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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5276
T-Dawg135

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First and foremost, I want to congratulate the entire
Bioware team on making such a great game. 95% of Mass Effect 3 was an absolute
joy to play. I was even able to look passed moments like the Rachni queen being
in my game, even though I had exterminated her in Mass Effect. I was so
grateful to see Grunt again, and enjoyed the mission to such a degree that the
lack of explanation regarding the discontinuity could be overlooked.

The ending of the game, however, was simply too much. I’ll
get into the details of why in a moment, but first I want to make it clear that
the direction that Bioware seems to be going in, as interpreted from various
statements (i.e. the twitter statement that reads “we aren’t changing the
ending”), is not acceptable to the majority of people that have a problem with
the endings. No amount of hand waving   or convenient explanation can fix what is
wrong here; hand waving and convenient explanation is how we got here. Hand
waving and convenient explanation is what’s wrong right now.

I know that you’ve made it very clear that you only want
constructive criticism, but I don’t agree. I am not a video game writer, so I’m
certainly not capable of telling you how to do your jobs, and to actually do so
would be the height of arrogance. What I am going to do here is list out what I
found lacking with the endings and why I see it that way. I leave the manner of
how to address these problems in your more than capable hands.

·        
The
Catalyst AI/Starchild:
this last minute edition is used to explain away the
creation of the cycle and it takes the form of the small child that we’ve seen
only a handful of times throughout the game in an attempt to bring an emotional
connection to this last minute edition. Unfortunately that connection falls
flat because we have just met the character; we haven’t had the time to develop
such a connection. Also, the whole thing is literally and figuratively a deus
ex machine brought forth with limited explanation and used to end the story
instead of an actual satisfying conclusion.

·        
Shepard
going meekly into the night:
it has been said numerous times that Shepard
made a noble sacrifice at the end of the game, and I agree that Shepard is more
than willing to make such a sacrifice. I just don’t think he would be willing
to make this one. The Shepard that was portrayed for almost 3 complete games
would have railed against the AI, at least for a little while. He would have
sighted the Geth/Quarian resolution just achieved. He would have pointed out
all the other times that he had defeated insurmountable odds. Only as a last
resort would he have listened to the twisted and flawed logic of the Catalyst
AI.

·        
The crew
of the Normandy:
in the final moments of the game we see the Normandy
attempting to outrun a shockwave that we just saw strike the earth, during the
middle of the battle. There is absolutely no way that the crew that was willing
to follow Shepard on a professed suicide mission at the end of Mass Effect 2
would run from this fight. The entire galaxy had put all of their eggs in one
basket, Shepard and the Crucible. Everyone in the galaxy knew that if they didn’t
win at earth they couldn’t win, the crew of the Normandy especially. The
thought that they would flee the fight just so the player could have “hope” at
seeing them crash on some tropical planet is absurd.

·        
Shepard’s “survival”:
the fact that this occurs after only one of the three “choices” is quite
simply bizarre. Add to that the fact that Shepard, the person with N7 dog tags
rather, is lying in terrestrial concrete rubble instead of having been
vaporized during the Citadel’s reentry and you’ve got fuel for conspiracy
theorists. In fact, I can’t think of another use for this questionable scene.

·        
Destruction
of the Mass Relays:
while this may not have had the greatest emotional
impact, the problems that it causes for the universe are quite unforgivable.
Not only is the combined military force of every spacefaring race in the galaxy
stranded on earth, but colonies are now cut off from their support systems and
some ships might now be stuck in clusters without planets upon which they can
survive. And that fleet mentioned above, how’s it supposed to feed the people
that are a part of it? Not only would earth be unable to sustain so many
people, but Turians and Quarians can’t even eat the same food as humans. No
matter which of the three “choices” Shepard makes, he is dooming trillions of
people to slow terrible deaths from starvation. That doesn’t seem heroic to me.

·        
The illusion
of choice:
unlike previous games, Mass Effect 3 only gave the illusion of
choice in many areas. Many of the choices you had to make will lead you to the
same place by the end of the conversation no matter what, and for the most
part, I can forgive this. When you get the end, however, the illusion shatters,
the ending takes the illusion and smashes it upon the ground. Not only are we
given 3 “choices” and 3 nearly identical conclusions that seem not to be
influenced by any previous choice, but the “choices” are delivered in such a
heavy handed way that it’s impossible not to notice the railroad tracks upon
which you stand. The entire series of games with many choices, real and
imagined, is ended like a game show. “Pick a door, any door and get the prize
behind it. But choose carefully so you don’t get the goat.” Little did we know
that all 3 doors held goats.

I’m sure that you’ve heard about it the “Indoctrination
Theory” that is going around the internet. It’s an excellent read, and does a
pretty good job of explaining away the events at the end of the game. I would
not be disappointed at all to see you simply steal this idea and implement it.
It may simply be “hand waving and convenient explanation”, but it doesn’t use
these tools to explain the existing endings; it uses them to make the current
endings go away.

I have great faith in the Bioware team, and I know that you
are more than capable of giving gamers the ending they deserve. It doesn’t have
to be happy, it simply needs to make sense, and it needs to use the themes and
character portrayals already in the game, not make up new ones at the last
moment. You can keep me from losing faith in your products and keep me
purchasing them in the future. I just don’t want my final memories of this
excellent trilogy to be, “Umm, what was that?”

#5277
Aethyl

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Well, first, thanks for this initiative.

To begin with, thanks for this awesome saga, this was definitely an epic space opera to follow, and this since the very first game.

And I think that's also what bugs me the most in the end. I guess you already got this a lot, but I have to tell you why I have this pretty bad opinion about the ending.

We are here talking about a 3 games saga, mastercrafted to say the least, with a coherent and amazing universe to uncover, presenting us a background absolutely stunning, with all those races and interesting characters to interact with.

During those 3 games, we built a crew, forged a strong relationship with each member of it, and with them, we were able to face the biggest menace ever, coming under the form of the reapers, all this being served to us with a passionant story, during which we could make the choices defining the very end of this saga we were living.

That, in my opinion, was really the masterpiece about this game. Never ever had i been so involved in the story of a videogame, or even more involved with the relationships developed through it.
And you did a pretty good job with it in the 3rd installment too, allowing us to see that our involvement with each of our crewmates finally paid. Definitely, i never felt as close as videogame characters than in this Mass Effect 3.

The idea of building an army made from all the races from all the games, shutting down old conflicts, and making new alliances was an awesome system as well.

Unfortunately, once you are finally back on earth, after an epic cutscene showing our war assets fighting their way through the reaper's army, all this just feel... Abandoned...

I guess of course you had to held to a similar storyline , but personally, I would have loved to have some kind of "Suicide mission" type fight on earth, where you would have to make some choices to be able to push through the reaper forces, like choosing between your assets the ones you want to stay in space, while on earth you would have to, sometimes, choose between your war assets left to be able to continue advancing.
Choosing a Krogan charge to annihilate a huge canibal force on your way for exemple, Wrex leading it, while telling the Turians to have their back, Garrus being in charge.
This would have been the perfect epic fight for earth in my opinion.

However, as I guess it would have been an incredible amount of work to put all this up, I would at least have hoped to see the same kind of scenes during my fight on earth, even scripted, but depending of the war assets you finally got of course.

As I saw it on some topics, I would have loved to see my crewmembers fighting as well, and helping your assets, Tali leading the Geth Primes, Vega and Ash the alliances troop, telling them to never give up, or even captain Kirrhae and his troops, holding the line as they already did in the first game.
All this is just my humble opinion, but I personnally think this saga deserved an ending like that, where we could see all our relationships fighting for what they believe in, and some of them falling as true heroes.
Cliche of course, but of a so sweet kind.

Next, the endings.
Like the final battle, something is missing in this ending.
I heard your argumentation about those endings, and I think I can understand it, leaving us so much speculations to be thinking to.
However, as always in my humble opinion, I don't personnally think it was the good choice, and I think i am not the only one thinking like that, since the huge movement who grew since last weeks. Let me explain myself.

This saga told us the story of Shepard, a human member of the alliance who became a Specter in the first game, and held the fight against the Reapers since then.
He formed a crew made of the best elements of the galaxy, and managed to overcome any obstacle on his run thanks to them.
He also made a lot of critical decisions, each one affecting the continuation of not only his story, but the one of the galaxy.

What I heard about your endings is that you didn't want to give a closure to this saga, to let the fan have their own thought about it, and you managed it anyway, but not like you wanted I guess.

We do want a closure to the Shepard's saga, because it's really what we have here.
Mass Effect 3 wasn't supposed to end the Mass Effect universe, but the fight of Commander Shepard, and he deserves this epic ending.

He deserves to be able to reject the proposition of the God Child, because as I already saw it everywhere, my Shepard wouldn' have gone with any of those 3 choices.
He would have totally rejected the proposition, even if it meant to take the fight against the Reapers in conventional ways.
He would have made an epic speech to all the fleets in space and all the troops on ground, to tell them that they are the biggest army ever assembled, that by fighting together, they can take over the reapers, and that without the crucible giving us 3 deus ex machina choices.
(By the way, even if you presented it that way, the synthesis ending is not the best ending in my opinion. All your saga was about the differences between living beings, or even those simulating this life, like Geths, but here we are just offered to merge biologic and synthetic, destroying all this variety, what a waste.)
And the Normandy crew would'nt just have left behind his commander like that, he would come back on the Crucible to save it.

(Im presenting here specific events to show you the major plot holes of those 3 endings, with the magic teleportation of your squadmates on the normandy being one of them.)

Then, after this epic fight, where we could see all of our war assets in action, we could finally have the real epilogue, where we could see all the races after the battle, helping each other to recover, to rebuild.
And Shepard could eventually live to see all that, or he could die, but not like that, with each of our relations at least remembering the great commander that Shepard was. Please, don't let every of our choices be a total waste.

So, my conclusion to this :

- We do want more variety in the endings, each one telling what kind of Shepard you were.
- An epic final battle, where a big part of our war assets can show what they are made of.
- A happy ending (real happy one, with your LI or Garrus on the beach) would be appreciable of course.
- A dark ending, where the Reapers win would be appreciable as well.
- The Normandy crew wouldn't abandon Shepard like that, and I am not the only one to think that, I don't even understand why the Normandy trying to get you back wasn't an option?
- More flashbacks please, why did we got so few of them? At least give us a flashback for each of our mates.
This last part let me think you didn't have enough time to finish the game, and if it's that, it's really sad.
- A real epilogue, not the Stargazer one, where we can see each of our mates on their new lives, like Wrex telling the story of his friend Shepard to the young Krogans.

In the very end, give the Shepard's story the conclusion he deserves, that's all that I ask.

Thanks for reading this, and thanks again for the saga you offered us.

Modifié par Aethyl, 26 mars 2012 - 06:26 .


#5278
Queenie4000

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First, I just want to give a little background on myself. I have been a fan of ME since the start. Prior to ME1 I was an avid FPS fan girl. I really hadn’t touched many RPG’s but after emerging from the rubble on the Citadel in the first game I was hooked. I even bought the Dragons Age games simply because they were Bioware products. So, I think I can safely say I have been a hard core ME and Bioware fan for years. I have respected and appreciated most of your work on the games I have played in the past.

Now, on to the pros and cons of ME3…

Pros:

Combat is awesome and much more in line with many shooters. If this is what you were aiming for then I would say you have very much succeeded. I will admit I was one of the first nay-Sayers in the demo who couldn’t stand having so many actions mapped to the “A” button on the Xbox but I have gotten quite used to it. In fact, just before the game was released I was working on a “perfect” play through of ME1 &2 and was nearly done with ME2 and after playing some demo it was really hard to play without the roll option.

Weapon modding is nice. Although for me there were only a handful of weapons I consistently used, regardless of the large number of weapons available. Adding the firing range on the Citadel was nice to get a feel for the different type of weapons to help you choose your load out you are most comfortable with.

Citadel is gorgeous – not sure it is the “largest yet” in scope of game play size. Perhaps in programming size it was an enormous undertaking but ME1 still had the best and largest exploratory option. The Citadel is much improved in what we see and I loved looking out over the balcony in Udina’s office or the windows at Huerta Memorial. If you could combine the size of ME1’s Citadel with the graphics of ME3’s Citadel that would have been perfect to really show just how massive the Citadel truly is.

Squad banter on the ship was hilarious! Loved running around and finding Garrus and Vega having their “my war escapades are bigger than yours” conversation. That was one of many conversations that were expanded from ME2 & 1. The difference is that you don’t get those “up close and personal” conversations. I did miss those times where you had those conversations with your group where you see your characters face and the squaddie’s face up close and watch there facial expressions. Those are my favorite moments of all the ME franchise’s games. I suppose if were picking I would love to have many more “up close and personal” conversations with those extra added in moments where you catch squaddies playing poker or whatnot. I suppose from a production standpoint that is a time/money issue that would need compromised.

Emotional impact of the game and our squad mates. Mordin, Legion – sacrificing themselves were priceless. Grunt – thinking he was dead and seeing him limp out all bloodied and battered…..I’ll admit it – I cried like a baby. I have been emotionally invested in my femshep since ME1. I have had multiple playthroughs in both previous games and have come to know my sqaudmates intimately and was glad to see/help them in this game. Some missions had more impact than others, i.e. Jacobs – not so much, Mordins/Wrex’s – very much so. But all in all I was pleased with seeing everyone and having some sort of mission with them. The storytelling of Bioware has always been the one thing to bring me back to Bioware with each and every game and really, for 95% of the game I was more than pleased.

Cons:

Face import – now I realize this is more of bug/glitch problem but shouldn’t this have been picked up in the testing phase? For the majority of us we have a strong connection to our Shepard so to loose that and have to re-create, unsuccessfully I might add, was a bit sad for me in the beginning. This is one of the things Bioware has promoted and prided themselves on from day one – this import feature. To loose that seems like a big deal for those of us that have played with our character since ME1.

Journal/mission log. My first play through was a pain trying to figure out did I get that artifact for so & so? I much preferred the ME2 log where you get updates when an item is acquired, or a place visited and what the next step is for the mission. I understand the map is suppose to help by showing what characters are where, and there is that console you are looking for….but I would have much preferred the ME2 journal and not even messed with the map.

Now, I know this may seem silly but femshep and her dress…….there are no words. It was stated that the dress received from Kasumi’s quest in ME2 had problems due to the outfit/mission being an add on and literally pasting the outfit on femshep with existing animations. When I saw the outfits available for ME3, I was really excited thinking this had been fixed. The first time femshep “pops a squat” I just had to roll my eyes and wonder – what happened? If you knew the dress was going in from the start then certain animations should be different for femshep rather than seeing her sit with legs spread and this massive black hole between her legs. Small problem - certainly….but one that was a known problem from ME2 so why wasn’t this fixed for ME3? I could forgive it if this was the first time for femshep and her dress but you were aware of the problems with the animation from ME2’s Kasumi dlc so why not fix? Scratching my head over this one.

EMS without multiplayer seems impossible. BIG problem for me. It has been stated over and over that you can get the higher EMS by sticking to the campaign. Now to be fair I have been trying to complete a second play through with game guide in had so as not miss a single, N7 mission, side quest, Citadel quest and a guide from a website that helps finding all war assets in the galaxy. I’m trying to test this myself and see if it is indeed possible. I am a completionist and only missed a few Citadel missions and a few war assets in the galaxy from Act 1 my first play through so I am trying to see if completing those I missed will get my EMS up there where I want it. I am afraid seeing how far I am that it will be close, but not there. Guess I’ll have to see if I can get myself back into the play through to see if this is true or not. So far I am about to launch the Act 2, Priority Rannoch mission and I have completed 5 of 6 N7 missions, 4 of 4 Side Missions, 32 of 40 Hub/Citadel missions completed with probably 80-90% of war assets found within the galaxy. I have nearly 4000 military strength now, but at 50% that obviously lowers my EMS quite a bit. For a person (perhaps not myself) who thoroughly enjoys the game from start to finish, in a year when the number of people in MP have dropped significantly will greatly diminish the ability/want/need to replay the game if you cannot get your EMS as you would like. Perhaps a guide to getting the EMS at 4-5000 would be useful to those who wish to complete multiple times w/out playing MP.

Lastly….the ending. I hate to sound like a broken record but I was completely crushed watching all of that take place. I remember reading all the speculation about the endings prior to the game release and telling myself – no way could it end this way. I played through and got my EMS through MP high enough to give me the ending with all the little cutscences and extras that were exactly as had been described. I even tried two more times and still did not “get it”. Perhaps I’m thick headed but I could not stand knowing my shep was dead-maybe alive by the breath scene…unless of course that was simply her last breath. It created more questions rather than conclude a trilogy. How/why did the Normandy end up on some planet – what planet is that even – how did Kaidan end up on the Normandy when I thought he was with me charging the beam – where is everyone from the fight now that is all over – how did it ultimately end – did we defeat the reapers or was shep hallucinating/dead – why did nobody see me or Anderson make it to the beam – depending on your choice, what where the results of “control” or “synthesis” other than different colors showing up in the relays, show me the effects of these decisions on earth/galaxy. I guess I’m “one of those” who wanted one of the options for the ending to be at least to survive and reunite with whoever survived and see what happens to earth/galaxy in 10+ years in some cut scene and what the progress has been. Yes, I wanted to emerge from the rubble just like I once had in ME1. I think the hardest part for so many of us is that we are so emotionally invested in our Shepard and squadmates that we wanted what “we” as Shepard would have done to be an optional ending. I also wanted a renegade option to make the wrong choice and cost all life as we know it - annihilation, and I would have even like to have witness Shepard sacrifice herself for the good of all. I just wanted more variety in the endings. Ultimately my cannon shep would have chosen the Shep lives/saves many ending and enjoyed multiple playthroughs. As it is – I’m having a hard time playing again as to me it will still be the same questions unanswered in the end and leave me feeling incomplete.

Movies, books, games….I choose those that are in line with my likes. I thought I had done so with Bioware but I feel like I have been sent a curve ball. It is entirely within your right to end it however you choose – just please don’t tell me that this is “my” journey or “my” story because it is not. Thank you for a wonderful ride – you did a wonderful job with all three games. It has been an experience like no other and for the most part very rich and full of good times. You have an excellent and talented staff. I sincerely hope you take into account your fans feedback for any further games however. I myself do not know that I would ever pre-order another game in the ME franchise, or Bioware without some intense research on the review of a game.

#5279
PrimeOfValor

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After reading everyone'comments and i agree. Any of these theories or epilogue would be nice if Bioware adds this in future dlc and i really really hoped that they add an happy ending that shepard lives and embrace his or her love interest (with the mass relays intact).

#5280
flumpet38

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 So, I posted my feedback thoughts in a different thread, but figured I'd link the post here as well:

http://social.biowar.../index/10649537 

Thanks!

#5281
FulfilledDeer

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Lot of agreement with what has been said. I mean, I didn't read every page of it....or even more than 5, but I'm guessing I agree. I do have 2 comments that I haven't seen though.

1. This is minor since so much of the "life" of the characters was fleshed out with them visiting each other and moving around the ship and everything, but I sometimes miss really talking to them with a lot of detail. Looking back to KotOR and DA:O those were some of my favorite parts - especially when what you talked about could influence what was going on more than a token loyalty quest. You made a huge, huge improvement by making ME3 more RPG than ME2, so if you left things as is, no complaints. Perhaps just for future games keep that in mind (that is, DA2 did not have this, and was worse for it).

2. The little kernels of mystery. This is another really minor thing, but again, some of my favorite parts of past games were the times when you picked up on a little mystery through a bit of dialogue or odd event and could follow it to it's conclusion. If the IT is what happens, totally ignore this comment since the whole game would have been like this, but if it's not, imagine Vega's comment about the hum - maybe this could lead you to the engines where someone would mention some line of code or something originating somewhere in the galaxy - you travel there only to find it's a signal for...I don't know. Nothing consequential necessarily. The point is that it has to be totally optional and something you need to pick up on. Those things always helped flesh out the universe in the game for me - I sometimes like having questions not about the main plot or characters when the game is over.

In general though, and except for the ending, amazing game. Amazing trilogy. And if IT comes to pass, then I personally have to stick it up there with best works of art I have ever experienced.

#5282
TSC_1

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Like many Mass Effect 3 fans, I am deeply disappointed in the endings of the game. I was, however, heartened by Dr. Muzyka’s statement on 21 March stating that fans’ problems with the endings will be dealt with by Bioware. I’m writing, though, because I do still have certain concerns about what Dr. Muzyka said.

To be blunt, the wording of Dr. Muzyka’s statement is very vague; I’m sure that was intentional. I’m mostly concerned with the fact that it appears Bioware may be considering releasing additional content that attempts to explain or expand upon the current endings. I’m writing to tell you that I, and most people in the #RetakeME3 movement, would not find this to be acceptable. A recent poll on BSN (http://social.biowar...55/polls/30216/) shows that 89% of respondents would not be satisfied with anything less than the addition of completely new endings.

Our complaint isn’t that we don’t understand the current endings – we understand them just fine. Our complaint is that those endings are dreadful and do not live up to the high standards set by the rest of the Mass Effect series. We are not looking for explanations, closure, or clarity. We do not want the current endings justified; we want new endings.

We want new endings free from plot holes, free from Starchildren, and free from logical contradictions. We want new endings that provide actual closure to the choices we have made and to the relationships we have formed throughout the trilogy. We want new endings that allow our Shepards to live and reunite with their friends and love interests. We want new endings where our Shepards fail to save the galaxy. We want new endings that leave the mass relays intact. Above all, we want new endings that make our choices matter.

And, personally, I do want a happy ending. Or at least a happier one. I see no shame in that. I want my Shepard to save the galaxy, to live, and to be reunited with his love interest. In a galaxy where the mass relays still exist. To be frank, I want everything following the death of Anderson to be removed from the game – the Starchild, Shepard’s death, the destruction of the mass relays, the marooning of the Normandy, and the Stargazer scene – all of it needs to go.

The point about the mass relays is very important – they must continue to exist and function in at least one ending of the game. And their continued existence must be made canon. Without them, the Mass Effect universe ceases to be. Which is why any future games in the Mass Effect universe must take the mass relays continuing to exist as a given: any game that does not will not only discard the new endings to Mass Effect 3 in favour of the original ones (something gamers are frankly not going to care for at all), it will also simply not be set in the Mass Effect universe that we have all grown to love. The mass relays are essential to the Mass Effect universe. Don’t force us to do away with them at the end of Mass Effect 3, and don’t do away with them in any future game. It would drive the Mass Effect IP into the ground as badly as removing warp drive from Star Trek would drive that IP into the ground. Take it from me – this would be a disaster for you.

Finally, I understand that there are people who do enjoy the current endings. I don’t want to disappoint them, and I don’t want to put Bioware in the position of doing so, either. So why not ask the player at the start of a new game if they want to see the original endings, or the new ones? That way, I never need to see anything that currently exists following Anderson’s death, and people who like the original endings never need to see anything new. So long as future games in the Mass Effect series don’t take the original endings as canon, and so long as future games take the continued existence of the mass relays as canon, this seems to be the best compromise. I don’t want to take away anyone else’s enjoyment in trying to restore my own.

I trust that Bioware will listen to what its customers are saying; I trust that Bioware will get this right.

Modifié par TSC_1, 26 mars 2012 - 07:51 .


#5283
Piggytoes

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I wasn’t going to post in this thread since it was already a billion pages by the time I finished ME3, but here’s hoping the team working on the ending continues to read new replies:

First I want to say that I think the sentiment that the ending ruins the game is unfair. The first thing I did after finishing the game was to go back and play the Rannoch: Reaper Base and Tuchanka: Genophage Cure missions – they were just that awesome. I still hated the ending (everything after the conversation with Anderson) for a number of reasons, not the least of which being that the writing/direction was simply not on par with the rest of the game.

Hudson and Muzyka’s responses to the community are appreciated. As a long-time fan of the series, I am glad to see that Bioware is responding to the feedback from its player base. However, it is concerning that the only points of community discontent they seem to address are the “lack of closure/clarity”.

While I’m sure fans would appreciate an epilogue for their favorite characters, or finding out what happens to the galaxy after the crucible fires, there are a number of problems with the ending as it exists which defy “clarification” via simply adding onto the ending. I don’t think the majority of players will be satisfied with the ending unless parts of the existing ending are removed or substantially edited. I understand that the knee-jerk reaction to this is to defend the work you guys have done, but if you really take a step back and look at the results objectively, I think it should be a point of self-respect that you can recognize the shortcomings and resolve to do better (hell, the other 99% of the game proves that you can).

The points which I feel detract most from the game are the things which flat out don’t make sense:

1)Why is the Normandy travelling through a relay/FTL when the crucible fires? The battle over earth determines the fate of the cycle, and Hackett specifically states that there can be no retreat.

2)Why do any of the squad members appear aboard the Normandy in the crash-land scene when they were all explicitly shown to be deployed to earth?

3)Why is the Illusive man able to control Shepard/Anderson in their little confrontation aboard the citadel. Perhaps Shepard’s implants have something to do with it? But controlling Anderson makes no sense at all. There’s no precedent anywhere in the series (indoctrination is a gradual process and is not a means of direct control – merely susceptibility to suggestion).

There are a number of other complaints I share with other fans that stem from a concern about the overarching design of the game and its realization in the ending:

1) Mass effect is all about choice, the final 3 choices presented by the catalyst do not do enough to differentiate themselves from one another. The catalyst tells you that in all 3 cases shepard will die, the reapers are neutralized, the cycle will end, and the mass relays are destroyed. This really robs the player of any meaningful sense of determining the end of the game. I looked at the choices and honestly didn’t care which one I picked. On my ruthless Shepard I was all set to fake the genophage cure for the sake of future galactic stability. I tried to stall Mordin, but then couldn’t pull the trigger as he was walking away. When presented with the final choice of the series, players should agonize over their decision.

I personally was really looking forward to a choice more along the lines of:

A)Let the cycle continue. This would only be a viable choice given an amazingly well thought out justification for the Reapers. Would require some revelation that ending the cycle somehow condemns all life in the far future (the synthetic rebellion idea doesn’t fit with other themes in the series, and the player’s instant reaction is to point to the geth/EDI as counterexamples). The reapers can live outside the galaxy; maybe conversion to reaper form is the only way for life to outlive a galaxy that’s somehow dying faster than anyone realizes? The important thing is to associate neutralizing the reapers with a real cost.

B)Destroy the reapers at the cost of destroying the relays and basically ending galactic civilization as we know it. The ultimate Pyrrhic victory for this cycle, but perhaps the best hope for the far-future, plus Shepard gets to live and reunite with his surviving friends/love.  There is also the interesting fact that there are now a substantial number of aliens stranded in/near the sol system.  Maybe some elect to make the centuries-long trek home using FTL drives.  Some might colonize nearby worlds, or try to live on earth while trying to develop a new method of galactic travel.

C) Risk everything and attempt to control the reapers without destroying the mass relays (maybe this could be the one where Shepard sacrifices him/herself). This could also end in a cliffhanger or a scene that shows that the reaper threat isn’t quite taken care of if you’re into that sort of thing. The important thing is to have a “best case scenario” option for the galaxy that carries with it a high personal cost. If not Shepard’s death then the destruction of Earth or something similar.

D) Don’t activate the crucible, but choose to make a conventional last-stand against the Reapers. For those who refuse to countenance the actions of genocidal monsters, regardless of their justification, but aren’t willing to make the sacrifices that the crucible requires.

Don’t misinterpret the fans’ discontent as wanting a happy ending with sunshine and rainbows. What the fans want is a choice in determining how Shepard’s story ends. Even if all the ending choices are “bittersweet” if they are each bittersweet in a different way, players will find the ending which most appeals to them. For some it’s most important that Shepard lives to reunite with his/her LI. For others it’s important that galactic civilization have the chance to flourish into the future. Others just want to see the reapers brought low – no matter the cost.

2) The justification for the reapers is a major disappointment. The reapers were scariest in Mass Effect 1 when Sovereign basically treats organics like vermin, and the reapers are unknowable, clearly inspired by Lovecraft/the cthulu mythos. It would have been enough to simply leave their motivations as requiring the genocide of organics in order to reproduce. Maybe it would be nice to learn more about why they need this/how it works, but in the end they need no further motivation.  What is the justification for a deadly virus? It is incapable of reproducing on its own; it must subvert the normal processes of a host cell in order to reproduce.  If it kills the cell in the process, so be it.

3) The entire bit with the catalyst/child construct was… I’m trying to think of a more informative way to say it… awful. There is no precedent for the god-child and it’s never so much as hinted at in the lore, so it should be no surprise that players feel blindsided by it. If the goal was to have a conduit for explaining things to Shepard, Harbinger would have been a much better choice for the narrator of this final exposition, it would also make it more exciting by allowing for a more natural confrontation-style conversation.

4) The final mission to “take earth back” was disappointing. The other main plot missions actually felt more “epic”. It failed to differentiate itself from the other missions of ME3 in the same way that the collector base is different from the rest of ME2. Taking out the AA gun with the Cain is a cool moment, and the constant radio chatter helps, but you don’t get much of a feel for being a part of a larger undertaking. While it is unlikely that major changes to the mission will occur at this point, I can still dream, and this is a feedback thread after all. I was hoping for more along the lines of:

A)Cameos from former squad mates and other war assets that help you complete objectives. Something like you need to get somewhere but then a brute crashes through a wall to block your path, but just as youre about to square off against it, grunt crashes through the opposite wall and blows it away with a shotgun, or zaeed caps it in the head from a sniper roost in a nearby building. Or maybe you come out of a building into a no-man’s land and immediately get pinned down by some rachni, but then samara/jack shows up and sets up a barrier to help you advance. If all those guys are dead then your job is a little bit harder.

B) More cutscenes in between segments to show what’s going on elsewhere. This would be another great way to show those war assets in action by showing slightly different scenes based on your choices throughout the game.

C) Something like the “choose the best squadmate for the job” decisions from the collector base. Maybe you have to choose whether to use krogan shock troops to fight through a reaper- held structure floor by floor, or use asari commandos, or try to have the quarians bomb it from orbit to soften them up. It wouldn’t even have to involve cutscenes or npcs fighting alongside you. It could just be a choice involving “pick krogan to eliminate all the brutes in the building, pick asari to eliminate all the marauders, pick quarians to eliminate everything on the top floor.” And then you take your squad in to finish what’s left. Just something to make those war assets seem like more than just a number, and add some player choice to the last battle.

TL;DR version:

Fix/remove major plotholes/things that don’t make sense

Catalyst child/tricolor ending “choices” need to be removed/seriously reworked. Consider an ending conversation with Harbinger instead.

End choices need to have different and varying consequences and ideally each must have pros/cons.

Reapers need a better motivation or leave it at genocide = reproduction.

The final mission felt like “just another mission”. Players should feel like they’re part of something big, and that their choices are affecting the final battle.

edit: also bring back the cut dialogue between Anderson/Shepard during Anderson's final moments!

Modifié par Piggytoes, 26 mars 2012 - 08:19 .


#5284
Dan Gleebahls

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I'll try and keep mine short.

Indoctrination
I think the general consensus is that you can get away with following this theory, you really wouldn't need to change anything at all just keep it going after Shepard wakes up in the rubble in London. I, along with everyone else, have felt that there was something seriously "off" with all the events immediately following the charge to the light-beam to reach the Citadel. I've played through twice and 2nd time I saw Shepard buried in rubble and taking a breath, if you want to kick it off right there I would not question that decision at all because it would fit with this theory. I'm not sure how you to continue the story if you gave in to the Indoctrination by choice Green and Blue.

Ending
I want an ending where I can destroy only the Reapers if I made all the right decisions. You can play with how much will be destroyed depending on your choices, Reapers/Mass Relays/Geth. You need to show me how my crew is doing after the battle goes down. You can do a rocky-montage of us celebrating/mourning and flash a few months ahead showing them all briefly rebuilding their lives. Show me how I made a difference, I spent all 3 games weaving in and out of peoples lives, show me the impact I had on them.

Underused Characters
EDI - She spends the entire game asking Shepard morality questions and even re-writes her code so that self-preservation would not be her priority. Then she goes nowhere with that. Maybe have her play a pivotal role in uploading the Reaper code so that the explosion will only isolate the Reapers, she does have Reaper code in her. She would need to use up all the CPU power from the Normandy while the upload happens putting her at risk of overloading her Cyborg body (putting herself at risk) Depending on how you answered her questions throughout the game would determine her fate.
Joker - He is supposed to be the most bad-ass pilot in the Alliance and yet all we ever get are the stories of things that he did at one time or another. When EDI focuses are her processing power in uploaded the Reaper code this leaves Jeff solely in control of the Normandy to get Harbinger away from the light-beam. Let him battle it out with Harbinger, let Jeff shine, I want to see him put the Normandy through crazy-ass maneuvers while firing its dope-ass canons. Let me see why he is so bad-ass.

Give us a choice on how to put our crew to use (Best part of ME:2) Jeff's success in fighting off Harbinger would depend on who is left on the Normandy and EDI's success in uploading the Reaper code would depend on who you take with you to protect her. Garrus pretty much lives in the canon room of the Normandy, if he stays on board he can make sure the guns don't misfire. Tali is a wizard in engineering, she can make sure the Normandy's shields don't let up in the assault. Liara can protect the engineering bay from the core leaks (I forget the exact term for this but Shepard buys special pipes for this reason) by shielding them with her biotic abilities. Best case scenario would be posting someone to cover all areas on the Normandy. The damage the Normandy takes both physical and casualty wise, would be based on who you left behind. Same applies with who you take with you to protect EDI.

Leave the Reapers motivation as an unknown, part of the reason I'm so fascinated by them is because I don't understand them. Or make it about something bigger, something else that's in charge. Make the Reapers seem like they are pawns in an even bigger plan, that would seriously blow my mind all over my walls.

I think that's it... this might have been longer than I intended, hopefully you understand what we want. And for the record, I think that everything up until that last 15 minutes was absolutely perfect. Even playing through a 2nd time was exhilarating.

#5285
kyleshuey

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Kittenpirate wrote...

I want my blue babies.

That is all.



#5286
Langbein_

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bigmass41 wrote...

..... i really really hoped that they add an happy ending that shepard lives and embrace his or her love interest (with the mass relays intact).


FulfilledDeer wrote...

In general though, and except for the ending, amazing game. Amazing trilogy. And if IT comes to pass, then I personally have to stick it up there with best works of art I have ever experienced.


I can not agree more with these comments, the end of the game makes me feel that everything you have done and sacrificed up to the end. Do not mean anything at all, all you have fought to preserve is lost. I have to know that everything you've done means something, and that finally the hero will live and find peace and be with his love interest.

Is there something wrong with an end where the hero gets the pleasure of winning?

I was so disappointed with the end of the game, that I had to write my own end just to get over some of the disappointment and stop thinking so much about it. It's not a good written story end, but it is better for me than the one in the game now. http://social.biowar.../index/10606651

Sounds silly, but that how I feel after having played, experienced and loved the games and characters for so many years

Modifié par Langbein_, 26 mars 2012 - 08:50 .


#5287
EricHVela

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I get the feeling that there was some meddling in the project from an external source that was not the fans, and I think the fans feel it, too, but they can't quite put their finger on what it specifically is.

If true, I would prefer to see the developers get loose of any reigns they might have on them and produce the product that they intended as many feel that there's something fundamentally wrong with this installment.

I know that's vague, but it's a starting point.

Mini-games were missing. Hacking/hotwiring/decrypting as such.

We saw vehicles that were much better than the Mako, but we never got to use any of them. We saw a squadmate fly a Kodiak, but we never get to do that either. We didn't get to "drive" Joker or anyone else this time around. I don't consider watching Shepard slowly limp alone through the end to be anywhere the same as the desperation in Joker's scenario.

Shepard beats the odds in the best endings. The galaxy survives because of it. The change from this was far too jarring. It leaves no means for continuing the IP for fans. This is something that keeps the interest of fans. Even if Shepard's story ended, the galaxy's would not, leaving a setting for fans to continue their own stories. Instead, the fans that had been writing their own stories within the limits of the game have been shut out of anything further. It is like someone told a story and then told everyone to get out and slammed the door on them.

One of the things about Mass Effect was replaying to get multiple endings. Since all endings lead to the same ultimate conclusion for the Galaxy, the desire to replay is greatly reduced.

There was so much to do in ME1 outside of the main quest. The main quest in ME1 had significant length to it as well. In ME2, the main quest was a series of side-quests with a couple of tie-in quests. Side-quests outside of that were very sparse. In ME3, it seems much like ME2 except that the amount of main and side quests appears to be reduced.

One last criticism: The need to play the previous ME games, grind on multiplayer or beat one's head against the wall to gain readiness seems like a punishment for those who have not played the previous games and not an incentive to play them. Single player games appeal mostly to single players. Until ME3, Mass Effect was solely single player. Yet even in ME3, multiplayer is just a grind.

I find that the remaining gameplay to be a nice balance. I like the pre-rendered cinematics better than ME2. Like ME1, the ME3 pre-rendered scenes seem much more seamless than ME2 where you could definitely tell a pre-rendered scene versus real-time scenes through the game's engine. The animation in ME2 seemed like a step backwards from ME1, but ME3 seems to have come forward again. The effects seem to have continued to improve throughout the series. The music continues to get better (but I must note that the music gets better in concert with the downtrodden moods of the conclusion -- fitting, but only makes the conclusion that much more final to shut the door on fans). The transitions were handled much better than ME1/2.

#5288
Guest_Catch This Fade_*

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Kendiara wrote...
You can't argue with the Starchild? Since when? Shepard argues with EVERYTHING, He argued with Saren, Harbinger, the Geth. the Quarians, I don't think there is a race/species/plant out there Shepard HASN'T argued with. 

This has more to do with how conversations are implemented. The auto dialog takes a lot of the choice players used to have away.

#5289
RabidWHM

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I am just confused as to why I worked so hard to reuniting the all the races, planet scanned like every planet in the galaxy, spent 40+ hrs on this game and feel like none of it mattered. Last I checked on the Normandy I saw 6020 in war assets. That really bolstered my hopes for success. My galactic readiness was only in the 60's since I did not play multiplayer that much. Am I missing something? What was all that for?

What has been the in-game comments of hope and new tomorrows when in the end Shepard just rolls over and allows some random god child to dictate A, B,C to him. I'm sorry Liara, Shepard is not coming home...wait... not did it matters she ditched me and got on the Normandy with Garrus!? Dangit. Turians are always looking for ways to get stranded on deserted planets and repopulate it with your girl. How does any of this makes sense? Why are the people my shep cares for the most abandoning him in his most ultimate time of need?

I just can't believe this is the conclusion to Shep's story....The finale does not do the journey any justice. I believe it takes away from it since I feel cheated and let down. There is no satisfaction to be had. I spoke with many of my friends and we are all trying to make sense of it. The final results are that we all feel let down. Some already have shelved the game or returned it to gamestop and moved on unsatisfied and heartbroken. Why make us pay for something that should have been included in the game to begin with. I am one that will take the game's ending with finality and will leave the journey how the developers intended it. I can't see myself giving out any money for any dlc on this game unless it free. This shouldn't have happened. How can people sleep at night dishing out a product of sheer awesomeness just to have the story of all stories end that way... a mess filled with unoriginal elements, plot holes, and a feeling of dread. The galaxy was already doomed and nothing we did mattered. All those assets, all the promises, the reuniting the galaxy a waste. I guess Liara called it like it was back on Mars. Scary foreshadowing huh?
Where are all the vastly different endings to fit your choices, the ending to fit *your* play style, the reward, the payoff? :(

#5290
chambers

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 Mass Effect 3 was one of the best games I've ever played. And of the games I've played, I have never encountered a group of characters that I have connected so strongly with. Heck, that goes for movies or books too. For everything up to the last 5-10 minutes, this game was just about perfect. You guys deserve nothing but kudos for that.

By the time I got to the fight in London, there was only one question in my mind: have I done enough? I had cleared my quest log, got the Quarians and the Geth to work together, had the whole galaxy at my back. The other two games had taught me what the drill was. Blast through the game, and you'll win, but it's going to be a brutal ending. Take your time, make friends, fight the good fight, and you'll have one hell of a victory. That's what I loved about the other games so much. They did such a great job of making the situation feel dire. You knew that victory was nearly impossible to pull off. You knew sacrifices had to be made. But you did it anyway. That made me feel like a hero.

When I realized that my question about war assets (have I done enough?) was the exact same thing that Shepard would be asking in those final moments, I was completely sucked in. I was that hero. I have never, ever felt so emotionally invested in a game as I did then.

When my final choices were presented, I was stunned. My only options were to control the Reapers (what the Illusive Man wanted), to evolve into a synthetic/organic hybrid (what Saren talked about in the final fight in ME1), or to commit genocide. I stood there for ten minutes. I had anticipated that there would be no such thing as a happy Disney ending in this game, but the fact that none of the endings were something that Shepard (my Shepard, anyway) would do made me convinced that I'd done something wrong. I'd missed a quest. I'd screwed up some dialogue. Something.

After that, I found out about the magical EMS score of 4000, but I stayed away from spoilers about the ending. My EMS was at roughly 3600 when I went past the point of no return. I'd done every quest I could find. I scanned every planet. If there really is a way to get above 4000 without multiplayer, I have no idea what it is. So even though multiplayer really isn't my thing, I played just enough to get me over the hump. I was irked that I couldn't do it in single player alone, but it wasn't the end of the world.

Then I got the same endings. And then I went online and found out that all the endings had nearly the exact same effect. No closure for the amazing cast of characters that I'd come to love so much. Relays destroyed. Friends stranded. Shepard dead (or at the very least, alone).  

What I disliked about the ending most was not so much that it was a hard choice or that there were sacrifices to be made. Every game in the series demands sacrifices (Kaidan/Ashley, the Alliance Fleet, etc.). This time around, it felt like none of my choices mattered. It didn't matter that I'd finally given the Quarians back their homeworld, or that I'd cured the genophage, or essentially freed the Geth. They were all either stranded on Earth, or dead from the Relays being destroyed. In five minutes, all the choices I'd made over a span of five years meant nothing. That doesn't make me want to play it again, even though the rest of it is brilliant. The ending made me feel hopeless. That's the polar opposite of what Mass Effect has always made me feel (which is why I have played through the first two many, many times). 

I know this has already turned into a wall of text, so let me quickly sum up the questions the ending left me with:

- Even if Joker magically knew what Shepard was doing on the Citadel, how would he have time to get to the Relay? And why would he leave at all?
- How did my squadmates get to the Normandy? Last I saw Liara, she was on the ground in London with me. Again, how'd she get there so fast, and why would any of them leave? (This is a comparatively minor problem, but Liara's my Shepard's LI. There's no way she'd leave. She'd be doing CPR on Shepard down in the rubble. Which brings me to...)
- Shepard breathing in the rubble at the end. This was after I saw that thing blow up in her face up on the Citadel. Which is up in space. How'd she get back down to the ground? 
- Doesn't destroying the Relays destroy the surrounding systems? That was pretty clearly established in Arrival, and it's why Shepard is decomissioned in the beginning of ME3. So haven't I just killed everybody?
- Why would Shepard listen to the Catalyst's logic at all? Its whole premise is that synthetics and organics can't work together. Yet I've got the Geth and EDI to prove it wrong. 

Thank you guys for all your hard work. It can't be easy sorting through all this stuff. Just knowing that you guys are listening says a lot.

 

#5291
Seival

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Here is suggestion you might want to watch:
http://social.biowar.../index/10657763

#5292
RabidWHM

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chambers wrote...

 Mass Effect 3 was one of the best games I've ever played. And of the games I've played, I have never encountered a group of characters that I have connected so strongly with. Heck, that goes for movies or books too. For everything up to the last 5-10 minutes, this game was just about perfect. You guys deserve nothing but kudos for that.

By the time I got to the fight in London, there was only one question in my mind: have I done enough? I had cleared my quest log, got the Quarians and the Geth to work together, had the whole galaxy at my back. The other two games had taught me what the drill was. Blast through the game, and you'll win, but it's going to be a brutal ending. Take your time, make friends, fight the good fight, and you'll have one hell of a victory. That's what I loved about the other games so much. They did such a great job of making the situation feel dire. You knew that victory was nearly impossible to pull off. You knew sacrifices had to be made. But you did it anyway. That made me feel like a hero.

When I realized that my question about war assets (have I done enough?) was the exact same thing that Shepard would be asking in those final moments, I was completely sucked in. I was that hero. I have never, ever felt so emotionally invested in a game as I did then.

When my final choices were presented, I was stunned. My only options were to control the Reapers (what the Illusive Man wanted), to evolve into a synthetic/organic hybrid (what Saren talked about in the final fight in ME1), or to commit genocide. I stood there for ten minutes. I had anticipated that there would be no such thing as a happy Disney ending in this game, but the fact that none of the endings were something that Shepard (my Shepard, anyway) would do made me convinced that I'd done something wrong. I'd missed a quest. I'd screwed up some dialogue. Something.

After that, I found out about the magical EMS score of 4000, but I stayed away from spoilers about the ending. My EMS was at roughly 3600 when I went past the point of no return. I'd done every quest I could find. I scanned every planet. If there really is a way to get above 4000 without multiplayer, I have no idea what it is. So even though multiplayer really isn't my thing, I played just enough to get me over the hump. I was irked that I couldn't do it in single player alone, but it wasn't the end of the world.

Then I got the same endings. And then I went online and found out that all the endings had nearly the exact same effect. No closure for the amazing cast of characters that I'd come to love so much. Relays destroyed. Friends stranded. Shepard dead (or at the very least, alone).  

What I disliked about the ending most was not so much that it was a hard choice or that there were sacrifices to be made. Every game in the series demands sacrifices (Kaidan/Ashley, the Alliance Fleet, etc.). This time around, it felt like none of my choices mattered. It didn't matter that I'd finally given the Quarians back their homeworld, or that I'd cured the genophage, or essentially freed the Geth. They were all either stranded on Earth, or dead from the Relays being destroyed. In five minutes, all the choices I'd made over a span of five years meant nothing. That doesn't make me want to play it again, even though the rest of it is brilliant. The ending made me feel hopeless. That's the polar opposite of what Mass Effect has always made me feel (which is why I have played through the first two many, many times). 

I know this has already turned into a wall of text, so let me quickly sum up the questions the ending left me with:

- Even if Joker magically knew what Shepard was doing on the Citadel, how would he have time to get to the Relay? And why would he leave at all?
- How did my squadmates get to the Normandy? Last I saw Liara, she was on the ground in London with me. Again, how'd she get there so fast, and why would any of them leave? (This is a comparatively minor problem, but Liara's my Shepard's LI. There's no way she'd leave. She'd be doing CPR on Shepard down in the rubble. Which brings me to...)
- Shepard breathing in the rubble at the end. This was after I saw that thing blow up in her face up on the Citadel. Which is up in space. How'd she get back down to the ground? 
- Doesn't destroying the Relays destroy the surrounding systems? That was pretty clearly established in Arrival, and it's why Shepard is decomissioned in the beginning of ME3. So haven't I just killed everybody?
- Why would Shepard listen to the Catalyst's logic at all? Its whole premise is that synthetics and organics can't work together. Yet I've got the Geth and EDI to prove it wrong. 

Thank you guys for all your hard work. It can't be easy sorting through all this stuff. Just knowing that you guys are listening says a lot.

 


You've basically summed up what I've said in the post before yours in very passionate way. Funny how we all can find ourselves in the same boat dispite not knowing eachothers play style. I back you on your post. I've never found myself more invested in anything like Mass effect ever, not even dragon age or the books I've read have invoked such a passionate response from me. I too was in Shepard's shoes. I felt as he/she felt and I was going to bring it to the reapers. So i can retire someplace warm and make a fortune off of the vids. But none of that seems to matter now. 
:crying:

#5293
Rex Fallout

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1. The main problem I think most people had with the endings was the fact that at the end, your choices didn't matter. It doesn't matter- none of it. Because in the end best case scenario you choose one of three almost identical endings who's main difference is the color of galactic genocide you want to watch. For a series that focused so much on choice to suddenly take that away seems like something that Bioware would not do willingly.
2. Make it free. I already purchased, not only the full game but the COLLECTORS EDITION. Not to mention that many fans have been invested in this from the beginning. Don't make them pay extra to see the end. Draw a line with EA. They already made money on the game. Don't push it.
3. These are the kind of endings that would have made fans happy. http://browse.devian...ndings#/d4tc9u0

That is all.

#5294
fall shadow

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I'll post my open letter again, here:

Dear Casey Hudson,
Bioware

First, I want to say thank you. Thank you for helping to create an amazing series of games and characters. The Mass Effect trilogy is easily one of my favorite series in video game history. Second, I want to say that, as a mass effect fan who also believes the ending(s) left a lot to be desired, and explained, I'm sorry. I feel like a lot of people are getting caught up in the fact that they want a better/different ending (which I would like, too) and are overlooking a lot of the great things about the game. So while I completely support the efforts of those loyal mass effect fans standing up for more closure and substance to the endings (as I am one of them), I also want to let you know what I loved about the game, first. I think you guys could use some positive too, with all the negative focus on the ending.

The gameplay was so much better than the two previous games in my opinion. I love how you have more choices with the kinds of weapons you can use (got me to try other classes since I like the assault rifle), and powers recharge much faster depending on upgrades. Endless sprint was a good choice. How you changed the upgrade system was nice too, like a mix between ME1 and ME2, sort of. I liked it a lot. And the heavy melee is wonderful- I use it all the time, even sometimes when I probably shouldn't and end up getting myself in trouble.

I thought the story, as usual, was absolutely awesome. The thing I have liked best about Mass Effect throughout the series is the story, and the players' influence on it. The character interaction is great and I liked how you brought back the squadmates from Mass Effect 2 in different missions. I would have liked to see more of some of them, but I think there are some characters I would always want to see more of. The deaths of Thane and Mordin were done spectacularly. Thane getting stabbed after some badass hand-to-hand with Leng, and then praying for forgiveness for Shepard... and Mordin humming that ridiculous song before he sacrificed himself, those were great ways to make their deaths memorable. Cerberus taking over the Citadel was also a great mission overall. Very tense, especially the Virmire Survivor (in my case Ashley)- Shepard stand-off. I got so tense that even though I play paragon, and so never use the renegade interrupts, I shot Udina the second he pulled the gun without even thinking it through (took me a minute to stop freaking out and realize whatever renegade points or consequences I faced where well worth it.) Humor has also been one of the highlights for me throughout the Mass Effect series. Most of the characters are truly funny, or at least have their funny moments and banter. I have to say... when Garrus and Tali got together before the ending... priceless. And so awkward. haha

The thing I was the most concerned about going into Mass Effect 3 was defintely the romance. In my main playthrough I have a male Shepard who romanced Ashley in ME1 and remained loyal to her. I was really worried about how you guys would explain and handle all the tension and gaps in their relationship. I have to say I think it was done amazingly. Ashley's mistrust and uncertainties came across as very believable (if he was still the same guy after being brought back) in my opinion. Their romance across the whole series was great and I can honestly say it is one of my all time favorite romances.

I think that is partly why I feel the need for more in the ending. I absolutely get the whole "Shepard sarcifices himself to save the galaxy" kind of ending. I don't like it, but I get it. However, after getting so attached to some of the characters, especially the romance between Shepard and Ashley, it just seems awful. With Mass Effect, the Bioware team said they wanted players to get attached to the characters. Given the response to the endings, which are at least partly due to the lack of resolution between the characters, I think you can say you achieved this. Ashley, or any of the love interests from ME1, losing Shepard again no matter what ending we get, just doesn't seem right. And if Shepard does survive, like in the one possible ending, I think we need more explanation as to how and what happens after. DLC explaining and adding to this somehow would be sufficient in my opinion, depending on how it goes, though I wish it had been included in the game itself.

On a side note: the multiplayer surprised me a lot. I was nervous about Mass Effect including it, but I actually like it a lot- good amount of customization, fun, cooperative, different maps, difficulty levels and enemies. Good job.

Thank you for listening to the fans- the posts and comments from the Bioware team mostly suggest that you are, though I know we can't be sure until we see the results. Overall, great game guys. Thanks.

Sincerely,
A loyal Mass Effect fan
fall shadow

#5295
RKB28

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 Well, time to do some constructive criticism, not that I think that it will do any good, but atleast I can vent and have a clear conscience...


Disclaimer 1:I think that ME3 is an incredible game, the best I´ve ever played by far. Beats both ME1 and ME2 by miles. But after we leave Alliance HQ in London (and while I love London´s HQ mood, I feel that all previous squadmates should be there in person) and manage to take down the Destroyer near the beam ,it pummels in an horrific way. It just breaks my heart.

Disclaimer 2: Want I would really want is beyond what Bioware can provide. Sequences using the game´s engine to render scenes with most our war assets in action, both in terms of faction and in terms individual persons. An epilogue using cinematics to show the repercussions of our choices in ME3.
And I think that it goes without saying that Starchild, blue/green/red space magic choice need to die an horrible and painful death.

Ok,let´s start with "feasible" things that I would like to see(but  won´t):

-radio chatter showing the actions of  multiple factions and individual characters, to show what they add to the fight on London. 

-epilogue made of game footage of multiple factions and individuals narrated by Liara(she will outlive them all, with the probable exception of Grunt), saying what happened after the end of the Reaper threat.

Now on to the straight up impossible...

-Everytingh since the beam hits us needs to go. That´s just wrong. Ever since ME1, and even more on ME2, we have been acostumed by a multitude of endings with multiple variants.Utter failure, utter sucess. Ever since ME1 we have always had the Reapers as the villains, and Harbinger in ME2 and ME3 became their face. We need a boss fight with him. Let me explain the changes I would make in numerical order:

1-Roll with the Indoctrination theory. It has plotholes, but they certainly are less serious then the ending we have. Shepard is now on the Citadel ,close to the Crucible interface, but knocked out and alone, with Harbinger by him

2-Make Harbinger possess TIM. TIM would a Prometheus like figure that in end was punished by it´s boldness. 

3-Make Harbinger in TIM´s body explain Reaper history.
Go for the classic themes present in the Quarian/Geth and Krogan/Salarian relationships. Reapers as  beings created by erxtremely old an extremely advanced civilization to fight a desperate battle against an unrelenting enemy. A weapon too powerfull for their own good, and one that required a massive sacrifice because of their need of organic material for their creation. A weapon that would later rebel when it understood that it did not need their masters to live and evolve, and they were a roadblock onto their evolution as the pinacle of civilizations.
Make them tell that they reap advanced civilaztions to continue evolving, to continue growing.

3-Make the Crucible a device that creates an energy beam that makes the relays transmite an enourmous Reaper-EMP like wave without making them blow themselves.

4-Make Shepard and Harbinger fight(revenge for Nazara). Harbinger tries to possess Shepard by force after indoctrination fails. Mind battlee ensues that renders Harbingers powers moot. Engage in a blade only, interrupt based fight with him.

5-Killing him is the last boss fight, and ends the Cerberus threat. Activate the Crucible and destroy the last threat, the Reapers.

6-Based on EMS, multiple ends abound:

Low EMS- the Crucible isn´t powerful enough and a signinficant amount of Reaper manage to live. They finish the job. Worst case scenario.

Mediocre EMS- the Crucible wipes out all Reapers, but the device has a catastrophic malfuction and blows up, destroying Earth in the process and all the fleets. Bittersweet ending

Average/Good/Excelent EMS- The Crucible wipes all Reapers, and Eath manages to live on, despite massive damage and loss of lifes. Happy Ending.

#5296
Aver88

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Jack should be a companion to make a squad more various. All of squad mates now are nice persons. Where are chaotic characters like Jack, Zaeed or Krogans?

#5297
zenogeasu

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 I haven't read all of what is here, but I'll throw in my 2 cents.

First, I will say that I loved the story overall. Dealing with the Turian/Krogan and Quarian/Geth conflicts played out well. Character deaths (Mordin, Thane, and Legion) were great emotional scenes. Like some people have said, the ending up through dealing with the Illusive Man was well set up.

Now for my list of problems.

The entity at the end:
   I could understand if it was trying to take on a human form for the sake of familiarity, but the form chosen seems off. For one, the form of a child compaired to an adult seems a bit weird. Second, between seeing the kid in the beginning and the ship being shot down, along with the dreams that Shepard has gives off the feeling that Shepard is suffering from survivor's guilt. The entity taking on that particular form would be more emotionally damaging than anything else. That would make sense if the entity was trying to be hostile, but at no time did it seem to be trying to be hostile.

The reasoning behind the reapers:
The idea of destroying advanced organic races to save organic life in general from synthetics seems backwards. If the creator of the reapers is sure that any organic species, once advanced enough, will create synthetic life that will turn on all organic life, then why not target synthetics instead. It is never suggested that the presence of synthetic life is what triggers the reapers to come, so it just seems that it's like "Oh, 50,000 years is up. Time to end this cycle of advanced life". Also, if the creation of synthetic life is the threat that the reapers are meant to stop, one would think that the Quarians would be the major target since they were the ones that created the Geth, rather than Humans.

The 3 choices:
   In the end, Shepard is given up to 3 choices (depending on EMS), but never questions any of it. When the entity explains the choices, Shepard feels very flat in his lines, like he has no real connection or involvement in what is going on. The choices themselves also don't make a lot of sense when taking the entire series into account.
   You have a choice to control the reapers, but in ME3 you are told or shown multiple times that anyone who thought they could control the reapers were indoctrinated at the time. Yet you are expected to believe this entity that you just met, that you can do it.
   You can choose synthesis, in which all life in the galaxy somehow becomes a organic/synthetic hybrid. Several times throughout the series, you are shown the racism between the different species and you try and work past it. Yet with this choice, it comes out as "Being different will never work peacefully, so just homogenize all life". Of course, this doesn't explain how the hybrid life will never create purely synthetic life that will try to destroy their creators.
   The third choice is destroy, where you destroy all synthetic life in the galaxy. In ME3, you have EDI, an AI that has been shown to be loyal to its organic crewmates, as well as the Geth, who have been shown to be rather peaceful and only fought for self preservation or when they were being manipulated by the reapers (the heretics). Choosing this option is like mass genocide.

The results:
   No matter your choice, the results end up the same for the most part. The reapers are no longer a threat (they slump over or leave Earth), the mass relays are destroyed, the Normandy ends up crashing on some planet, and if your EMS wasn't too low, you see Joker and 2 of your squad members exiting the Normandy.
   From the ME2 DLC, we know that destroying a mass relay releases the energy equivalent to a super nova, so each of those star systems would have effectively been wiped out. Assuming the crucible somehow used the energy to where it wasn't destructive, there is now the problem of the combined military of the galaxy stuck in the area on and around Earth.
   While you were in London, you see all of your team members on there as well. I would assume that the ones you didn't pick for your squad were all helping with other objectives. Even if the charge to the light beam was deemed a failure and a retreat was signaled, would they have abandonded the entire area and returned to space?

The conclusion:
   Unlike any of the major choices made through the series until the ending, you do not see any sort of effect to what your choice did. The ending variations are mostly the same with no real consequence to the choice decided upon.
   Also, while the series has been Shepard's journey, the other team members were all influential parts of the story. And yet, we are not given any sort of aftermath for them. Were Joker and the 2 team members seen exiting the Normandy the only ones that survived? Even a little 2 line bit about what happened to them would be nice.

In the end, there doesn't need to be a happy rainbows and sunshine ending. Heck, neither of the Infamous 2 endings were an "everything works out happy for everyone" type of ending, but they were handled well within the context of the series and gave closure to the events of what was going on.

#5298
theswede412

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 My friend and I had a skype session discussing our vision of how Mass Effect 3 could have ended. This is what it looked like. If you have any comments such as constructive criticism please feel free to respond to this forum post. Please keep it mind Bioware developers, we are huge fans of the Mass Effect series. Any criticism directed towards your development team which may be present in this skype session does not accurately express our confidence in your ability to provide a compelling narrative. We understand that your company is under constant constraint to provide a product within a set timeframe which may have hindered all intended creative input. Our discussion reflects the thoughts and wishes of two die hard fans who just imagined Shepard ending his or her journey differently.

The skype session follows:

Alternative Mass Effect 3 Ending- Skype Conversation

 

[1:26:05 PM] Jon: ok

[1:26:13 PM] Jon: i want to present to you a better story

[1:26:17 PM] Wyatt: Bioware needs to get this story straight

[1:26:20 PM] Jon: yeah

[1:26:21 PM] Wyatt: okay

[1:26:21 PM] Wyatt: what is

[1:26:34 PM] Jon: i'd rather have shepard blow up the
generator

[1:26:52 PM] Jon: no wait

[1:27:56 PM] Jon: actually have  a dialogue choice where if you are paragon or
renegade choice is high enough you can convince the catalyst that organics do
not result in chaos

[1:28:22 PM] Jon: Shepard will explain to the catalyst how
he's actually united the galaxy and brought peace.

[1:28:27 PM] Wyatt: hold on

[1:28:36 PM] Wyatt: continue

[1:29:10 PM] Jon: examples: cured the genophage, brought the
geth and quarians together, ended krogan and turian conflict etc.

[1:29:31 PM] Wyatt: right

[1:29:34 PM] Jon: the thing is

[1:29:42 PM] Jon: is that i didn't actually save the
quarians

[1:29:51 PM] Wyatt: wtf just happened there

[1:29:57 PM] Wyatt: idk how you failed to save the quarians

[1:30:08 PM] Jon: wasn't my fault though

[1:30:12 PM] Wyatt: what happened

[1:30:24 PM] Jon: i should have done other missions first or
done side quests to get my pargon up

[1:30:34 PM] Jon: that way i could have rallied the fleets
to stand down

[1:30:39 PM] Wyatt: ah

[1:30:45 PM] Wyatt: that's what happened

[1:30:47 PM] Wyatt: okay

[1:31:35 PM] Wyatt: sigh

[1:31:38 PM]
Wyatt: f@#$ing bioware

[1:32:40 PM] Jon:
http://answers.yahoo...21225955AAnwnSC

[1:32:46 PM] Jon: i got one of those wrong

[1:32:57 PM] Jon: but im pretty sure that i saved tali from
exile

[1:33:25 PM] Wyatt: hmm

[1:34:01 PM] Jon: ahh dude

[1:34:14 PM] Jon: so disappointing

[1:34:16 PM] Jon: %^%!

[1:34:28 PM] Jon: all the community can do is make their own
ending

[1:34:36 PM] Jon: i already have a perfect ending in my head

[1:35:01 PM] Jon: ok

[1:35:08 PM] Jon: so when shepard blows up the generators

[1:35:38 PM] Wyatt: okay

[1:36:01 PM] Jon: after he convinces the catalyst that
galactic peace can be acquired

[1:36:11 PM] Jon: he radios joker

[1:36:20 PM] Jon: and tells him his position

[1:36:56 PM] Jon: bleeding out....shepard's crew comes to
carry him to safety as the citadel is blowing up

[1:37:15 PM] Jon: they pick up anderson's body also

[1:37:31 PM] Jon: ok

[1:37:37 PM] Wyatt: so

[1:37:39 PM] Jon: so here is when it gets tricky

[1:37:45 PM] Wyatt: shepard should be given a hero ceremony?

[1:37:50 PM] Jon: that whole part when he talks to the
catalyst

[1:37:55 PM] Jon: like on the top of the station

[1:38:05 PM] Jon: that is in his head

[1:38:12 PM] Jon: after he blows up the generators

[1:38:25 PM] Jon: he wakes up back in the control room with
anderson and TIM

[1:38:43 PM] Jon: he was on the control panel the whole time
as he was making these decisions

[1:39:17 PM] Jon: shooting the generators was just a
metaphor for shepard making the command on the panel to destroy the citadel and
the reapers

[1:39:19 PM] Wyatt: hmm

[1:39:53 PM] Jon: he convinced the catalyst that synthetics
and organics can work together because he united the quarians and geth

[1:40:43 PM] Jon: for some dramatic cutscene. you see
shepard looking back to the citadel as he is being carried out to see the
catalyst boy staring back

[1:41:18 PM] Jon: shepard and anderson's body are brought on
board

[1:41:35 PM] Jon: and we cut to the scene where joker is
trying to avoid that explosion in the normandy

[1:41:42 PM] Jon: which is the citadel blowing up

[1:41:51 PM] Jon: then we see the citadel crashing to earth

[1:41:55 PM] Jon: landing in the ocean

[1:42:02 PM] Wyatt: preferably

[1:42:17 PM] Wyatt: idk, the size of citadel is colossal

[1:42:18 PM] Wyatt: lol

[1:42:20 PM] Jon: yea...

[1:42:21 PM] Jon: i know

[1:42:33 PM] Jon: i will emphasize that in my final point of
my story

[1:42:41 PM] Wyatt: But then, that would mean no more reaper
technology

[1:42:49 PM] Jon: once the citadel crashes into the earth

[1:42:51 PM] Wyatt: all mass relays are destroyed

[1:42:52 PM] Jon: no

[1:43:08 PM] Jon: here's what i think should have happened

[1:43:36 PM] Jon: the mass relays expand the citadel signal
to other systems

[1:43:52 PM] Jon: this signal disables the reapers

[1:44:05 PM] Jon: in all parts of the galaxy

[1:44:15 PM] Jon: you'll see a cutscene in palaven

[1:44:29 PM] Jon: where the turians are pushed back to their
final defenses

[1:44:49 PM] Jon: just like earth...

[1:45:03 PM] Jon: as the reapers are about to close in on
them

[1:45:12 PM] Jon: the signal comes in to disable them

[1:45:16 PM] Jon: the turians rally

[1:45:25 PM] Jon: since i found that stupid banner for them

[1:45:33 PM] Wyatt: hahah

[1:45:43 PM] Jon: they hoist it on top of their bunker to
celebrate their victory

[1:46:01 PM] Jon: we see the same for Thessia

[1:46:15 PM] Jon: and Tuchanka

[1:46:23 PM] Wyatt: Thessia is gone

[1:46:29 PM] Jon: yea pretty much

[1:46:32 PM] Jon: wait brb

[1:46:36 PM] Jon: im gonna finish

[1:46:42 PM] Wyatt: Tuchanka is untouched tho

[1:47:16 PM] Wyatt: ok

[1:47:18 PM] Wyatt: finish

[1:50:59 PM] Jon Holmberg: ok

[1:51:01 PM] Jon: so with tuchanka

[1:51:14 PM] Jon: the reapers were obvioulsy interested in
the shroud

[1:51:21 PM] Wyatt: true

[1:51:25 PM] Wyatt: but not widespread

[1:51:26 PM] Jon: the shroud could have been used to enhance
harvesting

[1:51:33 PM] Wyatt: yeah

[1:51:44 PM] Wyatt: until the mother of all thrasher maws
killed it

[1:51:45 PM] Wyatt: :)

[1:51:50 PM] Wyatt: the reaper i mean

[1:51:56 PM] Jon: you see the reapers would have saw the
krogan as a threat in the same way the salarians saw them

[1:52:07 PM] Wyatt: wait wait

[1:52:11 PM] Jon: the krogan rebellions would lead to
further chaos

[1:52:16 PM] Wyatt: how come we have not seen the salarian
homeworld?

[1:52:21 PM] Jon: hold on...

[1:52:23 PM] Jon: im getting there

[1:52:58 PM] Wyatt: oh eah, we did

[1:53:14 PM] Jon: since the reapers would be aware of this
threat they would make sure to harvest the krogans as soon as possible to
prevent further chaos

[1:53:23 PM] Jon: so with the signal

[1:53:55 PM] Jon: we see the krogans on tuchanka fighting
off the reapers on their kakliosaur which was cloned for them by the salarians

[1:54:00 PM]
Wyatt: yeah

[1:54:02 PM] Jon:
*kakliosaurs

[1:54:23 PM] Jon: if you don't know what that is, it was
from a side mission that shepard does.

[1:54:33 PM] Wyatt: yeah

[1:54:34 PM] Wyatt: did that

[1:54:41 PM] Jon: right so we see that

[1:54:49 PM] Jon: so all that effort we did finding it
didn't go in vain

[1:55:06 PM] Jon: ok

[1:55:12 PM] Jon: to answer the thing about thessia

[1:55:28 PM] Jon: the asari would have held out as long as
earth

[1:55:33 PM] Jon: remember earth was hit first

[1:55:42 PM] Jon: and was still able to hold out

[1:55:52 PM] Jon: Thessia was hit later

[1:55:56 PM] Wyatt: thessia is incompet

[1:55:59 PM] Wyatt Hershon: :D

[1:56:01 PM] Jon: so im sure they weren't completely
obliterated

[1:56:23 PM] Jon: so for surkesh

[1:56:30 PM] Jon: the salarian homeworld

[1:56:37 PM] Jon: remember what the catalyst said

[1:56:40 PM] Wyatt: what

[1:56:47 PM] Jon: the reapers were there to harvest all
advanced species

[1:56:55 PM] Wyatt: of course

[1:57:02 PM] Wyatt: but i dont really know why tho

[1:57:09 PM] Jon: this includes the salarians so im sure
they would have been dealing with their own invasion as well

[1:57:10 PM] Wyatt: other than preserve the DNAs

[1:57:15 PM] Jon: yea

 [1:57:19 PM] Jon:
that wasn't made clear

[1:57:25 PM] Jon: looks more like extermination

[1:57:30 PM] Jon: they "store" it?

[1:57:34 PM] Wyatt: precisely

[1:57:38 PM] Jon: what the f$#$% does that mean?

[1:57:55 PM] Jon: you mean manipulated so it would used
again in the next cycle?

[1:57:58 PM] Wyatt: yes

[1:57:59 PM] Jon: example, the collectors

[1:58:03 PM] Wyatt: mmhmm

[1:58:12 PM] Wyatt: btw

[1:58:15 PM] Wyatt: Earth wasn't hit first

[1:58:21 PM] Wyatt: The Batarian world was hit

[1:58:25 PM] Jon: yea

[1:58:27 PM] Wyatt: completely obliterate

[1:58:27 PM] Wyatt: d

[1:58:29 PM] Jon: they were f$%ed to begin with

[1:58:34 PM] Wyatt: yup

[1:58:51 PM] Jon: but earth was hit relatively early

[1:58:58 PM] Jon: like one of the first worlds to go down

[1:59:13 PM] Jon: ok so

[1:59:24 PM] Jon: they signal continues and all the reapers
are shut down

[1:59:28 PM] Jon: everyone rejoices

[1:59:34 PM] Jon: ok

[1:59:44 PM] Jon: so we have a lord of the rings moment

[1:59:55 PM] Wyatt: yeah

[2:00:05 PM] Jon: where shepard is aboard the normandy
bleeding out and the crew is all around them trying to save him

[2:00:24 PM] Wyatt: probably be the best if he dies

[2:00:28 PM] Jon: you possibly have your love interest

[2:00:37 PM] Jon: right next to you

[2:00:45 PM] Wyatt: oh great

[2:00:46 PM] Wyatt: lol

[2:00:52 PM] Wyatt: i cheated on miranda

[2:00:53 PM] Jon: well you know

[2:00:53 PM] Wyatt: :D

[2:01:04 PM] Jon: to dramatize it

[2:01:12 PM] Wyatt: of course

[2:01:21 PM] Jon: the closest love interest will be next to
you

[2:01:28 PM] Jon: if they are not a crew member

[2:01:36 PM] Jon: then there won't be a crew member next to
you

[2:01:45 PM] Jon: probably just ur crew around you

[2:01:52 PM] Jon: and your best friend

[2:02:00 PM] Wyatt: Garrus probably

[2:02:05 PM] Jon: it could be any of your squadmates

[2:02:16 PM] Jon: it's the one you chatted and got along
with the most

[2:02:19 PM] Jon: yea so for me

[2:02:25 PM] Jon: it would probably be garrus too

[2:02:36 PM] Jon: he would be telling shepard to hang on

[2:02:55 PM] Jon: then we would see shepard via first person
view or just him lying there.

[2:03:13 PM] Jon: then the screen goes white as he passes
out

[2:03:22 PM] Jon: then we go back to that dream

[2:03:31 PM] Jon: where he is running through the forest

[2:03:38 PM] Jon: but this time around

[2:03:58 PM] Jon: the kid is there beckoning shepard to
follow him into the light out of the dark forest

[2:04:02 PM] Wyatt: that is only if he was never
indoctorinated in the first place

[2:04:08 PM] Wyatt: but go on

[2:04:59 PM] Jon: then have some dialogue between shepard
and the boy

[2:05:07 PM] Jon: but the screen is white

[2:05:37 PM] Jon: im not sure what they'll be saying. but im
sure it would tie in with their first conversation on earth.

[2:05:54 PM] Jon: you know when he was talking to the kid in
the ventillation duct

[2:06:16 PM] Jon: shepard would be telling the kid to come
out now

[2:06:17 PM] Wyatt: yup

[2:06:21 PM] Jon: everything is safe

[2:06:25 PM] Jon: the monsters are gone

[2:06:35 PM] Wyatt: then the kid comes out

[2:06:47 PM] Jon: idk something shepard would say to the boy
to reassure him that the threat is over

[2:07:09 PM] Jon: so after the dream

[2:07:23 PM] Jon: you see shepard waking up in the hospital

[2:07:48 PM] Jon: of course a very white looking hospital
like lord of the rings status

[2:07:55 PM] Wyatt: lmao

[2:08:05 PM] Jon: he's wearing a sling. and all bandaged up

[2:08:24 PM] Jon: ok so

[2:08:33 PM] Jon: should anderson survive?

[2:08:58 PM] Wyatt Hershon: I don't know

[2:09:02 PM] Jon: i think that if you prevented the illusive
man from shooting him then he survives

[2:09:11 PM] Jon: he walks in

[2:09:34 PM] Jon: because he was like the first person to
greet you in the beginning of the game

[2:09:39 PM] Wyatt: yup

[2:09:47 PM] Wyatt: "you were the right man for the
galaxy after all"

[2:09:53 PM] Jon: YES!!!

[2:10:24 PM] Wyatt: well, Bioware f^%ed this up

[2:10:27 PM] Jon: yea

[2:10:29 PM] Jon: but hold on

[2:10:45 PM] Jon: so i think this is how shepard wakes up

[2:11:00 PM] Jon: anderson starts calling him out in his
dream

[2:11:21 PM] Jon: then shepard wakes up in the hospital

[2:11:31 PM] Jon: but shepard thinks he is still dreaming

[2:12:01 PM] Jon: idk how you would present anderson

[2:12:12 PM] Jon: either with a cane

[2:12:31 PM] Jon: or just sitting in the chair next to
shepard's hospital bed

[2:12:47 PM] Jon: shepard has been on life support for a
couple weeks

[2:12:59 PM] Jon: and i guess people were worried that he
was going to make it

[2:13:37 PM] Jon: so i imagine anderson sitting next to
shepard bed

[2:13:47 PM] Jon: anderson has recovered some what

[2:13:56 PM] Jon: but he's still bandaged up

[2:14:03 PM] Jon: with crutches or a sling whatever

[2:14:29 PM] Jon: then they would talk about how they went
to hell and back or whatever

[2:15:06 PM] Jon: something about how they achieved the
impossible and anderson tells shepard that he has never seen a better leader.

[2:15:37 PM] Jon: then enters shepard's best friend and love
interest

[2:15:51 PM] Jon: you know they are so happy to see him

[2:15:55 PM] Wyatt: i bet

[2:16:08 PM] Jon: then comes the award ceremony

[2:16:12 PM] Jon: everyone would be there

[2:16:16 PM] Jon: except bailey

[2:16:20 PM] Jon: he got f%#ed up

[2:16:27 PM] Wyatt: true

[2:16:39 PM] Jon: admiral hackett makes a speech

[2:17:05 PM] Jon: the asari high military high command is
there

[2:17:15 PM] Jon: along with primarch victus

[2:17:20 PM] Wyatt: and Wrex

[2:17:27 PM] Wyatt: Or Eve with babies

[2:17:31 PM] Jon: wrex and his krogan with grunt next to him
along with Eva

[2:17:35 PM]
Wyatt: krogan infants

[2:17:35 PM]
Wyatt: lulz

[2:17:45 PM] Jon: or a pregant Eva maybe

[2:17:53 PM] Wyatt: She's already pregnant...

[2:18:00 PM] Jon: yea...makes sense

[2:18:02 PM] Jon: well

[2:18:12 PM] Jon: we should see a young krogan

[2:18:22 PM] Wyatt: named Mordin

[2:18:31 PM] Jon: because Grunt said that they
"pop" out so fast

[2:18:34 PM] Jon: YES!!!

[2:18:59 PM] Jon: we can say that shepard has been on life
support for about a month

[2:19:22 PM] Jon: that month's period was focused on
disaster relief

[2:19:32 PM] Jon: on all the planets

[2:19:35 PM] Wyatt: dont forget Javik

[2:19:41 PM] Jon: and of course waiting for shepard to wake
up

[2:19:43 PM] Jon: of course!!

[2:19:45 PM] Jon: he'll be there

[2:19:57 PM] Jon: i don't think he'll say anything though

[2:20:04 PM] Jon: only the important characters

[2:20:05 PM] Wyatt: he's the last living prothean

[2:20:14 PM] Jon: he's just downloadable content

[2:20:17 PM] Wyatt: true

[2:20:23 PM] Jon: we might just see him nod to shepard

[2:20:24 PM] Wyatt: which is bull**** by the way

[2:20:33 PM] Jon: yea

[2:20:40 PM] Jon: ok so

[2:20:46 PM] Jon: hackett makes a speech

[2:21:12 PM] Wyatt: yea?

[2:21:35 PM] Jon: he gives medals and commendations to each
of the races that came to help

[2:21:45 PM] Jon: for me.. salarians aren't there

[2:21:59 PM] Jon: because they barely helped

[2:22:07 PM] Wyatt: yea fukers

[2:22:14 PM] Jon: only the races that poured in a lot
resources such as the asari, turians

[2:22:21 PM] Wyatt: geth

[2:22:26 PM] Jon: yup the geth are there

[2:22:36 PM] Jon: and the quarians

[2:22:38 PM] Jon: for your case

[2:22:45 PM] Jon: for me. the quarians aren't there

[2:22:49 PM] Jon: which doesn't matter

[2:23:11 PM] Jon: because i would convince the catalyst
anyways

[2:23:17 PM] Wyatt: ok :)

[2:23:26 PM] Jon: because i allied the geth with the humans,
turians, krogan, salarian etc.

[2:23:29 PM] Jon: with organic life

[2:23:58 PM] Jon: so that quarian-geth conflict only
benefits the player through war assets and a playable squadmate

[2:24:31 PM] Jon: but...if you choose the quarians over the
geth

[2:24:39 PM] Jon: you're screwed

[2:24:42 PM] Wyatt: yea

[2:24:50 PM] Jon: better have both

[2:24:53 PM] Jon: or just geth

[2:25:10 PM] Jon: synthetics can not be out of the equation
when dealing with reapers

[2:26:07 PM] Jon: ok

[2:26:24 PM] Jon: so this is up to you

[2:26:29 PM] Jon Holmberg: wait

[2:26:30 PM] Wyatt: hmm]

[2:26:30 PM] Jon: of course

[2:26:36 PM] Jon: shepard get his medal

[2:26:46 PM] Jon: medal of valor, whatever

[2:27:17 PM] Jon: everyone cheers

[2:27:20 PM] Jon: yay

[2:27:22 PM] Wyatt: yay

[2:27:23 PM] Jon: but that's not the ending

[2:27:34 PM] Jon: so. for me since i was with liara

[2:28:02 PM] Jon: i would be on a beach or looking out to
the stars with the asari children i have along with liara

[2:28:09 PM] Wyatt: wtf

[2:28:10 PM] Jon: looking out at stars is better

[2:28:10 PM] Wyatt: no

[2:28:16 PM] Wyatt: aint compatible lol

[2:28:24 PM] Jon: it actually is dude

[2:28:29 PM] Wyatt: wait

[2:28:33 PM] Wyatt: asaris are asexuals?

[2:28:45 PM] Jon: no they need to mate with someone else

[2:28:58 PM] Jon: it could be another asari, krogan, turian,
etc.

[2:29:03 PM]
Wyatt: huh

[2:29:04 PM]
Wyatt: ok

[2:29:04 PM] Jon: read it up dude

[2:29:25 PM] Jon: when they combine nervous systems. genetic
material is exchanged

[2:29:26 PM] Wyatt: yea i remembered

[2:29:39 PM] Jon: that's how asari reproduce

[2:29:49 PM] Wyatt: you down for multi?

[2:29:57 PM] Jon: so that's an ending where shepard talks
with liara or his kids

[2:30:05 PM] Jon: like telling them a story or something

[2:30:08 PM] Wyatt: yea

[2:30:10 PM] Jon: game ends happily ever after

[2:30:22 PM] Jon: and all your choices benefited you

[2:30:34 PM] Jon: now that's not the only ending obviously

[2:31:01 PM] Jon: depending on your choices. you could
either be sitting with your old squatmates on a beach

[2:31:13 PM] Jon: because that's what garrus and jacob
wanted

[2:31:23 PM] Wyatt: jacob's dead

[2:31:25 PM] Jon: and just reminiscing about their journeys

[2:31:26 PM] Wyatt: for me

[2:31:29 PM] Jon: oh.

[2:31:30 PM] Jon: sorry

[2:31:34 PM] Jon: yea he survived for me

[2:31:40 PM] Wyatt: jack?

[2:31:40 PM] Jon: again depends on choices

[2:31:59 PM] Jon: i don't think so because she was a
potential love interest

[2:32:05 PM] Wyatt: ah

[2:32:12 PM] Wyatt: i wondered if i let her live

[2:32:17 PM] Wyatt: what happened to her anyway

[2:32:18 PM] Jon: the characters change depending on love
interest, fem shep or male shep.

[2:32:40 PM] Jon: and who's your best friend on the normandy

[2:32:59 PM] Jon: from the beach...you don't see it at
first.

[2:33:35 PM] Jon: but when the camera pans out, you see the
wreckage of the citadel embedded into the ocean

[2:33:50 PM] Jon:
ok

[2:33:51 PM]
Wyatt: hmm

[2:33:53 PM] Jon: that's it dude

[2:33:55 PM] Jon: my ending

[2:34:18 PM] Wyatt: that's a good one

 

#5299
BWchief117

BWchief117
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  • 36 messages
1 piece of criticism... don't post word for word. Post the important parts, and explain the rest as needed. No way I'm going to read all that, sorry.

#5300
Yermogi

Yermogi
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  • 988 messages
^^^ What he said.