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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4776
VvAndromedavV

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GeneralBacon339 wrote...

Joker put forward a good question that i'm not sure there is an answer to yet, i sided with liara,

"Do Asari Head Tenticales move?"

i think they should twitch based on the mood of the person!



Yes, there is an answer. If you side with Joker she's a good sport and answers the question. I don't remember her response verbatim but it was something to the effect of "they are made of soft cartilage and no, they do not move."

#4777
redcarpet26

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It really needs a triumph ending. I know no one wants to be predictable but you really need to bite the bullet. Each game gave us an ending where the threat was looming but there was always hope. We need an option for an ending like that, where shepard lives, is reunited with his LI, the Geth and EDI survive, and the Mass Relays are intact. I'd be open to Mass Relay elimination as long as its explained that they do not expload like in Arrival and that there is a new technology to replace/rebuild them. A galaxy that has the option to rebuild, unlike now. It's the only way you can remain in the spirit of the other 2 games. Mass Effect is not as dark as you think! It is not the BSG of video games! It's maybe a merging of Star Trek and Star Wars, both of which had hopeful endings.

Again, MASS EFFECT IS NOT "DARK". Please don't try to make it that way in the last 5 minutes.

#4778
MiguelGarciaCalvin

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I've posted here before, but on seeing this video ()on the indoctrination theory I find my opinion on the best way to provide a satisfying ending has changed.

Basically it makes a compelling, well documented case for the entire ending scene, from laser strike to nonsensical normandy crash landing, actually taking place within Shepard's mind as he attempts to resist indoctrination by Harbinger. It uses quotes and analysis of Saren's subversion, the Rachni queen's telling of her people falling under the control of a yellow note from the stars, and codex entries on indoctrination to highlight points throughout the third game and especially the ending that establish the mental assault on Shepard. It also suggests that the destroy ending is the only reasonable choice to successfully resist indoctrination and hence why it is the only choice that has the option of Shepard awaking in the rubble.This analysis provides a framework for the interpretation of the ending that adds layers of depth and meaning to the point that if true, I consider it one of the greatest moments in storytelling whether literary, film, or gaming. UNFORTUNATELY, if true, and this is what the writers had intended, it STILL means that the ending is not in fact an ending and therefore SEVERELY lacking. At best, it is the moment just before the actual ending, and a poor point to end a story which promised to resolve the trilogy and the threat of the reapers.

Therefore, if Bioware decides to either acknowledge the indoctrination theory as their intention or adopt it, then i personally think Bioware would need to provide a a series of branching endings from that point on that conclude the battle for earth and the threat of the reapers in order to fulfill the obligations of their prelaunch promises. If, however, the indoctrination theory is utterly false, please see my earlier post on ending suggestions.

(sorry if I'm coverign ground brought up earlier in the thread)

#4779
Risllot

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Good afternoon :)

First of all, i would like to send my complements to Chris Priestly, our Moderator RI and for last (but not the least) the restless Jessica Merizan, for making our feedback be heard and attended in a constructive manner.

I Salute you! :)

Now, on with it then:
Mass Effect 3 was a really great game, had the exact amount of emotion entanglement "expected" from it, and yet manages to take it to a whole new level. I could go on about how powerfull and meaningful the deaths of both Mordin and Legion were, of how amazed i was that their actions matter to make the galaxy a brighter place and yet knowing that it became a little emptier with they departure. 
It just felt so right.. :)
Really loved the Grissom Academy level, wich is by the way my favorite one. Would have liked to see/get a better encounter with the character that you can (or not) save from "Project Overlord", get to know a bit more of his progress. But then again, i was still happy to see him there.

Now the ending... it's just a shame that after this amazing journey the thing that sticks mostly on my mind, ain't how great it was, but in fact those last 10minutes that concludes it. 

Saying that "Shepard should..." on a game like Mass Effect just goes against the entire franchise. Yes, i do believe that going down in a Blaze of glory suits the title, but then again i have to agree with the people that wants to see their Shepard reunited with his LI and squadmates, or even die failling to save the all Galaxy. That just represents what Mass Effect is all about,  that the Gamer it is "his own" writter on their Mass Effect world. 

I think that the choices should matter in the end, that you should be "rewarded" for what you acomplish in all 3 themes, not just the "pick your favorite color" type.
After you enter the Citadel, everything (or almost everything) just doesn't make much sense according with what was established on the previous experiences.

Here, let me just point one of those cases:
Saying that organics and synthetics can't work and live toguether through a GodChild (not even gonna discuss that part..), when you just spent the last 10hours or so making peace between them and showing them that they can live side by side, and help each other in order to achieve a "common goal".

Moving on..
I can see the "indoctrination theory" being fit here very well to be honest, and i'm surprised if that wasn't the goal all along. But if that ain't the case i won't fret either :). Now as i said before, what i would like to see is yours choices being counted in the end, and how much EMS. For example:
Very low: Launch a giant EMP burst that destroys all Reapers, AI, Citadel, Relays, most technology, ect, as well as sacrificing earth. Shepard dies. Normandy crashes, and everyone aboard dies.

Low: Same, but without damage to earth. Shepard dies. Normandy Crashes. Crew dies.

Medium-low: Burst that only destroys all AI. Shepard dies. Normandy Crashes, Crew dies.

Medium: Burst that destroys all AI in the Sol system, and the Reapers. This allows the Geth to live, but EDI dies. Saves the Relays, but not the citadel. Shepard dies. Normandy crashes, crew survives.

High-Medium: Releases a burst that disables the Reaper Shields across the galaxy, allowing the fleet to easily kill the rest(Reapers are weak without their shields, as ME1 shows. A single torpedo from the Normandy killed Sovereign without it's shields) Shepard lives. Normandy damaged, but does not crash, and the player is treated to a small cutscene of the Normandy and the fleet blowing up a few reapers. 

High: Sends out a burst attuned to the Reaper core (The Geth provide the information. They studied reapers, remember. If they are not available, the Quarians provide it, having researched the Reaper corpse on their planet) causing the Reapers' reactors to overload and die. However, the Reaper core just happens to be identical to the Core of the Citadel as well. The Citadel overloads and blows up. Shepard lives. Relays stay intact. Player is treated to a cutscene of the Reapers blowing up, troops on the ground rejoicing, as well as the Normandy picking him and Anderson's body up before Citadel explodes. 

Posted by Reign Tsumiraki, /salute Reign :)

I think that at this point, just a few cinematics, showing what happened to the galaxy won't be such a great idea, since the final moments contradicts pretty much a good portion of the story telling on the 3 themes of Mass Effect.
Then again, just my 2 cents. :)

PS: cheer up Jessica, not every gamer here thinks you are a PR drone :). We do respect you as a BW employee and this awsome classy person that you are!

Modifié par Risllot, 23 mars 2012 - 07:03 .


#4780
DoubleP1243

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For  DLC and or changes/additions to the game that are released, can there be a physical release for those players who don't have an online gaming service?

#4781
Ex Tenebrae Lux

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OAFSPGS wrote...

I'm not really a fanboy.  This may get me mocked here, and so be it, but I don't really care that much about plot holes or other inconsistencies.  What I care about is my Shepard, my love interest, and my crew.  I invest my time in role-playing games for payout in the form of emotional satisfaction.  I don't want deep thought, I don't want intellectual musings, I don't want art.

I want a happy ending.  I want the bad guys punished for messing with me.  I want all of my teammates to survive (or as many as possible; I can live with a limited number of Kaidan Alenko moments) and I want to see them have closure with their issues.   I want every ally who doubted me (I'm looking at you, Council) to grovel at my feet.  And most of all, I want closure with Liara, where I marry her, grow old with her, and have lots of blue babies (like I promised).

Bioware, you convinced me, via both advertising and the first two game endings, that happiness and success were within my reach if I did everything right.  Heck, the trip to the collector base was clearly suicide (and labelled as such!), yet you let me bring everyone back home.  I expect the same from the third game as well, with the bonus of a warm and fuzzy epilogue because my Shepard's adventures are finally over.

Anything less is just mean.


This, I can sign without a problem, even if I'd look a little bit worried when my preferred LI (Jack) would come up with blue babies.

To clarify what I mean, I'd like to compare ME3 with Dragon Age:Origins. It was my choice to sacrifice my warden or to live. The same way, Shepard could perhaps convince that glowing spacebrat that it isn't omniscient and, after ending the war between the geth and the quarians, there is a chance for peace. The reapers would have to be destroyed / stopped nevertheless, so Shepard would have to decide what to do (synthesis / control / destruction). The synthesis ending could have him, transformed like everybody else somewhere on earth, the control ending could make him, perhaps something more synthetic like edi, but I have to admit, the destruction ending would only make sense if the destruction could be narrowed down to the reapers (and Glowboy). Would be no sense in killing EDI or the Geth after convincing Brat that peace is possible.

This way, the people who like the original endings can keep them as there are just some more added.
All I would like to see then would be a DLC (the last one that would be made) where alive Shepard starts a quest to find his LI, to live happily ever after (just as my "preferred" warden did as he followed his romance Morrigan to... whereever they went after he found her, but it must have been happily because he finally got her back.

After all...
promises can't be broken and Jack stated clearly what she wants when the war is over ;)

Modifié par Ex Tenebrae Lux, 23 mars 2012 - 07:08 .


#4782
sgreco1970

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Strange Aeons wrote...

Rather than make some theoretical argument about storytelling, I'm just going to tell you why the ending felt completely wrong to me and how I think it could be made right. Take it for what it's worth, I guess.


so you havent looked into the indoctrination theory have you. It makes the ending make absolutely perfect sense, right down to the choices. And it also lets u realize that its not really the end at all..



#4783
thor_viking

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Seriously loved so much about the game: 

- The character relationships i.e. friendship with Garrus, earning Ashley/Kaiden's trust, romance with Liara, bringing back old characters with certain ones having heroic deaths.

- The main storyline. The game had a real sense of urgency with grand stakes. Being able to make huge decisions like curing the genophage and solving the Quarian/Geth war.

- FIghting massive Reapers! Combat in general felt much better with the A.I. proving to be a much better challenge.

- Return of some RPG elements like modifying weapons and branching powers. 

Some small things could be done better i.e. editing the journal to tell us when we've collected certain assets for side quests. But the only glaring problem I see is with the last 5 minutes. 

I would love to have some of the ideas mentioned in earlier posts implemented like seeing more of the war assets in action during the final battle or making squad based decisions like the suicide mission in ME2. Also a proper epilogue is needed to show what happened to various characters/races. These fixes would still leave the problems myself and others have with the actual ending scene. In my opinion this can be solved rather easily by simply using the Dark Energy plotline that was rumoured.

This is my idea for how the last scene should play out. (Apologies if this suggestion has been given before, it's probably not that original but I havnt read through the entire thread)

Shepherd is taken to the Citadel Core and meets the Catalyst
It explains that it took the form of the child from Shepherd's dreams so he would listen to it
The Catalyst is the AI that controls the Reapers
The reason the Reapers periodically extinguish organic life is to maintain balance in the universe
As organic life grows so do the levels of Dark Energy
If these levels rise too high then the universe begins to die as evidenced by the sun in Haestrum
Culling organic life lowers the level of dark energy while the genetic attributes of each species are then preserved in Reaper form
So basically organic life must die so the universe can go on
Shepherd says there must be another solution using the Crucible
The Catalyst explains that there are but it is unable to do anything
The Prothean survivors from Ilos sabotagued its system during the last cycle to stop the Reapers returning
This forced Harbinger to have the Collectors begin making a new Reaper to take Sovereigns place
Humans were targetted as they cause the greatest levels of Dark Energy

Shepherd will have to make the decision now and will initially have two choices:

1) He can destroy the Catalyst/Reapers and let the Dark Energy levels rise
The Crucible would emit a pulse that is sent out from the Citadel to all the Mass Relays
The Pulse would destroy all Reaper technology including Shepherd and the Relays
Organic life would survive but the future of the universe is uncertain

2) He can do nothing and let the Reapers continue to harvest organics
Shepherd gives himself over to Harbinger to be assimilated. This cycle dies but the universe is saved thereby giving the next cycle a chance  


If Shepherd saved the Collector base there is a 3rd option

3) Shepherd can give his body over to the Catalyst and control the Reapers
He can then decide what to do with the Reapers
- Destroy the Reapers. Shepherd survives as do the Mass Relays. Dark Energy levels will continue to rise so the fate of the universe is uncertain.
- Sacrifice Earth as humans produce the most Dark Energy. The other races survive, Dark Energy levels drop to safe limits and Reapers retreat to dark space.
- Sacrifice many other star systems including Rannoch/Tuchanka but save Earth. The Dark Energy levels drop to safe limits and Reapers retreat to dark space.

Insert epilogue depending on choices throughout all 3 games.

These are just some ideas anyhow. It would be a shame for the series to come this far and stumble at the last hurdle. I hope Bioware can come up with a solution that keeps their vision in tact but is more in line with the consumers expectations.

#4784
Sealy

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Can we please just patch the flash back issue? I want to love Liara, not be jealous of her stealing my Garrusmance last moment.

Edit: Well not just that, I mean obviously I hope all the bugs get patched but that is the one that sticks out most importantly in my run. Since my game works fine otherwise. Oh actually I don't know if its an issue with my Xbox but often after picking up Garrus right before we head to kill whatever the harvester dropped off my game get a black screen and freezes. It works if I reload so no huge issue, just mentioning it,

Modifié par Fleshdress, 23 mars 2012 - 07:41 .


#4785
Brandonized

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Changes that I would make to ME 3

The Big Three

     1. Crucible

Having this found right after reapers attack is just a little much in my opinion. After that you have all your war assets working on it but all that time nobody really knows what it does! Come on!
     Now change it from some super magic device that consecutive civilizations has been working on to technology that was recieved through quests or choices you made during games. Examples
   
     a. After Soveriegn was destroyed on Citadel have some group that took the debris and researched it and came up with something. Maybe Salarian STG.

     b. From Legion. He learned something from the Geths time a servants under reaper.

     c. From Cerberus. Might have learned something from derelict reaper or just their study into controling reapers.         Also after EDI becomes unshackeld she can now tell you information she could not before.

     d. Prothean technlogy you discoverd from Mars or all the othe data discs you found in first games.

     e. All the Above.  A plus B plus C = dead reapers. My favorite option

Now what does the crucible do? Kill them out right? No,  I do not think that would be the way to go. Something like taking down their shields or protection. Fry their synthetic brains or stun them for a little while. Anything along those lines that  makes them easier to kill but still have to be finished conventionally.


     2. Citadel A.I.

Do away with everything after you get by beam. Leave it at that. Already millions of reasons discussed on this forum as to why!



     3. TIM

Since you deleted everything after the beam there has to be a final confrontation with him. I personally did not like the ending with TIM anyway. He was a major character in 2 games and there is only a maybe 5 min conversation with him.
Also I would like to know more about him. Some questions I would like aswered.

     a. what happened to his eyes? Cybernetic or reaper tech.
     b. when did he get indoctrinated? ME 2?   ME 3?   between the two or before?
     c. intentions actually good to begin with? Help humanity , save galaxy. Or personnal power.
     d. Connections with Udina. How far back did it go?
     e. Harbinger using him? Maybe to destabilize galactic politics? Toward the end try to undo Shepherd uniting quest?

Before he his defeated I would like a long "investigate" option to find out more. 


     Minor additions, conclusions or deletions.

     1. What happened to the large mass accelerator that took out the derelict reaper millions of years ago.  TIM says they found the gun but it was beyond repair. Why?  If you can build the crucible from 50,000 year old blueprints from a dead species language surely you can reverse engineer a large mass accelerater. Mass accelerators are used in the alliance navy now. When you first come to the Citadel after being revived by Cerberus that is one of the first conversations you hear. Remember that Sgt. saying about how Sir Isaac Newton was the baddest ***** in galaxy. That now, would be worth having your war assets working on. Fleet of alliance battleships with massive mass accelerators capable of taking out 1 or 2 reapers per shot!

     2. Get rid of EMS readiness system. You did not need it in ME 2. When you thought you were ready, you went for it and lived with your decision. As far as I can tell only thing it does anyway determines if Shepherd breaths at the end.,and to tell if you can start Cerberus base mission.  If you keep it then make it where multiplayer does not affect it. 

     3. Have mass relays and citadel survive whatever outcome.

     4. Some conclusion to dark energy thread. Mentioned in Tali's recruitment mission and also by the Noverian I.A. agent, cant remember her name. She says the board on Noveria wants it investigated, real worried about it.

     5. More information on citadel and mass relays. I know keepers repair and do upkeep but I would like more. 
          a. Where do keepers come from in citadel? Bred/made? 
          b. Original species of keepers? How old?
          c. Previous attempts at reasearch how mass relays work?
          d. was reason council never believed Shepherd citadel was reaper tech and used slight indoct.?
          
     Think it would be good idea to bring back Chorbon the Salarian from first game. He has continued the reaserch on keepers and learns most of this. 
     Maybe after reapers are defeated the keepers "wake up" teach humans and aliens the technology behing the relays and the citadel.


     Ending

Since changed main parts on game need to change ending. My suggestions

     1. Cerberus base is still jump off point. Keep everything same unless conflicts with changes.
         Exceptions:
                   A. Fight Kai Lang BEFORE you enter black room with sun in background.
                   
                    B. After defeating the SPACE NINJA head to room with TIM and have final confrontaion with him. Good conversation. See above. My take he tries to convince you the only way to win against reapers is control, using their indoct. against them just like original ending. Shepherd tries to convince him otherwise and tells him he has been indoct. TIM denies it but about that time a reaper  ( maybe Harbinger ) shows up making sure the base WAS destroyed and proves that yes he was indoct. and a tool of reaper ( see above ). TIM commits suicide like Saren or is forced to attack Shepherd depending on conversation options and your paragon/ renagade score. Pretty tough fight because TIM was recently upgraded. Remember the video? After fight/suicide Shepherd and Crew barely escape reaper and head to previosly appointed staging point for the united fleets.

          2. Same as original, fleets starts arriving in sol system

          3. United fleets make slow progress to Earth and citadel towing/protecting crucible. Meanwhile Anderson contacts Hackett and Shepherd saying reapers have set up transportaion beam in London to take harvested humans to citadel. Hackett decides to send Normandy in case crucible gets destroyed. Normandy speeds ahead, drops Shepherd and squad off in London.

           4. Mostly land battle same. Change that I would make is to have your war assets being shown in cutscenes protecting you at certain points. Unstoppable wave of brutes coming at you, company of Krogan beserkers flanks them and saves your butt.  9 or 10 Banshees pounding you with biotics , shields down and one more hit your dead , Asari commandoes steps in between you and the banshees and erect barrier allowing you shields to recharge and resume mission. BUT only if you have the assets. If not maybe one of your squad dies or some other equally bad result. 

            5. Defeat destroyer and try to enter beam. Harbinger comes down to stop you. Instead of firing beam first have short conversation. "Tells Shepherd he would have been good agent of the reapers, probably better than both Saren and TIM, would been able to have galactic civilizaions ready to be harvested with no resistance instead of ready for battle with his leadership abilities and connections.  Now that final battle is starting Shepherd is no longer needed so die!" Shepherd makes some comment like "thank you but ***** you"  Harbinger fires beam kills almost all of Hammer, you and squad were able to dive behind something and were only knocked out. Rest of fleet thinks your dead.
 

             6.  Harbinger starts to search around making sure there is no survivors or  threat to the beam, Hackett tells fleet that crucible has docked and ready to fire after certain warm up period. Harbinger hears this from a radio on dead soldier and leaves earth.

              7. You and squad come to, wounded but not life threatening and able to move around a little. Shepherd decides after the attack you no longer have the firepower to destroy the beam. Now that the crucible did make it to citadel and ready to fire beam is secondary. Other local reaper forces discover you and start to attack. Cant call for evac because communication ear pieces were destroyed by blast. Shepherd fights until finds a undamaged communicator from dead hammer soldier. Joker, EDI and rest of Normandy crew rescue Shepherd and Anderson with amazing flying shown in a cutscene. Normandy and Shepherd rejoin battle in space.

              8. This is the final sequence. Where your war assets matter. Starts of with huge space battle, the one I thought we were going to get instead of just an opening volley. From this point on its basically sitting back and watching what your choices in 2.75 games amount to. Might have a few conversation or action choices but thats about it.

              9. I'm just going to describe the low. medium and high asset outcomes. If you think that there should be something in between low and medium or between medium and high thats up to you how many different endings you want to remake.

               10. All three outcomes start with Hackett saying crucible is almost warmed up and will be firing in x                
                     amount of minutes. Harbinger and most of reapers attack united fleet guarding fleet trying to get to crucible


                  a. low assets: 
                                         Hacket, Anderson and Shepherd all see it is not going to be enough to win.
                                         Crucible destroyed before firing.
                                          Heroic speeches about taking as many reapers with them as possible
                                          Cut scene showing united fleet fighting heroicly but losing all the same 
                                          Shepherd asking Liara if the time capsule she made was safe. She assures him.
                                          Normandy and united fleet destroyed but reapers down to about 25%
                                          Scene where reapers finish harvesting Earth, Palaven, Tuchanka, etc.
                                          Reapers return to dark space.
                                          50,000 years minus 5 some future alien race discovers Liara's time capsule.
                                          Rebuild crucible, unite galaxy and finally destroy all reapers.

                  
                   b. medium assets:
                                                Shepherd surveys the battle. Reapers and united fleets are evenly matched
                                                 All reapers destroyed in area except Harbinger.                                                                 
                                                 Not enough  fleet heavies left in area to stop Harbinger.
                                                 Shepherd makes Heroic speech and sends Normandy in a short light speed
                                                                kamikazi jump into Harbinger destroying both.
                                                  Crucible fires( see above ). Signal travels through mass relays.
                                                  Remaining united fleets finish off remaining reapers in solar system
                                                  Hacket and Anderson take remaining fleet to Palaven, Tuchanka etc. to
                                                                 finish the remaining reapers.
                                                  Reaper threat defeated but at terrible cost. Humans and most species lost up to
                                                                 50 to 60% of population.
                                                  Systems that sent forces to Earth battle were freed first from the reapers.
                                                  By the time united fleet got to others it was too late. Some species extinct.
                                                  Funeral for Shepherd and Crew, Medal ceromonies, etc.


                      c. high assets: 
                                               Shepherd surveys the battle. United fleet holds out long enough for crucible to fire.
                                               Crucible fires.( see above ). Signal travels through relays
                                               United fleet make quick work of remaing reapers.
                                               Shepherd and Normady personnaly finish Harbinger, maybe few words before dies.
                                               Hacket, Anderson and United fleets have enough left to cover all systems 
                                                            to finish of reapers.
                                                Celebration, Medal presentations etc.

                         
                           In all options you should be shown your assets in action. Quarians and Geth fleets together taking down reaper. Destiny Ascension alone pounding a reaper. Show alliance battleships with the new mass accelerators taking down reapers in singe shots. In options B and C ( A has ending built in ) need to have ending explained in greater detail. What happened to certain characters and species. One option I have read would be to have short cut scenes for major characters and species then have a slide show for rest during credits.

     Sorry about length of post,  but the problem with ending has to have a lot of rewrite to fix problems!

   Special things I would like to see!!

      1. If Garrus survives, show where Shepherd and him are retired and on a hunt from Rodam Expeditions hunting dangerous game. Him and Garrus sitting on beach does not seem like Garrus to me.

      2. Wrex on Tuchanka dedicating a building, renaming a recently rebuilt city, or ship to Mordin while surrounded by Krogan children.

      3. If and only if Tali was your L.I. thru both games. Show Shepherd looking at house plans on quarian homeworld. Asks Tali what she thinks, turns around and there she is no mask no suit just normal clothes, says she loves let's start building. Explain what Grunt meant when he said " humans, turians, and asari soft, quarians not so much"

      4. MATRIARCH Liara 900 yrs later recalling exploits to group of young asari.

      5. Joker and EDI play fighting, arguing while heading to hospital for Jokers 1st treatment to cure his disease.

      6. Female Turian or Salarian? Never seen one or if I did dont remember.

      7. Some consideration for color blind people in your video games. I am red green color blind and the colors you used in the last 2 games were hard for me so see. 1st game not so much because it was done mostly in blues instead of golds and browns. I dont know how many other people have this problem, or if its worth your effort to make it color blind acceptable, but i would much appreciate it. 


Thanks for having this forum to field complaints.

#4786
mokbass87

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I finished the game a few hours ago,loved the game,despite some glitches as many others have pointed out.
However my opinion on what could be changed/altered/removed:

Multi-player impact on EMS: I live in an area with pretty poor broadband,i was able to download the from ashes DLC on day one without much of a problem,however when i play online with either my xbox 360/laptop,its a poor experience most of the time,so i would suggest perhaps a way of allowing players to achieve a decent amount of EMS without having to play multi player.

Choices made during the campaign: For example when Legion sacrificed himself i felt gutted as he was one of the characters i really liked but to then see at the end of the game that in order to destroy the reapers all synthetics had to go with them (EDI) means that all the time and effort trying to get the geth and quarians to work together was pointless as one of the two groups will be wiped out.

Boss Battle possibility: Harbinger was a good (bad) character in ME2 yet he was not featured in ME3 bar a tiny cameo,im not sure if a boss battle per say would be the way to go,but some sort of interaction between Shepard and Harbinger would be a plus point in my view.

Endings: I think when it was first announced that there would be 16 endings,my reaction was 'how will they pull this off',i think announcing this was a bit of a mistake,while i respect and admire some of the ending that is there as it is,it does feel like it was thrown together at times,in my opinion there has to be a GOOD ending and a BAD one,also a bit of video/dialogue on what happens to characters/planets etc after the game is over.

Hopefully Bioware will take note of some of our suggestions,looking forward to seeing what happens next :)

#4787
Hitokiri83

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Why everyone thinks it be indoctrination theory ending or totaly new

From Ray Muzyka


Exec Producer Casey Hudson and the team
are hard at work on a number of game content initiatives that will help
answer the questions, providing more clarity for those seeking further
closure to their journey


The team and I have been thinking hard
about how to best address the comments on ME3’s endings from players,
while still maintaining the artistic integrity of the game


from official twitter:

"None of us said that we intend to remove / change the ending"

"Both Casey and Ray's statements say we will release additional content to address questions, not necessarily alter anything"

"Rest assured- the issue here is balance between art and what you guys want. We want to maintain our vision"


Someone ask why they break and want change ending, twitter response

"We never said that"



So in my opinion no new ending, I ask many times on twitter and facebook whether it be new / alternate ending, never got a reply

At most we'll get a better picture of the current and more complete responses

Still the best option is to return to Drew Karpyshyn theory about Dark Energy.

Unfortunately, this is probably not going to happen

#4788
fiendling

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Let me start off by saying that I have no problem with Shepard dying, it fits that he/she would sacrifice everything to save Earth, the galaxy and his/her companions.

Secondly, I personally don't like the indoctrination theory. It provides even less closure than a literal interpretation of the current endings. Please don't make it the official ending.

Now, on to my biggest 2 problems with the current endings:
1) The destruction of the mass relays in all possible endings.
2) Joker and the Normandy deserting the battle and Shepard, to find themselves between relays when Shepard makes his choice.

My issues with the events mentioned above:
1) Bioware established in Arrival that the destruction of a mass relay's resultant explosion is equivalent to a super nova. Doesn't their destruction, in all the endings, then mean that Tuchanka, Thessia, Palaven and even Earth (Charon is, at most, only 49 AUs away from Earth - a minuscule distance in astronomical terms) are destroyed as well? This is completely antithetical of everything Shepard fought for through the entire trilogy. Why would Shepard, for example, cure the Genophage just to obliterate Tuchanka and all the fertile Krogan females just days later? The destruction of at least 4 home-worlds, including Earth, is no victory at all but the bleakest of defeats.

2) Why is Joker, your crew (some of whom accompanied you on your final assault) and the Normandy mid-jump between two mass relays when Shepard destroys almost the entire known galaxy (See previous point)? This doesn't make any sense and is contrary to everything leading up to the Mass Effect 3 endings. This is the same crew who willingly followed you on a suicide mission through the Omega 4 relay. Every single one of them would rather die than desert you.

If you can explain or resolve these two problems I would be content.

Modifié par fiendling, 26 mars 2012 - 10:07 .


#4789
NubXL

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Just make it more like this. Assuming that was the original ending, which seems highly plausible, it's way better. The lack of Harbinger in our current ending was very disappointing.

#4790
Legion is Skynet

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I don't fully understand the requirement some people seem to have with Shepard getting a happy ending. This is not a guy who walks off peacefully into the sunset, never to raise a weapon in anger again. It's not how he's built. 

Let's take a look at the way a surprising amount of missions take place in the world of Commander Shepard, Man of Infinite Causes:

Volus
: I'm ruined! I left my galactic credit card on my Reaper infested homeworld when I fled to the Citadel, and now I must suffer the indignity of Reaper identity theft. *copious mouth breathing*

Shepard just happens to be walking the hell by on his way to deliver magnitudes of Cerberus assbeat when he overhears the plight.

Shepard: I'm sorry, did you say identity theft?

Volus: Um, yes Earthclan. Not that you would care...

Shepard: No, no, I do. Seriously. You wouldn't think so, but here we are. I care intimately about your credit card issues. Let me help. LET ME TAKE MY SPACESHIP CLEAR ACCROSS THE GALAXY to retrieve your lost item. Let me expose my entire crew to the perils of a Reaper infested planet, and put this entire war effort on hold for days, weeks, or months while I solve your problem. THE VOLUS NEEDS HIS CREDIT CARD!

Volus: Well, that's hardly necessary. And that can't be even close to an intelligent way for you to spend your time. There's.. there's a galactic war going on to determine the survival of all life right now. You know that, right? You're... you're leading that fight, aren't you? Seriously, don't-

Shepard: TO THE NORMANDY!!!

And there he goes again.

The point is, Shepard doesn't need the Reapers to fight. He never did. If we get the happiness and roses ending, it's a bigger lie than what we've already been dealt. Sure, the curtain call may come when he's chilling on a beach with Liara, but fast forward two years beyond that point. Liara is ****ing that she has to raise the kids alone while Shepard leads a heroic charge to a different solar system to help some Elcor find his missing poetry book, along with his codependant enablers, Joker and Garrus. Right as she's about to reach the breaking point, in steps Vega to comfort her in her time of need. 

Mass Effect 4: The Bitter Divorce Settlement

Seriously, this guy will fight until he's dead. That is the only thing he knows how to do, and it is the only thing he has ever been good at (dancing, anyone?). It's the only thing he's ever WANTED to do. He will never know peace, because his character rejects the concept. A strong death in the ultimate fight for survival is the BEST possible ending for a guy like that. 

Modifié par Legion is Skynet, 23 mars 2012 - 07:56 .


#4791
NightGia

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All they need to do is add some more game after you make your ABC/favorite color choice.

Control: Play as a Reaper Shepard and fight the forces you got together. You have Reaper creature teammates, and fight significant characters as bosses.

Synthesis: Either have Shepard in the collective unconsciousness fighting "Reaper Code" that is trying to take over everything...or have the new synthesized lifeforms fighting the race of "Star Children", finding out that the Reapers were controlled against their will.

Destroy: The Indoctrination Theory. Shepard wakes up in the rubble, rejoins his/her comrades, and finishes the war with the Reapers, ending with the Normandy vs. Sovereign and Shepard vs. The Illusive Man.

In this way, pretty much everyone gets what they want. The endings don't even need to be happy ones. They only need to be epic enough to close an amazing trilogy.

#4792
Hizzane

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honestly, i really enjoy the possibilities that the ending with Shepard waking up at the end. It's a great story moment and leaves many possibilities for the future, including the possibility of the Indoctrination Theory being true. The journey is nearly flawless, and the ending would be a perfect use of the lore of the universe if it is Shepard being indoctrinated. If post-ending content was already planned like the rumors say, then release it soon. If not, don't make your writers compromise their creativity over complaints. I also want to rescind my previous complaints as I missed out on the Shepard lives ending. All in all, this was my favorite series of all time.

#4793
mastergpo

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Instead I think it is more reasonable to ask/hope for two things 
Additional scenes explaining and expanding on the endings. What should be accomplished in this is to fill in plotholes, makes the endings more different from each other (show us the impact and effect they had), show more scenes with the other characters (giving more closure) and scenes showing the outcome some of our other choices. Also perhaps have a scene showing Shepard and LI reuniting in the ending where Shepard lives.
Then, in addition to this, add a couple of new endings. That way there are more choices and more outcomes, both good and bad. (something that would be beneficial to both people who liked the endings and those who didn't)
These two things would not only benefit those of us who dislike the endings (by giving closure and some more choices), while not upseting the people who were okay with the endings. This would be the most beneficial solution to all invovled.

#4794
heathxxx

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On the box art cover, is it possible to change the secondary colour on Sheperd's outfit, to aquamarine blue?

Only that's the colour I set in game.

#4795
Rooster8227

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I really really think the illusive man could live in an ending, succeeding or failing.
and the reapers should be able to wipe out all organic life

#4796
sylinmino

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BioWare, the storytelling for the rest of the game was fine. Although I don't agree with some of the shortcuts you took (no matter what, there will now be an alien council, Udina as ambassador [though that one makes good sense] and a Rachni queen alive, to name a few things), the overall package was superlative. Here are some faults with the ending and the way to fix them.

1. There was space magic. Synthesis involves you jumping into a pit and then all synthetics combining with organics. If you can eliminate and traces of space magic, including that, that would be nice.

2. The Starchild undermined the Reapers as a villain we could respect. At the end of ME2, the Reapers seemed unstoppable, these figures that seemed like they had everything figured out, like they could justly go at any time, "MUHAHAHAHAHA." When something of a ghostlike appearance says he controls the Reapers, they seem more like pawns told to do their bidding. Meh. Also, what happened to the reason of the existence of the Reapers "exceeding human comprehension." Not only was the explanation circuitous, but it was incredibly easy to understand.
To fix it, I'd recommend just making them an enemy with an unknown motive. Don't have a Starchild running all the Reapers. It's kinda silly.

3. Eliminate all plot holes that many fans have already mentioned. Why did the Normandy abandon the fight? How did your squadmates end up back on the Normandy? Why the hell would the relays have to be destroyed no matter what? Why isn't every major solar system blown up by the supernovae too? If it's a different type of explosion, why was the Normandy the exception to the rule? How could that conduit destroy the Reapers but destroy the Geth and all synthetic life too? Synthetic life is simply code arranged in the right way. Are you saying every computer at all is destroyed? Why wouldn't it just destroy machines that match Reaper signatures (which even the Geth don't have, even though they have segments of advanced Reaper code)?

4. Make all themes that are represented in the end match the themes that come up in other parts of the series. For example, if we are told that the "created will always destroy the creator," and that synthetics will eventually destroy all life, then what happened to bringing peace and harmony to the Geth and Quarians, and teaching EDI a little something about humanity and care and compassion? That goes completely and utterly against many major themes evoked in the trilogy. Also, the trilogy is not as much about sacrifice as it is about determination and unity against all odds. So why would the relays have to be destroyed? If the galaxy is going to separate again and all life that is now stranded on Earth and starve, then wouldn't it be better to fight the Reapers together? With enough Readiness, you could win. If not, then at least you would die trying, and in this case, that's what's important. Have the option to tell the Starchild to "screw off" and not fire the Crucible, period!

5. When the fleets arrive, is it possible to show more of the fleets you assembled, rather than have a pre-rendered set of fleets that report in? I didn't see the Geth, nor the Krogan, nor the Quarians at times. We could use more of that, just for epicocity's sake.

6. Let our choices have meaningful impact. If Dragon Age Origins, a single game let us have an ending that differed wildly for different players, couldn't the Mass Effect Trilogy have dramatically different endings that are influenced by the many decisions we've made in the past? The decision to put up a human council in the first game? The decision to destroy or keep the Collector Base? Curing the Genophage? Saving certain crew members? Telling Jack to take either support or offense in the final battle? Killing or saving the Rachni Queen in the first game? And in the third game (comon, that was just a shortcut to say there was ANOTHER Rachni Queen)? Saving the Quarians or the Geth? Maybe both? Just having them affect Galactic Readiness is simply not enough. I'd love to see all the different ways my decisions play out. That's the reason why I created 2 completely juxtaposed Shepards, anyways.

7. If all this is too hard, you could always take the easy way out and use the Indoctrination Theory. Not only does it make SO much sense, I actually suspect that it's what you guys intended in the first place! If you could just leave it all as it is, have Shepard wake up if he did the destroy ending, and finish the fight then (or, if the fight is already finished and we beat the Reapers, then have him wake up in the aftermath), and let us see the closure we deserve from all our decisions, that would be absolutely perfect.

8. I know it might be a bit to ask for, but BioWare, you have so many loyal fans, so many that were expecting more from you than what you gave us in the ending. If you make us pay $10 for a worthy ending, it means that you will be ripping money from us for an ending we should've already gotten. If you give it to us for free, however, to all of us with online passes, then your fanbase will completely and utterly forgive you. It will show that you have enough guts to admit you've done wrong, change the ending, and give it to us because you know we deserve the complete experience.

BioWare, you've founded yourself on listening to your fans and keeping your promises. Please, let the same apply now, even through troubling times.

Modifié par sylinmino, 23 mars 2012 - 08:31 .


#4797
fiendling

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heathxxx wrote...

On the box art cover, is it possible to change the secondary colour on Sheperd's outfit, to aquamarine blue?

Only that's the colour I set in game.


Hilarious but unfortunately unfeasible

#4798
LadyCass

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I was asked by the lovely folks on the Theorycrafting Hub to post my ideas of what could happen in the DLC, after the game, if the indoctrination theory is proven/taken to be correct. All copyrights of this work and legal ownership I hereby secede to Bioware should they wish to take these ideas and implement them. ;)

Okay, so you finish the dream sequence, you start the next section somehow. To do it easily, you simply funnel the choices so that anyone who didn't have high-EMS and pick destruction is dead. But that is definitely the "easy answer". Perhaps the other two endings, Control and Synthesis, can have their own cutscene showing Shepard getting up out of the rubble and murdering people left, right and center, or simply grieving squadmates around your body, or some other sort of negative outcome (still a form of closure). Still, this does cut out 2/3 players. I wouldn't be surprised if this is the direction they go in, but I still think that it would be interesting to have some of the other possibilities covered a little.

I'm going to stick with low-EMS = Shepard death here. Think of it as the state of Earth is the state of Shepard. If the blast destroys Earth, then Harbringer isn't distracted in time by the fleet and he blows Shepard and Hammer Team into tiny bits.

Destroy - You wake up in the rubble of London, severely injured, (your squad nearby, hopefully, and preferably with medigel, which Shepard appeared to have completely forgotten about in the last section) and have to somehow figure out how to get to the beam to finish the mission. Possibly a nice pitched battle to get close enough, and then a proper fight through to open the arms. Attach Crucible, it fires, destroys the Reapers (not the mass relays, that's retarded) and cue victory party (something like DragonAge: Origins where you can roam the party talking to people before you end the game by giving a speech (or something) and it ends on a true high note with hope for the future, for everybody.

That was the easy one.

Control - You chose... poorly. You "wake up" in a cutscene/dialogue, pointing a gun at your squadmates, who are desperately trying to talk you down. Maybe one is already injured from a gunshot wound. Probably on the ground near to the beam. This is living Matriarch Benezia's experience from the other side. A dialogue would probably follow, with the squadmates trying to keep you from shooting. Options could range from telling them to continue the mission, to shoot you or you will shoot them, (renegade?), to saying how sorry you are, and possibly pulling the trigger yourself (on yourself or on them, depending). The squadmates won't want to believe that Shepard will go back to being indoctrinated, but if no headway is made, then the cutscene will probably end with them having to gun Shepard down as you turn on them. Perhaps a less grim version of this would have them knocking Shepard out somehow, hoping that after the Reapers are gone, indoctrinated people will be released. Either way. the squadmates would have to continue. Unless you could somehow keep your indoctrination under control long enough to help, it would still be a massive problem in getting yourself to the beam and - most importantly - pressing the button. A lot of reliance on the squadmates here. You could also replace the squadmates with Anderson for a good deal of the main meat of the spoken dialogue, just to keep the writers from going crazy with unique dialogue for each pair of characters. If done well, this could be the most poignant and tragic as all, as the decision made for all the right reasons, leaves Shepard in the strange position of being a liability to the cause.

Synthesis - At first glance, you'd think that Synthesis, from the indoctrination theory so far put forward, would be the same as Control. You've been indoctrinated, given in to the Reapers. And maybe you have. But from the similarities of the beam site and the choice area, the Synthesis choice marks an interesting correlation. Synthesis choice = Citadel beam. What if, if you choose Synthesis, you are indoctrinated, but you are also exactly where you need to be - on the Citadel. The hallucination was a hallucination, but you were still moving around at the end. This is "supported" (I use the term loosely) by Synthesis being the only option you have to unlock through high-EMS. But now, you are on the Citadel with an indoctrinated Shepard. Perhaps your squadmates can follow you up. You may be able to move and speak without too much trouble, (perhaps Synthesis is a form of part-indoctrination? A middle option that nevertheless lands you where you need to be), and thus get to the control panel. That, of course, is where the real drama will happen. I'd like to think that a LI or best friend would be able to talk you through some of the indoctrination, at least to the point of letting him or the other squadmate do the deed and set the ending in motion.

Anyway, I'd seen a lot about the endings of the game as stated, but not a lot of speculation on how they'd do the next section of the game. If we're supposed to be giving Bioware ideas, I thought I'd throw mine in. ;)


EDIT: Oh, and I came up with a terrible idea that I have to say anyway because it was so very funny. At the end of the game with the happy ending, in the party (Purgatory or a similar place?) have Shepard end up dancing on the tables, despite his cripping dancing disability. Bonus points if he manages to get his friends and/or LI up there dancing too. I just have this wonderful image of the game ending as Shepard dances away. Tell me you wouldn't be grinning like an idiot as the credits begin to roll.

Modifié par LadyCass, 23 mars 2012 - 08:37 .


#4799
phrizek

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 Here is my idea for an alternate ending DLC that I have posted in another thread (link in my signature).

So right after the assault on the Cerberus home base we learn that the Citadel has been retaken and is now closed up in orbit around Earth. The only way in is a beam of light somewhere in London. So Shepard and company must...But wait! That simply isn't true, is it? There is a back door onto the station, and we've known about it since ME1: The Conduit at Ilos.


So here is my proposal. After destroying Cronos base you are told about the current situation and are given an option. You could travel to the Sol system on the galaxy map and launch the final mission (Priority: Earth) just like we have now. The mission, the ending, and the consequences will remain unchanged. Or we could download a new Ilos DLC that will enable us to travel to Ilos on the galaxy map and if we choose this branch, will launch a completely different ending sequence (Priority: Ilos).


This ending will mirror the the end of the first game, providing a good bookend to the series, especially for long-time fans. The story could be that after the events of Mass Effect, the council secretly sent a regiment of troops and STG personnel under the guise of an archeological expedition to safeguard the conduit, lest it fall into the wrong hands and lead to another sneak attack on the station. After the Reapers capture the Citadel and park it in Earth orbit, they go after the conduit knowing it could be used to enter the station. Shepard recieves (or is told of by Hackett) a distress call from Ilos. At this point you can choose to go there and attempt to get on the Citadel via the conduit.



When you arrive, you find the troops and Salarian STG holding off an attack by reaper forces. An STG captain tells you that their main force is split up and another group is holding steady at the conduit, ready to activate it as soon as Shepard gets there. He gives you the a vehicle (Mako or Hammerhead) and you must now fight your way through hordes of reaper uglies to the conduit, just as you did with Saren's geth at the end of ME1. Just before you reach the conduit, Harbinger shows up to stop you but the Normandy and some allied ships arrive in the nick of time and blow it away with their Thanix cannons, kind of like what we see in this trailer: http://youtu.be/eBktyyaV9LY?t=2m35s


Now here is where things get interesting. As the mission progresses, the perspective changes from Shepard's squad to that of Admiral Hackett commanding the fleets trying to retake Earth, in much the same way ME1 had the perspective change from that of Shepard to the space battle for the Citadel going on outside. Only one major difference here: when the perspective changes, the player gains control of Admiral Hackett as he is guiding the allied fleet against the Reapers. This won't be full control or anything like Shepard, but you should get to control some dialogue options when Hackett is giving his rousing speech to the armada. The scene could take place in a command center type room with a large holographic readout of the battle. Here you could have some light RTS elements where you get to decide on some tactics and strategy with regards to how the battle plays out. War assets should come into play here and different cutscenes happen depending on how well you prepared. This perspective switching is done so you won't lose sight of the battle that is going on at Earth.


Shepard eventually reaches the conduit and is transported to the presidium, just like in the first game. This could be a really interesting mission as you are caught in the middle of the second battle of the citadel, as C-Sec forces and armed civilians are trying to hold back againt the Reaper horde now occupying the station. Gunfire and explosions are everywhere on the once pristine presidium as its occupants try to survive as best they can. Your war assets also come into play here, and whether you did the side missions to prepare the citadel forces has an effect on how well they are holding the station. If you prepared well enough, you could even meet up with Commander Bailey and tell him that you need to get to the council chambers to open up the citadel arms. If you didn't prepare well enough, the mood is darker, more bodies litter the floor, and the reaper forces have the station almost completely subdued. When you arrive at the council chambers, the Illusive Man would be waiting for you just like in the ending we already have. This could play out just like the Saren scene in ME1, and you can convince him that he is a traitor to humanity and he puts a bullet in his noggin.


Afterwards, Shepard opens up the arms, the Crucible docks and then it activates. We now learn that the purpose of the Crucible is to overload kinetic barriers, like an engineer's Overload ability but on a massive scale. We learn that the blast has not only knocked out the Reaper's kinetic barriers (their major advantage) but the barriers of the galactic armada as well. With no barriers on both sides, the final battle comes down to how well you prepared earlier in the game, how many war assets you acquired and how high your EMS is. As Shepard looks on, a massive battle rages with only two outcomes: extinction or survival. Either you prepared well enough and the Reapers lose out to the combined numbers of the galactic fleet, or you watch in horror as the reapers tear the last remnant of your armada apart.


Different factors related to how you prepared will determine who lives and who dies and we can get a range of victorious endings depending on how that plays out. We get a proper epilogue with all the characters who survived. If you did not prepare and lose everything, the game ends with a scene 50,000 years in the future where some other races have discovered Liara's time capsules and because of it, finally go on to defeat the reapers. They march into battle wearing N7 markings. Since Bioware is so hell bent on getting rid of the Mass Relays, if you get one of the good endings, one of the final scenes explains how galactic society allowed this catastrophe to happen because they got complacent and relied to much on the technology of the Citadel and the Mass Relays. They decide that they need to develop on their own. The races of the galaxy go back to their home systems. Shepard says goodbye to his friends and crew mates, and then goes to live with his LI (Rannoch, Thessia, Palaven, etc.). The occupants of the Citadel leave and the station is abandoned. In a "Last one out turn off the lights" type of scene, the lights on the Citadel wards begin to slowly turn off one by one until the station is covered in darkness. From knowledge gained by the Prothean VI, it is learned how the Citadel controls every Mass Relay in the galaxy. The final switch is turned off and all of the Relays in the galaxy go dark, unusable. To ensure that they cannot be activated again, the Citadel is driven into Jupiter by the alliance fleet, where it is wholly and utterly consumed. The game ends on a "we will meet each other again, when we are all ready" note, giving a sense of hope for a new, post-Reaper unified galaxy. The end.


The best thing about this idea is if you like the original ending, that is totally your option. Just choose to launch the end game from Earth instead of Ilos. For the rest of us, we get the ending we want in a totally optional way that doesn't detract from Bioware's original ending.


Thoughts?

Modifié par phrizek, 23 mars 2012 - 08:39 .


#4800
Numdenu

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Going off LadyCass above, a simple suggestion would be, if Shepard doesn't actually make it to the beam, and the squad isn't dead, why can't THEY set the Crucible off? I don't think the entire galaxy gets the same "CRITICAL MISSION FAILURE" screen when Shep dies.

Modifié par Numdenu, 23 mars 2012 - 08:44 .