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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5101
flyers6

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OK so here some ideas about possible ending. its not very elaborated but if it can help...
-- Paragone win ending: everyone that made it through until before the run for the conduit sould be alive in the end. you kick the child star ass wich left the reapers confuse and easyer to hunt down for the fleet. mass relays don't blow and you get to see what hapen to your shep and crew what hapen and whant they plan to do after.

-- Good win ending: lots of sacrifice have been made by all speacies but the main force of reapers is destroyed. after beating the starchild they fleed anr regroupe somewhere opening gate for future engagement. still yur crew would have made it through with physical and psychological scars for some. shep May or may not have to sacrifice him/her self for that depending some factor such acomplishment of side quest and war readinest.

-- Renagate win ending: you blow the citadel and the explosion boosted by the crucible power blow all reaper in orbit along 1/10 of the fleet that were too close. you teleporte back on earth right before and seek for ally help ( your injured)

-- Bad win ending: soo many sacrificed, you order evac of earth, you had to direct the energy beam of the citadel toward the earth core. that was nesecary to destroye the main reaper force but destroyed earth and all ally on it. your crew escaped and are flying in an army of shuttle and civilian ship toward the sol relay escorted by the few remaining ship of the fleet. you survive and are on the normandy asking yourself what' i've done... but thanks to you the remaining reaper are on the run and regrouping. another assault led by Interim Fleet admiral anderson will take place. Shep retire and isolate him/her self only with the chosen love interess as company. the galacxy again share the lost of humanity and their sacrifice.

Bad lost ending. You failed! what ever if you are indoctrined or killed. The reapers finish their business, world by world life dessapear. then the closure: the citadel comme back to its original spot. all relay go in std-by mode. you see the reaper jumping from the citagel relay toward dark space. then, a scene with Pyjack monkey unearthing one of Liara Blackbox and replaying record of sheperd epitaph. Theres hope for the next cycle.

NOW FOR PLOTHOLES AND MISSING INFO.
-- Omega. I though we were suppose to play a role in taking back omega station. We gave Aria control over the merc, she send them to help us. Fine. But I was Hoping to go their Fight WITH Aria and take it back and in exchange, our fleet can use it as a resuply anchorage for the time of war.
-- The citadel controlled by the reaper?? I thought the updated virus given by the VI Virgil on Ilos was supposed to prevent that? What happened? If we had enough citadel deffence point could there was lots of survivors? how they escaped?? could the population had a warning before?? are they all dead??????
-- Geth fleet missing if you have the quarian fleet during space battle. hope they send more than one fighter...
there is many more but they are out of my mind right now. hopefully that help a tiny bit. 

PLUS: -- we need beter mission status tracking please!!! can't know who i am supposed to see or if i already got the item I need to bring back.

BUG:- with the elcore homeworld mission. for me i already visited this system so when i got the mission, it was already done. I never had to do it.

Modifié par flyers6, 25 mars 2012 - 12:34 .


#5102
Aver88

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gotthammer wrote...

3.) Expanding on the roles of previous shipmates (esp. those that were available as love interests). The much smaller pool of shipmates in ME3, IMHO, also gives the feeling of stuff being cut out, regardless of the actual reasons.


Yeah, I would love to see it too. Jack as squadmate would be perfect. :)

#5103
oneword

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There are people that have put what I'm about to say in a more coherent way..
for example luckyj2020, stannach, SierraTango
These people posts reflect my feeling on the ME3 topic accurately, but every voice counts so I will add mine too.

I love ME universe, played countless times enjoyed playing ME3 as much as ME1-2, I became very attached to my Shepards...
but there are things concerning ME3 I just can't walk by.

1. Issue with face import- not encountered myself - but I can understand other people displease.
Was it that hard to make it right?

2. Journal - it's TERRIBLE! no updates on missions? It's a serious step back.

3. Harbinger - the greatest villain in ME2 - it's dissapointing to see his plot abandoned. No talk, fight or anything.

4. EMS - we were told to not worry about multiplayer because we could achive 'best' ending in single player without launching MP. From what I read/hear/played it's not possible. It's rather simple to fix.

5. Our choices should matter - Shepard uniting galaxy - aside from few mails and some EMS numbers
our impact on galaxy is hardly seen - It would be nice to watch cinematics showing cooperation in last fight - personally I thought there would be something like Suicide mission where you choose what different species/ your squad will be doing in the final fight - and your choices will affect the outcome...

6. Sense of hope - the ending - both ME1 and ME2 gave us endings with high hope for positive resolution
of situation with reapers.
We thought that if we try hard enough there will be a chance for 'perfect' (as luckyj2020 names it) ending.
ME3 crushed this hopes with lack of choices in the end. No matter how hard you try the outcame (R.G.B. cinematics)
is 99% the same.
I don't want these 'choices' be taken from people who enjoyed ending- I just think Shepard - after all his/ her hard work, ups and downs, deserves something MORE - one more option with happy ending - no matter how 'bittersweet'.

7. Starchild thing and space magic - it looks like it was written by different person/ cut from another game or something. It has no ties to the actual plot. It could have beed simply excluded.

8. Closure - we were promised questions answered. Instead we got more questions. We fought the greatest battle
in history -  I think we deserve to know what happened after: with galaxy, people Shepard cares about - friends, LIs...
And most importantly WHY Normandy with all squad left Shepard behind?- this is just so wrong and OOC.

Also The Data Cache thread (the OP post) gives a lot of insight on what we --your fans-- have issue with.

Bioware. I really hope you will think all this through and redeem yourself in our eyes.
I really do.

EDIT: spelling.

Modifié par oneword, 25 mars 2012 - 01:02 .


#5104
DrJuergen

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I have to make another statement here.

The most critical point of this whole discussion is most clearly the conflict between fan wishes and the "artistic choices made by the development team" (Dr. Muzyka). But this conflict is not necessary.

As Neo said in Matrix-Reloaded. "Choice, the problem is choice".

I like to change that to: "Choice, the solution is choice"

There would be no conflict if we could choose between the ending the developers wanted and an ending the fans want. After all, the whole series was about choice.

#5105
Nurane

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Issues I encountered and would like to see changed (and don't involve the ending, which would be a novel all on its own):

1. Face import - it was jarring to have my Shep suddenly look like generic Shep. I use the generic Shep names in initial playthroughs, but with different faces, so it was a little O.o Also, there appears to be either a bug or glitch in that, where if a generic name Shep is standing on the Galaxy map, and you save, the next time the save loads, generic name Shep will also be generic head Shep. It didn't happen in playthroughs of non-generic name Sheps that I have seen.

2. Journal - I would like to see at least an initial position of the questgiver somewhere, to give me an idea of where to start looking. I have, as others have, encountered the "oh noes, I forgot who gave me this quest" bit.

3. EMS - it was really frustrating throughout the games, to wonder why I could never do anything to increase my readiness. I initially thought that as I fixed each species' issues, that the galactic readiness would rise. Since it didn't, I then thought that it was all side-missions. Even if there are no plans to change its dependence on MP (which I dislike playing), I would like to have it made clear at the beginning that MP or other purchases are required to change the score.

#5106
gendocrono

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mjb203

Thank a lot for your post ;)

#5107
Predi1988

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It is irrelevant for me now to voice my complaints, because all of them was mentioned before in this thread. But I'll just add this comment, to join in.

But just to be clear:
- I, too, had problems with the face import,
- the journal is terrible.
- the endgame had tremendous amount of possibilities, that weren't used (previous teammates, the aquired alien forces...),
- the starchild/catalist's explanation is definietly caused a WTF-feeling,
- the previous choices were ignored in the ending,
- the recolored ending movies are pure outrage!,
- the Joker and Normandy situation is way out of character, and unbelieveable
- and there are no closure for anything. This is the end of Shepard's story, it needs a proper ending

All these problems were explained in more detail before, so I won't write an essay about it, because I agree with them.

I hope there will be some kind of DLC, that explains, or corrects or even adds to the endings. And I too support the Indoctrination theory.

I still support the Bioware developers, but they have to accept, that games are made for the gamers, not for the developers themselves.

And I have to say I was constantly pre-ordering BW games, but after DA2 and ME3, I don't think I would do that anymore. Sorry, but the problem is not with me/us.

Good Luck!

PS: I replayed ME1 and 2 multiple times, and enjoyed every playthrough. With ME3 I don't think I will do that, or at least not anytime soon. (Oh, I could say this more expressively in my own language, hungarian. If anyone understands: "Nincs hozzá gusztusom.") But the ending just killed the whole game for me.

#5108
JSF42

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First of all, bar the last 10 minutes this is the best game series I've ever played. No contest. But the last 10 minutes upset me more than the cancellation of KOTOR 3, something I'd previously held up as the benchmark for all human misery.

This article 
http://www.gamefront...fans-are-right/ basically says it all, and I'm glad so many others have cited it.

But in particular it's the point raised in this article about Legion disproving the AI kid's logic that particularly annoys me about the ending to this game (well, that and the ludicrous normandy crash scene). My Shepard spent three games preaching tolerance and co-operation, never more strenuously than regarding the Geth and the Quarians. Legion shows that the Geth are no different to organics at heart, they're just built differently. So my Shepard would NEVER accept the claim that synthetics will inevitably destroy organics.

I also feel that my Shepard would not simply destroy the relays without a second thought (I had suspected this might feature in the end of the game, but in the end I didn't like how it was done). Because the Krogan army will end up having to eat everyone when the food on Earth runs out.

I could go on at enormous length about this game (good points and bad), but I've decided to just focus on these two points, because they are so nicely dealt with in this http://social.biowar...index/9833130/1 suggested ending (which, again, I'm glad so many others have cited).

The reason I like this ending more than the indoctrination theory is that I feel it doesn't demand a total compromise by the writers of the ending they'd thought of. As I've said, I feel the ending doesn't work, but I respect that they clearly felt it had merit, and there are elements of it that I really like. I think the AI kid isn't in principle awful, but, as in the above alternate ending, we ought to have an option to refuse to play his game. Whichever colour explosion you choose, you're "winning" on the Reapers' terms. Blue seems highly dodgy given all that's been established about indoctrination, Green looks very much like being "given the future" by the Reapers in the exact way that Legion's Geth rejected in ME2, and Red (to my mind the least awful) results in the genocide of the Geth, and breaking Joker's heart by killing EDI. And all of them result in dire consequences when the Relays blow. My Shepard would say no, he would rally the fleet and we'd take our chances. And I'd want this to be an option, and if I've completed the games pretty much perfectly then maybe, just maybe there's a chance we can do it. Otherwise, the cycle continues. And I'd be fine with that as an ending.

The reason this is such a good ending (all credit to whoever the guy was who wrote it) is that it doesn't prevent someone else's Shepard, who may be more of a pragmatist than mine, or maybe is a bit evil, choosing Red, Blue or Green.

I don't want to dictate to Bioware precisely what the ending of their game should be exactly, as I feel this de-values the game. I have simply cited an example of what they could do. What I will demand is that any future DLC to address this must CHANGE the sequence with the AI kid. It's not good enough to produce some DLC which takes place after the current ending, because THE CURRENT ENDING IS WRONG.

"Trust the tale, not the teller" - the current ending is incompatible with the hours of masterful work which came before.

I just hope (probably naively) that this will be read by people in a position to change things, rather than just by people like me - fans who have irately taken to the internet in the hope of fixing the greatest game series ever made.

#5109
Mister_Tez

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I'd assume that this has already been posted here and in other threads, but I'll post it anyway as I've just read it:

http://arkis.deviant...ILERS-289902125

Adds more dialogue to the end, exposition, questioning.

Also adds "option D" to the existing A, B, and C endings: Shepard calls out the Catalyst on its nonsense, and chooses another way entirely.

*This* is something that should have been done originally - Why did Shep just meekly accept all the nonsense the Catalyst was spouting, and then blindly choose one of the three options forced upon her?



EDIT: Ha, I see the alternate ending I linked to has indeed been mentioned before - in the post above mine :)

Modifié par Mister_Tez, 25 mars 2012 - 01:33 .


#5110
curdy

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So after completing the game and like many other i was disapointed with the outcome, but instead of going into a nerding mega rage i watched from the sidelines and gathered my thoughts and looking at recent news that bioware will take steps into the issue.

And here are my thoughts on what i feel could be changed. In no particular order.

1. The normandy escape and crash from the energy wave

I have to agree with the community on this one its not like joker or any of the crew to just leave the fight, especially when the fate of earth and the galaxy is at stake. Also makes any potential dlc/patch squad and galaxy epilogue impossible since squad is stranded on a random planet.

2. The mass relay explosions

For me this was very hard to see when it happened since for me I knew what it pretty much was on a larger scale, every species was dependent on the relays, plundging the galaxy into a dark age seems almost worse than the reaper threat. why couldn't the relay just become inert and lose power since all the energy contained in the relay is released in a controlled manner.

3. the catalyst

I hated not being able to not get real answers, the lack of any dialogue investigate was a mystery since i was more interested on who created him and why this race or creator did such a thing.

like i thought it would have been epic if a race created the reapers to protect them from synthetics but the reapers turned against them believing that to protect the organics they preserved them in reaper form kinda like a wtf kinda moment, but thats just me dreaming on something better.

4. The victory fleets battle

For me i was expecting the collection of war assets i had collected would have been shown, just like in me2 when you upgraded your ship the fruits of your labour paid off and it was shown very well in me2 suicide run, but in me3 it felt lacking dont get me wrong it looked fantastic, i just kinda expected something from what me2 did you know. Like i was wanting to see the quarians and geth fighting side by side each other, the destiney assension blasting a destroyer to pieces, and if you recieved cortez rouge alliance pilots asset you get them in that scene when the fighters intecepted the reaper fighters. Its these little things that as a player I invested in to get the best outcome and for it to be shown, instead from what i can gather is either big ben is destroyed or not, its not very rewarding in my opinon.

5. The battle on earth

While I loved the majority of it, part of me felt that why couldn't the scale feel larger why not add a small force that will follow me into battle, as great as my squad memebers are having a mix of allied forces to fight with to the conduit would have been pretty cool, just a thought.

Now bioware please dont misunderstand its just my thoughts and suggestions I loved the game really did you did a great job, but as a fan I feel that input from us is what makes a better product. While I can understand its art for you all, its art you decided to include us in when you gave us control of the story in these games. and i need closure T-T

Thanks for reading.

#5111
istle

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Reasons why ME3 was my most anticipated game this year were many. Considering how ME2 turned out compared to the first game, I was ecstatic to find out if you could improve this series even more. ME2 was nearly perfect in everything IMO.

I came into the third game without, luckily, spoiling myself too much. I didn't even know EDI had become a Squadmate which was a pretty cool surprise. I'm glad Garrus is back in any case. Wouldn't be Mass Effect without him.

I loved the dialogue throughout the Normandy. Characters often moving around after each mission really gave me more reason to explore the ship for any surprises. Though I did the same with ME1 and 2 :)

This game had a wide and varied weapons cache to choose from which is a step up from the simple setup ME2 offered. But I did prefer ME2 a lot more than the first game in that regard. The item management in the first ME got more and more tedious as the game progressed.

The Citadel has never felt more alive. Even though it came with a price. That Citadel is the only city-hub in the game. ME2 had three. Citadel, Omega and Illium. All of them felt great, but maybe a little small. So I can understand the compromise.

Now about ME3's Squadmates. I absolutely loved the varied cast from ME2. Loved. It. Apart from Jacob and Zaeed, ME2 could not have produced a more colorful and deep cast of characters. ME3 brought back Kaidan or Ashley, which was good. Introduced Vega, a pretty generic tank soldier, who had his moments here and there. Javik was awesome. That was a really cool character for obvious reasons. Liara was pretty much a must with her singularity against Cerberus shields in hardcore difficulty. And she got a LOT of attention in this game. Which brings me to my most disappointing aspect of ME3.

Almost every ME2 character got shafted. One of the core reasons ME2 was so great was almost completely gone in ME3. I mean. Really? Aside from Mordin and Legion the rest of the ME2 cast was barely mentioned. I can't express how disappointed this made me. I, of course, finished ME2, several times I might add, with every character alive. And the reward for that, in all honesty, felt lacking. Especially Jack. My favorite female character in the trilogy. She is such a rough around the edges, chaotic and complex character. There is none like her in any game I can think of.

When it comes to romance characters, she tops the cake. It takes a long time to peel of the onion layers and when I finally reach the core, Jack opens up and shows that she actually does have a very soft and emotional side to her. She has literally endured hell all her life but she never gives up, she keeps challenging her life.

The punch-kiss scene in Grissom Academy was perfect. Their reunion could not have been written better. She has more clothes on and has outgrown some of her hair compared to ME2 where she was bald and half naked. Her appearance was unique, no doubt, and you did a fabulous job with her design in ME3. She appears more mature with being a teacher and having responsibility for her students that she obviously adores.

Grissom Academy is up there with the best missions in the entire game. But that is only because of Jack. Afterwards she gets two appearances. Two ridiculously small scenes. And to put salt in the wound I find out that the difference between romancing her or not is even less dialogue than what the whole game has of her.

And even worse. Tali is back. Has become admiral of the Migrant Fleet. Admiral. A considerable position within her people. Which naturally thrusts her with immense responsibility. Naturally. I initially thought that her joining my crew was temporary so that the Geth and Quarian conflict could be resolved quicker with her accompanying Shepard. But when I resolved the war... she stays onboard the Normandy? What? What happened to her responsibility to her fleet now that she is an admiral? Doesn't the Quarian fleet need her, as an admiral, to prepare and drive back the Reapers?

Tali gets to ignore her admiral position and selfishly stay onboard and help Shepard on his quest... but Jack can't? Does this sound logical to you? If Jack is not around her students then they will always have Kahlee Sanders to look out for them. The students are already in the war helping to defend with biotic shields - Since they're not ready for offensive tactics. I can't see how Jack can teach them anymore in the middle of this Reaper invasion... so Jack might as well accompany Shepard. If Tali can do it. Why not Jack?

This is my largest complaint of all. One I feel very strongly needs to be addressed in coming DLC. Please tell me I'm not alone in this.

Other great moments or otherwise.

The N7 tattoo was priceless.
The conflict between Krogan and everything else - How it got resolved. Cured Genophage.
The conflict between the Geth and Quarians and how the war was resolved.
Legion went out like a bro.
Mordins final decision. Bittersweet. Awesome.
Thane had an awesome end. Made his character even more unforgettable.
Kai Leng was a good villain. Hateful but good.
TIM was awesome. Nothing more to be said really.
The Journal could have been a lot better. More informative with updates on items. If I had them or not.
Was really scared that Grunt had met his end but he came through like a boss covered in goo.
Conrad deserves a mention. Cudos for him finding love and trying to take a bullet for me.
Overall the game felt bigger and more war central which I guess was the goal.
Loved the backdrop on the Turian moon where I meet Garrus. All the Reapers.
Kalros Versus Reaper Destroyer on Tuchanka!
I'm sure there are more to mention...

I am a firm believer of the Indoctrination Theory... which only works if you were always planning to continue with DLC after Shepard wakes up in between the rubble in London, right before the credits start rolling. Didn't even know that was the "hidden" ending when I first played the ending btw.

And lastly I dearly hope this post has been read and taken in consideration. And that you are actually listening. Which I think. Please think about Jack. I would literally love you if she becomes a lot more involved in upcoming DLC. The game would then be impossible to improve.

Bye for now :)

Modifié par istle, 25 mars 2012 - 01:46 .


#5112
emperoralku

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Some of the budged spent on creating marketing videos should have gone into the FMV contained within the game itself.

I just watched a marketing video of an invasion of earth and it was much better than anything we actually had in the game itself. At the very least the video could have been used in game, as it stands now it is both completely unrepresentative of the game itself and a stark reminder of what could have been if some more time and effort had gone into the last segment of the game,

#5113
someone else

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Dear Bioware - most of these are tl:dnr so I'll keep it short

IT - works for you in spades - no need to change a thing with the current game, just a dlc bridge off the "Best Ending" - you have been consistent that there is only ONE best ending - and you allow for an array of brilliant resolutions, while simultaneously opening the door to an unlimited franchise...

...and even if you don't want to totally validate IT, the story time sequence is available - how could anyone really know what happened on the Citadel - the final game sequence has to be fable, allegory, speculation - unless Shepard survives - and that is the ONLY option available to you for providing a real ending.

No need to provide another ending for who chose metaphorically or otherwise to join the reapers (B&G choices) - Shep is no more in either of those cases - and there's no one left to tell the tale (Call me Ishmael?) so the Storytime allegory is an OK version. (Actually another brilliant twist - you've finally provide us a way to actually LOSE - Choose B or G? GAME OVER. This was missing in the prior games but oh-so-needed in the finale.)

Finally, Lore itself demands a continuation.  You've said repeatedly there is no "Canon" Shepard - but there is one characteristic that IS canon - if any shep - yours, mine, whose ever - has one breath or glimmer of life left, she (or he if you insist) is not just going to lie in the rubble or crawl off into the shadows...If Shep's alive, she is damn well going to finish the game.

pet peeve about the current dream endings - EDI should be more organic - we know she can change her hair - how about redoing her with mods similar to Jokers?

Net - go the IT/Shep lives route - I hope you do, for if so, you have given all us fans a front row seat at the unveiling of the digital age's first true masterpiece -

longer than I'd planned - I'd like to think someone at bw still reads this thread...

Modifié par someone else, 25 mars 2012 - 02:38 .


#5114
Mastone

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emperoralku wrote...

Some of the budged spent on creating marketing videos should have gone into the FMV contained within the game itself.

I just watched a marketing video of an invasion of earth and it was much better than anything we actually had in the game itself. At the very least the video could have been used in game, as it stands now it is both completely unrepresentative of the game itself and a stark reminder of what could have been if some more time and effort had gone into the last segment of the game,

Although I think you are right I think Bioware Ceo's think about this difefrently, nice trailers ( which they definitely have made) help sell the game to a customer a nice endsequence or inbetween sequences are not relevant they have already bought.

I didn't mind the number of squadmates , I found the amount in ME2 to much I  just kinda hoped that you had like temporary squadmates all the time depending on the mission, if you were on Tuchanka you could with wrex and Garrus, On Prothean site explorations Javik and Liara, help fight the battle on Palaven again Garrus and Wrex. A mission on the quarian homeplanet with Tali and Legion, it would have felt more dynamic and realistic

Also a bit more roaming planetswhere you can do some casual exploration buying supplies and maybe even random ambushes like inME 1 would be better.....

#5115
badbunnybadhoney

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I own the ps3 version. The game lag and freezing has made this game a chore to play. Constantly having to hard restrart my game has been very frustrating. I would like to see this fixed ASAP please.
In the sp version, it is impossible to get all endings . I had read previously that we could get all endings available, but that is not the case. You can only get all endings available if you play mp. Could you lower the threshold for the ems in sp game down to 3000 for the best possible ending instead?

In regards to the endings, they have left me confused. I have read that you will be giving explanations about the endings sometime next month. I shouldn't need to have them explained to me by going online and reading about them. The endings should have been self explanatory within the game itself. I don't know what you were trying to convey with the given endings to me as a player, but you failed to do so. How did my team that was on the ground with me end up in the Normandy? Why does the starchild thing say that his solution is no longer viable? Why does he give Shepard the option of trying to control them or destroy them? Why does Shepard get to make that choice? At the end, with the old man telling the story, it made it seem that there was no longer any technology whatsoever. Did everone left alive suddenly lose their intelligence? It just didn't make any sense. I would've liked to see some conclusive, definitive answers at end game, not leaving me with a "WTH is going on" feeling.

I liked at the beginning of the game of "us vs. the Reapers". Somewhere along the line I had a disconnect. It seemed to turn into "us vs. Cerberus". I felt that by the end of the game the Reapers were more of an afterthought.

#5116
Firmijn

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Aver88 wrote...

We need more Jack in ME3. She won poll for the hottest character in ME3 and she dominated poll "Which NPC should be a squadmate?".

She is the most distinctive character in a whole franchise. She shouldn't be treated like that. Please, make a DLC that will fix this. She has to be a real companion.


This.

Mass Effect 3 had a real 'lack of Jack" problem.. Even more so for the people who romanced her in ME2 and got only like 3 unique lines from her. Yesterday I even found out that everyone gets the dance-scene with her!


On a related note I think that al the ME2 (romanceable) characters got terribly little attention and the character focus was extremely heavy on ME1 characters.

Its not that I disliked the ME1 characters. Far from it. But I only truly fell in love with all my squadmates from ME2.
That dirty dozen deserves some more spotlight moments.

:lol: And Jack. a lot more Jack!

#5117
Mastone

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IT is not a viable theory it leaves it open for to many plotholes I feel at least, just come up with something original


social.bioware.com/forum/1/topic/355/index/9992961/407#10560783

#5118
Mastone

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Firmijn wrote...

Aver88 wrote...

We need more Jack in ME3. She won poll for the hottest character in ME3 and she dominated poll "Which NPC should be a squadmate?".

She is the most distinctive character in a whole franchise. She shouldn't be treated like that. Please, make a DLC that will fix this. She has to be a real companion.


This.

Mass Effect 3 had a real 'lack of Jack" problem.. Even more so for the people who romanced her in ME2 and got only like 3 unique lines from her. Yesterday I even found out that everyone gets the dance-scene with her!


On a related note I think that al the ME2 (romanceable) characters got terribly little attention and the character focus was extremely heavy on ME1 characters.

Its not that I disliked the ME1 characters. Far from it. But I only truly fell in love with all my squadmates from ME2.
That dirty dozen deserves some more spotlight moments.

:lol: And Jack. a lot more Jack!


Not sure about more Jack, but if you as a player saved the crew from ME1 +2 I think that should have played a more crucial role than just one appearance in which they are interchangable and not make any reall difference

#5119
DoomManiac

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Indoctrination Theory!!!

#5120
Mastone

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I also think that this feedback thread is not for fixing the current game but to write up the advertising of the next one( or three ) just to make sure it strikes the right chord with the hardcore fans ;)

#5121
Mastone

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DoomManiac wrote...

Indoctrination Theory!!!

Let's start the impobabilty drive  and go to insane speed, but seriously I hope they find something more original than Indoctrination it is an overused plot device , it's like someone saying overused in an overused kinda overused way which makes the term overused quite annoying and because of being overused it becomes as overusage normally does a boring and overused element plotdevice

#5122
DoomManiac

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#5123
Firmijn

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Mastone wrote...

Firmijn wrote...

Aver88 wrote...

We need more Jack in ME3. She won poll for the hottest character in ME3 and she dominated poll "Which NPC should be a squadmate?".

She is the most distinctive character in a whole franchise. She shouldn't be treated like that. Please, make a DLC that will fix this. She has to be a real companion.


This.

Mass Effect 3 had a real 'lack of Jack" problem.. Even more so for the people who romanced her in ME2 and got only like 3 unique lines from her. Yesterday I even found out that everyone gets the dance-scene with her!


On a related note I think that al the ME2 (romanceable) characters got terribly little attention and the character focus was extremely heavy on ME1 characters.

Its not that I disliked the ME1 characters. Far from it. But I only truly fell in love with all my squadmates from ME2.
That dirty dozen deserves some more spotlight moments.

:lol: And Jack. a lot more Jack!


Not sure about more Jack, but if you as a player saved the crew from ME1 +2 I think that should have played a more crucial role than just one appearance in which they are interchangable and not make any reall difference



as my sig makes clear my opinion is clearly biased when it comes to Jack :P
So on a personal note I feel its nessicary to make an effort for this character in the hope they will do something with it.

On a more general note however I strongly feel that every ME2 introduced character drew the short straw.
In its current state Mass Effect 3 brings closure neither to Shepard, the events and future of the galaxy, and the future and well being of the characters that I have cared for for several years now.
Im not even sure which of the 3 bothers me most..

PS: spellcheck is not working, forgive me any mistakes I couldnt find myself

#5124
Mastone

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plot twists like in ME1
Inventory like in ME 1
Species specific armor like in mE1
Story like in ME1
Gameplay like ME3
rpg elements like in ME1 although a bit more lvisual like in ME3
Leveling up like in ME1 ( with skills and the likes)

Better balance in gameplay more significance in leveling up a power like having a shockwave that can go through barriers

Size (and species) matter, I liked about the oponents that they behaved in different ways, the brute was incredibly strong but slow except when he did a charge, the banshee was frightening since they teleported all over the place, that rachniireaper creature that kept it's distance and gave covering fire...why didn't my squadmates evolve in that or any way , like asari becoming an all powerful biotic in the end , Wrex becoming king Krogan and slings enemies several meters in the air, Garrus becoming a master tactician and sniper running from position to position to keep an enemy in disarray and making them believe we are with a lot more then we actually are.
because then it actually mattered who we choose for specific missions, now it really doesn't matter

#5125
DarkShadow

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I checked all the last posts, and what I see is a lot of people posting very good explanations about what needs to be changed. The problem is, there's a bombardement of posts, way too many for Bioware to handle. To put some order to the chaos, and to help the community coming up with a united, formal opinion towards Bioware, I created the thread in my signature.

Read it, contribute to it, and help me getting that one stickied if you approve. I'm sure it'll help us all to get what we want.