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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#451
petipas4141

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Grunt Lord wrote...

an ending or endings...
1.) One where you win the Citadel, and Relays are not destroyed. See how your fleets did and what remains. you walking away with your li ready to go rebuild and live life.
2.)Harbinger and the Reapers out right win destroying fleets, creating human reaper... cycle goes on. would like to have it as a mission where you have to go to the crucible and stop some indoctrinated agents from sabetoshing the Crucible...

basically some closer. would be nice if you could add in a few more assets.
-Shadow broker fleet or ground troops
-Rachni fleets and ground forces
-etc

would love to see a video with all the other races in action and some more fleet combat. try to make the ending longer if you have to use the current endings as indoctrination and having to shoot the child god thing to cancel it out if it is used.


agreedz.

#452
twhunter

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Wow, this thread is going to blow up with responses, I hope Jessica and Chris (is that right?) are ready with plenty of printer paper & highlighters.

As for feedback - Lets just say that what we have on the disc was the actual intended ending, and the whole dream/hallucination/indoctrination angle truely is a theory given a loud voice in the name of hope, but in fact, does not exist.

IF that is the case, then it seems like the best solution is to:
  • A: keep the people who are happy with the ending happy
  • B: satisfy many many fans by staying true to Shepards voice as has been potrayed in every game & visably showing how our actions over the course of the series made a difference (not only in the final battle but the galaxy after its over)
  • C: keep the current creative theme to the ending by simply expanding on it
With that in mind I have actually found a few links that have the potential to do just that:(BTW: For any fans who see this, I would highly recomend checking those links out. Just about everyone who comes across them is more than pleased with the concept, especially after reading the script by Arkis.)


**Good luck with the thread, I hope this helps! And thanks for listening!**

#453
Doug M

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Suggested way to defeat the Reapers:

Sovereign was defeated because it linked itself to Saren to control him, and then Saren died, leaving Sovereign weakened.

In the same way, because Shepard, by choosing the Destroy option, has resisted indoctrination and broken free of it, Harbinger has been left weakened. Being weakened gives the Allied fleets the window of opportunity they need to destroy Harbinger, which weakens the rest of the Reapers. Having maxed Effective Military Strength gives the player just enough resources to be victorious in what at that point is a conventional battle.

Insert awesome final confrontation between Shepard and Harbinger where needed. Doesn't need to be a "boss fight" per se, but a dramatic and climactic conclusion between the protagonist and the antagonist.

#454
Kage29rp

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my biggest issue with the endings was that all 3 were rather depressing. i would have like at least one ending that allows shep and his LI to live. Another issue i had was the lack of closure. what happened to the crew and the different species or all the people on the citadel? just a small epilouge would have made a huge difference. when presented with the 3 choices (control,destroy,synthesis) ther should have been a refuse option. Anybody who destroyed the collector base in ME2 would have chose this option. it's just like shep said "i wont let fear compromise who i am". It was just really out of character for shep to accept that those were his only options.

#455
Mr. Big Pimpin

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Mostly the ending. The following points should be addressed:

1. Starchild's faulty logic and lack of any real explanation for its actions should be remedied. For instance, he claims that synthetics and organics cannot coexist, yet the geth/quarian situation and EDI both flatly contradict this statement.

2. Plot holes (such as Normandy crash landing) be fixed. They only confuse and detract from what is happening.

3. More varied endings based on previous choices/War Assets. We should not have to destroy the mass relays, as this has horrible implications, such as starvation for many people. We should also have the option to reunite with our crew and LI, given we did everything right over the course of the trilogy. As it stands now, there is little difference between the "best" and "worst" endings, which is contrary to what we were led to believe and what ME is meant to be about.

4. Proper closure on all major characters and factions/species. We were told that we would have no major questions left at the end, yet we were left wondering what happened to everyone. All loose ends should be tied up.

Modifié par Mr. Big Pimpin, 17 mars 2012 - 04:23 .


#456
Lambchopz

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I'll echo wanting the EMS to actually matter, it felt tacked on. Visual representation of your assets in the final push would be nice too (Hanar/Batarian ships and what not never really show up, they are just kind of implied to be there).

I'd also like to get on board with some space battle stuff, perhaps it could be implemented if there were more conventional battles after Earth? I don't know how possible this would be, but it would be neat.

#457
Anxarcule

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Hard to know which of the mega-threads you guys are reading, so here it goes again:

What I liked: everything until getting hit by Harbinger.

What I despised: The whole god-child scene.

Reposted reasons below:

The whole child-god scene is an affront to logic. I tried to be funny about it here http://social.biowar...16/1033#9902933, but looking, for example, at the synthesis ending seriously:


- Shepard finds what looks like an AI in the middle of the Reaper controlled Citadel.

- Said AI confesses to commanding the Reapers. The same Reapers that have never been above deceit.

- Shepard is offered to sacrifice his life so that his "energy" is used to change the "DNA" of all organic and synthetic organisms in the Galaxy. I don't know about your Shepard, but this would have been a little bit beyond what mine would have considered feasible.

- Synthesis is presented as the ultimate solution because if everything is half organic and half synthetic (IE. the same) then there will be peace.
Really???? Humans kill humans, Turians kill Turians, Krogans kill Krogans, and on the synthetic side Geth kill Geth (possible outcome of Legion's loyalty mission in ME2 is wiping out the Heretics, at his behest mind you). How on earth is being spliced into an organic/synthetic abomination going to ensure peace?
On top of that, what is going to stop this new spliced races from eventually creating a new synthetic life form and ending up with the same problem.


So, to sum up, we have an untrustworthy child-thing asking Shepard to give his life in exchange for affecting the galaxy in a way that is incredibly hard to believe, in order to attain a promised peace that doesn't resist the most cursory analysis.

Shepard would have to be beyond gullible to just jump into that energy pillar, he would have to be plain stupid.


Similar analysis can be done to the control choice. I mean, what guarantee does Shepard have that anything beyond being burnt to ashes would come out of grabbing those very deadly looking handles.
I think a little bit more than a child's countenance is required to trust someone enough to give up your life in exchange for a promise.


While on the topic of sacrifice, another thing that really bothers me is that someone at BioWare decided to be moralizing but didn't bother to back it up with narrative. That is; they decided that wanting Shepard to live is "selfish" so it had to be done at the expense of the Geth and, more importantly, EDI.

In contrast, they provided the option of being selfless, killing Shepard but sparring his allies and friend. The problem with this, again, is that the need for Shepard to die is not framed by the narrative, what reason beyond the god-child's whim (Control) or the need for his "energy" (Synthesis) are given?

Kaidan/Ashley's death made sense, you could not save them both before the bomb went off. Mordin was the only one that could "get it right". Thane was already terminally ill when you first met him.

How can a company that managed to make these deaths work, think that it is acceptable to justify the need for Shepard's death with: "So sayeth the god-child"?


I hope that there is some ending DLC coming, but it better modify the game before we kill Marauder Shields because I can suspend my disbelief, but I find it hard to suspend logic to the degree that our current "god" demands.

Again, sorry for the rant/wall of text.

#458
JoeLaTurkeyII

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3) I'd like to see Electronic Arts dip into its coffers and match whatever amount the Retake Mass Effect movement has raised by the middle of April.  EA's accountants can surely find a way to justify such corporate good will.


More people need to quote this!

#459
Catroi

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camcon2100 wrote...

bleetman wrote...

Oh yeah, one other thing. Strictly personal preference.

If you didn't slaughter everyone on the Citadel and dump their carcasses in loose piles clogging the hallways, that'd be great. I'm picky like that, I guess.

This!


^this too!

#460
MaleQuariansFTW

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I honestly loved the entire game, up until that platform raised. Just some minor things that I disliked:

1) That we couldn't holster our weapons anymore.
2) The Reaper fight on Rannoch dragged on too long and was a bit frustrating.

And then, that ending...

I expected to see every choice I made matter in the end because thats how it was advertised and represented to me. I expected to see all the characters taking action in the fight and closure for each one, not just talking to them via a hologram. I expected Javik to get closure, for Garrus, Liara, Tali, James, everyone to at least get one moment in a montage at the end. To me, there was no closure. I was told there would be, and there wasn't. Then you guys come out and say you meant for it to be left open like that? Well than why in the hell did you tell me differently? That is what I want answered. That's what you need to write down in your excel document.


As for the things I loved:

1) Weapon selection and customization was awesome.
2) how most of the stories were wrapped up.
3) Traveling to the homeworlds of major species was great. Even just seeing Irune and Dekuuna made me happy.

I hope some of this helps the feedback.

#461
stucksuburbanite

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The ending just felt very hollow. Throughout the game our decisions in previous games affected who we could get as allies but it ultimately didn't matter because we were given the same three endings no matter what. It felt like the countless hours I had logged into the Mass Effect series was meaningless. I can accept a decidedly tragic ending - as I did with my Origins character - but it's the lack of closure about the fate of the galaxy and the characters that I have grown to love that bothers me. No matter what ending I chose, I get the same cutaway of Joker flying away in the Normandy and crash landing on some planet: it's hard to say my decision really affected anyone if I get the same scene every time.

Additionally, I spent the entire game running around to build up the Citadel defenses only for it to get owned by the Reapers regardless: that's frustrating to say the least. Any replay value is taken away because I know that by not doing the missions, it doesn't change my ending options. Same with the War Assets. The War Assets really only determine the "optimal" outcome which is hardly optimal.

I'm not asking for a fairy tale ending by any means. I simply want a plot hole free ending that makes sense. I know BioWare is capable of doing this. Origins had great multiple endings all based on decisions made throughout the game.

That being said, this game is by far the best in the series up until the very last minutes. It's the best not just because of the graphics but because of the storyline, character development, and dialogue. The dialogue is just outstanding in this game: one of my favorite moments is Shepard and Garrus' bromance on top of the Presidium. That is just priceless. It's things like that that made this game so enjoyable and why I'm so disappointed by the ending. Such a beautiful game deserved so much more.

#462
Sayuri Belle

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Reign Tsumiraki wrote...

 Ah, perfect! I already wrote up what I think would solve the problem...

*copypasta*

1.  Only change the ending starting from the last scene with Anderson/Shepard/TIM. Everything about the ending before that stays the same, with a few changes. 

2. Completely ignore the God-child-spirit. It conflicts and contradicts the "Protheans fooled the citadel" basis in ME1. This was important. Cut it out entirely.

3. Make several choices based off of war readiness, and how many assets went into the Crucible. Such as:

Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. 

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes.


Very-high: Sends out a pulse that kills only Reapers. All tech stays intact. Shepard lives. Relays intact. Citadel intact. Player is treated to the cutscene above, minus the citadel explosion. 

In addition, the endings shown in the "original" game would be available. These would be available on the left side of the dialogue wheel, while the ones I have proposed would be on the right. Synthesis would be unlocked at the Very-High level, and Control would be unlocked at the High-Medium level. Destroy would be available no matter what.

To complete the Synthesis, Destroy, or Control ending, the player takes the elevator up to where the Original ending takes place. This way, they do not have to design an entirely new environment. The animations and flashbacks for these endings would stay the same. The only difference in the cutscene after this would be no Normandy crash.

The options of the three highest unlocked options would show up on the right of the wheel on the right side. For instance, someone who had Medium assets would get the option of killing all AI everywhere, all AI in the Sol system, or all technology everywhere without damage to earth.

The dialogue wheel would look like this, if someone had 100% of all assets.
                                Synthesis              Take down Sheilds
                                                __________/ 
                                               (                       )
                 Destroy    --------(                          ) ---Kill reapers, Destroy Citadel
                                               (                       )
                                                -----------------
                                               /                      
                                      Control                Kill all Reapers
4. Include a small, text and scene ending. Small clips of certain occations from the various decisions made will show. This will vary by ending.

EXAMPLE: Geth and Quarians rebuilding, all species rebuilding the invaded home planets, ect.

5. A small scene with Anderson and Shepard before Anderson dies, about what Shepard will do if the Crucible works. Shepard can then respond in a variety of ways depending on what options he is presented with because of the war assets claimed. Anderson then says the whole "I'm proud of you" spiel, wishes you luck, then dies.

EXAMPLE: 

Retiring and living in peace, finally, with LI(or alone, if that is the case).

Saying “This device will probably destroy the citadel and kill us, so it does not matter.”

Continue to pursue peace and justice as a Spectre.

Become a diplomat/politician and guide humanity

Ect.

6. Any teammates that were with you at the time you got shot by the reaper will run towards the teleport-beam and make it to the Citadel ahead of you, thinking that you died, and that they need to finish what you started. Upon arriving there, you meet up with them and get to the console. They also get manipulated by TIM, but only you are able to "break free" by shooting or talking down TIM. 



Anyway, that's my whole view on it. 


THIS WAY:  
Players can get the endings they want, the player can still sacrifice themselves to get the endings they want, the Devs can have the endings they want, and originally intended. The only thing this really cuts is the stupid spectral Ghost-child-God thing, which was ridiculous in the first place. 

How does this sound? I tried to address every concern and viewpoint, and combine them into one good ending that I think would please everyone. 


What this guy said, plus all others including the Five Reasons link, the Forbes links, etc.

I have faith in you, Bioware.

#463
MaYtriX

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You need to fix the ending, the easiest way I see to do that is to make the indoctrination theory correct. You can do a rewrite, but either way, give us a PROPER ending, with closure, and the impact/consequences of our decisions.
Also, This might seem like a stretch, but if you chose to rewrite the ending, remove the kid. The emotional scenes with him are extremely forced, and if you wanted a better emotional response out of us, you should have done it with the virmire survivor.

#464
Spectre Impersonator

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billida wrote...
-I want to find back the replayability of the 3 episodes, which for now, is completely dead to me.

Sooo much this. I tried to take another Shepard through ME 3 today but just like Bioware wanted, that inevitable ending was "unforgettable" and I couldn't summon the inclination to bother.

#465
Zaizer

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Dun goofed. Nevermind this.

Modifié par Zaizer, 17 mars 2012 - 04:21 .


#466
RebelByDesign

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I might as well say my piece.

Simply put, I want what was promised: a wide variety of endings resulting from the choices that were made in any given playthrough. I want them to make sense and I want them to be appropriate conclusions to everything that came before. The players’ input here should count for more than a choice of three paths to walk down in order to watch very similar cutscenes. These endings should cover an entire spectrum to allows every player to reach a resolution that fits their individual story. We have been told you wanted a bittersweet ending. It was always going to be. The circumstances the player finds themselves in, the war and the inevitable losses (you literally can’t save everyone in a playthrough) ensures this. The bittersweet nature of the story isn’t negated by an ending that involves, for example, a Shepard who survives and gets to carry on life with their love interest and a galaxy that gets a chance to rebuild itself.

That could be one end of the spectrum, where my Shepard valiantly helped everyone in every way they could to work towards surviving the Reaper threat. Was my Shepard an a**hole who dismissed people and only undertook the critical missions? Maybe that’s the other end of the spectrum where the choices I’ve made mean I can’t win. Was my Shepard totally ruthless but was prepared to do whatever it took to take down the Reapers? Perhaps under those circumstances I can win thanks to my sheer force of will but at a greater cost. These endings can be of many different tones but all with good reason behind them. Hopefully you see what I’m getting at. Endings that incorporate my choices (paragon and renegade/what I did or did not do) leading to a logical conclusion.

I want my choices throughout to honestly matter, and not simply reduced to an arbitrary military strength numerical value. If I saved the Rachni, I want to see them return and aid me in the battle. If I managed to broker peace between the Geth and Quarians, I want to see them fighting side by side. If I united the mercenaries under Aria, I want to see her leading them, kicking ass and directing traffic. I’ll stop there, but this gives you an idea of the payoffs many were expecting. This need not be more than a mid-battle cutscene, but it’s all important in showing the consequences to our actions. And once the final battle is over, we want to see the consequences of that too.

What I did not want was to be railroaded into a nonsensical situation and forced to accept logic that was out of character for any permutation of Commander Shepard. I didn’t want to sit there in bewilderment as I was forced to make a choice that, no matter what, was unfulfilling, illogical and invalidated all of my decisions before it. This is the way I feel about the current ending. I truly hope you do take the time to read this post and others, as this community has explained in great depth and abundance our problems with the game’s ending and what we want to see rectified, and I sincerely hope you act on it.

Thank you.

Modifié par RebelByDesign, 17 mars 2012 - 04:37 .


#467
irishScott3

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Go with indoctrination theory. No modifications required, only extensions.

1. The synthesis ending = full indoctrination, reapers win.

2. The control ending = Shepard wakes up in a field hospital somewhere and decides to take a small team to try to infiltrate their way back to the beam (where an army failed, a small team may slip through) while the remnants of hammer and resistance engage in a distraction.

3. The destroy ending = Shepard wakes up straight away and lunges into the beam.

From events 2 and 3, and based on war resources and previous actions in the game, there will be many multiple endings ranging from a perfect, picturesque ending which is exceptionally hard to get (miss one side quest or one critical dialog option and it's off) or several other situations where the reapers win, or the ending is otherwise bittersweet to various degrees. One can even destroy the relays.

In all pertinent cases, show what happens to at least the core group from the first game, and preferably to all major characters from first and 2nd game. Show the effects of galactic unification efforts, even if it is temporary (you could combine the two together with many of the alien characters). Even if it's just a quick montage with each character having 15 seconds of wordless animation. So long as the message gets across.

Wipe the whole Normandy Fleeing/crashing scene from every server in existence.

Modifié par irishScott3, 17 mars 2012 - 04:21 .


#468
Blind2Society

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My rating (ending not included)

I wouldn't go 10/10 but minus the ending, it's a damn good game. probably a 7 or 8.

Some things that contributed to a lower score are
- Tali hackjob
- lack of war assets in final battle
- lack of worlds to explore (no Palaven, no Hanar homeworld, no Elcor homeworld, ect.)
- lack of squadmates

Other than that (and the ending) it was excellent.

#469
hunter5573

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Zaizer wrote...

I only ask for 2 things:

1 Closure. What happen to our crewmates, the fleets, etc... in the current endings.

2 A choice for a happy ending. Keep the bittersweet ending(s) for people who want them (with more closure, of course) , but give us a choice where Shephard survives lives happily with his LI. Blue babies with Liara, Living with Tali on Rannoch in that house you promised (maybe with adopted kids), etc...

Just my 2 cents.

Yes more Tali please...happy ending with LI Image IPB

#470
usmack5

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http://www.gamefront...fans-are-right/

Great article explaining the primary issues with the game endings.



Another well articulated (if a bit blunt) highlight of the many issues fans, including myself have with the endings.

#471
jcmccorm

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Suggestion:
Do not have Shepard break character at the end and roll over at the options presented with no questioning, pushback, examination, searching. He took the God Child at face value. He didn't even so much as explore the God Child's background. He spent far more time exploring Asari mating rituals than the one being who is proposing to transform the entire galaxy on Shepard's whim.

Suggestion:
Do not completely gut the user interface at the end of the game to provide a narrow range of actions.

Suggestion:
Do not discard the standard exploration that the player can use with the dialog tree. Suddenly, the vast dialog options we expected were missing. Shepard went mute.

Suggestion:
Write the end of the game and have it perform in the same way that the rest of the game acts. No need for everyone to break character, to change the interface, to lock the player into three options.

Suggestion:
Put a little more into the end-game budget. Rehashing the same clips in different colors is so incredibly cheap it is shocking. How can I see that and not assume that you were trying to cause an incident?

Suggestion:
Don't have the main character be presented with three surprise options out of nowhere from a mysterious being he only just met, and to commit the entire galaxy to whatever whim he decides (and with little exploration at that). Even the nice 'synthesis' option means to unethically impose your will on every living being in the galaxy. Shepard is a monster!

Suggestion:
Don't have the character operate in a vacuum. The God-Child controls the reapers, remember? I think there is time to dial a friend. Or lots of friends. In the same vein, please end the game without collossal plot holes. Anderson... medigel... wait... my character has medigel! Why didn't I save Anderson?

Suggestion:
Don't have the end of the game look like it was written by a completely different group of people for a completely different product with a completely different theme. Use consistency.

Suggestion:
Show more respect towards players. Everything Casey has said in the forums really seems to disrepect the players while using nice words to do so. I'm having trouble believing the official pronouncements that come out of BioWare right now. Anything they do (like this weekend event) I view with a great deal of mistrust and suspicion now. I thought people saying, "Take it out on BioWare. Boycott them." were being silly. Now, with what I'm seeing, I'm thinking they may have something there.

I didn't need a "good ending" in terms of it being a HAPPY ending. I just needed a "good ending" in terms of it being a Mass Effect ending. I paid for Mass Effect. Don't tack an unrelated and strange science fantasy story onto the back page. Keep it Mass Effect.

Modifié par jcmccorm, 17 mars 2012 - 04:30 .


#472
Atomic Waffle

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Hey Bioware Peeps -


I beat Mass Effect 3 yesterday. It's a staggeringly great game, until the end, when you make a run for the Reaper transport beam. That's when the game goes horribly wrong. It's like the writers are saying "Which way would you like Shepard to die?" Even though all choices end the Reaper threat, the choices currently available are no choices at all.


So Bioware, please, oh please release an alternate ending via DLC. Here's how I'd like to see the game end:


• Shepard lives. There's really no point in playing the game unless he lives to enjoy the fruits of his labor. ME1 and ME2 are outstanding in this regard.
• Shepard arrives on the Citadel, not haggard and beaten, but in fighting form, as does Anderson.
• Shepard and Anderson snuff out the Illusive man with extreme prejudice, and trigger the Crucible.
• The Crucible sends out a Reaper annihilation beam in all directions and through the mass effect relays, killing them wherever they are in the galaxy.
• Shepard gets the girl. (Whoever he romanced.)
• The mass effect relays are kept in tact so the galaxy can still function. Why strand all races in the Sol system? That's just bad writing.
• The Normandy and her crew are alive and well. No crash landing.
• Shepard shares that bottle of Serrice Ice Brandy with Dr. Chakwas *after* he kills the Reapers.
• Shepard lives a long life, marries, has kids, etc. You could show a montage of this. Little blue children or whatever.
• Civilization learns to make it's own mass effect relays and expands to other galaxies. You could show this in a montage/narrative style at the end of the game, the way Roy Scheider does at the end of the movie 2010.
• The races of the galaxy build a new Citadel, since the old one is part of the Star Child (transparent kid). The galaxy needs a new seat of power. If the Star Child thinks that wiping all sentient life from the galaxy periodically is a solution to "chaos," he is clearly part of the problem, and since the existing Citadel is part of him, it needs to go. Alternately, get rid of the Star Child altogether and keep the Citadel as is. That would work quite well.


So whaddaya say Bioware? Will you give the fans the end they're wanting? I, for one, am happy to pay for it. Mass Effect is too great a game series to let it end so badly.
 
Thanks for hearing me out.

#473
igreenmagei

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 Thank you for the opportunity to provide feedback!

Thought the entire game was pitch perfect and worth every penny right up until the appearance of the starchild.

The ending was a bizarre tonal shift that provided no real choice or resolution. The options presented by the starchild didn't really make sense in context with the rest of the game. The whole thing was a bizarre shift in narrative tone. It was strange that Shepard accepted what this completely unknown entity says at face value rather than questioning it.

I absolutely adore the indoctrination theory, and I am still holding out hope that this sequence feels so fundamentally wrong because Harbinger is attempting to indoctrinate Shepard! I

If an ending were to be created I would hope that it could just keep going from the choice made at the end. this choice could relate to how successful Harbinger was at indocrinating Shepard. If it was successful then perhaps Shepard himself/herself could appear as an enemy to be defeated by a squad member/LI

I would really just like an ending that makes sense and provides some sort of epilogue about what happens to the other races of the galaxy, members of the crew, Shepard's LI etc.

The ending of Mass Effect 3 for me really invalidated all choices and sacrifices made up until that point by all the characters. I have replayed 1 and 2 many times, but now I can't bring myself to go back because the ending of 3 was so utterly disappointing and negating of everything that occured across the whole Mass Effect narrative.

Really appreciate that you guys are actively seeking feedback from fans. Thanks :)

#474
Firebeard2011

Firebeard2011
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I first want to say that this is one the most breathtaking
franchises I have ever played. I love the story, and the gameplay is so
addictive. I was only able to get into this franchise when ME2 came out to the
ps3. I’ll try to explain myself as clearly as possible. Some of them are kind
of generic. Starting to my biggest concerns and down (its not a big list...hopefully)

 

 

The Ending

I applaud the writers for coming with this. I thought the reapers’ origin was a
great concept. But I was hoping for a way to get kind of a heroic/happy ending
where we save the galaxy, preserve technology, Marry the LI etc. also kind of
have like an epilogue detail what has happened to our other squad mates and
races we helped out (kind of like how it was done in DA:O) It’s honestly an
inspirational when the hero goes through so much pain (death of squad
mates/friends etc.) but at the end lives happily ever after.  And I’m as confused about Joker fleeing
and the Normandy crash thing as everyone else.

 

Anderson on the Citadel

While not high demand I think it would be more impactful for
Shepard and Anderson to have a longer conversation. Since throughout the series
he seems to be like a father figure

 

Final Boss fight

It would have been interesting to have done something like
face Harbinger while the crucible was powering up or something. While facing
waves of reaper minions was fun but it just doesn’t feel right without facing
an actual boss.

 

Other than that maybe more mission that give potential war
assets (not via planet scanning please).

 

Thank you for reading hope this.

Modifié par RaenImrahl, 17 mars 2012 - 04:25 .


#475
Neuthung

Neuthung
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 Firstly, I would like you to know, BioWare, that today you've won back a lot of trust from me. Thank you so much, I can see this going very far to improve your image as a company if you genuinely feel like co-opting with the fans to remedy the ending issue.

I enjoyed the game for its characters, which I feel is the root of why I disliked the ending. The importance of the main characters in the series seems to disappear at the end of the game, or at the very least they break character in worrying ways. Shepard, for instance, probably wouldn't take the words of the head of the Reapers at face value. I feel additional dialogue between the commander and Starchild would go a long way, especially if you added in lines of questioning such as "Why choose this method to save organics?" I also feel Shepard should be able to show examples that prove Starchild wrong, namely the Geth/Quarian conflict that CAN be fixed in this same game. Also, I can't see the Normandy just up and leaving. Joker is no coward, and the only person I could see leaving Shepard to die where she was that was on my crew is Javik. Liara most CERTAINLY would not leave my Shepard, she's already lost her once. 

I enjoyed the game for its choices, which is why I felt that there was a very distinct lack of difference in the endings. The choices made throughout the game have very different, visible effects. Sadly, the endings as they are do not offer this to the player base. While speculated implications between the endings may differ, what's given to us at face value doesn't change much at all. I was also disappointed that fairly minor things that should have been shown due to my choices never were. Where were the geth ships tearing into one of the Old Machines in retribution for what they did to their people? 

I have always enjoyed how the game series has, in the past, awarded players for going above and beyond the norm. I understand that sacrifice is inevitable with war on a galactic scale. Still, though, if I manage to grind up all of my war assets to an astounding level and grind my galactic readiness level up, why can't I be rewarded for that with some kind of hope? Why can't I see the rebuilding of the worlds? I know it seems like asking for too much, but after half a decade of romancing her, why can't I see one of Shepard and Liara's little blue children? As I said, this should need to be earned through blood sweat and tears, getting a massive amount of war assets and possibly forcing the game to also be finished on a high difficulty setting. But why not? 

I thoroughly enjoyed Harbinger as an antagonist in ME2, which is why I was kind of disappointed that our one run in with him, while completely epic, was so short. We never got to speak with him, we never got to fight him in some way. With the events of ME2 and ME3, I truly do feel that he could make an amazing "end-boss," even if it was in lieu of some kind of mental struggle. 

I enjoyed watching the orbital battle with the reapers, especially since, at least for me, it looked like our forces could have stood a chance in a conventional fight. I built up a lot of war assets, and I'm assuming it meant something. In what I saw, allied forces took down a massive Reaper, who was able to take down one fighter as its last act of defiance. Why couldn't Shepard reject the logic placed before him and allow the allied forces to take their chances? As I said, things seemed to be looking good in orbit. If we build up, say, 7,000 EMS... Let us take our chances and come out on top.

Lastly, and this took me a LONG time to come to acceptance with... I would have liked the endings as they are as long as they were a few choices of several others, and as long as they had visible differences on the future of the galaxy. The ending as it is feels rushed. If I destroy the synthetics, let's see a touching moment where Joker attempts to talk to EDI but she doesn't respond. Let's see the geth fall down where they stand, their newfound allies puzzled or even worried. Let us SEE the resulting effect on Rannoch, where the Quarians are no longer getting the cooperation of their creations to help them rebuild or to help them boost their immunities. I must restate, because I feel the importance is great: the endings would be fine as is if they were three of potentially 5 or so choices ( the others being, say, risk war conventionally and depend on collected war assets, or even a far darker ending where some kind of mental struggle does take place, controlling Shepard and making her go from a savior figure to the worst traitor in galactic history) and as long as they were visibly different from each other and showed differing futures.

I'm trusting you, BioWare, to make your fans happy. I've always told friends of mine that you're one of the best companies I've ever known in the gaming industry, always giving your fans excellent stories with some nice gameplay attached. I've been skeptical the past week, but I honestly believe that not only is this situation able to be addressed to give the fans the closure and options they so desperately crave, doing so will also make you go down in history as the BEST gaming company I have ever known. We can't rightfully outraged at you for a small hiccup in quality if it's what you truly wanted, but I assure you that truly working with your fanbase to address their wants and, in the spirit of Mass Effect, create the story with them will propel you into legendary status. At least in my eyes, one humble fan, addressing these issues will make you my favorite gaming company of all time.

I know that this is going to be one wall of text among many in this thread, but I hope you truly do take something from it BioWare. Again, I'm trusting you. We're trusting you. Make us proud like we all know you can and will.

Thanks again.