ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#4851
Posté 24 mars 2012 - 12:24
If anything, the only problem I'm seeing with it is that the endings do not address the aftermath of the battle, what happens to our companions, etc. Hell, I'm in love with the idea of Shepard spending the rest of his life in Rannoch with Tali, but I would like to see it as an epilogue, fully animated if possible, text if not. Either way I would be pleased. Of course, this should be contextual: Different decisions through the game call for different consequences, and everybody else should have their own personalized "endings". In doing so, Bioware would ensure an adamantly loyal fanbase for years to come and further entice more people into joining this marvelous fanbase. Its a win/win scenario.
#4852
Posté 24 mars 2012 - 12:24
first I want to thank you for the unbelievable emitional, heart taking and thrilling moments in ME3. 99% of ME3 were like I expected and hoped it would be. In these 99% you brought me an even deeper connection to my comrades I began to love since the beginning with ME1. I cried more than one manly tear when I lost a team member.
The last 1% of the game where the biggest disappointment in my whole gaming career. The whole game you proclaimed the principle of trust and friendship. By that principles you can unite the turians with the krogans, the geth with the quarians. The last 10 minutes of ME3 were not like a typical ending from Bioware. My decisions didn`t matter, my paragon decisions didn`t matter, hope didn`t matter and I feeled everything I achieved was useless. I especially didn`t like the starchild/stargazer as it felt for me as a simple deus ex machina solution. The ending left me empty and depressed. As mentioned by other fans, the ending(s) felt like space magic. Why did Joker flee from the battle, why were there my friends and LI as they fought before with me on the earth. Why were in all possible endings the mass effect portals destroyed? Espically the destroying of the mass effect portals was depressing for me, as it stole all hope for a bright ending for me. I want the the saved races have after all that death and losses a bright future with hope. With the to me presented endings I lost hope in the whole Mass Effect series and Bioware.
To bring the ME series to a worthy end I would like to explain my expectations I have in you:
- If possible change the ending with the catalysator/Starchild, as it felt for me not worty to a Bioware and ME ending
- Allow a happy ending, where Shepard can survive and has a future with his LI. It would work my ass of to reach this possible ending. Trust me, I would to everything.
- Bring Epilogues to my squad mates and the races I saved. It feld really depressing that I didn`t learn what happend to my friends and the races I have grown attachted to.
- As mentioned by redraven19 I would also accepted a scene like this "Scene that has shep with Love interest at fallen squadmates graves; or Love interest at Shep's grave. Then skip ahead to what planet they are on. Ex: Rannoch for those who romanced Tali, Palaven for those who romanced Garrus, Etc."
- If you promise closure, bring please a close what brings back the principle of trust and hope. That our decisions matter and you listen to your fanbase.
#4853
Posté 24 mars 2012 - 12:27
Sorry for the narrative style of the text but again, it was meant as a blog post. I felt it would be the best form to not only share ideas, but also feelings on the events of the ending of this fantastic game. Cheers to all and hold the line!
(I copy&pasted this from LibreOffice, so I already saw that it screwed the formatting..)
-----------------
Like a Citadel citizen
that heard a rumor about a mysterious aggressor know only as a
“Reaper” that had attacked the Batarians and Earth, I also began
hearing rumors about an awful ending to the amazing series of games
know as Mass Effect. I didn't have any details on it, but decided to
ignore it until I got more information on it directly.
And so, I kept turning my
game back on, helping my awesome FemShep (thanks BioWare for all the
tweaking I had to do to import my beloved facecode) to gather some
allies, war assets and finding out the reasons behind Cerberus'
actions. I helped her reunite with allies, I saw her assure seemingly
impossible alliances and bring all of her friends to kick some Reaper
behind out of her beloved blue dot called Earth.
So let's cut the
narrative down to the part that brings me to write these lines: the ending! And by that I mean everything that happens after you
stop the Illusive Man and meet the Child. I will go into details on
the points that really ticked me off about this.
We are greeted to an AI
(at least, from the inferred age, I assume it's an AI and not a VI)
that drops the bomb: it is the creator of the Reapers and calls them
“the solution”. As it explains, “the created will always rebel
against their creators”, meaning that organic life will create
synthetic life that will eventually rebel against them. So, in order
to combat this trend, this Child created the Reapers (a synthetic
lifeform, mind you), to basically cull all advanced space-faring
species every 50 thousand years, incorporate their forms into the
Reapers and allowing other primitive species to advance... until they
reach “maturity” and are harvested again before they can create
synthetic life that... kills them before the Reapers? Wait... what?
Let's analyze this: the AI
starts by stating that the created rebel against the creators. This
is true with us humans and we have a real-life example of this as we
watch teenagers rebel against their parents. It's natural to knock
down barriers established by the previous generation, it's how we
evolve as individuals. Doesn't mean we go off on a killing spree,
though. Its speech clearly indicates that it is the only path it can
conceive, even though it lacks any sort of practical proof that will
happen in every single situation.
As we're talking to an AI,
it's safe to assume that it is speaking out of experience, having
wiped out their own creators. It is entirely possible that they
recognized it as a fault on their behalf and set out to avoid that
from happening again. And yet, their argument and proposed resolution
seems... child-like. At this point, I remember the mission where
you're inside the Consensus with Legion, in which we discover that
the Geth allowed the Quarians to escape, with Legion explaining that
they (the Geth) were in their infancy, so it was impossible for them
to determine the outcomes of performing genocide upon their creators.
Faced with uncertainty, they chose to spare them. What if this AI
didn't take that action and instead wiped their creators out, before
they themselves reached maturity. Imagine being the sole intelligent
being in the galaxy, technologically advanced... but with a child's
maturity. No one to challenge your decision, so you go with what is
logical to you at the moment: in order to avoid others of making the
same mistakes as you did, you cut out their choice all together.
This might've worked out
perfectly and logically for them at first, but this cycle has been
going on for millions of years, so... wouldn't you think that maybe
they had the chance to reevaluate their stance on this? Well, that's
doubtful if there was no one that confronted the Child before...
Shepard is the first organic to face it and all other organics
throughout time only knew of the Reapers and that was *after* they
had already seized control of the Citadel.
Even though the Child's
logic is deeply flawed and it was unable to establish this by itself,
let's go with it for a bit. However, this does bring up a question:
if the AI is the Reapers' creator *and* the Citadel is part of it,
why did Sovereign even need to invade it in order to call in the
Reaper forces that were in dark space, once it was established that
the Keepers weren't being triggered? Couldn't the AI itself do it
when it detected a problem?
The Child then goes on to
explain that the Crucible has presented new opportunities to solve
the conflict, leaving us wondering if the AI could just issue a
killswitch command (which would make really great sense if it did
create them... I mean, following its logic, the Reapers could rebel
against it). There's still the question if the Crucible began with
the Child's creators or if its construction began on a later cycle,
but that is somewhat irrelevant now. We are presented with 3 options:
destroying the Reapers will effectively destroy not just them, but
all synthetic life in the galaxy, Geth included, and probably most
technology, with the added bonus that Shepard will probably also die
due to the resurrection trick performed by Project Lazarus on Mass
Effect 2; taking control of the Reapers will make them obey Shepard,
but killing our beloved hero in the process; jumping onto “the
Lifestream” as I nicknamed it, allowing Shepard's DNA to merge with
the AI's databases (I assume), allowing it to effectively change the
DNA of all living organics and synthetics onto a common framework,
basically forcing an evolutionary leap. We are also told that any one
of these options will destroy all of the Mass Relays throughout the
galaxy.
Let's analyze the choices
for a bit. I believe we all noticed that taking control of the
Reapers has the blue light, indicating it is a Paragon choice, and
destroying them has the red light, indicating the Renegade choice.
Synthesis has a green light, the missing element of the RGB trinity,
to symbolize a new choice, a different path.
In destroying the Reapers,
it makes sense that our final score influences the degree of
destruction the Crucible deals. And that is implied in the
conversation with the Child, your score dictates some of the
side-effects it states. From my point of view, the best score should
allow you to only destroy the Reapers or, in other words, issue that
dang killswitch command I talked about earlier. As your score got
worse, so would the side-effects. And only on the possibly worst
score should the destruction of the Mass Relays be considered. As a
side note, let me state that the destruction of the Geth, if your
score isn't high enough, seems justified *IF* you let them upgrade
themselves with the Reaper code. The killswitch might also affect
them.
In controlling the
Reapers, the best score should allow you to issue some sort of
“fall-back” command, ordering the Reapers to go away for good,
allowing them to migrate to some other galaxy and start their own
lives there. As the final score got worse, the amount of sacrifice
required to perform this would increase, culminating with Shepard's
sacrifice, as we see it now. Speaking of which, at about midpoint
through the game, I started accepting the idea that Shepard's
sacrifice might be inevitable under some conditions. And I would be
fine with it, it would be a hell of a sendoff... but let's not just
kill him/her for the sake of killing the hero. Let's only do it if
actually necessary. We spent over 90 hours of game time building a
better galaxy... our hero should also have the option of living to
see what they worked for.
In synthesis, I can see
how the writers thought it might be the different path, not Paragon
nor Renegade. The problem is how they see the actual issue. The
problem between organics and synthetics isn't about what stuff you're
made of, it's about how the creators fear what they've created, try
to control it and the created rebel to save themselves. The problem
lies within what people think and how they react. Personally, I
would've done this quite differently. Assuming the best score, the
green path would open up but with the following description: since
organics and synthetics are inherently at war with each other, but
since Shepard has experience in how to respect and be respected by
synthetics (in regards to the Geth/Quarian conflict), the Child would
offer for Shepard to sacrifice him/herself in order for his/her
thoughts to be echoed throughout the galaxy, using a sort of modified
indoctrination. And here lies the essence of the green choice, being
the midpoint between a Paragon and Renegade standpoint, not actively
brainwashing people into doing your bidding, but presenting your idea
(ok, forcing it a bit) for everyone to reflect on it (anyone familiar
with the movie Stargate: The Ark of Truth? Same thing with the Ark).
Now, let's talk about the
Mass Relays. Maybe I've been watching too much Science-Fiction, but
when we were introduced to the concept of the Crucible, I figured out
that the only possible way for it to work (in a ME game) would be to
do some sort of advanced area-of-effect thingy. And, following up on
that, the Mass Relays would play some part in it, being that they are
the easiest way to distribute said effect across the galaxy. Again,
if you're familiar with Stargate SG-1, this won't seem different at
all from the way that SG-1 destroyed the replicators at the end of
season 8, by dialing all the Stargates in the galaxy at the same
time, sending through an energy wave that destroyed them (at this
point I feel that I should stress that I'm not pointing fingers at
BioWare, saying that they “stole” the idea; far from it. If they
did get the idea from it, I think it's a beautiful homage).
So, I can back up this
idea of using the Mass Relays, it makes total sense. My issue is with
their destruction. Though I can get behind the idea of them being
destroyed (or heavily damaged, let's not openly contradict one of the
Codex entries in your own game, BioWare!) with a bad score, I see no
reason why they should be damaged at all with the good endings.
Destroying the Mass Relays means that, wherever anyone in the galaxy
is at the moment... that's where they'll stay. It means that galactic
civilization will never be the same again. It means that Shepard
basically rallied every single fleet in the galaxy to their doom.
It's the ME2 suicide mission through the Omega4 relay all over again,
except that you spent over 30 hours getting all the needed support
only to find out you couldn't upgrade your ship and everyone dies.
That's not a bittersweet ending... that's a BAD ending, whichever way
you cut it! Damaging would be ok, since that would require group
efforts to rebuild, but still.
Speaking of which, what
about the Citadel? That's the one thing I can get behind on the
destruction. Even though it is the seat of power in the galaxy, by
the end of ME3 it would be too much “tainted” by everything that
happened. Assuming that they didn't get an early warning of Cerberus
tipping off the Reapers, it would probably mean that every single
soul of the 13.2 million inhabitants would have been killed.
Everyone. Even Kelly, if she was still onboard.
Ok, so I believe I've
ranted enough about what goes on with Shepard and the Child... now
let's talk about what goes on outside.
One thing I simply can't
understand is how little the alliances we conquered throughout the 3
games echo in that final battle. As they jump in, we get the “all
wings report in” standard scene, we get that scene down on Earth
talking to all the allies and seeing how everything came together,
but then... nothing. We know that they are there, but I find it
amazing how BioWare simply left out the characteristic visual
evidence of our choices. In the first game, during the battle of the
Citadel, we had to make choices (like saving the Council or not). In
this one, it's understandable that we didn't have to make choices
but... why not put in the visual evidence of our results? Putting
Turians fighting alongside Krogans, Geth ships protecting a Quarian
one, Rachnii down on Earth fighting their cyborg “brothers”, a
squad from Zhul's Hope performing a demolition action against Reaper
forces, Jack and her “kids” using their biotics... stuff like
that, you know? What we like to call “attention to detail”. It
enriches your game and increases our satisfaction and loyalty towards
you.
I'm not even going into
the joker-running-away part, because I believe it has already been
sufficiently flagged for inaccuracy, from the actual point of him
running away, to how our squad, that supposedly was with us at the
time Harbringer attacked, would actually choose to go back to the
Normandy and run away (assuming they had time for that) over licking
their wounds and running into the beam of light, following Shepard
and Anderson to the Citadel.
I also feel the need to
point out that I believe Mass Effect 3 is absolutely superb. You had
me on the edge of my seat throughout the game, you gave me tears at
some points and it was a fantastic conclusion to the trilogy. The sad
part is that the entire experience is being sullied by a crappy
ending. And make no mistake: as it is, it's a crappy ending. And yes,
it ruins the game experience. It feels rushed, as if you ran out of
budget. To be perfectly blunt, it feels an insult to every gamer that
supported the Mass Effect trilogy. You only have to gain by listening
to the fans and making the necessary changes to give Commander
Shepard's adventure a proper conclusion.
We don't want to see a
“Stargazer” and some kid looking at an alien sky and talking
about “ the Shepard”. We want to see stuff like Garrus chilling
out on a beach with (or without) Shepard. We want to see how Wrex
would raise his family, how Grunt's life is like after the war, how
either Quarians, Geth or both rebuild Rannoch. How Javik lives out
the rest of his days, how Miranda and her sister live in freedom...
Bottom line: we want a
decent conclusion for the characters and galaxy we came to love, not
cookie-cutter endings.
Thank you for your time in reading this.
Modifié par Kiauze, 24 mars 2012 - 12:28 .
#4854
Posté 24 mars 2012 - 12:36
Please don't just tack on a datapad that says "And here is what you didn't understand. And here's why Joker fled and left you on Earth"
I have already made a contribution to this thread but I want to see a bad ending, an ending with sacrifice and a happy ending. I think giving greatly varying endings will improve the replay value of the game. "I think I want to see this outcome..." etc
I personally think (in some circumstances) that Shepard and the ME universe deserves a lot better than it got. I would love to see all the species returning home to rebuild, and Shepard and his/her love interest.
I look forward to what you are coming up with, I just hope it isn't some after game text. I want to see Shepard win, or lose and the series wrapped up nicely as a result of my actions and choices.
Thank you for your time and efforts in this matter. You have no idea how much it means to some of us that you are trying and I appreciate all your hard word.
#4855
Posté 24 mars 2012 - 12:38
Dear Bioware: Do not do DLC. Press something like a "Hold the Line Alternate Content"game disc that would retail around ~$15-$20 or so, so those without access to the interwebs can partake in the revision. The amount of work needed to really do good by the fans is definitely going to be expensive on the development end to "properly" wrap things up, and going with a disc is going to give you plenty of space to work with. I, for one, would be willing to pay a moderate amount if things were retcon'd properly from the Harbinger blast forward, and despite all of the anti-Bioware bluster going on here on the forums, it's safe to say a majority of us would despite all the talk supporting boycotts.
There is already a disc swap prompt before the final missions on the 360. Copy/paste current content pre-Harbinger blast, then go nuts on revamping. We've all spent countless hours in your universe and want a solid ending that matches your otherwise stellar standards when it comes to game content.
Having skimmed more than a few of the posts in this thread, your fan base has presented more than enough material to get you started. Even if it takes us until the summer or fall to get the ending we all feel the Mass Effect universe deserves, we will wait.
Do not let us down again.
#4856
Posté 24 mars 2012 - 12:45
One of my main issues is that when talking to the Catalyst is that after three games of fighting the reapers Shepard really has no argument against them than "You'll never understand." I think if you had the AI create the reapers then they should be twisted in some way. Its killing and destroying countless civilizations to preserve them the way it sees fit. I think if you go in this direction you can have Shepard point out depending on the assests like whether or not the Geth were either wiped out, made peace with the qurians, or wiped out the qurians and joined you against the reapers. Depending on those three decisions Shepard could also point out that Synthetics destroying organics isn't always the case, especially if the Catalyst points out that he/she is the first organic to make it to him.
I'm also not a fan of all the mass relays being destroyed and the Normandy crashing on a planet. Also, why was the Normandy in the middle of a relay jump anyway?
Multiplayer shouldn't also affect the main game to the extent it does now. Some players don't have access to the internet or an xbox live gold account.
I think the ending should actually take its cue from Dragon Age: Origins and Awakening. In those games the endings were dependant on the choices made throughout the games and the epilogue gave you more choices about what your character and his squad would be doing after the game to give you closure. One example could be that if all your key choices were pure renegade in all three games than humanity would dominate the other races after the war and further the mistrust other races have against them.
Also, please give the indoctrination theorists an actual Shepard gets indoctrinated ending so they can stop going on and on about it not being a theory.
Modifié par Newnation, 24 mars 2012 - 12:51 .
#4857
Posté 24 mars 2012 - 01:14
To get it out of the way, I start by saying the ending as it is has about one error every 15 seconds according to the game itself as reference (See: FTL codex, Mass Relay codex, in-game physics examples, crew integrity, etc). I won't list them because... hell, you've probably read them a couple hundred times over by now. However, I'm holding my breath that the true end is yet to come. I'll try to believe in you, Bioware, I really will.
That being said, my (PERSONAL) opinions on the following:
The fight for Earth.
It was grand to see what we've seen. The armada we pulled together was awe-inspiring. I rarely get vocal during a game, but when the Mass Relay's familiar arrival warp sound hit a machine-gun tempo I started to hear Two Steps From Hell's "Strength Of A Thousand Men" and cheered for the pixels on my screen. I was ready to get hot-dropped on the front line! However that front line wasn't there really. I was REALLY looking forward to seeing an Elcor squad or two forming a WH40K Basilisk-esque firing line. I was hoping to see a Krogan charge, or at LEAST a true rally- maybe even a battle song- instead of just a passive little speech given by Wrex (in my case) while the troops stood in formation. Where were my mercs, fighting dirty? Where was my Vorcha cannon fodder? I was hoping to see all this in our final push. Instead we were given... some of those GOD-awful Mako tanks to serve as pathetic mobile walls for a few feet. Feh to those tanks I say, FEH! ... ok, that was bias, but you get my drift.
Aside from that, all my other grievances concerning the end can only be handled by a "true ending" DLC.
The game overall.
Loved it. I loved nearly every single minute right up to when the charge gets blasted by Harbinger.
The only moments I didn't love, or actually like that much, was listening to Kai Leng. Seriously, was his script and voice acting done to sound like a taunting ****** you find in most online PvP games? I understand he was meant to be arrogant, but the game catered to him- I ducked behind a pillar in the Asari temple to avoid his fire support and get a clear shot on him, but his shield was scripted to recharge stupidly fast.
This brings me to my only other issue about the game overall: it felt it was narrowly scripted in many parts. The whole opening? Doesn't really matter what I say to Anderson, Ash/Kaiden, or the board, it all pretty much sounded the same. I personally wanted to just say the line "You pompous, incompetent, pathetic fools. I freakin' TOLD YOU SO! " Every conversation with Ashley felt scripted for her to HATE Shepard. After telling her THREE TIMES I wasn't with Cerberus, after being under house arrest for months, after stealing Cerberus' best ship, and after defying TIM, she STILL has the BALLS to point a gun at me on the Citadel?! What The Flying !@#%?! I wanted to shoot her! I play a paragon (with a little renegade on the side) Shepard, and I wanted to put a bullet in her shoulder then her hand, THEN Udina's head. I WANTED to like Ash, I really did, but she was just dumber than a sack of drowned rats.
Javik.
I. Hated. This character. Honestly, if I didn't buy the CE, I wouldn't have bought the DLC. Seriously, ANOTHER warrior-type personality? Because, we don't have any of those. Oh wait... Wrex, Grunt, Zaeed, Vega. Stereotypical imperialistic, stereotypical advanced technological race, and stereotypical advanced evolutionary race mentality. Instead of damn near ANYONE else, we're given someone that's about as clueless as the rest of us. Every time he opens his mouth he's either telling us we're "lesser beings", "going to die", "fools for this-that-n'-other." BORING. I got him, listened to his (sarcasm) oh-so-inspiring (/sarcasm) comments when necessary, and benched him. I didn't even use his rifle.
The side missions felt slapped-together and extremely impersonal. I mean, I didn't even TALK to these people and I did stuff for them. It also got really annoying to hear someone on a personal comm saying "yeah, I wish we (did that thing) to get (MISSION ITEM) out in (ITEM LOCATION)." I got to talk to Amy Wong, I got to talk to Schells, Conrad Verner, etc etc etc for little side missions. On the Citadel, I was the creepy eavesdropper that randomly showed up with things in "docking bay D24." I honestly started to hear "I have red sand, get in the drop ship" after the first wave of side missions.
My final complaint is that the Citadel, like in ME2, felt small. We get 7 areas, one of which was fairly large, but they're only connected by the elevator. While I hate the elevators of ME1 with a passion, the citadel felt SO much larger. I still wish I could take a stroll through the presidium where we were in ME1. I understand it's time consuming to make very large areas, but it just didn't make the Citadel feel right since we were so limited.
This is where my grievances end with the solo player game, I won't even start on how much I hate nearly every aspect of the multiplayer. So, on to what truly stood out for me!
The new look.
I love what was done with the hardware. The "old" Normandy feel, the new Kodiaks, the War room... ok, one last bark- what was with having to go through the TSA screener EVERY time? I'm Commander Shepard, and this is MAH... and Joker's... and EDI's... SHIP! Anyhow, still love how it all looked and felt. Awesome job.
The Armory.
A literal armory. Not just a handful of guns and a bunch of spares, but a well stocked armory for whatever your flavor might be. Want to snipe? Ok, we got fast, medium, slow, and extra-slow for when you just need to make heads vanish in a cloud of mist. Shotguns? Ooooh we got shotguns. ARs? We've got spray-and-pray, chopped down snipers, and would-be boomsticks. The mod system, while better than static, unseen, upgrades, became more of a cosmetic thing for me. Loved it, but it didn't feel like it made enough of a difference combat-wise for me to bother with.
Old Friends.
Dr. Chakwas! I missed her on my first play through, but found her by accident on my second. Why couldn't more squad mates have her attitude about what we did to Cerberus, and what we're trying to do? She was awesome, even though she had so little to say.
Wrex. Loved his reasoning why he didn't have a window like Liara. Great to see him again.
Jack. MOAR! Christ, I wanted MORE of Jack. I really didn't like her in ME2, but the transformation was very well done and she was a lot of fun for the brief time we were with her. I could feel her trust when she barked demands.
Kasumi. Her actions and commentary made me snicker all the while I did her side mission.
Grunt. He beat Ravagers to death with their own cannons and wanted something to munch. I mean... c'mon, that says everything right there.
Mordin. While I don't like the no-win scenario, I was moved by how Mordin went out like a Boss. Helped create a modified genophage, didn't (in my case) kill his way to stopping the cure, helped stop the Collectors, then created a cure to quite possibly save the Krogans and the Turian home world. Earned the respect of a Krogan clan chief and shaman. Like a Boss.
Samara. I mention Samara, even though I thought her section to be extremely short and rather boring for the most part, simply because I loved the first two sections of the monastery. The elevator shaft, and the (what looked like) dining hall. When I first heard those screams in the distance, I'll admit it: I pooped a little. (Though now they just make me groan because of all the kiting I'm about to do)
Modifié par Kazurath, 24 mars 2012 - 01:18 .
#4858
Posté 24 mars 2012 - 01:15
Please feel free to comment and expand on the idea. Again give some closure, and this idea is a good setup to continue the series on a good path. Shepard is around, but more like adrimal heckett.
I could go on, but want to know someone is actually listening to my comments and ideas.
Modifié par wild04, 25 mars 2012 - 08:47 .
#4859
Posté 24 mars 2012 - 01:28
As you slowly make your way to the beam you're being attacked from all sides by husks and etc. while your squad tries to hold them off. You're saved by countless alien races like rachni, krogan, and asari giving more meaning for the war assets. THEN a husk is just about to kill you when some of your squadmates from ME2 arrive to give you help. In this moment you see all of them working together and you're left with a sense of complete excitement. Unfortunately, Harbinger begins firing on once again.
Your squad begins calling for air support, but Hackett is unable to spare anyone, but then Joker begins to head towards earth. Joker uses the thanix cannon from ME2 to distract Harbinger and then there's an awesome cutscene between Joker and the Harbinger.
Joker's amazing skills at flight prove invaliable, he flies between the legs of the Reaper and manages to get some hits in too. Sadly, Harbinger proves to be too strong and gets one solid strike on the Normandy. As a result, chaos has ensued on the ship while it free falls from orbit to the earth. Joker then tells everyone to abandon ship and he begins to divert all power to the engines, but then EDI calls Joker on the comm channel.
Joker explains to EDI that there's only one option left to stop Harbinger, but EDI doesn't want Joker to sacrifice himself. Instead, she takes control of the ship abandoning her body on Earth and doing whatever possible to get the ship to work. Joker and EDI argue, but EDI doesn't want Joker to die if there's a way for him to survive. Joker sadly agrees and takes the last escape pod. Meanwhile, EDI realizes the only way to reach Harbinger is with a Mass Effect Jump, which will complete destroy the Normandy, but also Harbinger. In this moment you see that EDI is now much more than a machine like with Legion and the Normandy vanishes and is immediately follow with a gaping hole in Harbinger.
Harbinger explodes and crashes into the Earth. Meanwhile, you've finally reached the beam, but most of the support you got was destroyed including some of you ME2 buddies being killed. you grab a pistol and one of your squad mates tosses you a thermal clip and tell you that "this is as far as we go." You try and argue, but they convince you because they need to make sure no one else reaches through the beam and kills you. You enter the beam and the next few cutscenes show your two squad mates effortlessly fighting off waves of Reaper enemies along with Jack, Jacob, Samara, Zaeed, etc. They eventually begin to be overwhelmed, but then Wrex and Grunt come charging in with dozens of Krogan to help fight them off. Your Love Interest has no idea that a husk is behind them and then Anderson shoots it in the head with his pistol. He stagger to the ground and asks, "Where's Shepard?"
Back on the Citadel, the Conduit fires and you're thrown into the water. You swim to the railing and look up at it beginning to see the previous tricks by harbinger. Back on the ground the eyes of Harbinger activate for a brief moment and suddenly you collapse while in the elevator (This is a second attempt of Harbinger trying to control you, but he shuts down again). You eventually get back up and reach the citadel control panel. You let out a breath of exhaustion, but the Illusive Man shoots you in the back and you fall while he begins to activate the citadel and take control of the Crucible. You regain consciousness and slowly crawl to your pistol, you grab it with your last reach, but the Illusive Man stomps on your hand then aims at your head to fire. He says, "Goodbye Shepard..." - BAM! But it isn't the illusive man, it was Garrus on the far side of the Council Chambers using a sniper rifle. You then take you chance and tackle the Illusive Man back and after a small struggle you fire once in his head. You think it's almost over, but there's still one last challenge.
Harbinger comes back to life and this times goes all out trying to take control of your mind. Your squad and Anderson rush to help you, but they don't understand the gravity of the situation. You unwillingly turn and shoot Anderson and he falls giving a gasp of breath. Then the Harbinger is outraged, "Shepard! How can you still resist?! How have you been able to see through what all others would accept?!" Shepard replies, "Because of an idea! And that idea can never be taken or destoryed no matter how many reapers you throw at me!"
"Very well..." replies Harbinger.
You again unwillingly begin to move while aiming your pistol at you love interest, the Harbinger code locks the citadel with you so you're no the only one that can activate the arms. Then he begins to forces you to raise your pistol to your head. "Even now Shepard, you try to resist what ultimately inevitable, you. will. DIE!"
"No!!!" cries you love interest
You then tilt your head back dodging the round and then you waiste the rest of the ammo and throw the gun to the wall shattering it. Harbinger finally dies with his last efforts proving to be pointless because he couldn't break your will. Knowing how the Harbinger locked the citadel you again take control of the arms and the Crucible alligns with the Citadel. You limp over towards Anderson with your squad looking over and he says "You did good son, I'm proud of you..." (Just like in the original sequence) and as he dies you shake him screaming "Anderson I'm Sorry! Anderson? Anderson!"
The citadel begins to make odd echoing noises and then it starts to fall apart. Garrus asks Hackett whats happening.
Hackett replies, "The Crucible seems to be taking too much power...you need to get out of there now!"
Garrus asks, "how much time do we have?"
Hackett answers, "Minutes at best...now get out of there now!"
Shepard tries to bring Anderson with him, but your squad tells you he's gone we have to go.
Garrus then uses the radio, "I need a shuttle at the presidium!"
Joker replies, "I'm here Garrus!"
You all rush to the shuttle while the Citadel begins collapse, you reach the shuttle and fly past falling walls and levels of the citadel. The Citadel then doesn't give off a blue light, a red light, or a green one, but instead a white light showing that Shepard made his own decision. The Citadel finally fires destroying the Reapers and then is sent through the Relays like before, but doesn't destroy them and the Reapers throughout the Galaxy are wiped out.
Finally, You have a Shepard narrative as he and the surviving crew and friends attend the funeral/memorial of those that gave everything they had to bring hope: Mordin, Thane, Anderson, Kaidan, and the list will go one. You then see images of the quarians and the geth restoring Rannoch, the Turians and Krogan shaking hands, the Rachni finally being accepted to society instead of casted out...they help rebuild. Then you see your squadmates.
Garrus and Tali are together on Rannoch, James is finally made an N7 soldier by Shepard, Liara is seen on the citadel finally finding peace and stability perhaps with a love interest of sorts like James idk, Joker is seen barrying EDI's "corpse" with a look of loss in his eyes, but also of gratitude towards EDI because SHE gave him something more to live for.
Finally, It's just you and your love interest (In my case Ashley) and as you hold eachother you then both look out towards the Horizon and you realize that it's all finished. But what is the end of one thing is the beginning of another and now Shepard will be able to settles down and explore a future bright with hope and possibilities. The screen finally fades out....
THE END
This is just my idea as to how it should end, but what I would take from it is including Harbinger more and making the last three choices from the previous games as just test of you will power.
I hope you read this and take this seriously and I'm a greatful fan that you're considering of views now even though it may have been a little late....we all make mistakes eventually.
Modifié par Graham Mikel Doudy, 24 mars 2012 - 01:38 .
#4860
Posté 24 mars 2012 - 01:32
Now this may seem sarcastic to some or make sense to others. It may even be passed up and never read by anyone. That being said this is the truth...
IF THE ENDING TO THIS EPIC TRILOGY IS CREATED BY ANYONE OTHER THAN THE ONE'S WHO WROTE THE STORY IT WOULD BE IMMORAL UNETHICAL AND A GREAT DISSERVICE TO ALL GAMERS/WRITERS EVERYWHERE.
That being said I would very much like to see a patch or dlc that would allow the player to change their facial features from the normandys med bay. Mona Lisa's nose might look good on Mona Lisa but not on my Shepard and I really don't want to do all those citadel quests over. Ashley won't stop staring and jokers got that look like he wants to crack wise but he knows he'd better not.
#4861
Posté 24 mars 2012 - 01:32
#4862
Posté 24 mars 2012 - 01:34
i want the perfect ending to be so that shepard and his or her love interest will survive.
(in my case i wanna have blue little kids as well)
some endings to all surviving characters: for exampe - wrex with his people having kids - looking into a good future on their planet (if genophage is cured,...)
garrus being the new leadter of the turians etc....
so please give me an endinig where shepard can stay with his/her loveinterest
--> id usually be open to bad endings - but mass effect is going on for so long (meaning in days of gameplay) where you want to have the perfect hollywood everythings good ending!
best regards
#4863
Posté 24 mars 2012 - 01:36
Its awkward to only see Liara and Kaidan when my love interests were Tali and Garrus
#4864
Posté 24 mars 2012 - 01:39
Modifié par Graham Mikel Doudy, 24 mars 2012 - 01:40 .
#4865
Posté 24 mars 2012 - 01:43
With that said, there are some issues that make my experience a bit less than ideal.
First off, it seems as though the ball was dropped a bit when it came to the romances from a good number of the Mass Effect 2 crew. It’s very noticeable that a lot of time was spent when it came to Liara, Kaidan, and Ashley, as well as two of the 2nd game’s love interests who also had been in the first game - Garrus and Tali. I understand that many people looked through the art on deviantArt to see where the wind blew as far as the so called ‘popular’ characters, but they were all popular.
Joker has an enormous fan base. While I like that the writers have ‘humanized’ EDI more, I don’t see how he would go from considering her to be like a mother, finding her explanation of their relationship to be a symbiotic one creepy, to wanting to romance her as soon as she has a body that would be more appropriate in the videos and stills that he filled up a few zettabytes of space with. Many of us would have loved to have seen him as a romance option because he’s always been there for Shepard. I can easily see them working through his guilt over believing he caused Shepard’s death and working toward something deep and meaningful. I mean heck, a
picture that a good friend of mine drew for me for a fanfic that I write made Judge’s Favorite during the SDCC - it was of my Kara Shepard and Joker sharing a kiss.
Thane - how do I put this into words? Many of us felt deprived of any true time between him and Shepard if we romanced him in Mass Effect 2. As Aislinn Trista said in an earlier post, would it have taken much more time to allow him on the Normandy for some time alone with Shepard, allow them a few deep conversations, instead of a hot make-out session in public in a hospital lobby? With someone as honorable as Thane is, assassin or not, that just seems out of character for him to do something like that. So much more could have been done with him,
especially with the fact that he was basically the Mass Effect 2 poster boy.
Poor James Vega. All he gets to do is flirt with Shepard but he never gets to go any further. More should have been done with him. He’s ending up with as large of a fan base as the more popular love interests.
Secondly, the endings, while they didn’t upset me as much as they did many others, were just way too similar no matter what decision you made to control, synthesize, destroy, or the decisions you made up to that point. While having an ending that makes us think and wonder isn’t a bad idea, the way this was handled left us with more questions than answers and gave us no closure. Do I have any suggestions on how to fix it? No, other than asking that you please answer the questions that left us scratching our heads (such as how our party members ended up on the Normandy when they had been with our Shepard on Earth, whether Earth is still there after we make our decision, how the destruction of the Mass Relays in any of the choices didn’t end up destroying the majority of the Milky Way, was that entire scene after Harbinger’s attack a dream sequence or not, will our Shepard ever have a happy ending of a sort, etc.).
Thirdly - please don’t make Multiplayer mandatory to get the best end result. That’s basically how things worked out. If you want a better EMS you have to play multiplayer, purchase Mass Effect Infiltrator, or download the Mass Effect 3 Datapad. For people who don’t have the necessary platforms for the applications, or who are not interested in the multiplayer aspect of the game, being stuck at 50% readiness really hurts the game play. If anything, have it so that by doing multiplayer or having the applications, you can be rewarded with upgrades or extra war assets, but please change it so that people don’t feel obligated to participate in a part of the game that they might not otherwise be interested in just so they can increase their readiness percentage rating.
Lastly, for the moment - what happened to Shockwave? I was so excited to import my adept into ME3 because that is one of my favorite skills just to find that it really doesn’t do anything anymore. It looks impressive (love the graphics for it) but even when fully leveled up (including the option to add the lift to it), very rarely does it seem to make a difference. More often than not I can send a shockwave toward a hostile NPC and it barely even stumbles or slows down. Add the lift ability to it and maybe 1 out of 7 NPC’s actually end up being lifted into the air. I miss it being able to do actual damage - watching husks flying this way and that is a great example. If you have a Shepard running around with L5 implants, they should be able to do a lot more damage with that skill than what
they’re currently doing.
Again, the entire series is just wonderful. I’d just like to see a few things tweaked here and there to make this last game in the trilogy even more epic than it is.
Thanks for taking the time to read this.
(Edited thanks to my post borking when doing a copy/paste from my word processing document. Computer, y u hate me so?!)
Modifié par CeltWolf79, 24 mars 2012 - 01:48 .
#4866
Posté 24 mars 2012 - 01:44
"Maybe having the very first dream be about the kid and then the subject changing to other squadmates that we'd lost would have been better. The constant use of the kid was more aggravating than anything else."
I really really like this idea. It preserves the integrity of the kid, but it offers the possibility that the next dreams have your friends in them instead of the kid, and thus making the whole dream scene flow better.
The whole thread is full of people who did -not- like the kid as a whole (not only because of the ending, I must point out), take a read here: http://social.biowar...ndex/10487213/6
#4867
Posté 24 mars 2012 - 01:45
As I said I thought the game overall was incredible until the point where you awake from being hit by the laser and travel up the beam to the citadel. In my honest opinion it starts to get strange from there and its from here where I disagree with the ending. I kinda understood the scene with andreson, the illusive man and shepard. I thought when anderson and shepard look out at earth and talk was very moving. Then you get taken up this elevetor and I quickly started to think "what?" I quickly thought why does this projection look like the child from shepards dreams/nightmares. He tells you he created the reapers to control chaos and presents you with three choices. This then quickly brought questions to mind like "Why cant i disagree with the kid?" or "Explain the cooperation between the geth and quarians contradicts his logic?" or " Why cant I question him if there was any other option?" Anyway I chose the destroy ending and was left unsatisfied, confused, kinda depressed and felt terrible for having destroyed the galaxies form of communication and transportation effectively cutting everyone off from each other. I thought about the ending for days but couldn't get my head round it. As the credits were rolling I found myself wishing I could have tried to fight the reapers conventionally rather than destroying the mass relays, I hated having to destroy the relays. Things i was confused about were the shepard we've created wouldnt accept this projections solutions, I felt it goes against everything the character stands for. Why doesnt Harbinger have a bigger role? Why does using the crucible blow up the relays? I thought the destruction of a relay led to the destruction of its system. Now that the mass relays are gone what does this mean for the galaxy? Why would Joker, a loyal and commited member of your crew be fleeing the fight and how did he manage to make it to the mass relay before you made your decision? And how did the squad I chose for the fight get to the normandy? Did characters I have grown to love and care about abandon me and the mission? Whats this planet we see the normandy crash on? What happened to my squad and crew? What happened to the fleets I collected? Were they all destroyed or did some survive? As you can see the ending/s sparked alot more questions than answers unfortunately.
I must admit I had a lingering suspicion that shepard might not be making it out of this one and I was ready to except that but I was hopeful if I made the right choices or gained enough war assets or gained the right allegiances that the odds of survival would improve. To this end I was both surprised and deeply disappointed when i replayed the ending choosing the other two options and finding them far to similar. Another issue I had was there wasn't one ending where shepard lives. I know its said heros cant survive through these kind of situations but through this trilogy we have defied odds and overcome the impossible, if any hero has the potential to survive its shepard! I also couldn't believe that no matter how many decisions i had made throught this amazing trilogy that when it came to going up that beam, none of it mattered. It destroys the replay value having a pre-determined ending. My choices throughout all three games didnt influence the final moments in the slightest. I was expecting an ending where the decisions and choices I made in this fantastic trilogy whether those choices be good or bad would have an impact in the end. That impact could range from whether overall I succeeded or failed, whether i lived or died, which squadmates would live or die if any, how the normandy would perform in the final conflict, major outcomes like that i expected in the ending.That was a hard hit for me to take and probably the most important problem with the ending in my opinion, that my choices didnt matter.
While the ending you chose to run with i'll admit was very sad and emotional, I feel it wasn't the ending that this trilogy deserves, in areas it felt rushed which upsets me because you've proven in your previous games both mass effect and others, that you are more than capable of not just pleasing the fans but sending this spectacular trilogy that has touched the hearts, minds and imaginations of countless fans off wiith the bang it deserves.
Suggestions for change (preferred options at top):
-Creating two or three more endings where player choices have an impact on the outcome to increase replability
-Maybe one ending where shepard lives, even if you have to put in more effort for it
-Even if not intented, pick up the indoctrination theory and run with it, from where shepard takes a breath, provides excellant grounds for an expansion without changing the current ending
-Closure, explain what happens to your crew, the galaxy, earth, the fleets etc...
A little longer than I planned but I hope it provides some useful feedback to what some fans may want to see. I hope this finds its way to a member of the bioware team. Btw I would gladly pay for an ending or endings where my choices through the games have an impact on the outcome and if shepard has the possibility to live would be a bonus. Or at the very least for some closure.
On any note thanks for creating an otherwise spectacular game and trilogy that managed to pull on my heart strings more times than I can count. I hope this isn't the end of the mass effect universe.
#4868
Posté 24 mars 2012 - 01:58
alx119 wrote...
Hello BioWare, I'd like to give a little suggestion regarding the kid and the dream sequences, it's not actually mine but from a user called Lumenadducere:
"Maybe having the very first dream be about the kid and then the subject changing to other squadmates that we'd lost would have been better. The constant use of the kid was more aggravating than anything else."
I really really like this idea. It preserves the integrity of the kid, but it offers the possibility that the next dreams have your friends in them instead of the kid, and thus making the whole dream scene flow better.
The whole thread is full of people who did -not- like the kid as a whole (not only because of the ending, I must point out), take a read here: http://social.biowar...ndex/10487213/6
Kudos to you both for bringing this up, it's a great idea! Not only would it solve the issue of the kid being more annoying than powerful as a storytelling device, it would actually make the choices even deeper. Perhaps have the chosen image depend upon which path you are moving towards, or which option you are considering. Depending upon whether you are able to defy the Catalyst or not, he could even take on the appearance of your LI in an attempt to appeal to your loyalty to them.
It's not really an original idea, from a fictional standpoint, but it's overused because it WORKS. Take what we care about most, and use it against us.
The only issue I can see with this is the overarching problem with some of the decisions in Mass Effect 3; new characters, those introduced within the framework of this particular narrative, are less alienating toward new fans. This is why Vega was created, why Allers exists, and why a large portion of the characters we grew close to in the other games were cameo'd. I'm not saying that Vega is a bad character, he's not, but that IS his purpose (don't get me started on Allers, for your sake). The Starchild's existence is much the same.
But that's no reason why this couldn't still work. Have the child's model be used for non-imported Shepards, and change the Catalyst to use recurring characters if the Shepard is imported. Problem solved.
Modifié par MrAtomica, 24 mars 2012 - 02:00 .
#4869
Posté 24 mars 2012 - 02:11
If you'd like my honest, uncut, 100% honest opinion of what must be done to the end of Mass Effect 3 to make it stand up as the best in the series, then be prepared; I'm fairly unreasonable.
The entire earth sequence needs a serious rework in order to properly provide full representation of all major war assets acquired throughout the game, including some form of impact on the ground-side gameplay scenarios. In the current state-of-play, all war assets are inconsequential, and thus side missions are simply there to be side missions. Unfortunately, without the war assets, the side missions throughout the game are not of suitable quality to merit bothering with doing them, as everything comes down to how people will help your final push.
As far as the actual catalyst/crucible sequence goes, you've had your ears talked off about it. I'd just like to point out that if you had handled the war assets with more care people might not have taken the catalyst portion as hard.
#4870
Posté 24 mars 2012 - 02:24
If you haven't already (which is moderately unlikely, but was perhaps abandoned): at least consider the Indoctrination ending for the current set. What a revolution in the aristry of games! Look at all of us: Indoctrinated!
Consider adding on to the current game not only the impact of the decision taken under Indoctrination (i.e. who Shepard becomes....in the worst case maybe torn by the "TLC representation" and having his perceptions shaped throughout the DLC finale), but also the REAL impacts of all the War Assets and decisions (character- and plot-based) throughout the series). I don't care if this thing's 5 minutes long: spend it resolving Shepard's Indoctrination and giving a complete ending to each potential character (a sum total of all the decisions and interactions).
You could make gaming history with this. The controversy is just advertising if you do it right.
#4871
Posté 24 mars 2012 - 02:25
http://arkis.deviant...set=20#comments
Basically, here are the bullet points...
1) calling out the god-child on the flawed logic in dialogue options
2) choosing "refuse" and allowing war assets to be used up
3) readiness rating and various choices determining whether you break the Reapers or not
4) Shepard watches it all unfold.
Additionally, I think it'd be cool to use the Crucible as a focal point for disrupting the Reaper signal (as Illusive Man tried to do at Sanctuary)... not for control, just for allowing the fleet to acheive victory. This is similar, thematically, to using Maelon's data to cure the genophage (life saving knowledge through ill-gotten means). It also redeems and validates all of Cerberus' inclusion in the story, besides just "we became what we beheld." I like the idea of Cerberus actually unwittingly contributing to saving the galaxy and/or Shepard (again).
#4872
Posté 24 mars 2012 - 02:27
1. What happened to the normandy? Taking damage? The jungle planet? What is going on?
2. How did shepard get back down to the rubble on earth to take that breathe?
Other than that I was highly entertained and loved every second. By the time the credits were over I thought it would of been nice to have an epilogue that talked about all the other characters or what the after math was like when the mass relays were destroyed (something like the end of DAO).
Conclusion?
A little bit more explanation & closure would of been perfect, no need to change anything. Just need more info please.
Luzarius
www.twitch.tv/luzarius
"no death ruleset"
Modifié par Luzarius, 24 mars 2012 - 02:28 .
#4873
Posté 24 mars 2012 - 02:54
But one ending option I would like to see goes into the depth of what the reapers are. As the Catalyst's AI, as I will refer to it now since the same entity is referred by many names, states that the reapers are its solution to the theoretical conclusion that synthetic life will ultimately seek to destroy all other life deemed unfit, who says that all of the reapers agree with what they are doing? It is a play on how an individual is intelligent, but a collective mind is stupid.
Basically, this is a refusal option where at least one reaper feels that the current battle is its best opportunity to change the course of existence as they feel it is. Reapers are very intelligent, and their roots are organic. It is like Shepherd's resistance to the reapers gives some of them a chance to atone for the countless wrongs they have done. The level of readiness combined with reputation score would grant an array of results going from the lowest scores rallying one reaper to the organic's cause to rallying almost all reapers to defy their purpose.
My view of the Catalyst AI's options is that these are not the options granted by the Crucible but the designer of the reapers realizing that its plan to maintain order can fail and needs a new solution. In saying, the Catalyst AI fears what the Crucible is and provides alternate solutions to distract Shepherd from using it. This theory easily grants the additional option to refuse or renegotiate with the Reapers by putting the game into overtime.
#4874
Posté 24 mars 2012 - 03:24
...End this amazing series with such lore inconsistencies and plot holes, especially as faithful you have been to this consistency throughout all the games,books, and comics (ok, maybe not Deception). That's not the Bioware I have experienced, and I believe that your team is way too good to make these kind of mistakes.
...Outright lie. I just can't buy that everything you have promised us would really be for naught. No matter how loose one plays with interpreting all your press statements and interviews, some promises are just direct contradictions to what we currently end with. Makes me think we purposely haven't experienced the ending yet.
...Neglect Harbinger. Really? All he/it gets is a cameo appearance? No fight? Not even dialogue? There just has to be something more in store with him.
...Not take advantage of DLC. My point here is more for the community. It can stink for us players and fans, especially requiring patience, but with the limitations of storage space on disks, why not use DLC as a means to "complete the game," especially when you're trying to deliver such a HUGE story and universe? You know all those different endings we're hoping for, the ones promised? Each one takes memory. So how do you deliver a full game and fulfill your promise of dramatically different endings without cutting story or content elsewhere (not to mention with the inclusion of MP)? Answer: DLC.
Sure, having to pay for it or not is a different disputation, but still, when a developer's vision exceeds the medium's storage space, DLC is quite a preferrable option to include what you couldn't on the discs. ME2's DLC and "From Ashes" are all direct examples. Both "Arrival" and "LotSB" technically fulfilled the ending to ME2, but with a knowing anticipation for ME3, you really couldn't trigger the fan base like here. In that respect, ME2 still ended, but there was more to "the ending" than initialy given. You could be content with what you got or fulfill the intended vision.
I think a similar analogy to ME3 is at work: you can be content with how it ends, and likely non-core fans will be satisfied and move on. BUT, if you're a core fan, more is to come, and was intended to -- more to fulfill what promises the Bioware team has made. That Bioware would "leave us hanging" with this *ending* to only come and fulfill the rest of the story (with all its truly different endings & consequences) via DLC is not only precedented, but a very viable option, albeit with some cost (literally and figureatively) to the fan base.
And as a side note, as free as we want that DLC to be, in basic business terms, we paid $60 for 15GB worth of content. If we're getting additional GBs worth of data, seems a little too unrealilstic to demand that this team's amazing and extra work go unpaid -- it is their job. The sandwhich has a basic value for content, but you don't complete the value meal for free.
...Not give us an ending where the Reapers win. While we fans might be upset with every "ending" of our Shep dying, I think it's also right to note that every current outcome ends the Reaper threat. With the range of choice in the ME series, and especially the significance of big choices, it's difficult for me to believe the BW Team left out the consequence of basically botching up the fight. You could charge past the Omega 4 Relay in ME2 unprepared, with bad choices along the way, and you paid for it: Shep died. Reapers won. Am I really supposed to accept that the Bioware team, if these were meant as the final endings, wouldn't at least include ONE alternative where you quite simply lose the fight, Reapers winning and continuing the cycle?
Now, if something like the Indoctrination Theory is at work, then some of that choice to losing the battle has been provided (though we have yet to see the true consequence). In any case, the fact that this consequence -- simply losing the war -- is absent from what we currently have makes me feel stronger that Bioware has originally intended something more thru DLC, and we have yet to, as Jessica herself and Gamble have put it, experience "all the facts."
---------------------------------------------------
At this point, I can only thus give the Bioware Team the benefit of the doubt. You have done good to us, and I think there are too many internal and external signs pointing towards a greater vision at work here, something more intended to come all along. With that in mind...
I look forward not to really changing the ending, but completing it, or better yet, continuing it. So, just some fun hopes I possibly could see:
- The galaxy for once saves Shep's butt this time! At the last moment in the rubble, breathing, Shep seems to be at his end before Harbinger until support drops in to save him/her.
- It would be especially sweet if Shep's Love Interest becomes an important part in this or some way in the last battles......like maybe even joining as a Squad Mate! (Even if only for the last mission)
- Getting to see the extent to which our War Assests contribute. Too little: Reapers win. Some: close characters die and planets/locations lost, esp Earth. Adequate: Victory, but costly. Exemplary (aka 100%): Shep earns a vacation with Love Interest. You get the idea...I think along here the line of ME2 and upgrading the Normandy. Those upgrades were significant to the success and cost of the mission. There's a lot of room for our War Assets to fucntion similarly.
- Rachni. It's time for the bugs to bring it on. Game over man...game over.
- Harbinger. This guy has gotta have more significance to him in ME3...even the Codex seems to sugges it.
Modifié par Theobuomai, 24 mars 2012 - 03:36 .
#4875
Posté 24 mars 2012 - 03:29
I could discuss how the ending was unsatisfying, which it is, but there have already been numerous suggestions on how to fix this. They are generally all along the same lines and very interesting. However, I have some requests that do not pertain to the end.
Some of us who have this game are unable to properly engage in the multi-player fights due to various issues. Mine is that my Internet connection is not strong enough to play properly. It goes in and out fairly frequently, and I was very upset when I learned that, contrary to official statements, you DO have to do multi-player in order to get the Secret Ending for the game. With my current Internet situation, this is just not a possibility at the moment. Please change it so that you do not need to play online with others to enjoy the full experience.
Secondly, I would like very much to see more content including squad members from Mass Effect 2. In that game players invest heavily in the squad members problems and lives, and as a result become very attached to them. But in Mass Effect 3, you see very little of most of them, and it is upsetting, especially considering that the Shadow Broker DLC added so much more information to their lives. It seemed like they were going to play important roles, when they were limited to very short parts. I find this unfair to the characters and their writers and voice actors, not to mention the emotionally involved players. I would like more content with them, where they actually get to fight with you, and where you get to enjoy their company, if just for a mission. Like another loyalty mission, I suppose. I just want more of them in it.
My final request is for better treatment of the FemShep romances imported from Mass Effect 2. While the Garrus romance was handled well and most fans are very happy with it, those who romanced Thane and Jacob have been left with, at best, a feeling of disappointment and at worst, outrage. Jacob's romance in Mass Effect 3 was (in the opinion of many players) handled very, very badly. It's established that the third game begins only six or seven months after the second. In that time, Jacob has not only fallen in love with another woman, but gotten her pregnant. Jacob, out of all the male LIs in ME2 most clearly states his affection for Shepard when he tells her that he loves her. For him to suddenly get tired of waiting around and start sleeping with another woman is ridiculously out of character with him. It's something that his father would have done, and his father is certainly NOT someone that Jacob likes. This needs to be rectified.
Then there's Thane. Having a cure for Thane was not only hinted at in the game itself (via conversations about the Hanar trying to discover a cure for Kepral's Syndrome and the Shadow Broker dossier about a lung transfer), but also by the BioWare staff as well on several occasions. To have his romance, which was deeply emotional and loved by many, be boiled down to him saying "Remember the good times and farewell," is abominably unfair.
Both Thane and Jacob deserve better than this. It was like they were just swept under the rug and completely forgotten, and for such an amazing organization like yours, the excuse that you 'dropped the ball' is ridiculous. It's not an excuse at all. It's negligent and genuinely upsetting for many of the players, whether they romanced them or not. Not to mention the fact that, after getting rid of two romance options for FemSheps, they're down to 2 heterosexual romances (one of which is contingent on having romanced him in ME2) and 3 homosexual romances. MaleSheps have no less than seven heterosexual romances and two homosexual romances. This is blatantly unjust.
Please, please, please, bring back Thane and Jacob as proper romances. If Thane still has to die, at least make it more satisfying emotionally for those who romanced him. If Jacob can't be with Shepard, at least let it seem like a very difficult choice for him. Don't cheapen these wonderful characters and subplots that you yourselves created and developed. Your own genius deserves better, and so do the players who have grown to love all the characters you've made.
Thank you very much for giving us the chance to tell you these things. I know it's difficult to hear something you worked so hard on essentially be thrown back in your faces. But please know it's because we love the games so much that we can't stand to have them be anything less than the magnificence that the series deserves.
Modifié par Yermogi, 24 mars 2012 - 03:39 .





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