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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5476
Who Said That

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It would be fantastic if you included at least the potential for a happy ending.  Much of the ME3's story is dark as you well know, but what BioWare always did well was include success within the struggle.  Much of Shepard's team died in ME2 and Shepard returned an outcast, stripped of his rank and status, but I think most people were still able to feel good about saving the galaxy for a time.  In the end, if you upgraded the Normandy, most of the team survived the suicide mission anyway. 

In ME3, most of the galaxy, by way of logical analysis, died.  There must be some way to incorporate the option of an epic struggle for the right to exist and then allow Shepard and his love interest to settle down somewhere.  Why not keep a few of the player's closest friends in the land of the living as well?

If that's not the way for everyone, then give Shepard a die hard sequence for players to remember him by. 

Among those options, remember that any writer has the implied responsibility to give closure to a story.  If Shepard dies, show that at least part of his/her team and maybe the galaxy actually cared about him!  If players chose to betray the trust of some of their team members in previous ME games, then you could easily leave them out of that scene. 

I spent at least an hour yesterday trying to figure out how to post on the forum so that I could express my appreciation for what you're doing and what kinds of things you could do to save the spectacular series for all of us.  Three quarters through the game I was amazed by how climactic the story was and I couldn't wait to see what happened next.  Then, of course, splat!  I hit the ending where all my relationships and decisions throughout the series seemed meaningless.  In fact, I couldn't even see myself playing the series over again.

Why give us the opportunity to emotionally invest in the characters if you're going to force us to kill ourselves (Shepard's chest movement doesn't count) and all of them with us?  Is it too much to ask for happiness?

Thanks,

Modifié par Who Said That, 30 mars 2012 - 03:30 .


#5477
LiberMord

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Everyone should watch this video:

It's humorous, thoughtful and extremely informative.

Edit: Damn it! Beaten by an hour.

Modifié par LiberMord, 28 mars 2012 - 04:10 .


#5478
Thrombin

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I'm only recently finished the game so I haven't been around the forums much but I've not seen anyone mention the whole issue with hijacking the citadel. This catastrophic loss of the hitherto safest place in the Galaxy to which all refugees had flocked wasn't explained or depicted at all. It was just presented as a fait accompli.

Presumably it meant the deaths of Bailey and Aria andH Doctor Michel as well as many of the little personal stories we overheard during the game. The reapers had failed to capture the citadel by Sovereign and Saren and failed by Cerberus and then, suddenly, they managed to commandeer the place with no trouble at all.

If we're going to change things I'd really like to know how they did it (if the Star Child just took control then how do you explain ME1?).

Did anyone escape the Citadel? Could it be that the population weren't killed and are still on board? Some clarity here would be good.

Modifié par Thrombin, 28 mars 2012 - 04:18 .


#5479
CannotCompute

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I'm convinced ME3's ending is about an indoctrination process. But unfortunately, a lot of people missed that. Some kind of extra scenes will have to be added to the different endings to make things more clear.

And because this is the final part of the trilogy, it would be fulfilling to see what will happen to Shepard after the indoctriantion / after breaking loose from it. Also, ME3 is (for a big part) about preparing for the war, yet we don't see footage of what ultimately happens to the fleet. So, what this game's story needs is some clarification and closure on various levels (including romantic relationship closure).

I thank you for your time and hope this was helpful.

Modifié par CannotCompute, 28 mars 2012 - 04:43 .


#5480
Jills Toy

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I and many fans have posted here with what I hope you find is very constructive feedback. This series is an epic. Probably the best thats ever hit this type of gaming genre. I thought ME3 was fantastic with some very good writing, story progession and plot totally built on choices made in the previous chapters. I don't think we as a collective group can add anything more than what has been said and recommended, some pretty good ideas out there, some not so good. But you really need to give us closure on our squad mates. You know, the ones we have come to love and befriend over the years. Its your fault we're whiny...you spoiled us with some really good stuff and left us hollow. No dialogue with the Catalyst, no choice in the fate of the main character based on consequences or galactic readiness at the time of the final encounter on the Citadel. You really need to fix the endings available based on how we transgressed/progressed through the game and give us closure on our mates to inlcude the LI. One where we all survve and get to see how our mates faired in the aftermath.

Fix the plot holes as well: Joker's escape, only 2 or 3 mates getting off the Normandy after crash landing? What happened to everyone else and why weren't they fighting in London? TIM popping up in the final scene, how'd he get there? You've heard them all and more but these are definitely in need of re-addressing.

#5481
Babyberry

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I just watched this video last night and I really hope Bioware has as well:

I think this video does the best job of explaining why exactly I was unsatisfied with the ending to the series, and I am so happy that someone was able to put it into better words than I ever could.

Please Bioware. I don't feel that we will be satisfied with Closure and Clarity. Please watch this video and take its criticism into consideration. I would prefer you to announce that you plan on reworking the ending to better fit the themes and values of the series rather than try to pigeonhole every player into an ending that does not make sense.

EDIT:  Glad to see I'm not the only one who loves this video!

Modifié par Babyberry, 28 mars 2012 - 05:08 .


#5482
Inflated Badger

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[**image removed. no single images as replies, please**]

Modifié par RaenImrahl, 29 mars 2012 - 07:07 .


#5483
Omnicrat

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Inflated Badger wrote...
image ommited


You're not helping

#5484
LtAdams2247 Origin

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It's a long watch, but it sure is worth it. It'd be hard to find a more reasonable disection of the artistic shortcomings of the ending than this one. Been posted many times, just making sure, it's noticed by who matters.



#5485
jdbtoes

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 For those who read (if not, why not?) JM Stevenson's well-written blog post, he has made some clarifications and corrections

jmstevenson.wordpress.com/2012/03/26/mass-effect-3-continued-clarifications-corrections-and-comments-also-alliteration/

Modifié par jdbtoes, 28 mars 2012 - 05:43 .


#5486
Legbiter

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Get rid of the Holograph Kid. Entirely. You don't need to introduce a new character and a new central theme into Mass Effect in the final minutes of the game. Keep it character focused like when Shepard resolved the genophage and keep it simple. Bring the ship in for a nice smooth landing like you did in the other 2 games.

#5487
Kaelha

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 Okay, first of all please excuse any grammatical or ortographical mistake, english is not even my second language. Second of all this is probably going to be long.

I did really enjoy the game, most of it. I played it with my Shepard imported from ME2 and in turn imported from ME1, with all DLC (except pinnacle station, and the cosmetic ones from ME2 along the way).

-The face code problem was annoying (yep playing FemShep) but with a little tweaking here and there I got over it, it was away of making me look at the different hair stiles and options.

-Exploration was ok, but inconsequential, I spent time between the main misions going, from planet to planet, from cluster to cluster, from sistem to sistem in order to make sure that I got everything. I would have loved that at some point there was a short mision on the planet. Maybe ME1 style or ME2 style but it was disapointing not being able to drop into planets and DO things. Maybe not all the time, but some of it, there are some secondary missions in ME2 that you can find that way, that made exploring rewarding in itself. Also, you should not be able to find Cerberus base before the final assault, I found it... and it was hey, why don't I destroy those guys right now? Maybe having Cerberus ships (instead of reapers) chasing you out of the cluster would help.

-Galactic awareness was not necessarily bad, it was a cool idea but after doing everything, and getting support from every (and I mean every) race I was able to rally 7250 war assets. That lets out "two" of the possibilites for the ending. The scene with an N7 guy/girl taking a breath after """"saving"""" Anderson (or not). There was no way in hell that I would be able to get to 10000 war assets, if there is I sincerely apologize. Maybe I can get the best ending if you consider the best ending something that you can get with 3125 war assets but I would like to be able to get ALL the endings (so I can choose for myself wich is the best ending for my Shepard). One way of doing that is making the N7 missions raise galactic awareness, that way they are optional but rewarding. Multiplayer is not bad, don't get me wrong, I played multiplayer, for two days. It was repetitive, it felt random, but was fun. The biggest flaw was that I was playing it because I felt forced to.

-War assets. Those suck. I do missions I get rewarded with numbers in a menu. What use can I get from them? At Dragon Age Origins, sure you are familiar with the game, you had to get support from different factions, it was quite similar to this in that regard. The warden was able to summon the forces that he recruited to his help in battle (during the final battle). That was cool. Really cool. I am sure all the models are there, or can be reused from ME2. Or if that is to hard to pull off maybe deciding wich forces go to the hammer and wich go to the sword? And making the ratiom important for the success? For example if all the forces are on earth the mision might fail due to the crucible not being escorted. Maybe some forces are more effective in one side than in the other. Krogan on dinosaurs, Elcor tanks or vorcha squads are surely more suited for ground combat while Quarian might be more effective on their space ships. Providing a bar to fill, let's say you need 2000 war assets as scort to the Crucible would free some war assets to deploy as ground forces and you can summon those, or see them fighting on the background.

-Javik interactions, hey it was great, that guy interacted with so many characters in so many ways that it amazes me that he was in a DLC, sure it's been a long way from Kasumi's.

-Party banter on the Normandy: I missed a lot being able to talk to everyone and ask questions (ask stupid random questions). Or just some Wrex, Shepard, Wrex, Shepard thing. Some times I wasn't even sure that they had finished talking so I pressed A again and well they started saying another sentence. It was specially weird before the final mission while talking to Gaby after I thought she finished I talked to Kenneth and then well both of them spoke at the same time, they even said two sentences at once.

-Missions felt repetitive I really enjoyed Lair of the Shadow Broker or Kasumi's DLC even Overlord was good having parts of the mission that you could drive something. I know that those were DLCs but I expected to see some more repercussion of those in the gameplay of ME3.

-The dreams with the kid were... weird. My Shepard, even if a Paragon to the core, didn't really had a relationship with the kid. Once I tried to run away from the kid in the dream and I kept being pushed towards him. So for me it was, okay, one more of those annoying sequences that I am pushed to do again and again where I cannot run for some reason... I felt a bit darky and out of place.

-The genophage conflict, the geth/quarian conflict, the rachni conflict (yes I still had a rachni conflict) were well resolved tying nicely to the first two games. I really enjoyed those. As a side note I also enjoyed dealing with the batarian from bring down the sky.

-So overall even if something of the game was edgy it was easilly forgotten because it was a great game. Till the end.

-I didn't like the ending, period. First of all, you get to earth and get a respite moment to say your finals goodbyes to everyone, se that they are ok, and hope that they will still be ok, but then you go into the fiercest of the fight through fire and blood. How do we know if anyone is ok? Yep, we got to say goodbye, but... are they fine? I mean I've been thinking on some of those characters since ME1 and it was long, long ago... and at the end... what happens to them? I don't know. I don't know at all. They were OK before the final push. But after?

-Then you get to the beam. there were many things that I didn't liked on that part. It might be picky but I felt like I was going again through the lair of the shadow broker with all those panels, I was expecting a "new" level for the final level (wich is in CD 1 in XBOX which is a pain) but well I got reused stuff, nevermind, carry on. I get to TIM and he has psychic powers because he makes my Shepard shoot Anderson ond his arm... What? Since when can he do that? Okay, TIM has psychic powers, okay, I accept that. I paragon him into shooting himself, just like Saren and then the final boss... wait... no final boss? Are you seriously telling me that the final boss from the final game of the Shepard's trilogy was a Marauder? Wait... what? Seriously? Really? Okay, no final boss, reused scenery for the final level and psychic powers for TIM I accept that. Anderson dies (Hey checking online I technically did save him, but he dies, okay, no problem I can accept that). Then Hackett calls Shepard, wait a moment Hackett as far as you know Shepard is DEAD  how the hell do you call him? He is DEAD, the british sniper (forgot his name) said so, everyone is dead. Okay I accept that shenanigan too. And then... what... the hell... kid you are shiny. I didn't ever care about you but you are now a shiny AI. Hey congrats for the upgrade kiddo...

-Three options: Option one do what you were told to do from the beginning of ME1 destroy the reapers and all synthetics (Geth and Edi and Gliph and  the dog in the normandy included, hell probably even tosters have VIs) Option two huskify (I mean synthetise everyone against their will, what is synthesis by the way? it is never clear, rewriting DNA? What?) Option three do what Shepard just told TIM that was a bad bad idea, so bad idea that he shot himself dead right there. Let's go with option 1: red explosions. Let's go with option 2: green "explosions". Let's go with option 3: red explosions. Yay I love colorful explosions (I really mean it, Black and white explosions are boring).

-WOW! Relays exploding? What? Are you really sure you want to go that way? Space travel is allowed thanks to the relays. There is a humongous war fleet unified just by Shepard's charisma standing on earth. How long will it take them before turning against each other after Shepard died and their way home just vanished? Not talking about food, there is no food on Earth for that whole fleet.

-But... just after the explosions. Hey Joker, where are you going? Wait... that shockwave did hit humans and nothing happened to them why is the normandy exploding? Well why in the first place is the Normandy ahead of the shockwave? (He is certainly not at Sol) Did Joker, the dude that followed Shepard for more missions than anyone alive... just left before the end? Hey he was at the Normandy supporting Shepard from Eden Prime to the end (well not the end, almost to the end, at the end he ran like a coward). Not only that but he kidnapess the squadmates. He picks them up from Earth at some point, before the explosions, and jumps through the mass relay before that same explosion. Wow. Shepard's team left him to die. That's pretty harsh.

-Hey what happened to everyone else? Shepard did say goodbye to them but... then there was battle. Did they survive? Did they not? What happened with Tuchanka and the krogan, did they were able to settle? (A number in my war assets list says so, but I would like to see it) and at Rannoch? Palaven?

-In my honest opinion the ending will win a lot, and I mean a LOT, if the normandy scene just disappeared, the relays didn't explode, and instead of that we were shown how the fleet returned home. If space travel needs to be disallowed for some reason, maybe the relays are running out of juice, so that way the fleets at least are able to return home.

-For me the ending opened more questions than answered (it actually didn't solve any) and I felt that my Shepard sacrificed herself without any reward.

-The load of the save just before going into the cerberus base leads me to believe that it loads there so you can play the future DLCs, that... well if it that is so, that is not good.

#5488
EagleScoutDJB

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After taking some time to think about the ending it doesn't feel wrong or bad, it feels unfinished. With no way to challenge what you are told it doesn't feel like it fit's in any Bioware game I've played, much less as the ending to one of the greatest stories I've ever been a part of. For me these games have been about the choices we make and the relationships we've made along the way, Saren, the Collectors and the Reapers were just plot devices to tell that story, and the ending felt to me like all that was striped away.

I know a lot of people are saying it's not about wanting a happy ending, and a happy ending wouldn't fit under such impossible odds. But I think this story needs to have some way to achieve a happy ending, I've been a fan of sci-fi long enough to know that with good writing, the thing that made me a fan of Bioware, the most impossible situation can be solved and made believable. What I don't want is for a happy ending to be easy or take all paragon choices, easy would feel hallow and war is not about making the easy choices.

I still have enough faith left to believe that your working on something that is going to blow our minds.

#5489
scolack

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First and foremost, bioware needs to address the ending issue, that's all I'm going to say because EVERYTHING about it has and will be said about it. Not trying to have you re-read the same things over and over.

Next I feel bioware really need to fix the Tali face reveal, I mean come on! How lazy was that? A stock photo off google with some photo shop and thrown into a hazy picture frame that you only receive if you romanced tali? I LOVE TALI but i didn't romance her, so I got screwed out of one of the most anticipated moments for ME3, at least for me, seeing Tali's face! On Rannoch when she said "For now, *removes mask* for now I have this* I thought THAT was the moment I was going to see her face and I was soooo pumped. When they didn't show it i was dissapointed but assumed there was going to be some other way to see it. I really feel that should be changed into the moment you see Tali's face because it's the moment in the series that's ALL about her and it's such a big moment to see her face that it shouldn't be played down if done during the final mission when all you're thinking about is defeating the reapers or some other moment. The tali-mancers, and even all fans of the series, deserved to see a better effort on Bioware's part to make the moment far more memorable.

After these two huge problems I had with the game and believe they should fix, other ideas i think would make good DLC updates would be:
-improvements to the journal system,
-remapping the revive, cover, sprint, roll, objective, use controls to more than just A, maybe the sticks for cover?
-Take omega back DLC, really excited for the idea of having banded the mercs together to then head back to Omega with them to defeat cerberus there.
-Revisit Illium I know is something i've heard from alot of other people as a preference.
-Perhaps add into the game during moments with ME2 characters that they become part of your squad for a limited amount of time much like how Anderson is part of your squad and is able to be leveled at the beginning of the game i.e. mordin becomes part of your team on tuchanka or something.
-Fix the import face bug of course
-Please take the time to start adding in writing into character conversations so as to rebuild conversation trees and get rid of all the auto dialogue, I'd actually replay the game after this DLC came out to get even closer to the characters.

Other things that I'm sure others will mention. I would like to say though I LOVED mass effect 3 and the genophage moment, the rannoch moment, the garrus moments, and the liara moment *writing in the stars* and the final mission moment with her were all so well written that I will always cherish those times. btw Ash was my LI all 3 games so as to give you an idea of how I experience those moments with garrus, tali, liara.

#5490
exile1478

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Okay I just watched the youtube video everyone is mentioning and it pretty much hits the nail on the head. Although one aspect of narrative cohesion that everyone seems to be missing is the catalysts claim that no organic had ever made it this far which shows his "solution" no longer works.

 Hold on a second, Sheppard is laying on the floor bleeding out in a chamber somewhere below the creepy kids not so subtle hidey hole( how come no one has found this in the centuries that the citadel has been inhabited?). If not for the angelic stylie platform our hero would have probably died there and the reapers would have finished their job without too much more hinderance from the ignorant organics. This one little plot point itslef negates everything that follows.

On another, completly unrelated note there is a post somewhere in this topic( sorry i'm too lazy to troll thru 200 pages to find it again) where one fan suggests we stop moaning because we don't make this much fuss about movies or TV shows. Not wishing to attack this person I would like to make a remark or two about the comment.

1. A movie is 2hrs long, if the ending is shoddy you just shrug your shoulders and get on with your life. A single play through of mass effect 1 to 3 is about 120hrs of emotional involvement with the story and brilliantly crafted characters. And let's be honest most of us have played ME1 & 2 more than once.

2. People have protested at the endings of TV shows, most noteably the axing of Farscape by the syfy channel. This outcry was so swift, strong and well organised that the syfy relented and spent their money making it right.

With that in mind, the last part especially, say nay to the nay sayers and keep the pressure on Bioware to put right what once went wrong.

We want the shiny creepy kid gone, and a proper ending in its place.

I know that i certainly wont be parting with my hard earned cash to buy a single piece of ME3 DLC until its done, if we all do the same Bioware will feel it in their wallet, and that, if nothing else will make them take us fans seriously

#5491
Mechler

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 Okay. I'm gonna right down everything. Beware! This will be a long post. Veeeeery wrong. It will be done in two parts. Now let's see the thoughts of  a proud N7 edition owner:

PART 1: Small points
  • Somehow I feal that Shepard inevitably dieing is right. It was ment to be. keep it.
  • So is the Stargazer. Best part of the current ending. Keep it.
  • The fleeing Normandy however is wrong on so many levels. Throw it out. Completely. Please!
  • The kid can stay. But answer:  Why is he the kid? Who made him? Why can't he and the Reapers be shut down?
  • How come no one fund him before? Doesn't his presence in the citadel make the Keepers pointless? Why is it nevessary to destroy the Mass Relays? How are they destroyed without sacrefising all the solar systems?
  • The 3 choices make sense but non of their representations do. How about real control panels?
  • The Reaper motivatioin is a nice touch.
  • To be frank the problems really start when Shep's choice is made.
  • Give some final resolution at least for squad members.
  • Ad some more stuff into the ending for Kasumi, because her part was too short, and to ooffensive(Shallow crush on jacob, who has no personality, but has a baby from anorther woman). If she can't be romanced or bound and gagged suring the actual game, at least have her unhooded during Shepards funeral.
PART 2: Basicly the same. Just as a more ellaborate script.

So Shepard is running for the conduit.
Harbinger: Direct intervention is necessary.
KABOOOM
Basicly it plays out the same. The two squadies can survive if you have hight enough EMS But not necessary. And only if it's REALLY high.
The catalyst: Relatively unchanged, but Shepard asks the question I mentioned. Al l3 roads lead to some kind of believable control panel, with a belieavable reason for their existence(especailly for synergy)

Custcenes play that are actually different. In many aspects.

Fade to black.

The Following part follows the last love interests. If no one was romanced males get Kasumi. If she's dead, the most often used female companion. Females get Joker. If he romanced EDI, the most often used male comapnion.

The triggered person(TP) is going somewhere on Earth while he/she is giving an inner monologue to Shepard about everything tjhat has happened after his sacrefice 3 years ago. Camera sometimes jumps to show these scenes. Based on past choices and EMS these could be:
The debut of Liara's and Javik's book in Shepards favourite store on the Citadel.
Jacob and whatshername with Shepard Taylor
Wrex and Eve with Urdnot Mordin
Garrus and Tali with Legion'Vakarian vas Terra
Joker and EDI
Gaby and Ken
Conrad and Jenna
Councilor Grunt, Councillor Zal'Korris, Coucillor Kolyat/Feron
Civil War for resources
Extinction of half the races
Technological dark age
Reverse engineering of Reaoer tech left on the battlefield either used for rebuilding, or in the civil war

The TP talks about how much he/she loved Shepard/was afraid to mention that he/she loved Shepard,. TP arrives home and changes clothes(onscreen) to something more befitting the occasion of the reunion of the old friends. When TP is on the move again we fast forward a bit to see that the end of the trail is a funeral. It took 3 years to arrange for an appropriate farewell to Shepard. Councilor Hackett gives a touching eulogy referencing Shep's set background, psychologival profile and decisions.
Since there is no body in the coffin, everyone puts in something special to them. Joker puts in his hat, Kasumi puts in that red rose, Zaeed puts in Jessy, Javik the memory shard, Conrad the picture he took in ME1and so on. They also say goodbye in a way that suits them tthe most. Like Garrus completemting his/her reach/flexibility Liara wishes him/her to Embrace Eternity and this goes on till the Wrex/Grunt duo remains. In unison they simply say: Shepard.
At this point someone will be rude enough to point out something bad about Shepard. Ruthless background, serious renegade choice, Arrival or something like that.
Turian Councillor: Ah yes "<insert negative event here>" the time when Shepard allegedly <insert negative deed here>. I've already dismissed that claim.

One last long shot on the tombstone

Fade to back

Credits

Stargazer scene

#5492
Rain Gunji

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scolack wrote...

First and foremost, bioware needs to address the ending issue, that's all I'm going to say because EVERYTHING about it has and will be said about it. Not trying to have you re-read the same things over and over.

Next I feel bioware really need to fix the Tali face reveal, I mean come on! How lazy was that? A stock photo off google with some photo shop and thrown into a hazy picture frame that you only receive if you romanced tali? I LOVE TALI but i didn't romance her, so I got screwed out of one of the most anticipated moments for ME3, at least for me, seeing Tali's face! On Rannoch when she said "For now, *removes mask* for now I have this* I thought THAT was the moment I was going to see her face and I was soooo pumped. When they didn't show it i was dissapointed but assumed there was going to be some other way to see it. I really feel that should be changed into the moment you see Tali's face because it's the moment in the series that's ALL about her and it's such a big moment to see her face that it shouldn't be played down if done during the final mission when all you're thinking about is defeating the reapers or some other moment. The tali-mancers, and even all fans of the series, deserved to see a better effort on Bioware's part to make the moment far more memorable.

After these two huge problems I had with the game and believe they should fix, other ideas i think would make good DLC updates would be:
-improvements to the journal system,
-remapping the revive, cover, sprint, roll, objective, use controls to more than just A, maybe the sticks for cover?
-Take omega back DLC, really excited for the idea of having banded the mercs together to then head back to Omega with them to defeat cerberus there.
-Revisit Illium I know is something i've heard from alot of other people as a preference.
-Perhaps add into the game during moments with ME2 characters that they become part of your squad for a limited amount of time much like how Anderson is part of your squad and is able to be leveled at the beginning of the game i.e. mordin becomes part of your team on tuchanka or something.
-Fix the import face bug of course
-Please take the time to start adding in writing into character conversations so as to rebuild conversation trees and get rid of all the auto dialogue, I'd actually replay the game after this DLC came out to get even closer to the characters.

Other things that I'm sure others will mention. I would like to say though I LOVED mass effect 3 and the genophage moment, the rannoch moment, the garrus moments, and the liara moment *writing in the stars* and the final mission moment with her were all so well written that I will always cherish those times. btw Ash was my LI all 3 games so as to give you an idea of how I experience those moments with garrus, tali, liara.


I would like to say I agree with this person almost completly, but I had no issue with the import face bug I did get that bug, but was able to reconstruct my femshep pretty well, I took it as a meh programing happens issue and went on, the forced dialog trees kind of aggravated me ,but I went... "Puh I'm playing Mass Effect 3" and went on. Tali's face reveal happened (or didn't happen in my case I picked Garrus, the husband picked Tali) it didn't bother me, again it was a "Whooo Mass Effect 3" moment ..... I happily ignored the things I saw that aggravated me just because this was Mass Effect and I love Mass Effect, its like being with a lover you ignore that they pick their nose, fart in their sleep, leave hair in the sink when shaving, but that ending was like your lover sleeping with your sister in your bed...

I wasn't fighting for some ending to a story, any ending to a story I was fighting for my squad if they had ever been on the Normandy I was fighting for them, I was fighting for Anderson, for Hackett, for Jacob's baby, for the Turian Councler, for Wrex's babies, I was fighting for little Mordin and for Mordin's memory, for his favorite nephew, I was fighting for Thane's son and for Thane.... I was fighting for Samara's daughter...and while I would have just been totally giddy for a shot of Garrus and my Shep hangin out on a beach drinking mai tais and watching the crew play on the beach.... I would have also loved just to know that if I did sacrifice all that... Shep, the relays the geth (eventhough that angered me) that they were ok... but all I got was Gilligan's planet... and how did Garrus and Tali even get there? Why would they bail? They were the only ones to stick with me through thick and thin and they chose now to bail? Surely you can understand, Bioware you did something writers dream of doing, you got the Holly Grail of writing, people were emotionally invested in your characters and then... well its nothing you haven't heard I'm sure, but yeah and you can bet I'd replay again and again the whole series for happy, sad, bittersweet and horrible end.... I think that's the only way to truely enjoy the Mass Effect story... will I take Mass Effect back?

Yes. Yes I will, I loved Mass Effect 3, but its got to change its bad ending ways..

#5493
FairfaxLessee

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The big problem with the ending is the (literal) deus ex machina which has NOTHING to do with anything that happened in the games before. It also doesn't make sense why the choices are what they are-they don't really fit in well with the story in the other games. I'm kind of reminded of Shin Megami Tensei 3 Nocturne in that all the endings are "bad" in their own way, but the SMT3 endings made sense within the context of the game-these endings just really don't and frankly seem like a cop-out. Also having to slog through the last 10 minutes, while making sense, is really obnoxious. Finally, you shouldn't have as many missions where's you're required to bring a certain squad-mate, and it's generally either Liara or Tali. It's not that I don't LIKE Liara or Tali per se, and it's not that it doesn't make sense that they're required, but one of the things I liked about the ME games is that when replaying you can bring different members on different missions and see how they react. I mean, you were allowed to bring Garrus and/or Grunt to get Mordin on Omega despite the plague and I don't like my party being chosen for me.

#5494
9Enrico0

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Bioware.. the game is awesome... really.. but change the final... do more than 1 final...
create a good final.. a bad final... ecc ecc.. based on the choices made ​​during the 3 games....
(I promised to Liara a wedding and blue baby :P )
a good final is...shepard is alive.. he going to his girlfiend and his crew
a bad final.. shepard kill the reapers but he dies and all his crew dies.. and a lot of people dies
and other.. so you could keep everyone happy (sorry for english)

#5495
HappyDeviant

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I feel the problems with the ending have been pretty well covered. Personally I was fully expecting a huge range of endings all unique and all offering closure to the rich and varied gaming experience that is the Mass Effect series. The fact that the complete opposite of this happened is very sad and since I paid for this series and all of the dlc that has come with, I feel rather cheated.

I am also absolutely disgusted that in order to get the "good" ending (i.e Shepard lives) I have to play multiplayer. I detest multiplayer games, I always have, I always will. I have no qualms about developers including a multiplayer option into a game, I'm all for giving people choices. Thats said, I want the choice to ignore multiplayer and still get the absolute most that I can out of a single player RPG.

Also I think a DLC like Genesis would be good, so that in order to change some options in ME2 to see how they play out in ME3 you don't have to play through the entire game again.

I did not like the "god-child" it just did not seem consistant with the game, the dream sequences were clichéd and un-necessary.

I think the indoctrination theory is excellent, but even if this was what biware intended (which I doubt) it should have been explained! I like one persons suggestion of Shepard waking up after the current ending (which was really the fight against indoctrination) and then the real battle for the galaxy beginning.

I hate to sound so moany and negative, this series is a true work of art...right up until the rushed and terrible conclusion.

Also why are the hair options so awful? (petty? noooo)

#5496
Dan Gleebahls

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I've already posted my thoughts on the ending. But his video pretty much says it all in 39:00 minutes. Seriously. Either read 200+ pages of everyone describing how broken the ending is or watch this video which sums up the collective voice of all of us.

THIS: www.youtube.com/watch

Modifié par Dan Gleebahls, 28 mars 2012 - 07:55 .


#5497
Mr. Monorail

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I know what I am about
to say has probably already been said in this thread numerous times
already, but I thought I may as well add my voice to the choir. Don't
worry, i'll try and keep it short.

Now, let me just say
this: 99% of Mass Effect 3 is amazing. In fact, I would go as far as
to say that it may well be my favourite in the series... But then we
have the last ten minutes. I'm not going to go as far as some people
and say the ending ruined the entire franchise, but I will say that
it annoyed me.

There are three main
reasons why the ending disappointed me, the first one being that none
of your previous choices that you make throughout the whole of the
series have any real effect on the ending, this is particularly
annoying as your decisions having an effect on the outcome of the
series is one of the things that sets Mass Effect apart from other
games. You can have one of the worst playthroughs around and still
have near enough the same outcome as someone who has done everything
right.




Another problem that I
have with the endings is that they are riddled with plot holes. I
won't go into any details seeings as other people have no doubt been
through all of them already.

The final issue that I
have with the ending is very closely linked to the first one I
mentioned and it is that there is very little variety in the endings.
Even though none of the choices are particularly good it does not
really matter what you choose in the end because the same thing
happens. The relays get destroyed in different coloured explosions
depending on what option you choose and the Normandy crash lands on
an unknown planet. This creates even more questions meaning that we
can't really get any kind of closure, we don't even get to find out
what happens to the characters we have come to love in the end.
Ultimately I don't think we should be given any choices to directly
choose the ending at all, perhaps a few minor ones but I believe that
it would be much improved if it was your choices made throughout all
games as well as your units you have gathered throughout the third one that should decide
the ending.

I believe that the ending should be changed, but do not
believe that we should be able to demand the ending. My suggestion to
Bioware would be to read the complaints and find
ways to address them (I would rather the Starchild thing be taken out
though, but that's just me) while still giving themselves creative
control.



My final suggestion is
that Tali's face should be shown through an in-game model at some
point during a DLC pack. I believe that showing her face through a
picture was the wrong way to go about the reveal. Bioware should have
been fully committed to one of two stances, either show it properly
in game or don't show it at all. Besides, photoshopping a stock photo
was just downright lazy. Unless it was down to time issues, if that was the
case the reveal should have simply been held back until a future DLC
pack release with an announcement stating that it wasn't withheld to
make money but because they ran out of time when working on the main
body of the game.


(EDIT: I don't know why the layout of my text has gone funny. I tried to repair it but even though it looks fine in the edit screen it goes back to this strange layout. Sorry about that).

Modifié par Mr. Monorail, 28 mars 2012 - 08:25 .


#5498
donmike84

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i want a ending if you have low war assests for the crutiable to not work and loose to the reapers witch was promeised by bioware also we need a short videos on the alleins stranding on earth or struggling to adjust to life without mass relays and mass effect fields and when is the take back omega dlc comming out

#5499
JJ436

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Ditch the kid all together and come up with a simple ending that the game was pointing. We mainly just want to see how our choices effect the ending and our own crew. It's fine if Shepard dies, I was expecting it as a good end to the trilogy. But we want to see that we actually made an impact with our choices because to me it seems like everything I did was meaningless in the end. Everything prior to the citadel in the end is set up fine. Making changes to the ending from there on is acceptable and encouraged. Endings don't have to be tricky or clever since it isn't the climax of the game but we expect it to end smoothly to some degree. After uniting the galaxy and all our hard efforts throughout the trilogy Shepard and all the rest get screwed over. We don't want to see the old man telling a story of Shepard in the end. It sounds like and old Greek Mythology tale. We want to see what happens now with the people we cared for along our journey. What happens to the galaxy that we helped shape. Shepard's sacrifice feels meaningless otherwise hell I would of sided with the reapers or Ilussive man for a more interesting ending.

#5500
MrHibachi

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This insightful and professional quality video says it all with excellent accuracy:


Modifié par MrHibachi, 28 mars 2012 - 11:19 .