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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5601
Sero303

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The best correction:
http://social.biowar...65/blog/212266/

#5602
Cleomer

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Here's the deal:

Many of us don't care about defeating the reapers.

Yes, that is it. Over time, Mass Effect became a game about relations, friendship, politics, big philosophycal questions, and that kind of stuff. Most of the times, the reapers are just some background story for our real problems.

Many of was were much more worried about Thane's death, about deciding between quarians or geth, or the consequences of curing the genophage. We wanted revenge on the Illusive Man much more than we wanted to complete some damn "macguffin" Crucible, it was not what motivated us, the players.

We wanted an ending with Joker. And Tali. And Garrus. And Legion. And whoever else. We wanted to hold Liara in our arms and tell here we'd help rebuilding Thessia. We wanted an opportunity to convince Jarvik tehre could be meaning in his life even after the reapers are dead. We wanted to see what would come out of EDI's search for the meaning of life. 

And THAT was why we were fighting reapers. Not to see some magic kids killing reapers with magic lights. We never cared about what happens with the reapers. We just wanted so save our friends from them.

#5603
frypan

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Cleomer wrote...

Here's the deal:

We wanted an ending with Joker. And Tali. And Garrus. And Legion. And whoever else. We wanted to hold Liara in our arms and tell here we'd help rebuilding Thessia. We wanted an opportunity to convince Jarvik tehre could be meaning in his life even after the reapers are dead. We wanted to see what would come out of EDI's search for the meaning of life. 

And THAT was why we were fighting reapers. Not to see some magic kids killing reapers with magic lights. We never cared about what happens with the reapers. We just wanted so save our friends from them.



+1 to that Cleomer. The big picture stuff may have to go a couple of ways, but its the personal stuff that matters and making sure the team survivesd and stays a team is a pretty important part of the game for myself.

#5604
Chrislo1990

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You know Cleomer makes a very valid point. Most of the time I was worring more about my love interests and squadmates than I was about the Reapers. As such it really pissed me off that Bioware drastically DECREASED the amount of dialogue trees we could untilize to speak to our squad and love interests. What happened to that promise they made that ME3 would focus on developing closer realtionships with your squad? I hated having to press the A button only to hear a line or two of dialogue.

Also what gives with the oversimplification of the dialogue trees themselves? Not only do you guys manage to decrease their appearances but you also dumbed them down, even in full RPG mode. I had very little control of what Shepard would say, as opposed to ME1 and ME2 where almost every time he spoke it based on a line I had picked befiorehand. YOU GUYS HAVE GOT TO RAMP UP THE DIALOGUE TREES!! I've played ME1 and ME2 countless times. I can handle it thank you very much.

#5605
ADLegend21

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scrap and Redo Jacob's arc, undo him cheating on Femshep because non of his fans deserve that no matter how unpopular his character is, don't punish the pople who enjoy him!

Also have Ashley move around the ship. it pains me to see Vega and Garrus getting along in the mess while Ashley just stays in her room all the time, also add to her friendship path, it's like she doesn't even care about you. Give her soemthing like Liara where she comes to your room unprompted and not just to make love. as much as I love Liara she shouldn't be in my room more than my love interest.

#5606
Rubymosh

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I'm a 58 yr. old female Mass Effect fan and I cried for ten minutes at the ending sequences with Shepard saying goodbye to everyone.  I have never been so emotionally involved in a game series before!!  I would gladly die with and for my paragon Commander Shepard!!  However I did not get the final ending.  At first I could not  figure out what to do or which way to go and then the game timed out and I had start again.  I chose to have Shepard sacrifice himself to control the Reapers, however then the Normandy crashed on some planet and Joker and Cortez came out.  What happened on Earth?  I assume it was saved but what planet did J & C land on?  The Mass Relays were destroyed too, I believe, so how can people get around to other planets?   I thought the scene at the end of the credits was hokey, as well, with the old man and boy.  I'm okay with Shepard dying but what the heck happened to everyone else?  How can there be a Mass Effect 4 if the Mass Relays are gone?   As I said, I do not mind sad, dramatic endings and I had a feeling Shepard was not going to survive (waaahhha!!!) but this ending did not make any sense regarding a sequel or tell us where the Normandy ended up.  And it did not seem as if there were any consequences to being a Paragon or a Renegade in this game.

As for the actual game, I enjoyed it tremendously - the voice acting is phenomenal!!!  But I thought the Dream Sequences were stupid - why would Shepard be so hung up on a kid he didn't even know?  I thought the scanner thing on board ship was totally dumb as well.  You could barely hear the two soldiers stationed there and why would people need to be scanned on their own ship?  Dumb idea and a waste of time!!  And the tech lab you ran through was always empty - waste of space.  I thought maybe Mordin would hang out there but he was in the Med Bay.

I did not like the look of EDI.  She looked like some 60's chick in a James Bond movie.  I wish there had been more cities you could travel to like in ME2.  I also wanted more involvement from Aria T'Loak.  I think she is so cool!

Other than that, I liked the game, however it took me awhile to figure out I could upgrade my guns - I was only modding them.  And although I could choose two guns for my squadmates when going to switch weapons during a battle only one gun would show up for them?  Could not figure this one out at all.  My Shepard was an Adept and only carried one gun - does this mean my squadmates could only carry one??  Then why show two?

If you come out with another ending please make it more understandable and not so hokey.

#5607
frypan

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Chrislo1990 wrote...

You know Cleomer makes a very valid point. Most of the time I was worring more about my love interests and squadmates than I was about the Reapers. As such it really pissed me off that Bioware drastically DECREASED the amount of dialogue trees we could untilize to speak to our squad and love interests. What happened to that promise they made that ME3 would focus on developing closer realtionships with your squad? I hated having to press the A button only to hear a line or two of dialogue.

Also what gives with the oversimplification of the dialogue trees themselves? Not only do you guys manage to decrease their appearances but you also dumbed them down, even in full RPG mode. I had very little control of what Shepard would say, as opposed to ME1 and ME2 where almost every time he spoke it based on a line I had picked befiorehand. YOU GUYS HAVE GOT TO RAMP UP THE DIALOGUE TREES!! I've played ME1 and ME2 countless times. I can handle it thank you very much.


Yep, couldnt agree more. The dialogue trees give us agency, and the feeling of deciding Shepherd's choices. While the conversations between crewmates were fine, more control in these situations, even if its illusory, makes for a more immersive experience.  

This was an issue with DA2, in that the predetermined dialogue made me feel like an observer and not a participant. A step back I thought in both games, and would love to see more dialogue trees than were given, even if the prerecorded dialogue ihas to be used sometimes.  

#5608
Chrislo1990

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ADLegend21 wrote...

scrap and Redo Jacob's arc, undo him cheating on Femshep because non of his fans deserve that no matter how unpopular his character is, don't punish the pople who enjoy him!

Also have Ashley move around the ship. it pains me to see Vega and Garrus getting along in the mess while Ashley just stays in her room all the time, also add to her friendship path, it's like she doesn't even care about you. Give her soemthing like Liara where she comes to your room unprompted and not just to make love. as much as I love Liara she shouldn't be in my room more than my love interest.


Very true. Ashley was my LI in ME3 and it really irritated me that she was always in her room and spoke in such a careless manner to ward me. I also hated the fact I never really got the chace to interact with her through dialogue. With dialogue trees you can see her facial expressions. It feels more personal. It was really disappoiting in part by Bioware. Ashey is n't ZAeed or Kasumi. I could understand why Bioware would take that approach with them in ME2. They weren't essential characters, but Ashley? Come on now. I felt like interacted more with her in ME1 then I did in ME3! 

#5609
Chrislo1990

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frypan wrote...

Chrislo1990 wrote...

You know Cleomer makes a very valid point. Most of the time I was worring more about my love interests and squadmates than I was about the Reapers. As such it really pissed me off that Bioware drastically DECREASED the amount of dialogue trees we could untilize to speak to our squad and love interests. What happened to that promise they made that ME3 would focus on developing closer realtionships with your squad? I hated having to press the A button only to hear a line or two of dialogue.

Also what gives with the oversimplification of the dialogue trees themselves? Not only do you guys manage to decrease their appearances but you also dumbed them down, even in full RPG mode. I had very little control of what Shepard would say, as opposed to ME1 and ME2 where almost every time he spoke it based on a line I had picked befiorehand. YOU GUYS HAVE GOT TO RAMP UP THE DIALOGUE TREES!! I've played ME1 and ME2 countless times. I can handle it thank you very much.


Yep, couldnt agree more. The dialogue trees give us agency, and the feeling of deciding Shepherd's choices. While the conversations between crewmates were fine, more control in these situations, even if its illusory, makes for a more immersive experience.  

This was an issue with DA2, in that the predetermined dialogue made me feel like an observer and not a participant. A step back I thought in both games, and would love to see more dialogue trees than were given, even if the prerecorded dialogue ihas to be used sometimes.  


Exactly!! Finally someone who noticed this in ME3 as well! I was beginning to worry that fans had overlooked this. Yes the ending are terrible, but it's far from the being hte only issue! I hope more people will also take the time to complain about the lack of control we had over Shepard's intereactions with his LI and crew

#5610
Pain Train

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A helpful clarification to the Destroy option:

The whole notion of killing all synthetics with the destroy option is stupid as you have shown this is not necessary, but a few word changes could make this more easy to swallow (it does NOT fix all the other logic/plot holes, however).

Instead of stating you will be destroying all synthetics, mention destroying only indoctrinated synthetics and geth heretics. DONE. Thus, all the work you do in reuniting the geth/quarians (IF you choice that outcome) won't result in complete worthless effort.

#5611
Totally Not Swaggacide

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First of all I would like to say I LOVE Mass Effect all 3 games with ME3 being my favorite but I do have MAJOR problems with it.
- Sidelining of ME2 cast most of them you only see once and even then their parts are extremely minimal.
-Crew interaction as great in ME3 but most of it you had no part in it and when you did it was auto dialogue which was severely dissapointing
-No being able to talk to Ashley on Normandy; I romanced Ashley in ME1 and continued it in ME3 and she never wants to talk about our relationship on the Normandy. The most she ever says is that mission went... Or hey commander
-I want more alone time with romance, you didn't see much of that unless you romanced Liara
-Horrible endings: none of our previous decisions affect the ending and are to similar; I'm okay with the ending until Anderson and TIM die. I will elaborate
-The kid being catalyst makes no sense and comes out of nowhere and his logic makes no sense and I hated how we couldn't question at all, the most important conversation of the game is 98% AUTO dialogue 0____0
-The endings are identical except a different color which was really dissapointing and lame
-Huge questions left by the ending:
What was the catalyst and why was he that kid?
How did my crew get onto the Normandy?
Why was Joker already?
-What happened to the fleets on Earth?
-What will happen to species stranded in their own planets with  no  military?
Why couldn't we tell the catalyst about the geth and Quarians uniting on Rannoch?
(end of questions about ending)
- Why is there so much auto dialogue in the game?
-Jacob fans got screwed their LI cheats on them? That's lame
-ME2 romances are sub-par
-customization was over hyped and falls flat
-Journal is disorganized and doesn't give proper updates like in ME1 and ME2 making side quests a major pain
(sorry for my disorganized thoughts I just typed as I thought)

Modifié par Totally Not Swaggacide, 30 mars 2012 - 03:20 .


#5612
Aurora313

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Possible DLC mission for VS, or most likely Ashley
Liberating Amateratsu from Cerberus/Reaper forces. Perhaps a similar situation to Horizon's Sanctuary, or the planet could be facing total destruction from a Reaper V Cerberus war and there's someone on the planet cruical to the war effort.

#5613
Chrislo1990

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Totally Not Swaggacide wrote...

First of all I would like to say I LOVE Mass Effect all 3 games with ME3 being my favorite but I do have MAJOR problems with it.
- Sidelining of ME2 cast most of them you only see once and even then their parts are extremely minimal.
-Crew interaction as great in ME3 but most of it you had no part in it and when you did it was auto dialogue which was severely dissapointing
-No being able to talk to Ashley on Normandy; I romanced Ashley in ME1 and continued it in ME3 and she never wants to talk about our relationship on the Normandy. The most she ever says is that mission went... Or hey commander
-I want more alone time with romance, you didn't see much of that unless you romanced Liara
-Horrible endings: none of our previous decisions affect the ending and are to similar; I'm okay with the ending until Anderson and TIM die. I will elaborate
-The kid being catalyst makes no sense and comes out of nowhere and his logic makes no sense and I hated how we couldn't question at all, the most important conversation of the game is 98% dialogue 0____0
-The endings are identical except a different color which was really dissapointing and lame
-Huge questions left by the ending:
What was the catalyst and why was he that kid?
How did my crew get onto the Normandy?
Why was Joker already?
-What happened to the fleets on Earth?
-What will happen to species stranded in their own planets with  no  military?
Why couldn't we tell the catalyst about the geth and Quarians uniting on Rannoch?
(end of questions about ending)
- Why is there so much auto dialogue in the game?
-Jacob fans got screwed their LI cheats on them? That's lame
-ME2 romances are sub-par
-customization was over hyped and falls flat
-Journal is disorganized and doesn't give proper updates like in ME1 and ME2 making side quests a major pain
(sorry for my disorganized thoughts I just typed as I thought)


Right! The auto dialogue thing was insulting to me as passionate Mass Effect fan. Not being able to talk to Ashley much through ACTUAL dialogue trees also bothered me. It's as if I don't matter to her despite her reffrreing to me as a god on Horizon in ME2. Kinda contradictory. I would have expected to have more time with her.

#5614
Totally Not Swaggacide

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Thanks Christo!!

#5615
Canned Bullets

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Get rid of the whole starchild scene, get rid of the scene where the Reapers are destroyed, don't destroy the Normandy, and if we have high enough EMS for Shepard to live show him in the company of his squadmates and LI.

#5616
sammysoso

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Let me preface this by saying I LOVED Mass Effect 3, it's an amazing game that I would recommend to anyone. There are some thing I might suggest however:

-The endings were disappointing to say the least, but there are much better arguments about that then I could ever make so I will leave it at that.

- Ashley was my LI all the way through the trilogy, but after she gets on the Normandy she doesn't do anything, and other than the drunk scene there is just auto-dialogue. Even after I rekindle the romance on the Citadel whenever I go to talk with her all I get is some bland line like "helluva mission down there huh?" You'd think we would have more to talk about...

- The quest journal needs a fix, adding a quest tracking feature would be nice.

- Sometimes I got side quests that were in systems I couldn't access yet, that was confusing.

- There really were too many fetch-quests, the redone scanning mechanic and running away from Reapers thing is nice....the first five or so times.

- More side missions like Grissom Academy, that was AWESOME!

- Multiplayer is really fun, but I don't think it should have the amount of impact on the single player that it does.

Just my two cents, thanks for listening.

#5617
Aver88

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Jack as companion and more content about her and I will be more happy than ever ;).

#5618
WRXtacy

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Only character to get major redesign since ME2 was Jack. She's in the game a grand total of 4 minutes. Come on BioWare what the heck is up with that? More of the Psycotic Biotic please!

Modifié par WRXtacy, 30 mars 2012 - 02:50 .


#5619
Bored-WIzard

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I would change how the War Assets are counted. Specifically, make a patch to increase the value of certain ones (maybe the alliance or turian fleets) so that it's possible to reach 4000 EMS (8000 TMS) without multiplayer. I feel like this could be done easily and quickly.

#5620
Aikidogamer

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AliasRY wrote...

I would like to second this.

Hydralysk wrote...

I'm
not that good at speechcraft or writing. It may feel like a cop out but
this video really does sum up EXACTLY what I feel is wrong with the
ending from a narrative perspective, and a few very basic guidelines to
fix it. Maybe it's already been posted but I'll leave it here anyways






I would like to third this. As a life long startrek fan, especially DS9, the parelles are abundant. Mass Effect needs to maintain its roots in the tech and make sense. Seriously, the end is like strapping a JTO Engine to Smart Car. The results are not pretty. The guy who does this video obviously knows philosophy in terms of logic and how it applies to stories. Please take note Bioware.

#5621
Who Said That

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I think that the possibility of a happy ending is very important. There is always light at the end of the tunnel, right? I don't necessarily think that all of our choices over the last 5 years need to somehow be incorporated into a final 10 minute cut-scene, but I think that our dominant status as paragon or renegade would be sufficient. By assumption, if you're nice to people, (high paragon) then the people's moral pushes them to survive. Makes sense?

Also, I REALLY liked being able to continue the journey after the game ended, so maybe there could also be an option that leads to killing 'most' of the Reapers and finishing the final cut-scene with a nice celebration and the Normandy jumping away to finish off the Reapers.

Basically, what we have is a story of good(ish) vs evil and an author who found a way to cancel out the two. Someone has to win, and since Shepard has defied the odds since the first 20 minutes of the series, I can't think of why he should stop on the last 20.

For all the fans reading this post, I'd like to encourage them to accept paying for the DLC. If fans want the Illusive Man's role changed, then they have to remember that it's really Martin Sheen behind the glowing eyes. Yeah, it should be free, but if it isn't, then lets show future developers that collaborating with players is a good thing!

Thanks,

An unexpectedly engaged fan

#5622
holyDEATHTRAP

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Let me start off by saying that about 95% of this game was awesome unfortunatelly its that final 5 that ruins it.  I felt completely cheated with the "multiple" endings that consisted of not much more than swap out lights and an ending that makes no sense to me.  Someone please explain it to me.  Why is Joker hauling butt out of there it seems to go against the character I can't see him running without being ordered to by Shepherd or without trying to rescue as much of the crew as possible, and why is it he and Liara always end up on an alien world with slight exception.  If you romanced Liara throughout three games why is he running off with your woman.  I just don't get it!  How can you make a game this long with the building to multiple different endings so great and yet be happy with this run of the mill conclusion.  Whats the payoff for breaking the cycle by negotiating peace between the Quarians and Geth, for curing the Genophage, for saving the Rachni,etc.etc..  I played through these games as five different characters(and loved every minute of parts 1 and 2) making different choices in each one whith plans to create more just to insure that when I got to the conclusion I could savor all the diversity.  Now after beating it once I've had the DESIRE to play through again let alone four more times just sucked out of me (maybe the reapers did win). In reguards to the starchild in one breath he's creator of the reapers and in another refers to himself and them as we as if he's one of them, and correct me if I'm wrong maybe it's only if you have the Prothean squad member but isn't it revealed that the same pattern keeps emerging in each cycle and that it's influenced by an unknown outside source so the only reason synthetics and organics keep going to war is because of starchilds doing and doesn't creating peace between Geth/Quarian and personalizing EDI destroy all his hard work why not just let the universe have all out war between the two and whoever makes it takes over.    Why not make starchild an ancient civilization that warred with organics to the brink of their cycles extinction and vowing to never allow it to happen again did this to find a cycle that could bring about peace thus proving they were worthy to continue and the reapers would end their own lives for their past sins having finally found some redemption.  I kept waiting for the moment where you got to tell the starchild forget you and make your own solution not the ones he presented. Correct me if I'm wrong but if you destroy the mass relays all of the aliens are stuck on Earth unable to make their way back to their homeworlds, so retaking Rannoch and creating peace between the different races was a total waste of time, and I thought we found out in downloadable content that if you destroy a mass relay the resulting explosion destroys the system its in ( also some of the aliens can't eat human food or other alien foods so when the rations run out well I guess one way or another Goodbye cruel world). Also wouldn't the synthesis ( merging of organics with synthetics) be the equivalent of husks,collectors,marauders,banshees, and cannibles.  I found dying next to Anderson watching the battle play out a better ending and probably would have been happier with it that way.  ( On an Anderson side note I found the dismissal of Anderson serving on the Council , if that was your choice, as just lazy its an easy fix he leaves the citadel to tend  to your trial and through his having to stay behind Udina gets promoted, or steps down ,not having enjoyed the job in part 2, and promotes Udina to the post.)
In the final charge instead of shooting husks i slowmo ( which I'm ok with) you could have equally damaged squad mates firing from behind yelling go just go we'll cover you finish this.
Here are some endings I would have liked to have seen.  If you chose to romance a character as a male Shepherd yould could cut a few years ahead and the words UNCLE GARRUS!! Will you tell me a story, ring through my head, which he then can reply "did I ever tell you about the time ......"you could have the entire surviving squad visiting to help raise his child.
You could build on the things leaned toward throughout the game.  Retiring on a beach somewhere, running off to a distant planet, waiting at a bar in heaven. I personally like a combo. You can open your eyes to find yourself on a beautiful beach and have it have that too good to be true softened dream look. You look around and all your lost squad mates are ther scattered about. You could have Mordin collecting seashells(as referenced in game),Thane in a flowered Hawaiian shirt ,sunglasses, shorts, and sandles taking in a sunset with his wife(a good chance to show a female Drell),etc.etc. and hear Anderson call out from a beach bar "Shepherd I saved a seat for you" with a few empty seats around him " kick back and relax a while you earned it the others will be hear soon."
A flash forward x number of years to the remaining squad meeting up on the anniversary of your last stand. You can have them swap updates on how the different recoveries are coming along, how their people choose to remember you through stories, parades, statues, or other and just having a good time ending with a toast  "To Shepherd".
I'm ok with dying in the conclusion I mean how do you live a normal life after saving the galaxy you can't. So only two possibilities make sense to me there. You either, with the knowledge of only your crew, live out the rest of your life in seclusion with only your romanced other while the rest of the universe believes your dead. The other being that after the battle you rally the universe, primarily Earth, to rebuild, that the real work starts now and that the peace has to remain which results in him taking a larger role, for lack of a better term president.  You cut ahead then a number of years to either his funeral or even later to a memorial built to him.
Lets not forget if you chose to go renegade you should have some meaner endings as well.  Like bartering a deal with the reapers to spare humanity or a certain number of civilizations at the cost of everyone else.  You could have him become a reaper and by doing so his thinking changes their programs from being harvesters of organics to preserving organics, taking on a watcher/guardian role. You could also take control of them turning them into a peacekeeping force that answers only to you to keep the rest of the universe in line and peaceful.

I was ok with Stargazer AFTER the credits but really wanted something more immediate. I wanted to know how my crew fared how the universe was going to move forward. I loved the Mordin,Thane, and Legion deaths they were heart wrenching and tear jerking I believe Shepherd's needs to be as well.  I also would have loved to have seen cut scenes in the final battle(which was neat) centering on my squad members and other key members throughout the series holding their own or even being taken down. Forgive my spellings here but you should be able to make out who I mean.  To hear Kirahi say one last time "HOLD THE LINE" a Krogan(maybe Wrex) reply "Salarians hold the line Krogans advance them". I would have also have loved to have seen some cutscenes centering around my different war assets earned. I wanted to see Elcor walking tanks, a Hanar fleet and how that works, the few remaining Batarians being wiped into extinction but not before avenging their people, Krogans riding into battle on Kakliosaurs, and where were my Rachni I saved that queen from extinction TWICE (I was expecting that to come more into play).
On a side note for future downloadable content I would love a mission where you get to fight alongside Kal Reiger. I know you get notified by email of his demise but he was one of my favorite characters of Mass Effect 2 and would have loved to have seen and heard (I loved his voice) one last time since seeing him on Earth for the final assault was taken away.

Modifié par holyDEATHTRAP, 30 mars 2012 - 04:19 .


#5623
Vandermint

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I've already posted in the "DLC about Jack" thread but...more about Jack, please. Honor your deepest character (for those that went beyond the surface with her).

#5624
Chrislo1990

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I wouldn't mind paying for an alternative ending dlc, so long as it provides me with the option to survive the war and return to yor crew and love interest with a sense of triumph. And your right a happy ending is very important becasue it offers players a choice. Forcing the payer to die and then presenting them with endings that are 95 percent identical is not what I'd call a story that ends according to playstyle. It's a slap to the face!

I can understand why some players would hesitate to pay for this kind dlc. After all it should have been implemented in the game in the first place. Bioware I hope you learn your lesson. Just because we're loyal fans of Mass Effect doesn't mean you can feed us anything that bears it's logo. We're not stupid. On the contrary, you should be extra extra careful.

Modifié par Chrislo1990, 30 mars 2012 - 03:37 .


#5625
Chrislo1990

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Like Legion said in ME2, "we watch you"