ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#5176
Posté 25 mars 2012 - 10:29
that is all
#5177
Posté 25 mars 2012 - 10:34
#5178
Posté 25 mars 2012 - 10:52
Dante Shepard wrote...
1-I would've loved to coordinate more of the "final attack" on Earth, just like we did before during the suicide mission at the end of Mass Effect 2. I think that by just having drell, elcor, krogan, among others, fighting alongside each other would have done wonders to the last mission, as it would've have given us gamers a sense of satisfaction witnessing the whole galaxy coming together as one to take down such a powerful foe.
Finally someone else expressing that desire too. (Sorry if I missed others doing so!)
#5179
Posté 25 mars 2012 - 10:56
Please fix this. Even if you decide not to fix the 4 forgotten ME2 romances (and many are very much hoping that you WILL), at least make it seem like the two romanced companions think Shepard is worth fighting over.
#5180
Posté 25 mars 2012 - 10:57
Duplicate Mass Effect 2's ending on a much grander scale. What I mean here is that at the end of Mass Effect 2 depending on your level of preparation you could obtain total victory or complete failure with everything in between. So have the melancholy ambiguous ending, but also have the Shepard retiring with his LI, and have the utter destruction of the galaxy, and everything in between.
We don't "have" to get a happy ending, just like we don't "have" to get the sad ending, we'd just like the option.
#5181
Posté 25 mars 2012 - 11:05
First blog:
At the end of Return of the Jedi, Luke Skywalker and Darth Vader discover that the galaxy will forever remain in a cycle of endless death and destruction as the Light and Dark Sides of the Force constantly vie for control because the “midichlorians demand it.” In order to end this cycle, they both dive into the Death Star's core in order to destroy the Emperor, and in the process destroy both the Force and hyperspace in a colorful explosion that spreads across the galaxy. Fade to black; roll credits.
Obviously, that's not actually how the movie ends, otherwise Star Wars would have faded into obscurity the same way the disappointingly awful Matrix sequels dragged the first film into the mud. The prequels may have done some damage to the series, but as a whole the original trilogy remains intact as an amazing story. However, the Mass Effect trilogy of video games created by BioWare has had an ending much like the one I just described, and as you can probably guess, many of the fans are PISSED.
Let me be clear: I am not a fan of “changing the ending.” To do something like that would be a slap in the face to anyone like myself who considers video games worthy of being considered an art. I do, however, recognize when something is not of a particular quality, much as many critics out there can recognize a bad film, book, or game, many of us can recognize a poorly thought-out ending. The video gaming media has responded to the fan outrage largely by saying “suck it up” and throwing the fans' concerns back in their faces as if they don't matter. It's now time to set the record straight: the fans DO matter, and I intend to demonstrate this using the above described ending to Return of the Jedi.
Imagine that was the actual ending released in theaters back in 1983. How many people would have left the theaters entirely confused? How many people would have seen the sudden change in tone as entirely unfitting of everything up to that point? How many people would be fully insulted by the massive plot holes introduced by the sudden mention of “midichlorians,” a word up to that point never even hinted at, let alone actually UTTERED. Even in spite of the otherwise brilliant quality of the film, the ending makes much of it seem contrived in an attempt to create some incredible light show instead of bringing any meaningful closure to the story. There is no explanation of what happens to the rebels suddenly finding themselves stranded on a remote, unsettled planet, or the civil unrest left in the wake of an entire empire that has essentially had all communication and travel cut off, isolating billions, if not TRILLIONS, of citizens from trade routes critical to their planets' infrastructure.
But the real slap in the face is that word, again, “midichlorians.” What the hell is that? No explanation? No reason for why that is? Just saying “midichlorians did it?” What possible sense would that even make? Ask any Star Wars fan old enough to have been a fan before the prequels came into existence what midichlorians are, and 9 out of 10 of them likely wouldn't even answer the question. It's a topic brought up one time in one film, and was so utterly despised that it has essentially been completely written out of its fictional existence, and most critics would acknowledge that instead of trying to pretend that it somehow enriches the experience.
The fact of the matter is that video games may be an art, but much like film, they are also an industry. This is a business, for good or ill, dependent on customers, and BioWare has taken a step in this case that threatens their credibility, whether that threat is justified or not. Changing the ending is not necessary, nor is acknowledgment of whether the ending was good or bad, but accepting the fact that people are upset is not the same as agreeing with them, nor is attempting to shame them the same as telling them you disagree with them.
Second post:
The more I think on the ending of Mass Effect 3, the more I suspect something is going on that is far cleverer than most people might initially perceive. Many players saw the ending as being something so intentionally confusing and vague that it would be seen as somehow "profound" and "thought-provoking" without actually having any distinct substance to it. A sort of video game equivalent of 2001: A Space Odyssey, which, admittedly, would be a sort of genius in its own right when you consider that Mass Effect was, from the very beginning, intended to invoke classic science fiction in exactly that manner. Another idea is that it's actually a downer ending; a hallucination concocted by Shepard in his/her final moments while either lying dead on the battlefield or in the finalization process of Indoctrination, and thus becoming the Reapers' pawn.
However, probably the most controversial theory is that this is just a scheme to cause players to have to purchase a DLC ending, in essence releasing the game with an unsatisfying ending in order to get long-time fans seeking closure to shell out more cash for a "true" ending. It's this theory that has come to capture my own attention. The more I think about it, the more I am beginning to suspect that DLC is coming that would alter the ending, but not in the way the most pessimistic players see it. Indeed, I have come to believe that not only is this NOT a disingenuous plot to make more money, but rather an actually very clever way to make the ending far more meaningful than it could have otherwise been.
My reasoning for this begins with the controversy and outrage itself. People are upset, and reasonably so, that there are numerous apparent plot holes and depressing aspects about the finish to the trilogy. I, myself, was extremely depressed for about 48 hours after initially finishing the game. Part of that depression was that I had been lead to believe this was not, in fact, the end of Mass Effect, simply the end of Shepard's story and of the overall Reaper war story arc. The ending seemed to shatter that perception, and left me mourning for something I had come to truly love as well as all the characters I had become very attached - perhaps TOO attached - to.
But it was that point that my grieving lead me to a sort of denial that feels, to me, like it's not actually denial. Is this REALLY the end of the Mass Effect universe? Something feels like it's missing. Not in the sense that there is a lack of closure, or that the ending left us with more questions than answers, or even that the ending was missing reasoning (i.e. "all organic life must be harvested by synthetic life to save it from being destroyed by synthetic life" being a ridiculous tautology). It was missing something else. And then, as I was exploring some of the various theories and the evidence presented supporting those theories, I realized what it was: the ending is so incredibly complex and has so many potential implications that the leaps in logic seem even more glaring than they would if things were truly rushed. It's as though there's a sort of ingenious profundity peeking through the trees in a forest of gaps; a truth that is right in front of us, but concealed just enough that no one can make sense of it. The conclusion I draw from this is that there IS more to this story. There is a part of the tale yet untold that fills in the gaps.
And that's where the second part of my theory comes into play: the outrage is a good thing. The fact that so many fans are SO riled up over an ending they see as unsatisfactory plays into a greater narrative, generating a sort of suspense that hitchcock could only have dreamed of. Whether the controversy and outrage were intentionally manufactured or wholly accidental, it presents an opportunity for BioWare to create an ending that is far more powerful and memorable than anyone could have anticipated by holding off and letting the ending sink in on the minds of brokenhearted gamers and then, when many of them would lose hope, to surprise them by bringing to light something else; something new. Not an entirely new ending, but something that alters the perception of the ending by presenting new evidence or ideas that bring a whole new level of excitement to the fans.
In essence, there is a level of brilliance to the inexplicable "ending" that was either cleverly executed or foolishly stumbled into, but either way the result is the same: the ending we are given is not the "true" ending, or rather it IS a true ending, but it's not the whole ending, in the same way that if you were presented with half an apple, but could only look at one side, you might see just an apple and not realize the truth of the object before you
And finally, the third post is an explanation of why Mass Effect is so important to me:
I intended this blog to be a general place for me to put my thoughts on gaming in general, but so far it seems like all I've talked about is Mass Effect. This is not entirely coincidence, as it's been a big topic in the gaming world this past week, but it's also a big deal for me personally. Mass Effect is more than just a series of games to me. It's more than the universe those games are set in. It's so much bigger, in my mind, than I think most people could even truly believe without having understanding of where I'm coming from.
Hang on, folks. Things are about to get VERY heavy here.
In the Fall of 2009 and Winter of 2010, I was going through an extremely rough period in my life. I am transsexual, and in that period of time I was in the early stages of transitioning from living as a man to living openly as a woman. At the same time, my parents were going through a divorce. As I suffer from a rather severe case of social anxiety disorder, I was not exactly able to work, so I lived at home with my mother. As if to cap this all off with a cherry made of pure black comedy, I was also coming to grips with the fact that my mother was very abusive my entire life.
Wow. After reading over that last bit, I'm actually beginning to realize exactly the scope of how crappy my life was at that point. These aren't things you think about at the time. It's just life, so you kind of forget how good or bad things might be in relative terms.
It was during this period that I found myself extremely bored on a sunny November day (I live in Southern California, so sun is pretty much a constant year round. Go fig). I was eager to play a game that I had wanted for several years. That game was, of course, Dragon Age: Origins. However, DA:O was not to be released until some weeks later, so I found myself in a Best Buy looking for something cheap to kill time. That was when I had an encounter that, thinking back on it, seems silly to imagine as anything more than a ridiculous inevitability.
Some necessary background: I have been a gamer all my life, and I suspect I shall be a gamer until the day I die. In particular, I have been a BioWare fan since I first played Baldur's Gate back in the late 1990's. I'm also a big fan of the fantasy genre, as well as Dungeons & Dragons, which was what ultimately led me to Baldur's Gate in the first place, so it was only natural that I would be highly anticipating DA:O, which was being hailed as a "spiritual successor" to Baldur's Gate. So it was not exactly like I had no reason to be interested in Mass Effect, but I had never thought myself to be as big a fan of sci-fi as of fantasy.
Back to that November day in Best Buy: I saw Mass Effect on the shelf, and being that I was already a fan of BioWare and was in the mood to play a BioWare game, I found myself purchasing Mass Effect for $20. I had no idea at the time that it would be the best $20 I had ever spent.
When I booted up the game on my PC for the first time, I was surprised. For the first time I had ever seen, not only was I allowed to pick the dialogue of my character, but that dialogue was fully voiced. But Commander Shepard's voice was not what I had come to expect from women in video games; her voice was husky, deep, and disciplined in a way a person would expect from a military officer, but also carried the timber that is typically associated with speech patterns in women (forgive me if this goes beyond your understanding, as, being transsexual, I actually had to train my voice, so picked up a level of understanding and analysis of speech patterns between genders that most people just take for granted, and sometimes I don't realize how much more I might know). This was wonderful, in my mind, as I've never considered myself to be the most "feminine" person in the world, in spite of identifying as female while living as male.
The game offered two forms of "morality" that you could play Shepard to align with, Paragon and Renegade. I told myself at the time that it made more sense to try to play primarily Paragon on my first run through the game because it made the most sense to start with. This was a complete lie. The truth was that was what I needed at the time: a paragon; a female role-model who was strong and brave and didn't give in to the temptation to be cruel or rude. A true heroine, as it were.
As I continued to play through Shepard's adventure, I was enthralled. Not only was the story amazingly well-written and the characters likable, but I found Samantha (as I had named her) Shepard to be an amazing character in her own right, a dimension I was left to imagine entirely on my own in previous BioWare games. It became apparent that my own imagination was not, in fact, as thorough as I had previously believed, since in games where my character never spoke, I never became so attached to that character.
Jennifer Hale, the woman who performs the voice of FemShep (as the fan community has lovingly dubbed the female version of Commander Shepard) was not new to me. I had heard her voice before in several games, including as Bastila Shan in Star Wars: Knights of the Old Republic, a previous BioWare game. But it was her performance as Commander Shepard that literally inspired me. She could look death in the eye and just say "No." It was exactly the thing I needed to experience - to see as well as hear - at a time in my life when I had no one else to believe in. When my mother came to me and decided she would shame me for not dropping to my knees and praising her for no reason, I asked myself, "What would Shepard do?" And the answer was always to hold onto my own self-respect and stand up; to do what was right, regardless of what was safe.
I know Shepard isn't real. I know that most people don't think of Shepard in the same way I do. For some, Shepard is a man, or a jerk, or a racist. A soldier, an adept, an engineer. But none of that matters to me because, to me, Shepard will always be the woman who stood up and delivered a great, big verbal middle finger to the Reapers, an enemy so impossible and powerful that anyone would have been afraid. Shepard does not exist, but the Reapers do; everyone has seen them. The Reapers are those things we fear. For me, it was my mother, and I did what Shepard would do: I stood up and held onto the courage to speak for myself rather than let my abusive mother define me.
So, yes, my first three posts in this blog may make me out to seem like a one-trick pony, but there's good reason for why so much thought has been devoted to Mass Effect lately. To me, Shepard is an ideal. A strength that comes from courage and not physical ability. I am a stronger person now because of these games, their developers, and Jennifer Hale, whose voice personified the heroine I needed.
#5182
Posté 25 mars 2012 - 11:14
NormanRawn wrote...
www.themetagames.com/2012/03/why-you-enjoy-art-and-one-problem-with.html
an amazing read if you take the time to do so, it really states how many of the fans feel about the ending.
Brilliant. If the people working on "game content initatives" would just read that, they'd realise what needs to be done.
I'm really worried by the wording of the Bioware statement, "game content initiatives that will help answer questions, providing more clarity for those seeking further closure".
This sounds like Bioware don't understand what has upset people, it sounds like they think we didn't understand the ending, or that we want a happy ending (I realise some people have been on the forums demanding a happy ending, but they're wrong and I wish they'd stop - it's resulting in a loss of clarity of what is REALLY wrong with the game). We just want an ending that fits the story. The current ending has no emotional or causal connection to the hours of effort and emotion that precede it. Whilst I'm sympathetic to the "creative freedom of thought" argument against changing the ending, I think that this arises out of a lack of respect for games as an art form. If the story of Mass Effect had been a book, or a film, the result of its ending would be a bad review, or at least a large caveat in a decent review. Having excellent gameplay doesn't mean that the flaws in the plot can be disregarded. A director's cut is just plainly the right thing to do here, as the ending damages the whole series, but Bioware's statement sounds like they think we want an epilogue. And the worst possible thing Bioware could do at this point is release DLC which fails to fix the ending, but I really fear that's what will happen.
Note: I'm assuming that IT is false (although I quite like it), as Bioware would not have reacted how they have to events if they had the IT ace up their sleeve.
#5183
Posté 25 mars 2012 - 11:24
The whole thing about "How did joker get your team members onto the ship when they were on earth"? "Why was joker already in ftl when the mass relays when blowing up?" Why is almost every ending made out to see life taken back by steps by no mass relays?
I personally would have liked to see
1. if Shepard controls the reapers and they leave and come back in another 50,000 years, I would have loved to see the stargazer and child staring at the moon only to see reapers return again for harvest.
2. If Shepard destroys the reapers and the cataylst, Why cant I see some synthetics rise up again like the cataylst says will happen.
3. If the synthetics ending is chosen, why no close up of the stargazer and child with those eyes and skin like joker is shown to have?
4. If Shepard waking up is really him breaking from a indoctrination attempt in the rubble of what looks like earth? If he was on the citadel, he would have burned up in the atmosphere coming back.
5. I wanted a sacrifice earth option just to go all out renegade
6. A we were too late to save earth ending.
7. A choosing to serve the reapers to save your ass choice.
8. A ending with a fully completed human reaper harvesting another future civilization.
9. True galactic peace
10. Some alien babies
11. One nude scene ( that scene with DA1 where the gay elf and gay male charactor romance was a big wtf, i cant believe I just saw that!) Btw I am in no way saying being gay is in anyway,shape or form wrong, just to clarify that.
12. The whole regenade scar thing.
Anyway Bioware thank you for a awesome game once again, a master piece.
Modifié par leybas13, 25 mars 2012 - 11:29 .
#5184
Posté 25 mars 2012 - 11:28
That aside, if you really are considering modifying the ending, I have a few ideas I'd like to throw into the hat:
1) Have the war assets you've collected that are working on the Crucible have an impact on whether or not the mass relays, citadel, and synthetics (in the red ending) are destroyed. Shephard is recruiting all the most brilliant minds in the galaxy. Let that count for something in the finished Crucible.
2) Have an epilogue that let's us see what happens to characters we cared about. Did Tali ever make it back to her homeworld? Did Vega join N7? Did Wrex have a bunch of kids? How do the Krogans fare now that the genophage is cured, but they can't spread out to new planets? Do Thessia, Palaven, and Earth get rebuilt? That bartender matriarch was talking about building new mass relays in Mass Effect 2. Are they able to do that? Does galactic civilization actually get destroyed in order to eliminate the reapers once and for all?
3) This is the one I feel the most guilty about asking for, but also hope most fervently for: can Shephard survive and be reunited with his/her love interest? I feel really bummed about Garrus living out the rest of his days without Shephard.
#5185
Posté 25 mars 2012 - 11:45
Prioritize development and resources like this:
Beginning > End > Story missions > Side missions.
That way when time and money runs low, lets be honest they always do, the part of the game that feels halfassed are side missions and possible one or two story missions. Granted the side missions already got the short end of the stick in this game with an overwhelming number of fetchquests, but I don't hear anyone complaining about the side missions after playing Mass Effect 3 and that should tell you something about how important a solid ending is, especially the ending of a trilogy.
I know the process of creation isn't always linear and works like the original Star Wars trilogy have their plots made up on the fly and obviously it could work but it can also backfire badly, Battlestar Galactica the remake for exampel. Point is, when a thousand things can go wrong, with a deadline of a measly two years and a project with the scope of Mass Effect 3 ones priorities must be on the important things and the most important things are the beginning and the end.
It's pretty obvious that either your, Biowares, writers had something big planned with the whole ''Indoctrination theory'' but development simply ran out of time or money, probably both, and couldn't finish what they started and had to come up with a new ending on a very short notice hence the lack of consequences of players actions and rehashed cinematics.
Or:
The indoctrination theory is false and all the bits and pieces of evidence troughout the game is all just an accident. Which would mean that the ending we got is the original ending and Mass Effect 3 was pushed back three months because of something else, but I don't believe that. Hell everything before the last twenty minutes or so is a testament to the skill of the writers at Bioware and I refuse to believe this ending is the best they could do.
This is getting pretty long so I'll try to summarize it for you.
The beginning and the end of the game is what is going to set the tone for everything that follows.
A poorly written/executed beginning and the player may never start the game up again, a poorly/written end and you might loose customers and sales figures by word of mouth.
The rest of the story is nothing more than an emotional rollercoaster taking you from your darkest hour to your most shining moment and ultimately bringing you to the all important ending, the conclusion.
I therefore hope that your next game starts production with two fixed points from a story telling perspective: The start and the end. Everything else is fleeting and if anything has to go to the choppingblock it won't be the part people remember.
I know I've said some not very nice things about Bioware and EA and I apologize for that. I just hope Bioware realizes that many gamers including me feel shafted. I hope you take the chance at PAX and show some humility, if the endings were'nt what you had planned just say it. I hope the campaign damaged EAs buisness enough so they won't stress developers into releasing a game until they are happy with it. If not, I'll just have to stop buying games published by EA.
Modifié par Paco_023, 26 mars 2012 - 12:06 .
#5186
Posté 26 mars 2012 - 12:06
#5187
Posté 26 mars 2012 - 12:34
This article may have already been linked to but it deals with some fundamental problems ME3 has in terms of being too linear and choices mattering (not).
Frankly, the more time BioWare gives me to look for stuff that is just disappointing in how it was dealt with when the alternative was so obvious, the more I ask myself how they could let all this happen?
Why was there no closed alpha test, to get some fans of the story involved that point out issues like that? You could have made it some kind of lottery, gained some publicity and, as it turns out, vital feedback.
Why no beta testing, to see if the second batch of players likes the changes and to iron out the bugs we have to deal with now?
Why not consult writers like, for example, this person who could have explained to them why what they had in mind doesn't make any sense?
You should really address things soon and in a civil, forthcoming way (yes, civil - no undertones like in Mr Muzyka's statement). Taking apart the rest of the game seems like nitpicking compared to the ending mess but that's only because the difference in scale is so big. It starts feeling like Black & White and Fable all over again, especially with all your promises...
#5188
Posté 26 mars 2012 - 12:40
Modifié par mr quaker, 26 mars 2012 - 01:49 .
#5189
Posté 26 mars 2012 - 12:51
jdbtoes wrote...
This blog jmstevenson.wordpress.com/2012/03/22/all-that-matters-is-the-ending-part-2-mass-effect-3/ may have been already posted, but gives a literary opinion on the ending.
Yes, maybe it's been posted before, but it can't be stressed enough and I hope the writers who let this happen read this, then go sit in a corner and think about it for a while, because this doesn't look like the kind of quality (or lack thereof) I would want to be associated with.
#5190
Posté 26 mars 2012 - 12:58
I want a best possible ending where Shepard lives, fights off indoctrination (if the indoctrination theory is true), is reunited with his/her friends/LI, the Reapers are destroyed and the Mass effect relays are intact. I also want the worst possible ending where ther Reapers win and various shades between the two extremes.
More romance content is needed for certain LI's. Some are clearly handled better than others.
#5191
Posté 26 mars 2012 - 01:02
I feel any DLC regarding the revised ending should have Starchild removed entirely; adding
new parts to the existing ending will not work. Many were hoping to see a final
interaction and battle between Harbinger and Sheppard. Harbinger did not have
one line in the entirety of ME3.
What should have happened is the squad with Sheppard barely makes it to the beam and
teleports to the Citadel. Have the illusive man knock out everyone but Sheppard
and Anderson with his new powers keep basically the whole dialogue between
them, except make it easier for Sheppard to use a paragon or renegade option
for the illusive man killing himself.
After the illusive man’s death, have Harbinger reanimate his body as an avatar of
Harbinger, and have a interactive dialogue between them leading to a final one on one battle between the two. At
the end of the battle have Sheppard use the crucible in either a passive way
that destroys the reapers, or as a massive thailix cannon to assist in killing the Reapers.
Have our choices throughout the series determine what ending we have. Keep the ending
diverse into for example 6 possibilities, including great, very good, good, neutral, bad, very bad. If you want to
make more money on DLC create a DLC that offers players new to the franchise to
use an interactive comic like you did with ME2 and have them quickly make the
choices they would have if they had played the entire series.
The key thing here is we just want was promised in interviews and articles prior to
release, nothing more. A proper set of endings to up till now a Epic game franchise worthy of being called the 21st century Star wars saga.
Thank you Bioware for reading, and hopefully taking what I said to heart.
#5192
Posté 26 mars 2012 - 01:16
JulienJaden wrote...
jdbtoes wrote...
This blog jmstevenson.wordpress.com/2012/03/22/all-that-matters-is-the-ending-part-2-mass-effect-3/ may have been already posted, but gives a literary opinion on the ending.
Yes, maybe it's been posted before, but it can't be stressed enough and I hope the writers who let this happen read this, then go sit in a corner and think about it for a while, because this doesn't look like the kind of quality (or lack thereof) I would want to be associated with.
Forgot to add: This also applies, to a degree, if you, the BioWare writers, actually had more planned and were forced to release it. You should have stood united and told them to give them the time to make it right. However, this goes doubly so for BioWare's managers and founders who should have defended their team's artistic freedom from EA, rather than letting bad gaming reviewers and the likes use the term to defend something unworthy of the series.
If it is true that you were forced, come forward and criticize it. Tells us that you feel the same way. Find a different publisher (if you could go back to the level of quality you had before Dragon Age 2, I can't imagine any publisher turning you down). Get working on the ending again. Take our feedback on that part and, possibly, on the rest of the game seriously and show us that you are there and care. Stonewalling us will not get BioWare anywhere you want to be.
#5193
Posté 26 mars 2012 - 01:21
This link is a well written article about what is wrong with the ending. The paragraphs below are from the article a few that show what is wrong with the Catalyst.
1. Introduction of New Elements and Characters
Imagine Frodo, dangling the One Ring, over the fiery chasm of Mt. Doom. He turns, and says, “The Ring is Mine!” and slips the One Ring onto his finger.Suddenly he’s whisked into a universe contained inside the One Ring,
an entire world trapped in the essence of the ring. He meets the Keeper of the Ring, an ethereal spirit who has dwelled within the ring since its creation and now Frodo must make the ultimate sacrifice. He has to become the ring, in order to destroy it. How many people in the theater, watching the Lord of the Rings trilogy, would have stood up and said: “What the &@$% is this @!$%?” All of them, that’s how many, and do you know why? Because it introduces a new element that, by its very existence, shatters everything we, the audience, have come to understand about the world of Middle-Earth. If the Ring possesses a consciousness, why didn’t it destroy Sauron? Why is the Keeper of the Ring only now showing up when Frodo has put the Ring on before? Why does Frodo have to die to destroy it?
See throughout all three movies of Lord of the Rings we came to understand the universe, and how it worked; the rules and limits the characters were forced to work under. The Ring was a corrupting influence but could make the wearer invisible, it could only be destroyed in the fires of Mt. Doom, and Sauron created it. Suddenly introducing a new element, right at the end of the story, puts everything the audience knows into doubt including everything they
enjoyed about the movie before the horrible ending came. That is exactly what happened with Mass Effect 3.
This is the Catalyst. Now throughout Mass Effect 3 there are plenty of mentions about the Catalyst, it’s the whole focus of the game, but never, never, was it foreshadowed as being some all-powerful Super AI. And even if Bioware had spent the entire game foreshadowing that fact, it still wouldn’t make up for the fact that the appearance of this character completely screws the rest of the preceding Mass Effect games by opening up plot holes so huge that they could be classified as quantum singularities. For instance, the Catalyst claims that the Reapers are his solution. So then why, in Mass Effect 1, did the Catalyst not simply call the Reapers himself? Why did Sovereign need to do it himself? In fact why was Sovereign even still in the Milky Way when the Catalyst could simply have monitored organic life himself and summoned the Reapers. Why did the Catalyst allow the
Protheans to reprogram the Keepers?"
You see, the existence of this Catalyst renders not only the entire ending of the game as pointless and confusing, but retroactively does the same thing to everything that’s come before. And I remind you, that this is in the final few moments of the game, on the Dramatic Arc I showed you, this is the Resolution. Bioware was supposed to be tying up loose ends here, resolving plot points and character arcs, not creating all new ones in the final few seconds. I’ve never seen a good story that managed to incorporate a last minute change like this and still be good. Even stories with twist endings, like The Usual Suspects and The Sixth Sense all foreshadow the twist in subtle ways so that when the twist comes we can look back and say “Oh yeah, now it all makes sense” rather than “that was such b*******”. Just ask M Night Shyamalan what happens when you use twist endings without any previous foreshadowing.
I think the absolute worst part of the Catalyst is that it completely destroys the menace of the Reapers.
(Yeah I guess I should have looked above that other people were posting this link but just trying to get it out there.)
Modifié par Ownedbacon, 26 mars 2012 - 01:38 .
#5194
Posté 26 mars 2012 - 01:47
bioware i sorry if i offended in any way.
however that 4chan ending did create some concerns of mine!
I'd rather see my shepard retire then have anything bad happen to her (Death included) in any future Mass Effect titles! i do Believe that if shepard doesn't retire happily then she should take an Admiral Hackett role, Giving missions and much need story line support XD ( i know hackett didn't really help the story that much but shepard will, as the hero of the galaxy) maybe the new hero could be shepards son/daughter.
Or two, if you choose son you have a sister, if you choose the daughter you have a brother. or she could have asari children!! i'd like a campaign with the option to play as an asari! Could be one of those redeeming things in story, like sibling gets corrupted (either by something or simple pure greed) and you have to save/redeem them in the end
Keep up the epicness, and if you're doing something similar with endings (in all games with provokative emotions) hint at it officially right off the bat. could defuse future situations like ME3
#5195
Posté 26 mars 2012 - 01:50
1. Like ME2 there should be an ending that goes back to everything that you do can produce the ultimate outcome and it's the heroes ending. How that happens is the art part which is simply up to the Bioware group. That is the literary license that should be theirs to employ. There are many things I could expand on but perhaps it's not my place but I think Shepard should go on.
2. There should be an ending where you (the player) does not have the needed components to have the best outcome. Squad mates die, chaos ensues, and perhaps Shepard dies too or not. Again the choice is a literary one but the universe survives. There can be a lot of in between stages but it's up to the Bioware group to decide.
3. You (the gamer) simply fails and the universe is harvested, basically everyone dies. The reapers simply leave the evolutionary children to start the next 50,000 year cycle.
Does this even come close to filling in all the plot hole? In my opinion, no. People who have played this series all the way through and who know the plot will ask things like, what about dark energy alluded to on Halestrom? You know what I'm talking about so no need in explaining.
How do you get out of the current end? Simply use the theories already out there if you can't come up with one of your own. I don't think anyone really cares.
If you want to get out of the current plot situation and be the thrifty sort, simply leave a wall of text for each of the above endings. Can you fill in the plot hole? Sort of. Will it be a satisfying ending for all? No. If you want to really fill in the plot holes, really expand on the themes and choices, and produce an extra ordinarily fulfilling game culmination, it's going to take work, some programing, time and money. I have the time to wait for it and I'll gladly help fund it.
But whatever direction you decide (Bioware) take care and satisfy your audience. They all want to be with you on the next mission from the onset. You can do it, that's something I'm confident about.
Modifié par Teacher50, 26 mars 2012 - 01:52 .
#5196
Posté 26 mars 2012 - 01:52
#5197
Posté 26 mars 2012 - 01:57
#5198
Posté 26 mars 2012 - 02:00
So bioware PLEASE take your time, think it through and PLEASE blow our minds!
work up to the ending with add on DLC leading up to new ending! Or release the ending asap so i can bring myself to turn it (ME3) on again and continue playing it until Diablo 3 comes out
i believe/need (personally) a happy ending, an Optional happy ending would cover your A**es! (like ME2 shepard could live or die depending on your choices) and purhaps if you intend to make a ME4 with shepard, add a tool tip somewhere (i like how ME2 did it in the load screen) that stats, "Import your shepard into ME(enter number here)..... if you survive"
Modifié par GeneralBacon339, 26 mars 2012 - 02:03 .
#5199
Posté 26 mars 2012 - 02:13
camcon2100 wrote...
Go with the indoctrination theory. Make it so we face off with Harbinger for real this time. And make the crucible a realistic construct some sort of blast that weakens the Reapers. This allows us to use our EMS to determine how the rest plays out. This would be perfect
Agree
Ending needs a real fight against the true threat harbringer!!!!
#5200
Posté 26 mars 2012 - 02:20
ShepGep wrote...
Go with the Indoctrination ending. If you chose destroy then wake up right there and go on to finish off the reapers and save the galaxy. If you choose synthesis or control, then you're indoctrinated and unknowingly or maybe even on purpose lead all the forces into a trap and whipe them out therefore assuring human dominance with aid of the reapers.
This is a good option which would be up to Bioware to consider. No one would care who really thought of it nor would they know for sure.
Myself, I thought Shepard simply passes out from the strain and wakes up on the floor of the quad realizing that he/she passed out for a minute. Kind of plays in to the dream sequence. That could be where a new beginning starts.
There are lots of possibilities and that could work too.
Thanks for sharing.





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