I would just like to say that I specifically created an account to voice my opinion here. I'm a college senior who is about to go active military so I really have no time for this. I hope this shows BioWare just how serious this situation is. I would consider myself part of the "silent" fan base since I've never written in forums or anything like this before. I started ME back in '07 and was completely immersed in a fantastic SF universe. The limited time I have with video games was consumed with all three games. Right off the bat I was upset because my male Shep did not transition into ME3. This is a big mistake on your (BioWare)'s part. First and foremost would be to fix this problem as soon as certification is done. That being said here are my ideas for ME3:
1. Along with most people who've commented here I'd like to see some sort of closure with my squad. My LI for my canon play through was Ashley and my best friend was Garrus. I fought through insanity with two snipers all the way to the beam and then got nothing from it. What happened to them? What happened to the rest of my guys? What happened to every other squadmate I saved from ME2 barring Thane, Mordin, and Legion? This is a glaring oversight and really upsetting since you put so much good writing and banter to really develop these people as memorable characters.
2. I would like to see more weight to the end battle. This is supposed to be the Return of the King, Return of the Jedi, be all end all battle of the galaxy! It doesn't feel like it at all. Instead of being 3 small people in the midst of the largest galactic battle in the history of the universe I'm stuck walking through empty cafes with cardboard cutouts running in the background and 3 tanks (which do nothing and I'm really upset the Mako didn't make a comeback. Golden opportunity I think to appease long time fans) The CGI trailer, Take Earth Back, showed me kicking all sorts of ass. This is hardly the case. Please put more weight behind that 7,000+ War Asset/Fleet I painstakingly put together. Maybe put in a cameo for the N7 squad you promoted from multiplayer, its cool you guys let us actively effect the single player game with these characters, and this would largely be a luxury. But make it so that the final battle is EPIC in scale. I really wouldn't care if this was part of afew CGI videos or what, but expand on that awesome scene where the fleet drops out of the relay.
3. I'm a realist and understand that there doesn't have to be a perfect ending, but you know, it would be nice. I understand the underlying meaning of sacrifice and against the odds theme you've put together of the course of these games, but as another posted before me, do the impossible and have Shep beat them. I would say he definitely deserves a promotion as well considering all he's done. Again you don't have to go that route, but I'd appreciate it. There's this huge movement with current media to kill your characters and make it deep. Why can't this be a classic archetypal story of good overcoming those odds?
4. Please get rid of the pointless space child. I was REALLY thrown by this. I fell like you guys were really grasping for endings after the original story was leaked. This hit me from way out in left field and doesn't go with the rest of the story. One of my biggest questions was why build Harbinger up if he's going to play NO role. Really, none, it was pretty ridiculous. I do like the Indoctrination Theory and believe it was well thought out. If Shep overcomes this by mentally battling Harbinger, beats him within his own mind, why can't it have the same effect that killing Saren had on Sovereign? Then the forces you brought together push in and kill Harbinger. You could work it like he's the head vampire, by killing him you weaken or destroy the others. Maybe have one more communication with him, but keep their motivations secret, its good to have an unknown like that. Plus is opens the door for further exploration of the universe, finding those answers or something connected.
5. And in connection don't destroy the relays, I really like the idea of this kind of fast traveling. Its different from most other Sci-Fi's. It still holds unknowns where you can open new relays, revealing crazy races like the Rachni or things along these lines. Once more it opens the door for sequels, DLC, etc. It doesn't destroy the entire universe you created.
6. These are largely small complaints, but please fix the journal. Its aggravating not having points of interest pop up in my Galaxy Map. I have to exit, scroll all the way to the top, find the vague information points, and work from there over and over. Plus I spent frivolous time on the citadel trying to find certain information hubs etc., which was really annoying. I enjoyed the elevator rides from ME1 because I got to listen to interesting dialogue from my squadmates. Now I watch a static loading screen.
7. Please explain how the Illusive Man made it to the Citadel (if you don't go with Indoc Theory). I was a little taken aback by his sudden appearance and later attributed it to the same brand of space magic as the "star child"
8. The kid's agrument about the synthetics/organics killing eachother argument is completely contradicted by solving the Geth/Quarian war and the romance betweeen Joker and EDI. Please find a way to resolove this because I wound up pointing out this very information to my TV, which unfortunatly didn't respond to my logic. If you did these things the kid should just stop the reapers and say, "Hey you brought peace where all other cycles only instigated more war and violence, for that you live." That would have been pretty reasonable.
Thank you for taking the time to read this. This will probably be one of the only times I actually post something. I truly hope some of this makes it to you guys and hope that you find it coherent and usable. Please understand that I was really disappointed with the ending, but have enjoyed all your previous games (still on the fence with DA2). I respect you guys as one of the premier game companies and always look forward to your next venture. I would also like to thank you for actually taking the time to listen to people like me, who rarely have the time or inclination to voice our opinions. Continue the good work and hopefully with some good constructive criticism or a good after action review, like what this is really turning out to be, we can fix whatever concerns the majority of the fan base may have. In so doing we can propel the gaming industry into a truly interactive venture between fans and creators.
P.S. These guys really do have it right. I know this has been posted before, but it warrents redundent posts to prove the point.
http://www.gamefront...ns-are-right/6/
Modifié par SierraTango, 25 mars 2012 - 07:26 .