After having the conversation with Anderson aboard the crucible, Shepard goes up the elevator were he meets "star child"(Shepard is wounded making him more susceptible to indoctrination) who starts explaining the three hard "choices" he must make in order to stop the cycle, when he is about to make the "choice" Shepard's love interest(or EDI if you didn't have a LI) comes up the elevator, shoots "star child" in the head, snapping Shepard out of indoctrination and revealing "star child's" true appearance as an 8ft Reaper/thing that couldn't operate the crucible without an organic's help.... Boss battle ensues.
ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#4876
Posté 24 mars 2012 - 03:52
After having the conversation with Anderson aboard the crucible, Shepard goes up the elevator were he meets "star child"(Shepard is wounded making him more susceptible to indoctrination) who starts explaining the three hard "choices" he must make in order to stop the cycle, when he is about to make the "choice" Shepard's love interest(or EDI if you didn't have a LI) comes up the elevator, shoots "star child" in the head, snapping Shepard out of indoctrination and revealing "star child's" true appearance as an 8ft Reaper/thing that couldn't operate the crucible without an organic's help.... Boss battle ensues.
#4877
Posté 24 mars 2012 - 04:14
#4878
Posté 24 mars 2012 - 04:29
1. The Mass Relays being destroyed in EVERY option, which effective send's the entire galaxy into the Dark Ages. It's okay to have it in a few endings but not all of them.
2. Shepard not being able to argue against the Catalyst's reason for wiping out all organic life. I mean didn't Shepard broker peace between the Quarians and the Geth? Isn't that proof enough that what the Catalyst's assumption is wrong. That there is ALWAYS another better way.
3. A real "Final Boss" fight. **If negotiations with the Catalyst breaks down or if you somehow manage to get to the Citadel unscathed. 'Cuz it would be nice to actually make it to the teleport beam without having to get f#$%ed up in the process AND have your squad with you. Gotta love options!)
4. An epilogue for your squadmates and crew.
5. An extended ending that shows the results of your endeavors: like new Krogan children being born due to your curing of the Genopage, the Quarians & the Geth living together on Rannoch. A continued alliance between the Krogans and the Turians, the Salarian government not liking actions concerning the Genophage, The Krogans having a seat on the Council, show multiple worlds rebuilding, Aria taking back Omega. Liara spreading those "time capsules" around the galaxy. Shepard and his/her Love Interest together. And a statue or two of Shepard wouldn't hurt either; I mean c'mon Shepard did unite the entire galaxy, broker peace between multiple races, and single-handedly stop the Reapers, a statue is the least they can do.
Modifié par The_Other_M, 24 mars 2012 - 04:33 .
#4879
Posté 24 mars 2012 - 04:36
To Shepherd,
Wake up Commander, look around you. This is not real. You are confused, disoriented, and frightened. You know something is just not right. It doesn’t feel right; the clues are all around us. We did not see it at first, but something, a voice of reason said wait, hold on, and think about this. Why would you compromise your beliefs? What would make you do that? We don’t want to control, or synthesize, and to destroy the Geth would kill us. Isn’t it a little too convenient that we stand before these choices and no other? You are under attack. This is not an enemy you can simply warp or pick up your Black Widow and blow whatever is calls its head to *Harrisburg*. They are in your head; they have read your heart and are manipulating you. You must fight with your mind. They know that you would give your life for the people around you, for their children and families so they are giving you that chance. They are showing you the door with the sign on it that says EMERGENCY REAPER SHUT OFF AND CAKE DISPENSERY and all you do is have to give in. Have we not seen this story before? In the back of your mind you know it. Grab on to what you know is right and hang on. The Reapers are scared; they don’t know what to do. They have tried to divide the galaxy, you stopped them. They tried to kill you and failed. They know you now wield the power of a galaxy and if they cannot stop you they will perish. So they are attempting to fool you into believing you have already won. They know if they can’t turn you into a walking curling iron they are *fudged* Do not buy it, do not give in. Wake up soldier, you’re not done yet. Fight. You can and you will. You are the only one. Do it for Legion who gave himself to his people for you. He knew it all rested on you and that the Geth can help. Do it for Thane. He gave up the last of his life because he trusted you. He knew you your greatest challenge was yet to come; this is why his dying thoughts were not on his wife or son but on you. Open your *darn*eyes. There is no maybe, the guessing and the “what ifs” are over. They are trying to indoctrinate you. Don’t let them. Say NO, I WILL NOT BE TAKEN. Tell that glowey little turd burglar he can shove his choices up his glowey little*nose*. Stand up and with your fists in the air say it loudly and clearly.
I AM COMMANDER SHEPHERD AND I WILL NOT BREAK
#4880
Posté 24 mars 2012 - 04:40
Oh and maybe even having a character you sacrificed or died (such as Ashley and Zaheed in my main Shepard playthrough. Love to see them pop up in a dreamlike moment before Shepard wakes up or heck, even throw in Saren too) show up to do a brief cameo through logical means.
Modifié par GasmaskAvenger, 24 mars 2012 - 05:03 .
#4881
Posté 24 mars 2012 - 05:01
Of particular interest to me is the bad ending. I feel that there needs to be a possible ending where the reapers win, and to be honest I was wanting to go through it once where I get the best possible ending then replaying the series make a lot of bad decisions and to see a ending where the reapers win and the cycle continues. Of the various factors which could contribute to the bad ending are military readiness level, how many companions lived in ME1 and ME2, whether or not companions were loyal in ME2, and other various choices made throughout the series.
#4882
Posté 24 mars 2012 - 05:13
galaxy is now stranded in it's systems. This has been talked to death. Long
story short, many colonies are going to starve to death and half the galaxy is
now stuck on earth. It'll take centuries to travel between known systems and an
impossibly high amount of resources.
However there is a way I think BW can rectify this and perhaps console some of
the absolute disaster the ending wreaked on the galaxy. I was watching the
vigil scene again and noticed he said the Protheans were very close to
developing their own mass relay technology. Boom. That's all we need. Through
whatever seredipitious means necessary, someone somewhere comes across their
data on creating mass relays, some scientists perfect it, and it is
dessiminated to a decent bit of the galaxy via the quantum communicators
(I am sure not every system had one but many). A dose of reconciliation
later and most of the galaxy is reconnected in say... 10-15 years after the
ending.
This could even be a DLC. You would have to be someone other than Shepard, but
say you play a Spectre stationed on Mars or Palaven or whatever the frick BW
wants to do and you hear a scientist has found the data in some prothean ruins
and needs protection from a group of Cerberus-like extremists (or even a
remnant of Cereberus itself) that wants the data for itself so they can control
the redevelopment of the galaxy. You go find the scientist, shoot some bad
guys, save the data, then get a nice moral decision on whether or not to send
the data to all people or just some evil benefactor that is willing to pay you.
This is obviously a rough idea but what I am saying here is that Bioware has
the means to fix the Mass Relay problem of the endings via the relay data vigil
mentions.
2) The Hunt for the Normandy DLC
An emergency message is recieved by a passing ship from the mysteriously lost Normandy. A team is sent to search for the Normandy. In this you get tons and tons of closure by 1) reconnecting your teammates to the galaxy and 2) getting to hear each one's happily ever after.
#4883
Posté 24 mars 2012 - 05:15
I want closure. I want marriage, old age and lots of little blue children for crying out loud. I want to know what happened to the other characters, and the rest of the galaxy for that matter. I'd also love to know what happened to the crew members from ME2, Jack for example..I was so disappointed that she didn't get more screen time, I don't understand why you'd invest so much time in creating this (amazing) new look for her and then including her only in so little of the game, while Miranda got far more attention. Maybe that's just me, being a huge fan of Jack, but I think I'm correct. It seemed like quite a few characters were shoved to the side and Miranda, one of the least interesting people, got the most time on screen. It's still great that we at least got to see them all and it's only a minor complaint at best.
It'd be great if you could redeem yourself from the failure that was the reveal of Tali's face. Pasting a stock photo into a frame only to be seen by male Shep's who've romanced her seems lazy. I've seen plenty fan creations that were much, much more satisfying and it looks like I'm stuck accepting those as canon. The perfect moment was on Rannoch, when she took off her mask, it blew my mind that you didn't use that opportunity to make a truly epic and well built up reveal that also made sense through the course of the story. All I can come up with is that you didn't have enough time and scratched it last minute, because if you were trying not to disappoint fans by posting a stock photo from gettyimages into a frame..Well, I fail to see the logic in that.
Of course I'd like a different ending as well, but everyone has already talked about this, so I won't go into it that much. Let me say that I'd like a happy ending, with less plotholes (preferably none at all.) The ending as it is right now (no, I'm not going to pretend that there are more than one) has an insufferable amount of logical errors and plotholes (my biggest complaints being the escape of the Normandy, crashlanding on some random planet with the people that were with me on the battlefield 5 minutes ago, with no explanation whatsoever and the explosion(s) of the mass relays that didn't affect the galaxy in the magnitude one would expect...One relay blowing up in Arrival causes severe casualties and here..nothing. Then again, there was no explanation at all, so it's unclear anyways as to what happened). Also, there is a in my opinion, insane break of character where Shep just accepts everything the starchild tells her. I remember sitting in front of my screen and saying out loud, while I was being told my options, "I don't want to do any of that!". I expected some sort of "Buzz off, little annoying kid whom I've never spoken to before (at least in this godchild form)" option, but nope. That was just weird. The indoctrination theory seems to be the most logical explanation at the moment, to be honest. Also, an actual bossfight (preferably with Harbinger) would be epic. And logical.
I invested a significant amount of time getting all my war assets together (also playing the multiplayer 'cause it's humanly impossible to get a high enough readiness rating in the single player), played only paragon in 1, 2 and 3 and replayed ME2 several times until I had 100% paragon and insanity beaten, I only romanced Liara and was super careful to be faithful, carefully weighed out my decisions etc, investing hundreds of hours into these games over the course of 5 years and in the end, none of it mattered. My ex, who played as the polar opposite of me, ruthless renegade, romancing someone different (Thane, I think), killing the rachni, got the exact same ending as me. That should be an indicator as to something being seriously wrong. And don't tell me that "Shepard breathing in the rubble for a second" counts as a difference. That's the same as saying 3 different colors mean 3 different endings. I don't care if you keep the current ending, I just want something vastly different, something happy, where being paragon actually pays off, and hell, even if my Shep dies a heroic death, I want there to be consequences and serious, significant differences. All of that would increase the replayability that I was so hoping for. Now, all I can do is wait for hopefully some dlc or anything for that matter, because for me, replayability is completely ruined, I can't even look at the game without immediately feeling depressed again. I can do whatever I want in the previous 2 games, it doesn't matter because in the end, the outcome will always be the same and the fact that Mass Effect always felt like my own story, my own adventure, was what I loved so much about it. Don't get me wrong, I think the rest of the game is absolutely amazing, it would be the perfect conclusion..if it were actually concluded.
#4884
Posté 24 mars 2012 - 05:22
"So right after the assault on the Cerberus home base we learn that the Citadel has been retaken and is now closed up in orbit around Earth. The only way in is a beam of light somewhere in London. So Shepard and company must...But wait! That simply isn't true, is it? There is a back door onto the station, and we've known about it since ME1: The Conduit at Ilos.
So here is my proposal. After destroying Cronos base you are told about the current situation and are given an option. You could travel to the Sol system on the galaxy map and launch the final mission (Priority: Earth) just like we have now. The mission, the ending, and the consequences will remain unchanged. Or we could download a new Ilos DLC that will enable us to travel to Ilos on the galaxy map and if we choose this branch, will launch a completely different ending sequence (Priority: Ilos).
This ending will mirror the the end of the first game, providing a good bookend to the series, especially for long-time fans. The story could be that after the events of Mass Effect, the council secretly sent a regiment of troops and STG personnel under the guise of an archeological expedition to safeguard the conduit, lest it fall into the wrong hands and lead to another sneak attack on the station. After the Reapers capture the Citadel and park it in Earth orbit, they go after the conduit knowing it could be used to enter the station. Shepard recieves (or is told of by Hackett) a distress call from Ilos. At this point you can choose to go there and attempt to get on the Citadel via the conduit. When you arrive, you find the troops and Salarian STG holding off an attack by reaper forces. An STG captain tells you that their main force is split up and another group is holding steady at the conduit, ready to activate it as soon as Shepard gets there. He gives you the a vehicle (Mako or Hammerhead) and you must now fight your way through hordes of reaper uglies to the conduit, just as you did with Saren's geth at the end of ME1. Just before you reach the conduit, Harbinger shows up to stop you but the Normandy and some allied ships arrive in the nick of time and blow it away with their Thanix cannons, kind of like what we see in this trailer: http://youtu.be/eBktyyaV9LY?t=2m35s
Now here is where things get interesting. As the mission progresses, the perspective changes from Shepard's squad to that of Admiral Hackett commanding the fleets trying to retake Earth, in much the same way ME1 had the perspective change from that of Shepard to the space battle for the Citadel going on outside. Only one major difference here: when the perspective changes, the player gains control of Admiral Hackett as he is guiding the allied fleet against the Reapers. This won't be full control or anything like Shepard, but you should get to control some dialogue options when Hackett is giving his rousing speech to the armada. The scene could take place in a command center type room with a large holographic readout of the battle. Here you could have some light RTS elements where you get to decide on some tactics and strategy with regards to how the battle plays out. War assets should come into play here and different cutscenes happen depending on how well you prepared. This perspective switching is done so you won't lose sight of the battle that is going on at Earth.
Shepard eventually reaches the conduit and is transported to the presidium, just like in the first game. This could be a really interesting mission as you are caught in the middle of the second battle of the citadel, as C-Sec forces and armed civilians are trying to hold back againt the Reaper horde now occupying the station. Gunfire and explosions are everywhere on the once pristine presidium as its occupants try to survive as best they can. Your war assets also come into play here, and whether you did the side missions to prepare the citadel forces has an effect on how well they are holding the station. If you prepared well enough, you could even meet up with Commander Bailey and tell him that you need to get to the council chambers to open up the citadel arms. If you didn't prepare well enough, the mood is darker, more bodies litter the floor, and the reaper forces have the station almost completely subdued. When you arrive at the council chambers, the Illusive Man would be waiting for you just like in the ending we already have. This could play out just like the Saren scene in ME1, and you can convince him that he is a traitor to humanity and he puts a bullet in his noggin.
Afterwards, Shepard opens up the arms, the Crucible docks and then it activates. We now learn that the purpose of the Crucible is to overload kinetic barriers, like an engineers Overload ability but on a massive scale. We learn that the blast has not only knocked out the Reaper's kinetic barriers (their major advantage) but the barriers of galactic armada as well. With no barriers on both sides, the final battle comes down to how well you prepared earlier in the game, how many war assets you acquired and how high your EMS is. As Shepard looks on, a massive battle rages with only two outcomes: extinction or survival. Either you prepared well enough and the Reapers lose out to the combined numbers of the galactic fleet, or you watch in horror as the reapers tear the last remnant of your armada apart.
Different factors related to how you prepared will determine who lives and who dies and we can get a range of victorious endings depending on how that plays out. We get a proper epilogue with all the characters who survived. If you did not prepare and lose everything, the game ends with a scene 50,000 years in the future where some other races have discovered Liara's time capsules and because of it, finally go on to defeat the reapers. They march into battle wearing N7 markings. Since Bioware is so hell bent on getting rid of the Mass Relays, if you get one of the good endings, one of the final scenes explains how galactic society allowed this catastrophe to happen because they got complacent and relied to much on the technology of the Citadel and the Mass Relays. They decide that they need to develop on their own. The races of the galaxy go back to their home systems. Shepard says goodbye to his friends and crew mates, and then goes to live with his LI (Rannoch, Thessia, Palaven, etc.). The occupants of the Citadel leave and the station is abandoned. In a "Last one out turn off the lights" type of scene, the lights on the Citadel wards begin to slowly turn off one by one until the station is covered in darkness. From knowledge gained by the Prothean VI, it is learned how the Citadel controls every Mass Relay in the galaxy. The final switch is turned off and all of the Relays in the galaxy go dark, unusable. To ensure that they cannot be activated again, the Citadel is driven into Jupiter by the alliance fleet, where it is wholly and utterly consumed. The game ends on a "we will meet each other again, when we are all ready" note, giving a sense of hope for a new, post-Reaper unified galaxy. The end.
The best thing about this idea is if you like the original ending, that is totally your option. Just choose to launch the end game from Earth instead of Ilos. For the rest of us, we get the ending we want in a totally optional way that doesn't detract from Bioware's original ending."
#4885
Posté 24 mars 2012 - 05:44
Theobuomai wrote...
I completely think something bigger is happening in this "ending" (I prefer to say cliffhanger), because it is difficult for me to belive that you, the Bioware team, would...
...End this amazing series with such lore inconsistencies and plot holes, especially as faithful you have been to this consistency throughout all the games,books, and comics (ok, maybe not Deception). That's not the Bioware I have experienced, and I believe that your team is way too good to make these kind of mistakes.
...Outright lie. I just can't buy that everything you have promised us would really be for naught. No matter how loose one plays with interpreting all your press statements and interviews, some promises are just direct contradictions to what we currently end with. Makes me think we purposely haven't experienced the ending yet.
...Neglect Harbinger. Really? All he/it gets is a cameo appearance? No fight? Not even dialogue? There just has to be something more in store with him.
...Not take advantage of DLC. My point here is more for the community. It can stink for us players and fans, especially requiring patience, but with the limitations of storage space on disks, why not use DLC as a means to "complete the game," especially when you're trying to deliver such a HUGE story and universe? You know all those different endings we're hoping for, the ones promised? Each one takes memory. So how do you deliver a full game and fulfill your promise of dramatically different endings without cutting story or content elsewhere (not to mention with the inclusion of MP)? Answer: DLC.
Sure, having to pay for it or not is a different disputation, but still, when a developer's vision exceeds the medium's storage space, DLC is quite a preferrable option to include what you couldn't on the discs. ME2's DLC and "From Ashes" are all direct examples. Both "Arrival" and "LotSB" technically fulfilled the ending to ME2, but with a knowing anticipation for ME3, you really couldn't trigger the fan base like here. In that respect, ME2 still ended, but there was more to "the ending" than initialy given. You could be content with what you got or fulfill the intended vision.
I think a similar analogy to ME3 is at work: you can be content with how it ends, and likely non-core fans will be satisfied and move on. BUT, if you're a core fan, more is to come, and was intended to -- more to fulfill what promises the Bioware team has made. That Bioware would "leave us hanging" with this *ending* to only come and fulfill the rest of the story (with all its truly different endings & consequences) via DLC is not only precedented, but a very viable option, albeit with some cost (literally and figureatively) to the fan base.
And as a side note, as free as we want that DLC to be, in basic business terms, we paid $60 for 15GB worth of content. If we're getting additional GBs worth of data, seems a little too unrealilstic to demand that this team's amazing and extra work go unpaid -- it is their job. The sandwhich has a basic value for content, but you don't complete the value meal for free.
...Not give us an ending where the Reapers win. While we fans might be upset with every "ending" of our Shep dying, I think it's also right to note that every current outcome ends the Reaper threat. With the range of choice in the ME series, and especially the significance of big choices, it's difficult for me to believe the BW Team left out the consequence of basically botching up the fight. You could charge past the Omega 4 Relay in ME2 unprepared, with bad choices along the way, and you paid for it: Shep died. Reapers won. Am I really supposed to accept that the Bioware team, if these were meant as the final endings, wouldn't at least include ONE alternative where you quite simply lose the fight, Reapers winning and continuing the cycle?
Now, if something like the Indoctrination Theory is at work, then some of that choice to losing the battle has been provided (though we have yet to see the true consequence). In any case, the fact that this consequence -- simply losing the war -- is absent from what we currently have makes me feel stronger that Bioware has originally intended something more thru DLC, and we have yet to, as Jessica herself and Gamble have put it, experience "all the facts."
---------------------------------------------------
At this point, I can only thus give the Bioware Team the benefit of the doubt. You have done good to us, and I think there are too many internal and external signs pointing towards a greater vision at work here, something more intended to come all along. With that in mind...
I look forward not to really changing the ending, but completing it, or better yet, continuing it. So, just some fun hopes I possibly could see:
- The galaxy for once saves Shep's butt this time! At the last moment in the rubble, breathing, Shep seems to be at his end before Harbinger until support drops in to save him/her.
- It would be especially sweet if Shep's Love Interest becomes an important part in this or some way in the last battles......like maybe even joining as a Squad Mate! (Even if only for the last mission)
- Getting to see the extent to which our War Assests contribute. Too little: Reapers win. Some: close characters die and planets/locations lost, esp Earth. Adequate: Victory, but costly. Exemplary (aka 100%): Shep earns a vacation with Love Interest. You get the idea...I think along here the line of ME2 and upgrading the Normandy. Those upgrades were significant to the success and cost of the mission. There's a lot of room for our War Assets to fucntion similarly.
- Rachni. It's time for the bugs to bring it on. Game over man...game over.
At any rate, looking forward to seeing the fulfillment of your vision Bioware.
- Harbinger. This guy has gotta have more significance to him in ME3...even the Codex seems to sugges it.
I like your ideas and optimism. I sure hope you're right. Because this situation sucks.
#4886
Posté 24 mars 2012 - 05:44
For christ's sake, Bioware can't be blind about this.
I completely agree that arthistic integrity must be preserved, but they should notice that their artistic vision was not that good. It's not a opinion from the fans alone a lot of gamers and people who played the game felt that way. Fans are just being more vocal. This will follow Bioware in every new game or product they will release.
Bethesda did not changed the ending of Fallout 3, but added an option, under certain circunstances, that made the player keep playing the game. Why can't they do this on Mass Effect 3?
Bioware, the guys from Bethesda did this. Bethesda! You're better than them.
#4887
Posté 24 mars 2012 - 05:50
#4888
Posté 24 mars 2012 - 05:54
It's not that the ending was bad so much as it wasn't a real ending. I give props for being crafty with the whole indoctrination thing, but we need something after Shepard does the impossible and continues to resist.
#4889
Posté 24 mars 2012 - 05:56
Someone please prove me wrong on this.
#4890
Posté 24 mars 2012 - 06:03
I would also like future content to address ME content from ME1/ME2/ME3, namely:
Single-Player
1. Dark energy plot/subplot
2. Return to Collector Base + Retake Omega w/Aria
3. More dialogue options! More paragon/renegade point checks (e.g. ME1 if your paragon score is high enough you can convince Saren to kill himself).
4. New, dynamic weapons/armor - - e.g. Kestrel armor from ME2, Geth shotgun in ME2 (the latter changed the game up with the charged shot).
5. Harbinger/Shepard dialogue (I was looking forward to a dialogue similar to Sovereign/Shepard that occured on VIrmire in ME1) - - also an explicit origin of the Reapers(Have fun with that one and include Greg Karpyshyn)
6. Prothean sphere from ME1/ME2 - - This needs to be addressed, it is bothering me.
Multiplayer
1. Make the Collector's a group to fight against in multiplayer - - maybe Mechs from ME2
2. Prothean Vanguard/Adept, Krogan Battlemaster, Asari Justicar, Geth Infiltrator/Engineer, Batarian Soldier/Sentinel - - - to name a few
3. Bring the heavy weapons from single-player and offer them in multiplayer so players can select the type of heavy weapon.
#4891
Posté 24 mars 2012 - 06:11
My issue comes in after you make your choice to either control, destroy, or unify. Up until that point I loved abo****ely every minute of ME1-ME3, elevators aside ;-)
I played through ME1-3 as a true paragon character. ( I also have a pure renagade I have not brought myself to continue yet)
When faced with the 3 choices, my shepard was left with only one logical option, sacrifice himself for all life both organic and sentient and end the conflict forever. As I was running toward the middle beam of light I was sad that Shepard was going to die, but I knew all along this would likely happen so I was fully satisfied with how this was turning out.
THEN...
I was shown the consequences of my actions... I helplessly watched while the citadel, and all the Mass relays exploded. I was warmed by images of the reapers stopping and leaving earth, I was happy to see Joker landed somewhere and that Edi was with him. Then confused as to wherre they landed, and how people who were next to me on Earth got back in the ship. And what happened to the giant armada I had brought to face the reapers...
At this moment I am feeling a wide range of deep emotions and all of a sudden... CREDITS ROLL.
I felt all those emotions and then abruptly nothing, I was left with an empty feeling. I would never know what happened to those fighting along side me. I was shown no images of Geth and Quarians rebuilding a home, I did not see if Javek ever made it to where his brothers where burried, I would never find out if all those warships would ever make in back to their home planets after the Mass Relays blew, or if all the colonies would be forever cut off from their home worlds...
What I'm trying to say is that there is a 4 hour movie of unanswered questions that I would have been willing to sit and watch and fully enjoy, instead I got nothing. Finding out the other 2 choices led to the same nothing almost ruined my whole beautiful experience. I'm sure I am not alone in my feelings, and I wanted to give you a step by step on how the ending affected me, so maybe you can figure out where it went wrong and adjust?
I still Love Mass effect, I still Love Bioware, I will still have faith that future Bioware titles will be awesome. I guess I, as well as many others, were just hoping for more at the end of such a great story.
Hope this helps.
~Sal~
#4892
Posté 24 mars 2012 - 06:15
1. I want a new "Survival" mode; a single-player version of the Multiplayer mode where you play as Commander Shepard & company. You could import a character from the Campaign mode to earn extra credits for use in the single-player story, and boost Galactic Readiness, for those who prefer single-player over multiplayer.
2. For the Alternate Ending DLC, it would be nice if we could get a full exspansion the likes of Dragon Age:Awakening; a new plot with a focus on coping with the aftermath of the Galactic War, at least 20 more hours of gameplay, a new hub in place of the Citadel, you get the idea. It would give us a chance to see the consequences of our actions in the main game.
3. Bring back vehicle exploration on uncharted worlds. Combine the best traits of the Hammerhead (superior control) and the Mako (more durable, better weapons) and re-use the old Hammerhead concept art from Mass Effect 2; The M-57 Hover Tank seen in the ME2 Art Book that came with the Collectors Edition. That one looks much cooler than the Hammerhead. Improve vehicle combat on uncharted worlds by adding new enemies, (i.e. enemy hover-tanks). Also, allowing the player to customize the vehicles look and weapons would be a nice feature, as well.
4. Improve multiplayer. Get rid of the random unlock system and allow players to purchase individual items as we can in the Campaign. Patch the game so that all color customization options for multiplayer characters are unlocked by default. Allow players to change armor types for MP characters; add some of the new armors from the Campaign to multiplayer as well (Hahne-Kedar, Armax Arsenal, Ariake Technologies).
Modifié par Aryck1095 V2, 24 mars 2012 - 07:30 .
#4893
Posté 24 mars 2012 - 06:22
In ALL endings, ALL of the Mass Relays exploded. It appears many are assuming, without anything to support their assumption, that the tri-colored Space Magic somehow "changed" the explosions. This needs to be clarified.
Did the Space Magic "change" the explosions into benign energy waves? If so, how? If so, what was the point of The Arrival DLC then? If not, then the game has only ONE ending, since all of them then result in me wiping out the majority of life in the galaxy. Is this the ending you intended?
#4894
Posté 24 mars 2012 - 06:23
Bioware, I was disappointed in the game's ending for several simple reasons. I want you to understand them so that you can understand how to answer them. I have faith in your ability to do so. Heck, ME3 was INCREDIBLE ... until I got to the end. So, the things that bothered me (my personal opinion, here) are as follows:
1. The ending was the same no matter what my Shepard had done. My choices in the other two games, and in ME3 itself, mattered LITTLE. The War Assets I collected did not grant me special CGI cutscene snippets showing those assets--and they should have--and no matter what I did prior, the ending happens in the same basic way. This is the last game. As your staff had led us to believe, I had expected wildly different endings since there was no longer a need for continuity. I was really let down by that.
2. The ending should have been much more like the ending of ME2. It was FANTASTIC how your choices led to different characters dying, or succeeding, during the suicide mission. It was wonderful having to choose characters to carry out tasks. That was great. The final battle on Earth was RIPE with potential for us to do the same thing. We should have been allowed to allocate and send out our War Assets on tasks--at least the major ones--and had greater or lesser success based upon our logic in making those choices. Does this make any sense? I'm not sure if I'm explaining it well.
3. The ending was far too unclear. I don't understand why my Shepard would do some of the things he did at the end when he had, his entire career, stood up for other values. I also do not understand the consequences of my choices. The fact that the Normandy always crashes on that damned planet is just depressing in its blandness. It was completely unsatisfying. I wanted to see, in detail, the effects of my choice and see the characters that I have become emotionally invested in living out their lives in the universe I had left for them. I feel deprived of that. I don't understand your ending and don't feel it was artistic. I feel it was vague and executed as though trying to cut corners so you wouldn't have to do the work to make an actual ending. I'm sorry, but that's how it looks and feels.
4. Why can't their be a HAPPY ending? The sacrificial ending combined with the seeming Adam and Eve theme at the end is both trite and, frankly, unsatisfying. This isn't a short story you've written that would benefit from an "artistic" (rather than "good") ending. This is an interactive epic adventure you have created and I am emotionally invested in the outcome. I would like at least the CHANCE to reach a happy ending, living out my life with my love interest, sharing drinks with my bro Garrus, watching the galaxy spin around peacefully. I WORKED for that ending over the years I've invested in this story and feel that that is far more important than the temporary satisfaction felt by a handful of staff writers who decided to go for "artsy" at my expense. Really, this one probably bothers me the most. In this interactive storytelling medium, our expectations are just as important as the writer's desires. Especially in a story that we've put so much time and energy into. Years, quite literally.
I hope that wasn't too harsh. I do NOT want to come down on you, Bioware, or the writers. I am usually in awe of your talents. However, in this case, I want to be completely honest, both with my praise and with my criticism. It is an unfortunate fact that game reviewers have made themselves worthless because they are afraid to level honest criticism. We, as fans, can often be TOO harsh. I'm striving to hit the middle and be completely upfront with my disappointment, as well as my praise. I've seen you guys do amazing things. I've felt myself taken along for adventures that I had not intended to enjoy so much but been unable to resist (they were that good). I think that this is the reason why the ending to ME3 stung so badly. I expected you to do as wonderful a job on it as you had the rest of the game but, instead, felt cheated and tricked, misled.
I hope the reasons for my disappointment above make sense and can help, in some small way, explain to you where the train jumped the tracks. I won't presume to give you details I would like created; I like to be surprised. I just wanted my years of adventure to come to a satisfying end rather than a very unsatisfying one. I would like to come back to Mass Effect in the future, when you return to the universe you created. I really would. I hope that I can. To be honest, the prospect, at this moment, is just not appealing, which is saddest of all.
#4895
Posté 24 mars 2012 - 06:35
- Harbinger defeated by our hands. He never shut up in ME2. Now we want to make him.
- Closure. The party scene in DAO let us talk to our friends one more time before seing a slideshow epilougue. Of course instead of a slideshow, a series of clips showing the fates of different character (Possibly with narration, NOT from that old grandpa.). I want to feel as if the ME series is well and truly done. Make it go full circle.
- Readiness means something! We got all those assets to what? Save Big Ben? The Suicide Mission in ME2 was amazing because we could see the team we recruited fight as our plan unfolded. With the final battle in ME3, I want to see some MAJOR differences based on assets. So I saved the kids at Grissom Acadamy? I should see them fighting alongside soldiers, even if only for a brief moment. I want to see the Blue Suns, Blood Pack, and Eclipse mercs fighting together again for the first time since I saved Archangel. Basicly, I want most of my time and desicions to we worthless. That's the exact opposite of what BioWare is about!
- Loop holes. BioWare's writers are too good for this ****. Leave no question unanswered. Except maybe about the Reapers/
#4896
Posté 24 mars 2012 - 06:51
I've already posted some suggestions for how to make the end of ME3 better, but I wanted to expound a bit more.
ME3 isn't a movie, it's a game. Specifically, a roll playing game, which means the players should have a choice about how the game ends. You've already killed Shepard once in this trilogy. Isn't that enough? Please, for the sake of the fans, give up your dreams of a bittersweet ending. Forcing the players to sacrifice Shepard isn't "art." It's just depressing and disappointing.
And I have a better suggestion than the indoctrination theory. Just ditch everything in the game from the point Shepard and company make a mad dash for the Reaper transport beam. Everything from that point on is just bad writing. Instead of introducing the Star Child, make Harbinger the brain trust for the Reapers, and blame him for the 50,000 year cycle. Release a DLC and call it "End Game 2.0." And here's what it would look like:
• Shepard and his teammates rush the Reaper transport beam.
• They are never hit by Harbinger's death ray, and make it to the transport beam.
• Shepard and his team arrive on the Citadel in fighting form. They are not haggard, or beaten, or missing armor. They are fully armed and operational.
• Once Shepard and his team arrive on the Citadel, the game mechanics do not change. Shepard has full command of all weapons and powers, like he would in any fight throughout ME3.
• Shepard and his team fight various Reaper and Cerberus forces on the Citadel to take control. Anderson can be a part of this fight alongside Shepard's team.
• Once all the bad guys on the Citadel are vanquished, the Illusive Man comes forth and tries to convince us that controlling the Reapers is still the best way to handle this. There should be dialogue options here. If we convince him that he's wrong, he either joins our cause or goes away. If we can't convince him, we shoot him.
• At this point, write the Star Child out of the story. He's useless. The Citadel doesn't need to be an AI unto itself. Let the Citadel be just once more piece of technology the Reapers use to conform society to the paths they desire. Like the mass relays.
• Shepard and his team trigger the Crucible. Massive beams of energy shoot out and destroy the Reapers on Earth, through the mass relays, and destroy the Reapers wherever they are in the galaxy. Soldiers on Earth begin to cheer.
• The mass relays remain in tact. The Citadel remains in tact. Nobody is stranded in the Sol system.
• There is much rejoicing. Geth and Quarians shake hands. Krogans and Turians fist bump. Javik finally sees the end of the Reapers, and sighs with relief.
Epilogue, which could be done as a narrative/montage:
• There are victory celebrations on Earth, Palaven, Thessia, Rannoch -- the whole galaxy.
• Reunite Shepard with his love interest. Also, reunite him with crew from all 3 ME games, the ones who survived.
• Have a medal ceremony for Shepard, Hackett and Anderson on the Citadel. Have the council officially apologize for not believing Shepard all this time. Perhaps they should offer him a seat on the council.
• Shepard shares a bottle of Serrice Ice Brandy with Dr. Chakwas.
• Show the various races cooperating, helping each other to rebuild their worlds.
• Depending on game choices, let Shepard get married, show little blue babies, a house on Rannoch, etc. Shepard should live to a ripe old age, enjoying the fruits of his labor.
• Civilization learns to make it's own mass relays and expands to other galaxies, meeting new races, making new friends…and maybe even enemies, which sets you up for Mass Effect 4! :-)
Thank you, Bioware, for hearing me out. In so many ways ME3 is a great game, but without the option of a triumphant ending (i.e. Shepard lives, gets the girl, and rides off into the sunset), it leaves a bitter taste in my mouth. Please make it right.
#4897
Posté 24 mars 2012 - 06:53
1) Patch the game so you can skip cutscenes easier and make it so you can choose to skip the "cinematic" dream sequences and the entire 'laser tag with a reaper by sprinting back and forth for half an hour'
Was I the only one bothered by instances like that? Now I love the game, and I'm actually somewhat 'ok' with the ending choices. I look forward to actually getting to see what my choice really did for the galaxy, how everyone will get by without Mass Relays, and what happened to Joker and the crew (and WHYYY were they traveling...??)
But to actually replay the game will be a lot easier if I can skip past long bits were I'm just tapping X to skip part by part, pressing the stick forward to chase the dream-kid, and sprinting back and forth forever. While I'm ranting, I'd also like to NOT limp to my final choice at the end. srly...
2) PLEASE change one of the options to allow the relays to stay. I have no idea how you can continue this franchise without the things that make travel between star systems possible. The game is basically named after them- that and the pun "massive effect"
Or correct me if 'Merge' does keep the relays safe. I've seen the other two and as many questions as the ending left me, nothing depressed me more than the ME relays being destroyed. The implecations are that the militarys that went to earth are now stranded in that system (unless you can thesibly FTL to other systems) and the Turians and Quarians are screwed because the Earth is in short supply of shelter and food- let alone dextro-amino supplies.
Also, what non-radical future is there for the franchise without the MERs? Do the aliens rebuild relays? Does the next Mass effect title take place centuries later? Or am I talking out my rear right now and the galaxy can somewhat function with just FTL.
I don't know what's been addressed throughout this forum- I'm going to read through it now. But for the record, I love the franchise, I love Bioware, and I appreciate what the team was going for in this conclusion. I look forward to whats being added in April, as any loose ends being explained will make me happy. My only personal request is really just to make it easer to skip through certain bits. :innocent:
Edit: Btw, when I first played the ending, my house got unreasonably loud during the explaination of my choices
Modifié par LockeHunter, 24 mars 2012 - 08:00 .
#4898
Posté 24 mars 2012 - 07:20
So, yeah. I guess that's a tallymark from me in the 'Alternate Ending' column. I have no laundry-list of addendums to that: just the desire for an ending suited to the story that came before, occurring within the world that has been created, in which characters do not abruptly lose interest in their overarching motives within the last five minutes. It feels so silly a thing to ask-- a new ending-- but I'm on my second playthrough, and it still isn't sitting right, because it still makes no sense to me, and jars against everything previously set up. And evidently I'm not alone in feeling like this misjudgement has markedly diminished an otherwise absolutely brilliant game. Up to the ending, it is a brilliant game. And the haphazard ending does markedly diminish the game's brilliance as a whole. The points aren't mutually exclusive. There's been some back and forth lately with one side undermining the other, and I want to throw in my two cents there.
Also, I know it's naughty to link to someone else's remarks on the subject when we're being courted for our individual opinions, but... I think EternalSteelFan did a marvelous (and tidy!) job of identifying where and why things fell apart in this forum. In looking to make changes, addressing some cocktail of the six points he lists would, I think, be the best possible place to start.
And now I've had my say (yet again!), I'll just go back to lurking quietly on the forums as I did before all this bubbled up.
Modifié par SciCurious, 24 mars 2012 - 07:39 .
#4899
Posté 24 mars 2012 - 07:27
If there not an ending that allows me to have my little blue babies I'm going to be very disappointed. And I'm not talking where I knocked Liara up in the love scene on the normandy, I mean more than one blue baby damnit. I don't care if its actually very hard to get in terms of game-play, in fact I think it should be hard to get, but I want that ending there. Let the rest of my choices get my Shepard killed, but if I play it just right, I get little blue babies. It would be one hell of a good reward for getting ALL the war assets and playing the pants off Muliplayer. I don't think this is unreasonable since there already is an ending where Shepard lives. I mean that is just too sadistic to have it where Shepard lives but STILL can't have their love.
Keep the rest of the ending form with more explination if you must, were the relays go boom, and so on...but lets have an ending where Shepard and their LI get back together if both live through the end.
Unless I get a satisfactory ending edit, I don't think I'll be a bioware fan anymore. If it sucks, I may buy from Bioware again, but only after the product launches, after its in the bargain bin, and only after friends has thoroughly convince me its not going let me down. And I won't be buying any special editions or merch.
#4900
Posté 24 mars 2012 - 07:52





Retour en haut




