I enjoyed ME very much and don't like to see it going out on a sour note.
The series really needs two different types of 'closure' at this point. The fans want to see their choices reflected in a diverse set of possible endings, but the storyline also needs to reach a decisive conclusion.
I found the current endings underwhelming, but they wouldn't have set off such a negative reaction if three things had been done to enhance the sense of player engagement: 1) changes to the final battle cutscenes depending on war assets acquired, 2) changes to the action of the final battle depending on war assets acquired, 3) inclusion of an epilogue.
The changes to the lead-in cutscenes don't need to be extensive - a few seconds for each major race or NPC would suffice. The second point is more difficult, but it would be an improvement if a few new obstacles were introduced into the final battle, with the need to overcome them circumvented if key assets are available - krogan ground troops, biotic students, etc. - with cutscene playing out in a positive or negative way depending on how Shep acquired the assets. Finally, Liara's time capsule already provides the perfect means of delivery for an epilogue. All prominent characters should get some mention here, depending on which of the endings is received.
In order to reach a decisive conclusion to the series it seems inescapable that either Shepherd must die or the mass relays must be destroyed. That said, I'm sure it's in the interests of both the fans and Bioware to keep alive the possibility of further games in this universe. Fortunately, the concept of multiple cycles - and the sort of eternal recurrence hinted at by the Stargazer - furnish just this possibility.
In addition to problems with closure, some of the elements of the existing endings just don't make sense, especially 1) the escape of the Normandy and 2) the supposed inevitability of conflict between organic and synthetic. Again, the first is easy to deal with by adding a small cutscene to each ending. The second is more difficult, but indoctrination theory allows a way out of that.
With these points in mind, and with a view to establishing a balance between speculation and explicit exposition, I offer the following potential endings (FWIW):
1) Assault fails and everybody dies due to not having enough war assets. Sheperd killed outright by Harbinger. Epilogue shows discovery of Liara's device by militant alien race during next cycle, but otherwise no detail on what happened to characters. No stargazer.
2) Current blue ending. Shepherd is indoctrinated. Cutscene of Hackett ordering withdrawal of all forces including Normandy (after rescue of squadmates) Shepherd emerges later as human voice / propagandist of Reapers, prompting mass despair and surrender. Normandy crew on jungle planet prepare as part of small, marginalised resistance force. LI mourns loss of Shep. Epilogue focuses on tragedy of Shepherd's failure and heroic deaths of squadmates in following battles. No stargazer.
3) Current red ending. Shepherd resists indoctrination and wakes in rubble on earth. Climbs into beam and enters Citadel. No starchild this time. Shepherd warns Joker to get clear. Chooses either a) to destroy or

to control Reapers.
3a) Shep dies from exposure to destructive force. LI mourns death at memorial. Epilogue focuses on heroic sacrifice of Shepherd, exploits of crew and war assets in final battle, and glories of galactic civilisation. Stargazer.
3b) Shepherd attempts to gain control of Reapers. Reapers suddenly retreat into dark space. Military forces disperse. Mass relays and Citadel rendered non-functional after Reaper departure, effectively ending galactic civilisation. Shepherd's lifeless body discovered on Citadel. Normandy crew in Earth ruins, beginning to rebuild. Shepherd's burial, mourned by LI. Epilogue focuses on heroic actions of Shepherd, exploits of crew and war assets in final battle, and alien myths implying Shepherd has become avatar of vengeance within Reaper shared consciousness and involved them in a war with their unknown creators in dark space. Stargazer.
4) Current green ending. Shepherd is indoctrinated. Cutscene of Hackett ordering withdrawal, including Normandy after rescue of squadmates. Shepherd emerges later as synthesized voice of Reapers. Exact form depends on whether Shep is a) Paragon,

Renegade, c) Neutral.
4a) If Paragon, cutscene shows Shep as charismatic leader, persuading masses to willfully join Reaper consensus. Rest of ending as in 2.
4b) If Renegade, cutscene shows Shep as brutal leader, intimidating masses into fearfully joining Reapers. Rest of ending as in 2, except epilogue condemns Shepherd's actions.
4c) If Neutral, Shep becomes just another part of Reaper forces. Rest of ending as in 2, except epilogue mentions Shep's later destruction by resistance members.
5) Paragon resists indoctrination by pointing out problems with organics vs. synthetics argument. Climbs into beam and enters Citadel. No starchild this time. Chooses to a) destroy or

control reapers.
5a) Same as 3a, except epilogue contains section on wonders of synthetic-organic alliance.
5b) Shepherd gains control of Reapers, prompting their withdrawal but not their destruction. Military forces disperse. Mass relays and Citadel rendered non-functional after Reaper departure, effectively ending galactic civilisation until it can be re-developed by the galactic races (but races still mixed where they have chosen to stay together). Normandy crew with Shepherd (and LI) in Earth ruins, beginning to rebuild. Epilogue focuses on heroic actions of Shepherd, exploits of crew and war assets in final battle, and legends / memories of galactic civilisation in the now isolated pockets of life in the universe. Stargazer.
Final point: all of these endings assume that the scene with Anderson and TIM never really happened. This can be addressed in the epilogues.
Modifié par japilgrim, 23 mars 2012 - 06:26 .