ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#4901
Posté 24 mars 2012 - 07:53
#4902
Posté 24 mars 2012 - 07:55
Scrap the RGB explosions... That's not choice.
What we want is choice. And I know I'm being presumptive when I say I speak for many people on here, but it happens to be true in this case.
If the pseudo-intellectual crowd want their "deep, mysterious, bittersweet, and philosophical" endings, let them keep them.
I for one want to have the choice to take another path... One that rejects the ridiculous toddler-logic of the Star-Child, and chooses to do what he does best... Which is to fight back no matter the odds.
Oh... And one of those choices at least must involve defeating the Reapers without screwing over the rest of the galaxy by knocking out the only means of transport that people have between the various spiral arms of the galaxy.
TL;DR - CHOICE.
#4903
Posté 24 mars 2012 - 07:55
In an instant every Reaper vanishes, and the Crucible along with them. Everyone begins to celebrate until they realize Commander Shepard has gone missing with the Crucible..
The remainder of the Mass Effect 3 Ending is a statue being erected in honor of Shepards Sacrifice. Pans to an awards ceremony where Ashley is being given command of the Normandy, then off to Garrus who is now a General addressing legions of soldiers, Tali walking through one of the first towns her people built on their homeworld, Wrex raising his first born child genophage free alongside his wife and the entire Krogan army yelling in excitement, Jack and the kids helping rebuild, Jacob at the Citadel Hospital leaning over his wife and new born child... ( Story varies according to choices but you get the idea.. )
Mass Effect 4 can delve into Shepards disappearance, and the search to find him/her. Majority of people believe Shepard is dead along with the Reapers. Mass Effect 4 you could play someone of importance who either knew Shepard, or looked up to Shepherd and wasn't going to just let things be until Shepard's Disappearance or Death is answered. Also there's still the impending threat of the Reaper's. Are they destroyed, or merely delayed?
#4904
Posté 24 mars 2012 - 08:03
The ending speech Shepard gives doesn't feel as powerful as the past two games and it's disappointing (to me atleast) that you only share a few words with your other comrades over vidcomm. I think it would be a nice addition to the speech if we get to see the other companions briefly to see what they are doing, see the hope in their eyes, the inspiration Shepard has instilled in them from this long plight.
Even if you can't include them to a larger degree in the overall game, you should atleast remind the player that Shepard speaks to these people too even if they aren't there. Shepard's words should reverberate to all corners and I think a nod to the other companions would help display that and how far they've come.
#4905
Posté 24 mars 2012 - 08:13
xcomcmdr wrote...
@NordoCeltic : Thank you. You said everything a Liara fan like myself had to say.
Well she is Ma Waifu!
All silliness aside, if they want give us a "happy" ending as a reward for playing the pants off the game they really need to go all the way here. at 4000 EMS shepard lives, but nothing new happens at 5000 ems, or 6000 ems? Come on!
Modifié par NordoCeltic, 24 mars 2012 - 08:14 .
#4906
Posté 24 mars 2012 - 08:16
NordoCeltic wrote...
Keep the rest of the ending form with more explination if you must, were the relays go boom, and so on...but lets have an ending where Shepard and their LI get back together if both live through the end.
Unless I get a satisfactory ending edit, I don't think I'll be a bioware fan anymore. If it sucks, I may buy from Bioware again, but only after the product launches, after its in the bargain bin, and only after friends has thoroughly convince me its not going let me down. And I won't be buying any special editions or merch.
This pretty much sums it up for how I feel about the whole ending debate. Yeah...I just finished the game and he managed to live....that's nice. But I want to be with my LI again! And if that's not possible in the endings we're given now, then it would be nice for it to be added in as an optional ending. I'm finding it very hard to replay this game now....I just can't enjoy the experience after the letdown of an ending.
ME 3 is truly a fantastic game in all other aspects. The ending.....is the deal breaker. I mean, it's not hard for me to just fill in the blanks myself and write what I want to happen. But, it'd be nice after three games, my Shep can settle down with his LI and his best turian bro and just relax for the rest of his life.
I really don't see any other changes being necessary. Adding that "reunion" ending would be the top of the list for me. After that, maybe something to do with the dark energy and exploding stars that Tali mentions in ME 2 and why Haestrom's sun is dying.
#4907
Posté 24 mars 2012 - 08:51
The game is virtually perfect story-wise (not so much glitchy wise though, I really dislike getting stuck at the bridge so often) up to Harbinger, or random Reaper assuming it's not Harbinger, beams you out cold.
From here on, the next scenes should be along the way of hallucination, dream-like, to make sense for what I have prepared for the afterwards. Whatever would fit is fine, but I do not recommend the changing of the scenes themselves. They are for the most part very well done, raises some doubts but, they are alright. Up to the star child, which loses complete point and makes no logical sense. But, I'd say keep it anyways.
So, in order to make sense afterwards, I'll just go with the Indoctrination theory that says that Destruction is the -correct- answer to the riddle. The one that makes you wake up from the beam. But again, if you find a way to justify all those visions that fits, whatever rolls your mind.
Now, important would be afterwards this. Shepard, -must- survive. The Alliance troups should try to help the people near the rubble and get them out of there. Including Anderson himself, assuming "no one made it to the beam". Shepard wakes up and inmediately advises everyone to retreat for now, the beam is a trap and the Crucible is destruction.
In this, the Citadel starts opening. Hacket, not really knowing what Shepard saw, thinks it's Shepard's work and sends the Crucible inside. Shepard then runs towards the beam to stop whoever started that.
The Illusive Man mind battle. Conviniently, Anderson could follow Shepard, and appear behind him when he's talking with TIM. Then the "hallucination" or visions of the indoctrination starts to come sort of true. Shepard stops one way or another TIM and then Hacket comunicates with him. Only this time Shepard could advance himself and say it: "Yes, I know, the Crucible is not doing anything." Which Hacket could finish with "It's gotta be on your end."
After that, shepard stands in the platform and the godchild appears, very much like Harbinger appears out of nowhere in Arrival, that kind of hologram is Reaper tech. Then a whole new conversation is given, this time though, you decide to go against the kid, and in fact state how scared the Reapers actually are. And takes the platform down again, to finish what he could not in his hallucination/dream. From the console he activates the Crucible, which results in the weakening of the Reapers. -Not- their ultimate destruction, but a great tactical advantage. From here, Shep can carry Anderson and escape the Citadel whatever means necessary (possibly via shuttle on top of the Crucible and the Normandy).
After this, another mission begins: Priority: Take Earth Back.
The Reapers are being slowly defeated (depending on war assets, casualties and destruction can be variable). But the ground teams are going to need help anyways. The objective would be Harbinger, as he's roaming near London, and he's probably pissed.
Now, a "final" battle against Harbinger can be, very, -very- epic. So I would be inclined towards it.
In the end, whatever the outcome of said battle, with Earth retaken that should be the ending of ME3 as it is.
It would at least complete the non-literal promise of "Take Earth Back".
Now after that, the DLC should be focus on retaking major worlds.
Palaven and Thessia hardcore. That would be so, so, so epic. The final pushes to repel the invasions of giant calamari. The idea is, well, epic. Of course, you can include Omega and Illium.
And even other more secondary worlds and colonies to save from differen threads of the Reaper repercurssion. Even follow some Reaper to a hideout planet and whatnot. Get creative.
But yes, Shepard's survival is key to new enjoyable content.
So there, those are my ideas for an after- actual ending stuff.
#4908
Posté 24 mars 2012 - 09:20
1) Starchild
Add 2 reputation checks 1- challenge the motives of the starchild
2-challenge the existence of starchild
If you pass both checks then starchild is shown to not be the catalyst but an illusion created by harbringer (changes form to harbringer)
2) Synthesis ending
Change synthesis ending to an alternative ending - symbiosis
Reapers leave but with the threat that if war breaks out between organics and synthetics, the reapers will return, more powerful than before to harvest. Ultimately it creates the peace synthesis does but without relying on space magic. NO EXPLOSIONS.
3) Destroy ending only destroys reapers and mass relays. Leaving synthetic life intact and have it explained that the relays are destroyed without going supernova. This sets the galaxy back many years but the reapers are no longer a threat.
If shepard passes both speech checks in 1 then he doesnt have to die following either symbiosis ending or destroy ending if EMS is high enough (i.e. hes not convinced to throw himself into the beam)
4) Normandy scene removed, instead Normandy crew survive and don't crash land. Squad taken to earth killed by harbringer, remaining squad live. If LI isnt taken to earth and shep lives then they can be reunited.
To me, thats a way to convert the current endings to be bittersweet wthout really changing the artistic merits of it. To me, this would be an OK compromise.
#4909
Posté 24 mars 2012 - 09:23
- Gameplay
Combat is pretty solid. I can't fault Bioware on the that. They've done an excellent job making it feel more fluid/faster and balancing out the weapons with powers. I feel that because of this though the sidemissions are lacking - you get dropped in a spot, fight a few waves of things, and then leave, maybe picking up a present on the way out. It would have been nice to have a bit more variety, a mission where you're moving to secure a crashed ship or a slower paced mission where you are hunting indoctrinated forces on a 'safe world'.
I may be in the minority here but I missed the hacking from the earlier games. At least with the hacking you felt like you were actually doing something, now the only difference between a locked door and an unlocked door is a few seconds waiting time while you twiddle your thumbs. This is a minor issue, but still something that jarred with me.
Quite a few people missed the exploration of worlds in the first ME with the Mako when it was removed from ME2, and Bioware seemed to listen when they brought it back with the Overlord DLC (albiet only for one world), so it seemed odd that it was removed again in ME3. I understand that with the fate of Earth on the line Shepard can't go joy riding on every planet, but the lack of it does result in the galaxy feeling a lot smaller.
Two other minor issues are the choosing weapons before each mission and the private messages. In ME2 if you didn't change your weapon loadout then your chosen ammo powers stayed as they were in your previous mission, in ME3 it forces you to reassign them because it assumes you've changed your loadout. Why?
Also, why was the ability the archive your private messages removed? I realise this is an insignificant issue, but it just struck me as odd that that feature was removed from ME2.
- War Assets
The War Assets started out nice, a faster and easier way to gather resources compared to the mining in ME2. However after a while they just turned into numbers, show up, scan, leave. Rinse, repeat. Fair enough, a lot of the War Assets are ships and squads lying low after Reapers have torn up the place. Some private messages acknowledging or sending thanks for you assistance would have helped make the War Assets feel more 'real'.
- Earth
The fight on Earth feels hollow. You run forward, fight off waves of husks, then run forwards some more. Where are all the other marines and forces you worked all game to get? There's a brief moment where you escort a Mako but otherwise you spend the entire push alone. For something you're been working all game for the fight on Earth is very lacking. More evidence of supporting forces, marines fighting alongside you and further set pieces where you gain assistance or assist forces are needed. This would also be an oppurtunity to showcase your War Assets. Big wave of Brutes incoming? If you didn't get the Krogan on your side then you have to deal with them yourself. Did get the Krogan? Just keep moving then as the Krogan charge in to handle them.
- Ending
Well, there's certainly been plenty said about the ending that I don't really need to rehash, simply stated that I did not like any of the choices. I quite like the Indoctrination Theory I have read, it does you the favour of smoothing over a lot of the plot holes left. I was personally would have liked the option for a happier ending. You can spend the majority of three games telling people not to give up hope, that there's always a way out, only to then kill yourself and screw the galaxy over? It's a bit of a clash. It also kills the replay value of the game significantly, why bother replaying it when you're just going to die in the end anyway?
#4910
Posté 24 mars 2012 - 09:51
A lot of the issues that concern me about the ending have already been stated. Nevertheless, if really someone from BioWare is doing statistics here, i will tell you my thoughts.
As for most players, i loved ME1&2, i loved the overall gameplay experience of ME3, but i disliked the ending.
When I completed ME3 for the first time, I initially liked the ending. Although i found it a bit strange that the catalyzer-thing came in shape of the child from Shep's dreams, i could understand this design decision, although i didn't like it. I initially chose the synthesis-solution, mainly because this was kind of suggested by the child-ai. I saw the ending with it's absolutley brilliant music score, and I accepted it. Shepard dead, ok, but at least the galaxy saved, and the mass relays destroyed so... - wait. The mass relays destroyed? Why would that make sense? And how come Joker and the Normandy left the battle and got stranded on a not inhabited planet somewhere in the galaxy (without mass relays?). Why are all my squad members with joker?
So i was a bit confused and reloaded my last save to choose another ending option. This time I chose destroy, and the ending was - *totally the same*??????????? So here are my thoughts in short, only about the ending.
- i totally disliked the fact that you had to choose a renegade option (shoot the illusive man) or shepard dies. this does totally not make sense, i was a full paragon on first playthrough and sheperd died, so i had to watch the final dialogue all over again.
- the three possible endings are absolutely the same, just a different colour. i didn't feel like any of my decisions in ME1&2 had any impact on the ending. The only impact they had were on military strengh, but in the end, military strengh meant only minimal changes in the last cutsczene, like earth soldiers killed or not, Big Ben destroyed or not. Even the major choices of ME3, like solving the Krogan/Salarian conflict and the Quarian/Geth conflict, only resulted in military strengh and Joker's statement "geth fleet reporting in" "quarian fleet reporting in". So what?
- here lies the major problem: replay value. I replayed ME1&2 multiple times to create different characters with different love interests and different choices, from full renegade to full paragon and in-betweens. But where is the point? I get +100 military points for saving the Rachni? Wow. What happens to my love interest after the end, even if Shepard dies?
- furthermore, the whole dialogue Shepard has with the catalyzer-ai is completely illogical. The reapers are synthetic beeings that destroy all organic beeings to prevent that the organic beeings are being destroyed by the synthetic beeings that the organics have created? Who on earth had that idea?
So what I would like to see is:
- make your choices really affect the ending, not only minimal changes in cutscenes
- extend the ending after the final cutscene: what happens to the galaxy? what happens to your love interest (even if Shepard dies, which would be ok for me. I don't need the blue little kids option, but i can understand that other people want it)
- remove the renegade-or-die-choice from dialogue with illusive man
- explain the serious plot holes concerning Joker, the Normandy and your squad mates
- totally edit the explanation for the reaper-cycle. It is logical nonsense, really. This is a major point, because it is the key point of the whole game series.
There is a lot more, but i can't think of that right now. I *pray* every day that this ending is some kind of a huge marketing gag. Even if this is not the case, you should definately use this option. If it helps, i would pay another 50 bucks for a better ending, serious now. The three different endings (just with different colours) makes me feel like the devs had to complete the game at any cost to guarantee the release date, which is sad. Mass Effect deserves a better ending, an ending that lasts at least a 20-30 minutes cutscene instead of 10 minutes dialogue and 2 minutes cutscene. I don't need a bossfight, i want to see MY story concluded.
edit: the indoctrination theory would be a great way to get out of this dilemma. it would mean that no content needs to be removed, just additional content to be added.
Modifié par DrJuergen, 24 mars 2012 - 09:53 .
#4911
Posté 24 mars 2012 - 10:07
#4912
Posté 24 mars 2012 - 10:12
DrJuergen wrote...
I'm German, so please excuse my English.
A lot of the issues that concern me about the ending have already been stated. Nevertheless, if really someone from BioWare is doing statistics here, i will tell you my thoughts.
As for most players, i loved ME1&2, i loved the overall gameplay experience of ME3, but i disliked the ending.
When I completed ME3 for the first time, I initially liked the ending. Although i found it a bit strange that the catalyzer-thing came in shape of the child from Shep's dreams, i could understand this design decision, although i didn't like it. I initially chose the synthesis-solution, mainly because this was kind of suggested by the child-ai. I saw the ending with it's absolutley brilliant music score, and I accepted it. Shepard dead, ok, but at least the galaxy saved, and the mass relays destroyed so... - wait. The mass relays destroyed? Why would that make sense? And how come Joker and the Normandy left the battle and got stranded on a not inhabited planet somewhere in the galaxy (without mass relays?). Why are all my squad members with joker?
So i was a bit confused and reloaded my last save to choose another ending option. This time I chose destroy, and the ending was - *totally the same*??????????? So here are my thoughts in short, only about the ending.
- i totally disliked the fact that you had to choose a renegade option (shoot the illusive man) or shepard dies. this does totally not make sense, i was a full paragon on first playthrough and sheperd died, so i had to watch the final dialogue all over again.
- the three possible endings are absolutely the same, just a different colour. i didn't feel like any of my decisions in ME1&2 had any impact on the ending. The only impact they had were on military strengh, but in the end, military strengh meant only minimal changes in the last cutsczene, like earth soldiers killed or not, Big Ben destroyed or not. Even the major choices of ME3, like solving the Krogan/Salarian conflict and the Quarian/Geth conflict, only resulted in military strengh and Joker's statement "geth fleet reporting in" "quarian fleet reporting in". So what?
- here lies the major problem: replay value. I replayed ME1&2 multiple times to create different characters with different love interests and different choices, from full renegade to full paragon and in-betweens. But where is the point? I get +100 military points for saving the Rachni? Wow. What happens to my love interest after the end, even if Shepard dies?
- furthermore, the whole dialogue Shepard has with the catalyzer-ai is completely illogical. The reapers are synthetic beeings that destroy all organic beeings to prevent that the organic beeings are being destroyed by the synthetic beeings that the organics have created? Who on earth had that idea?
So what I would like to see is:
- make your choices really affect the ending, not only minimal changes in cutscenes
- extend the ending after the final cutscene: what happens to the galaxy? what happens to your love interest (even if Shepard dies, which would be ok for me. I don't need the blue little kids option, but i can understand that other people want it)
- remove the renegade-or-die-choice from dialogue with illusive man
- explain the serious plot holes concerning Joker, the Normandy and your squad mates
- totally edit the explanation for the reaper-cycle. It is logical nonsense, really. This is a major point, because it is the key point of the whole game series.
There is a lot more, but i can't think of that right now. I *pray* every day that this ending is some kind of a huge marketing gag. Even if this is not the case, you should definately use this option. If it helps, i would pay another 50 bucks for a better ending, serious now. The three different endings (just with different colours) makes me feel like the devs had to complete the game at any cost to guarantee the release date, which is sad. Mass Effect deserves a better ending, an ending that lasts at least a 20-30 minutes cutscene instead of 10 minutes dialogue and 2 minutes cutscene. I don't need a bossfight, i want to see MY story concluded.
edit: the indoctrination theory would be a great way to get out of this dilemma. it would mean that no content needs to be removed, just additional content to be added.
I totally agree
#4913
Posté 24 mars 2012 - 10:15
FS3D wrote...
I'm going to say what I've always said in regard to suggestions for the ending...
Scrap the RGB explosions... That's not choice.
What we want is choice. And I know I'm being presumptive when I say I speak for many people on here, but it happens to be true in this case.
If the pseudo-intellectual crowd want their "deep, mysterious, bittersweet, and philosophical" endings, let them keep them.
I for one want to have the choice to take another path... One that rejects the ridiculous toddler-logic of the Star-Child, and chooses to do what he does best... Which is to fight back no matter the odds.
Oh... And one of those choices at least must involve defeating the Reapers without screwing over the rest of the galaxy by knocking out the only means of transport that people have between the various spiral arms of the galaxy.
TL;DR - CHOICE.
I agree. I thought we were going to have choices based on our decisions from the first two games. The ending is no choice at all and has nothing to do with my choices so far. It's like there was no point in playing the first two games. Oh, and I too (as others have posted) want my blue babies.
#4914
Posté 24 mars 2012 - 10:31
#4915
Posté 24 mars 2012 - 10:56
FS3D wrote...
I'm going to say what I've always said in regard to suggestions for the ending...
Scrap the RGB explosions... That's not choice.
What we want is choice. And I know I'm being presumptive when I say I speak for many people on here, but it happens to be true in this case.
If the pseudo-intellectual crowd want their "deep, mysterious, bittersweet, and philosophical" endings, let them keep them.
I for one want to have the choice to take another path... One that rejects the ridiculous toddler-logic of the Star-Child, and chooses to do what he does best... Which is to fight back no matter the odds.
Oh... And one of those choices at least must involve defeating the Reapers without screwing over the rest of the galaxy by knocking out the only means of transport that people have between the various spiral arms of the galaxy.
TL;DR - CHOICE.
Agreed, agreed, agreed. Oh and blue babies/ and or other "happier" ending (with LI), at least the possibility of one lousy happier ending than this ****.
#4916
Posté 24 mars 2012 - 11:00
deodeo wrote...
my opinion is that Bioware should never change the ending to ME3. if Bioware gives in to this kind of childish ****ing then where will it stop? next they will ask you to change the last 10 pages of a comic book, or change the last 2 tracks on a soundtrack. i didn't think the game was in any way perfect, but i personally love it, and i am on my 4th play through right now. leave ME3 the way it is, and focus your attention on the DLC and the next great franchise. "Hold the line!"
You miss the major point. I think no game in history has created such an interactive world for the player like mass effect has. You really did not watch Shepard, you did not play Shepard, you *became* Shepard. This is an absolutely extraordinary achievement the developers made. But this is the desaster. The devs made so many efforts to make you feel like this is YOUR story, and now *force* you into THEIR ending.
If it wasn't Mass Effect and the experience ME created, i would totally agree with you. This way, i do not.
Modifié par DrJuergen, 24 mars 2012 - 11:00 .
#4917
Posté 24 mars 2012 - 11:01
Most art and voice assets should already be availiable
These suggestions starts at the rush to the teleport beam.
War rating 3 possible levels low / Medium / high
- Low war rating
Harbinger kills Shepards companions, show bodies
Keep as is up until Shepard tries to activate the crucible at the console and let shepard die on the floor. Show Reapers destroying the fleet/Normandy.
End scene with alien archaeologist (Yagh?) discovering Liaras time capsule, show Shepard saluting archaeologist and then the crucible. Roll credits etc.
This gives us a really bad ending but still with hope for the next cycle.
- Medium War rating
Have fleet bombard Harbinger, Harbinger beam incapacitates companions
Continue as is up till after TIM.
Move Andersson best seats in the house scene to later
Approach console, have Avina pop up and guide Shepard.
Avina may explain she is prothean guide for the crucible now that the crucible is docked. Tell Shepard how to fire teh crucible and that it will destroy the reapers shielding then have Harbinger start communicate via Avina, the theme being the AI:s will kill all and the only option is to let the reapers continue
Paragon choise
Convince Harbinger and Reapers to back off and see how the new cooperation between AI and biologicals pans out i.e GETH EDI etc, show best seats in the house scene then Shepard and Andersson dies while the reapers are moving away, normandy survives fade to end scene
Reaper choise
Switch to low war rating ending
Renegade choise
Have crucible fire which takes out reaper shields, show battle with losses on both sides but reapers losing, show best seats in the house scene with Shepard and Andersson dieing. Here is a chance to have choises in ME2 bite us in the ass, if normandy lacks more than half upgrades from ME2 then normandy destroyed otherwise survive battle.
Fade to end scene
End Scene: the citadel presidium, statue of shepard, Avina activated by either surviving crew or if dead some alien/human/whatever. Avina says with shepards voice. "I am commander Shepard and this is my favorite statue on the Citadel. Then Avina gives a short obituary over Shepard and friends don´t mention specific crew members because some will be dead so it will be relevant in all cases. Roll credits etc
High War rating
Have fleet bombard Harbinger, Harbinger beam incapacitates companions, less damage to shepard by having normal armor and not the burnt version
Continue as is up till after TIM.
Move Andersson best seats in the house scene to later
Approach console, have Avina pop up and guide Shepard. Avina may explain she is prothean guide for the crucible now that the
crucible is docked, also remind us that the Citadel is a giant mass relay as per Vigil in ME1, Tell Shepard how to fire the crucible and that it will destroy the reapers shielding or that shepard may "join" the crucible to gain control of the citadel and the reapers. Then have
Harbinger start communicate via Avina the theme being the AI:s will maybe go renegade and kill all. Harbinger has two solutions.
1 The Reapers will withdraw and watch if the GETH EDI experiment works, if not they will be back.
2 If shepard doesnt trust the reapers then Shepard may ascend to another version of the pinnacle of life by joining the crucible and the reapers
Paragon
Shepard activates the citadel as mass effect relay
and all reapers are shooting away into dark space,show
best seats in the house scene only andersson dying, Shepard ascends to
the pinnacle of evolution as the reapers would say, Crucible/Shepard
shoots away and arrives into dark space among the reapers. The guardian
of the guards.
Fade to End Scene
Neutral
Convince Harbinger and Reapers to back off and see how the new
cooperation between AI and biologicals pans out i.e GETH EDI etc, show
best seats in the house scene only andersson dying while the
reapers are moving away, normandy survives, shepard survives fade to end scene
Renegade
Have
crucible fire which takes out reaper shields, show battle with reapers loosing badly, show best seats in the house scene
with Shepard and Andersson, only andersson dying
Fade to end scene
End Scene : the
citadel presidium, statue of shepard, Avina activated by alien/human/whatever. Avina says with
shepards voice. "I am commander Shepard and this is my favorite statue
on the Citadel. Cut to beach with everyone surviving sitting stunned saying we did it or whatever happy words, happy ending Roll credits etc
#4918
Posté 24 mars 2012 - 11:03
weltraumhamster89 wrote...
Agreed, agreed, agreed. Oh and blue babies/ and or other "happier" ending (with LI), at least the possibility of one lousy happier ending than this ****.
Agreed as well. I can't help I'm helplesly romantic. I really believed Bioware executives when they said that I'll get the ending I desired and based on my decision through 3 games.
Just one happy ending with LI is all I ask for.
Shepard's story was never about inevitable evil and death. It is a story about hope, love and passion to do things right even in spite the odds.
#4919
Posté 24 mars 2012 - 11:18
Please fix it with any one of these solutions:
1.Remove it completley.
2.Allow us much more scans before being detected by the Reapers.
3.Make it that whenever we leave the system, the Alertness is reset. Instead of having to do a mission.
4.Or, make it possible to collect stuff from planets without having to use LT (XBOX here) scan first then scan the planet. Just allow us to go to a planet, have EDI say "anomoly detected" and allow us to scan. That way, we could breathe easier by looking up guides on the internet and just fly to the planet and collect the assets instead of having to first LT-scan.
5. Combine 2, 3 and 4 altogether.
Modifié par VarrenSoldier, 24 mars 2012 - 11:18 .
#4920
Posté 24 mars 2012 - 11:20
Every time a cinematic sequence takes part I'm wondering where the hell my weapons are, I don't use the standard rifle and pistol, so they shouldn't appear in those scenes.
Modifié par Ham Solo, 24 mars 2012 - 11:21 .
#4921
Posté 24 mars 2012 - 11:28
or alternatively (paragon) you sacrifice yourself, but the reapers are well and truly dead with no loose ends (Paragon.)
the war assets stuff would affect the outcome of the other people you left behind - low meaning lots of dead and Earth totally wasted, high meaning some survivors and earth battered but intact, medium being somewhere in between. this would ideally be in addition to the paragon/renegade sacrifice/save yourself stuff above.
to add in more bittersweet, could throw in stuff about various characters or squadmates dying, depending on your readiness and/or your paragon or renegade choices at the end. idk, just some thoughts anyway.
#4922
Posté 24 mars 2012 - 11:30
I would like to start with the very end. In that, an old man and a child are talking about the future and that there are billions of stars for the child to visit. I do not see how that is possible, since moments before that, the Mass Relays were destroyed, taking away intergalactic travel with them.
To fix this, I suggest that the relays not be vaporised, but made defunct: A scene showing them still intact, but "off" and a bit damaged. That would also explain why all the star systems were not blown up, as suggested in the books and the ME2 DLC, Arrival. Then, a scene showing all the races (depending on who you chose to support you in the final battle) working together on the relays, trying to repair them. That way, you can still have the Child Entity saying that the relays will be destroyed, but still have the possibility to prevent mass extinction, and maintain current space travel once they are fixed.
Another thing - while the relays are being repaired - the races stuck in the sol system still need to eat. This is an issue with the dextro-DNA races like the Quarians and Turians. It would be great to show a scene, where a Quarian General says that they lost a lot of people in the fight, but still have their city ships, and have enough food growing to also feed the Turians who are stranded. This also brings a better sense of camaraderie to the situation.
With all this, that plot hole should be fixed.
Another thing, is you see Joker and the Normandy running away from the battle. Why were they not helping to fight, but running cowardly away?
My suggestion, is (while Shepard is on the Citadel) have the Normandy with the rest of the ships fighting the Reapers around Earth. Then, EDI will say she is detecting some strange emissions coming from the Station. (I will explain how she got on the Normandy in the first place if she was with Shepard on Earth: another strange plot hole). She will use here Reaper tech to identify that citadel and relays are going unstable, and relays this info to the rest of the ships. That way, all the ships will have time to quickly jump into FTL to escape. For me, that was an issue, as the Normandy barely got out from the "EMP" explosion, which suggested - to me - that all the other ships around earth would have been obliterated. This fixes that. I want them to also leave before, as they are not as fast as the Normandy, and I don't want these thousands of people stranded. I want them to get far enough away from the Sol system to remain unaffected so that they can assist with fixing the relays and provide food etc. When they leave, the Normandy will stay behind as long as possible trying to rescue Shepard and Anderson from the Citadel. That way, Jokey and the Normandy crew are seen as brave and not cowards. EDI will then say there is no more time. Joker will mention that Normandy is the fastest ship in the galaxy and can still stay a little longer. (A bit of conflict between the new couple
That should be then be another hole sorted.
Next issue is to sort out how your friends - who were with you when you got blasted by the Reaper on Earth - some how were on the Normandy in the end scene. When Shepard is getting up, you here the radio saying everyone died and what-not. Then Shepard manages to walk off to the tower. That leaves your friends. Once Shepard makes it to the beam, there should be a cut-scene where someone on the radio, maybe Miranda, says that "some people should have made it." Then, a shuttle should quickly come in and see that Liara, EDI or who ever was there is still alive. (Maybe they were blasted away from where all the other marines died, or covered in rock which helped protect them). That shuttle then takes them to the Normandy where Chakwas takes a look at them and fixes them up, except EDI will just fix herself
That then provides closure on how they made it back, and gives Chakwas a part to play in the battle. Then, you can jump to Shepard in the Citadel.
Next is how your galactic readiness comes into play, and some choices you made in the game. It is a bit rough, as I have not had much time to think this through, but it is an outline idea. I would like to see in the battle on Earth, each race you acquired actually fighting a bit more. For instance, it would be great to see Asari Commando squads tearing apart Banshees with biotics, Krogan hordes charging down Brutes and shooting their turian heads off. It would be great to see husks swarming around some Quarian Engineers, and then Geth troops coming in to save the day (if you saved the Geth). It would be amazing to then see the Turians putting up a wall of fire against some Marauders, and get flanked by some Cannibals, then the Salarian STG sniping the Cannibals before they knew what was happening.
Now depending on how high your readiness is, you will see how many of those troops are left on Earth in the End. High readiness: The races all alive standing over some Reaper corpses cheering. Low Readiness: Races and Reaper corpses all over. Medium readiness: Races mostly survived, but looking very tiered.
Now, in game choices. If you released the Genophage cure, both Wrex and Grunt are seen alive and having an awesome time tearing up some Reapers. If Genophage not cured; both die. If Genophage not cured, but Krogan think it is cured, Leader survives but Grunt dies. Having the Geth will save Quarian lives and you see some Geth Dreadnoughts swarm over a Reaper to defend a Generals ship. No Geth: some Quarians die, and one of the Generals ships (don't know their names) gets destroyed being overrun by Reapers. Having saved the Rachni, you see some real Rachni jump in to save some Krogan soldiers from being swarmed by Ravagers (poetic alliance). If you save Rachni in ME1, but let the Queen die in ME3, then those Krogan will just be killed by the Ravagers.
Those are just some of the rough ideas for some of the choices you made.
Now, the end choices. I would just like an extra choice to kill the Reapers, but still leave the Geth intact. For this option, Shepard will argue that he has proven that Synthetics and Organics can co-exist and this cycle does not need to continue. The Entity can say it has no way to stop the Reapers alone as he had never thought of doing so (closed minded, stuck in his way), however he has just detected a Virus in the Crucible that will only affect Reapers. However, to release it will require a sample of biological and synthetic material from this cycle to ensure it does not affect the Organic and Synthetic races of this cycle. To do so will obviously require Shepard to sacrifice himself as he has both these things in himself. A bit rough, but still creates that dark sense of sacrifice. It is not a bright ending, but that is a bit cliche in my opinion. I think that more or less closes up that little contradiction.
Lastly, is closure for you friends. All you need to add is scenes showing that they survived. When the Reapers die or what ever choice you make, some of you friends will be on earth, a bit injured, but alive. I don't want to explain everything, but you get the idea.
Those are my ideas to fix the mess and will make me a very pleased fan of the series. Hope the ending does change, as I think we deserve what was promised.
#4923
Posté 24 mars 2012 - 11:56
chujwamdotego wrote...
weltraumhamster89 wrote...
Agreed, agreed, agreed. Oh and blue babies/ and or other "happier" ending (with LI), at least the possibility of one lousy happier ending than this ****.
Agreed as well. I can't help I'm helplesly romantic. I really believed Bioware executives when they said that I'll get the ending I desired and based on my decision through 3 games.
Just one happy ending with LI is all I ask for.
Shepard's story was never about inevitable evil and death. It is a story about hope, love and passion to do things right even in spite the odds.
Or do get things done despite the odds, but even Renegades had hope, love, and passion.
...it was just the darker side.
...and you shot more people.
But I digress.
If any feedback is listened to, let it be this: Do not "clarify" the endings, rewrite them. The grimdark artsy ending does not fit Mass Effect(though, I do agree it should be a choice of the players), so please, do not keep the endings as they are and "clarify" them.
#4924
Posté 24 mars 2012 - 11:59
If Bioware do go the "Indoctrination" route, I'll have to point out the game would need a "real ending". Though not nessesary, many wanted to see the Normandy blast Harbinger, if TIM in the main game, was an illusion and not real TIM, we'd have to see what became of real TIM and even Anderson.
Though a rather general statement, replaying the endings I get the feeling ME3 doesn't actually have an end when it's supposed to be the conclusion of the Trilogy (or Shepards story). When I pre-order the CE -first CE I ever bought too, I thought I was set for a super ending for a great game series, that I could then replay and get a different super ending. I'm basically still waiting for the first super-ending now and hoping if it ever does come, I can replay ME1-3 and get a completely different super-ending
#4925
Posté 24 mars 2012 - 12:10
And also our crew, Garrus is the man! Lol I wanna know what happens next and let him know that neither of us are dead, especially after the pre battle conversation!





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