After finishing the cut scene featuring the Catalyst my immediate action was to turn my Shepard around and limp towards the door I'd just arrived through, I honestly couldn't believe that my entire Mass Effect experience to date had been whittled down to three choices of suicide for my character (It was reminiscent of the end of Deus Ex where you were left with just three choices, but at least that game wasn't a composite of three games worth of decision making). I spent some time looking around as I truly thought there was a fourth way, eventually, after putting down my controller I picked it up and walked Shepard up to watch the green ending. After watching the next cut scene I was really not happy, I felt like I'd been cheated and what is normally an enjoyable experience (watching the credits to generally awesome music (welcome back Faunts)) I was tempted to quit out, instead I watched to the end and got to see 'The Shepard' cut scene. That offered little solace, in fact the only moment of enjoyment came when I was dumped back to the Normandy with the please play our DLC message and I realised I was back to the pre-Cerberus base mission.
I then logged out to the front screen and wasn't sure what to do, normally my first act after completing a ME game is to import / create a new character, but I didn't really feel like it. I loaded up the importer anyway just to see what choices I was going to bring in and in the end I actually went and booted up ME2 (because I realised I didn't recognise some of my decisions) and played that for a bit, I was at the Collector Base ending and it was really enjoyable to be able to make the tough choices (tech specialist, team lead, crew escort, biotic, team lead, hold the liners) and I was thinking, why was this ending so much better than the one I'd just witnessed. (Note I said witnessed, because there was no real sense of involvement in that ending)
So things that can be done to improve this, most of these will have already been said, but hey there are no original ideas:
1. Give a tangible reason for acquiring War Assets, as far as I could tell they had no impact on my final mission, some of the fleets were seen (where was the Terminus Systems fleet?) and there were no cut scenes for my companions or indeed any of the numerous allied forces. What I had expected was an ME2 style series of decision making choices .eg. you get a radio message the Elcor ground troops are taking heavy casualties they need support, do I send - Earth Marine 103rd Battalion with Biotic support, do I send Grunt's badass team of Krogans, what about those Geth Primes I rescued, with the repercussion that I may have needed those assets for some other crucial battlepoint. Maybe if I've not garnered the right kinds of assets the radio message is simply 'The Elcor are getting overrun, there's nothing we can do, that flank is lost' and suddenly my left flank has continually respawning reaper foot troops imposing a constant problem on whatever my main objective now is.
2. Harbinger wiping everyone out right before the relay should not be a guaranteed occurrence, if you've got the Turians, the Geth, the Quarians, the Alliance and the Terminus fleets (not to mention the Rachni Queen) then you should be able to mitigate that occurrence, and so more of you make it through the relay. This again means that achieving the outcomes earlier in the game have an impact, if you didn't find all those extra alliance ships and you wiped out the Geth or Quarians then tough you have to fight the final encounter alone. There needs to be a sense of accomplishment equal to your accomplishments
3. The actual ending has to be changed, it just doesn't make sense and it kills the universe, previous press releases have said this won't be the end of mass effect, but it will be the end of Shepard's story, well that I'm afraid can't be possible, all three endings offer no possible future story worth telling. It shouldn't be that Shepard survives automatically (that has to be earnt) but his choices must have some bearing on the final outcome, I found it ridiculous that in the end my Shepard for all his unique decisions, after the course of the game, was offered the same limited set of options as every other Shepard.
4. After the 'ending' such as it is we get no explanation of what happened, who did what next, who even survived, personally I'd have taken from the playbook of Jade Empire or Dragon Age Origins where each character that survives has a few words written down explaining what happened next for them, this is simple and eloquent, and in some cases very moving if you get it right (the best thing about Jade Empire was you were influencing your companions such that in the end they might make very different choices to what they would at the start of the game, and when you read those final lines you really felt that your impact had been suitably captured in the summation of their future)
5. There should be some recognition of the choice Shepard has made, this is similar to 'point 4' but is Shepard centric, if he's killed all synthetic life then there should be some bleak scene showing the dead Geth, and an angry Joker cradling EDI in his arms, perhaps there can be a heroes funeral held by the organic races. If you've chosen the red outcome then the montage should be one of future human dominance and a grim future foreshadowed for alienkind. Not sure what you could do for green ending, but something with the Quarians and Geth on their homeworld would be really fitting. (The key to these is not having the destruction of the mass relays - as that invalidates any future in the universe) Then you will end the game feeling uplifted about the sacrifice you chose to make with your character.
There are lots of things there to work with, I like the being indoctrinated it was all a dream ending, but really I think I could cope with the three choices outcome if it didn't involve the destruction of the mass relays and we got a fair amount of closure on what happened next or just who survived the final fight.
But the real key is to make some changes that make me want to play the game past the Cerberus base, because at the moment I think all of my future playthoughs would just stop there.
In actuality, I want the ending of ME3 to be of the same standard of ME2, real choices that have to be made that aren't clear (how do I know for sure who is a better fire team leader between Garrus and Miranda) that actually have an effect and can be boosted by your successes and hindered by your failures earlier in the games, and allow for the dark ending, allow you to do everything but it not be enough allow a fade to black ending as Shepard watches bleeding out as the Reapers destroy his planet and everything he's fought for. If you're going to offer bleakness offer it to the max, have an ending that means you failed sorry you weren't good enough, or didn't try hard enough.
The fact is that ME3 is a brilliant game, up until the mission to take back Earth, but the ending is truly awful and of the quality I’d expect Bethesda or Obsidian to deliver, it doesn’t match up to the Bioware standard, sadly you’ve previously always delivered perfection, now nothing else is good enough.
EDIT: Fixed Word paste formatting
Modifié par DeckardRed, 24 mars 2012 - 10:39 .





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