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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5051
BoneNinja

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Kenta Shuuichi wrote...

BoneNinja wrote...

Kadayi wrote...

04. Please no more celebrity inserts, especially based on video game journalists and fangirls who want some airtime (that's just pandering to IGN and their scores/reviews, not very...well...ethical). Diana Allers was an incredibly bad character, very poorly acted, and had no personality. Easily someone like Gianna Parasini, Emily Wong, Khalisah, or a better modeled and acted Diana could have taken the place of the current character.


^This. I'm sure Jessica Chobot is a lovely person, but I'd rather of had Emily Wong (a character Shepard knew from the previous games) on board in that role rather than someone with minimal input in terms of storyline (it's not like she even had any related side quests). Traynor and Cortez at least had interesting jobs, but Allers inclusion brought nothing to the game in terms of narrative richness. 


Also, I think Emily Wong is the ONE person I don't remember hearing anything from in ME3, the one cameo that I never found or isn't there?! Would have at least liked a letter or news story from her. Did I just miss her or did she get skipped in ME3?!



Emily dies ramming a Reaper with her van. It is not in the game, actually, but in a piece of viral marketing which is presented as her twitter while reporting the Reaper invasion of Earth. Yes, it is actually quite sad to know her heroic death is very hard to know if you do not do some side research T_T


Ooooohhhhh! I do vaguely remember starting to read those ANN feeds. I think I got up to the point where she was warning people away from approaching the city, everyone was driving crazy, etc. Then I left work and forgot to check back while I waited for release that night.

Thanks for the reminder!!

Modifié par BoneNinja, 25 mars 2012 - 04:56 .


#5052
Nuime

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Ok...so, I've finally worked through the ending over the course of today and have figured out what bothered me...

I am OK with the ending. Let me say that right off. While the entire "Star Child" part and its explination for the Reapers is a bit... odd. I think the only things really bugging me are the following:

I picked the "Kill the Reapers at the cost of synthetic life" option. And the "Star Child" basically told me the problem with that is that organic life would eventually create synthetic life that would destroy organic life... I desperately wish my Shep (who solved the Geth/Quarian conflict and created peace through those two races) had been able to turn to the AI and say "You're wrong." Going into a tiny bit of detail about how her cycle had proved that synthetic and organic life could cooperate would be perfect...but a simple statement of "You're wrong" right before destroying the synthetics would have been enough to make me happy. It's just that Shepard seemingly is quiet about the whole deal and DIDN'T bring that up seemed odd. There were so many arguments that could have been made to the "Star Child"'s logic that weren't made that makes Shepard seem like a mindless puppet that accepts everything at the end. If she had simply said one last "No. We've proved that wrong." thing... I would have be satisfied with that part.

The second thing is... really... what's up with the Normandy. I want an explination as to why it was fleeing. I want to know WHAT was going on there. Did Hackett order a full retreat that we just didn't hear? And how did my comrades that were with me (or should have been) stormig the beam suddenly end up there? Also... with the supposed destruction of synthetics... I wanted to see Joker mourning EDI's death, not pondering the possibilities of this new planet him and my crew have landed on. Kaiden (My LI) seemed not phased at all as well. Just a touch of emotion, a look of confusion, something relating to what just happened would have been okay with me.


And... yeah... that's it. As much as I like the Indoctrination theory I don't expect to see an entire rewrite of the ending... just enough to feel satisfied that Shepard wasn't so accepting and an explination of the Normandy's actions. 

Modifié par Nuime, 25 mars 2012 - 05:11 .


#5053
luckyj2020

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I know its wishful thinking at best, but this is what needs to be changed for me:

1. Make our choices matter
I want my choices to be reflected by more than just some number. I want to see geth fleets fighting reaper fleets, my old squadmates tearing it up, and everythin else I can imagine. To not have this in the game as is points out how flawed and rushed it really was.

2. Make the Indoctrination Theory true
Its the only thing that makes the slightest bit of sense in this whole mess, and allows the oppurtunity to pick up after the breathing scene. If it were true, it allows for a whole slew of DLC oppurtunties, mainly allowing for a true and satisfying ending.

3. A "Perfect" Ending
I think I speak for many when I say we deserve this one. Much like ME2 and the suicide mission, ME3 should allow us the oppurtinity to have closure, win this war, and have some hapiness. It doesn't have to be literally perfect. We will suffer losses, we won't save everybody. Forgive me if this sounds selfish as I don't intend it to be, but I won't happy until I can spill some drinks in Rio with Jacob, chill with Garrus, and settle down with Liara. We have put too much time and emotion into this story for us not to have this oppurtinity. Frankly I think every fan deserves to find some peace with the people they've come to care about for the past 5 years. To give them less is flat out disrepect. To be honest, I'd be ok meeting Garrus in that bar, along with all my other bros. It would be a bittersweet ending of course, but at least there's peace and hapiness. Everything about the ending as is is bleak, unclear, nonsensical, and not fun.

I hope that this criticism is constructive and helpful, and I know I didn't cover several plot holes, but this seems, for me at least,  a better way to send of this series. To do anything less is a disrespect to the fans and franshise.

#5054
Esbatty

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The variety of SMGs were very good but some of the fancier ones that did more damage had a helluva kickback making even a single trigger pull a gamble since many a bullet would sail over the heads of enemies in SP and MP. Since there was no available mod to help reduce the kick back, like some kind of extended stock, maybe a future power upgrade for like Infiltrators or Engineers could include some kind of kickback reduction.

#5055
Mojenator12345

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Feedback:

1. Make godchild go away forever. He is an abomination.
2. Come up with a better explanation for the Reapers. Better yet, don't explain them. They're supposed to transcend human understanding...
3. Bring back the old mission journal. Took a big step backwards there.
4. Tell us what in the hell happens in the end (to Shepard, to his squad, his allies, the galaxy generally. We just fought an effing war for the galaxy, it'd be nice to know how that came out.
5. More Jack. Lots more Jack.

#5056
nicksmi56

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http://arkis.deviant...ILERS-289902125
Just a suggestion :)

#5057
LionAri

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http://www.gamefront...fans-are-right/

#5058
tg0618

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Teacher50 wrote...

This is my take on the endings and I would be willing to pay for it:


This.
 With shepard living happily ever after with his/her LI.

Modifié par Tony0618, 25 mars 2012 - 05:27 .


#5059
LionAri

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Also, the last mission is just...poor, really poor compared to ME2.
Why can't we assign different objectives for the war assets and actually see them in actions?
Where are the Eclipse? Where are the geths? How about the STG?
Our relationships with the squadmates should also matter in the game, and give them different targets, or else it feels like only 2 of them are actually doing something with Shepard, and the rest are just chilling out in the base.

#5060
LionAri

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Looking back at the interview...really, Mr. Hudson,
you need to hold your promise to your customers.
You said there will be more than A, B, or C endings, yet what happened?
Red, blue and green explosions?
Not even an epilogue to explain what really happened.

I really felt hurt when I looked back and saw they said all our questions will be answered.
Then you showed up to say "no, you like a bit of mystery, and you expect polarized reactions".

Didn't Bioware promised our choices mattered deeply and will reflect on the conclusions?
Why advertise for something you clearly don't provide?

#5061
stannach

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The endings just left me feeling hollow.  What exactly was the point?  Where is the hope?  Sherpard dies, or at the very least is a complete train wreck after destroying all synthetic life. (the Geth and Legion were my favorite race) OR he dies melding the two life types together, or dies trying to control them blah blah blah, we've all rehashed the endings enough...
My question is why can't a hero endure?  Why can't he sacrifice something but survive?  It was so lame that they took the "he gave eveything up for us all" route... the harder thing would be to have survived this ordeal and face rebuilding, to suffer the tragedy of knowing all of those who died and now the real challenges begin with rebuilding... Maybe it's because I'm prior military, but I hate the idea that you have kill a character to make something meaningful.

With all the time I devouted to this, it will make me think before purchasing another game from Bioware.  Great trilogy, but the finale left much to be desired.  I mean why buy DLC if the game itself left me with such a terrible feeling?  I dont want to relive this... I'm going to play something upbeat for while and forget you guys ever ended ME3. Sherpard dead, the relays gone, synthetics destroyed, or combined, or controlled, no matter what comes next.  It wont be the Mass Effect universe.  That died with Shepard.

#5062
tg0618

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LionAri wrote...

Also, the last mission is just...poor, really poor compared to ME2.
Why can't we assign different objectives for the war assets and actually see them in actions?
Where are the Eclipse? Where are the geths? How about the STG?
Our relationships with the squadmates should also matter in the game, and give them different targets, or else it feels like only 2 of them are actually doing something with Shepard, and the rest are just chilling out in the base.


Yeah I was thinking that too, in ME2 you assigned missions to your crew that you weren't using couldn't they do thay in ME3?

#5063
Erathsmedor

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Not just more of Jack (though she totally deserves it) more of whoever was your LI in previous games. As I suggested earlier, there should be separate missions for each LI accessible only if you chose them as a LI in previous games (again my example of say Jack who discovers one of the Cerberus scientists who experimented on her is alive and does she go for revenge or leave her past behind her and focus on her students and the like - you as her LI would play a role in that).

And regardless of who your LI is, there should be an option to have them join you in your squad for the battle on Earth - again, like their specific mission, only have them as an option if they are your LI if you like. Seriously, you give Tali her planet back and agree to build a home on it for her, she isn't going to want to fight side by side to make sure you keep that promise?

#5064
lacunista

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 I think the ending was fine.  I'm disappointed that people are spending so much time criticising five minutes out of a 40-hour experience.  The two main complaints I see are "It's a downer", "It's incoherent", and "Your choices don't matter".

It's a downer: No it's not.  You broke the cycle!  You saved everyone in your galaxy, forever, from being harvested.  What's that?  The Mass Relay explosions destroyed a bunch of star systems?  Everyone is stuck in Sol and they're going to beat each other to death looking for food?  So what?!  You saved the galaxy.  Even if it's an awful galaxy now, it'll be fine in a few eons.  The scale of your accomplishment is immense.  You saved the galaxy.  You broke the cycle.  Shepard won.

It's incoherent: People complain that it makes no sense and it's stupid to introduce a new character at the end of the game.  It's not a new character... we met the kid in the very first scene, and in every single dream sequence.  There's a new spin on him now, but there were hints about "a master of the pattern" throughout the game.  Also, I don't think the "Repears harvest your DNA so you don't have to be killed by synthetics" idea is incoherent.  When EDI first starts asking Shepard the hard questions, one of her first misconceptions is that the "point" of organic life is to preserve itself.  If this is what synthetics believe about organics, it makes perfect sense that the Catalyst--a synthetic--would try to "help" organics by preserving their DNA forever in Reaper form.  This theme is repeated again with the Geth earlier in the game!  They flipped out and counterattacked against the Quarians when their core storage server was damaged.  To the Geth, it's fine if your physical form is destroyed, as long as your data is stored someplace.  For the Geth, that was their core server.  The Catalyst believed the Reapers are a form of immortal storage for organic life.  Is it a horrifying and warped way of viewing things?  Yes.  Is it incoherent?  Not in the least.

Your choices don't matter: No.  For the last five minutes of the game, your choices do not, in fact, matter.  The game is an incredible feat of storytelling, and you are buffeted from every direction with the consequences of your choices right up until you deploy for the final mission in London, but people are pissed because the last five minutes are unaffected by your choices.  In my opinion, the "end" of Mass Effect 3 begins as soon as you walk into The Illusive Man's command center.  From this moment, you face Kai Leng, you might lose Cortez, you say your goodbyes over hologram and face-to-face in the Foward Operations Base (but not to those who died or whom you never met), and you even see Urdnot Wreav pump his troops--or is it Wrex?  Well, it depends on your actions.

Could the last 5 minutes have been better?  Sure.  I think there was an obvious disconnect between everyone's expectations and what the ending actually contained.  But the idea that the ending itself is somehow inherently flawed, or that it ruined the rest of the game, is pretty bombastic.

#5065
OhManTFE

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Please fix that Ken and Gabby dialogue bug. That is a pretty big chunk of content just disappeared!

A Harbinger boss fight would of course be preferred, though I would settle for just some additional dialogue options. For such a built-up opponent he had almost no screen time.

Also we NEED resolution. If my EMS is low enough on the Citadel Beam Rush I see my two squad mates dead on the ground. If it is high they are nowhere to be found. EXPLAIN this stuff Bioware! Where did they go? Why didn't they come with me?

The quest tracking for the sidequests is terrible. I didn't know if I had already picked up an artifact or not, the quest tracker should tell me.

Everything with the Catalyst needs to be completely redone to your usual writing standards, perhaps even just outright deleted and replaced with something else. You guys really dropped the ball there. It is a really stark contrast to the very high quality the rest of the game had. I honestly 
can't  understand how any one of the writers could stand by that ending. It is riddled with plot holes, logic errors, and strips you of any meaningful choice.

I'm only bothering to write this because the game is so close to perfect that it would be a damn shame for you guys to trip at the last hurdle. You're so close to perfection - don't give up right at the finish line!

Modifié par OhManTFE, 25 mars 2012 - 06:23 .


#5066
Marta Rio II

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I'm not sure if anyone at Bioware HQ is still monitoring this thread, but if so, a picture is worth a thousand words.
Posted Image

This is what fans want to see, provided they picked an ending where Shepard remains in human form.  They want to see their LI (who did not happen to join the Normandy's magical mystery tour) to find Shepard in the ruins of the Citadel.  Maybe Shepard's dead, maybe he isn't.  But this picture sums up the type of closure that fans want, better than any piece of writing could.

For positive fan response to this image, see here: http://social.biowar...ndex/10590253/1

#5067
Liber320

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Mojenator12345 wrote...

2. Come up with a better explanation for the Reapers. Better yet, don't explain them. They're supposed to transcend human understanding...


This. So much this!

It pretty much ruined any sense of fear and awe I had for the Reapers. Now all I can feel when I think of Soverign or Harbringer is dissapointment...

#5068
Erathsmedor

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lacunista wrote...

Your choices don't matter: No.  For the last five minutes of the game, your choices do not, in fact, matter.  


*facepalm*

So the last 5 minutes of the game ie the end ie the whole entire point of playing the game/telling the story nothing you did matters.

Hear that loud wooshing sound above and behind you - that was the point.

#5069
LionAri

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lacunista, I found your arguments hitting back hard on yourself.
The existence of geth completely contradicts the catalyst's theory,
they didn't even try to wipe out organic lives, they just want to preserve themselves.
Not to mention as Paragon Shepard you can even unite the created and the creators.
How do you call that logical reasoning from the AI when a proof of the opposite is right in front of you, literally, fighting your force in the sky?
Ultimately, your arguments about choices mattered made me laugh. Remember what they said in the interview and the ads: it's supposed to be a personal journey that's unique and reflect your choices throughout the game in the end, that it's not a traditional RPG with only A, B, or C endings (Casey Hudson said it himself).
It's not even about artistic integrity, it's about demanding a product you were promised.

#5070
SierraTango

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I would just like to say that I specifically created an account to voice my opinion here. I'm a college senior who is about to go active military so I really have no time for this. I hope this shows BioWare just how serious this situation is. I would consider myself part of the "silent" fan base since I've never written in forums or anything like this before. I started ME back in '07 and was completely immersed in a fantastic SF universe. The limited time I have with video games was consumed with all three games. Right off the bat I was upset because my male Shep did not transition into ME3. This is a big mistake on your (BioWare)'s part. First and foremost would be to fix this problem as soon as certification is done. That being said here are my ideas for ME3:

1. Along with most people who've commented here I'd like to see some sort of closure with my squad. My LI for my canon play through was Ashley and my best friend was Garrus. I fought through insanity with two snipers all the way to the beam and then got nothing from it. What happened to them? What happened to the rest of my guys? What happened to every other squadmate I saved from ME2 barring Thane, Mordin, and Legion? This is a glaring oversight and really upsetting since you put so much good writing and banter to really develop these people as memorable characters.

2. I would like to see more weight to the end battle. This is supposed to be the Return of the King, Return of the Jedi, be all end all battle of the galaxy! It doesn't feel like it at all. Instead of being 3 small people in the midst of the largest galactic battle in the history of the universe I'm stuck walking through empty cafes with cardboard cutouts running in the background and 3 tanks (which do nothing and I'm really upset the Mako didn't make a comeback. Golden opportunity I think to appease long time fans) The CGI trailer, Take Earth Back, showed me kicking all sorts of ass. This is hardly the case. Please put more weight behind that 7,000+ War Asset/Fleet I painstakingly put together. Maybe put in a cameo for the N7 squad you promoted from multiplayer, its cool you guys let us actively effect the single player game with these characters, and this would largely be a luxury. But make it so that the final battle is EPIC in scale. I really wouldn't care if this was part of afew CGI videos or what, but expand on that awesome scene where the fleet drops out of the relay.

3. I'm a realist and understand that there doesn't have to be a perfect ending, but you know, it would be nice. I understand the underlying meaning of sacrifice and against the odds theme you've put together of the course of these games, but as another posted before me, do the impossible and have Shep beat them. I would say he definitely deserves a promotion as well considering all he's done. Again you don't have to go that route, but I'd appreciate it. There's this huge movement with current media to kill your characters and make it deep. Why can't this be a classic archetypal story of good overcoming those odds?

4. Please get rid of the pointless space child. I was REALLY thrown by this. I fell like you guys were really grasping for endings after the original story was leaked. This hit me from way out in left field and doesn't go with the rest of the story. One of my biggest questions was why build Harbinger up if he's going to play NO role. Really, none, it was pretty ridiculous. I do like the Indoctrination Theory and believe it was well thought out. If Shep overcomes this by mentally battling Harbinger, beats him within his own mind, why can't it have the same effect that killing Saren had on Sovereign? Then the forces you brought together push in and kill Harbinger. You could work it like he's the head vampire, by killing him you weaken or destroy the others. Maybe have one more communication with him, but keep their motivations secret, its good to have an unknown like that. Plus is opens the door for further exploration of the universe, finding those answers or something connected.

5. And in connection don't destroy the relays, I really like the idea of this kind of fast traveling. Its different from most other Sci-Fi's. It still holds unknowns where you can open new relays, revealing crazy races like the Rachni or things along these lines. Once more it opens the door for sequels, DLC, etc. It doesn't destroy the entire universe you created.

6. These are largely small complaints, but please fix the journal. Its aggravating not having points of interest pop up in my Galaxy Map. I have to exit, scroll all the way to the top, find the vague information points, and work from there over and over. Plus I spent frivolous time on the citadel trying to find certain information hubs etc., which was really annoying. I enjoyed the elevator rides from ME1 because I got to listen to interesting dialogue from my squadmates. Now I watch a static loading screen.

7. Please explain how the Illusive Man made it to the Citadel (if you don't go with Indoc Theory). I was a little taken aback by his sudden appearance and later attributed it to the same brand of space magic as the "star child"

8. The kid's agrument about the synthetics/organics killing eachother argument is completely contradicted by solving the Geth/Quarian war and the romance betweeen Joker and EDI. Please find a way to resolove this because I wound up pointing out this very information to my TV, which unfortunatly didn't respond to my logic. If you did these things the kid should just stop the reapers and say, "Hey you brought peace where all other cycles only instigated more war and violence, for that you live." That would have been pretty reasonable.

Thank you for taking the time to read this. This will probably be one of the only times I actually post something. I truly hope some of this makes it to you guys and hope that you find it coherent and usable. Please understand that I was really disappointed with the ending, but have enjoyed all your previous games (still on the fence with DA2). I respect you guys as one of the premier game companies and always look forward to your next venture. I would also like to thank you for actually taking the time to listen to people like me, who rarely have the time or inclination to voice our opinions. Continue the good work and hopefully with some good constructive criticism or a good after action review, like what this is really turning out to be, we can fix whatever concerns the majority of the fan base may have. In so doing we can propel the gaming industry into a truly interactive venture between fans and creators.

P.S. These guys really do have it right. I know this has been posted before, but it warrents redundent posts to prove the point.

http://www.gamefront...ns-are-right/6/

Modifié par SierraTango, 25 mars 2012 - 07:26 .


#5071
K2LU533

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Also, during some scenes, parts of Sheps hair becomes see through.

#5072
lilforgetsalot

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 For suggested changes, I would really consider moving more along the lines of closure. In as much as I love an artistic touch that leaves you guessing and trying to figure out pieces of a story, the impression I got from ME3 was not good in that regard. Instead, I felt like the last five minutes were a slapshod frame that didn't really speak of a well-thought out expression of Shepard's ending. Parts of it were acceptable (ex. I was perfectly okay with Anderson's death scene), I will not deny that.

My problem was the lack of logic behind various aspects of it. I was under the distinct impression that your crew while on Earth talking to you before the big showdown was, for all intents and purposes, stuck there. To then see them back on the Normany (which for some reason was running away from exploding relays and took one somewhere since last I heard no moon/planet in the Sol system has vegitation?) was a little unnerving. Especially when one of those members turned out to be one that I took personally with me to the beam. Then there's that whole fiasco with Anderson on the Citadel where there's a confliction conception of him arriving behind you, yet somehow winding up ahead of you. After that, it escapes me how Hacket would just ASSUME that someone was inside the Citadel and that someone was just SO HAPPENLY Shepard. Yes, Shepard does everything; we can agree on that. But without asking for confirmation he just knows it's Shepard and that Shepard opened the arms. Considering how there seemed to be a mess of dialogue prior to the journey onto the Citadel suggesting that everyone was wiped out, there doesn't seem to be a good reason to believe that they would think Shepard made it somehow.

On another note, I thought we were informed in Arrival that an exploding Mass Relay would do considerable damage, if not wipe out an entire galaxy. This fact seems to be overlooked in the ending since the Mass Relays are destroyed. Maybe the means of destroying them didn't trigger the same reaction as in Arrival, but it does leave room for doubt.

The shady, rather nonexistent backstory of the Reapers seemed a little...unnerving to be honest. Here we spent three games trying to defeat them but never fully found out why they exist/who made them. Did they come to this conclusion about the universe themselves? Did their creators fall at their hands? And yes, in light of impending doom I guess question time doesn't seem very logical, but we've always been given the chance to question people/find out their motives and history. Aside from explaining the choices, this ability to do as we've always done and ask questions vanishes while on the Citadel. That, in a sense, seemed like a retraction of an integral part of ME--the ability to ask and find answers. In a way, it also left me sitting there wondering if we weren't allowed to ask questions because the developers hadn't necessarily constructed an adequate explanation themselves. I'd rather not think that if I didn't have to because I'd rather not be left with doubting the developers and story writers of one of my favorite games. I believe they have an explanation and I feel we fans would love to see at least some of it--more than what we were given.

Overall, with the current ending I would say my problem is how it's bereft of logic. A lot seems to take place in a logic vaccuum with no reasonable groundings. That, for me, really detracted from the ending as it is. With that in mind, an ending that contains a more distinct line of logical sequencing would be appreciated. Doing so would give the ending a more polished feel.

Seperate from the current ending, I would have to honestly admit that I would like to see it possible for a reasonably cheesy ending. Not one where everything's runofthemill and precisely perfect, but one where, say, Shepard is reunited with their LI and everything's relatively hunkdory with the crew all together celebrating. An explanation of what happens to everyone (including the relatively large number of people now stranded around the Earth) would probably also be a nice touch.

To end this impossibly long post, I would like to add that Shenko babies would also be appreciated, but that's probably a stretch. <3

#5073
xsebx

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Re-do the Tali picture (or take it out). I didn't see it in-game and I hate the Quarians anyway (but enjoy doing so), but this is just a huge injustice to the other fans and the believability of the game-world (the latter of which has been significantly compromised by the ending anyway).

#5074
NoirLegend

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CptData wrote...

Did I ever mentioned I'd love to see a finale with my fave LI?
And more LI-content in general, for ANY LI, including my fave LI?

No?

Then I just did it.

Seriously, Shepard deserves his or her happy ending. Even if it's just "happy" with a great deal of "bitter" ... that's still better than death & everything FUBAR.


I completely agree with CptData: I want the same thing like a lot of people.

#5075
wild04

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I thin the game was great and the endings were fine. I just felt that it is incomplete as is. I want to know what happens to the crew. If the salarians were right about the kroggran. So my thought is that shepard blacks out during the scene with anderson looking at earth. You get to know what happened to your teammates will you where running into the beam to the citadel. Etc. Etc. I think Shepard should live, but is handicapped in someway. You find out that the beam got a lot of the reapers, but not the ones that stayed behind in dark space. So Shepard can't fight anymore, but the next game is about the new N7 team that Shepard is training to be Spectres and sends them on missions and finding clues that the reapers are devastated but not destroyed. You also find a reaper where they harvested everyone from earth and made a complete human reaper.

Please feel free to comment and expand on the idea. Again give some closure, and this idea is a good setup to continue the series on a good path. Shepard is around, but more like admiral heckett.

I could go on, but want to know someone is actually listening to my comments and ideas.

Modifié par wild04, 25 mars 2012 - 08:49 .