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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5001
DeckardRed

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So first of all for the record I consider myself to be a massive fan of Bioware, and have owned and completed the majority of games that have been made and released (Baldur's Gate, Tales of the Sword Coast, Baldur's Gate II, Throne of Bhaal, Knights of the Old Republic, Jade Empire, ME1, 2 & 3 clearly, Dragon Age: Origins, Awakening, DAII and SWTOR) I've also taken in most of the tie-in products that exist for ME and DA (3 DA novels, DA comic, 4 ME novels, 2 ME comic volumes, 2 Flash DA Games and Mass Effect Galaxy (Now use a Windows Phone so no option to play Mass Effect: Infiltrator) the majority of the above includes multiple playthrough and completions normally 'true' (Where I try to make choices as I would) extreme good, and extreme bad, and in the case of ME2 I even did a play through designed to intentionally fail the final mission to see what happened (which is actually really tough to do) so I'd like to think that my views are valued.

After finishing the cut scene featuring the Catalyst my immediate action was to turn my Shepard around and limp towards the door I'd just arrived through, I honestly couldn't believe that my entire Mass Effect experience to date had been whittled down to three choices of suicide for my character (It was reminiscent of the end of Deus Ex where you were left with just three choices, but at least that game wasn't a composite of three games worth of decision making). I spent some time looking around as I truly thought there was a fourth way, eventually, after putting down my controller I picked it up and walked Shepard up to watch the green ending. After watching the next cut scene I was really not happy, I felt like I'd been cheated and what is normally an enjoyable experience (watching the credits to generally awesome music (welcome back Faunts)) I was tempted to quit out, instead I watched to the end and got to see 'The Shepard' cut scene. That offered little solace, in fact the only moment of enjoyment came when I was dumped back to the Normandy with the please play our DLC message and I realised I was back to the pre-Cerberus base mission.

I then logged out to the front screen and wasn't sure what to do, normally my first act after completing a ME game is to import / create a new character, but I didn't really feel like it. I loaded up the importer anyway just to see what choices I was going to bring in and in the end I actually went and booted up ME2 (because I realised I didn't recognise some of my decisions)  and played that for a bit, I was at the Collector Base ending and it was really enjoyable to be able to make the tough choices (tech specialist, team lead, crew escort, biotic, team lead, hold the liners) and I was thinking, why was this ending so much better than the one I'd just witnessed. (Note I said witnessed, because there was no real sense of involvement in that ending)

So things that can be done to improve this, most of these will have already been said, but hey there are no original ideas:
1. Give a tangible reason for acquiring War Assets, as far as I could tell they had no impact on my final mission, some of the fleets were seen (where was the Terminus Systems fleet?) and there were no cut scenes for my companions or indeed any of the numerous allied forces. What I had expected was an ME2 style series of decision making choices .eg. you get a radio message the Elcor ground troops are taking heavy casualties they need support, do I send - Earth Marine 103rd Battalion with Biotic support, do I send Grunt's badass team of Krogans, what about those Geth Primes I rescued, with the repercussion that I may have needed those assets for some other crucial battlepoint. Maybe if I've not garnered the right kinds of assets the radio message is simply 'The Elcor are getting overrun, there's nothing we can do, that flank is lost' and suddenly my left flank has continually respawning reaper foot troops imposing a constant problem on whatever my main objective now is.

2. Harbinger wiping everyone out right before the relay should not be a guaranteed occurrence, if you've got the Turians, the Geth, the Quarians, the Alliance and the Terminus fleets (not to mention the Rachni Queen) then you should be able to mitigate that occurrence, and so more of you make it through the relay. This again means that achieving the outcomes earlier in the game have an impact, if you didn't find all those extra alliance ships and you wiped out the Geth or Quarians then tough you have to fight the final encounter alone. There needs to be a sense of accomplishment equal to your accomplishments

3. The actual ending has to be changed, it just doesn't make sense and it kills the universe, previous press releases have said this won't be the end of mass effect, but it will be the end of Shepard's story, well that I'm afraid can't be possible, all three endings offer no possible future story worth telling. It shouldn't be that Shepard survives automatically (that has to be earnt) but his choices must have some bearing on the final outcome, I found it ridiculous that in the end my Shepard for all his unique decisions, after the course of the game, was offered the same limited set of options as every other Shepard.

4. After the 'ending' such as it is we get no explanation of what happened, who did what next, who even survived, personally I'd have taken from the playbook of Jade Empire or Dragon Age Origins where each character that survives has a few words written down explaining what happened next for them, this is simple and eloquent, and in some cases very moving if you get it right (the best thing about Jade Empire was you were influencing your companions such that in the end they might make very different choices to what they would at the start of the game, and when you read those final lines you really felt that your impact had been suitably captured in the summation of their future)

5. There should be some recognition of the choice Shepard has made, this is similar to 'point 4' but is Shepard centric, if he's killed all synthetic life then there should be some bleak scene showing the dead Geth, and an angry Joker cradling EDI in his arms, perhaps there can be a heroes funeral held by the organic races. If you've chosen the red outcome then the montage should be one of future human dominance and a grim future foreshadowed for alienkind. Not sure what you could do for green ending, but something with the Quarians and Geth on their homeworld would be really fitting. (The key to these is not having the destruction of the mass relays - as that invalidates any future in the universe) Then you will end the game feeling uplifted about the sacrifice you chose to make with your character.

There are lots of things there to work with, I like the being indoctrinated it was all a dream ending, but really I think I could cope with the three choices outcome if it didn't involve the destruction of the mass relays and we got a fair amount of closure on what happened next or just who survived the final fight.

But the real key is to make some changes that make me want to play the game past the Cerberus base, because at the moment I think all of my future playthoughs would just stop there.

In actuality, I want the ending of ME3 to be of the same standard of ME2, real choices that have to be made that aren't clear (how do I know for sure who is a better fire team leader between Garrus and Miranda) that actually have an effect and can be boosted by your successes and hindered by your failures earlier in the games, and allow for the dark ending, allow you to do everything but it not be enough allow a fade to black ending as Shepard watches bleeding out as the Reapers destroy his planet and everything he's fought for. If you're going to offer bleakness offer it to the max, have an ending that means you failed sorry you weren't good enough, or didn't try hard enough.

The fact is that ME3 is a brilliant game, up until the mission to take back Earth, but the ending is truly awful and of the quality I’d expect Bethesda or Obsidian to deliver, it doesn’t match up to the Bioware standard, sadly you’ve previously always delivered perfection, now nothing else is good enough.

EDIT: Fixed Word paste formatting

Modifié par DeckardRed, 24 mars 2012 - 10:39 .


#5002
Richard 060

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Wanted to add my voice to the choir of people citing logical flaws with the finale sequence of the game - specifically, the total lack of logic shown in the Star-Child/Catalyst conversation.

My concern is that, if the decision is made to simply 'clarify and add closure' to the current endings, said logical fallacies will be left in the game, undermining the entire story of Shepard/the Reapers.

To point out just how severe this problem is, I figured the best approach would be to examine the script for the conversation between Shepard and the Catalyst, and highlight the areas that frankly make little or no sense.


Here goes nothing - it's going to be long, so reading glasses at the ready...:


-----------------------------------------------------------------------------------------------------------------

[My interjections in bold type. Apologies in advance for the ...emotive tone as it progresses, but this conversation does get increasingly frustrating - bear with me... Posted Image ]


Child: Wake up.
 
Shepard: What? Where am I?
 
Child: The Citadel. It’s my home.
 
Shepard: Who are you?
 
Child: I am the Catalyst.
 
Shepard: I thought the Citadel was the Catalyst.
 
Child: No. The Citadel is part of me.


[Ok - bearing in mind that the Citadel is a Reaper construct, do we therefore surmise that the Catalyst is also a Reaper construct?]
 
Shepard: I need to stop the Reapers. Do you know how I can do that?
 
Child: Perhaps. I control the Reapers. They are my solution.


[Solution? But if the Catalyst and Citadel are parts of a singular whole, then why did they build something to control them?]
 
Shepard: Solution? To what?
 
Child: Chaos.
 
Child: The created will always rebel against their creators.


[Prove it.]

Child: But we found a way to stop that from happening. A way to restore order for the next cycle.
 
Shepard: By wiping out organic life?
 
Child: No. We harvest advanced civilizations, leaving the younger ones alone.
 
Child: Just as we left your people alive the last time we were here.
 
Shepard: But you killed the rest…
 
Child: We helped them ascend so they could make way for new life, storing the old life in Reaper form.
 
Shepard: I think we’d rather keep our own form.
 
Child: No, you can’t…


[Says who? You are, apparently, a Reaper construct, and therefore an enemy. Of course you don't want us to choose what WE want. But who died and made you lord and master over everything? Especially since you were conspicuous by your absence when Sovereign interfaced with the Citadel back in ME1...]
 
Child: Without us to stop it, synthetics would destroy all organics.
 
Child: We’ve created this cycle so that never happens. That’s the solution.
 
Shepard
:<Choice: You’ll never understand.> But you’re taking away our future. Without a future, we have no hope.
 
Shepard: Without hope… we might as well be machines, programmed to do what we’re told.
 
Child: You have hope. More than you think.
 
Child: The fact that you’re standing here, the first organic ever, proves it.


[For all the good it will do, according to your bass-ackwards flawed 'logic'...]
 
Child: But it also proves that my solution won’t work anymore.

[Once again, er, HOW?]
 
Shepard: So now what?
 
Child: We find a new solution.
 
Shepard: Yeah, but how?
 
Child: The Crucible changed me. Created new… possibilities. But I can’t make them happen.


[Again, HOW? What is it about the Crucible that creates new possibilities, and care to explain what you're talking about when you say 'possibilities'? You're being deliberately obtuse in all your vagueries...]
 
Child: I know you’ve thought about destroying us.
 
Child: You can wipe out all synthetic life if you want.
 
Child: Including the geth.
 
Child: Even you are partly synthetic.


[You're equating prosthesis with AI platforms. That's on a par with saying that a computer virus will also magically disable my toaster...]
 
Shepard: But the Reapers will be destroyed?
 
Child: Soon, your children will create synthetics, and then the chaos will come back.


[You have no proof of this. And how do you know that 'synthetics = chaos', anyway? And if you equate 'chaos = mass destruction', give organics their due. We've been wiping each other out since life took hold - you're going to kill all us organics off, too?]
 
Shepard: Maybe…
 
Child: Or do you think you can control us?
 
Shepard: Huh. So the Illusive Man was right after all.


[Right that control was possible - not that it's 'morally right' to actually do it. Come on, Shepard - you're not helping the argument by jumping to stupid conclusions!]
 
Child: Yes, but he could never have taken control… because we already controlled him.
 
Shepard: But I can…


[No explanation given as to HOW, but that's clearly asking too much...]
 
Child: You will die. You will control us, but you will lose everything you have.
 
Shepard: But the Reapers will obey me?
 
Child: Yes.


[Heh - you hope, Shep...]
 
Child: There is another solution.
 
Shepard: Yeah?
 
Child: Synthesis.
 
Shepard: And that is?
 
Child: Add your energy to the Crucible’s.
 
Child: Everything you are will be absorbed, and then sent out…
 
Child: The chain reaction will combine all synthetic and organic life into a new framework. A new… DNA.


[What the hell? Please say that you're using 'DNA' as a colourfully inaccurate metaphor, since the only alternative is that you don't know what DNA is or does...
And adding Shepard's energy will do what? Why will that do anything? It's not like mixing chemicals, where adding something new to the mix will alter the properties of it. Unless, again, you're talking some New-Age bull**** metaphor, where 'energy' means 'life essence'.
In either case, you're either wrong, or speculating wildy. Just like you've been doing with everything else in this frankly tiresome conversation...]
 

Shepard: I… don’t know.
 
Child: Why not? Synthetics are already a part of you. Can you imagine your life without them?


[Again, there's a difference between prosthesis and a magical blend of genetic material with synthetic materials on a cellular level (the DNA thing, you recall?). But that'd be clouding the issue with facts - I do apologise...]
 
Shepard: And there will be peace?
 
Child: The cycle will end. Synthesis is the final evolution of life, but we need each other to make it happen.


[I take it back - you really know jack **** about biology and science in general.
Firstly, evolution is a constant reactionary process - there is no 'guaranteed final outcome', since that presumes that the ENTIRE UNIVERSE will reach some kind of unchanging limbo state. Which is, of course, impossible.
Secondly, as with the 'synthetic life will always lead to chaos' hokum, what magical clairvoyance allows you to know this for certain? Or, as I'm more inclined to believe, are you bull****ting spectacularly, and hoping that we'll just blithely take this at face value?]
 
Child: You have a difficult decision.
 
Child: Releasing the energy of the Crucible will end the cycle, but it will also destroy the mass relays.


[WHAT?!? One mass relay's destruction took the entire Bahak system with it, killing all life within. The Sol relay would wipe out Earth, the combined Allied fleets, and everything else - just as would happen in every other system with a relay in it. Unless, of course, things will be 'magically different this time - but you've said nothing at all that would insinuate that]
 
Child: The paths are open.
 
Child: But you have to choose.


[Death, death, or death - each with a different side order of unscientific bull****. And you're wondering why I'm having difficulty coming to a decision...]


-----------------------------------------------------------------------------------------------------------------



Hopefully you can see my point - we're told that this is the grand explanation for everything, including the Reapers' origins, but instead nothing is really explained, and we're dealt a load of specious arguments and flawed mis-use of real science (beyond the usual dramatic license of 'plausible-sounding pseudo-science').

I'm not alone in thinking that this is the core problem with the end of the trilogy, let alone the lack of real, tangible choice that reflects the actions of the player throughout the games.


BioWare has no obligation to change anything - it's their right as the series' creators. But honestly, why would anyone consider the above to be an 'acceptable' resolution to the trilogy? Or more to the point, 'well written'?


To end the saga in such a manner is truly a case of 'undermining what came before', since it's such a substantial drop in quality from everything that precedes it. Hopefully this will be taken into account, because Mass Effect (the series, and Mass Effect 3 specifically) is otherwise too good to deserve anything less.

#5003
Legion is Skynet

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People keep demanding it, but I swear I will be more pissed and militant than the ID folks if Shepard gets the "happy blue babies" ending. To believe that such an ending would be honest or "true" to the character of Shepard is to have a fundamental misunderstanding of the main character of a game we've all spent 100+ hours with.

I'd honestly rather just deal with Casper the friendly God and his carnival of color choices than be subjected to the even more ridiculous idea that Shepard will just stroll off and be happy forever. There hasn't been a single thing in this series that points to that conclusion, and a lot of folks who are demanding a new ending on those grounds need to seriously reexamine the character they controlled.

#5004
NUM13ER

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 My only issues lay with the ending, specifically everything that happens after Anderson dies. Essentially the last five minutes spoiled a fantastic game and story. 

1. The Catalyst 

For me it is indisputably an evil monster, its crimes unrivalled by anything in existence. It has committed genocide on a level so inconceivable that it defies definition. And I don't get tell it to go to hell. Instead we have an oddly civil conversation with a genocidal AI appearing as a dead child. I don't need to make sense of it's motives, as plenty of villains thrive on their own warped logic, but I do need Shepard to demand answers.

As I dislike the very concept of the “God Child” I would love it if BioWare adopted the fan made Indoctrination Theory so that it’s basically all an elaborate trap. It would solve a lot of my issues and open up new ending possibilities but that’s likely wishful thinking. If even the new ending(s) had to involve the Child then I hope the character will be better explained and executed. 

2. The Ending Choices

There simply isn’t enough variety in the current three endings. I know some say it's only the significance of each choice that's important but unless I’m shown what happens after the fact, I‘m only left to assume the worst. In this case that the massive fleet I brought is stranded on an earth that can‘t support them all whilst entering a new technological dark age. None of options really feel like victory to me, bittersweet or otherwise.

The reason why I feel that way is summed up with the “best” ending (Destroy) that definitively ends the Reapers. But even this option renders choices null and void. The peace between the Geth and Quarians becomes ultimately pointless as the Geth are destroyed. Legion’s sacrifice only ensures his people died as sentients. I forged an alliance between the Krogan and the Turians. Too bad they’ll never see each other again and Wrex is stranded on Earth with Primark Victus.  

None of the endings have epilogues explaining what happened after the choice. What was the long term outcome? How did my squad react? Did EDI die in the destroy option? Is Liara mourning my loss on some remote world? Is my Shepard still alive? That none of these consequences are explored and in a game all about cause and effect it’s all the more glaring. It’s not enough to simply stop the Reapers. If the price is so high that I feel I’ve thrown away everything I was fighting to preserve then it feels pointless.

If the crucible grants different options in future DLC the destroy ending actually provides several options to be enhanced by your war assets rating. For example if you’re assets are high you can allow it to specifically target Reapers via their code or unique IFF sparing the Geth and EDI. If it’s too low then it’s the all or nothing rating. I want to feel as if I got the “golden ending” not the least nihilistic and bleak. Shepard’s death may be necessary, I wouldn’t need him to survive if I knew his choices mattered.

Simply put the ending needs more player choice and to show me the lasting consequences of what I‘ve chosen.  It needs to be less vague and provide more definitive closure.

-----

Apologies for the wall of text, I doubt those looking for feedback will be able to read it or even find it in the sea of replies to this thread but I’d feel hypocritical for not putting out my opinion to help fix these issues when offered the chance.

Thanks for your time.

Modifié par NUM13ER, 24 mars 2012 - 11:09 .


#5005
Gaelem

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What would have been interesting would have been a possible SP game where you played with the other non party Squad memberrs on "Spec Op" missions as opposed to pure MP. Then you could be playing with Grunt, Jack, Miranda, etc.

Also I felt the intership conversations were weaker than the last 2 games.

#5006
Solgrid

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arkis.deviantart.com/art/Mass-Effect-3-Alternate-Endings-SPOILERS-289902125#/

I know this has been posted before but I honestly believe this is one of the best (fan written) endings I have seen for Mass Effect 3. And if Bioware doesn't  change the ending I can just read this and imagine this is the ending I wanted to see. Not the go quietly into the good night ending we have seen but the spit in the face of certain doom and be defiant to the end.It meshes perfectly with what Bioware has already presented, and preserves for those that want the original ending to remain the same and let's us have an avenue to explore a change in the endings that have been demanded. A little tweaking and a tie in with the indoctrination theory would just make this the ending that I and from what I have gathered on the posts page many others want as well.

#5007
Blue Liara

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More Liara romance. More conversations with Romance, more missions. Maybe a date on the citadel that is more then a 1 minute conversation.

More connection to the characters, more team members. More character story. This is supposed to be the last time you see these characters I just didn't feel as close to them as I did in ME2. Felt like a lot more could have been done

#5008
InMyOwnImage

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Really though, I'd be happy with any ending that involves Harbinger in a much larger role and the Mass Relays being spared.

#5009
Kylie Nightbreeze

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Please for all that is good in Mass Effect ignore the Indoctronization Theory like the plauge it is.:blush: It creates more problems than it solves. I love what you guys have done with the story, and if Shepard is to become a legend make him/her be the first to resist the Indocrtonization process. That would be awsome! Fill the holes with things that make sense. I can see the indoctronization theory working only if you choose the Control option, bot no other ending fits that path. Other than that I have no problem with it.:D

#5010
Guest_Sareth Cousland_*

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1. The reapers are the "pinnacle of evolution and existence, free of all weakness", the final evolutionary stage of an ancient race that evolved into superorganisms that can survive the deaths of stars (mass effect / dark energy).

2. They destroy all possible threats to their existence every 50.000 years and harvest races that they deem worthy to become reapers. They actually think they are right in doing this.

3. The crucible has the power to channel the citadel's mass relay nexus energy through the milky way, shutting down all reapers in all solar systems in the process. The citadel should not be moved to Earth. The stream on earth could still teleport the one who touches it to the citadel.

That's the best that could be done to the ending from my point of view. There's still some plot holes, e.g. why the reapers don't take control of the milky way through the citadel (Shepard can get there, why can't they?), and what they wanted to do with the human reaper, and why they didn't find the crucible plans through several cycles, but ME2 and 3 are good enough that these can be overlooked.

[Edit]: You can still incorporate a choice. Make the final dialogue between Harbinger and Shepard - either the Reapers retreat or they will be deactivated through the crucible. Shepard could spare them or kill them.

Modifié par Sareth Cousland, 24 mars 2012 - 11:23 .


#5011
hellgate49698

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I would be happy with this ending writen here

http://arkis.deviant...ERS-289902125#/

It really wouldn't take that much work or cost too much to create it, and depending on war assests, you can make as many paths as you like while still maintaining the orginal three endings.

#5012
rinoe

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Bioware, how could you ask us for all that efford to tell you what we think, when the decision is already made?

link:
http://social.biowar...ndex/10531543/1

Kick us more, why not, we already laying on the ground....

BTW I'm curious how you want to patch up that nonsense of the existing ending.
If you choose your 'ART' over your fans, I don't want to be your fan anymore. We will see in april.

#5013
NormanRawn

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Much of the story is exceptional. However, I believe that destorying the Mass Relays was the wrong call, and frankly unessesary.

The races of ME are just going to design something based on what they know works well, so essentially, Mass Relay tech.

They became dependant on Mass Relays, so they will invent new ones or something based on them.

So
why write them being destroyed, If the civilizations are just going to
make them again is my question.

Why waste the time of the galactic civilizations by destoying the Mass Relays, creating a Dark Age for the forseeable future. The races are just going to end up back where they started, with Mass Relays or tech based on them.

I think the Mass Relays, made ME unique compared to the other Sci-Fi franchises out there, why mess with that?

Content after ME3 did not have to be based on a  galaxy without Relays. I think post ME3 could have introduced stories based on new races, some hostile. essentially a new "contact war" with a race that could threaten the established civilizations of the galaxy.

#5014
Yermogi

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I have an addendum to my former post: a request in case Thane cannot be saved and must die.

A lot of people are calling for a final cut-scene showing the fates of everyone who was involved with Shepard and if s/he dies, a proper funeral where s/he is mourned by all, especially an LI. My request is that If Shepard dies in the Final Choice (whatever it may be in the future) and she romanced Thane, then I would like to see her reunited with him Across the Sea in place of whatever scene she might have had with anyone else she romanced. I think that if he's killed off regardless of fan protesting, then that small clip of happiness is deserved.

And I don't mean like a 'Huerta Hospital' kind of reunion- I mean a full on passionate, loving and intimate moment where Shepard looks totally at peace and she and Thane are both happy. Then at least fans would know they're together somehow.

#5015
ClixWizard

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I'd like to share my idea for the ending.

I always thought that the clues thru the series about the Protheans taking a large interest in humans was going somewhere.

I assumed that the Catalyst would be a human. I thought that humans were the weapon forged against the Reapers thru genetic engineering back in their cycle. I mean it would make sense right? They left the plans for the Crucible on Mars, right in our own back yard. The only missing ingredient was the Catalyst, something to aim the power of the weapon at the Reapers. So I thought the ending would lead Shepard to realize this, and make his final act a sacrifice to fire the Crucible and destroy the Reapers.

Obviously the game went in a different direction, but that's what I thought early on in the game anyways.

#5016
Aver88

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As big fan of ME universe and even bigger fan of Jack I would love to ask for a DLC about Jack. She is the most distinctive female character in the game. I would even call her a polar opposition of other female characters. I personally love rough, rebellious, yet sensitive characters as her, so I was very disappointed when I found out that I can't recruit her as companion. She would be a great addition to the team. Squad would be more various and interesting with Jack and with her rough comments. She even mentioned that she want to join Shepard. Please, let her do this. :)

Also romance with her should be improved. In ME2 romance with her was amazingly well done. It developed her personality and showed us that deep inside this hard, rebellious punk is a sensitive girl that seek for a peace. For me it was the best romance ever made in computer games history.
So I was looking for continuation of it in ME3, but all what I found was only two scenes, two kisses and less than 10 lines of romance dialog. It was very disappointing.

So BioWare, please make a DLC about Jack. We need proper conclusion for this amazing character and her friendship/love with Shepard.

Ps. Her new look is amazing! Great job designers!

#5017
Yermogi

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Aver88 wrote...

As big fan of ME universe and even bigger fan of Jack I would love to ask for a DLC about Jack. She is the most distinctive female character in the game. I would even call her a polar opposition of other female characters. I personally love rough, rebellious, yet sensitive characters as her, so I was very disappointed when I found out that I can't recruit her as companion. She would be a great addition to the team. Squad would be more various and interesting with Jack and with her rough comments. She even mentioned that she want to join Shepard. Please, let her do this. :)

Also romance with her should be improved. In ME2 romance with her was amazingly well done. It developed her personality and showed us that deep inside this hard, rebellious punk is a sensitive girl that seek for a peace. For me it was the best romance ever made in computer games history.
So I was looking for continuation of it in ME3, but all what I found was only two scenes, two kisses and less than 10 lines of romance dialog. It was very disappointing.

So BioWare, please make a DLC about Jack. We need proper conclusion for this amazing character and her friendship/love with Shepard.

Ps. Her new look is amazing! Great job designers!


Romances with ALL ME2 characters should be improved (except for Garrus and Tali, who were both done quite well). A DLC should be done for each of them, if fixing their in-game plots is not feasable. 

#5018
MiniMosher

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I'll admit that I haven't been here since 07, but I'm a pretty big fan, I've convinced 7 friends to buy the ME series and played dragon age purely off the back of mass effect, not even the mighty fallout convinced me to buy the even mightier skyrim (the hype and reviews did). Now that is saying something about the strength of the bioware team.

I'm gonna follow your formula as simply as I can:
---Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).---

I enjoyed X:
I loved 99% of the game as most fans did, everything before getting knocked out by the laser was pure awesome. I had a serious case of man tears when curing the genophage and seeing legion sacrifice himself, I was 'wooping' at the screen when thane (almost) kicked kai lengs ass among a douzen or so other moments (and not just cutscenes!). It felt like my shepards journey was unique, and I know it isn't but it felt authentic, I thought ''man if I had to kill wrex way back, the krogan would be screwed, my choices do matter!''

Also, I live in London, the architecture in the cutscene of all those alliance soldiers moving in definitely looked like the waterloo area (it's very near the london eye), well done!

but I found Z _____ because of A,B,C:
I found that from waking up after harby's attack the game just seemed to shift into something completely different, what was even more fustrating was that I didn't get to face off the Reaper leader, he didn't speak with shepard for the entire game. I didn't like the 3 endings because even though I chose destroy and defeat the reapers, it was a very hollow victory, I remember clearly defeating all 3 fleets on char in starcraft brood war, that was a hollow victory but I felt that the story had fully concluded made a great setting for SC2 (a decade later lol)... I cannot say the same for ME3, like everyone else, it felt like all my choices didn't matter in the end, despite shepards motif being that of overcoming great odds and constantly reminding the galaxy ''it doesn't have to be this way/diverse races can co-exist/we CAN kick reaper ass''.  

HOWEVER:

if the indoctrination theory is correct, then I must honour your clever deception above my own fustration, because that is just ****ing genius. You actually have a chance to say ''look guys, we actually gave the player an ACTUAL experience of what indoctrination would be like! the paragon and renegade colours were reversed, or rather the renegade option for once meant the heroic option, that last level was a test for both shepard and the player! starchild's logic was flawed, the geth and quarians made peace, synthetics and organics can co-exist, and the relays don't have to be destroyed, now wake up in london and finish the fight!''

you have evidence to back up indoctrination theory, take advantage

also; if I were to make a suggestion, I would have shepard wake up on earth and stretch out the conflict into more than just a battle in good ol' Landan, think of the multiple rannoch missions. You could take influence from DA1 with the denerim(?) battle and select different war assets to assist you in every 'section' of a mission, I may have saw asari/salarian/turian/krogan in some cutscenes which was great, but why can't they fight with my squad? and what of the geth? drell? mercenaries? etc

I feel like I may be suggesting a little too much, but if I had to pick one of these things, it would be indoctrination theory. A lot of what I said has probably already been posted, so I apologise in advance.

#5019
ClixWizard

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Just the way pretty much all the ME2 crewmembers were written off was pretty stupid.

Jacob: Sorry Shepard, I know that you're trying to save the galaxy and all, but I have a family to take care of. I know that if you fail they'll be dead anyways, but I'll take that chance.

Miranda: I don't care that you're fighting Cerberus. Sure, I may be your best possible asset since I know the Illusive Man better than anybody else. But I need to track down my sister that you risked your ass to save a few months ago. Later.

Grunt: Sorry to ditch you Shepard, but my cousin is on vacation and I promised I'd feed his fish while he's gone. Good luck to you though.

Samara: I'd rather kill myself than be on your crew again.

#5020
Bahoogasmif

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this thread is rather moot unless bioware can tell us what is "doable." if they are not willing to change the endings radically, then they need to tell us now. They also need to tell us what they ARE considering. as in this clarification bit off twitter. bioware needs to define clarification, otherwise they'll keep getting these walls of story changes.

#5021
MartinPenwald

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Legion is Skynet wrote...

People keep demanding it, but I swear I will be more pissed and militant than the ID folks if Shepard gets the "happy blue babies" ending. To believe that such an ending would be honest or "true" to the character of Shepard is to have a fundamental misunderstanding of the main character of a game we've all spent 100+ hours with.


In case you haven't noticed, everyone's Shepard is different. Your Shepard may have been all "We need to get the job done, no matter the cost", while my Shepard has always been "I plan to beat the reapers and live to tell about it."

But are we given the choice of having Shepard make a heroic sacrifice or beat the odds and live to enjoy it? Nope, we just get A, B and C with different colors.

#5022
DannieCraft

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For the minor changes, I would love to see the "filmgrain" option again.

I know there are some community mods for the PC, but I'm mostly playing on the X-Box.

#5023
Sladarius

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First of all I would just like to clarify that I in no way perceive the end choices as bad. Sacrifice always has to be made, we don’t live in a society where everything always works out well, and the drama in a video game accompanied by a sad score of music makes quite a good impact. I do not want to change the end choices, I am however incredibly displeased with how they were carried out.

If you are going to make a story end in such a manner it has to emotionally entrance the audience. The designer could have done better in this. The unexpected explosion, The melting of the armour, almost dying to a mere single enemy unit, being the sole survivor with Anderson, both barely clinging to life, this is all good storytelling and very compelling.

The conversation with the Illusive man is also quite compelling, However his lines and actions at the end were very poor considering how much of a role his character played. He mimicked Saren in shooting himself in the head, when Saren did this it was still fresh, when the illusive man did it, the first thought I had was, "damn really? that’s all they could think of?" At least let the man hold some integrity, he kept on believing in Shepard, if you view the vid logs, the illusive man never really wants to kill Shepard off, even as enemies, he knows Shepard is a true friend of mankind. And you always see him struggling in his conviction, deep down he is a good person. He needed an honourable death, he needed some form of redemption. Maybe as he realizes he has been indoctrinated, The reaper forces catch on to the intrusion of Shepard and Anderson, and the Illusive mans indoctrination weakening and attack, and the illusive man locks down the room putting himself on the other side of a door, Something like that, and against the oncoming onslaught has a smart line, that relates to some other dialogue he has given in the game ( as he lights a cigarette) ( I am aware that the fact that he was right all along about controlling the Reapers does redeem him somewhat, but this wouldve been an added nicety)

After this the Anderson Shepard part is great, very moving. And the idea of the catalyst is great. But your dialogue is flawed in parts. The core part of the catalysts reasoning behind the cycle was that Synthetics will always rebel and ultimately destroy organic life, so its solution (the reapers) was an attempt to preserve it. If you are Paragon You have proven that the Geth can work together and coexist with the Quarians, Why can’t you say that to the catalyst. Why can’t I give EDI as an example of how Artificial life doesn’t have to combine with organic in order to co exist. That individuality is what gives life, not the composition of our body. Why cant I get upset and give a monologue about legion, with a few flashback images and mention his sacrifice.

Then the Catalyst would say something like “even if one race of synthetics coexists with a race of organics, organics will always destroy each other, it is inevitable. Then shepard would give a monologue of the Krogans and how He cured them, how they put aside their differences to fight for survival and work together with the people that afflicted them, how he saved the Rachni, how they after soo much destruction only wanted peace, with soo much reason for vengeance.

Catalyst: “If this battle concludes with the end of my solution, and the survival of your races, when the conflict ends, who is to say whether or not the peace will last? What is to stop a civilisation from one day amassing enough technology to build its own reapers and wage war?”.”.
Shepard: We will remember this day, we will remember what could happen, what we never want to happen again.

Ultimately this would lead into the final choices again that you have to make. The catalyst even if convinced cannot activate the device only you can.

  • Sacrifice yourself to merge with the reapers and to control them, leaving the universe up to itself whether or not the cycle continues. (giving it a good chance) In this ending, Shepard deconstructing as he holds onto the device should be drawn out, with him struggling to hold on. He should get flashbacks of quotes from all his companions, from wrex, from legion, and ultimately from his love interest, then he should have a moment of pause where he thinks about them, and draws strength from them and pushes forward finishing the process). All the Reapers turn blue cored, the twisted reaper forces ignite in blue flames releasing lights that look like souls traveling up into the sky all at once, The people of the city watch in awe, as some angelic music plays. The reapers lift up and take off. Garrus says: "he did it". I cant believe he... and then the n7 team looks up from their respective points on the ground and see the crucible explode. Tali covers her mouth and falls to the ground. Liara looks away. James salutes. Alenko says: thank you shepard. Joker watches the Debree in space and EDI puts her hand on his shoulder. News reports of Asari, Taurian, Salarian and the rest of the races beginning rebuilding efforts.

  • Destroy the Reapers, geth and Edi, but live (selfishness), ultimately Removing the chance of quarians living on their home world without suits, and continuing the cycle of destruction. Ending feels renegade, A wave of red energy literally shuts down the reapers, it has a few soldiers stepping on the corpses of reaper forces, cheering. News reports of Asari, Taurian, Salarian and the rest of the races beginning rebuilding efforts. Reports of the Geth fleets deactivating alongside the reapers. Quarians picking up dead geth on their homewold, disassembling them. Love interest barking orders for whatever reason in a badass way, Shepard gave his life for you bottomfeeders, we are going to make it count, get your asses moving. Joker finds EDI's corpse, drops to the ground and holds her. Garrus and Alenko Drinking to shepard, saying how he was a great guy and that they thought he was immortal. Ending is the part where It shows the remenants of the crucible and Shepard Inhales.
  • Or do the ultimate evil and merge life forms By force. Making a monoculture, where everything is ordered and gray. The Citidel is still there, and Shepard becomes part of it, with the god child. You see members of shepards crew robotified. But civilisation restores itself at an alarming rate.

Modifié par Sladarius, 25 mars 2012 - 01:21 .


#5024
sistersafetypin

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Bahoogasmif wrote...

this thread is rather moot unless bioware can tell us what is "doable." if they are not willing to change the endings radically, then they need to tell us now. They also need to tell us what they ARE considering. as in this clarification bit off twitter. bioware needs to define clarification, otherwise they'll keep getting these walls of story changes.


Honestly all of the stickied threads become major insults if they never had any plans to change or add more endings

#5025
Kadayi

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04. Please no more celebrity inserts, especially based on video game journalists and fangirls who want some airtime (that's just pandering to IGN and their scores/reviews, not very...well...ethical). Diana Allers was an incredibly bad character, very poorly acted, and had no personality. Easily someone like Gianna Parasini, Emily Wong, Khalisah, or a better modeled and acted Diana could have taken the place of the current character.


^This. I'm sure Jessica Chobot is a lovely person, but I'd rather of had Emily Wong (a character Shepard knew from the previous games) on board in that role rather than someone with minimal input in terms of storyline (it's not like she even had any related side quests). Traynor and Cortez at least had interesting jobs, but Allers inclusion brought nothing to the game in terms of narrative richness.