyst, what Shepard does in the current ending of ME3 is the role of catalyst.
Therefore,
1) The 'god kid' should not be the catalyst.
2) Any life form, or only a prothean, should be able to work as catalyst.
3. War Assets
Since it is the ultimate collective of the choices made though the whole trilogy, it must have an influence on the ending.
1) War Assets can affect the state of galaxy after the reapers' defeat.
Depending on how well the war assets held off reaper forces,the damage done to Earth, Palaven, Tuchanka, etc. could vary .
2) War Assets can decide the outcome of the reaper war.
If Shepard fails/rejects to activate the crucible, the war with the reapers would depend soley on war assets. If you gathered enough, you could win. If not, you could lose.
4. Teleportation from London to Citadel
1) To Citadel's main control panel.
In ME1, Citadel Arms were opened at the citadel's main control panel at the presidium tower where you meet the council and have final fight with Saren.Therefore, this should be where Shepard and others should be teleported once they reach the beam.
2) To Conduit on presidium lake.
Alternatively, the beam could have been another conduit for the relay on presidium lake.
Modifié par Ivanssaran, 23 mars 2012 - 03:09 .
#4620
Posté 23 mars 2012 - 03:13
One of the main issues that I have is that the ending seems to force my Shepard to act contrary to everything she has believed in and fought for over the course of the preceding games. I just can't see her blindly believing the "Star Child" whose very existance she didn't know about only moments before.
In addition, I want an explanation about why my supposedly loyal crew & love interest are fleeting in the Normandy mid-battle (if there was a time delay between the reapers around earth dying and the energy entering the mass relays then tell us that - as it stands my crew is deserting both me and earth in our hour of need).
I want to know why this particular brand of exploding mass relays is different to Shepard taking out the Alpha relay (and the star system it resides in), in the Arrival DLC...and (due to her experiences with the Arrival DLC), why Shepard isn't concerned with the consequences of the relays being destroyed....I'm sorry but "space magic" just doesn't cut it.
Finally, it would also be nice to get some idea of the consequences of all the major choices that I made throughout the series of games - this doesn't need to be game play - a simple epilogue would do. I know some people argue that those choices are shown & reflected throughout the events of Mass Effect 3, (ie curing the genophage, ending the Quarian-Geth war etc), however as soon as the mass relays exploded stranding the collective armada above earth it kind of invalidated that - what did it matter that the Quarians and Geth found peace - it's not like the Quarians will be seeing the home world anytime soon (and in one ending the Geth are now destroyed so much for saving them too), cured the genophage - oh well the Krogan will overpopulate Tuchanka and die out long before anyone develops an alternative to the mass relays (it's not like earth has the resources to provide the fuel required to get the fleets across the void between the star systems), it just seems as if the rest wasn't worth the effort.
If taken at face value, the ending in its current form just seems rushed and tacked on - we all know Bioware is capable of so much better than that (the first 95% of ME3 showed what they are capable of and blew me away), so why are we left with the ending as it is.
Modifié par Kargsure, 23 mars 2012 - 03:15 .
#4621
Posté 23 mars 2012 - 03:15
Shepard drove an asteroid into one that had not been discharged.
Here's an analogy. Shepard shot a rocket into the side of a full tanker truck full of jet-fuel. The catalyst caused an EMPTY tanker truck to drive itself into a tree. One is an absolute cataclysm -- the other is just some noise and no danger to people watching: both "take out" the truck/relay.
Now -- the fact that the spacegun is supposed to have enough energy to rewrite all of the DNA in the whole galaxy so that Geth Primes can mate with Elcor: that, is stupid.
#4622
Posté 23 mars 2012 - 03:20
Modifié par TreguardD, 23 mars 2012 - 03:24 .
#4623
Posté 23 mars 2012 - 03:20
#4624
Posté 23 mars 2012 - 03:22
Lochwood wrote...
I hate the endings too guys -- but the destruction of the relays absolutely doesn't have to coincide with them going supernova. Notice before they break up that they DISCHARGE all of the energy that's in them. They amplify the RGB space-koolaid magic, fire it along to the next point in the relay network and then implode fairly harmlessly.
That's as good an explanation as any, my main issue is that I shouldn't have to be speculating, and Shepard, based on her own experience, shouldn't just assume that this is the case. If anything based on her experience during the events of the Arrival DLC she should be of the belief that destroying the relay in the sol system will wipe out all life in the system (ergo both earth and the galactic armada she gathered there), along with all the other systems housing relays, why would she just willingly agree to any of the three options without at least bringing up this fact.
#4625
Posté 23 mars 2012 - 03:24
But to the point; I have a beef with the synthesis ending:
It goes against established themes and lore, makes no sense, "space magic" and all that. So please elaborate on the points made in this post if synthesis is kept in the altered ending. This is more or less a compilation of ideas from across the board. Obviously I have put waaaaay too much thought into this, but you wanted speculation damnit, so here it is! Lots of philosophical, scientific and over-analytical speculation from everyone!
Flaws of synthesis:
- We are constantly reminded how we must work together despite our diversity and use it to our advantage.
- The moral ambiguity of forcing a change like this on every organic and synthetic in the galaxy.
- Javik states [his opinion] that the protheans lost to the reapers in large part due to being too homogenized.
- How can you fuse organics and synthetics? Synthetics are made up of inanimate matter and powered by energy. Depending on choices, Geth are "alive", but they are still software and hardware (or?). How do they become alive in a physical sense with the "new DNA" if you choose synthesis? I fail to see how this makes for example humans and geth any more the same in spirit even if they now somehow share the same genetic framework, thus no less likely to wage war on one another?
- How will synthetics like the Geth pass on their DNA/reproduce? If they do it by transfering and copying data then how are they any different from before? As for physically, I can't even begin to imagine.
- Or how about the Reapers? They're a mix of alien slush and technology; What exactly defines a reaper's [genetic] identity and how is it passed on or preserved? (Assuming Reapers will continue to exist even though they no longer have a purpose.)
- What keeps "new DNA" folks from creating new synthetics that will eventually rebel against their creators starting the cycle all over again? Robots will be built to perform menial tasks, who will then become more advanced over time and eventually- ... you get the idea.
- "Pinnacle of evolution" is contradictory. Evolution doesn't stop; Those who live pass on their genes (DNA), thus the survivors are our genetic legacy, and each generation becomes better suited for survival. If we are at the pinnacle there is no evolution; where do we go from here?
- The Starchild clearly states synthesis is the best option for lasting peace, and that it's the one the reapers find ideal. Assuming the "pinnacle of evolution" exists, or that it's some kind of Reaper religion or ideology, why didn't they/it just use the Crucible to achieve this in the first place? (Uncertain origin of Crucible.) "The current method was working" (paraphrased) kind of falls flat on its face here; Why maintain the cycle at all? (This is starting to blend into "Reaper motivation" rather than "synthesis" so I'll stop here.)
- And finally, how does it even make a difference in the galaxy other than playing God and (temporarily?) stopping the Reapers from continuing the cycle? Supposing this doesn't keep people from building new rebelling synthetics, what's keeping the Reapers – who are likely still around – from starting the reaping all over again?
- Paradoxically this fundamental change does not appear to have much say in how people fundamentally interact with eachother; People will seemingly still fall in love, reproduce and wage wars as they have done before.
Of course, I can just pick another ending (and I did), but that doesn't change the fact that in its current form "synthesis" can only be handwaved as inadvisable magic. If any of these questions could be answered with something other than "no, that doesn't make any sense at all" or "space magic" it would be much appreciated. This is on behalf of many community members who find the whole idea ridiculous.
Also, in my humble opinion, you should strive to break free from this Deus Ex ending. Even if you fix everything so that it becomes perfectly logical and without plot holes, EVEN if it's indoctrination; it is still a ripoff, intended or not.
Please forgive this extremely long post, but I needed to vent (contructively as per your request). English is not my native language so hopefully I haven't used any words or phrases wrongly.
Thanks again for listening to all of our feedback. <3





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