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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5576
TwentyDunhills

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Suggested feedback - I mostly liked this game except for the ending.  I played ME1 and ME2 several times.  Non-ending suggestions for changes.  It will probably be a long read so its more for Bioware I suppose than other posters in this threat.  The words lazy, contrived and device will come up quite a bit.  But much of the game content and gameplay were great! I don't see the need to pat Bioware on the back, I paid them money for this afterall.

Gameplay and Content
1.) The Citadel needs more to do.  It feels too small and there are many 'do nothing' and 'pickup quests here' areas where I just run around and wait for the codex to update.  It does not match the scale of the war effort or the refugee problem.  Also the bar needs more, or there need to be more bars - Omega set a high standard.  A balance between ME1 and ME2 would have been nice on the Citadel. 

2.) I did not like taking away the big weapons from the player arsenal and then just placing them around in akwardly convenient combat situations.  As in, "oh noes Geth Primes! So hard to kill unless you have a Geth Spitfire.  Fortunately someone scattered Geth Sptifires all around - just in this area."  It feels lazy.

3.) Multiplayer.  I only played it once.  Shrugged.  It feels like this type of war effort and multiplayer content would have fit more in ME2.

4.) The fly around and ping the map, then run away from reapers, then come back after a mission to the same exact place that you did not finish and ping some more component gets really annoying and repetitive after a while.  What part of this is fun?  I know - the first 30 minutes I spent doing it.  I think the whole 'reapers alert' part throws this section of gameplay to whoever liked the moon mining, mako driving, monkey chasing elements of ME1 and ME2.  I guess it was not for me.  Not that excited to come back to the Hades Nexus to get it up from 83% scanned to 100% - meanwhile other parts of the map are flashing with some kind of 'save the universe' content.

5.) The universe is at an end and as a Spectre I might save it, but I still have to buy the sniper rifle and pistol I had in ME2?  I thought Hackett and I were on good enough terms he might finally give me a loan you know?  Speaking of which - why is the Widow rifle I find more powerful than the Black Widow?  And I would like a private word with whoever was the level development guy that hid the high power assault rifle on Sanctuary in the husk containment tube.

6.) The From Ashes content being only included in the collector's edition, and put out as pre-release premium DLC content?  I'm sorry but thats just cheap.  Look either this is a work of art or its a heavily belabored franchise with product lines and T-shirts you know?  When I buy a book, chapter 8 with more background is not premium content.  When I watch a film, I don't have to pay extra for a more interesting and longer introduction to the film.  Art does NOT have accessories.  ME3 waved bye bye to artistic integrity with this DLC.    

Storyline
1.) Whatever happened to the main plot of ME2?  ME3 makes ME2 seem like filler and a large detour with an overarching plot that was completely dropped by the writers.  The Human Reaper, the Collector Base - we could have skipped all that  apparently.  ME1 connects seamlessly to ME3 plot wise, because ME2 seems like a waste of time.  I know, I know - characters, story and all that good stuff.  But as soon as you fire up ME3 you see that all of ME2 was just a contrived device.  At the end of ME3 we kind of drive by in a car and by and say, "oh look theres that human reaper from ME3, I remember that thing, what was that all about again?  Why did reapers need the collectors and their base?  Huh?  What did I stop at the end of ME2 exactly?  And theres Harbinger, your arch-nemesis from ME2, he was demoted by the catalyst to a cameo in this game."

2.) The Ending - I wrote this some of this in the ending thread.  Here is my summary: lazy, contrived, incoherent and illogical.

So it all started to go wrong at the end of the Cerberus base.  I think this was that vanilla sky moment.  The
Prot AI told me "hey guy, Martin Sheen told everyone about your
Crucible plan and they moved the Citadel to Earth - and he just ran off
there. All of this happened maybe 20 minutes ago.  I'm not sure how I
know about it myself but its going to be a convenient setup for you
since the Citadel is now orbiting the Earth right?" This is where things
began to take a turn. I realized the Mass Effect campaign had suddenly
been taken over by another driver. 

I didn't care at first,
because I was going to get my final epic battle, my cut scene, my
explosions and my fast paced music running up/down things with guns
blazing.  But it didn't seem to make much sense, and not in a David
Lynch type of way, but more in a 'hey theres a big unstoppable robot to
kill here, he's unkillable, except for this gun thats lying on the
ground - that gun can probably kill him' type of way.  It was becoming
lazy.

This is how I can sum up the ending, lazy as hell.  I get
it.  I get that ME is not about any one thing, its written by a team and
it has many plots and overarching themes.  Most of them are classical
ones borrowed from previously written Sci Fi.  I understand that at the
end you die, just like in life, and its about the journey and the
relationships you build - which is what ME is about.  I also read
Shakespeare and understand that "it is a tale Told by an idiot, full of
sound and fury, Signifying nothing."  I accept things being open to
interpretation.  But I also want Bioware to accept what happens when the
consumer interpretation is that the ending is LAZY.  Full of plot holes, and disjointed
from the rest of the game. 

Its not a big deal, even Anthony Burgess rewrote the final chapter of A
Clockwork Orange and then had to do it right.  History acquitted him. 

#5577
SinisterSpindle

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SinisterSpindle wrote...

4.) Small roster. This is a minor gripe for me but I don't know why EDI was the replacement for say.... Jack, Miranda, Kasumi, or anyone else. Wouldn't it have been better to do just a little more and make a smaller squad but give a little of choice in it? You only get the same number but it depends on your decisions in previous games? This is the end of the known universe. I can understand Thane's exclusion... but.... EDI? I guess I just feel that the time that was spent to make the new npc crew could have been used to further implement already established characters that aren't so forgettable. There wouldn't be any further development with new npc's in this game in further games so...... why add so many?


Versidious wrote... 
I know what you mean. It would have at least been nice to have them as a temporary party member, ala Liara in Lair of the Shadow Broker, which is what I was expecting after they said that the popularity of such DLC meant they'd be using is as a model for some missions.

Also, I agree with pretty much everything else you say.


Thanks and that's exactly what I meant in reference to the Shadow Broker DLC.

Modifié par SinisterSpindle, 29 mars 2012 - 05:58 .


#5578
STAG IRONHIDE

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Suggested changes for ME3? Turn back time

#5579
gbemery

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I would like to have my armor choice reflected in the final scenes too. You talked so much in the build up of the game about how you can customize your armor and then at the end you completely negate that too and just shove us in to the burnt out husk of N7 armor.

#5580
rizuno

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I am perfectly fine if you guys use the Indoctrination Theory as a way out (or perhaps if it was intended all along...I mean...it can't REALLY be the ending, can it?). Just erase all the star-child crap, and have Shep face off against Harbinger, I mean, come on, I already faced off against one Reaper, on foot, ALONE (yes I freaked out like a bug on that part lol), practice makes perfect, right?

Have the catalyst actually MEAN something besides *insert huge clunky plot device here*

But the thing I really want is to freaking KNOW
Is Shep alive or dead?
What happens to the crew?
The Normandy?
Earth?
The Turians, Quarians, Geth, Asari, Elcor, Hanar, Drell, Volus, Salarians, Krogan, Humans, etc.

How I played the game and the choices I made should EFFECT (yes pun intended) how the Galaxy does or doesn't rebuild, whether the Reapers are or aren't defeated, what actually happens in the end, you know, like you guys kept saying it would, over and over and over so that I actually believed you.

I don't think there's anything wrong with a so called "happy" ending. I have no problem with my Shepard being alive and having some kind of life with LI after it's all over. At least give us the OPTION...like in ME1 and ME2.

I pumped my Galaxy at War to 100%.
I gathered every possible resource, completed all available quests.
I deserve more than some colored explosions and 20 seconds of my Shepard's broken body gasping one breath.
More than that, the entire gaming trilogy deserves it.

That's how I feel.
I just can't understand how a game that was amazing and wonderful and EVERYTHING I was looking for in the final chapter could just...end like that and ruin it all.

I am willing to shell out for ending DLC.

DLC that takes place BEFORE the ending, with the ending not being changed?
Not a chance. There's no point. I already got suckered in with the Day 1 From Ashes Debacle.
I won't be giving any more of my money to ME until this is resolved.

And...it turned into a monster post. Sorry.

#5581
Tom Lehrer

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Everything up to the attack on TIMs base was great including that mission itself.

The issue comes when we are told the Reapers attacked and took the Citadel to Earth. We can go to to the Citadel before doing the assault on the base which makes it sudden loss strange. We are told that in the time it takes for us to start and end the mission the Reapers attacked and moved the Citadel without anyone knowing.

In ME1 we learn that the Citadel can also tuen off the mass relays so why would the reapers go through the trouble of taking and moving it but not take the time to turn off the relay network?

Modifié par Tom Lehrer, 29 mars 2012 - 07:21 .


#5582
Nicky 192

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Please have a look at this Bioware. If you have not seen it already, this guy outlines some good ideas particularly the ending and how it could work in conjunction with the present ending.
There should be an option to REFUSE the star child's choices.To wake up if INDOC or to just simply say no and fight. Depending on choices made and readiness, Shepard should have the option to survive, retire from the military and settle down with LI or perhaps if a renegade without LI become's a mercenary warlord, something along these lines. As the man states in the video using text to account for all the variables "if done right" can work and would be a satisfying conclusion to the series. The player should have the option for Shepard to "not let fear compromise who they are" and argue the point with the "Catalysis t/ Harbinger.

#5583
MrnDpty161

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The most important thing?

Fixed " Different" Endings that mirror what you successfully accomplished in ME2. In other words --- you don't have to mess with the ending you have to a certain extent but how about the player is graded as to whether they went out of their way to accomplish all of the side-tasks vs someone who did not? Re-establish the re-playability. You had a successfull working concept in ME2.

A perfect ending, a not so perfect ending, a terrible ending. Boom. There you go --- there's something in it for everyone which is the tradmark of your craft.

#5584
9Enrico0

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bioware, come on, tell us something ... :)

#5585
SausageLegend

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1. give us indoc theory
2. more harbinger. it´s essentially the main antagonist of the game and we barely see it. Beams Shepard and flies away, what?

#5586
wrdnshprd

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bears repeating..

make the ending DLC free.

explain how my other squad members got teleported to the normandy and not the citadel
explain why joker runs away from the fight at the last minute

#5587
Huojin

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1.Ending. Sort it. Discussed in all kinds of epic detail elsewhere.

2. Day 1 DLC is an obvious and incredibly dirty way of making money.

3. Making multiplayer almost essential to unlocking certain endings is also an obvious and incredibly dirty way of making money. You want me to pay M$ to go Gold, then pay you to buy additional weapons and accessory packs. You want me to do this or you'll punish me by preventing me accessing part of a game I already paid FULL PRICE for.

So, because I can't afford Gold membership and/or I don't like online multiplayer - you've basically banned me from accessing parts of the game other people can. That is despite me paying the same price as everyone else did for this game. I paid full price for the game, but you prevent me from accessing every part of it unless I spend MORE money.

I've got several games with online multiplayer access - Army of Two, Gears of War, Red Dead Redemption - that is my choice, and I don't have any gripes about that. I know there are aspects of the game I won't be able to access - multiplayer aspects.

What gets me is how you think it's totally OK to prevent me, and people like me, from accessing a part of the SINGLE PLAYER storyline because we don't want to or can't afford to pay extra to play online. Why do you think this is OK?

#5588
NexusIsaac

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What I'm most annoyed by is the fact that the Reapers, (Which are awesome villians and enemies.) are nerfed down to the "dawg" statement. We've all had theories around them being arkships of some sort.
Yet it's allmost like you never learn anything about them through ME3, and when the Cataclyst(God Child) says their his solution... It was generally a slap in my face.
I just want the Reapers to feel more dramatic.
You build up expectation with: "It's beyond your comprehension." When the whole Reapers subject are explained with one sentence.
That's the major complain from me. You've made a great game and series and I hope the best of luck to solve this problem.

Modifié par NexusIsaac, 29 mars 2012 - 08:11 .


#5589
supremo0

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I know it obviously might not be the best way to go, but i personally think taking into consideration the Indoctrination Theory (unless that was the intention from the start). Having Shepard wake up and actually succeed in the mission i spent hours working herd to achieve would be nice too :)

#5590
Dragily

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I just wanted to delineate my opinion on the ending (of course). I admit, I haven't read any of the thread, and I don't really intend to look through hundreds of pages-not out of disrespect, but simply because I haven't the time.

When ME3 came out, I was still in the middle of a very extended ME marathon of my own. I wanted to start over from ME1 in order to really know the story deeply and to create a new Shepard that the most recent me cared about and influenced. So, I played through ME1 using the save file of my favorite Shep incarnation, which got me to start ME2 mid-February. I was still working on ME2, really fine-tuning every single thing I could, when ME3 was released. I was so excited that I stopped my mini-marathon to play a couple rounds of multiplayer, which only served to whet my appetite further. So, even though I had been as cautious as was possible for me at the time, I ultimately started to hurry through the second part of the series in order to get to the third.

But that doesn't matter as much. What I wanted to convey was just how much I love the series. I don't think I've personally every played a long game (40+ hours or so) more than twice, save for a few exceptions that I could count on a Turian hand. More than that, though, I loved the people that I met along the way. Everyone was so dynamic. Everyone was so...alive. Your writers have so much passion for the story and it really shines through. It goes without saying for so many (if not all) of the squad members, but even minor characters like Septimus, who I had all but forgotten until his return in ME3...and I could go on for days about everyone!

Then we come to the ending.

Whatever ending theories people want to believe, however people may come to abhor the, "Star Child," I can't help but believe that the biggest problem was how none of the endings addressed the universe that mattered so much for damn near five years. Unfortunately, the community was clearly so sidetracked by the existence of the starchild-existential decision-Conduit section of the story that it seems a lot of them forgot about what may have been the most deciding factor.

Almost every single relationship I made in the Mass Effect universe ended up mattering to me. That is, bar none, the #1 thing that I wanted---no, had to see in the ending. It goes without saying that I at least wanted to see my squad members' final status. Questions flooded my mind, like whether or not Jack and her company survived, how Jacob's child was doing, and everyone else. Of course.

But what REALLY surprised me is how much I was thinking about everyone else. You know...questions like what Aria was doing with her new megagang. Or, whether or not the Zhu's Hope folks survived the Thorian contamination. Or if Kirrahe held the line (Hah.). Even the welfare of the Alliance Sixth Fleet crossed my worried mind! Well...no, no it didn't, but still!

=========

That's what I wanted to see in the ending. Some reference to the people that did something along the way. Seeing my squad members, at the least, would have been sufficient. If I could see the fleet, of course, damaged beyond belief, but still floating in space? I'd be ecstatic! That, and I really just want to know if the Sixth Fleet survived.

All of those assets I brought together, all seven thousand whatever points worth of them, they're all of interest to me. I want to know how the universe is doing, now that it's all over. I'm not necessarily looking for a happy ending. I think it would be a literary wonder if you made even negative changes that addressed specific things like...

Hey. You ****ed up and didn't bring enough Alliance support? Too bad. Jack's company all died and she became terminally depressed, foregoing all of her biotic powers.
Didn't do Grunt's loyalty mission in ME2? Aralakh Company is completely wiped out and Wrex is killed in an attempt to take power by another one of the clans.

Or, of course, all of the happy, sappy, good endings that you'd get if you play completionist-style. Like seeing Garrus on the beach, or the first human-AI marriage between Joker and EDI. (But let's be honest. Those aren't as fun. ;D)

Modifié par Dragily, 29 mars 2012 - 08:48 .


#5591
Bravenu3

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Annoying section of the Normandy: the security check between CIC and conference area. Why does Shep have to be scanned on his/her own ship. The crew comments are nice, but being slowed down isn't.

#5592
Aikidogamer

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I got to thinking about the endings, anyone get the feeling this is some kind of mind warp Hudson and company had in mind. Look at Rift or WoW, you cant just go kill the baddest guy when the game is launched. I realize ME3 is not an MMO, but in those games the end guy is killable later through a free patch making that content available. It gives the creators the ability to see what people like and do so the end is better. So maybe, this "Ending" is not really an end. Maybe the game got pushed back enough and Bioware said launch and we will compile the rest later. It will be a heck of a PR move to kick the fan base square in the nads with the current plot hole ridden and cliche ending, to turn around and say, "that was not the real end, here it is" We wanted you to get more out of the game.

Wishful thinking I know, but if I was Bioware, that is how I would play it off, real or no.

#5593
Paul ATREIDES 0

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Please check this survey, vote and don't forget to share it ! We'd really love to know the global opinion about this :

http://social.biowar...08/polls/30892/

Modifié par Paul ATREIDES 0, 29 mars 2012 - 09:17 .


#5594
Flamingdropbear

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First some general changes, which are really just minor quibbles
  • Magically appearing weapons-If you are going to have weapons fixed for cutscenes (like the assualt rifel or pistol) either have them lying about the game world so Shepard could have just picked them up for the scene, or have them so light that it wouldn't effect the gameplay to have them.
  • Updating objectives for side missions, do I have the pillars of strenght? or do I still need to find them? Only way to find out is by the asking the preacher or scanning the planet. 
  • Log In ONCE - NOT everytime you enter the main menu
  • ... nah that's about it,
On the whole thought the game was bloody good, but the ending didn't really connect with me like the first two games, or some of the other parts of the game.
Three changes could have made the world of difference
Replace Casper the Friendly Catalyst with a Keeper.-
Makes sense in lore as no one know much about them, they run the
citadel, and have been around since the start of the the cycles making
it much more beliveable that they control the whole show.

Remove the three choices- instead
have a calculation of some kind adding up how you solved problems
through out the games, and have the ending reflect these choices. Rather
than choosing right at the end, you have made your choice through play
and you get to see it acted out. You let your gun do the talking -
Destroy ending, Try and foster peace understanding - synthesis, Help Cerberus - Control.

Loose the normandy 'escaping'- Now
this was the one thing about the ending that made me go WTF? Garrus was
with me on the gound, then he was on the jungle planet... er how? It
also gave no sense of closure for the other characters, or worlds. It
also raises the question as to how will they make a Mass Effect 4 if
there is no mass relay network. While there is more to the universe than
the mass relays it was a more unique element to it, and any subsequent
game will be poorer for it.

#5595
Nicky 192

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Aikidogamer wrote...

I got to thinking about the endings, anyone get the feeling this is some kind of mind warp Hudson and company had in mind. Look at Rift or WoW, you cant just go kill the baddest guy when the game is launched. I realize ME3 is not an MMO, but in those games the end guy is killable later through a free patch making that content available. It gives the creators the ability to see what people like and do so the end is better. So maybe, this "Ending" is not really an end. Maybe the game got pushed back enough and Bioware said launch and we will compile the rest later. It will be a heck of a PR move to kick the fan base square in the nads with the current plot hole ridden and cliche ending, to turn around and say, "that was not the real end, here it is" We wanted you to get more out of the game.

Wishful thinking I know, but if I was Bioware, that is how I would play it off, real or no.

It's funny, i was talking to my brother about this very same thing, he's not a bioware fan but he did mention that due to the nature of the game and the fact that  so many people have invested themselves in it, it would be difficult to finish with just one person  deciding the outcome" it would take a combined effort involving everyone who loved it" in effect everybody would be creating the ending and that would be the ultimate collaberation between the fans and BW to give the franchise the ending it deserves. Hence Casey's statement about wanting the ending to not be forgetable and  to get everyone to talk about it. That would be something if it was true.

Modifié par Nicky 192, 29 mars 2012 - 09:45 .


#5596
Hydralysk

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I'm not that good at speechcraft or writing. It may feel like a cop out but this video really does sum up EXACTLY what I feel is wrong with the ending from a narrative perspective, and a few very basic guidelines to fix it. Maybe it's already been posted but I'll leave it here anyways


Modifié par Hydralysk, 30 mars 2012 - 12:05 .


#5597
blahdizzle

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[quote]blahdizzle wrote...

6. Total dream here, but a full on expansion pack dedicated to earth skirmishes
akin to marketing videos released before game shipped. 2 1/2 to 3 hours of globetrotting
earth fights against a scrambling reaper force post Shepherd indoctrination
recovery. I would pay money for an old fashion ME3 Episode 1 expansion. You
guys do good work, please take my money. This would flesh out the "Take
Back Earth" idea purported in the advertising that seemed awfully brief in
the final game. I had anticipated the last 1/3 of the game to be on earth...

----------------------------------------------------------------------------------------------------------------------

Note of Clarification:

We had multiple missions on the Krogan and Quarian home worlds, I'd like similar mission diversity in the final push to take back earth. This final battle for earth didn't let us do much site seeing.

#5598
bryceax

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Is this the appropriate place for ME4 suggestions too?

The next set of Mass Effect games should implement a third part to paragon/renegade. Not necessarily just neutral, this middle-left option on the dialoge wheel could represent: logical, judicious, preceptive, prudent, rational, deductive, calm/cool/collected, unbiased, and similar archetypes--you get the idea. It would add needed complexity to a system that's now too "black and white" for the universe it inhabits.

#5599
Hexley UK

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The following is a basic description of the ending i would like to see -

Crucible weakens the Reapers and turns the tide in the space battle above earth.

Sheperd uses the beam to return to earth and face Harbinger, Awesome dialogue between Harby and Sheperd ensues culminating in epic boss battle. Perhaps some of our assets joining in the battle here with Harby and other lesser enemies.(Sheperd lives or dies after defeating Harby based on EMS, Damage to earth same basis).

End sequence showing the consequences i.e Epic funeral for Sheperd or awesome celebration depending.

Scenes showing consequences of major plot points (Geth & Quarians, Genophage ect...)

Final scene with all surviving crewmates and LI.

Job done.:wizard:

Then Mass Effect 4 with Sheperd and crewmates on a new mission with a better ending first time round this time please. :D

Modifié par Hexley UK, 30 mars 2012 - 12:22 .


#5600
AliasRY

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I would like to second this.

Hydralysk wrote...

I'm
not that good at speechcraft or writing. It may feel like a cop out but
this video really does sum up EXACTLY what I feel is wrong with the
ending from a narrative perspective, and a few very basic guidelines to
fix it. Maybe it's already been posted but I'll leave it here anyways