ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#5526
Posté 29 mars 2012 - 04:54
I would prefer a Fallout 3: Broken Steel like addition to the game, where if I have all the species and all their assets, then I can in fact beat the reapers conventionally. This possibility seems very feasible in the context of the Mass Effect Universe given the "Reaper War" sub-codex entries, specifically the "Battle of Palaven" and the "Miracle at Palaven". We can infer from these that while extremely dangerous, the Reapers are by no means invincible. And should we wish to extrapolate this scenario into real world terms, let's consider the allied forces (assuming you've collected nearly every possible asset) are army ants and the Reapers range from Roosters (Sovereign class dreadnoughts) to small lizards (Destroyer class ground vessels). A large enough army of ants is fully capable of killing these much larger and more powerful species though sheer attrition. So why is it not possible for thousands of ships and who knows how many ground troops of all races (Human, Asari, Turian, Krogan, Geth, Drell, Elcor, Hanar, Batarian, Quarian, Mercenary fleets, and even some Volus bombing fleets) to force the Reapers into full retreat?
There is no such thing as an invincible force. Just ask the British troops that were slaughtered by the Zulu at the Battle of Isluwanda, or General Custer, or better yet ask Napoleon how his "Invincible Army" worked out. I’m pretty sure the three Roman Legions lost in the Battle of Tuetoburg Forest felt pretty invincible too. Not to mention I'm sure there are a few old Germans who thought they were pretty unstoppable in 1941 too.
Furthermore, it's established in ME1 that the Citadel is a giant mass relay, the Reapers would attack with both total surprise and overwhelming force, then sever all communication between systems. Javik confirms that in his cycle, every system was on it's own, with no chance for cooperation. Now why would the Reapers do this unless they had something to fear from a united and prepared galaxy. If your force is unbeatable through conventional warfare (which we know is a false belief), then why concern yourself with cutting systems off from each other? Do Reapers have an OSHA and work union hours that precludes fighting a massive galactic fleet at once cause it will be more difficult then system by system? Or are they fully aware they are not capable of that level of overwhelming force?
Lastly: Where the hell is Joker taking the Normandy and how did my ground squad get there? Last I checked the entire squad was groundside, and given how loyal they are to Shepard I do not see any way that any of them would have willingly abandoned their commander and friend in the final seconds. As for Joker, last we knew he was [taking the Normandy and] rejoining the battle with Sword Fleet.”. I simply cannot see Joker running from that fight for any reason. I can see him doing a kamikaze run on Harbinger before he would leave EDI, Shepard, or anyone else on the ground, much less abandon earth given that his family is most likely dead on Tiptree.
I played the ending twice, the second time I had the subtitles on to see if I missed something. There is no retreat order, Joker and none of the squad-mates or fleet officers say anything, there’s just Major Combs and a couple nameless Hammer forces conversing briefly. I’m fine with the encounter with the Illusive man for the most part, though how he can suddenly control Shepard’s body with his mind comes out of nowhere and makes no sense given how there is no buildup to it in any part of Mass Effects 1, 2, or 3.
Then: the Catalyst. Oooh boy (pun not intended), setting aside the specious logic it was completely out of character for Shepard to stand there, get three choices, and not argue any of them. Especially if you unite the Geth and Quarian races, that factor alone instantly invalidates the argument of the Catalyst. His claim being “The created with always seek to destroy the creator.” Tali invalidates that herself (if the Geth and Quarians unite by saying [I’m paraphrasing here:] “Geth are helping us rebuild, uploading to volunteers suits to speed the adaptation process…etc etc”. With that scenario in had, it doesn’t make sense that Shepard wouldn’t argue that point. After all this is a person who could talk Saren into shooting himself, question Sovereign, argue down the Illusive Man, and is capable of extremely persuasive arguing skills. So why none of that (which is what I believe many Mass Effect fans love about the games) is represented in the pinnacle moment of the series is a massive failure on the part of the Bioware team.
All that said, Mass Effect 3 contains some of the most beautiful moments I’ve personally witnessed in a video game, Mordin’s sacrifice with his last words being his song, Legion’s sacrifice to give his people consciousness, the Garrus romance (I play femshep) was very touching, the rekindling of camaraderie between Shepard and Kaiden or Ashley, Grunt and Arlakh Companies sacrifice to buy the Rachni time to flee; all of those moments were wonderful and I will cherish them forever. But the RGB color coded ending felt so forced and rushed that I really wish the team had delayed ME3 to 2013 in order to write and produce a better and more thought out ending. I spent more time doing quests on Tuchanka and Rannoch then I did on Earth, which seemed like a missed opportunity. Thessia was similarly rushed and very linear. I do wish that we would have gotten a change to visit Palaven proper rather then a moon, if nothing else then just as a sidequest for Femshep’s who are in a romance with Garrus to rescue his family. (I will totally buy that DLC, so pretty please Bioware?). I do feel that the ME1 love interests get far more screen time then the ME2 interests, which annoyed me when Liara was bashing down my door or Kaiden was constantly wanting to talk, but Garrus (and I presume the other ME2 romance options) couldn’t be invited upstairs to talk in a conversation with an actual dialogue wheel rather then some canned lines. As nice as the canned lines are, it just doesn’t feel as good as ME1 or 2’s full wheel.
So, to all the lovely people at Bioware, please don’t take this as an attack on you personally, but as a loving critique to your work that we’ve both invested years of our lives in. As an art student I know first hand that getting a negative critique of your work can be painful and angering, but taking that criticism to heart and making changes in accordance with it can make you work better then it was before. I do not believe that adding an additional ending would diminish your artistic integrity, but strengthen it and show maturity as artists who can accept that no matter how good you think your work is, there is always something that can be improved. I know from firsthand experience that after spending weeks or months on a painting or project that I tend to become blind to the flaws, which is why I consistently show my work to anyone who will look and offer me their critique of it. It’s only made me improve as an artist over the last five years.
All right, done for now, I sincerely hope that the creative team takes some of the communities input and offers us that Broken Steel ending. Some of the best fun in Mass Effect 1 and 2 was exploring the universe after beating the main quest-lines.
Also: An explanation of how the explosion of a mass relay no longer wipes out everything and everyone in the surrounding star system (as made abundantly clear in "Arrival"). Cause as of right now the canon of the Mass Effect Universe says that Shepard just killed the galaxy in Red, Green, or Blue.
#5527
Posté 29 mars 2012 - 05:58
I have some suggestions for the updated ending of the game, primarily concerning the closure for characters of the series.
For example, Wrex can be seen singing mordin's song or his children singing the song as a posthumous remembrance for characters who died and that his sacrifice is not forgetten by the krogan. And the children can be seen riding on Kalros as a symbolic meaning to the planet co-existing with the Krogan who destroyed their own planet.
For Liara maybe she will be doing archaeology studies or seen writing the book she wanted with Javik, and seeing Javik doing something ordinary will be rather impactful for the character, who spent his life engaging in conflict. I believe the theme of "breaking the cycle" is the most important and recurring theme in the game, hence this resonating to what the characters are doing after the war will be most apt.
For Garrus, should he be in a romance with Tali, maybe a scene where both of them are in helmet before removing them and then we also finally see Tali's face, they can be in Rannoch where Legion N7 armor is enshrined, as the geth who sacrificed for the peace between the Quarian and the Geth, or for a more comical moment with Garrus will be him talking to the C-sec new officers on the spot where he and Shepard have their shooting contest and he can say "Did I mention that THIS, this is my favorite spot on the Citadel? Where Commander Shepard.....(maybe "has his ass handed to him") as it fades to black.
Huerta Memorial Hospital will be a great place for secondary characters, where much healing is needed after the war, we can see Koylat helping patients with their physiotherapy class like his father (saving lives, opposite of taking lives as his father once did) and easing the pain of others (like his prayers) again the theme of breaking the cycle. Kelly Chambers (should she survive) be helping out counselling survivors of the war. Steve Cortez can be seen ferrying passengers around the Citadel as a pilot (since a scene with Shepard where he was looking out at the coming and going traffic). Maybe a cameo from the always funny Conrad Verner where he is finally regarded as a "hero" where people excitedly listen to him of his "adventures" with Shepard, bringing joy and laughter to the surviors of the war.
Perhaps future DLC will see Aria taking back omega and it ties in with the main story?
I have not thought out the closure for all Squad members such as Jack, Miranda, Jacob, Samara (perhaps somewhere in Thessia (rebuilt) meditating and finding happiness with her daughter, Grunt (maybe training or interacting with other chracters), Jack and EDI, the council restoring order and the situation of rebuilding Earth.
Should Shepard survive in the final battle, I hope he will emerge from the debris (much like or paying homage to the ending in Mass Effect), where all his squad members (past and present) rushed to greet him, Ashley and Liara hugging him (kiss if in Romance (drawing whistles from James and Garrus)) Garrus punching him in the shoulder, James saluting him ( "you really are Loco!" or something). Wrex headbutting him (Shepard jokingly told him he should have shot Wrex on Virmire). And there will be "after-gameplay" where you can travel to the homeworlds and the citadel and earth and interact with characters there in cutscenes after the above mentioned closures (maybe with the Final visiting spot as Earth). Perhaps Shepard will finally see the child in his dreams one last time, before he smiles and disappear, this time not engulfed in flame (symbolic of Shepard letting it go) or the Child will appear before him if he survives and encourages him to survive and he hugged the boy as the scene fades to black and he awakes (like the dream scenes)
I hope Bioware can really implement these ideas in the upcoming content. THANK YOU!!!
PS (PLS take a look at my previous suggestion regarding WAR ASSETS and tweak the cutscenes and gameplay for Priority Earth for that they will be more impactful and affect gameplay like the Collector Base mission in ME2?)
#5528
Posté 29 mars 2012 - 06:14
1. Catalyst (aka God Child) - This is an element that should be removed from the end. It brings up a lot of continuity
issues .For an example, being able to override the Citadel in ME1 to prevent Saren and Sovereign from bringing the Reapers back. If the Catalyst is the one that created the Reapers, why would it have just sat there and allowed the Protheans from Illos to write an algorithm or code that keeps the Reapers from using the Citadel to usher in the new cycle? I think the Catalyst would have done everything in its power to stop the Protheans, wouldn’t you agree?
Plus, the Catalyst’s backwards logic doesn't make any sense. How is anyone, including the Reapers, going to survive if the Citadel and Mass Relays are destroyed after Shepard completes any of the three choices he/she’s got to choose from? Which brings us to subject number 2.
2. Mass Relays blowing up - This brings up yet another continuity issue that conflicts with the basis for the
setting of ME3 (i.e. ME2's Arrival DLC). In Arrival the destruction of the Alpha Relay destroyed a Batarian system. So essentially, by having all the Mass Relays blow up Shepard basically destroys the entire galaxy. So how is there anything left in the Milky Way galaxy when there were so many relays destroyed? For that matter, how was Joker able to pick up all your squad mates and manage to outrun the blast the size of a supernova? That’s a major plot hole that makes an already bad situation worst. The first two subjects need to be removed or revised. Which brings us to subject number 3.
3. Indoctrination - If original three endings are still included, make it so Shepard is in the beginning stages of indoctrination and by choosing paragon / renegade interrupts thati allows you manage to overcome it. Then provide alternate routes to take out the Reapers with a variety of outcomes based on your war assets and your
overall alignment. Plus this removes the issues with subject number 1 & 2 on my list. Then that way the nonsense will make sense because Shepard will be fighting the stupid logic of the reapers and their silly notion of continuity.
4. Resolution - What happens to the characters we know and love after you defeat the Reapers? This subject
could be handled the same way it was done in Dragon Age: Origins by using excerpts to explain what happens to each character in the aftermath of the game. Better yet if you want to keep the old guy talking to his grandson concept, use him as a means to explain each character’s fate. Please Include Mass Effect 2 squad mates as well. I feel that some of the Mass Effect 2 character’s deserved better then a few lines here and there and few inspirational words at the end(i.e. Zaeed and Kasumi, and to a lesser extend Kolyat since Thane was killed).
This would help the ending a lot and give fans closure that they need on their beloved characters.
Here are things that need to be addressed as well and I’m not sure if anyone has mentioned it yet.
5. Final Battle – I saw that in the Mass Effect universe art book that there were plans to originally make the Illusive Man a boss battle by making him a human reaper hybrid. Why was this idea scrapped? This would have made the game a lot more exciting at the end. That was one other thing that the end needed was ACTION with the inclusion of an epic boss battle. I’m sorry to say, although it felt good to stick it to Kai Leng; his boss battle felt more like Matriarch Benezia’s fight in ME1. Challenging but not epic! The fight with the Illusive Man could have reflected the boss fight with Saren in ME1. Where once Shepard shrug off Harbinger’s control over him/her, Harbinger takes over the Illusive Man to fight Shepard. Just like in Mass Effect, while you and your squad fight the Illusive Man, all the fleets of the galaxy fight the Reapers until the Crucible charges to disable the Reapers. Once you beat the Illusive Man you save the galaxy without destroying the entire galaxy, the problem highlighted in subject
number 2.
6. Unresolved issues -There is a few things that were brought up through the course of the prior two games
and the extended universe (i.e. novels and comics) but never mentioned again. The first thing, is the concern around the galaxy’s interest in dark energy. Both Tali and Gianna Parasini were talking about it ME 2. In fact that was main reason Tali was on Haestrom in ME2, was to find out why that systems star was dying so quickly. She believed that the star was aging unnaturally through the use of dark energy. If this issue can be resolved in a future DLC it would be greatly appreciated. Also, the inclusion of Gianna Parasini as temporary squad mate would be awesome! I love her character.
Another issue stemming from the extend universe is Illusive Man’s early brush of death with the “Reaper Monolith” in Mass Effect Evolution. I’m going to call it the “Reaper Monolith” because it’s pretty much implied if you are familiar with the Mass Effect universe. I think that there should be some mention of this when you are invading the Illusive Man’s base. This could very well explain his actions from forming Cerberus to having that doctor implanting him with reaper tech. The Reaper’s could have been subtly influencing him over the decades to get him where they wanted him. I guess this is not a big issue but still I think it would give fans a clearunderstanding of the Illusive Man’s mindset through the entire Mass Effect story line.
Here are some Issues and glitches that I have found somewhat annoying through my entire play through of Mass Effect 3. Some of them big and others are just minor annoyances.
1. Elevator loading screens on the Normandy– I know we can never go back to elevator load screens of ME1 but at leas you should have kept the elevator load screens from ME2. That way I wouldn’t momentarily be unsynchronized with the game. Instead I’m treated to a load screen with a computer and a coffee mug, which is used 75% time through game unless I’m goingto the Citadel or starting / finishing a mission. I’m tired of staring out that screen. Would it have been so hard to take the load screens from ME2 and change the color palette to blue and change the Cerberus logo to the Alliance Logo? There were a few moments where I was happy with ME1 elevator nostalgia (I believe it was the elevators on Priority: Rannoch and Priority Sanctuary), so I’m glad for that. But still, new elevator load screens for the Normandy would be a great improvement.
2 Armor loading screen – I don’t understand this but for some reason it takes way too long for the game to
load up the current armor piece I’ve got on. This needs to be fixed with a patch immediately. I’m not sure if anyone else has experienced this problem (I own this game on the xbox) but it’s annoying when I want to view it but I have
to wait ten minutes for the armor to load on the screen. The funny thing is I don’t remember it being so terrible on ME2.
3. Loading screen between the Normandy’s CIC and the War Room – Is this really necessary? This is a lot worst
than the elevator load screens in ME1 (and I’m the one ME fan that actually likes the ME1’s elevator load screens). Is there really that much a drastic memory input required to have a loading screen when walking between theses two areas. The least you could do is figure out a way to shorten the load time so I’m not standing there for an eternity.
4. Hub planets - Need just more then the Citadel. I understand the urgency behind the game but I would like to relax in other places besides the Citadel. Bring back Ilium and Omega or add more levels to the Citadel in future DLC, please.
5. Love Interest – I think that once Shepard has an established a relationship with ME1 LIs (Liara, Kaidan, or Ashley) or ME2 LIs (Garrus, Thane, Jacob, Tali, Miranda, and Jack) that the other LIs in the game should take note of this and tread carefully around Shepard before pursuing Shepard or have option to tell the first new LI to show
interest in Shepard that he/she’s in committed relationship with their ME1 or ME2 LIs and wish it to stay that way. And once you tell them that, word spreads around so other LIs know that Shepard is off limits too them. I just found it slightly annoying that I had to say “no” to everybody when I was already committed to Liara since ME1. Not a big issue but it would be nice if you guys took time to fix it.
Finally the best advice I can to give you guys at Bioware. Take your time and brush up your lore’s history before you guys release any future games from your company’s franchises. I’m really hoping that Dragon Age 3 is game that you guys learn from the mistakes you’ve made with Dragon Age 2 and Mass Effect 3. Your fans are really invested into your games, especially me. To give them games that have mediocre gameplay and endings isn’t
like you guys all. Bioware is a top-notch company when it comes to writing games and making them fun and engaging to play. You guys should be striving to continuebeing the best game company out there, not fading into background of mediocrity.
To be fair, contrary to my laundry list of complaints, Mass Effect 3 is still great game. It has engaging story, excellent gameplay (the cover and dodge system is still a bit buggy, but otherwise great addition), and the RPG Elements are back (still wish my squad mates had at least two other talents). The only problem is the ending. It feels rushed, and it contradicts the first two games a lot. I think we, the fans, deserve an ending that least gives us closure to Shepard’s Journey. By the way, I do like the scene with the old man and his grandson, somehow it reminds me of the ending to Cowboy Bebop. That is one good part to the ending in my opinion. Good Job!
The fact that you guys are willing to take criticism good, bad, or horrible and are willing to use that criticism to
improve existing games or new installments shows that you guys care a lot about your fan base than most companies. I know you guys will make this right and I look forward to day when you guys give us the true ending we deserve for sticking with you guys this long through Shepard’s Journey. I wish guys well and good luck!
Modifié par Zach Forry, 29 mars 2012 - 07:25 .
#5529
Posté 29 mars 2012 - 06:26
Modifié par farhansdisplayname, 29 mars 2012 - 06:33 .
#5530
Posté 29 mars 2012 - 06:49
I want post some feedback on the final part of my beloved Mass effect series.
First, the gameplay is awesome. The fighting, and the story true the game is what is driving me forward.
To the story itself. I was surprised, that you did not make a mission for Morinth. She is a interesting character and would deserve it.
The Journal is a bit confusing. Why when I open the missions, the journal opens in the middle of complete missions? Why not on the top?
To the multiplayer. I like it and now it is the only part of ME3 I can play, But sometimes it is confusing, how many actions the Space key has.
And then there is the Ending. I will try to be constructive.
In moment I believe in the Indoc. Theory. Because, i can see only three possibilities.
- This ending is true. Then my beloved Bioware, who is the best game storyteller I know, has sold me an Ending so bitter and full of plotholes, so after I seen it, I can not play the SP again. Is just too bitter. Not bittersweet, just bitter. There was nothing sweet o this ending.
- It was the Indoctrination/dream. Then the plotholes are answered and we are waiting for the new ending. I would be disappointed, thad Bioware has sold me a game without the actual ending. But if the ending were so perfect as the rest of the game, I would buy it and would be happy.
- There is another Explanation and we are not seeing it.
I dont believe So please give us another Ending, or at least explain the plotholes.
Sorry for the bad grammar, I am only learning it.
#5531
Posté 29 mars 2012 - 07:05
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Problem:
At that time I was really excited to finally end this war but for the first time in the game, the pacing really failed. It felt like the game just threw 15-20 cannibals and marauders at me, along with a few brutes and banshees. And when they were all dead I went to the next area where the same thing happened again. In the end this felt really disappointing, since the suicide mission in ME2, and almost every other mission in ME3, was so much better. I think this could have been done much better. It would probably have benefited from being a bit shorter, more focused.
It would also have been nice to have more of your squad-mates involved (if only by hearing about their fights through the radio). This was supposed to be the great battle but most of the time it just felt like most missions in ME1 and 2, Shepard + 2 going in alone. Where were all those armies that I gathered through the whole game? Did they make a difference, other than increasing a number?
Solution:
Again, just hearing some reports through the radio would have been nice. Even better though, would have been to have some scenarios where, for example, 4-5 brutes come crashing through a wall next to you, and as you go into cover and start thinking "oh ****, how am I supposed to deal with this" 1-2 of them get shot down by a squad of Turians. The rest of the brutes turn and are just about to charge the Turians when they get blown up, and then you see few Krogans holding missile launchers. The Turians and Krogans acknowledge a well executed maneuver and then run along to find more Reaper troops to kill. That would have been a great way to make you feel that what you've done earlier in the game actually paid of (in a more direct way). If you got the Salarians to follow you, instead of the Krogan, the scene can be reused by used replacing the Krogans with Salarian STGs holding a detonator.
Another scene could have been showing a Reaper about to blow up an Alliance cruiser being taken down by the Quarian/Geth/Quarian-Geth fleet.
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Running towards the beam/portal/thing was a very nice sequence. Waking up after being hit and then being told that everyone had been taken out did however make me want to look around for Liara and Garrus (who went with me), but it didn't really bother me (thought I would get to know what happened to them sooner or later) until I got to the scene with the Normady crashing and then seeing both of them stepping out (HOW DID THEY GET ONTO THE NORMANDY??? and why?).
The whole part from waking up in the Citadel to the activation of the Crucible was fine, even though it felt weird (and I don't really know why).
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Problem:
I don't hate the ending as much as a lot of other people do, but I think there are some problems with it. They way I see it, a lot of things have deliberately been left open to interpretation and that is fine with me. I like it, mostly, since it lets everyone imagine what happens after the ending (I really like the indoctrination theory for example). Seeing Shepard sacrifice himself, "remembering" people (Joker, Liara...) and seeing the Reapers blow up/leave/whatever was all I needed. Sure, some things are odd (Catalyst looking like the child, options being built into the citadel and a few others) but they didn't really bother me. What "ruined" it for me was that it didn't end and that point. Instead I got a scene of the Normandy trying to escape the blast and crashing on a planet, supposedly in another system. Wasn't the Normandy participating in the war a moment ago? And if that wasn't confusing enough, out steps Liara and Garrus who were at least knocked out when trying to get to the beam/portal/thing on Earth a short while ago... At this point it really felt like I had missed something.
Solution:
I have a hard time thinking of any good way to "fix" this, but if I/we can't at least get a good explanation then maybe that part should just be removed or redone.
EDIT: Removing the Normandy crash scene and including this would have made the ending A LOT better.
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The short scene of Shepard "waking up" afterwords is basically the same. The Citadel blew up. Is s/he on Earth? How? Why? What?
I don't need a happy ending (still wouldn't complain if there was one, but I like it the way it is). I don't need to see what happened to everyone. Since I've already seen what happened between the Quarian and the Geth, I don't need to see them living happily on Rannoch after the war. Same goes with the Krogan etc. The Reapers are gone and Shepard is dead (ignoring the very confusing short scene). Ignoring the 2 very confusing scenes, then it's up to me to imagine what happened to everyone. That's the perfect way to end it, the way I see it.
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To sum it up:
- It felt like all I got for convincing different groups/races to join was a higher number that in a very odd way affected the ending (whereas in ME2, the connection between what you did and what it resulted in was very clear). To have some of those groups/races show up in the final mission on Earth (like I described earlier) would have "fixed" that, and at the same time fixed the pacing of the mission and making it feel more like you're in the middle of a war.
- What I dislike with the ending NOT that it doesn't tell me what happened to certain characters, it's that it confuses me regarding what happened to those characters. Either let me imagine what happened to Liara and Garrus after being "taken out" (they might just have been knocked out and survived) or explain how they end up on the Normandy, on a trip to a system with some kind of paradise planet.
Thank you for reading, and thank you for a, mostly, amazing game!
EDIT: Adding some minor issues:
- Dialogue with squad-mates on the Normandy - too much auto, not enough control (would have liked to be able to react differently to some things)
- Lack of middle option in some dialogues - very few occasions, but sometimes it felt like I could either behave like I was in love with someone or hated him/her, not like I was just a friend/friendly colleague.
- It felt like Liara forgot the whole "kissing and invite to Normandy (LI version)" at the end of LotSB and went back to "do you still like me?" from earlier in ME2. Auto-dialogues didn't help...
Modifié par UJN, 30 mars 2012 - 08:52 .
#5532
Posté 29 mars 2012 - 08:25
It's the tasteful, understated nerdrage video. This video explains in the most simple and intelligent way why the ending is broken. He also touches on how scary the word 'clarifying' is for the fans and how explaining away a poorly done ending does not fix anything.
And I greatly agree with him on one important thing: You guys write the story, we do not. We can tell you that the ending needs to be changed and what guidelines it should follow(The three things covered in the video), but we are not here to tell you specifically what should happen.
Follow the same guidelines for a good plotline like curing the genophage(or not) and you will have an ending to be proud of. One that will heal the wounds and restore the faith your fans have in you. (just so you know I shot at the starbrat too. That little kid had pretty deep meaning to me until he crushed my soul at the end. Now when I see him I just hate him)
One rushed, series-breaking, lore-breaking, story and character-breaking ending turned me from someone willing to drop large sums of money for your games, DLC, and merch while also telling everyone who could stand to listen how awesome your company is to someone who's been burned so bad that any of your future endeavors are going to be regarded with suspicion at the very least, completely ignored, or subject to word-of-mouth trashing at the worst(ie: if you treat us like selfish, entitled children when we clearly are not, then you deserve every bit of it).
Again, I love you guys in the way that someone who loves the work produced by a bunch of immensely talented people can love some one. The biggest insult to you would be for me to have finished the game, thrown it away, uninstalled all three and never looked in your direction again. But I'm here. I'm trying to open up a dialogue(in a sense.. I don't expect a response) because I don't want to walk away. I want to feel like when I send money your way, I'm sending it not just in exchange for entertainment on an epic scale, but to support people I believe in.
Last time. Promise. <3
#5533
Posté 29 mars 2012 - 08:40
#5534
Posté 29 mars 2012 - 09:07
The ending,,,,,, Personally there were a few big things about the end that bothered me. And here they are in no particular order.
1.) Why does Joker flee the battle when there have been previous talks about how he's in it for the long run? After the incident with the collectors in ME2. After leaving the alliance and turning to Cerberus after all the encounters you had with them in ME1? After all that this just really set me off. If he's fleeing the final conflict, give a good reason, don't just mindlessly make him flee the battle all panicked. How would he even have known that Shepard was triggering the crucible.... he wouldn't have even known a blast was coming from the citadel, or had time to get away. I'm hoping it was an oversight that the crew members you have on earth just randomly step out of the Normandy in the ending. This makes no sense. It was said that everyone was wiped out at the beam, so how did the Normandy return for them amidst all of this considering that you had to go into the conflict in a shuttle? So... either this means that your squad retreated... leaving you at the beam to die like cowards or....... what? If the squad dies it dies. I don't have a problem with that, but don't throw them in at the end just to make everyone happy, while the plot goes out the window, otherwise this needs to be explained.
In short if you're trying to alter the ending through DLC this needs to be justified. Short of a reaper taking notice of the Normandy and them evading it I can't really see it just tearing off across the galaxy. Perhaps a reaper shows up and tries to hacks the Normandy? Or some Heretic Geth show up and do the same. And it is the only way for them to not drop a weapon on the Citadel while Shepard is still trying to activate the crucible. Just give a reason why he would leave you to die after all of that. Why he would leave the universe to ruin instead of going down fighting. As to the crew. I'm not sure how you fix that one. Unless you say they never went to the beam with you. But that is a bad idea.
2.) Variation.... it doesn't exist for the endings. If you need proof,
all of the endings shown together :
A different colored energy burst that's more or less it. There's a both really interesting and really hillarious video of someone who spliced their own ending and made a purple feild using only Sony Vegas:
Which to me just feels..... lazy. Look, I realize that it's an ordeal with all of the choices to figure out where the end up, but it doesn't justify the time spent, vestment in the characters and story, or the money paid for the game. I don't think it would have been so hard to make a "happy" ending for those that want it. A "Shepard Dies" ending for those that didn't prepare well enough or have high enough EMS, and a third alternate. There are write ups of possible endings people have come up with out there as well as spliced video between the games to make new endings. This one is up to you. The fans are giving you the ideas and telling you what is wrong / needs to be fixed, but you have to do it.
3.) The Godchild/Starchild/Reaper God.... whatever. Seriously this felt tacked on and lazy. Asides from the fact that we are forced into one of three preset answers, something that was promised wouldn't happen. If it were me I would just do away with this, but that's not going to happen I think. Look if Shepard dies he/she dies. It's a conflict with something threatening all of the known universe. I would have much preferred an ending something like this:
http://www.youtube.com/watch?v=7zagpVInvjA&feature=related
But a great deal of people want a more "happy ending". Which is understandable, considering the vestment in the characters, the romances, ect. . I know a lot of people hold out hope for indoctrination, but fact of the matter is that the "best" ending. The one that you have to work for, is the assimilation ending. Which as well makes little sense, and contradicts this theory. Even assuming that Shepard is indoctrinated that means that if he does presumably what the reapers want, and "not prepare", then he still destroys them, moreso can only destroy them. These were the endings you intended, though I can't fathom why...... Do away with the star child. Or make him a projection of Harbinger or another reaper if you're going with the fan theory.
3.)Absence........ Of the Rachni Queen... Of The Volus bomber fleets.... of the Elcor. You garner this help throughout the game and at the end it is absent. I really had hoped to see a cinematic of the Rachni Queen actually doing something instead of just being something to rescue that raises some arbitrary preparedness level. You save the Rachni queen twice, I had really hoped to see something in the final battle, anything but nope. The Rachni Queen only exists to fall into peril and be rescued much like those found in the mushroom kingdom or tales of old. Maybe this is a bit far fetched or out of cannon I dunno but I remember the Rachni Queen talking about the dark songs of the reapers. And in ME1 if I remember correctly there is an easter egg where you can hear the rachni's song. Would it be too far out there for her to help you stave off the reaper's song with her own, or that of her children as well... all of the remaining rachni come forward with one loud cry to break the reaper's hold over Shepard's mind. Just an idea if you're going with the indoctrination theory..... Hell you could have had an explosion from the sky when you go to earth to help take out the reaper near the end, say it was from the volus ship, and NOT have to use some conveniently placed missiles in the street.... come on.... I'll give you another example of how easy this could have been. You're back on earth on the final mission in the streets of London. A sniper beam trains on Shepard. Then there is an explosion and an elcor voice coming over the comm. "With enraged bloodlust: That was for Dekunna". No? Come on you know that's awesome. More importantly it would not have required any extra models and little effort.
4.) The old man. Why would this be placed here? Another stock photo with a kid asking for another story of the Shepard. How could you top the story of him saving the universe against the reapers? What literally could one up saving the universe? This I think just should have been cut. If you feel it absolutely necessary to implement this scene, make it mean something. This is the last game in the series correct? That's what I had been led to believe. Well... if you're closing things out then if people are left with a ton of questions...... make the old man Shepard... if you follow a romance with Liara or Tali. People have their closure with their LI, and all it requires is a few lines of dialogue to fix.
5.) Galactic Armada. So.... right. Mass relays are destroyed.And marooned on a near destroyed planet that used to be earth.... every quarian (they put guns on their liveships right?) a ton of Krogan, Turian.... This makes no sense. I think it was mentioned at one point that Turians can't eat what humans eat? So they all starve. And the rest fight over a dying planet. Right.... If all the Mass Relays are destroyed. You cannot fix this. period.
Other things.....
1.) I didn't know how to react when I saw Tali's photo in the game. Initially I was set off because there was no model. but played on not knowing what to expect. By the end of the game when I realized there was nothing more I was at least happy that there was some sort of closure with what a Quarian actually looks like, but still let down. I later read that it was just a photoshopped stock photo and felt very cheated. Realistically.... would it have taken so terribly long on been too much trouble to make a model for Tali? I'm sorry this as well just feels... once again, lazy. All of that time wondering over the past games, I feel like the time could have at least been spent to do this. I've found other images online that felt more inspired. As one example:
http://th09.devianta...n42-d2v6ih0.jpg
It's been teased for all three games. Even if there's wasn't time to make an entire model, I feel there could have at least been a scene where you see her without her mask. It would have meant a lot more than what we got. But to dangle it for so long then snatch it back just frustrated me. It's something that could easily be fixed in DLC seeing as how there have been alternate character models in DLC before, and such a scene wouldn't need many words after the mask was removed asides. I'm not budging from this one.
2.) Don't get me wrong. I like the multiplayer. It is what it sets out to be. Multiplayer Mass Effect, and it's fun. Asides from a bug I get sometimes where I can not reload everything else works fine. I bring this up because to me it feels like had time not be spent on the multiplayer it might have been better vested in finishing/fixing the ending and stopping all this mess in the first place. 3.) Indoctrination Theory. The players have given you the fix. But I feel to be implemented correctly you would have to pick up at the beam in London and just redo everything. "Do-over". You slipped up. But take heart in the fact that the reason people are upset is because you made an epic.... it just needs a proper conclusion.
4.) Small roster. This is a minor gripe for me but I don't know why EDI was the replacement for say.... Jack, Miranda, Kasumi, or anyone else. Wouldn't it have been better to do just a little more and make a smaller squad but give a little of choice in it? You only get the same number but it depends on your decisions in previous games? This is the end of the known universe. I can understand Thane's exclusion... but.... EDI? I guess I just feel that the time that was spent to make the new npc crew could have been used to further implement already established characters that aren't so forgettable. There wouldn't be any further development with new npc's in this game in further games so...... why add so many?
What this means for me
If I worked with the higher ups at bioware I would look at this as an excellent opportunity, but I don't. Most fans have said from what I've been able to keep up on that they want a better ending to the game. Some have said they would pay, some have said that to charge for it would only further make bioware to look like moneygrubbers after the day 1 dlc that was only a single line of code to unlock or somesuch. I feel the ending should be fixed and it seems like there are strides being made to do this, but I think it should be done right. If you're going to go with the fan's idea.. ......
<.<
>.>
give them a spot in the credits, right at the end,
Indoctrination Theory
"thanks to all of our fans",
and remember you can't sell a game if no one buys it. Look I've played most of your games Bioware. But the merge with EA, combined with the fiasco over steam, and several let downs (DA2 being the second most recent... *Coughs*), I'm at the point where I'd rather not waste my time. All I ask is that if you're going to "fix" the game, then fix it. Don't give a quick fix or a few screens of text.. Don't do a solitary mission pack that attempts to tie up all of the loose ends because it wont work, and for the love of God don't bring Shepard back as an indoctrinated antagonist to promote a future game. Legitimately fix the ending to this otherwise great game, and I will withdraw my complaints and shut up. Your fans have already given you the ideas, and let you know what's wrong, you have the opportunity to appease them and gain a ton of recognition and credibility, or to squander this chance in the hopes of making some quick money. Do the right thing.
Modifié par SinisterSpindle, 29 mars 2012 - 09:16 .
#5535
Posté 29 mars 2012 - 09:48
RaenImrahl wrote...
Bioware's Jessica Merizan has made a request of the community...Jessica Merizan wrote...
I think I need to clarify myself. For the past few weeks, I've been collecting feedback. I have excel sheets, word documents, quotes, graphs, you name it.
In order for a collaboration between the devs and the fans to work, I need you guys to CONTINUE being constructive, and organizing your thoughts. I know where to look, but I need you to help me by contributing to the dialogue.
Saying "this blows" helps no one. Saying, "I enjoyed X but I found Z _____ because of A,B,C" is what I'm looking for. Channel your frustration into something positive (such as the RetakeME3 movement - constructive, organized thoughts).
Chris and I are both collecting your feedback. We're listening. Make yourself heard.
Please use this thread to post your constructive feedback, which may include spoilers. Spam images will not be allowed, per the forum rules.
(The original, now defunct thread on the topic in this forum is located here: http://social.biowar...ndex/10093191/1)
UPDATE 3/18/12:RaenImrahl wrote...
Everyone,
Thank you once again to all who have contributed their ideas, big or small, ending-related or not, to this discussion. I am impressed by the civility most have shown in this particular thread. Thank you!
A few notes going forward:
The developers are looking for what *you* think. Emphasis on *you*. If you see a piece of video, a pie chart, or a flow chart online that helps articulate your point, then by all means reference it. But the best way to make your argument is not with a link... it's with a statement. Explain *why* you think that video/text/chart/poll has validity. Use it as supporting evidence, sure, but *you* should make *your* case.
Let me put it another way... this isn't about showing the developers that there is a multiplicity of dissatisfied voices... it's about coming up with the widest and deepest swath of ideas.
Also, if you want to quote a passage from someone's post, it would be helpful if you only quote the section needed to support your case. As I've said before, this thread is naturally going to include some walls of text... but there's no need to replicate entire walls of text to make your point, necessarily.
Another option is to use the "link" function on a post you like to refer back to it.
Thanks again,
RI
Jessica and Chris, I think everyone has been responsive to this request, and what would be helpful is if Bioware can show some work in progress of how it's been collecting the feedbacks.
Consultation goes two ways - people give their input, but they also appreciate being told/shown how the information given has been used.
#5536
Posté 29 mars 2012 - 09:56
#5537
Posté 29 mars 2012 - 10:56
First gripe - There were no real choices that had much effect after the confrontation on Rannoch. Not the biggest problem, but Thessia and the Cerberus base just seemed to linear. Though I did like the ending to the Thessia mission, I don't think I have ever been so angry with an antagonist in a game before.
2 - One thing I was really looking forward to was the return of the mechanics from the suicide mission at the climax of the second game. Choosing specific squad mates to go and do specific tasks, and essentially choosing a second in command to lead a second squad. It would be good if just before the final mission we could officially promote one of our squad-mates to a second in command position.
Throughout the game we were given the choice to choose between squad mates to do a specific task, but I got the feeling it made no difference.
3 - Third, leading up to the final battle it just turns into the Hackett/Anderson show. It was a bit annoying that I did all that, became a hero of the galaxy with all these fleets there for me, and then Hackett just takes control of them all. I know this is more realistic as he is the head of the Alliance, but this is a game I can suspend a bit of disbelief for that.
4 - A couple of choices that would have been good might be reversals of the choices from the first games. I cant think of many but one that would be very good! A reversal of the Destiny Ascension choice. Hackett could be under heavy fire and you could get the choice wether or not to pursuade the taurians/asari to help him a sacrifice their own ships. There could be some good dialogue here depending on your choice from the first game and this game.
5 - Some pretty large choices near the end! Such as having to sacrifice earth the save Palaven and Thessia or to save Earth and Palaven and Thessia are massacred.
6 - Make the crucible something relevant not just some Reaper God. The citadel was/is the end point of a super mass relay jump we know that. Perhaps the crucible could have something to do with that.
7 - I also found it annoying that almost every female I spoke to was just throwing herself at Sheppard. More confrontations between LI's from me1 and me2 would be good. And even going so far as the 2 LI's refuse to be part of the same squad so unless you defuse the situation then you can't take them both on the same mission.
8 - To go along with the feuding LI's mission, and choices of squad mates throughout the game to do specific task with consequences if it goes wrong! Perhaps those consequences dont have to be the character dying, but instead they are wounded and can be found in the med bay of the Normandy, this will cause Sheppards reputation to drop significantly and that squad mate will be unselectable for the next mission but will then return to normal for the next.
Heres an idea for an ending
http://social.biowar.../index/10726432
Thats all for now, great game though! Give us a job please!
#5538
Posté 29 mars 2012 - 10:58
Also I'm not sure I like that a pure Renegade can still access the most difficult Paragon persuades (and vice versa). It seems to make the whole Renegade/Paragon distinction a bit pointless.
I would suggest a minimum percentage of your least developed alignment before unlocking a given persuade for that alignment.
#5539
Posté 29 mars 2012 - 11:37
#5540
Posté 29 mars 2012 - 11:39
#5541
Posté 29 mars 2012 - 11:54
U do realize that our final boss were three husk and a marauder?
#5542
Posté 29 mars 2012 - 11:58
Thrombin wrote...
One minor issue I've noticed is that my Renegade doesn't feel very Renegade any more. I know there was a conscious effort to change Renegade dialogue from being quite as rude and obnoxious but it seems to have gone the other extreme and is often just as compassionate and sympathetic sounding as Paragon. In many cases I don't think I'd be able to listen to the Paragon and Renegade response and know which was which!
Also I'm not sure I like that a pure Renegade can still access the most difficult Paragon persuades (and vice versa). It seems to make the whole Renegade/Paragon distinction a bit pointless.
I would suggest a minimum percentage of your least developed alignment before unlocking a given persuade for that alignment.
I dint want to use my renegade Sheppard because of this...
#5543
Posté 29 mars 2012 - 12:39
1) I think that LIs should be a bit more affectionate when you talk to them and they've not currently got anything to say. Maybe pet names? Ash's 'skipper' is a good example of something that could work along those lines. It just seems a bit odd when they only ever call you Shepard. You could make a joke about it - we KNOW you can't use the character's first name!
2) Shepard's emotional response is often chosen for you, which is very un-Bioware. When I've got a character, with a very specific psyche that I've conceived of, it's a bit of a bummer that I can't dictate what he thinks in that moment. The ending as it stands is a very good example of this, but there are others...
3) Also, along those lines, Tali's face should have been seen. I know there were fans who didn't want to see it, but I'm pretty sure you could have designed the game to make this a choice? For example, when she takes her mask off to view the sky, you could have a choice to step up beside her, and if you take that choice, you get to see her face?
4) Some of the missions could have been spun out a bit. The arrival at Sanctuary, for example, could've had more preceding build-up in cut scenes, perhaps setting up a 'ghost town' notion. With the home world missions in particular, it would have been nice to see a bit more variety and exploration, on Thessia and Palaven especially (Both just feel like the same mission in different levels - land, fight your way through a warzone, and retrieve the shiny Primarch/Data). In ME1&2, I always felt like I'd genuinely landed on a unique world in a unique situation. You simply don't get that feeling as much in ME3, which was disappointing!
#5544
Posté 29 mars 2012 - 12:49
A change in motive, or at least a reveal that it's lying. The motive for the Reapers' existence and behaviour, while consistent in many ways, just, really doesn't work. It's like the moment in SW Episode 1, where they talk about Midichlorians. You go 'Really? That's why there's a force? That's a terrible idea!'. Even if it technically works, it doesn't *work*. It strips a lot of the established personality from the Reapers, and as a notion is disproved by, well, pretty much everything in ME3!
I don't know how true the rumours that there was originally meant to be a Dark-Energy based motivation behind the Reapers, but I would have preferred that. Or, frankly, a motive that was only partially revealed, and extends beyond our comprehension. Having the Reapers perhaps perform weird behaviours and tasks, and we can't understand their motivations. Maybe have a character say 'There's other ways for them to do that. Why are they doing it this way?'. It both gives the Reapers purpose, and preserves their enigma. (sic)
#5545
Posté 29 mars 2012 - 12:52
#5546
Posté 29 mars 2012 - 12:55
Less Auto-Dialogue more conversation wheel.
Side missions-need mroe of them, less evesdropping
ME 2 Characters: I would like some dlc for the ME 2 specific characters, maybe a mission or 2. OR incorporate them into the main story, for example Miranda going with Shep to the Cerberus base. For ME 2 Li's, true romance scenes with them, more dialogue with them, for example how does Jack feel about X,Y,Z how does Miranda feel about Cerberus and her time there? Heck you could even have Jack and Miranda on a mission together-imagine the hilarity. The four ME 2 characters that were LI's should have DLC (Thane, Jacob, Jack, Miranda).
#5547
Posté 29 mars 2012 - 12:59
1. Redo the ending. Either completely scrap the existing one or go with the indocrination theory. Do it in a free DLC. The fan trust capital is at all time low right now. One more screw-up and the next game is likely to tank.
2. Making multiplayer affect the outcome of single player campaign seems like a quiet test of the method to reduce the game resale value. Even though this game was officially possible to complete and get the best outcome without the multiplayer (still don't know how, but that's my problem), inability to resell the gamecode with the copy of the game and the need for the multiplayer seems like a shameless moneygrab in line with day one DLC. I don't care much - I play on the PC and do not resell games, just feel that it is another "pricing mechanism" to rip off already upset fans.
#5548
Posté 29 mars 2012 - 01:04
SinisterSpindle wrote...
3.)Absence........ Of the Rachni Queen... Of The Volus bomber fleets.... of the Elcor. You garner this help throughout the game and at the end it is absent. I really had hoped to see a cinematic of the Rachni Queen actually doing something instead of just being something to rescue that raises some arbitrary preparedness level. You save the Rachni queen twice, I had really hoped to see something in the final battle, anything but nope. The Rachni Queen only exists to fall into peril and be rescued much like those found in the mushroom kingdom or tales of old. Maybe this is a bit far fetched or out of cannon I dunno but I remember the Rachni Queen talking about the dark songs of the reapers. And in ME1 if I remember correctly there is an easter egg where you can hear the rachni's song. Would it be too far out there for her to help you stave off the reaper's song with her own, or that of her children as well... all of the remaining rachni come forward with one loud cry to break the reaper's hold over Shepard's mind. Just an idea if you're going with the indoctrination theory..... Hell you could have had an explosion from the sky when you go to earth to help take out the reaper near the end, say it was from the volus ship, and NOT have to use some conveniently placed missiles in the street.... come on.... I'll give you another example of how easy this could have been. You're back on earth on the final mission in the streets of London. A sniper beam trains on Shepard. Then there is an explosion and an elcor voice coming over the comm. "With enraged bloodlust: That was for Dekunna". No? Come on you know that's awesome. More importantly it would not have required any extra models and little effort.
This. I completely agree. I was desperately looking forwards to seeing some Elcor with weapons on their backs, striding forwards in a badass manner. But, nope, apparently not... It's another example of you not really getting much of individual ending effects, just the 'overall score'.
SinisterSpindle wrote...
4.) The old man. Why would this be placed here? Another stock photo with a kid asking for another story of the Shepard. How could you top the story of him saving the universe against the reapers? What literally could one up saving the universe? This I think just should have been cut. If you feel it absolutely necessary to implement this scene, make it mean something. This is the last game in the series correct? That's what I had been led to believe. Well... if you're closing things out then if people are left with a ton of questions...... make the old man Shepard... if you follow a romance with Liara or Tali. People have their closure with their LI, and all it requires is a few lines of dialogue to fix.
When I saw this scene, that is exactly what I was expecting. I was extremely disappointed when I found out that it was instead a pointless scene. Perhaps it is the set-up for the next series they are planning, but they could still have given a better epilogue...
SinisterSpindle wrote...
4.) Small roster. This is a minor gripe for me but I don't know why EDI was the replacement for say.... Jack, Miranda, Kasumi, or anyone else. Wouldn't it have been better to do just a little more and make a smaller squad but give a little of choice in it? You only get the same number but it depends on your decisions in previous games? This is the end of the known universe. I can understand Thane's exclusion... but.... EDI? I guess I just feel that the time that was spent to make the new npc crew could have been used to further implement already established characters that aren't so forgettable. There wouldn't be any further development with new npc's in this game in further games so...... why add so many?
I know what you mean. It would have at least been nice to have them as a temporary party member, ala Liara in Lair of the Shadow Broker, which is what I was expecting after they said that the popularity of such DLC meant they'd be using is as a model for some missions.
Also, I agree with pretty much everything else you say.
#5549
Posté 29 mars 2012 - 01:15
no matter what choices you made troughout the 3 games, you are reduced to 3 possible endings, wich, you get to choose. the problem with the endings themselves is that they effectivly destroy all you have worked to achieve (specially in me3) the destruction of the mass relays effectivly destroys space travels and the need for instance of an alliance between turians and krogan or the quarians and the geth (in the second case because you either destroy them, control them or become one with them)
now don't get me wrong, i am no fan of super cheesy endings where all goes well and we live in peace and harmony for eternety.
However, seeing as Tali tells us the way the geth help the quarians readjust to their homeworld is a good sign for peace there, the way EDI becomes a part of the normandy crew shows that AI and organics can work together in fact, in my game i utterly disproved all the things the little kid says at the end
I love your game so much that i started a second playtrough, however i find myself more prone to starting a third one then finishing my second one because from the moment the ground offencive starts (after you get a last chance to talk to all your crew members and some chars from before via vidcom) what you do doesn't really matter annymore.
my suggestion: show us the result of all our actions defeat the reapers, even if it kills shepard i don't mind missing out on little blue babies if it means knowing how the choices i made affect the universe and you don't have to make it all roses and sunshine. i pissed off the salarians i get that.
also more grayscale choices, it seems that going all paragon (wich i always do, i can't bring myself to being an ass even in a game) gives you the best ending, let some of the paragon choices bite me in the ass.
i loved your game but i would rather the whole alliance you so painstaikingly build die side by side as a last sign to the reapers that we will fight to the bitter end then i want the relays to be destroyd.
#5550
Posté 29 mars 2012 - 01:32





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