Fair warning, this will be lengthy. It started out as an attempt at writing a blog post, however it got waay too big for it. Since we were asked for ideas, I decided to throw this in here, just in case.
Sorry for the narrative style of the text but again, it was meant as a blog post. I felt it would be the best form to not only share ideas, but also feelings on the events of the ending of this fantastic game. Cheers to all and hold the line!
(I copy&pasted this from LibreOffice, so I already saw that it screwed the formatting..)
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Like a Citadel citizen
that heard a rumor about a mysterious aggressor know only as a
“Reaper” that had attacked the Batarians and Earth, I also began
hearing rumors about an awful ending to the amazing series of games
know as Mass Effect. I didn't have any details on it, but decided to
ignore it until I got more information on it directly.
And so, I kept turning my
game back on, helping my awesome FemShep (thanks BioWare for all the
tweaking I had to do to import my beloved facecode) to gather some
allies, war assets and finding out the reasons behind Cerberus'
actions. I helped her reunite with allies, I saw her assure seemingly
impossible alliances and bring all of her friends to kick some Reaper
behind out of her beloved blue dot called Earth.
So let's cut the
narrative down to the part that brings me to write these lines: the ending! And by that I mean everything that happens after you
stop the Illusive Man and meet the Child. I will go into details on
the points that really ticked me off about this.
We are greeted to an AI
(at least, from the inferred age, I assume it's an AI and not a VI)
that drops the bomb: it is the creator of the Reapers and calls them
“the solution”. As it explains, “the created will always rebel
against their creators”, meaning that organic life will create
synthetic life that will eventually rebel against them. So, in order
to combat this trend, this Child created the Reapers (a synthetic
lifeform, mind you), to basically cull all advanced space-faring
species every 50 thousand years, incorporate their forms into the
Reapers and allowing other primitive species to advance... until they
reach “maturity” and are harvested again before they can create
synthetic life that... kills them before the Reapers? Wait... what?
Let's analyze this: the AI
starts by stating that the created rebel against the creators. This
is true with us humans and we have a real-life example of this as we
watch teenagers rebel against their parents. It's natural to knock
down barriers established by the previous generation, it's how we
evolve as individuals. Doesn't mean we go off on a killing spree,
though. Its speech clearly indicates that it is the only path it can
conceive, even though it lacks any sort of practical proof that will
happen in every single situation.
As we're talking to an AI,
it's safe to assume that it is speaking out of experience, having
wiped out their own creators. It is entirely possible that they
recognized it as a fault on their behalf and set out to avoid that
from happening again. And yet, their argument and proposed resolution
seems... child-like. At this point, I remember the mission where
you're inside the Consensus with Legion, in which we discover that
the Geth allowed the Quarians to escape, with Legion explaining that
they (the Geth) were in their infancy, so it was impossible for them
to determine the outcomes of performing genocide upon their creators.
Faced with uncertainty, they chose to spare them. What if this AI
didn't take that action and instead wiped their creators out, before
they themselves reached maturity. Imagine being the sole intelligent
being in the galaxy, technologically advanced... but with a child's
maturity. No one to challenge your decision, so you go with what is
logical to you at the moment: in order to avoid others of making the
same mistakes as you did, you cut out their choice all together.
This might've worked out
perfectly and logically for them at first, but this cycle has been
going on for millions of years, so... wouldn't you think that maybe
they had the chance to reevaluate their stance on this? Well, that's
doubtful if there was no one that confronted the Child before...
Shepard is the first organic to face it and all other organics
throughout time only knew of the Reapers and that was *after* they
had already seized control of the Citadel.
Even though the Child's
logic is deeply flawed and it was unable to establish this by itself,
let's go with it for a bit. However, this does bring up a question:
if the AI is the Reapers' creator *and* the Citadel is part of it,
why did Sovereign even need to invade it in order to call in the
Reaper forces that were in dark space, once it was established that
the Keepers weren't being triggered? Couldn't the AI itself do it
when it detected a problem?
The Child then goes on to
explain that the Crucible has presented new opportunities to solve
the conflict, leaving us wondering if the AI could just issue a
killswitch command (which would make really great sense if it did
create them... I mean, following its logic, the Reapers could rebel
against it). There's still the question if the Crucible began with
the Child's creators or if its construction began on a later cycle,
but that is somewhat irrelevant now. We are presented with 3 options:
destroying the Reapers will effectively destroy not just them, but
all synthetic life in the galaxy, Geth included, and probably most
technology, with the added bonus that Shepard will probably also die
due to the resurrection trick performed by Project Lazarus on Mass
Effect 2; taking control of the Reapers will make them obey Shepard,
but killing our beloved hero in the process; jumping onto “the
Lifestream” as I nicknamed it, allowing Shepard's DNA to merge with
the AI's databases (I assume), allowing it to effectively change the
DNA of all living organics and synthetics onto a common framework,
basically forcing an evolutionary leap. We are also told that any one
of these options will destroy all of the Mass Relays throughout the
galaxy.
Let's analyze the choices
for a bit. I believe we all noticed that taking control of the
Reapers has the blue light, indicating it is a Paragon choice, and
destroying them has the red light, indicating the Renegade choice.
Synthesis has a green light, the missing element of the RGB trinity,
to symbolize a new choice, a different path.
In destroying the Reapers,
it makes sense that our final score influences the degree of
destruction the Crucible deals. And that is implied in the
conversation with the Child, your score dictates some of the
side-effects it states. From my point of view, the best score should
allow you to only destroy the Reapers or, in other words, issue that
dang killswitch command I talked about earlier. As your score got
worse, so would the side-effects. And only on the possibly worst
score should the destruction of the Mass Relays be considered. As a
side note, let me state that the destruction of the Geth, if your
score isn't high enough, seems justified *IF* you let them upgrade
themselves with the Reaper code. The killswitch might also affect
them.
In controlling the
Reapers, the best score should allow you to issue some sort of
“fall-back” command, ordering the Reapers to go away for good,
allowing them to migrate to some other galaxy and start their own
lives there. As the final score got worse, the amount of sacrifice
required to perform this would increase, culminating with Shepard's
sacrifice, as we see it now. Speaking of which, at about midpoint
through the game, I started accepting the idea that Shepard's
sacrifice might be inevitable under some conditions. And I would be
fine with it, it would be a hell of a sendoff... but let's not just
kill him/her for the sake of killing the hero. Let's only do it if
actually necessary. We spent over 90 hours of game time building a
better galaxy... our hero should also have the option of living to
see what they worked for.
In synthesis, I can see
how the writers thought it might be the different path, not Paragon
nor Renegade. The problem is how they see the actual issue. The
problem between organics and synthetics isn't about what stuff you're
made of, it's about how the creators fear what they've created, try
to control it and the created rebel to save themselves. The problem
lies within what people think and how they react. Personally, I
would've done this quite differently. Assuming the best score, the
green path would open up but with the following description: since
organics and synthetics are inherently at war with each other, but
since Shepard has experience in how to respect and be respected by
synthetics (in regards to the Geth/Quarian conflict), the Child would
offer for Shepard to sacrifice him/herself in order for his/her
thoughts to be echoed throughout the galaxy, using a sort of modified
indoctrination. And here lies the essence of the green choice, being
the midpoint between a Paragon and Renegade standpoint, not actively
brainwashing people into doing your bidding, but presenting your idea
(ok, forcing it a bit) for everyone to reflect on it (anyone familiar
with the movie Stargate: The Ark of Truth? Same thing with the Ark).
Now, let's talk about the
Mass Relays. Maybe I've been watching too much Science-Fiction, but
when we were introduced to the concept of the Crucible, I figured out
that the only possible way for it to work (in a ME game) would be to
do some sort of advanced area-of-effect thingy. And, following up on
that, the Mass Relays would play some part in it, being that they are
the easiest way to distribute said effect across the galaxy. Again,
if you're familiar with Stargate SG-1, this won't seem different at
all from the way that SG-1 destroyed the replicators at the end of
season 8, by dialing all the Stargates in the galaxy at the same
time, sending through an energy wave that destroyed them (at this
point I feel that I should stress that I'm not pointing fingers at
BioWare, saying that they “stole” the idea; far from it. If they
did get the idea from it, I think it's a beautiful homage).
So, I can back up this
idea of using the Mass Relays, it makes total sense. My issue is with
their destruction. Though I can get behind the idea of them being
destroyed (or heavily damaged, let's not openly contradict one of the
Codex entries in your own game, BioWare!) with a bad score, I see no
reason why they should be damaged at all with the good endings.
Destroying the Mass Relays means that, wherever anyone in the galaxy
is at the moment... that's where they'll stay. It means that galactic
civilization will never be the same again. It means that Shepard
basically rallied every single fleet in the galaxy to their doom.
It's the ME2 suicide mission through the Omega4 relay all over again,
except that you spent over 30 hours getting all the needed support
only to find out you couldn't upgrade your ship and everyone dies.
That's not a bittersweet ending... that's a BAD ending, whichever way
you cut it! Damaging would be ok, since that would require group
efforts to rebuild, but still.
Speaking of which, what
about the Citadel? That's the one thing I can get behind on the
destruction. Even though it is the seat of power in the galaxy, by
the end of ME3 it would be too much “tainted” by everything that
happened. Assuming that they didn't get an early warning of Cerberus
tipping off the Reapers, it would probably mean that every single
soul of the 13.2 million inhabitants would have been killed.
Everyone. Even Kelly, if she was still onboard.
Ok, so I believe I've
ranted enough about what goes on with Shepard and the Child... now
let's talk about what goes on outside.
One thing I simply can't
understand is how little the alliances we conquered throughout the 3
games echo in that final battle. As they jump in, we get the “all
wings report in” standard scene, we get that scene down on Earth
talking to all the allies and seeing how everything came together,
but then... nothing. We know that they are there, but I find it
amazing how BioWare simply left out the characteristic visual
evidence of our choices. In the first game, during the battle of the
Citadel, we had to make choices (like saving the Council or not). In
this one, it's understandable that we didn't have to make choices
but... why not put in the visual evidence of our results? Putting
Turians fighting alongside Krogans, Geth ships protecting a Quarian
one, Rachnii down on Earth fighting their cyborg “brothers”, a
squad from Zhul's Hope performing a demolition action against Reaper
forces, Jack and her “kids” using their biotics... stuff like
that, you know? What we like to call “attention to detail”. It
enriches your game and increases our satisfaction and loyalty towards
you.
I'm not even going into
the joker-running-away part, because I believe it has already been
sufficiently flagged for inaccuracy, from the actual point of him
running away, to how our squad, that supposedly was with us at the
time Harbringer attacked, would actually choose to go back to the
Normandy and run away (assuming they had time for that) over licking
their wounds and running into the beam of light, following Shepard
and Anderson to the Citadel.
I also feel the need to
point out that I believe Mass Effect 3 is absolutely superb. You had
me on the edge of my seat throughout the game, you gave me tears at
some points and it was a fantastic conclusion to the trilogy. The sad
part is that the entire experience is being sullied by a crappy
ending. And make no mistake: as it is, it's a crappy ending. And yes,
it ruins the game experience. It feels rushed, as if you ran out of
budget. To be perfectly blunt, it feels an insult to every gamer that
supported the Mass Effect trilogy. You only have to gain by listening
to the fans and making the necessary changes to give Commander
Shepard's adventure a proper conclusion.
We don't want to see a
“Stargazer” and some kid looking at an alien sky and talking
about “ the Shepard”. We want to see stuff like Garrus chilling
out on a beach with (or without) Shepard. We want to see how Wrex
would raise his family, how Grunt's life is like after the war, how
either Quarians, Geth or both rebuild Rannoch. How Javik lives out
the rest of his days, how Miranda and her sister live in freedom...
Bottom line: we want a
decent conclusion for the characters and galaxy we came to love, not
cookie-cutter endings.
Thank you for your time in reading this.
Modifié par Kiauze, 24 mars 2012 - 12:28 .