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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#4951
BobbyTeenager4e

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Motherlander wrote...

Having thought about the endings, these are the things I would want to change with DLC in order of priority.

1) DLC to cover the plot holes and give more closure on what happened to the galaxy, Earth, Shepard and his/her squad mates, especially conentrating LI's.

2) DLC Change the destroy option so that ONLY the Reapers are included in the destroy order and other synthetics are excluded. I believe this simple change would placate a lot of people. I think the control and synthesis endings are still valid as choices, although I would prefer destroy.

3) Have possibilities of happy endings where Shepard can reunite with his/her LI and/or where the relays are not destroyed. Also, the happy ending should be available in SP.

One possibitiy would be to make Shepard choose between living and saving the Citadel/Relays.

So Shepard can live and destroy the relays or he can die and save the replays. This could be modified further by having a "perfect" scenario where Shepard can live and save the relays if he has EFS.


While this would 100% solve all the issues i had with the game, I doubt Bioware will put that much effort into it (god, I hope they prove me wrong though).   #3 is really all I want, and I think the fans need for closure.  I don't think that's asking too much

#4952
Kadayi

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Albeit the indocrination theory makes a lot of sense in term of reasoning it does seem heavily reliant on the player having a really strong understanding of the games universe (as well as things that occurred in optional DLC) for the player to make the right choice (destroy) Vs the wrong ones (control and synthnesis). If, as many speculate Shepard is in fact flat out on Earth and not really on board the Citadel at all  but instead knocked out comotose from Harbingers beam  (so as to explain the breathing in rubble shot) then the big question is why doesn't Harbinger just kill him/her, then and there rather than play some shell game with him/her in head? Shepard is after all, just one more human being at the end of the day, so it seems indulgent to keep them alive and play mind games with him/her (especially in the midst of the last stand by this cycles races..after this is just going to be mop up time for the reapers)  Vs just turning them into crispy bacon. To me it makes sense that Shepard does get to the beam and on board the Citadel, but after that the hallucinations then start to kick in. 

I'm down with the idea that neither Anderson or TIM are actually at the control point, but instead are merely manifestations of an injured/weakened Shepards mind battling the indocrination of the Reapers as well as projecting his/her injuries onto Anderson. It seemed to me that the Ghost Child isn't in reality the conciousness of the Crucible as they purport, but is in fact a last minute attempt by Harbinger to hoodwink the weakened and susceptible Shepard into killing him/herself Vs manually activating the crucible after the control point fails to set it off (it doesn't make a lot of sense that the trigger event is 'shoot this panel' Vs press a 'destroy reapers' button let's be honest here), using the form of the phantom child Shepard saw at the beginning of the game and during his/her dreams as a lever. Obviously speculation, however if any of it was the intention is needed to be made a lot clearer in terms of implementation, because it doesn't wash initially. 

As regards the ending. Drop the Normandy escaping shot. It just seems counter to what Joker would actually do based on past form (joker isn't a quitter) makes almost zero contextual sense and as many other have said before me, it just seems faintly tacky. If the relays have to be destroyed /rendered inert after the final conflict then have the Normandy land on earth overlooking the remains of London. As regards the cast of characters you care about. Some brief shots of them watching the Citadel silently explode overhead whilst the reapers either disappear or collapse would be more than sufficent closure. Personally I went with Garrus and Liara (who was also my love interest) and having those two cheering the demise of the reapers as the husks fall around them, then realising the sacrifice of Shepard would of been a great payoff. Similarly I'd of liked to have seen the minor characters and sidelined characters (like Jack for instance) in the final cutscenes somewhere.  

Cut the Shepard breathing in the rubble bit..it just confuses the notion of the ultimate sacrifice. If there truly is no intention to continue the franchise beyond this point in history then there seems little point teasing 'Shepard lives' as an outcome. 

Also drop the old man and child ending as well as the 'Buy DLC' bit. Instead go for love interest with child (maybe Shepards/Maybe not) over looking the rebuilding of world scene. Make it more personable to Shepard by having it be someone you as the player care about/can relate to. You could similarly do something dependant on decision outcomes with respect to the Quarians and the Krogan. 

Anyway aside from the ending I have to say overall I enjoyed the game and I look forward to seeing what the team come up with with respect to clarification and closure as well as future DLC and projects. Personally would like to see more games set within the ME universe, though maybe from a different perspective/period in time. Perhaps even outsource to someone like Obsidian to come up with some  different spins on things. 

Also. Some high rez textures wouldn't go amiss (especially for Shepards hair). There's a wide range of variation in terms of the quality of the various characters faces and it would be good to see a degree of consistency in terms of textures. 

Modifié par Kadayi, 24 mars 2012 - 04:13 .


#4953
Motherlander

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BobbyTeenager4e wrote...

While this would 100% solve all the issues i had with the game, I doubt Bioware will put that much effort into it (god, I hope they prove me wrong though).   #3 is really all I want, and I think the fans need for closure.  I don't think that's asking too much

Unfortunately, I am sure that you are right that such wide changes will not be made. But I always think it is good to say what we would like.

#4954
That EMT 5410

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RaenImrahl wrote...

Bioware's Jessica Merizan has made a request of the community...

Jessica Merizan wrote...

I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.

In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.

Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).

Chris and I are both collecting your feedback. We're listening. Make yourself heard.


Please use this thread to post your constructive feedback, which may include spoilers. Spam images will not be allowed, per the forum rules.

(The original, now defunct thread on the topic in this forum is located here: http://social.biowar...ndex/10093191/1)

UPDATE 3/18/12:

RaenImrahl wrote...

Everyone,

Thank you once again to all who have contributed their ideas, big or small, ending-related or not, to this discussion. I am impressed by the civility most have shown in this particular thread. Thank you!

A few notes going forward:

The developers are looking for what *you* think. Emphasis on *you*. If you see a piece of video, a pie chart, or a flow chart online that helps articulate your point, then by all means reference it. But the best way to make your argument is not with a link... it's with a statement. Explain *why* you think that video/text/chart/poll has validity. Use it as supporting evidence, sure, but *you* should make *your* case.

Let me put it another way... this isn't about showing the developers that there is a multiplicity of dissatisfied voices... it's about coming up with the widest and deepest swath of ideas.

Also, if you want to quote a passage from someone's post, it would be helpful if you only quote the section needed to support your case. As I've said before, this thread is naturally going to include some walls of text... but there's no need to replicate entire walls of text to make your point, necessarily.

Another option is to use the "link" function on a post you like to refer back to it.

Thanks again,

RI



There are two things I would like to point out regarding the ending (food for thought)

1. If all the mass relays were destroyed this should also destroy the Citadel (there are two on the Citadel, the ones the Reapers traditionally use to come back from dark space and the one in the Presidium that Shepard drove the Mako through in Mass Effect). Also if mass relays traditionally destroy systems they are in when they go up (as in "The Arrival" DLC for Mass Effect 2) then this should destroy Earth, Tuchanka, as well as others homeworlds to major species.

2. Even if you can find a way around the above (1.) there is still the issue of the races stranded in th Sol system, specifically the Turians and Quarians. They have limited food stores and once those run out they will starve to death. As it was pointed out in earlier games; Turians and Quarians have dextro-protein diets. If they were to eat Earth foods either they will have a very bad reaction to it or it will simply pass through their digestion tracts without providing any real nutrition. Kinda like the way humans can't digest cellulose, which is why ruf****e helps us stay "regular".

This is only further compounded by the lack of mass relays as they have no feasible way to return home as conventional FTL travel cannot even touch what the mass relays do.


Without any further clairification provided we really have no choice but to assume these points are accurate based off of the information/experiences provided to us in the games to date. 

#4955
OchreJelly

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 Having done a little forum reading I felt the need to pont towards this thread: http://social.biowar...ndex/10558220/1

Mademon wrote...

I thought that it was just going to be a giant lazer or something similar and that it would need to be configured / calibrated to affect only the Reapers, which TIM had technology geared towards anyway, whereas if you didn't have this technology, the Crucible could just incincerate whole planets, and the Reapers present as well. I didn't really expect the EMS score to do anything except affect how many persons survived into the end game.


Honestly, that's the most valid and workable alternate solution I've seen. It'd make EMS and certain war assets far more useful and meaningful and would majorly tie-in the TIM/Cerberus plot. Heck, you could even go the TIM way and control, or modify things to ensure human domination and still destroy Reapers.

It might require a side mission or two, in order to make the assets feel important, but I think that's workable.

Near the end I had a suspicion something would be transmitted via the mass relays (though not destroying them [optionally related to war asset tech if any blow up.])

The Crucible is a MacGuffin regardless of how it was used, I see no reason to not make it a good and varied MacGuffin.

Regarding possible ending slider dialogues, an idea that rolled around my head is that regardless of whether you live or die the characters that you know from the series should have some voiceovers (or text slides) on what you did, perhaps cutting to and from each character listing the ways things you chose affected them and their cultures in the short term and (relative long term.)

These are very quick, rough, basic rundowns that are not entirely fleshed out, all including the above ideas.
  • Worst ending 1: (Control ala Illusive Man) everyone is confused about you deciding to control them and how the threat still looms. Humanity ascends in the galaxy but with disastrous consequences.
  • Worst ending 2: (Sabotage to ensure humanity's dominance while wiping out reapers) people are not too thrilled about you as a person and your motives, but are thankful you stopped the reapers. Humanity becomes powerful due to vacuum.
  • Better ending 1: (Sacrifice) is that they recognize your sacrifice at your funeral. Perhaps this one is for when you don't have the proper war assets to ensure and you have to cross over to the crucible itself to reactivate or change something, killing yourself in the process.
  • Best ending 1: (Live to retire) would be your character's LI as last voiceover, then cutting to a moment where they show them reaching for Shep's hand by their side, and saying something about how Shep is, "after all that, s/he is with them."
  • Best ending 2: Same as above only without an active successful romance, is that it ends with Hackett giving you a medal or something like that.
Granted that is not a simple ending situation or fully fleshed out to the point of being immediately workable, but I just felt I'd throw it out there.

Modifié par OchreJelly, 24 mars 2012 - 04:30 .


#4956
kimuji

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I've read  Drew Karpyshyn's ideas on the ending based on the dark energy plot. And I found it as very good basis for an ending that respects every Mass Effect aspects

 

The Dark Energy was a force that was going to consume everything. According to Karpyshyn, "The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in Mass Effect is supposedly unique because of its genetic diversity and represented the universe's best chance at stopping Dark Energy's spread." 

The original choice was between killing the Reapers and trying to find a way to stop the Dark Energy threat with what little time was left before it consumed the galaxy, or, "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."


I love the idea because it repects and use forgotten elements in the current endings: In Mass Effect 1 Sovereign depicts the Reapers as "each a nation" and  "apex of evolution". That makes sense with Drew Karpyshyn's  statements. The dark energy has been highly highlighted in Mass Effect 2 as something of importance. There it is back for a really good reason and gives the Reapers a motivation that Shepard can't logically argue with. No need to say that the Startchild's motives are on the other hand HIGHLY debatable and contain major logical flaws... The dark energy is a threat Shepard can't deny because he witnessed it with his very eyes on Haelstrom. That threat now raises a questionning that followed him from the start and is the very central aspect of Mass Effect questionning: Does the end justifies the means?
Will Shepard destroy the Reapers to protect the freedom of all the galaxy's species even if that means lesser chances of survival regarding the Dark energy threat, or will he decide against all ethics or morals that survival is the priority and use the Reapers' solution to that end?

Now let's see what we can build on that basis. 2 Solutions but multiple possible endings regarding the war assets and the player choices throughout the whole game (ME1,2&3) :

1/ Shepard refuses the Reapers' solution and thus fight them, first check based on war assets amount:

- if too low the Reapers win the war and harvest/kill all the galaxy's saptien races

- if high enough the Reapers are defeated (military power + crucible help) and then we proceed to a second check based on the player's choices and the manner he solved conflicts. If he sacrificied too many races, been too divisive among them, if the galactic races are not unite enough. If he hasn't prived enough that conciliation opens many doors then tensions and pro-Reaper factions appear among all species, attempting to recover the Reaper's technology and become the new "chosen" race, the very one who will face the dark energy threat just like the Reapers did. The wars between the anti and pro Reaper last for centuries preventing everyone from finding a viable solution to save the Galaxy and therefore dooming it.

2/  Shepard decides to use the Reaper's technology  in order to "improve" the human race, first check based on war assets amount:


- if too low the Reapers refuse to ally or be dominated, they see all races unworthy to govern them and chose to stick to their plan to harverst them under their terms.

- if high enough the Reaper are dominated and forced to acknowledge the fact that Shepard proved humanity to be worthy of governing them. We proceed to a second check,  based on the player's choices and the manner he solved conflicts.
If he didn't took enough drastic measures to prove his points, didn't took enough pro human decisions. If he didn't prove enough during the whole game that the end justifies the means then he fails to convince humanity to follow his decision, internal conflicts and civil wars prevent them to achieve his goal to unite with the Reapers. Too few humans join the new hybrid race, the new reapers are too few to be a viable solution against the dark energy threat, the galaxy is doomed.

If the player succesfully passes the checks:

- if Shepard chose solution 1: the galaxy's sapient species depite their particulars views and particular interests decide however to start a common project to find a solution to the dark energy's threat. The ending is left open and does not tell if they succeed or not.

- if Shepard chose solution 2: humanity successfully merge with the Reapers and dominate the entire Galaxy, they  harvest/destroy the other races in order to be able to face the dark energy's threat. The ending is left open and doesn't tell if they succeed or not.

To me that's an "almost perfect" ending for the game, few plot holes, few contradictions, the continuity is respected, all the decisions have an impact on the final outcome and allows a good replayablity for the 3 games. And it keeps Mass Effect's core questionning alive "Does the end justifies the means? ", letting the player giving an answer of his own.

----------

I am fully aware that this ending would require to retcon all what happens after Shepard is hit by Harbinger's laser before entering the Citadel. I am fully aware that it may not be possible to do so, but solutions like the endoctrination theory (it doesn't mean we actually have to use that one in particular) showed that there's still a way to explain what happens in the Citadel and give the opportunity to change the outcome.

I hope this will help to find better ways to end that awesome trilogy.

Modifié par kimuji, 24 mars 2012 - 04:40 .


#4957
Tom Jolly

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If you clarify the ending, GIVE MORE CONTEXT to these HUGE decisions and the Catalyst character.  Be CLEAR!

The Catalyst offers VERY LITTLE information.   I've choosem  to embrace the ending as follows:

"The reapears are my solution to CHAOS"  - This relates to an ongoing cosmic conflict between CHAOS and ORDER, intrisict to the universe itself. Think 'polarity', magnetism, DARK MATTER : P  .  The suggestion here is that unchecked CHAOS invariably leads to the ultimate extinction of ALL ORGANIC LIFE.  This happens because:

"Organics will always create synthetics.  Synthetics will wipe out ALL organic life" - The Catalyst accepts this as an inevitablitiy, presumably based on the data it has collected during the THOUSANDS of cycles it has observed. Synthetics refers to both AI and Cybernetics.  Organic evolution invariabley leads to a transformation from organic to synthetic.  Organic life can be either destroyed by synthetic life or ABSORBED by it via cybernetics.

The Catalyst's intervetion is intended to prevent the extinction of organic life.  It is horrific to us, it doesn't make sense, but it arguably DOES achieve it's goal.  It preserves the DNA of the harvested civilizations, it gives them a body that is both Synthetic AND Organic. MOST importantly, IT CONTROLS THEM.     It moves them aside, while preserving them, so they do not 
jeapordize the evolution of NEW organic life through their actions (free choices).  

The reality that we are confronted with is that ALL the species of the current cycle, including humanity, may have have never came to BE, if previous civlizations had not been consumed by the Reapers.  All the organic species that have ever evolved, owe their exitsence to the Reaper solution.   

Shepards Choice at the end is the FIRST MEANINGFUL ACT OF FREE WILL executed by an organic in AGES.  The question of how to solve the problem is now is BACK in organic hands, for better or worse.


Modifié par Tom Jolly, 24 mars 2012 - 05:25 .


#4958
Johnnycide

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Since everyone has already mentioned the "alleged" endings, I'd like to suggest another multiplayer game mode:

Multiplayer

Major Kirrahe's "Hold the Line" Mode

It's exactly what it sounds like, you and your teammates hold a line and prevent enemies from passing it. There is one manable turret. The map layout is that the enemies spawn behind buildings or other cover. They attempt to rush past your position to reach A) a convoy or B) a supply cache which you can see if you look behind you. Enemies do fire back, but their priority is to get past the team. Each enemy that gets past reduces the "health" of the convoy or supply cache.

*May need some balancing with Brutes and Banshees

**When the round begins you hear Major Kirrahe say "Hold the Line."

#4959
glennfetherston

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go with the indoctrination theory it makes the most sense without having to changing that we have. you could just continue from where shepard breathes under the rubble

#4960
Graham Mikel Doudy

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When it comes to the ending I believe you need to start off with the indoctrination theory. This way there won't be a difficult transition to the new ending and it removes the plot holes nobody likes.

-Show us the value that comes from our war assets
For example: show helping us reach the beam and show impact of our choices previously

-Include harbinger more, he was such an important character in ME2 it doesn't do the story justice with him barely recognized.

-Have some cutscenes of the space fleet winning or loosing depending on how much we prepared and show how that actually effects us like how damaged can the Normady get.

-When it comes to the crucible you can have choices I guess, but make sure that they vary from person to person more than what was let on.

-Eventually, have the endings give us good closure, show us our characters in the post war galaxy and show our Shepard with our love interest (Shepard doesn't have to live in all the endings, but I think it gives more control to us if he can live)

I appreciate you Bioware for letting us give our views on the future adjustments and I hope you read this post too.

From,
A Greatful Fan

Thank you:D

Modifié par Graham Mikel Doudy, 24 mars 2012 - 05:13 .


#4961
TheyCallMeMellowYellow

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You know, when I first got to the ending, I really didn't see what was so bad about it. Sure I'd heard about all the people flying off the rails at how horrible it was, and how EA is a tumor in the brain of Bioware, yadda, yadda, yadda.

Regardless. I get to the choices, and the one I find the least... Insulting to my efforts throughought the series is the Destruction choice which is oddly placed in the purview of a Renegade action. I find all three choices to be horribly cheapening. Destroy moreso despite being (in my mind) the lesser of three evils. You spend a significant portion of the game fighting to get the geth on your side only to have the Catalyst say "Hey, sorry about that massive effort you spent the entire series getting, but I'm afraid we need to pimp slap the geth into oblivion if you want the Reapers destroyed"

Keep the Synthesis and Control endings as they are. I'd like to see a  change to the Destroy ending. Perhas to allow only the Reapers to be destroyed, like some kind of exploit of the Reaper IFF that affects them and only them. I also fail to see why the Normandy would be making an FTL jump if it was kinda leading the charge to Earth, and then gets pretty much diced before crashing. Warped logic if you ask me. Didn't mind the relays going kaput. Still got conventional FTL travel, myes?

To sum everything up with  neat little analogy, ME3 is like a kid's xylophone, you take the little stick, and tap out a nice tune and then... Poof, you run out of notes. ME3 is great in every aspect. The endings were interesting. I take issue with the execution and final outcome.

#4962
Gibsn

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Simply adding romance resolution (blue babies) to the game would be a huge step to amelioration my frustrations. I would also recommend the writers pick up The Count of Monte Cristo and Senders Game before they attempt to end another storyline.

#4963
Bluecansam

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Before I get to my suggestions for the ending, some thoughts about the rest of the game:

- I know there's likely nothing you can do about this now as it has so much to do with the entire focus of the game, but the introduction of the Crucible really came out of left field. Perhaps it does speak to their level of desperation, but it's a pretty foolhardy move to place all your hopes for the continuation of life in the galaxy on an untried, resource-sucking piece of equipment. Especially when you don't know what it does. I think Shepard would have been far more skeptical about the actual probability of success of the Crucible.

- I loved that Thane got a chance for a hero's death, even though he's one of my favorite characters and was my Shepard's main LI. His death was heartbreaking, but fitting and beautiful, even though I was still holding out hope for at least a little more time with him alive. That said, I really didn't like that my squadmates and crew didn't even acknowledge his death afterwards. My Shepard had chosen Thane over Kaidan, and did not romance anyone afterward. I think after all Shepard does to keep morale up with her squad, her friends would at least express their condolences at her losing him. Instead, it feels pretty insensitive with, for instance, Garrus standing in front of the Memorial Wall and talking about how the loss of Ashley still hurts. Sorry, Ash died 2 games ago, and as sad and difficult as that was, Thane died like 5 minutes ago. It wasn't just some fling she had with him - they really loved each other.

- In the same line, I wish there were at least one or two more heterosexual romance options for FemShep. Or, at least, the option to spend more time with Thane before he dies. It makes no sense that a FemShep who romanced Thane and chose him over Kaidan would then visit Kaidan multiple times but then only have one good conversation with Thane. There doesn't even have to be sex or kissing involved/implied (since he doesn't have the lung capacity to do much). Even just more conversation to show that he's still an anchor of support for her and that they're still very much in love.

As for the ending:

- The introduction of the Star Child really came out of left field. If the character is to be kept, Shepard would not believe his faulty "synthetics will always kill organics, so I sent some synthetics to kill all the organics - you know, for the sake of order" logic. Especially if she managed to bridge peace between the quarians and the geth. But more so because it doesn't make any sense. The "order over chaos" reasoning is highly flawed as well. The Reapers have caused much more chaos in 3 years than the geth had ever done in 300 years. Heck, they caused more chaos in 3 months. I'm not saying that the Star Child wouldn't believe this - we don't know enough about him to guess at the level of complexity of reasoning he's capable of (maybe his level of reasoning really is only that of a child). But there's no way Shepard would accept this logic as valid. Shepard would tell him straight out what a load of garbage that all is.

- Moreover, I doubt Shepard would trust the Star Child that the Crucible will work in the way he says it would. They only just met, and he invented the Reapers. Shepard has no reason to believe that the Star Child has the galaxy's best interests in mind.

- I think there should be a Reputation check dialogue option to get the Reapers to stand down and leave without using the Crucible. Either she makes the Star Child see reason by talking him out of continuing the cycle (Paragon), or threatens to destroy the Citadel (the Child's home) by driving it into the sun, thereby killing the Child, unless the Reapers are called off and sent packing (Renegade). I guess if someone doesn't have enough Reputation to pass the check, they're forced into the original 3 options of using the Crucible.

- As others have said, player choice should be reflected in the possible endings, and the endings should have a wide range of levels of success - from Reapers win and destroy the galaxy to Shepard lives and retires and everybody starts rebuilding.

- Closure is extremely important. Cut-scenes would be nice, but at the very least let us know what the aftermath of the war is like and what happened to our squadmates. Your fans are heavily invested in these characters.

Thanks for at least taking the time to take our feedback under advisement. :)

#4964
Murdock 4000

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Seeing as Bioware might not be able to change the content of the ending entirely, here's my bottom line for changes to the current ending of Me3:


1.) When you're running to the Conduit in London, put back in the scene of your squadmates getting hit by the Reaper's lazer.

2.) Show Joker swooping in with the Normandy to rescue the wounded. The ship gets clipped by the Reaper lazer thus explaining him running from the battle/the Normandy crashing (because it's damaged).

3.) New art assets for the Citadel/Crucible levels.

4.) Put back in the Anderson Monolauge.

5.) The catalyst shouldn't be the child. Such an important character shouldn't be voiced by a child, it's insulting and it makes no sense symbolicly. Make the catalyst appear as the opposite of the Virmire Survivor, the one who died. Then it could symbolize Shepard's guilt/past decisions.

6.) Put back in the ability to question the catalyst. You need more information to make what SHOULD be a very important decision.

7.) CLOSURE and VALIDATION. Show what happens to the galaxy depending on what you did throughout the saga. We also need to know what happened to all our squadmates, ESPECIALLY the LI's.


Please get to it, you really can't afford to let this go any longer . . .

#4965
nara14

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A couple suggestions, fixing the ending(s) with a FREE download patch to fully meet the original advertisements, claims, and statements about choices and consequences should be priority #1 as this effects everything else, there's no reason to replay the game, play online, or purchase any new DLC, etc...
That being said some other welcome changes or additional would be either fighting the reapers on earth or other planets with your new allies using resources you helped gather for them, like the Elcore, mercenaries, Biotics, and especially the Krogan riding around on the giant space dinosaurs you helped resurrect. This seemed like another part that was just left out and is really another lost opportunity to flesh out the game as much as it should have been.
The loss of the mini-game aspects from previous titles, like scanning planets, hacking locks and computers is understandable given the scope of what this game was supposed to represent, but I was really surprised that it wasn't replaced with anything comparable, especially considering that the war room (where you speak to alien leaders) the galaxy resource map on the Normandy had what looked like there was going to be a little strategy style mini game where you would fight over certain sections of the galaxy deploying ships and troops, maybe a ground mission or too for each sector before finally retaking earth. This part of the menu depicted the map red and listed as not accessible, I was fully expecting at some for this part to have some use and could have added to the feel of actually leading the whole group instead of just raising stats that don't really mean anything.

#4966
Funker Shepard

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Having thought about it a bit more, I think I can now put it in fairly simple terms.

Realize that Broken Steel (Fallout 3) was a genius move
Accept the Indoctrination Theory
Zone in on Dark Energy, Gianna Parasini, Harbinger and all the material you have lying around,
Expand the ending,
Rejoice with the fans

(Get further profit from Razer by using those lines with them)

Or less commercially, the show needs to go on, you have enough teasers and material left over from ME2 to make something awesome, like the rest of this game is. Don't stick obstinately now into what must have been a crunch-induced brainfart late last year, don't believe that you can "buff this out", but look at the numbers of fan feedback and take a look at what you've done with the ending, in the past, and what your alternatives for continuing are.

#4967
xX N7 Xx

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camcon2100 wrote...

Go with the indoctrination theory. Make it so we face off with Harbinger for real this time. And make the crucible a realistic construct some sort of blast that weakens the Reapers. This allows us to use our EMS to determine how the rest plays out. This would be perfect


WOW! That's a great idea, I double this. I just want an ending where I learn everything and have no more questions, Shepard lives and settle down with love interest and then continues in DLC.

#4968
Uber Rod

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Even if the Indoctrination Theory is correct, Bioware still has to come up with an ending that makes sense, answers the questions, has no plot holes and gives closure.

#4969
DadeLeviathan

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Aside from the ending, I would love to see the option to customize the weapons more, such as sliders changing colors and patterns. I don't even know if this was possible, but matching this with increased mod options would be awesome.

#4970
Freestate2nd

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More squadies!

Poll http://social.biowar...20/polls/30394/

#4971
ReachEtaruN74

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I personally expect that this "clarification" that the fans of the Mass Effect franchise will explore Shepard's attempted indoctrination. However, I hope to see a dark energy plot more fully explored as well.

http://reachetaru.tu...f-mass-effect-3

That is a link explaining this in greater detail.

Modifié par ReachEtaruN74, 24 mars 2012 - 06:55 .


#4972
TheWerdna

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I have a idea for two things that can be done to fix the endings while not changing/rewriting them

1) Expand the ending: Add to whats there to make them suck less. This could be done using a combination of different things
  • Add additonal scenes to explain plotholes and make the endings less  coherient. Show why the Normandy is escaping, show how Shepard survives  in the destroy ending. Overall make the ending longer and less rushed
  • Give closure with more additonal scenes. Show us the effects of the three  major choices (so that they are not 95% the same), differentiate the  cutscenes a bit more. Add scenes to show the effects of the other major  choices we made. Lastly, show more of the fate of the Normandy crew, and of Shepard (if he/she lives)
2) Add additonal ending. While not changing what is there, just adding 1-2 more options would  make those of us who are unhappy with the endings themselves satified. Here are just a few ideas for additonal endings that could be added
  • Let Sheaprd tell the Starchild to screw off, and left your EMS decide. If you have a low EMS the Reapers win. If you have a medium EMS, everyone is killed, but  the Reapers are chrippled badly and will likely be unable to win next cycle, but they are able to finish wiping out the rest of this cycle. High EMS almost all  of the forces you gathered are destroyed, but so are all the Reapers around Earth. It will take time, but the other races will be able to eventually take out the remaining Reapers (they can make new ships much faster then new Reapers can be made). Really high EMS, Reapers are destroyed, Shepard and crew live but at heavy losses from fleet.
  • Alternate versions of existing endings that turn out better if you have a really high EMS.  Control: Relays are not destroyed. Destroy: Geth not killed, Shepard lives, Crew on Earth, Relays still destroyed.  Merge: ....uhhh no idea on this one
  • Or perhaps another 4th option if you make really good choices. Maybe firing the crusible at half power to take out the Reapers shields or something, allowing you to live with the relays still intact.

Modifié par TheWerdna, 24 mars 2012 - 06:57 .


#4973
Trave11

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Hi Bioware and all,

Thanks for soliciting feedback. This is my first and likely only post. I will delineate comments below in an effort to be organized.

1. ME3 is absolutely incredible. Epic is a term that is overused; this game truly deserves the label. I was a bit late to the party by the time I purchased my copy and therefore had heard grumblings about the conclusion of the trilogy before I started playing. I found the game so enthralling that I believed it impossible to have any sense of disappointment upon completing it. I was mistaken. The conclusion is a HUGE disappointment.

2. The disappointment stems from the fact that - unless I'm totally misinterpreting the ending - there is no point to the the struggle, the persistence, the triumph or glory of Commander Shepard. By the time Harbinger landed in London I felt as weary as the character I was directing. So much had been overcome up to that point and I was so immersed in it that I was not prepared for such an anti-cathartic stream of events throughout the subsequent several minutes.

3. To add further gravity to point #2 above, this lack of purpose makes it unappealing to play this or any other ME game ever again. As a general rule, I suspect people - though mostly speaking for myself - are greatly opposed to devoting 120+ hours to a cause only to fail. And again, based upon my interpretation of the ending, Shepard did fail. Some remnant of civilization may live on to some degree on an unknown planet but Earth was conquered. Humanity did not persevere, and it's because Shepard was never even presented with the opportunity to make one last stand; to deliver everything that was left of himself - which was clearly little by the final act - for the sake of all life. Fate was determined by a wholly unknown intelligence and the presentation of three essentially congruent choices. The expectation for a narrative spanning three chapters and unfolding over several years is not that it will fizzle in a moment of illusory choice. A hero like Shepard deserved a hero's death.  

4.  The nature of the ending, in and of itself, is not necessarily poor. I respect the vision. It is, however, entirely out of place in the context of the ME trilogy. Principally, what makes ME so appealing is the focus on character development, narrative and choice. In this sense, the trilogy is perfectly paced. Chapter 1 establishes the setting and introduces some of the primary characters. Chapter 2 develops the characters, adds a little depth to the main theme and muddies the waters between good/evil and right/wrong. The atmosphere in ME3 is a masterful composite. Choices from the first two chapters seamlessly create the story for the third and ensure that the story is one worth experiencing. And it is certainly that. It is such a story that every key plot point in ME3 presents as much intrigue and accomplishment as the finale of ME2. For this reason the ending of ME3 just doesn't fit with the rest of the story. It is a low point in a series of high points. It is a moment of confusion and resignation amidst a story founded upon hope and resolve.

 5. Harbinger was essentially a meaningless entity in ME3. Granted, it could be argued that the build up from ME2 was realized when Harbinger (possibly) killed Shepard as he attempted to reach the Citadel. Some form of conflict between the two would have added a little more purpose to this story arc.

6. Take back Earth? I will say what I suspect many others feel. The Mass Effect series contained more than enough despair for an entertainment medium that is typically reserved for enjoyment/escapism. As much as I hate to put myself into the "wants a cliche, predictable ending" crowd, I would have been pretty damn happy with killing every single reaper and liberating Earth. In fact, that's really the only ending that would have left me fully satisfied. The setting and the characters are so well done in the ME universe that it just seems a pointless waste to kill everything off (mostly).

All in all, the ME trilogy deserves every bit of accolade it's received. To say that it is a milestone of gaming is a severe understatement. It's just too bad it couldn't have concluded in a manner that endears players to the series. I'm afraid I will never have the desire to play through these games again. 

Modifié par Trave11, 24 mars 2012 - 09:09 .


#4974
Bluefoz

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Well, Bioware definitely needs to make content that does not alter the endings, but rather
expand upon each of them - even if Shepard chose to become a reaper themselves or
make the synthesis.

The further expanding story of the coming DLC('s) should also reflect the final choice of ME3 comprehensively, and not just build up one storyline that will effectively follow each of the three final choices.

Here are my personal suggestions for how I think each of the three "good" endings should proceed:

Short Version:
1. Controlling the Reapers:
Shepard is now in control of the majority of the Reapers, but a group of powerful Reapers has gone rogue. Shepard is able to reincarnate with Reaper technology, but is in every aspect a new being. Shepard can now sympathise with the Reapers original intetions, and can help the rogue Reapers continue with their goal to wipe out all advanced races. However, Shepard can also, with the help of his former crew, seek out the rogue Reapers to destroy them.

2. Destroying the Reapers:
Destroying the Reapers also meant the destruction of the Geth, EDI and the Mass Relays. The huge allied fleet of the galaxy is now stranded in the Sol System and is waging war against eachother for the possesion of Earth and the ressources that comes with it. Shepard is contacted by his former crew, who has found an inactive but intact Mass Relay close to where they stranded. Shepard miraculously survived at the Citadel, and now has two options: to help defend earth and wipe out the Alien fleet, or to desperately find a way to rebuild the mass relay network through the dormant Mass Relays.

3. Synthesis:
Lasting peace is now a reality, and the Reapers and the races of the galaxy are now working together to rebuild. The Reapers are sacrificing themselves to build new Mass Relays and a new pan-galactic alliance have emerged. However, Cerberus is still active under a new leader, and have grown in strength over the years after the event at the citadel - only now, Cerberus has become conservative and wants to reverse the effects of the synthesis and restore the galaxy to its former self. Shepard's love interest ensures that Shepard comes back, but as a cyborg, and now Shepard has to choose whether to help Cerberus reverse the effects of the Synthesis, or to help defeat Cerberus once and for all and secure the Synthesis's effects.


Long Version:
1. Controlling the Reapers:
Shepard has fused his own consciouness with the Reapers', and is now in complete control of every single reaper, from the largest skyscrabing sentient spaceship to the smallest husk. Shepard IS the reapers now, and now also wields the mightiest fighting force in the galaxy along with the technological advancements. Therefore, Shepard also has the ultimate power to resurrect himself in a physical body, and effectively become much like EDI, still in control of the Reapers but able to move around physically - thus giving the player a chance to play as Shepard again, however with notable physical changes such as glowing blue eyes not unlike the Illusive Man's. Fusing his conscious with the Reapers', however, have not been easy on either the Reapers or Shepard. Presented with the vast archives of knowledge that the Reapers have, Shepard has become somewhat sympathetic to their cause, and some of the most powerful Reapers have rebelled against Shepard and started to try and purge Shepard from their systems as a defense mechanism. Shepard is now torn between trying to uphold the Reaper ideal of the cycles so that they can continue, and trying to find the rogue Reapers and stop them so that he can prevent another mass extinction. Either way, he needs to find the rogue Reapers and stop them. Shepard is now a changed and wiser being - definitely not man anymore. Knowing the full extent of the intention of the Reapers have puzzled him, as he can sympathise with their cause to contain the near-inevitable truth that synthetics will destroy all organic life in the future, however, the part of him that is still human will build towards preventing the reemergence of the Reaper Wars and to rebuild the mass relays. As Shepard fused with the Reapers, he also learned the secrets of the mass relays - thus being able to contact his old team, who he will need in order to hunt down the rogue Reapers; a direct frontal assault on the rogue Reapers with the obedient Reapers, will only result in the rogue Reapers knowing Shepards plans and escaping, since all Reaper intelligence is shared uncompromisingly between all Reapers.

2. Destroying the Reapers:
With every Reaper destroyed and the threat of the Reapers effectively extinguished, it should be a relatively easy task to rebuild the galaxy - however, with the mass relays and the Citadel destroyed, the vast armies of Alien races are stranded in the Sol System - and with the loss of the Geth and of EDI, which had the processing power to help immeasurably with creating a new network of Mass Relays, chances are slim for the survivors of the Reaper Wars. Earth is devastated and the entire Sol system is so weak in ressources and materials that the races are starting to wage war on eachother for survival. Shepard, who has miraculously survived the ordeal at the Citadel, is now plunged into a race against time to find a solution to the destruction of the mass relays. Shepard's only chance is to scour through the vast fields of fallen Reapers to find something that will help with the cause. To his surprise, Shepard is contacted by his old crew who are stranded on a garden world in another system within the Earth Systems Alliance Space. Joker had secretively stored a backup of EDI just before the assault on the Reapers which Tali/Liara/Garrus has used to revive EDI. With EDI's help, they've managed to send out a distress signal and the message to Shepard. They have located a desolate and inactive mass relay near the Garden world that they have stranded on. The existence of the mass relay suggests that all the undiscovered mass relays which havn't been activated are still there. Shepard now goes on a search to find a method to establish a connection to the mass relay which his team has found, which will include finding a way to revive the Geth aswell. However, finding a way to restore the mass relay network will be at the expense of the defense of earth from former allied alien races - Shepard must now decide whether to help destroy the Aliens stranded in the Sol system and protect earth, or to desperately try and establish a way for the alien fleet to get back to their homeworlds.

3. Synthesis:
The Reaper Wars are over. Every organic and synthetic in the galaxy are now one, and can finally and truly find peace
with eachother. The Reaper machines are now able to experience feelings as an organic can experience them, and the men and women of the galaxy are now able to process information in a much more sophisticated manner like the synthetics. The synthetics are no longer cold and calculative beings, and organics are now much better equipped to calculate risks and see things from millions of perspectives instead of just a few. A few years after the Reaper Wars, the most astonishing sight can be seen on earth as the Reaper machines are actually actively helping rebuild the structures on earth, and the husks have been given back their own conscious, although their bodies are only partly reservible to its former state.The Reapers are even in the proces of building new mass relays all over the galaxy, however that process requires the sacrifice of several Reapers, as the energy and parts required to build a mass relay can only be found on and in the Reapers themselves. This is the Reapers's way of atonement for the countless lives lost in their campaign to eradicate all advanced races. The Citadel is also rebuild in this process by a joint effort of the Reapers and the races of the galaxy. Since the races have now received comprehensive understanding of the Reapers and of eachother, a newly formed alliance between every race in the galaxy are now being formed - even with the inclusion of the Geth, Vorcha, Krogan, Yahg and Batarians! The Reapers have also been completely forgiven by the majority of the galaxy due to their self-sacrificing atonement for their actions and the races understanding of their ultimate goal to preserve life. However, Cerberus is still active and have received a massive influx of new members since the synthesis - A new leader has taken control of the remaining Cerberus forces and are gathering support from all across the galaxy. The goals of Cerberus are still the same: to help humanity excel over any and all other races of the galaxy, however, the goal of forcing humans to evolve in any way possible has been revoked. The leader is furious about the synthesis and states that he feels "impure"! His mission is to reverse the effects of the synthesis, and strike while the Reapers are weak. Meanwhile the love interest of Shepard has been searching the galaxy far and wide for a way to bring Shepard back. (if no love bond has been established, it will be a friend like Garrus, Tali or Liara). The love interest is finally able to bring Shepard back with the aid of the New Alliance (composed of every sentient race in the galaxy and the Reapers) by further research into the Lazarus Project and Reaper technology - however, Shepard is now a cyborg with an organic exterior and a synthetic interior - however, with the effects of the Synthesis, he is both organic and synthetic at the same time. Shepard now has the choice to either help defeat Cerberus once and for all and to secure the effects of the Synthesis, or to help Cerberus reverse the effects and restore the galaxy, and everyone in it, to its former self.

TL;DR I know, but I really like the Mass Effect universe and I would love to see anyone of these endings come to fruition.

#4975
Avex0100

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This is what I think they need to add:

1. Scenes that reflect what your ME2 do in the final fight

2. Another ending where Shepard lives and receives a "happy ending"

3. Filling in the major plot holes such as why the Normandy was fleeing from the scene of battle.

4. Harbinger battle where the Normandy takes it out.

This is about everything I can think of the moment.

I realize that you cant please everyone but it should be made where you please the greater majority.