Here are my thoughts on what I'd rather see for the ending, since you want idea.
Dump everything after Harbringer fires his beam (Or use the indoctrination theory people have been tossing around). From there have a real battle take place between you and Harbringer, it doesn't have to be Shep vs giant monster. You've collected a massive armada, use it.
You could set up the entire trench run scenario to be similar to the suicide mission, with your EMS determining the quality of the outcome, and then making strategic decisions for your forces instead of your squad.
IE:
-A force of brutes his heading you off, who do send to intercept? Send the Krogans and they succeed, send STG and you hear "Hold the line!" over the comm before it goes dead and now you have to face extra brutes for the rest of the mission.
-Send Asari commandos out to scout and they notice the enemy movements and set up to provide you crossfire during parts of the mission, send out the Krogan and they do terribly, get scene and Grunt or Wrex dies in the fight.
-Use the Quarian fleet to barrage Harbringer, it works but a lot of people die since their liveships aren't meant for combat, use the Turians and it's more successfuly.
-Etc and so on.
Don't try turn the last 10 minutes of the game from epic action adventure to some failed attempt at being artsy and cerebral. It's High Fantasy in space, remember that.
Make the Crucible be more than a rip off of Deus Ex's end. In fact, don't let us pick how it fires at all. I could much more easily see the scenario above intent on bringing down Harbringer because the catalyst is some sort of transmitter inside of certain high 'ranked' reapers, so your goal is to use all your forces to drop him, get inside, and get one.
You get back to the crucible and have it do something like linking itself to all the reapers and sending a gigantic mass effect pulse into all of them to fry their brains, etc, whatever.
The success of this can be based on how well we perform. Maybe Shepard dies if your EMS is too low, and your Squad has to take the catalyst back. If it's REALLY low everybody dies, you lose, the end.
But since when does Shepard just roll over because the bad guy tells him to?
And for Heaven's sake let us see what happens at the end! Go talk to the Dragon Age Origins team and ask them about epilogues.
A video review gave the perfect end scene for a living Shepard. Garrus and him (assuming Garrus is alive) sitting on a beach doing their usual banter, camera pans and you see the husks of dead reapers in the ocean before them. Cut away to show Shepard's end with their LI
Miranda: Shep and her visiting her sister.
Thane: Shepard finds Korlat and you see a scene of them walking to Thane's grave together talking. Maybe neither has to be alone, a new son and mother?
Liara: Digging up Prothean pieces or helping to rebuild somewhere
Jacob: On Earth helping rebuild
Tali: On Rannoch, perhaps at the same place she'd kill herself if you pushed her to it, but in contrast now you're there happily looking out over things (If the Geth are alive you can see them working with Quarians). And for the love of, just show her face for real and don't cop out with a cheaply photoshopped pictured if you're going to do it.
Garrus: I'd really like to see Femshep pull out a bottle on the beach scene and just give Garrus a challenging look, asking for a round two after their last shooting contest.
Then cut away to give summaries of what happens to the rest of the Galaxy. It can just be text a la DA:O. If Wrex and Eve are alive how do the Krogan do, what if they aren't? Does another war start? Do the Geth and Quarians stay nice and cooperative? What happens to Earth? What happens to Primarch Victus? The rest of your crew?
Have an epilogue, for crying out loud. Answer questions and offer some closure.
PS. Get rid of all the plotholes. You can't blow up the relays when they apparently destroy solar systems, that's instant annihilation of everything. There's no reason for Joker to suddenly say "F U" to everyone and take the crew off into a relay for the fun of it during a major battle. He's a lot better a person (and a lot crazier) than that.
PPS. Too much auto-dialog, the game went from you feeling like you got to make 3-4 choices per convo (With always a Para, Rene, and Neutral present, and sometimes more) to mostly 1... maybe 2 if you were lucky. And usually you only had 1 or 2 choices.
Modificata da Wildhide, 17 marzo 2012 - 03:24 .