Aller au contenu

Photo

ME3 Suggested Changes Feedback Thread - Spoilers Allowed


7052 réponses à ce sujet

#5126
RampantBeaver

RampantBeaver
  • Members
  • 212 messages
From a gameplay perspective, the worst part of the campaign was the fight against Kai Leng. It reminded me of how much I hated the deus ex boss battles and how out of place they seemed. It was just frustrating and it was also the best show case of how bad the companion AI is. Your companions would never run away from him and would be killed in seconds. Plus it would have been nice to think they were adept enough to deal with the weak mobs that dropped down periodically but no, unfortunately, unless you took care of them your self, your companions would be killed shortly. I would focus fire on Kei Ling only to find both my companions had been killed by the one left over cerberus soldier. All in all I think the game would have been better if this fight sequence had never happened and we'd just been left with the really forced kei ling death. Plus this way it might have actually made sense with kei ling dropping down to surprise sheps rather than sheps just deciding to casually sit down in a chair after the samurai wealding maniac is quite clearly still alive.

Modifié par RampantBeaver, 25 mars 2012 - 03:30 .


#5127
Teamsleeper

Teamsleeper
  • Members
  • 67 messages
More Jack !!!1

#5128
dsl08002

dsl08002
  • Members
  • 1 779 messages
Overall the mass effect 3 despite of the ending is a very good game maybe even a masterpiece.

But there are some problems:

1 ) first is that the gameplay time is actually short i was able to finish the game in just 28 hours and during that time the entire game felt very stressfull there wasn´t much time for anything else. I found most of the importent missions few in numbers that only concerned the most powerfullest spieces. i wished that they were more missions that regards the rest of the spieces in the ME universe rather than appear as a war asset.

for example a combat missions to The elcor,volus, hanar and the drell etc and that you might revisit places that are not touched by war just yet like the citadel.

then you can actually return to old places like illium,feros and omega.

2) secondly it comes to the Li for sheperd and what i found is that almost the entire plot is circling around the LI from ME1 than from ME2.

for example when i romaced liara then you got the time to evolve that during the entire game which is good if you romanced her.
But i have in one of my playthroughs romanced Tali and i didnt actually get the time to go deeper into that relationship because she doesn´t turn up until when it is less than half of the game left. and you don´t get many oppurtunitys to talk to her. so if you could add some missions and some conversation times then it would be great.

3) then it comes to the rachni and what i found most dissapointing is that they only shows up as a small war asset and not as a fleet. I thought that they would show up in the ending battle with there fleet shortly after the galacticfleet had engaged the reapersand then all players would be delightfully surprised to see that sparing the rachni had a big impact.

this is what i have for now and i think that this points might need a dlc that in my opinion would be great to ME3.

What do you think? are these good point and are there more that might need dlc beside the ending.

#5129
starjay001

starjay001
  • Members
  • 30 messages
Nice thread. Bioware please READ this thread. I have listed below what I wish to see changed:

1) Geth PRIME NPCs assisting Shepard and his/her squad mates in London.
2) Rachni units engaging reaper forces.
3) Ability to recruit Grunt/Wrex.
4) Complete scrapping of the original ending

5) An ending that addresses all our choices from Mass Effects 1 and 2; For example: Consequences of destroying or saving Collector base in ME 2; how is it good or bad for Shepard in the battle against the reapers

6) Some advantages of having Liara the 'shadow' broker on your side; more crucial intel, any previously unknown assets could be added to our strategy

7) Blue Suns, Eclipse, & Blood Pack mercenary forces should be involved in some capacity for the London battle.

8) The Normandy should be more than a simple drop ship; a real battle ship with offensive capabilities carrying forward every upgrade made by player in ME 2.

9) The origins of the Reapers should be explained in much more detail; preferably in the form of a flash back narrative at some point in the game.

10) Finally, the ending must reflect what Mass Effect is truly about; saving the galaxy's future and taking back earth. More closure, more control should be given to players with many different combinations of endings based on past choices.Also, please do not charge players for something they originally deserved.

Thank you Bioware for making an otherwise good game.

#5130
Subguy614

Subguy614
  • Members
  • 834 messages
I have a slightly differant take on the perfect ending:
The events after Harbinger's beam are real. They are slowed down floating control due to concussion like syptoms
Shep is experiencing. The Indoctrination test is TIM scene. If Anderson survives and TIM is convinced to commit suicide or is killled then he passes the indoctrination test.
Passing the indoctrination test, gives him the ability to call out the Catalyst on his bull****, after Shepard's three choices are presented; Shepard gets a fourth option,
he can decide in a conversation with the Catalyst, that destroying the Catalyst and the citadel would be a prefered choice. An additional War Asset is available sometime during the game. called a mobile quantum entanglement communicator, if Shepard has this he can use it to call joker to pass on a message that the plan has changed and the new plan is to move the citadel away from earth and destoy it, along with the Catalyst/Crucible. The Catalyst now orders the Reapers to protect the Citadel, so now there's a massive space battle, where if your effective EMS is high enough, you can get a squad through to the Citadel control room, and pilot it away from Earth. Shepard then orders the combined fleet to target the Crucible, the blast will destroy the Citadel, along with it the Catalyst. Another War Asset, is a powerful biotic transport method, capable of long range individual relocatiopn, similar to a biotic charge on steroids. If Shepard has this Asset he can use it to escape the blast.The Reapers try to block the incoming fire towards the Crucible, but another EMS value check allows them to hit the Crucible. Success in this check, allows the Crucible to be destroyed, along with the Citadel and the Catalyst. Harbinger, now freed from Catalyst control, appears to Shepard (similar to that of ME1's Virmire) and explains that he is the original Reaper, his species were telepaths: who colonized the entire Milky Way, built the mass relays, and the Collector base, but NOT the Citadel. He explains that indoctrination is the residual effect of his species' telepathic abilities, focused by technology to make millions of minds operate with one will. (See Legions comments on Nassara) The Reapers were created as a solution to intergalactic travel. Only extremely long lived entities can survive the long distant intergalactic travel.
The Reapers were in dark space building a Mass Relay that linked to the Citadel Relay (See ME1). During this time period, which took thousand of years another species evolved which created the Citadel and the AI, which eventually became the Catalyst through exponential intelligence growth.The Catalst's organic species then discovered the remains of the Reaper processing equipment and asked their supercomputer to analyze.The Catalyst realizes that the Reapers are out there and how to control them. The Catalyst sent a signal through the Mass Relays, which overode Reaper control. The Catalyst then used the Reapers to eliminate its' creator organic civilization. Thus begins the cycle of extinction. Whenever a civilization would arise that would get close to creating a true AI, the Reapers would be called back from Dark Space, to wipe them out and harvest them for new Reapers. The Catalyst does this to prevent a competive AI from usurping the Reapers (Or a fraction of them) and using them to war against the Catalyst and its' Reapers and take his position. (Although the battle scene would be Badass) The Normandy crash scene could be recycled, to be used as the scene of Normandy escaping the Crucibles' explosion, except for the crash landing on the planet. This allows said explanation scene. At the end of Harbinger's
explanation, he tells Shepard that the remaining Reapers are going to fulfill original mission, and travel to another galaxy. (I'll leave the cleanup scenes to the wirters at EA/Bioware)
The End
Authors note: I had my son, slave labor over the keyboard typing this up, he deserves all credit.
PS I like the idea of the Crucible is a trap so that could come out in the dialogue wheel conversations with the Catalyst. Whatever is done with the ending, the first step MUST be to decide just what the Reapers are and how they got there. Even if only the developer gets this information it is crucial to a sensible ending.

#5131
Mad Cassidy

Mad Cassidy
  • Members
  • 188 messages
Like many other, I have serious reservations about the ending.

The Earth/Citadel sequence up until the end of 'I'm Proud of You' was very emotional, and I believe, very well done. With the introduction of the Starchild, the ending took a serious turn for the worse. We were presented with a rushed explanation for the reapers' existence, and were then provided three choices, the consequences of which were never shown.

Below is a list of issues I have with the endings. It is likely I'm repeating what many have already said, but I feel it should be reiterated.

1. The Starchild:
a. Why should I believe the word of what is likely an AI who outright states that synthetics and organics will always seek to destroy each-other?
b. Why would it deign to help me destroy its solution and end the cycle? The only way Shepard was able to get to it was with its help. Had it left Shepard alone, the reapers would have won and the solution would have worked.
c. Its reasoning runs counter to one of the central themes of the game; that co-operation between synthetics and organics is possible: the Quarian/Geth conflict can be resolved, EDI exists
d. Why did it take the form of the child who died in the intro? How did it know of the child? This is never brought up or questioned.
e. Why does the Starchild care about preserving organic life? What is it, and what is its stake?

2. The choices:
a. Why was there no ability to investigate each?
b. The Starchild told Shepard that it controlled the reapers. Why was there no option to simply tell the Starchild to force them to stop / shut down?
c. Why would destroying the reapers also destroy all pure synthetics? The reapers are bio-constructs.

3. Shepard’s reaction:
a. Why was nothing said about the Starchild’s form?
b. Why was there no response to the Starchild’s statement that any option would result in the destruction of the relays? It is known through Arrival that their destruction eradicates entire systems. The destruction of all relays would likely wipe out most life in the galaxy, space-faring or otherwise. This seems to be supported by the ending cinematics.
c. Why was there no option to argue the Starchild’s logic or methods?
d. Why would Shepard not even try to sound a retreat/evacuation from the system to somewhere beyond the blast radius of the soon-to-be exploding relay?

4. The consequences:
a. Each had only the most trivial cosmetic difference: the player is allowed to choose whether the 90% of life in the galaxy was eradicated by red, green, or blue explosions. All cutscenes were otherwise nearly identical. Essentially, there was only one ending.
b. Why did nothing change depending on readiness and previous choices?
c. How did the Normandy escape? How did Shepard’s ground team find their way on board?





These are my suggestions:

The catalyst:

Rework the scene to incorporate more player input. There should be a large number of investigate options. Ability to bypass the catalyst if assets/persuasion high enough; otherwise forced to accept one of the catalyst’s offered choices (in this case, assets could determine how much control the catalyst/Starchild has over the crucible’s systems, persuasion is self-explanatory - may depend on previous choices regarding the Geth and EDI).

Endings:

1. The worst ending (minimal assets): The crucible does nothing. The game ends after Hackett makes the announcement to Shepard, who is unable to do anything about it. The reapers win. We are shown a brief cinematic of the destruction of galactic civilization. Fast-forward 50,000 years; we see another species locate one of Liara’s time capsules with the Shepard VI and crucible plans. Pan to reapers descending from above. The cycle continues.

2. The second to worst ending (low assets): keep the ending from ME3; the catalyst acts as a fail-safe and the relays are destroyed, as is 99% of all space-faring life. Shepard sacrifices herself. The cycle is broken.

3. The average-assets ending: The reapers are destroyed/neutralized but the relays cease to function. Shepard may or may not sacrifice herself. Massive damage is done by the reapers, fleets are stranded. There are resource wars and mass famines. The galaxy slowly recovers, but without the relays, no pan-galactic government or interplanetary trade is possible. Species are isolated. The cycle is broken.
a. Briefly show damage to and rebuilding of Earth
b. Blurb about Shepard and LI

4. The good ending (4000/5000+ assets): The reapers are destroyed/neutralized. Other synthetic life is not. Shepard survives. The relays remain active. The galaxy rebuilds. The cycle is broken.
a. Briefly show damage to and rebuilding of key planets
b. Blurb about Shepard and LI
c. Briefly show fallout of genophage issues (war? co-existence? extinction?)
d. Briefly show fallout of Geth/Quarian situation

#5132
zBum69

zBum69
  • Members
  • 4 messages
Hi everyone !
This is my idea of changing the ending without altered the main message beyond the existent one. 
I will not talk about the "Green" one, 'cause I just can't imagine a way of making it logical.
But what about having only 2 choices ?
The main issue with the ending is that the choice we made is pointless. So there is a solution : to change the consequences. To show they are really different depending on our choice. Make the final choice significant !

That's what I propose :

We face the Blue/Red Choice.

- RED : Synthetics are destroyed, the relays are destroyed, technology is changed (basically removing all those based on Reaper technology, it would have made more sense), but Shepard survives and can find his/her squadmates.

- BLUE : Shepard sacrifices himself and dies, but the Reapers leaves, synthetics are not destroyed, the relays and technology are not destroyed either.

What's the point ? The point is to make the sacrifice theme stronger !
Is Shepard ready to sacrifice himself for the Galaxy ? 
Or does he/she prefer to have a chance to live with the ones he/she cares about by sacrificing a lot for the Galaxy ?

With that ending, your friends and loves one have a part to play in it ! They're in the choice you make, they're not missing anymore. The opposition Paragon/Renegade is central in here.
In other way : If you want to have blue babies, you gonna have to make sacrifices elsewhere… ;)

But it seems logical to me. And it will allowed "Lots Of Speculation From Everyone" :bandit:by people defending there choice and explaining why picked the blue or red one.
And the Red one can also be read as the will to evolve without using a way (technology) predetermined by the Reapers. The Right of Auto-determination, mentioned by Legion in ME2. So it's not all about blue babies.

Sorry for my english :)

Modifié par zBum69, 25 mars 2012 - 05:20 .


#5133
someone else

someone else
  • Members
  • 1 456 messages

Mastone wrote...
IT is not a viable theory it leaves it open for to many plotholes I feel at least, just come up with something original
social.bioware.com/forum/1/topic/355/index/9992961/407#10560783


I did you the courtesy of reading your long plot idea for an ending - which is clearly more than you have done with IT - your opinion that it leaves too many plot holes open is just that - you're going to have to do a lot more work if you want to be taken seriously

as for your plot sketch, it has no more or less to recommend it than hundreds of other alternate scenarios floating about, and critically provides no foundation for continuing the franchise which is a stated intention of BW - merely dlc mopping up loose ends. 

What sets IT apart (outside of the overwhelming evidence supporting it) is that it requires no rewrite of the present ending, and opens the door for BW to complete the arc and seque to a post-reaper galaxy of add-on projects - dlc and stand alone games.   

#5134
httinks2006

httinks2006
  • Members
  • 190 messages
Shepard has finished his speech to the crew

cgi scene stays the same intitually on leaving the base to the beam

Indoctrination Theory :Why change this, it's actually genius if true , honestly where would it be the strongest ?  than when you're confronted with harbinger !!

 Everything plays into that scene up to and including the  ending as a dream and an attempt into forcing you into making a choice and your subconscience resisting. since everything is an indocrination attempt misdirection is going to be abound .

if we have not done enough in the game and choose the control which the reapers cannot be controlled , sythensis  this  is also a  wrong choice or destroy which actually would destroy the geth and edi no thanks .

a fourth option would appear the fan favorite RESIST and this would be based on what we have done in the following two games or third and final installment if you're new to the series don't want to punish those just coming in though they would need to get close to or 100 percent to get the RESIST option

now all the choices ,war assets and unity start to come into play in force

all the forces aquired will be shown though out the ending in various cutscenes

this will vary on how careless or intense Shepard has made his choices war assets and unity throughout the three games

past and present squad members  interaction through cutscenes would intensify feelings of possible loss and truimph

 these could also be determined on where they are sent in the battle, how you've reacted with them in the past and what missions and relationships you have with them as its always been .

cut to

Miranda fighting along side alliance troops , showing how far she's come with all her engineered abilities but with the new found confidence that she controls her own destiny and its worth fighting for . just as it looks like she's going be overwhelmed a bionic force hurls the enemy to their demise .

 out of the dust.....  Jack appears and says  thought you could use some help..... cheerleader
Miranda replies f$%#  you jack... takes a deep breath then smiles ...thanks for the help

Where jack  stares at Miranda with surprise ... pauses   laughs and replies maybe there's hope for you yet
now we watch as  both of them are  working together with their alliance forces and jacks students showing what true biontics can do working together

if Jack wasn't rescued on Grissum academy mission Miranda either doesn't survive this or someone else takes jacks place

cut to next scene

Jacob fighting along side of Zaeed jarring at one another who's the best

Samara constructing a barrier around a group of children , as we watch a cannibal comes up behind Samara  to end her life....  flash to  Kasumi,  Kasumi  teleports in ...strikes the cannibal down and does her classic haa ha taunt and nods.  both of them are shown  escorting the children to relative safety

grunt and wrex or wrev dependent on choice leading a charge into a seemingly over whelmimg force of husks spewing out battle cries of glorius victory and the groves of children that will follow their legacy

cut back to shepard in a pile of rumble with the breath, his two chosen squad mates grabbing each of his/her arms and say come on we have to finish this you okay you blacked out for a while we thought we were going have to carry your sorry butt up there. why you were napping or similar dialog or more entertaining and witty .

other cgis would be dependent on who you took with you and could be shown supporting your advance towards the reapers encampment , such as picking off snipers or enemies as they try to take out the main three characters on the way to the final battle

major boss battle: ive played rpgs for over 20 yrs since the days of paper d&d i dont ever want my game ending with a debate on why evil is destroying us and then the games ends after they explain their reasoning.
  i want to fight or die trying to save the day 
i've had epic battles with end bosses over my many years as a gamer and i'd like to continue doing so

rachni queen how about saving your love  interest ?   youve saved the queen and her brood twice .

love interest cgi if shepard survived would be dependent on who he/she was with and locations vary on same . either cgi or epiloge showing where everyone ended up .

 if shepard didnt survive than the cgi would show the love interest telling  either their children or a group of different species children how shepard saved the galaxy either cgi or epiloge showing where everyone ended up

its not about being against a bittersweet victory .

 if past or present squad members needed to sacrificed to save others or get the final squad into the final battle then im sure we could accept their sacrifice as mordin , thane and others have shown being beautifully crafted . and again dependent on past choices and accomplishments.

one side note hated not having miranda as an active squad member since shes the one i romanced in me2 and who i decided to play through first to see how the ending and their story would finish

first run through romanced liara ended up with miranda in me2 , second  romanced ashley ended with miranda me 2 , third romaced liara stayed true , fourth romanced ashley stayed true . wanted to do run through with romance with tali on me2 and jack me2  so it would be possible 6 run throughs times how many hours for each ... my head hurts now ,going lie down .... also have a couple run throughs of me2 on ps3 since it had all dlc on it ........

 (replayed tali not jumping off the cliff no no no , poor legion )did two runs throughs of end of me2 (i'm a multi saver  thank goodness ) to  kill heretics so i could make peace between geth and quarians

day of mass effect 3 release  was taking batman ac out of 250 gb 360 to get kinect ready . opened tray, an entainment center ive had for three years had a designed glass panel in the top cabinet . ill be mind boggled how it choose that exact moment to come crashing down and hit my tray at the exact point to jar it out (mad cant even describe what i felt , you could probably hear me cursing from your studio ).

no way was this happening i went to a friends gamestop and bought a new one and paid off my collectors me3  ... no im not a fan , dedicated , and invested in bioware or me3 not at all .....


 these are just my opinions on what would have gotten to me personally and hit home

#5135
Tom Jolly

Tom Jolly
  • Members
  • 177 messages
 I'm not sure if anyone has said this, but ... if additional options are being added to the ending, I wouldn't mind having an option where Shepard and the Organics fail.   I could see myself doing a playthrough where I RP a very emotionally damaged Shepard, making brash decisions, like killing Mordin etc.... and ultimately having him fail.

#5136
xentar

xentar
  • Members
  • 937 messages
The problem is with the whole direction of the games. ME1 was semi-sci-fi, the world had its problems but was reasonably optimistic. In ME2 the setting became a bit more bleak, but you could fix most things. ME3 became a grimdark war story with a depressing ending no matter what you choose. This overall change of direction is probably what causes a lot of unpleasant reactions.

#5137
jussyr

jussyr
  • Members
  • 71 messages
Two possible changes I could accept:

1. Go with that Indoctrination Theory thing and then add in a proper ending after Shepard wakes up (or hey, have Shepard wake up and it turns out your two squadmates that were with you made it to the beam and saved the day while you were being charred, that'd be awesome).  Also fix the War Assets/Galactic Readiness thing so you don't require multiplayer/some special phone + game to get all the endings, cause there's no way I'm paying *more* money to get my proper ending.

2. Give Shepard a "screw you and your false trichotomy" option at the end.

It's been discussed to death what's wrong with the current "choices" you're given, but what I'm going to focus on here is the implications WRT the Geth.  See, my Shepard loved the Geth, and she loved them just as they were before that "adding Reaper code makes us individuals and almost as good as real people!" nonsense.  Since meeting Legion, she's been all about equal rights for synthetics and organics, and has acted to uphold their rights as equal citizens of the galaxy at every turn.  Apart from anything else, she sees that as her duty as a Spectre.  And then, come the ending, she's given three options which all come down to saying either that synthetics are second-class citizens, able to be sacrificed to preserve organics, that it's ok to overwrite a synthetic race's free will and in fact be the one personally doing so, again to preserve organics, or that we're just going to effectively wipe out *all* life in the galaxy by mashing all the organics and synthetics together into something new. 

None of these were options my Shepard would take; none of these uphold the principles she's fought for, her claims that our differences are what make us all worthy and special, that we all have the right to self-determine, that no one species is better than another.  I can see Control and Destroy being options that a lot of Renegades could happily take (and a fleshed-out Destroy option with you waking up makes a good best ending for Renegade Shepards who made choices that didn't result in lots of allies), if it were set up right, but my Paragon Shepard?  No.

What I *could* see her taking was Freedom.  The Reapers are under the Catalyst's control?  They're being forced to wage constant war on organics?  Right then, let's remove that control and see what happens.  Destroy the Catalyst, point to Legion and the Geth and the Quarians and EDI as evidence that synthetics and organics don't have to constantly fight and kill one another, even if they'd spent centuries/millenia doing so previously, and give the *Reapers* the ability to create their own destiny.  And here too, let your EMS play in (again, with a fix for this ridiculous multiplayer requirement); let the "best" ending for Paragons, where the Reapers listen to you and voluntarily stop the war, *only* be possible if you've made all the right choices up to this point, gotten everyone on your side and proven that even the most unlikely groups can work together.  And hey, if the Reapers laugh at you and say "haha no, like we'd spare someone who's been going around stabbing everyone in the back", there's still the Destroy option to sacrifice yourself and your allies in, or the Control option to be a sellout with.

This would be the sort of epic, amazing ending where your choices and all the work you put in up to that point mattered, where you proved that "can't we all just get along?" was a viable strategy for ending the endless cycles of war.  Where you can uphold all the ideals you've fought and died for, and even if it doesn't work out, at least you didn't give up your soul.  And it only takes another 5-10 minute conversation with Shepard + Catalyst + Harbinger, plus a new scene of you smashing something Catalyst-related; you've already got all the scenes of the Reapers leaving, and no mass relays need to be destroyed.

Modifié par jussyr, 25 mars 2012 - 05:39 .


#5138
Rafficus III

Rafficus III
  • Members
  • 600 messages
Let me first start by thanking Bioware, Casey Hudson, Mac Walters, and the entire Bioware crew on the efforts in not only providing us Mass Effect 3, but a great series we as fans have cherished for six years and hopefully for many more to come. It disheartens me to see the flack a phenomenally well done game has received due to the ending, as well as the treatment the staff has received. That being said, I hope the following will help or will be seen by Bioware's staff, as I would like to say I have done something to help strive for a better experience while commending the crew for the fantastic experience:

Firstly, please just clarify the ending and grant us clarity as to how our choices impacted the universe we have been pulled into. Meaning: please let us know what happened to our hero, answer us as to whether our hero ever reunited with our LI (some have stayed faithful for six years to their LI, myself included with Ash), let us see the ending results of how our friendships resulted on the likes of Garrus or Liara, and let us see the aftermath of what happened with the cured or uncured genophage or rewritten Geth for instances.

Secondly, fill in the plot holes in regarding the ending. If the Mass Relay's killed thousands of Batarians wouldn't the Mass Relay destruction have killed more than the Reapers? How did Anderson get ahead of me in a linear corridor and why is he bleeding on the same side as me? Why is Shepard seen giving half a breath in concrete rubble, when the Citadel is composed of metallic materials whereas the last place Shepard was, Earth, had concrete? Why didn't Shepard refute the Catalyst child and why did the child smirk when choosing the Control ending but disappear quickly in the Destroy ending? A lot left unanswered.

Thirdly, please patch the ending third black and white still where it shows either ME1 romances or just Liara. Ash is my main LI, but in defense of the ME2 LI crowd they should be able to see Miranda, Tali, or others they invested themselves emotionally in. I can understand why they would be upset, as I would be if Ash had been removed from my stills in favor of someone I had not romanced.

Fourthly, for future installments please bring back open world exploration to a certain extent with side quests. ME1 was great because of this ability and I feel it would have been a more sating experience with the sidequests like recovering the Pillars of Strength or the Obelisk of Karza and so on, so it's not the passive probe launching. The art crew and graphics crew delivered their very best this time around with new worlds as well as adding onto previous ones, I would have enjoyed being able to see how much they would have been able to expand upon one of ME1's gems.

Fifth point, for future installments please keep the ME1 and ME2 style dialogue on the Normandy with our squadmates. Kim Brooks did an excellent job with Ash and I have really enjoyed this six year relationship, but I felt as if it was dragged down by the fact I was only able to have one fully-active conversation with her aboard the Normandy... to make matters worse, she was drunk. In some cases the ambient conversations were convenient, but with such main characters being out of the picture to converse with aboard the Normandy like previously in ME1 and ME2 it felt like a damper was placed on it.

Criticisms aside, I feel the need to thank the crew one last time as this is a series I am incredibly passionate about. The character relationships were done masterfully and in a more personal way; the ability to resolve key conflicts such as the genophage and Geth vs. Quarian war was a treat in of itself; the art and graphics crew outdone themselves this time around; multiplayer is a blast and has been a great way to enjoy the series with others; Freddy Prinze Jr. was a great addition with Vega, along with the other star talent including Martin Sheen and others; battles were more fun, fluid, strategic, and enjoyable; and thank you so much for Ash Williams, love that girl. I hope this helps and I wish Bioware the best in their upcoming endeavors. I look forward to what's more to come.

#5139
Madds17

Madds17
  • Members
  • 32 messages
 Keep everything the same up until shepard and anderson open the citadel arms.  

As for the catalyst scene, multiple questions need to be answered. I'll list some of these questions below.
-How can Shepard breathe up there?  obviously the atmosphere doesn't exist on the outside of the Citadel.
-Why can't He/she reject the catalyst's solutions?
-Why did the relays end up destroyed, and how?
-Why was the normandy fleeing the scene?!  How did shepard's crew, who were all stationed on Earth minutes before, end up on the Normandy?  
-Also, on another somewhat related note...how the heck is shepard NOT indoctrinated or at least in the process of being indoctrinated.  

Other related questions.

Who created the reapers, and/or the catalyst...or at least some background on the issue.
What has become of Cerberus?

#5140
1490

1490
  • Members
  • 1 990 messages
A lot of movies that come out on DVD these days will have "Director's Cut" endings that you can play, where the ending is slightly changed or totally different. I think this sort of thing could work for Mass Effect.

So after figuring out what the majority of people are saying they want from a new ending, you guys could release it as a "Director's Cut" (or Developers' Cut, if you prefer). That way you can say, "the game comes with the original ending, as a movie would have an original theatrical release, but you can download a Director's Cut DLC that shows an alternate ending to Shepard's journey."

That way, you guys (Bioware) can keep the ending you like and originally intended as canon, and yet provide another way for fans who didn't like the ending to now enjoy it.

#5141
Silrian

Silrian
  • Members
  • 170 messages

starjay001 wrote...

Nice thread. Bioware please READ this thread. I have listed below what I wish to see changed:

1) Geth PRIME NPCs assisting Shepard and his/her squad mates in London.
2) Rachni units engaging reaper forces.
3) Ability to recruit Grunt/Wrex.
4) Complete scrapping of the original ending

5) An ending that addresses all our choices from Mass Effects 1 and 2; For example: Consequences of destroying or saving Collector base in ME 2; how is it good or bad for Shepard in the battle against the reapers

6) Some advantages of having Liara the 'shadow' broker on your side; more crucial intel, any previously unknown assets could be added to our strategy

7) Blue Suns, Eclipse, & Blood Pack mercenary forces should be involved in some capacity for the London battle.

8) The Normandy should be more than a simple drop ship; a real battle ship with offensive capabilities carrying forward every upgrade made by player in ME 2.

9) The origins of the Reapers should be explained in much more detail; preferably in the form of a flash back narrative at some point in the game.

10) Finally, the ending must reflect what Mass Effect is truly about; saving the galaxy's future and taking back earth. More closure, more control should be given to players with many different combinations of endings based on past choices.Also, please do not charge players for something they originally deserved.

Thank you Bioware for making an otherwise good game.


Wow that saved me a lot of trouble of summing it up. Though I genuinely think the ending had very cool elements in it, so a complete scraping of the ending goes a little too far for me, but otherwise these things are almost exactly what I expected and looked forward to before playing the game.

#5142
lacunista

lacunista
  • Members
  • 52 messages

Erathsmedor wrote...

So the last 5 minutes of the game ie the end ie the whole entire point of playing the game/telling the story nothing you did matters.


Ahh.

I see a major difference here that probably explains why I didn't mind the ending:

For me, the point of a game or story is not the ending!  There was no way for the ending to ruin the game for me, because I enjoyed playing the game itself.  Honestly, it's a more rewarding way to consume media, because it lets you enjoy things all the way through, instead of reserving judgment until the very end.

If you had 40 hours of fun and 5 minutes of disappointment, why let 0.2% of the experience drag the whole thing down?

#5143
Jomino

Jomino
  • Members
  • 29 messages
Has anyone talked about how in the upcoming DLC/patch maybe they should concider adding a better inventory system, and fixing alot of the bugs? Maybe allow us to put our weapons away while in armor? Maybe even allow us to go to lvl 70 and add two more lvl up brackets to each skill? Also, a better quest log that actually helps people keep track of side missions?

#5144
Silrian

Silrian
  • Members
  • 170 messages
I still can't wrap my head around the fact that I didn't have ANY say in the final battle nor saw ANY other species fighting except humans and ships. I soooo wished to see a geth army wreaking havoc on the reapers, taking a whole reaper down by hyve-mind tactics. The Krogan finally really showing why they're such a dreaded force in the galaxy. Just to name a few things. And after mid-game I hoped to see Aria working those mercs up. Finally seeing just how advanced the Quarian fleet is in battle.
And, above all, hoping to have a say, just like in ME2, how the war was fought on earth. What armies advanced and put forth what tactics to combine into the perfect strategy to beat the reapers. Or at the very least seeing the difference saving all those "war assets" made instead of it being just a statistic.

Now all I got was fighting through the enemies accumulated in the game, saying a last word to my men and sacrificing myself for a three minute cutscene. I'm sorry, that does not feel satisfying at all. It is such a massive 180s degree difference from the satisfaction I got from the Suicide Mission.

I love Bioware's games, but I feel really bad after defending Mass Effect to a lot of friends who were cynical of the level of impact the player really had, me saying that ME3 would accumulate and be the most diversely, replayable game ever made, to increasingly becoming that cynic myself, seeing all the placeholders and illusory impact (Thane/Kirahe for example), having no say whatsoever in the final battle except a statistic record of my play through.

Damnit Bioware, how could you guys not have seen this coming?

#5145
Corrik Ronis

Corrik Ronis
  • Members
  • 367 messages
It's actually quite simple. Take a look at your notes about the goals and ideas for the Mass Effect games and universe. Take a look at the things you promised and sold us on, such as our choices having consequences. Read over all of the interviews and see all of the things that were said and promised for the game. Now go back and do all of that, and this time take your time.

#5146
ed87

ed87
  • Members
  • 1 177 messages

1490 wrote...

A lot of movies that come out on DVD these days will have "Director's Cut" endings that you can play, where the ending is slightly changed or totally different. I think this sort of thing could work for Mass Effect.

So after figuring out what the majority of people are saying they want from a new ending, you guys could release it as a "Director's Cut" (or Developers' Cut, if you prefer). That way you can say, "the game comes with the original ending, as a movie would have an original theatrical release, but you can download a Director's Cut DLC that shows an alternate ending to Shepard's journey."

That way, you guys (Bioware) can keep the ending you like and originally intended as canon, and yet provide another way for fans who didn't like the ending to now enjoy it.


It makes me very nervous to see the term 'Directors Cut' used for Mass Effect. I think ME3 trying to be more like a movie hasnt worked in its favor so far. Personally I was happy with ME2. I think that game got the balance between game and movie just right

#5147
TacDavey

TacDavey
  • Members
  • 18 messages

lacunista wrote...

Erathsmedor wrote...

So the last 5 minutes of the game ie the end ie the whole entire point of playing the game/telling the story nothing you did matters.


Ahh.

I see a major difference here that probably explains why I didn't mind the ending:

For me, the point of a game or story is not the ending!  There was no way for the ending to ruin the game for me, because I enjoyed playing the game itself.  Honestly, it's a more rewarding way to consume media, because it lets you enjoy things all the way through, instead of reserving judgment until the very end.

If you had 40 hours of fun and 5 minutes of disappointment, why let 0.2% of the experience drag the whole thing down?


Really? There is no way for the ending to ruin a game for you? So if you played through three whole games all building up to a final battle and hopefully saving the universe, and the last fight was actually just your character dressing in clown clothes and dancing around a barn before shooting himself in the head and then letting the credits role you would be completely fine with that ending? :huh:

People keep claiming it's the journey and not the ending, but that just isn't true. The ending is important as well. They journey and the ending are both important. It isn't one or the other.

#5148
LucyMaire

LucyMaire
  • Members
  • 184 messages
Wishlist for Thane

1. OPTION for a cure/prolonged life. Doesn't have to be puppies and rainbows. Have him live to the end of the game and get stranded with the rest of them :D (it also shouldn't be an easy, magic-wand type deal)
2. If he dies, have Shepard react appropriately.
3. If he dies, have the crewmates react appropriately
4. Show him in the final flashback instead of Liara
5. Fix the graphics issues (Shep's hands are like a foot above Thane's when they greet)
6. Stop forcing us toward the VS. We went to the Citadel to see Thane, not VS
7. Happy times with Thane that unlock the Paramour achievement.

#5149
Mastone

Mastone
  • Members
  • 479 messages
I wish that the normandy get's replaced by a giant spacedonkey which produces gas on which the reapers choke role over and falll on the starchild.
as a bonus it bumps up he galaxy readines to a 100%  relieving everyone from doing mandatory multiplayer so in the end  when shepard falls on earth the donkey farts in his face reviving him completely.....

Modifié par Mastone, 25 mars 2012 - 07:23 .


#5150
earth_angel

earth_angel
  • Members
  • 31 messages
- More RPG elements
- An ending in which Shepard does not die and can be seen enjoying a well won retirement with LI and babies... It is very frustrating to see that we have no good ending
- Seeing the homeworlds more.
- Better explanation on the reaper motives : in ME 2 harbinger talked like they only care about the genetically fit races. This is not the case in the actual ending. I guess it is only because the starchild tries to trick Shepard.

Modifié par earth_angel, 25 mars 2012 - 07:29 .