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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5251
Federelis

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Thinking about that contest idea: mine and the choice of others to read and post through 600+ thread pages should matter, so...
^_^
(I'm not as quick as my avatar suggests so I didn't read all of it. But about 90%.)

Modifié par Federelis, 26 mars 2012 - 11:36 .


#5252
REBELUS MAXIMUS

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Squaddies not squashies lol

I don't understand why people want an ending they want? If you know what it is what's the point.

"Shepard you only delay the inevitable" - sovereign

See destruction & sacrifice. Booooom

#5253
BlackMaster

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I wouldn't mind the ending if there were more answers.
The game it's almost perfect.
What I like the most:

- An ending that makes us to be sure that there will not be 500 sequels about Shepard and his/her adventures. The ending is not bad, is short. It feels more like an end than an ending.

The things I don't like:

- The Priority Missions doesn't feel so Priority.
- Missions seem linear some times.
- Relationships are strong in the script and dialogues, but don't seem to care if Shepard is single or keeps a relation from ME1.

Things I would like:

- I understand that Reapers should be misterious, but it would be ok to know about other races and cycles. Who and how destroyed the derelict reaper 37 millon years ago? Were the keepers the ones who created the reapers?

- What exactly is the Catalyst? Many ask about why the Reapers needed the keepers to activate the citadel on ME1 if the Catalyst lives there, and I think is because the Crucible "wakes" the Catalyst, but, what is he/it?

- It would be nice to see how the entire galaxy honor Shepard and how they remember him/her in the future.

- More cinematics!!!!

#5254
survivor_686

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How about tying EMS Score or Crucible readiness to whether or not the Mass Relays detonate? As it is in all the endings, the relays detonate (albeit in different pretty colors). Its been established in the "canon" that a Relay detonating is a cataclysmic event.

Low EMS: Relays detonate, wiping out all life in the systems they are locating it
Low-Medium EMS: Few relays detonate, others simple deteriorate (while spewing out nasty element zero),
Medium high EMS: Most Relays are simply shut down or rendered dormant. Some remain active
High EMS: Most relays remain active. Others are rendered dormant.

Potential Twist: Other dormant relays light up, bring who knows what from those systems.

This is of course going on the basis that the Relays are needed to transmit the Crucible's signal.

#5255
Federelis

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REBELUS MAXIMUS wrote...

Squaddies not squashies lol

I don't understand why people want an ending they want? If you know what it is what's the point.

"Shepard you only delay the inevitable" - sovereign

See destruction & sacrifice. Booooom


If I can follow your thought correctly, yes, it's usually strange to want to create the ending as a consumer for oneself. No surprises one would assume.
But it's in the nature of Mass Effect to give the gamers these possibilities. Hence my comment why ME2's end run was so great. It amassed(!) a range of decisions from the game which were paying off perfectly on the collector's base. Not every detail was known, but the goals and opportunities could be arranged to optimal effect(!).

#5256
Shauny7488

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I honestly thought that there was too much emphasis on the citadel. It was enough of a bombshell to find out it was the main reaper relay, but to then make it the home of the reaper creator as well. My first reaction was, yeah, the citadel is great, i get it. You easily could have just said that the crucible need an enourmous amount of power, the only readily available souce of such power is the citadel, thats all, nice and simple.

Not to mention, if a cycle found out about the citadel being a relay, what is stopping them from sending a small planetoid into it (like arrival) and destroying it, then the catalyst would be destroyed as well. To me it would make more sense if the reaper creator was out in Dark Space, thats where the reapers come from. Why have something within the galaxy that could potentially be discovered if you dont have to?

The whole thing with the crucible was just a little too good to be true. They just happen to find plans for a superweapon capable of ending the invasion on a planet thats right next to earth? Really, it just seems a little to staged to me.

Whatever happened to the planet Klencory?
At first i assumed there would be something there to fight the reapers with, then after beating ME3 i realised the "beings of light" ARE the Reapers. But you just dont go anywhere with it.

Except for the turian/krogan and the geth/quarian parts of ME3, i just felt like my decisions were for nothing, the Rachni Queen and Udina would be the best examples of this. They was supposed to be major decisions but in the end you get basically the same outcome regardless.

I really didnt like the whole crucible part, the catalyst was just odd, i think a better idea would be that the catalyst just reamins the reapers creator, and the catalyst is a "chosen one" born in every cycle (Shepard).

I really wanted to tear Harbinger a new one, i got the sense that he was being built up in ME2 to being one of the main villains in ME3, but you dont see him til the very end. Harby as a final boss fight would have been good, or even, running to the beam, TIM comes down to stop you, you gotta fight TIM while Harby is shooting at both of you. That would have been epic.

OK now here comes the inevitable endings gripes. I thought it was dumb that you couldnt just tell the catalyst to screw off, you were forced to not only do what it says, but believe what it says. I also found it odd that the catalyst is absolutely fine with shep screwing up its million year routine.
The worst part is that no matter what you do the reapers win.

Pick destroy: Organic life is now scattered and trapped on whatever planet they happen to be on, life eventually will wither away because of it. You may have killed the reapers and a whole lot of innocent AI, but the Reapers will eventually take you with them. Reapers win

Pick control: you no control reapers, reapers control you. Reapers win.

Pick synthesis: congradulations, you just turned the galaxy into mini-reapers, the reapers will migrate to another galaxy to harvest there and use you as foot soldiers. Reapers win.
So essentially, theres no choice at all.
The explanation for the reapers harvesting is pretty weak, why cant they come and destroy synthetics when they get created?

Tali is a fan favourite, you get her far too late in the game for my liking.

Your war assets boil down to nothing, i want to see my war assets in action, i want to fight alongside Wrex, Grunt and the Aralakh squad. I want to see the Batarian Fleet and the Terminus Fleet blow some stuff up. I want to see my Geth Prime Squad killing husks. I want to watch the Rachni workers fighting Ravagers. I want to fight alongside Elcor soldiers. This could have been done during Priority: Earth.

the whole magical space energy wave was a bit far fetched, even for a sci-fi game. Why did the relays HAVE to be destroyed? that just sucked.

Question for someone in bioware: Why no Collector Assault Rifle for SP? I was looking forward to using it. plz plz plz plz answer that at least.

the game just abruptly ends, it feels like there should be more, no epilogue where i dont get to see what happens to the galaxy i care about and the friends i care about is just bad in every way.

Sorry for the wall, i realise alot of that was me being nit-picky, but i also want to say that the ME trilogy on a whole has been hella fun, and has had some absolutely brilliant moments, ME3 in particular has the best gameplay out of all three. Killing wave after wave of cerberus troops, then s******g bricks when they drop an atlas mech is just, fun. no other way to say it, its just fun.

thank you for your time, im glad bioware is listening to us.

#5257
chujwamdotego

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Shadowwolf892 wrote...

 
Mass Effect 3 4th Choice Ending a.k.a. “Happy Rainbow Ending”

This endings outcome is heavily influenced by the choices made in all three games, including paragon/renegade scores across all three games.

The Catalyst informs Shepard of the reasons for the Reapers and their purpose.  He then gives Shepard the three choices.  Blue, Green or Red.

Now, if your war asset rating (overall number, and preparedness) is high enough, you get the option of telling the Catalyst no, and choosing a 4th option.  Shepard contacts Admiral Hackett, and informs him to have the Allied Fleet attack and destroy the Citadel.  This will cause the destruction of the Catalyst and thus the controlling influence on the Reapers.  This will cause the Reapers to “spasm” and loose control (ala Sovereign after Saren’s final death in ME1).  At that time the fleet can turn its firepower in the Reapers, now able to penetrate their barriers and destroy them.

Here’s where the choices you’ve made come in to play heavily.  If you’ve done nothing special but beat all three games, then Shepard remains on the Citadel as it is destroyed around him, dying in some epic way, like a dreadnought shot right at where he’s standing.

However if you have done more than just the central storyline, there are changes.  Also your over all, between all three games, paragon/renegade rating will effect this.  As will your romance choices, and if you stayed with someone throughout all three games or not.

1. Shepard is rescued by (Insert person/faction here)
a. Did Shepard romance a specific person?  That faction or person comes to rescue them.  (a.k.a., if Liara, a group of Asari Commandos comes in a shuttle to rescue you.  If Tali, then Quarians or Geth (depending on standing with Legion/if geth survived, etc).  If Garrus, depends on paragon/renegade standing.  If paragon, then Turians rescue, if renegade then Turian ship with Krogan rescue Shepard, etc.
b. Did Shepard romance a different person every game?  Are the Rachnai alive and with the Allied fleet?  Then they save Shepard.  If they are not then the Hanar or Drell or another secondary race.
c. Did Shepard stay with a specific human or romance only humans during the three games?  The Normandy itself comes to rescue Shepard, with Steve Cortez piloting the shuttle.  Of course if you romanced Cortez in ME3 then there will be a different reaction from him when you get on the shuttle/his run in to save you, than if you did not.

2. Immediate post rescue
a. The Allied fleet destroy every single Reaper ship in the air/space and on the ground.  Also due to the now lack of control the Reaper ground forces are in total chaos, some attacking each other, killing themselves, running blindly into waves of fire from Allied forces.  Others simply stop and shut down.
b. As soon as the ground forces and fleets have secured the area and there is very little resistance left, the fleets mass together, pick up most of the ground forces, and head as one to the major Council planets.  Starting with either Thesia or Palavan.  The same results are repeated there, and even though losses are sustained, the Reaper threat is ended across the galaxy.  A few Reapers do manage to regain some control and sense of themselves and use the Relays and their speed to run back to dark space.  However less than 10% survive to make it that far.
c. Weeks (days?) later, Shepard is shown waking up.  At his bed side is his love interest.  If no love interest then Admiral Hackett or another major secondary character, Major Kirahee maybe.  Scene starts out as blurry, but the persons smiling face can been seen eventually.  They tell Shepard that he is in a medical bay and he is recovering.  When Shepard asks how long he/she’s been out and what’s happened, the person gives a quick run down.  The Citadel is destroyed, but when it blew the Reapers lost control, and the combined fleets have been wiping them from space and all occupied planets.  There’s still some resistance, and they think a few got away, but most have been destroyed.  At that time the door opens and the rest of Shepards crew comes in.  They explain in better detail what has happened with their respective factions.  This crew includes a Geth, a Krogan (grunt), and a Salarian.
d. One year later.  Beach scene.  (if not in relationship with Garrus), Shepard is laying in a chair, facing the ocean.  Camera pulls back, Garrus is next to him/her.  They have bottles they are drinking between them.  They talk about how this is the life.  No more running around trying to save the galaxy, living life on the bleeding edge.  One makes a comment about how they’ve actually started to miss the “old days”.  Other makes comment that they are sure it won’t last.  There’s always some galaxy ending terror waiting for it’s chance to get Shepards autograph.  Next the love interest comes into frame and sits down, they are obviously pregnant (if possible, or if female Shepard with male human, after love interest sits down, Shepard runs her hand over her stomach).  “No matter how the galaxy goes, there’ll always be a Shepard to help when the time comes” (or something like that).  Camera pans out more, we see the rest of the crew, enjoying the beach and playing, including now, Tali without her suit (thanks to the Geth).

The end, Credits.  And maybe at the end of the credits, a shot of the Reapers heading into dark space, with Harbinger in the lead.

Any member of Bioware/EA may contact me further on this. Thank you for your time.
[/b]


Beautiful. Simply beautiful.

I couldn't say it better myself.

This is exactly what I was expecting after hearing promises about multiple different endings.

Please Bioware. Listen to vox populi and allow us to live the ending as described above.

#5258
Simotech

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Kittenpirate wrote...

I want my blue babies.

That is all.


^^ this  =]

#5259
Reaperhunter17

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Hey Bioware People,

My suggestions:

I really want a cinematic Docking and de docking sequenz at the citadel ! I always loved that in ME 1 and 2 ! And I really missed it in 3 ! I even would pay for a dlc which brings that in the Game !

For the ending I would like to have more cinematics of the fleet fight above earth. It seems like it doesent matter how many war assests i have collected. For example.... the Volus Dreadnought.

About the ending ! I would like to have a dlc which gives us a longer conversation with the harbinger !  And you have to explain some of the things that happen at the end. (Normandy, What happens with the crew and to all the other species ? ) So far i liked the ending it is unexpected and epic. But all the missing links made it a bit bittersweet.

And finally I want more free exploration B) Like omega, Illium and so on. 

Please note I really liked the game but there are things you can do better :P

#5260
Jade5233

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On March 26th please send an email to contact@bioware.com
concerning how you feel any DLC concerning the ending to ME3 should be done. Focus on core concepts like "closure" and "filling plot holes". Keep it short, simple, and polite.

CRITICISMS of the ENDING
-Multiplayer mode or sources outside of single player are required to open all endings.

-We were promised a variety of endings depending upon choices made in the saga. We got 3 that all dovetail into one that has very minor variations.

-Regardless of previous choices in the saga, there is no option for a “happy” ending where Shepard survives with his/her love interest.

-It makes no sense that Joker, the Normandy and its crew would be fleeing the battle through a mass relay, especially since it take several hours to get to Sol’s mass relay from Earth.

-Why are characters that were part of Hammer Initiative and that were in the final drive with Shepard when the beam hit, now magically upon the Normandy when the Normandy crashes?

-How was the Citadel (a mass relay) magically transported to Earth?

-The Catalyst does not make sense within the context of the ME universe
-if the Citadel was part of the Star Child, the why didn’t he open the Citdel for Sovereign?
-introduction of a key character/concept into the saga in the last 5 minutes of the game

-Destruction of the mass relays, according previous Mass Effect lore (such as Arrival and ME3’s own codex) should cause destruction of the entire system surrounding it. And all of the mass relays were destroyed. Hence all of the major systems/planets should have been destroyed.

-The Turians and Quarians are trapped in Sol system without a food source and will die of starvation.

-The cured genophage is rendered moot since the vast majority of the male Krogans are trapped the Sol system.

-Galactic cilivilization has been utterly destroyed since it was dependent upon intragalactic commerce and relations. Now each planet/species is stuck in their own system without contact with outside systems.


WHAT I WOULD LIKE TO SEE
-A wider variety of choices/endings. DAO was one game and it had 21 or so endings. A saga of 3 games should at least have that.

-The option (not everyone has to take it) of an ending where Shepard & the love interest of choice can live out their lives together helping to rebuild the war-torn galaxy (or retire).

-Endings that reflect choices made throughout the saga, not just in the last 5 minutes.

-And ending that makes sense within its own context. Not a new concept that was thought up in the last 5 minutes of the game.


My problem with the ending is that not only did my Shepard sacrifice herself, but she did so without any choice in the matter (since all endings are essentially the same) and for a resolution that leaves the galaxy only slightly better than if the Reapers had destroyed it. And for an ending that doesn’t even subscribe to the tenants of physics and lore that were previously established in the Mass Effect universe.

This isn’t acceptable, BioWare. I’ve played KOTOR. I’ve played DA:O. Not to mention ME. I KNOW you can do better than this. You ask for us to trust you. We did. This is what we got. I ask you to prove that you are the company that we thought you were. Set this right for us so we can return to believing in you once again.

Modifié par Jade5233, 26 mars 2012 - 12:32 .


#5261
varel1

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I romanced Miranda in ME2, stayed true to her in ME3, yet got Liara's face at the end - this should change.

In another play-through, I reverted to my LI from ME1, Ash, who given her religious convictions, should have been more concerned about what happened to my soul, particularly after the revelations in the Cerebrus base.

Surely, one rejection should be enough for Liara, I lost count of the number of times I had to fend her off, even for an Asari NO means NO!

There was also far too much of Liara, in general, and not enough meaningful dialogue with the other characters, particularly the ME2 squadmates.

In general, I found the game too short, with too many cut-scenes, and lacking the vital "replayability" factor.

Finally, I found the endings to be complete rubbish, and question the ethics of customers presumably having to pay for DLC to correct this error of judgement on Bioware's part.

#5262
MoonsKisu

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I am not a fan of the endings but more than enough has been said about that.

The game was awesome (until the endings) and I enjoyed almost every second of all 3 games. I was disappointed though in the way the romance with Thane was treated in ME3. I knew he was dying and expected him to die. Yet the lack of interactions with him and the lack of emotions when he dies, the lack of support from my squad after he dies...it just felt as though Thane was a friend, not my supposed love.

#5263
Motherlander

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Many people have already said how the endings should could have played out based on EMS. So here is my suggestion:

1. Strategic victory - very high EMS - Best ending. Shepard lives and Relays intact (but may be temporarily inoperable). All squad mates alive. In destroy ending, Geth and synthetics live.

2. Tactical victory - High EMS - Shepard must choose between living or saving the relays. If the relays are destroyed it is explained that they do not destroy the solar systems in which they are located. Squad mates alive. In destroy ending, Geths and sythetics live.

3. Tragic victory - Medium EMS - Shepard dies and the relays are destroyed. But it is explained that they do not destroy the solar systems in which they are located. One squad mate on final mission dies (how this is decided doesn't really matter, as long as gamer can predict it for future playthroughs). In destroy ending, Geth and syntheitcs die.

4. Pyrric victory - Low EMS - Shepard dies and the relays are destroyed, this time wiping out the solar system in which they are located. The two Squad mates with Shepard on final mission are dead. In estroy ending, Geths and sythetics die.

5. Defeat - Very low EMS - Reapers win.

The main benefit is that it now differentiates between destroy and the control/synthesis endings.

If we only have medium EMS, but want to save synthetics, we must use control or synthesis instead of destry. This makes the control/sythesis as valid options for those of use who would normally pick destroy.

Modifié par Motherlander, 26 mars 2012 - 01:40 .


#5264
Pallowin

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camcon2100 wrote...

Go with the indoctrination theory. Make it so we face off with Harbinger for real this time. And make the crucible a realistic construct some sort of blast that weakens the Reapers. This allows us to use our EMS to determine how the rest plays out. This would be perfect


This is just what I want. If you used the indoctrination theory it would be the most awesome twist!
Let us wake up among the rubble of earth, just to discover that the fight is far from over.

I want to see the fleet I gathered kick ass(with clips of the different factions you gathered doing their part - Geth, The mercenary companies, the salarians, batarians, the korgans and all the others)
I want to watch them fight side by side, giving up their infight. I want to see salarians sacrificing themselves to save a krogan unit. Make us feel that this was the turning point in the galaxy, the moment where all the species were united, having one goal.

I want to make tactical decisions for the united fleet, where and what to attack, who to lead, maybe even assigning some og my crew to help in different sectors.

I want a final epic confrontation with Harbinger(Who by the way was quite uninterested in you, compared to ME2)

It is fine that there is an ending where Shepard dies, there should be an ending like that. BUT there should also be an ending where he lives.

Mass Effect has always rewarded the time you have been putting into the game, especially ME2 with the loyalty missions and the upgrades of the Normandy. Watching the Normandy pull through, and seeing all your crew survive, resulted in the most awesome feeling I had ever felt playing a game. I knew that they all survived because I had put the time and effort into making everything perfect.


If all you plan to do is to smack an epilogue together and keep the current ending(s), it will still fail to make the player feel like he/she accomplished anything by gathering every last resource, and uniting the galaxy.

That said, an epilogue is still important. especially for a series like this.

On a last little side note not related to the ending. Why did all the minor characters get killed off in an email ? For example Rana Thanoptis and Kal'Reegar.

I am not a native english speaker, but I hope that this makes at least a little sense.

#5265
Federelis

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Motherlander wrote...

Many people have already said how the endings should could have played out based on EMS. So here is my suggestion:

1. Strategic victory - very high EMS - Best ending. Shepard lives and Relays intact (but may be temporarily inoperable). All squad mates alive. In destroy ending, Geth and synthetics live.

2. Tactical victory - High EMS - Shepard must choose between dying or saving the relays. If the relays are destroyed it is explained that they do not destroy the solar systems in which they are located. Squad mates alive. In destroy ending, Geths and sythetics live.

3. Tragic victory - Medium EMS - Shepard dies and the relays are destroyed. But it is explained that they do not destroy the solar systems in which they are located. Squad mates alive. One squad mate on final mission dies (how this is decided doesn't really matter, as long as gamer can predict it for future playthroughs). In destroy ending, Geth and syntheitcs die.

4. Pyrric victory - Low EMS - Shepard dies and the relays are destroyed, this time wiping out the solar system in which they are located. The two Squad mates with Shepard on final mission are dead. In estroy ending, Geths and sythetics die.

5. Defeat - Very low EMS - Reapers win.


This.
Like it. To the point.

#5266
DoktorAffentanz

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REBELUS MAXIMUS wrote...

Squaddies not squashies lol

I don't understand why people want an ending they want? If you know what it is what's the point.

"Shepard you only delay the inevitable" - sovereign

See destruction & sacrifice. Booooom


But that's the whole point: It was always about beating the odds! Kick Sovereign's Reaper a**, survive the suicide misson and so on. If Sovereign would have been right, we could have skipped ME2 + ME3 cause "the end is inevitable"  and that's not how Shepard "rolls"...At least not my Shep!Image IPB

#5267
Kyidro

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Could yall possibly fix the quest system, I never know if I have the things needed for a quest or not? Right now it's very binary, either it is completed or not, what ever happened to waypoints?

#5268
MattFini

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It wouldn't be the worst thing in the world for you guys to make an ending DLC that utilizes the Dark Energy storyline in some capacity.

That way, the last two games would've look so awkward.

#5269
joiner87

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Chance to keep promise to LI's would go a long way in making the end better

#5270
Sonashi

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I'm not waiting for their announcement in April anymore. I've realized something. This helped me.



Skip to around 29:30 and listen. So whatever BioWare do that won't redeem themselves. It's not the same level of passion anymore. They've been like: "Have we done yet? No?? Oh fuuu***" and so on. :pinched:

I can live with many stupid things but i can't live with knowledge that my beloved game isn't as good as it should be. It's just simply a crime like he said.

Modifié par Sonashi, 26 mars 2012 - 03:16 .


#5271
Eegah manos

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The Whole Mass Effect series was a blast my favorite part of Mass Effect 3 was the battle at the end of the game starting in space right up until the end which is where the game just went off the cliff. Bioware has stated over and over again you help shape the story and your choices will affect the end, well that turn out not to happen. We got three choices that none of which was a clear good ending really and none of which seemed to take any choices into account.

Oh an what the hell was up with the Normandy Crash landing thing, it doesn’t seem to fit any of the endings at all. Why were they running, why did the ship crash when people standing in London and ship in orbit seemed fine, why did they seem to be making a relay jump when the last we saw the Normandy was fighting in the battle for Earth, how the hell did people on the ground fighting with Shepard get back on board.

Some are saying don’t mess with the artist vision well for $80 buck for the collector edition and $60 for standard your dang right we should mess with the artist vision. There should be a no cost DLC that has an ending that take games choice into account, makes more sense and answers question much like the ending of the old Baldur’s Gate games, Fallout etc. For those that want the old ending there should be an option to select the original endings or the new and that is not lame one. The star child thing doesn’t bother me but my choices not mattering after being told over and over again they would do, oh and I still can’t get by the whole Normandy crashing with people magical being back aboard thing!
My score Mass Effect 3 was a 10 out of 10 until the choices don’t matter endings which drop it to a 5 out of 10! I don’t expect or even want a total happy ending but dang one ending should have at least felt like you won and your choices had a real effect.

#5272
HWM Sarge

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I enjoyed the final battles on Earth, but if there's to be future DLC involving more activity on Earth, I'd like to see more of the allies we collected along the way. We spent time gathering the mercenary fleet for Aria. It'd be cool to see Vorcha swarming a Brute or something. I'd also like to see some Geth Primes involved in a massive fight with a squad of Cannibals. I'd love to see some Asari Commandos taking down a Banshee. Seeing Grunt leading a fresh squad of Krogans into battle would be awesome.

I got the closure I needed from the emails and the final walk. I'd just like to see more of our war assets coming into play in the end, other than just as a list and stack of numbers.

Thank you for Mass Effect, BioWare. This has been the most enjoyable science fiction I've read, watched, or played since Star Trek and Star Wars.

#5273
Kendiara

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Endings endings endings. The biggest problem seems to be the disconnect. Shepard's whole life has been arguing for the good of all, making hard choices and working toward some kind of peace. Even a "happy" ending where Shepard lives and has a life with their LI is still bittersweet after losing Mordin, Legion, Thane and (if no multi-player) Anderson. You're pretty sure you killed your team with what Coats said or at least part of it. Up until you float above to Casper, it at least felt like you were following your choices.

You can't argue with the Starchild? Since when? Shepard argues with EVERYTHING, He argued with Saren, Harbinger, the Geth. the Quarians, I don't think there is a race/species/plant out there Shepard HASN'T argued with.

My Shepard would happily sacrifice herself for the galaxy if it would mean something. Mind control, Eugenics or Genocide. Nope maybe next cycle. But you pick the lesser of the evils (at least for yourself) and then destroy all life anyway because you've blown up all the Mass Relays, which as we learned in Arrival destroys the Solar System, and if not you've now started ANOTHER war with the surviving fleets stuck in Sol, even though that's where the first Relay would have been destroyed.

So make everything that happened after the explosion but before the white light a concussion, its not like Shep hasn't hit their head enough times. It goes with Coats saying no one made it. It explains the strange conversations with Anderson, the lack of arguing, and the fact that the Starchild looks like the kid we couldn't save on Earth.

Go with Indoctrination Theory, at some point that must have been slated, because there are to many clues if it got scrapped not to have existed at some point. Please explain to us this messy, confusing, plot hole filled mess of an ending and give us the closure we are asking for,

#5274
Kris69

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I'd like an ending where Shep can destroy The Reapers only, without dying in the process. A happy ending that is.

#5275
Luck_ie

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Bioware,

First and foremost, thank you all very much for all your
time, hard work, dedication and passion over the last few years in
creating such an enthralling, driven and emotional gaming experience.
Words cannot accurately describe the way I feel about the series and the
way it has inspired me and countless others.

I had no intention of contributing to this forum but upon further contemplation, I felt it
necessary to express my opinions and thoughts on the matter now that it
has reached such a fever pitch.

I fully stand behind Bioware's  artistic integrity and decisions, however given the current situation, I
would like to add my voice to those who have expressed disappointment
with the ending of your beloved franchise.

If you would indulge me a few minutes to suggest a few alterations, I would be honored.

1) Wrap up the characters

Although Shepard is undoubtedly the focal point of the series, he/she could not
have existed without the assistance of his/her squad. The fact of the
matter is, we've all spent hundreds of hours crafting relationships with
these characters and the characters all deserve a proper send-off and
the fans would like a chance to say goodbye.

Each of their stories is as rich as Shepard's and to discard their stories entirely seems very
out of tune with the rest of the franchise and attention to detail. This
is not a movie, and time constraints don't apply to this medium, so
take your time and really do right by the characters.


2) Take back earth or take back a few city blocks?

I felt the battle for earth to be underwhelming. Why not take the
opportunity to add zones of interest on other continents? Why is
everything happening in London? Surely you can spare a few missions in
different parts of the globe to further  make good on the promise "Take Earth Back".
I am currently living in  Japan, and other gamers are all over the world adoring your franchise
but how many have been to London. This may seem selfish but I would
really love to see the battle firsthand in other locations. We spend so
very little time on earth, it seemed a bit anti-climatic.

This would  really exemplify the idea of taking back our planet - not just a few
city blocks of some place that's just as alien as Palaven. I understand
that once the fleet enters the system, the battle won't last very long
but I think some tweaks could be made to the story to incorporate a
little more gameplay on earth. Have the Normandy arrive early to
coordinate the assault, or have the Normandy accomplish a few missions
on earth to prepare for the fleet's arrival. Something, anything to get
us to a few different locations on earth to really hit home.

3) Expand the Citadel

Once Shepard reaches the Citadel, nothing in terms of gameplay happens.
Surely the reapers would have more than a few mindless drones sifting through dead bodies inside the catalyst.
Let us bring a squad in there and fight our way to something of note. Once
we entered the citadel, we were completely disconnected from the
experience and were forced to watch dialogue and exposition when we
would rather be kickin' ass. What happened to Bailey? What happened to
the rest of the citadel residents? This was a great
opportunity for us to invade the reapers on their home ground and take the fight to them.
They should be desperate at this point and should be throwing
everything they got at us. Not just a half-crazed Illusive Man and a
"starchild". Use this chance to show us the fate of some of our squad mates which brings me to my next point.

4) Full squad participation in the final push

We have a team of friends fighting side by side. During the final push in
the citadel why not let us take these last few steps of the journey with
our full team? It always seemed strange to me to only have 2 members
with me at that time. Granted earlier on in the game it makes sense, but
when we're nearing the end...it's all or nothing. Let's see that
reflected in full squad participation. This was very well realized in
the suicide mission of Mass Effect 2. It's not necessary to provide full
squad control, just let us see them with us, firing back and taking
shots. Loss is such a huge part of war...and there seemed to be a huge lack of
emotional impact in the last part of the game. 

Also, I would really like to see the Normandy engage in some kind of combat.
Garrus is always improving Normandy's combat capabilities, so let's see
that realized! I want to know what all those upgrades I acquired (or
didn't acquire) amounts to. What if I didn't get that part Engineer Adams asked for?
Let's see Joker really kick some ass, not runaway.

5) Asset Management

So, we spend most of the game acquiring assets for the war effort. Great idea and awesome execution but
I think we need to see how all of this fits into the final push as opposed to just some number on a screen.
What happened to Samara, Jack, Zaeed and Kasumi?
What exactly are the geth doing that is different from the krogan? Are
all the assets just cannon fodder? Are we just looking at who has more
soldiers to sacrifice? They each have their own unique skills and
abilities, so let's see that in action. Give us some way to coordinate
and assign strategies of the finally assault based on the assets we've
accrued. We can't just have the fleet jump in and just wing it, right?


In conclusion, I want to thank you very much for taking the time to
consider one humble gamer's opinion on the matter. I know Bioware's
hands are tied and we don't expect the impossible. These are just a few
suggestions and hopes. Don't let all of this negativity get you down.
Bioware and it's team have created a fantastic journey that all of us
fans want to thank you for. We look forward to your future projects and
endeavors, we all just want a little more time with a franchise that has
moved us all in so many different ways.
Thank you once again and fight on.

<3

Modifié par Luck_ie, 27 mars 2012 - 05:05 .