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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5501
lordmorbus

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I would like to be able to run on the citadel......shep is so s..l...o...w

#5502
FlyingSquirrel

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Even if Bioware does end up creating a DLC to change the ending, I would be a little surprised if it completely locks out the content we've already seen. Maybe they will, but I would bet on StarChild sticking around in some form even with a possible DLC.

With that in mind, I would suggest adding the following:

Shepard should be able to challenge Starchild more vigorously and refuse to accept that the three possibilities that Starchild offers are the only ways to end this. However, this isn't guaranteed to succeed. Instead you have to pass Alignment/Reputation checks along with certain plot points for it to work. For example:

1) A Paragon option in which you persuade Starchild to deactivate the Reapers' offensive capabilities and tell them they are no longer under orders to continue the harvests (or just take them "offline" for the time being but not kill them) without blowing up the relays. Brokering a Geth/Quarian peace and/or helping Joker and EDI become friends also contributes towards passing this check. Basically, the idea is to convince him that you can bring an end to the organic/synthetic conflicts without resorting to such drastic measures.

2) A Renegade option in which you similarly persuade Starchild to help destroy the Reapers without blowing up the relays. Not sure which game choices would help with this one aside from maybe having destroyed the Geth. Maybe just base it on overall Renegade points or something?

3) If you can't pass either of these options, you still have a "forget the Crucible, we'll fight them without it" option. This could potentially lead to one more live-action sequence with specific crew assignments like in the ME2 suicide mission, but the EMS would be the main deciding factor:
  • If you have a *very* high EMS and give everyone exactly the right job, you can pull it off with few or no casualties among the main characters.
  • Otherwise you lose at least a few main characters, with some variation based on giving people the right jobs.
  • If you're in the mid-range with EMS, Shepard dies in the fight along with some or all other main characters, though if it's not too terribly low and your job choices are mostly OK, the battle is still won.
  • If your EMS is low, you lose, pretty much everybody dies, and the Reapers win the war for Earth, and the last scene is a few survivors preparing to store and hide information for the organics of the next cycle, including Liara's project. Shepard dies covering the survivors' retreat.
4) Whatever you choose, you get a montage sort of like the end of Fallout: New Vegas giving a short blurb on what happens to each surviving main character after the war is over.

5) Even if you do defeat the Reapers one way or another, the closing montage should emphasize that the galaxy has a long rebuilding process ahead and that this isn't a "yay, we won, pop the champagne" victory. I agree with others that a funeral or tribute ceremony for Shepard if (s)he dies would be appropriate as well.

Modifié par FlyingSquirrel, 28 mars 2012 - 09:28 .


#5503
cogsandcurls

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 think I just had an epiphany regarding one of the reasons I was so unsatisfied with the ending on more of a visceral, gamer-type level (won't get into the narrative level, as I've already talked about it and so have many others). (Warning: I'm spoiling Dragon Age Awakening in this so SPOILER WARNING. I'm sorry but I felt it neccesary to illustrate a point.)

I felt absolutely no sense of accomplishment at the end and I think in the simplest terms it was because it wasn't hard.

I mean this in two ways.

1) A risk factor with regards to the ending choice.

They were all incredibly bleak, but worse, they were all incredibly similar. I mean that in a kind of risk/reward way, never mind the choice issue. It didn't feel like a hard decision. It felt wierdly arbitrary. After all, the Mass Relays are gone in all of them, Shepard dies in all of them (teaser breath-gasp doesn't really count imho), the Galactic Fleet probably starves in all of them, I'm given no indication as to how Blue or Green in particular really affect anything in a practical sense so I have no way to weigh up the risks and gains. To put this in perspective, when I played Dragon Age Awakening I sat there for about ten minutes mulling it over before making a decision about the Architect. I bring this up because the Architect choice is essentially the Synthesis option (albeit it makes more sense, since Dragon Age doesn't have to explain the whole "robots don't have DNA" sciency bit). The difference, though, is that there are plainly laid out risks and rewards for each choice there. You side with the Architect? Well, you're effectively tainting the whole world, shortening everybody's lifespan, messing with fertility issues and you run the risk of the odd Darkspawn going completely loopy when they can't handle their newfound sentience. But on the upside, world peace, and the chance to give a race free-will! Side against the Architect? Well, I hope you're prepared for the neverending cycle of Blights, but at least everybody gets to stay untainted!

Sorry, I know I went into detail there but I felt it was neccessary since the risks and rewards are clearly laid out. It's a big decision! But synthesis? The rewards of that are (apparently) no more war, but since organic races have found plenty of excuses to infight before I don't see how a galaxy of synthetic-organics will behave any difference. And the risks are ???????

I can't make an informed decision. I'm making choices in the dark, and the only big results I can see (Galactic collapse due to destruction of Mass Relays etc) happen whatever I choose, so there's no hard decision here. It's a mix between fulility and enforced ignorance and it loses all gravitas. If you keep the original colour-coded endings (and I REALLY hope you don't), having the risks and rewards spelled out and explained in non-contradictory ways would be an improvement, at least.

2) Push button to win.

I realised this when I was thinking about the fact that we never get to fight Harbinger (which I'd love to do, BTW). I took down a Reaper on Tuchanka, I took down a Reaper on Rannoch, and both of those felt IMMENSELY satisfying to do even though I wasn't technically the thing that killed either of them. But it was because I was at risk the whole time I was doing it, and it took effort and (some) skill. I was fighting or running or dodging and seconds away from death at any given point. When I killed them it felt like an accomplishment.

Now, in the endings I don't just take down one Reaper! I take down a galaxy full. That should be infinitely more satisfying, even if it's in a bittersweet way! And until the dash to the beam sequence, I thought it was going to be. In fact, I felt excited and at risk and like I was right there with Shepard.....right until that one scripted laser beam hit me and it didn't immediately give me the Critical Mission Failure screen. It retroactively made the exciting dash across the field very, very boring, because I suddenly realised that every single laser I'd narrowly dodged in the preceding seconds? Probably scripted and unlikely to kill me. I thought I'd messed up when the beam hit me, and that would have been great! Because I would have actually been risking something. I mean sure, Shepard's risking something here because after all, s/he gets hurt but I'M NOT, because it happens whatever you do.

And then after that? Walking, two easy fights, walking, walking, one cutscene, listen to Starchild, walk in a straight line, press button, win.

Now I'm not saying that "press button to use gigantic space gun and win" is inherently unexciting! After all, the two Reaper battles weren't that different, in that Tuchanka had "press two magic gongs to win" and Rannoch had "aim gun at certain point in the screen for enough time to win". But they were great! Because it required skill, and I and Shepard were scrambling around to survive by the skin of our teeth the whole time. It was exhilarating.

Essentially, if the race to the finish had been some kind of mad, risk-heavy dash to the finish and then a desperate slam of the button to fire the Crucible, it would have at least given me the rush of a risk evaded and something actually won through hard work.

The last risky situation I was in at the end of the entire Mass Effect trilogy was Marauder Shields, and although I think that meme is hilarious it also kind of really depresses me, too. Harbinger was right there and he was just a set-piece?

Tl;dr MORE TANGIBLE RISKS PLEASE. Thanks! :)

#5504
paercebal

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Omnicrat wrote...

Also, this should definitly be viewed by the development team.



I consider reposting this link (as I have doen) to be a vote for the statements made in this video.


Very very interesting!!!

I guess it's easy to analyze the failure causes after the failure, but it doesn't make the analysis less true.

Quite the contrary, I don't I agree a lot with the video's author.

I guess it was already posted, but in case, I'll post a link to Shamus Young's own analysis:

http://www.shamusyou...edtale/?p=15443

#5505
Omnicrat

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A note. I am sure this goes without saying, but just in case...

If you feel it artistically necessary, all endings can have drastic costs and I'd still be happy, on the condition that they make sense within the universe as you have created it.

#5506
Blue Liara

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ROMANCE FAIL

I'm sure this has already been said, but the romances were seriously under developed and under played.

I romanced Liara, and it felt like there was just barely anything there. This is supposed to be an impossible mission that you will likely die on. The fate of all life in the galaxy and what you get in between most missions when you talk to Liara on the citadel is "hello shepard" WTF?!!!!!!

Also the fact that she talks to you like you are a friend on the citadel even if you have romanced her throughout the previous two games. Seriously Bioware how the hell do you mess that up?! She greets you on Mars with a hug and later a kiss, but then on the Citadel she calls you a friend and you have to ask her to be more then friends?!!! Seriously. Glad to know I paid for a high quality finished product with the special addition ME3.

Apparently they were going to include more dialogue for Liara but they FORGOT/didn't have time!! ARE YOU KIDDING ME!! So you remembered to do the Prothean DLC and include it on the disc and sell it on day one for $10 and to make a multiplayer but you didn't have time/forgot to record a few more lines of dialogue for the romance scenes.

There are many other problems I had with the game but this one aside from the endings is the one that bothered me the most. And it seems to me just to demonstrate how much Bioware/EA, or whoever was pulling the strings rushed this game and were more concerned about the bottom line then providing a complete product. Fixing the endings is not enough in my opinion there is A LOT more that needs to be and should be done.

#5507
dannymnunes

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hiya,im daniel from portugal,just finished mass effect 3 and i can say in name of the portuguese gamers, the game is great,but we would like to see better endings, what happened to everyone in the end and what of the future of mankind,wasn´t the destruction of the mass relays going to destroy the hole galaxy?

#5508
NordicLord

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i just want blue babys

#5509
Mizar_Panzar

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My suggestions for future secret/DLC squadmates:

For the AI core: Legion (who else, lol)
Joining Condition: 1: Secure Legion's loyaty in ME2, 2: Broker Peace between Geth and Quarians. Legion must be alive after ME2 obviously.
class: Geth Infiltrator (remember, geth does not intentionally infiltrate smilie)
Weapons: Sniper Rifle, Assault Rifle
Ability: Sentry Turret, Sabotage, Flashbang Grenade, Geth Shield Boost

For The Engine Staircase: Grunt (jack needs to be a good teacher now smilie, can't join)
Joining Condition: 1. Secure Grunt's loyalty in ME2, and make him survive the suicide mission. 2: Rescue him in ME3 in the Rachnii Mission. 3: Pass a persuasion check to have him on the Normandy, at the cost of losing 25 war assets (seriously, he is much better on the Normandy than 25 war assets that probably will mean nothing in the end, bah).
class: Krogan Tankborn
Weapon: Assault Rifle, Shotgun
Ability: Carnage, Beserk, Concussive Shot, Fortification

For the Life Support: Thane
Joining Condition: 1. Secure his Loyalty in ME2 and have him survive. 2. Save Kirrahe in ME1, so that Kirrahe will scuffle with Kaileng instead of him. 3. Find a cure for his disease, so that he can be fully fit to fight alongside Shepard.
class: Drell Assasin
Weapon: Pistol, Sniper Rifle
Ability: Throw, Lift, Cluster Grenade, Shredder Ammo

For the Starport Observation Deck: Samara
Joining Condition: 1. Having her loyal and alive at the end of ME2. 2: Losing Asheley/Kaiden either during the coup(where you shoot them), or persuade them to join up with Hackett after the mission. 3: Save her during the Ardat-Yakshi monastry, then pass a persuation check at the cost of 25 war assets. (again, she is much better on the Normandy than 25, useless, war assets.)
class: Asari Justicar
Weapon: Assault Rifle, Submachine Gun
Ability: Warp, Lift, Reave, Groupbarrier (an ability that provides temporary damage reduction for all squadmates).

Let me know what you thinks.

#5510
TheWerdna

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Honestly, at this point I will settle for closure for the Normandy crew.
That of all the problems i have with the ending, that is the biggest
deal-breaker for me. Their fate at the end is unexplained, and just so
needlessly cruel. The worst part of it is (for me) is that my Shepard
survived only to be separated from his friends and his LI.. Please, lef
there be a option for Shepard to at-least end up with his LI and friends



Maybe allow for a way for Shepard to end up on the same planet as the Normandy Crew. It would be kinda fitting that way, the relays are destroyed and lots of people die and the Normandy Crew is believes dead, but after all he/she sacrificed Shepard gets to live the rest of his/her LI and friends in peace, getting a small reward at the end

#5511
VesperValle

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Get rid of the Galactic Readiness percentage...you're punishing players if they don't play multiplayer or the iOS games, and that's cruel.

#5512
FarGears

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1. More drunk tali
2. Fix the Ending
3. me and garrus siting by a beach.

Modifié par FarGears, 29 mars 2012 - 01:48 .


#5513
wazir88

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I want the ending to be the likes of DAO, you don't have to change the ending, maybe just provide a post ending DLC where things are addressed, like maybe it was all an indoctrination?

Also an epilogue like DAO where they show you what happens to you after the final battle, and if you survive then you get some sort of celebration with everyone, especially with your squadmates(both current and ex), and have a real final conversation with all of them.

Then after that, epilogue continues detailing all of the impact of your choices like whether you cured the genophage, solved the quarian/geth conflict, etc. This will definitely give us closure and can finally wrap up Commander Shepard's story and give him the rest he deserves. Then concentrate on ME4 please! Anyways loved the game, thought it was perfect besides the ending. Ok that is all, thanks in advance for listening to us! :)

Modifié par wazir88, 29 mars 2012 - 01:51 .


#5514
Mojenator12345

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MrHibachi wrote...

This insightful and professional quality video says it all with excellent accuracy:



This x 100.  If you do nothing else, please at least give this video a run.  Says everything I would want to say and more about what was wrong with the ending and what needs to be done to fix it.

#5515
chanclaface

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Gameplay complaints. Enough has been said about the ending. The community has pointed out how to fix this pretty well.

-Citadel missions were a chore. Give us some DLC to make these into short real mission like the N7 missions from ME2. Also losing all the citadel missions if you don't finish them before going to Tuchanka was lame. For people who don't play MP that is lost war assets. Also, there were lot of them. Get rid of half, double the war assets they give, and make the rest real missions. It may have taken lots of time but did not enhance the experience.

-Missions menu was a big step backwards from previous games. Felt out of place in a game with so much detail. Always defaults to the bottom to show your completed missions? Have it update so we know if we already found the Hanar bible or whatever, and just need to go back to the citadel. When you are doing a run of citadel missions it's hard to keep track of which ones still need to be picked after you have done a few. This feature was in ME1. Mission section told you what step was next for the mission.

-Firing range for multiplayer so I can try out guns before going into matches. Going 20 minutes with a crappy gun is not fun for the team or the player.

-Stick some more hanar and volos and other races in the citadel standing around or as refugees. Look at ME1, you felt like all these races were on the citadel. ME3 it's mostly turians, asari, and humans.

-It's weird every store on the Citadel is a gun shop. That felt strange. Can't be fixed unless you give us omni-tool, biotic amp, and ship upgrades again like the older and I am sure that will not happen.

-Not enough biotic team members, too many soldier types. Give us Jack or Samara. Get rid of James (jk). Sounds like squad mates need some data on the original disks to be integrated fully when BW talked about Javik on the discs, so maybe it's too late for DLC like that?

-Dark Channel was useless. I mistakenly had it as my bonus power for the earth mission. It did not help at all. If we get Prothean MP characters eventually (I don't know how without another stasis chamber DLC mission) this should be adjusted.

-Needs a second hub. I am guessing a reclaimed Omega? Or Earth if we get post Reaper war missions as DLC. The hubs in ME1 and 2 made the universe feel bigger. ME3 felt a lot more linear and how you were directed right to the end. Makes sense with the story though. Like others pointed out though, if you have time to get new power couplings for Purgatory, I think there would be time to buy guns on Omega, Illium, etc.

For the DLC, I know Casey said people complained about the obvious level design in ME2 that prompted the "redirect" gimmick, but that got old in ME3 too. Mix it up for the DLC. Use some ME2 level design.

#5516
Jackgord

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I think the endings should range from the reapers winning to shepard destroying them and ending the cycle permanently without destroying the citadel/mass relays.

#5517
chanclaface

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Mizar_Panzar wrote...

My suggestions for future secret/DLC squadmates:

For the AI core: Legion (who else, lol)
Joining Condition: 1: Secure Legion's loyaty in ME2, 2: Broker Peace between Geth and Quarians. Legion must be alive after ME2 obviously.
class: Geth Infiltrator (remember, geth does not intentionally infiltrate smilie)
Weapons: Sniper Rifle, Assault Rifle
Ability: Sentry Turret, Sabotage, Flashbang Grenade, Geth Shield Boost

For The Engine Staircase: Grunt (jack needs to be a good teacher now smilie, can't join)
Joining Condition: 1. Secure Grunt's loyalty in ME2, and make him survive the suicide mission. 2: Rescue him in ME3 in the Rachnii Mission. 3: Pass a persuasion check to have him on the Normandy, at the cost of losing 25 war assets (seriously, he is much better on the Normandy than 25 war assets that probably will mean nothing in the end, bah).
class: Krogan Tankborn
Weapon: Assault Rifle, Shotgun
Ability: Carnage, Beserk, Concussive Shot, Fortification

For the Life Support: Thane
Joining Condition: 1. Secure his Loyalty in ME2 and have him survive. 2. Save Kirrahe in ME1, so that Kirrahe will scuffle with Kaileng instead of him. 3. Find a cure for his disease, so that he can be fully fit to fight alongside Shepard.
class: Drell Assasin
Weapon: Pistol, Sniper Rifle
Ability: Throw, Lift, Cluster Grenade, Shredder Ammo

For the Starport Observation Deck: Samara
Joining Condition: 1. Having her loyal and alive at the end of ME2. 2: Losing Asheley/Kaiden either during the coup(where you shoot them), or persuade them to join up with Hackett after the mission. 3: Save her during the Ardat-Yakshi monastry, then pass a persuation check at the cost of 25 war assets. (again, she is much better on the Normandy than 25, useless, war assets.)
class: Asari Justicar
Weapon: Assault Rifle, Submachine Gun
Ability: Warp, Lift, Reave, Groupbarrier (an ability that provides temporary damage reduction for all squadmates).

Let me know what you thinks.



You just reminded me how empty I realized the Normandy was compared to ME2. I am hoping they left certain rooms open for DLC squadmates. I totally agree, ME2 squadmates definitely were ignored too much in ME3. I feel bad for people who had them as their LI. We need some 1 or 2 ME2 squadmates for ME3 DLC. The ones who died worked though. I wouldn't want them changing that. Samara, Grunt, or Jack for my vote since we need a Krogan team member and there were not enough biotic team members.

#5518
farhansdisplayname

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This video does a good job of expressing how I feel: (You've probably already seen it)

All my complaints have been already presented by others. So all I will say is the following.

The ad said "take Earth back." So I was kind of hoping for a paragon, "YEAH! We took Earth back and the galactic community lived happily ever after!" kind of an ending. I was hoping for a "good" ending where the relays don't get destroyed, where the galactic community doesn't break down. MAYBE it would have been okay if we were at least given HINTS early on through in-game dialogues or something that things might not be as sunshine and bunnies in the end.

I've spent more than $180 (not including what I paid for the collector's editions for all three + all the story DLC) hoping to destroy the reapers and the reapers alone, not to destroy the reapers along with the relays and all synthetics.

And PLEASE let the closure DLC be free.

Modifié par farhansdisplayname, 29 mars 2012 - 02:18 .


#5519
Jackgord

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Has anyone considered the fact that if you choose the synthesis ending, everyone would be half synthetic? If being half synthetic combined the best of both worlds, as it probably does, then nobody would need basic things like food, so being trapped in the Sol system wouldn't be the end of everyone. This is supported by the fact that Joker seems to move more easily when exiting the Normandy SR-2, so maybe his new synthetic-organic body is cured of brittle bones? This theory disputes what people are saying about all the races being trapped and going extinct around Earth. Another thing that people are saying, about the Mass relays destroying most of the galaxy when exploding, like in Arrival: it really is a different kind of explosion, and a different kind of relay. In Arrival, the Alpha relay has an extra reserve of Element zero that it taps into to send ships across much greater distances, and it was destroyed by being impacted by an asteroid. Those two circumstances result in a much larger explosion than a relay shaking itself apart and collapsing, which is what happened in Mass Effect 3. Hopefully, this helps some people understand a few of the plotholes they were complaining about.

#5520
scolack

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I feel that many things can be improved on in the coming months in ME3 with DLC or future patches. I have a personal list of things I'd like to see fixed in a specific order of what I think is most important. Also I am going to list things that you guys comment and I feel are worth adding to my list. I know there is an official changes idea forum, I want to comprise a list of the BSN's most sought after updates and once a good list is made, polish it with nice grammar and them post it on the forum, perhaps repost every few days with added content, perhaps directly message some bioware people.

First and foremost, bioware needs to address the ending issue, that's all I'm going to say because EVERYTHING about it has and will be said about it. Not trying to have you re-read the same things over and over.

Next I feel they really need to fix the Tali face reveal, I mean come on! How lazy did they get? A stock photo off google with some photo shop and thrown into a hazy picture frame that you only receive if you romanced tali? I LOVE TALI but i didn't romance her, so I got screwed out of one of the most anticipated moments for ME3, at least for me, seeing Tali's face! On Rannoch when she said "For now, *removes mask* for now I have this* I thought THAT was the moment I was going to see her face and I was soooo pumped. Whent hey didn't show it i was dissapointed but assumed there was going to be some other way to see it. I really feel that should be changed into the moment you see Tali's face because it's the moment in the series that's ALL about her and it's such a big moment to see her face that it shouldn't be played down if done during the final mission when all you're thinking about is defeating the reapers or some other moment. The tali-mancers, and even all fans of the series, deserved to see a better effort on Bioware's part to make the moment far more memorable.

After these two huge problems I had with the game and believe they should fix, other ideas i think (and some of your comments) would make good DLC and patch updates would be:

- Improvements to the journal system,
- Remapping the revive, cover, sprint, roll, objective, use controls to more than just A, maybe the sticks for cover?
- Take omega back DLC, really excited for the idea of having banded the mercs together to then head back to Omega with them to defeat cerberus there.
- Revisit Illium I know is something i've heard from alot of other people as a preference.
- Perhaps add into the game during moments with ME2 characters that they become part of your squad for a limited amount of time much like how Anderson is part of your squad and is able to be leveled at the beginning of the game.
- FIX THE IMPORT FACE BUG
- Change it so the war assests are more dynamic in the final scenes of the game. Perhaps show more unique assests that some people will have but others might not get. Also perhaps be able to utilize, organize, or control your assests in some way to say where some go (more to escort crucible, more in hammer force?)
- (ed87) Focus the DLC on SP. Don't let MP ruin the quality or effort put in into making the SP even better.
- (Catroi, ahandsomeshark) Get rid of the auto-dialogue like Kasumi and Zaeed from ME2. Build off conversation trees so there's more indepth discussion with characters.
- (Doctor Uburian) Krogan squad member DLC *personally i'd like if this member was wrex/wreav and/or grunt*
- (Lancane) More side missions that are more action packed. *Perhaps like 'Anomaly detected' moments in ME2*
- (Lancane) More hubs with more war assests, collectibles for your ship, Purchasable squadmate outfits.

#5521
xInfernocanuckx

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First of all, I'd like to thank you for continuing to communicate with us in a transparent and open way. I don't know many other companies that would do this, so thanks.

As for my actual constructive criticism and more importantly, input. There is a high chance that I'll be repeating what many people have already suggested in this massive 220 page thread, but heck, the words will be mine, which is something, at least.

I'll simply suggest what I think needs the most fixing: War Assets, and how they are used. Now, the idea of war assets was a remarkable idea. You are able to quantify the choices the player has made over the past two games, and in ME3 itself. A player can look back, and say, "Yes, that's there, because I did (blank)".

However, you didn't really do much with those numbers, or that data. Instead, it became the basis for a threshold in which some unrelated or arbitrary action became available (eg: Having a "sythesis" ending show up).  I, and I think alot of players anticipated that these war assets had a direct co-relation on how allied forces would do when fighting the climactic battle on earth, and in the end, it didn't at all.

I'm no great writer, but I like to think that your talented staff can frame your revisions/clarification to the ending of ME3 to better incorporate what the meaning of "war assets" really are. Have them represent the unity of the entire galaxy to a cause. And have that unity (or lack thereof) drive what happens at the end, instead of a three-point decision where pretty much the same thing happens.

Thanks for reading, and listening.

Modifié par xInfernocanuckx, 29 mars 2012 - 02:36 .


#5522
Mordimor

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I would first just like to applaud you, Bioware, for creating one of the best science fiction trilogies of ALL TIME. Even with the existing ending(s) and other flaws in the series, the characters, stories and universe you have given us is nothing short of breathtaking and will go down in the annals of science fiction forever.

With that said, I would like to say that while I support people's requests for more closure to the series, I myself extending that request, I do like a lot of things about it.

Contrary to popular opinion, I dig the Catalyst. I really liked the idea of some omnipotent being at the center of everything. And for people that say it isn't consistant with the lore, I call BS. I remember coming across a planet that describes a volus prophet of some sort that talked about "beings of light" that could protect organics from "machine devils." The Catalyst refers to itself as "we" on several occasions in the ending. Could they be related? In any case, I remember reading the description of this planet and thinking that this could possibly be a heavy element in Mass Effect 3. Perhaps I was wrong but I may be at least partially right.

The problem with the Catalyst/Star Child is that he only offers confusion. The Catalyst as an idea is awesome, at least I think so, but the execution was, forgive me for saying so, terrible. You guys took the whole "we'll leave a lot to their imaginations" to the extreme. I believe that we deserve at least some explanations, and the Catalyst is actually the perfect method for those explanations.

The Catalyst could be used to explain, well, everything we want to know about the reapers and the Catalyst itself. I suggest adding content that would create a lengthy extended conversation with the Catalyst (which could maybe even include cutscenes) which answer several hanging questions, such as:

What is the Catalyst? Is it a god? What is it's origins? Is it only one being or many? How did the Citadel become its home? How did it come to control the Reapers? Cutscenes?

How and why did the Crucible/Citadel originate? We know its blueprint has been passed down for millions of years but not much else. Was it created by beings like the Catalyst or an organic species? Cutscenes?

What is the origin of the Reapers? How and when were they created? The Catalyst states the reason for their existence but we are not provided with an origin for them. Did beings like the Catalyst create the Reapers? It would be awesome to have the Catalyst explain all this to us as it has to have all the answers. Again, cutscenes?

I know you guys already have the answers to these questions, probably already have them written, or at least the ideas for them, but just didn't put them into the game for some reason, maybe because of time constraints or something, I don't know I'm not a developer. I think this whole ending fiasco is a wonderful opportunity for you guys to put stuff into the game that you couldn't before for some reason.

Perhaps the general public would accept the Catalyst/Star Child if there was a more concrete explanation of it.

Again, I think that the Catalyst should stay because it's a great idea. I just think that more should be done with it. A really long conversation with it that explains all of our burning questions would be great I think.

Besides that, I think we deserve closure.  I agree that there are several issues with the scenes following your final "choice" in the game.  How did our squadmates survive the suicide run, how did they get back onboard the Normandy, why was the Normandy running away in the first place?  Some of this stuff just seems really thrown together sloppily and doesn't make sense and I am hoping that these things, if not changed, can get explained. 

The ending does not need to be vastly different, just refined to offer explanation and closure, and you guys have stated that is what you are going to do, so I'm eagerly awaiting word on it. Just thought I would offer some suggestions.

If you read this, thanks for taking the time to do so, and thanks for listening to your fans, although I hope you don't do everything the fans want you to do. This is still YOUR creation, after all.

Modifié par Mordimor, 29 mars 2012 - 03:31 .


#5523
blahdizzle

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Some of this will have already been posted, so I apologize
for any redundancies, but here is what I'd love to have seen in an ending,
budget concerns disregarded:

In no particular order...

1. A Battle with/in Harbinger... or Reaper Boss of some kind.

2. Divergent Endings with highlights specifically tied to certain decisions
(i.e. Saved Collector Base, Killed Rachni, Betrayed Krogan, etc. etc.), this
would be a nice, individualized reward to different player decisions throughout
the game. "Oh, glad I saved Wrex, cause he just ripped the head of that
banshee that was about to kill Liara."

3. More concrete finale with less questions raised.

4. Ending that leaves a galaxy potentially available for additional exploration
in the future (FPS, Strategy, Movie, TV, RPG, MMO, whatever you decide on)

5. Like ME2 the ability to fail/succeed and a number of endings that fall
somewhere in between.

6. Total dream here, but a full on expansion pack dedicated to earth skirmishes
akin to marketing videos released before game shipped. 2 1/2 to 3 hours of globetrotting
earth fights against a scrambling reaper force post Shepherd indoctrination
recovery. I would pay money for an old fashion ME3 Episode 1 expansion. You
guys do good work, please take my money. This would flesh out the "Take
Back Earth" idea purported in the advertising that seemed awfully brief in
the final game. I had anticipated the last 1/3 of the game to be on earth...

7. Ending post climax, like in literature. Something I have
not seen in any video game I can think of really. If lives were sacrificed in
the final battle, a moment of reflection while looking at the memorial wall on
the Normandy would have been nice, even if it was Shepherds life. ***RED DEAD
REDEMPTION(RDR) SPOILER*** Correction to earlier statement, RDR actually had
this cool down period to some extent, a playable epilogue after the finale.

Modifié par blahdizzle, 29 mars 2012 - 03:36 .


#5524
TheShadowWolf911

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i think this guy compiles it down pretty well (its pretty long, reaching exactly 39 minutes)

#5525
Garnet

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I just wanted to give my two cents here. Throughout ME3, Admiral Hackett
and Anderson and others stated that, "We can't beat them
conventionally." I felt that Shepard proved that statement wrong in
several ways throughout the game. Tuchanka, (okay, thresher maw isn't
exactly conventional) Rannoch, even on Earth. They may have used really
powerful weapons, but they have taken out several reapers. So with the
entire galaxy fighting alongside each other, why wouldn't they be able
to defeat them without the use of the Crucible? Shepard is supposed to
be an inspirational voice. "We CAN and we WILL do this." S/he has done
the "impossible" before this war. It may be on a much larger scale, but
there is an entire galaxy fighting, giving everything they've got for
this. That was just a thought of mine. I felt that the war assets were
rendered kind of useless in the end. I would have enjoyed seeing them go
to some real use. However, ME3 turned out to be an amazing experience.
It was such a thrill to play through. I just had trouble processing/accepting the
ending. Thank you for the opportunity to play the game
and thank you for listening so closely to your loving fans.

Also, this was posted already, but it's well done.

Modifié par xGarnetx, 29 mars 2012 - 05:22 .