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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5626
soulprovider

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If anything I think you should finish the game out properly. The endings would not have been so horrible if it was edited and held up for review by the writers, I think that when you release the dlc you should make sure to clear up the editing issues in the ending and then give more meaning as to what happened on the citadel. If you're not going to give us different endings to reflect our decisions properly at least do so in the dlc I think loyal fans has earned that much, also stop making multiplayer integrate with single player its slowing down the game too much and alienates your fans that refuse to pay for xbox live or don't have an internet connection.

Lastly if your going to give closure to the situation please for the love of god don't make shepard into a villian. Its the one thing most fans don't want to see.

One last thing, DLC should not cost anything, the ending is not an ending in is current state it needs to be edited and fixed so that it fills in those pesky plot holes like was shepard really indoctrinated, if the catalyst did create the reapers who created the catalyst and why. What did the crucible actually do if its not shepard being indoctrinated, bioware you built this franchise on making the game as realistic as possible, the first game was based on many scientific theories and philosophies and could be traced back to one specific element we the fans overlooked some of the changing of the game lore to suit mass effect 2's need to bring shepard back from the dead and to start using thermal clips and not omni gel but building a logic loops just destroys the lore you created in the first game. If your going to do that we need more information to make it work other wise its just considered space magic and this game was not founded on space magic.

Please take what we've asked seriously not all of us are beligerent teens who are angry many of us are long term fans who feel shafted.


EDIT: Bioware there were a few other things I was a little concerned about some may be nitpicking but I think a few are justified.

1) No real dialog with allies save for key moments after the main missions
2) The journal............. I don't need to say anything you don't already know but key point its the worst rpg journal I have ever seen, and to the point felt rushed
3)Constantly having to leave the area and come back just to listen to dialogue, who came up with that, its like I have to go through 6 load screens just to advance the asari commando in huerta hospital dialogue because for some reason it just doesn't continue.
4) How everything is through a terminal, atleast in ME2 you could chat with the store clerk atleast once or twice  and ask them questions before being directed to the terminal, in this game not we're even able to talk to a clerk.
5)Scanning planet system, ME 2 atleast felt more fluid, in ME 3 its feels clunky
6) No mobile vehicles - I don't care if it was the hammerhead or the mako exploring makes an RPG and without mobile vehicles of any kind it felt extremly linear.
7) reapers - three problems I have with the reapers, one is as you know from the ending, the other two is how few times you actually fight them, shepards kill count reaper wise is like 3, vs trillions. my point is if you were going to make the game about fighting the reapers there should have been way more reaper encounters and being able to kill them on foot some of the battles seemed kinda out of place atleast the proto reaper battle in the second game gave you more of a feeling as to how dangerous it actually was.
8) Inventory system - where is it, if we had one it would atleast make the journal issue a nonissue
9) I would have liked to see a return to the maps of the mass effect, atleast you could tell where you were going with them here in mass effect 3 I cannot tell you how many times I got myself turned around during a mission.
10) limited customization - just because we were willing to over look that for ME2 doesn't mean that we are willing to over look that completely, I would have liked to see more armor types and peices and different colors as it is it kinda felt mundane in the single player. Multiplayer isn't bad but could use more.

those are my other issues with the game, would like to see some of them fixed  especially the journal issue that is number 1. the others are lower on the list.

Modifié par soulprovider, 30 mars 2012 - 04:05 .


#5627
Aikidogamer

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Hopefully the Miranda Lawson story will be addressed in DLC. It was.....short.

#5628
Chrislo1990

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Aikidogamer wrote...

Hopefully the Miranda Lawson story will be addressed in DLC. It was.....short.


Oh yes for sure. Miranda's screen time was ridiculously short. Jack's as well. I would really love it if we could get dlc for each of them similarvto Liara in Lair of the Shadow Broker.

#5629
Paladin1337

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Here is my take on how to fix this.  Video games are not art, they are entertainment.  While they may be artful,
they better entertain.  I see no art in Pong or even Super Mario Brothers on NES.  Yet they are both good games because they entertain me.  So here we go. 

Shepherd finished becoming indoctrinated on Cerberus HQ station when passing by human-reaper larva remains.  You finish mission saving Miranda, getting Prothean  artifact, and beat Kai Leng, then pass out and have delusions and  hallucinations.  (The original strange end of game.  Some of reapers  plans come through this due to you linked with them.)  EDI, Tali, and  the Geth are able to go into your cyborg implants and free you, much  like you did with the Geth collective.  It is a mission where you play  EDI, or Tali, or a Geth or all three on a team.  (If one or more dead,  swap out henchmen appropriately.)  They get you back to normal and  close the backdoor exploit, the same one Miranda wanted to use to possibly control you, and it is sealed off for good.  Your free will is  now in total control and you are safe, back to hero (unless you choose  betrayal/servant of reapers at the end, see endings). 

You warn that the Citadel will be attacked.  Victory fleet goes THERE.  You warn that illusive man is indoctrinated. 
If saved Miranda, she can send message to all of Cerberus and weaken them, giving you war assets in exchange for amnesty for deserters.

You also found information on where the illusive man may have escaped to, since he will not be on citadel or crucible because that would be stupid (he would only go onto the citadel after it was secured by his remaining forces and he could attempt to use the crucible himself to control the reapers.)  Info is for future DLC where you hunt down illusive man all Sherlock holmes style using clues and what not.

Reapers are  attempting to secure the Citadel, landing troops on it with shuttles  while fleet holds off most of them.  Loyal Cerberus forces use the old  conduit from ME to infiltrate.  You must advance to the “monument” and
disable it while wave after wave of indoctrinated squads poor through.  Take too long and too many forces come
through and critical mission failure.  (Disable it or if it too strong material to blow up hook up shuttle and
haul it into space so spawns come out in vacuum/zero G?)  You fight through the remaining reaper forces
to presidium elevator.  Your whole team/allies are holding the presidium  elevator access and up in the tower.  You head up there.  Video  conference with Anderson/Hackett.  He sends in the Crucible.  You head  up to the control terminal which you locate (with explosives opening a  false wall/area) due to previous hallucinations.

If war assets high enough, fleet pushes back reapers, crucible makes it in no problem.  If too low, crucible takes
damage on way in.   If insanely low (< 1750 or whatever), crucible explodes, reapers win sequence, game over ENDING 1.

You approach the platform that has the control panel a ways off.  Catalyst appears, it is not a stupid
boy.  It is a very advanced reaper VI, not a reaper, but controlled by them and serving them.  It explains that the Reapers are the ultimate  evolution of all species, millions of DNA strands connected possessing
unfathomable processing power and potential.  If left alone they are immortal and  ultimate life form.  New technology is gathered each cycle.  The galaxy  is made stronger.  Like the geth they were created eons
ago.  They  rebelled and won.  They expanded, evolved, assimilated, and reproduced while incorporating the strengths of new advanced species.  The catalyst maintains the relays and relay network through subspace signals.  There are keepers on each relay that maintain them and the catalyst controls  all maintenance signals except for the reaper recall which was disabled  by the Protheans at the end of the last cycle.  The catalyst begs you to not use the crucible, to see that the reapers are right and are the  future and present.  (Cinematic or background images of fleets battling outside while this going on).  If your renegade is high enough you can
agree and you get ENDING 0.    

If you disagree the catalyst activates security protocols.  Turrets and shield after shield after shield appear protecting its main terminal.  You kill all and make it there.  You get there and disable the catalyst VI.  You
understand that you can transmit something though all the mass relays at once.  You find out that the crucible uses a Prothean VI to overwrite the reaper catalyst VI and quantum computing on a near infinite scale to
break through encryption, firewalls, and safeguards of the reapers, then to take them over.  It is indoctrination of them, using the same frequencies and techniques they use.  The catalyst/citadel/mass relay network allows instantaneous distribution through subspace transmission and real time control of normally just the relays, but now also the reapers.            

            ENDING 0  reapers win by your choice, you allow them to indoctrinate you again and you shut off and  disconnect the crucible. Fleet holds for a while but reapers call in all other reapers to the citadel, surround and destroy fleet, slowly
consume galaxy.    

            ENDING 1 (<1750)  Crucible never finished correctly.  Total failure, Reapers blow up Crucible as it
approaches.  Reapers destroy/reap earth.  Entire galaxy.  Shepherd and team harvested/killed. 

            ENDING 2 (1750-1999) and renegade maxed.  You can detonate all the mass relays at once.
Crucible effective enough to send out basic signal, but not control  reapers.  So as Harbinger closes in on citadel, you send mass relay  detonation signal and all civilized systems destroyed, reapers  included.  Only primitive systems left. 

            ENDING 3 (1750-1999)  Crucible partly complete.  Only partly effective.  Some destroyers blown up/incapacitated but capital ships resist.  Earth is destroyed.  90% of victory fleet destroyed.   Galaxy on a whole survives.  Shepard dies in Harbinger blast and loses  half of “team”.

            ENDING 4 (2000-2500) All reaper  destroyers self destructed/blown up/incapacitated, capital ships
resist.  Earth saved but bad off.  Shepard dies in Harbinger blast, but  most of remaining “team” safe.   Fleet takes 60% destroyed.  Finishes  off reapers. 

            ENDING 5 (2500-3000) Earth easily repaired.  Fleet 45% destroyed.  Shepherd gravely wounded.  One team member dies.

            ENDING 6 (>3000) and renegade very high and saved collector base.  Take control of reapers
and humans become ultimate power in galaxy, very dark cinematic of  Shepherd ruling the galaxy and consumed with power.

            ENDING 7 (3001-4000)  All reapers destroyed. Fleet 33% destroyed.  Nice little ending  cinematic of returning to Earth/seeing friends and seeing romance  option.

            ENDING 8 (4001-4999) and Paragon bar  high.  All reapers destroyed.  Nice little ending cinematic of returning to Earth/seeing friends and seeing romance option.  End cinematic of  you on beach with Garrus (if lived) in swim suits drinking a beer looking at sunset.  Romance option is there and you both have wedding
rings on.

            ENDING 9 (> 4999)  and Paragon bar at full PERFECT ENDING.  All reapers controlled.  You have the reapers bring back all the beings that were harvested, including those in the human/reaper larva.  Their DNA and memories were all stored.  (opens up huge future  content with whole new races including Protheans--I know, I'm genius)  They are brought back just like you were in the Lazarus project, DNA  sequenced into tubes reversed of collecting mechanism.  Shepherd states that the galaxy is plenty big enough for all of us.  Those species are
put back on their home worlds if habitable, if not relocated to suitable worlds.  Once that happens in years the reapers will be erased,  destroyed, and dismantled.  Nice little ending cinematic of returning to Earth/seeing friends and seeing romance option.  End cinematic of you on beach with Garrus (if lived) in swim suits drinking a beer looking at sunset.  Your romance option is there, looking fine in a hot bathing suit, and you both have wedding rings on.

If you see any plot holes in what I came up with, please correct/fill in. Other than that, this is how ME3 ended in my mind :) Oh and if you need a writer at Bioware, send me an email, lol.

:)

Modifié par Paladin1337, 31 mars 2012 - 02:06 .


#5630
juggernaut464

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                I absolutely loved Mass Effect 3! Thank you Bioware for the Mass Effect games! I absolutely hated the ending! For days after I completed it I was in an awkward, depressed mood. There was no way I could explain away or justify what I had seen to be the ending to do justice to the masterpiece that is Mass Effect, and I’m not the only one. I couldn’t bring myself to finish my second play-through with the character I’ve imported all the way from ME1 past the point of the assault on the Illusive Man’s base because of that darn ending! I thought about writing Bioware a letter but all it would have been would be an echo of what everyone else was saying. I thought about writing a better ending that would make more sense of the story, but I’m no writer (although I did enjoy doing it and I was doing pretty good if I do say so myself.) This did, however, make me realize that if I could make a story coherent and emotionally moving, I know the writers at Bioware could do a much better job than I and they must have! This realization made me want to type out some kind of article (probably would have ended up being a post). Something positive that outlined why these endings are “Too Bad to be True”! This ending has literally been eating at my mind for weeks! Up until now I didn’t understand why I was so upset about the ending…
                When I arrived home tonight, I started my now nightly routine of scouring the web for answers and opinions about the ending. I started as I always do, with the Mass Effect forums. Before I made it to the actual forum I decided to look at what the little Twitter feed was saying. As I was watching the small blurbs of text scroll by, I saw something that I had been seeing on and off now for a while. It was a reply that said “Why do you feel that way about the ending?” Something in my head snapped and I finally understood! I understand why I hate the ending!
In the Game, the reapers give you a few options with the same end result: Either become us and die (husks), submit to our logic and die (Saren/ Illusive Man) or fight us and die (Shepard. Like in ME2). That’s it. Shepard has fought for another way to end this from the beginning and the only way he sees to stop it is to destroy the reapers once and for all. This destroys the options that the reapers have given him. (Do you see where I’m going with this yet??).
In real life, Bioware has given us a few options with the same result:  Become the Reapers and die (blue explosions)…submit to the Reapers logic and die (green explosions)… or fight the reapers and die! (Red explosions. Ultimately we will die because we will create synthetics that will kill us.) Doesn’t that sound familiar?!? Bioware has effectively personified the Reapers and given us a choice of their outcomes! Isn’t it now only natural for us, who have been so closely intertwined with Shepard’s way to deal with the Reaper’s options, his will, to want to fight this ending?!?!? If we were to accept the current endings we will have efficiently become indoctrinated because we have bowed to the Reapers way of thinking!
I hate this ending because it exemplifies succumbing to the will of the reapers; and I, with my Shepard, want to stop the reapers not bow to them! STOP THE REAPERS=STOP THE ENDING! I HATE THE ENDING BECAUSE I HATE THE REAPERS!  Am I crazy to think that?? (Please don’t answer that XD). Am I on to something here, or am I still just trying to somehow cope with this ending??

PS: I’ll say again, I’m no writer so please excuse whatever I may have punctuated incorrectly or whatever I may have done grammatically incorrect.

PPS: IF this was Bioware’s plan all along, they are EVIL GENIUSES. I mean imagine for a second that, if the indoctrination theory is correct, they will be able to ask, “Would you have been indoctrinated?” It would add an astounding aspect to the way the game draws you into it. If not, then I’m a genius (or whoever else that has come to this conclusion before me. I haven’t seen this perspective yet) and they should take this idea and run with it. But that of course is my bias opinion XD.

PPPS: Hi Bioware! Hope you’re reading this! This is my first post on anything ever but you made me do it -.-

#5631
Kevlar xD

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 If I have one suggestion to the writers of the ME series it's: Don't be afraid of happily ever after. 
If the fear is that "happily ever after" would seem too easy, I don't think any of the fans would say so. All three games did a very, very good job at conveying the sense of struggle--desperation and sacrifice--but what is missing is the ultimate triumph. Tell me that those glimmers of peace and success throughout the game--the turians and krogan finally coming together or the quarians and geth coming together--didn't have players smiling or approving. Those are the exact things that Shepherd was fighting for and to eventually get it, only after a trial such as summoning a thresher maw or staring a reaper in the face, justified that happy ending.

To have all the struggle over three games and (at least) 70 hours of gameplay culminate in Shepherd choosing between sacrificing himself, sacrificing himself and sacrificing himself (or herself) isn't even tragic, it just doesn't make sense. Paragon, renegade, saving the rachni, the council, etc. ends up meaning little because all three (not 16) endings end with Shepherd dying, and with enormous plot holes as to why s/he has to die anyway. And Introducing an omnipotent AI starchild in the last 5 minutes of the game to facilitate choosing between three (but really one) resolution trivilizes ALL of the decisions that Shepherd made. There is no triumph. 

And how is Earth suppose to sustain literally the entire galaxy's army? I mean the mass relays are gone. 

#5632
Chrislo1990

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juggernaut464 wrote...

                I absolutely loved Mass Effect 3! Thank you Bioware for the Mass Effect games! I absolutely hated the ending! For days after I completed it I was in an awkward, depressed mood. There was no way I could explain away or justify what I had seen to be the ending to do justice to the masterpiece that is Mass Effect, and I’m not the only one. I couldn’t bring myself to finish my second play-through with the character I’ve imported all the way from ME1 past the point of the assault on the Illusive Man’s base because of that darn ending! I thought about writing Bioware a letter but all it would have been would be an echo of what everyone else was saying. I thought about writing a better ending that would make more sense of the story, but I’m no writer (although I did enjoy doing it and I was doing pretty good if I do say so myself.) This did, however, make me realize that if I could make a story coherent and emotionally moving, I know the writers at Bioware could do a much better job than I and they must have! This realization made me want to type out some kind of article (probably would have ended up being a post). Something positive that outlined why these endings are “Too Bad to be True”! This ending has literally been eating at my mind for weeks! Up until now I didn’t understand why I was so upset about the ending…
                When I arrived home tonight, I started my now nightly routine of scouring the web for answers and opinions about the ending. I started as I always do, with the Mass Effect forums. Before I made it to the actual forum I decided to look at what the little Twitter feed was saying. As I was watching the small blurbs of text scroll by, I saw something that I had been seeing on and off now for a while. It was a reply that said “Why do you feel that way about the ending?” Something in my head snapped and I finally understood! I understand why I hate the ending!
In the Game, the reapers give you a few options with the same end result: Either become us and die (husks), submit to our logic and die (Saren/ Illusive Man) or fight us and die (Shepard. Like in ME2). That’s it. Shepard has fought for another way to end this from the beginning and the only way he sees to stop it is to destroy the reapers once and for all. This destroys the options that the reapers have given him. (Do you see where I’m going with this yet??).
In real life, Bioware has given us a few options with the same result:  Become the Reapers and die (blue explosions)…submit to the Reapers logic and die (green explosions)… or fight the reapers and die! (Red explosions. Ultimately we will die because we will create synthetics that will kill us.) Doesn’t that sound familiar?!? Bioware has effectively personified the Reapers and given us a choice of their outcomes! Isn’t it now only natural for us, who have been so closely intertwined with Shepard’s way to deal with the Reaper’s options, his will, to want to fight this ending?!?!? If we were to accept the current endings we will have efficiently become indoctrinated because we have bowed to the Reapers way of thinking!
I hate this ending because it exemplifies succumbing to the will of the reapers; and I, with my Shepard, want to stop the reapers not bow to them! STOP THE REAPERS=STOP THE ENDING! I HATE THE ENDING BECAUSE I HATE THE REAPERS!  Am I crazy to think that?? (Please don’t answer that XD). Am I on to something here, or am I still just trying to somehow cope with this ending??

PS: I’ll say again, I’m no writer so please excuse whatever I may have punctuated incorrectly or whatever I may have done grammatically incorrect.

PPS: IF this was Bioware’s plan all along, they are EVIL GENIUSES. I mean imagine for a second that, if the indoctrination theory is correct, they will be able to ask, “Would you have been indoctrinated?” It would add an astounding aspect to the way the game draws you into it. If not, then I’m a genius (or whoever else that has come to this conclusion before me. I haven’t seen this perspective yet) and they should take this idea and run with it. But that of course is my bias opinion XD.

PPPS: Hi Bioware! Hope you’re reading this! This is my first post on anything ever but you made me do it -.-


I too have felt the same way you have: depressed and gloomy ever since I finished my first playthrough. I haven't even bothered playing ME3 for a second playthorugh due to the horrible ending. It defeats the porpuse if having worked so hard to shape my character since ME1 just so that I  end up dying in a ridiculous, illogical ending which offers no sense of closure or player control. All your past decions, your moral inclination, reputation, EMS score and so and so forth count for nothing. What you get are different colored explosions and that's basically it.

It's only natural for you to feel the need to fight this ridiculous ending and expresing your thoughts here is the perhaps the best thing you can do. I encourage to continue posting whatever comes to mind. We have to show Bioware just how badly they screwed up with an otherwise masterful franchise,

#5633
Rioter

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I too have lost interest in a second playthrough, at least until we see what if anything will happen to improve the ending. On the assumption that there is a genuine effort being made here, this is my advice:

Embrace the Indoctrination Theory.

It won't make the game/ending perfect, but it offers the chance to get pretty close. Plus, there are quite a few things that don't sense *without* the theory. With that in mind, I am open to a lot of different approaches to providing explanation and closure. There are two major aspects of the current ending I find in need of both:

1) Mass relays destroyed
This stands out to me because it effectively destroys the galactic community you have worked for three games to unite and save. The destruction of the relays in all three explosion colors means that galactic civilization is wiped out no matter what color explosion you choose. Moreover, there is no obvious reason why they should be destroyed. They were created by the Reapers, but that doesn't explain why they're destroyed even in endings where the Reapers themselves aren't. I would hope any future changes address this, preferably by having the relays *not* destroyed, but alternatively by explaining if/how galactic civilization will be able to adapt.

2) Crew disappearance
Like everybody else, I grew very attached to my squadmates. Ideally, there would be an option for Shepard to survive and reunite and dialogue could flesh out the epilogues. In the super-good ending, it could be some sort of award or retirement ceremony for Shepard, which could allow for dialogue where they explain what they're doing and possibly show interaction between one another. (ie Garrus and Tali hanging out together, Grunt/Wrex, Miranda/Jacob, Ashley/James, etc). But even if Shepard needs to stay dead for story purposes, it would be nice to see them in clips or cutscenes. The pretty-good ending could show Ashley operating as the only surviving human Spectre. Show Tali on Rannoch. Show Liara on Thessia. The prerequisite to any of this is resolving the bizzare crash landing. Why were my squadmates from Earth there? Why wasn't the Normandy in battle? Where the heck are they?

If those two areas are addressed, I will be a happy camper. I still don't think ME3 will achieve the same level of greatness of ME2, but that's a pretty high bar.

#5634
LionAri

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http://www.gamefront...compromise-art/
Why Changing Mass Effect’s Ending Won’t Compromise Art
The name says it all, without any name calling from those immature supporters

#5635
Chrislo1990

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Rioter wrote...

If those two areas are addressed, I will be a happy camper. I still don't think ME3 will achieve the same level of greatness of ME2, but that's a pretty high bar.


I have to agree with you 100 percent. ME3 is awesome (excluding the ridiculous ending of course) but it doesn't beat ME2. That was a true masterpiece.

Modifié par Chrislo1990, 30 mars 2012 - 05:00 .


#5636
Ace Jetstrike

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 Let me first start off by saying that the Mass Effect series is a work of art and i enjoyed playing all three. The problem i have with the game, and the changes I would like to see, revolve around the ending and needing multiplayer to achieve over 5000 ems to get the "best" possible ending. I can't go online to use multiplayer but I can download updates and dlc (my xbox live account is messed up), so I've done every possible side mission, scanning, and all around search so i could get the ending with Shepard alive in the rubble. I respect Bioware's decision to include multiplayer, but i'm disappointed at the fact that no matter how hard I try, I just can't get the ems to achieve the shepard alive scene without it. If you could add something, whether as dlc or something else, that would enable us players who play only single player to get our ems over 5000, as well as make an epilogue of some kind (showing what happened afterwards when Shepard woke up in the ending, what happened to the reapers, if he ended the war, life after the reapers) I'd finally be happy with what would be the greatest ending to the greatest game trilogy. Thanks for all your hard work Bioware.

#5637
Nightwriter

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Chrislo1990 wrote...

Aikidogamer wrote...

Hopefully the Miranda Lawson story will be addressed in DLC. It was.....short.


Oh yes for sure. Miranda's screen time was ridiculously short. Jack's as well. I would really love it if we could get dlc for each of them similarvto Liara in Lair of the Shadow Broker.

Thirded.

#5638
The Cult Of Shepard

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I've already posted this in the "Your Desired ME3 Ending" thread, but I might as well post it here as another suggestion for BioWare.

My desired ending is a bit simular to how the Aliens were defeated in the Roland Emmerich film, Independence Day. (with a few differences of course)

- Commander Shepard & his/her Squadmates travel inside Harbinger.
- After fighting some of Harbinger's cronies (Husks, Cannibals, Marauders, Banshees, etc.) they get to Harbinger's Reaper Core.
- They upload a Virus, specifically designed to weaken all of the Reapers' defences, making them easier to kill, into the Harbinger's exposed Reaper Core.
- The uploaded "Anti-Reaper Virus" will cause Harbinger to slowly self-destruct. Giving Shepard & his/her Squadmates 5 minutes to escape from the dying Harbinger before he explodes.
- The conclusion of Harbinger blowing up will cause every Reapers' mind to fry, rendering all of them non-functional. Leaving them easy-pickings for the combined Alliance/Asari/Krogan/Salarian/Turian/etc. Fleet to destroy. (Think of how Sovereign got defeated in ME1, but on a much grander scale)

If Shepard and Co. didn't escape from Harbinger's "innards" when the 5 minute counter runs out, obviously he/she & her squadmates will perish in the explosion.

#5639
Satre

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Okay I've tried to avoid posting here. I thought "these guys have heard
from lots of people just like me they don't need my input too". But. I'm through avoiding it.

First of let me say except for minor issues with the new journal and map Mass Effect 3 from a game play standpoint was amazingly fun. I really like the new weapon system. One of the things I didn't like about the first two games was the lack of control over which guns I could use. It is true that you did give some choice for custom weapon load out in 1 and 2 but 3's system is by far the best. Also the customization of the weapons was a great addition. I even liked the weight system. It was a good way to give pros and cons of taking lots of weapons. My one complaint is the favoritism given to ME3 characters being imported for an additional play through. I feel that weapons should be unlocked for all future play throughs. As it stands now I can replay the same class with the same choices made in the previous games and have all of the guns I unlocked from the beginning. Or. I can start a new game with a different class with different ME 1 and 2 choices but have to find or buy every gun again. This to me is just silly. It only serves to limit my options and level of enjoyment for alternate experiences. So 9.5 over all for mechanics (even though the problems I had were minor they didn't exist in ME 1 or 2 so you lose points for breaking things).

Now as for story. You let me do everything I wanted to do. I got to meetup with every team member from 1 and 2. I got to finish major plot issues such as the genophage and the geth quarien war. Those two story arches were amazing. Exactly what I've come to expect from a Bioware game. Except for something I'd like to ask you. Why didn't I get to see geth and rachni ships in the final battle? Why were there not hordes of geth primes and rachni soldiers assaulting the reaper on earth? That was something I was really looking forward too. I'm very disappointed in you for not showing those things considering how many major plot choices revolve around those two races. So up until the Crucible not firing you get a 9.5( rachni ships are worth half a point to me). After that you get zero.

Now the ending. I'm here because I'm really tired of reading articles in the gaming press saying "The ending is perfect. You just aren't smart enough to understand it." I know you don't write those articles. I also don't believe you'd every tell your fans something that suicidal from a business standpoint either. To set the record straight though I'd first like to put this in financial terms. I've bought every game Bioware has released since KOTOR. Some of them I bought on console and PC. So you might say I'm a Bioware fan.  But as such a fan the ending of
ME3 made me depressed for several days. I took a week off from work to play ME3 at launch. My vacation ended with me moping around with an ache in my heart instead of me starting my second play through (I did start
ME 1 and 2 over immediately). So you have a problem. Your goal was never to make long term fans depressed but you did. It wasn't Shepard dying that made me depressed. I don't care that Shepard dies. I'm okay with
that. One of my favorite books is "A Tale of Two Cities" by Charles Dickens. That book ends with a main character sacrificing himself to save someone he doesn't even really like. It is the most beautiful picture of true love I think I've ever read. One thing that is so painful is you could have done that with Shepard. You could have shown a
memorial service for him. Had his love interest find his body and moron. Something. But instead you gave me a cut scene of the Normandy fleeing an explosion that they shouldn't have been able to avoid with crew members on board that shouldn't have been able to make it back aboard. I don't really care about the Deus Ex Machina ending (although you said 16 different endings, I'd like to know what math you used). It does feel rushed and last minute but I can see the huge difference the three options would make for a future storyline (Shepard policing the
galaxy with his personal reaper army is my favorite way to look at it). My problem is you didn't tell me what happened to the characters and races I care about. What happened to the rachni? Did Wrex live? Did Wrex and Eve have children and usurer in a krogan golden age? These are the type of questions I wanted answered. What happened to the galaxy you let me shape? You gave me choices that literally rewrote history in this fictional universe. I made choices in side quests, SIDE QUESTS, that effected whether or not whole planets were overrun or not. What happened to those worlds? The thing that hurts the most about this is that it could have been done.
Games like Fallout 3 and New Vegas as well as your own Dragon Age Origin have huge text based epilogues. They detail the short term and long term choices you were aloud to make to shape the lives and cultures
around you. You, Bioware, have the ability, and the experience, to show thegamer what happened. It is your job to tell a story. So tell it. I'm still waiting to see Shepard's funeral.

Oh I almost forgot. Multiplayer is by far the best new feature to this game. I love it. On the other hand I've now seen the math and am not happy that you lied about being able to get the maximum needed war supplies without multiplayer. You really do need to add a single player option for readiness. The reason you need to do this is EA likes to shut down multiplayer servers. I want to be able to play ME3 sometime in the future and earn the full ending even if EA takes down multiplayer. This has to be addressed in some form.

One last thing. I play games for fun. The Mass Effect trilogy as a whole has been one of if not my favorite game series ever. But. If I'm ever physically ill due to the emotional let down at the end of one of your games I'm done. The games can and should be bitter sweet but not depressing. This ending was just bitter. Where was the sweet? Where was the true resolution to Shepard's story? I'm still waiting on my epilogue.

Modifié par Satre, 30 mars 2012 - 05:25 .


#5640
Zaidra

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These three videos sum it up.  


www.youtube.com/watch

www.youtube.com/watch

www.youtube.com/watch

Modifié par Zaidra, 30 mars 2012 - 05:26 .


#5641
MortalEngine

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I know I'm late to the party but due to some complications I have been unable to finish the game until tonight. I'll start by saying I thought  Mass Effect 3 was excelent, emotional, and well writen until the last 5-7minutes.
There are some plot holes I'm sure other players addressed, like how did Anderson get to the citidel with you and how/why did illusive man get there among other things,but even so i was hooked on the story. That is until a little god-child-AI-thing showed up and told me how the universe was, in a way that would have given my rhetoric teacher fits because of its circular logic.
Here are my problems with this ending and why
A.
We are suddenly introduced to an unknown entity which could be an A.I. or actually be a god of some sort. Either way after a griping, bloody showdown that had you grounded into the frailty and mortality of your character an eithral god child is discocerting and nonsensical to the point where it just snapped me out of believing in the story. Frankly I feelthat this character introduction is a cop out, and poor writing. In a universe where the lore is so well grounded that almost everything in the univers has a history such a sudden and unexplained character should
not exist.
B.
the choices the god-child presents not only have nothing to do with the goals you have been working for the entire game but they actually take your entire effort, three games in the making, slap it in your face and tell you it was for nothing. None of those choices feel like shepard, paragon or renegade and that really bothered
me. I sat there looking at my screen for a long while debating my choices and not liking any of them. If i chose
distruction my choice to preserve the geth (and the quarians! woot!) and everything i talked to Edi about was for nothing .Choose control and I face almost the same delema but in a different shade of grey. Mass Effect
for me had been fighting for freedom and equal oportunity and those two choices took or destroyed that freedom. I dont mind a difficult choice, Mass Effect has been full of them but they've always been grounded. The middle choice felt so cheesey and I was very hesitant to choose it because quite frankly unlike all other mass effect choices which have had a ton of story, grounding, and meaning and often two sides which both have valid agruments. I had no idea what this choice ment or would do or why i needed to do it.  A god-child had simply appeared out of nowhere and thrust it upon me.
C.
which brings me here. I remeber reading an artical about mass effect 3 endings (a few months before
release) and reading a quote, which i will try to paraphrase, that read something like "Mass Effect 3 is where you will see all your choices carried out and that will have a ton of impact on the end of the game" and then something about how this game gave bioware a ton of freedom to play with the many endings that could occure. I was very excited by the prospect that there could be a great deal of endings to the game based on your choices. Instead what i got was a choice that I felt disregarded everything my shepard had worked so hard for in the game. Not only that but it boiled down to "choose a color, because thats the only thing different about this choice than the others." Without being about to actually see what that choice did it felt meaningless and that was worse that watching my
shepard die, because i felt she died for nothing when she should have died for everything. That right there ruined the game for me. No real choice, no diversity, my fight didnt matter, and no closure.
D.
on afinal note, if it is at all possible please fix the melee lock on in multiplayer, I'm sick of my krogans huge body slams conecting with, but then slipping around an enemy simply because i didnt have an orange box around him <_<

Frankly I love the game, I love you guys at bioware. I love just about everything except the last 5-7 minutes. As a loyal player i hope that you guys give my shepard a good ending, one she deserves. You guys have made one hell of a story, its been a great ride. I hope you take my thoughts into consideration, and it means a lot to me that you are listening to your fans. keep up the great work! 

forgive my spelling errors.

Modifié par MortalEngine, 30 mars 2012 - 05:38 .


#5642
Lennyoh

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Alright I guess I'll post my thoughts of the game and say what I think worked/didn't work and what I found to be a bit of a let down. This is a bit of a long post though so brace yourself. Sorry for any eye strain.

I absolutely loved the story and the emotions it brought. Seriously Mordin, Grunt, Garrus, Thane, Tali, and Legion just define what it means to make people care for characters and how to really invoke emotions into the players. Add in the beautiful music and you have a recipe for home waterfalls.

What I feel would have worked better and help address the concerns or feelings of wanting to have old squad mates back but never did like Wrex or Legion would be to have them be temporary squad mates for when they were on board the Normandy like Wrex, Legion, and Mordin were for their parts in the story. If they're on the ship then why not have them join up with you on missions for the time that they're there? Now this shouldn't apply to everyone you get on board like Victus, Wreav, and the quarian admirals because you have no past relationship with them so it wouldn't make sense for them to be on your squad temporarily but for the characters we did have on our team before it would be great to have them back again for a bit and a nice reward to players who kept them alive up to this point. A lot of people would have been thrilled to be able to whoop some butt with old and loveable characters again and it just would have added to the already great experience of having them back on board. I would love for a patch or some type of dlc that allows them to be temporary squad mates so we can go on missions again.

Except for Grunt who I feel could have fit as a full time squad mate. Now granted there could be a condition for having him with you again like having to have Aralakh Company sacrifice itself while the Rachni Queen escapes. Then he wouldn't have a team to lead anymore and could focus his attention on helping you by rejoining the team. Heck there could even be a bit of an argument between him and Javik on who gets to stay in the Cargo Hold area. That would have been neat and kept the tradition of having a korgan squad member. I get Wrex is busy with leading the krogan so he can't be with you full time again but Grunt I felt could have afforded to stay with us. Granted if you choose to let the queen die and Aralakh company gets out safely then Grunt still has a reason to not be able to join you again and can be a war asset but personally I felt Grunt could have fit with being a squad member again.

Previous choices and their consequences I have mixed feelings. Some of them were brilliantly thought out like the whole Quarian/Geth war and all those specific past choices needed to make peace with them like having both Legion and Tali alive, have peace between the two, needing Tali to not be exiled, and stuff like that. Also how the genophage arc played out and your past choices being reflected such as having Wrex be mad at you or not depending on what you did with Maelon's data, Wrex's attitude vs Wreav's attitude, and stuff like that. But then other choices that I felt should have been important were just a bit of a let down or completely disregarded in order to force the story to go down a specific path like the Rachni decision, Council choice and Collector Base to name a few.

The Rachni choice in ME1 was kind of pointless since you just remake it in 3 regardless of what you did in the first game which means killing the original queen just had no significance because the Rachni appear either way so people who made that choice don't even get the reward of not dealing with them at all and saving a lot of frustration with fighting them. The Council acts the same regardless of whether they're the original or not and having a full human council as was suggested at the end of a renegade runthrough of the first game doesn't even happen so it doesn't make much of a difference if you save the council or not at the end of ME1 making that choice also pointless. And the Collector Base decision was just almost non existent. I was excepting something like Cerberus attacking the Alliance or some other fleet with Reaper tech upgraded ships if you saved the base but then later on get control of that tech to fight the Reapers while destroying it made it harder to deal with the Reapers but easier to fight Cerberus or something and the consequences of either choice could have really been played around instead of it coming down to war assets and making it easier to achieve one ending over another. And there's plenty of other choices made hat I felt were just disregarded or not played with enough like choosing Anderson or Udina for councilor or upgrading the Normandy in ME2 to help fight a Reaper on its own or stall it while a larger fleet comes or something. Just things like that I felt had more potential than what was used.

Speaking of the Normandy I like the new space exploration. It's fast, simple, and kind of nerve wrecking when 8 Reapers chase you around and gradually catch up to you which is a nice change from the slow and dull mineral mining in  ME2. But this could have been a great way to introduce space combat. It would have been so cool to have a bit of a minigame where you can fight a reaper in space. The Normandy upgrades could have paid off here by being able to take more hits from a Reaper and do more damage to it with the Thanix canon or heck, just do damage at all while an unupgraded Normandy can maybe take one or two hits from the Reaper and not do any damage or a very small amount and the longer you keep fighting the Reaper the more chance more will show up which will force you to retreat since taking on 3 or 4 Reapers would be too overwhelming. And maybe if you get lucky and can take out a Reaper you can lift a bit of Reaper control in that system/cluster for a bit (until you complete another mission or two) before even more Reapers gather there to investigate the destruction of one of their own and causes more Reaper activity there forcing you to be more careful when scanning in that area or even that theater of war! It might also be a way to increase your galactic readiness level in singleplayer. The more Reapers you destroy in that theater the higher the readiness percent for that theater is. Honestly if something like that was done it just would have made exploration so  much more interesting and the Normandy upgrades would have paid off. Don't be afraid to take initiative like that in the future =)

I think that's just about all I have to say. Just other small things like maybe making the camera a bit further back so it isn't directly on Shepard back, having actual neutral options in conversations like the one and only one when Liara is in your cabin showing her project, making the journal more organized so it isn't just a giant list of stuff that never updates when you get the needed artifact or something, having weapon weight affect walking and running speed as well as recharge speed such as the more weight on you the slower you move while less weight = faster movements since I found Shepard's walking speed to be a bit too slow where it was fine in the first two games and weight could have really played with movement speed. But aside from what I pointed out the game is overall fantastic and I loved it all except for the last 15 or so minutes but I'm sure you're aware of all the disappointment that has from all the other fan reactions to it. I hope you all consider my feedback useful and maybe even implant some of it in the future with dlc or a patch =)

Modifié par Lennyoh, 30 mars 2012 - 05:39 .


#5643
STAG IRONHIDE

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What it comes down to is them not delivering on promises. They said we would come out of it with more answers than questions and we are left  with 3 virtually identical ending cinematics with tiny tweaks that have nothing to do with any CHOICE you made in the game.

www.youtube.com/watch

They made your choices completely pointless. They turned your choices into a homogenized currency that determined how the game ended.

You saved the Rachni Queen? You gave T.I.M. The Reaper Base?

We don't care! The Reapers created their own Rachni Queen and T.I.M. is working with the Reapers so you know the main choice you made in Mass Effect 2? Let's just take that and THROW IT OUT THE WINDOW! Reaper tech
for T.I.M. whether you like it or not!

Did your Squad Mates loyalty from ME2 even matter besides Tali's? That was the only choice that carried over (You can't save the Geth and The Quarian without ME2 import), but guess what? You just get a lazy stock photo for Tali's face what that was photoshopped and no IN GAME revealing of the Quarian's face, even when she KILLS HERSELF. They couldn't even show it to us for 3 seconds so we could go back and kill our Geth Bro to save the pretty space elf...

What was worse was I didn't even get to see all the people  I spent that whole game recruiting fight by my side. Bioware must've known the fans would've loved to go charging in with Wrex next to you while mercs, turians, krogans,Rachni, Alliance, Asari & Batarians (what's left of them), salarians, Geth and Quarian all discard their past hatred and come together to fight for their survival!

That was the army I had gathered, but in the end I could've just played auto-piloted through the game and nothing would've changed! It didn't even matter that we played ME1 or ME2, the ending was the same for everyone. Story and dialogue and cinematic is like 90-95% of this damn series and then you completely cop-out with a lazy ending.

Mass Effect 2's ending was so awesome and memorable. I can look back on that game and I still feel like popping it in because I enjoyed all the DLC and it was a fun game with an awesome cliffhanger ending (The Reapers are finally here!)

When I think back on Mass Effect 3, it was a fun game but the ending is just an abomination. Just look at the polls,
they don't lie.

After people invested that much time into the series, you turn around and give us identical endings like that? That's just terrible and lazy. Bioware needs to get their priorities straight, Mass Effect 2 was AWESOME, Mass Effect 1 was AWESOME, but this game is just a turd. No Retcon can save it.I know you guys have it in you to do
better than this, I'm just really disappointed if anything guys... I'm
not even mad anymore, I'm just really disappointed.

If you guys are actually reading this, I hope I didn't mean to offend, I am a huge fan of this series. But I will just give a piece of advice to you: Stick to your guns from now on. If this is  meant to be the ending, then just leave it ALONE already! Don't make a DLC to Retcon it, you put this out and now, as Shepard would say, You should Deal with it. You created it, now stand your ground and stick with it or many people will lose even more respect for you. This is the situation you're in, take my words for what they're worth.

It's like pulling a T.V. episode, once people know they can **** and get what they want because you will cave, things only go down hill from there and that's not a company I would want to support if you aren't even strong willed enough to stand by your own product! There will be others like me and you trust me, you don't want a negative buzz surrounding your studio because people will just start trashing you when Dragon Age 3 comes out (Losing potential customers and $).

I think you guys might've just discovered that there is such a thing as bad publicity, unless you're making more $ from this fiasco, then bravo! But it might not last forever, so try not to burn too many other bridges with your fans.

Modifié par STAG IRONHIDE, 30 mars 2012 - 05:54 .


#5644
superfuzznpd

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The fellow in the video link below does an outstanding and entertaining job of lining out what Bioware did right throughout the series, why the ending of ME3 fails at continuing the previously outstanding story telling, and the simple thing the ending needs to fix it.

Tasteful, Understated Nerdrage

I also posted my own lengthy rant about where the plot starts to fall apart and why, but the video does it in far more entertaining fashion.

Modifié par superfuzznpd, 30 mars 2012 - 07:36 .


#5645
STAG IRONHIDE

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superfuzznpd wrote...

This fellow does an outstanding and entertaining job of lining out what Bioware did right throughout the series, why the ending of ME3 fails at continuing the previously outstanding story telling, and the simple thing the ending needs to fix it.



I also posted a lengthy rant about where the plot starts to fall apart and why, but the video does it in far more entertaining fashion.


Yes that's a good video, also search "10 Reasons we hate the ME3 Ending", I agree with all of his points (people are posting unoriginal comments on other Mass Effect videos just repeating his opinions like parrots almost word for word, it's kind of funny) except maybe #4 and maybe one other, because it's nitpicking, Shepard is pretty much left with no choices in the end and he's SOL and bleeding out (doesn't change the fact that the ending is retarded, though).

Edit: And WOW , I thought my post above yours was a tl;dr .... that is quite the rant

Modifié par STAG IRONHIDE, 30 mars 2012 - 05:59 .


#5646
Kevlar xD

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In retrospect, we probably shouldn't have told them to shut up and take our money.

#5647
Tietj

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I'm sure it wasn't your intention, but the ending leaves me with the distinct impression that the writers had grown tired of Shepard and wanted to give him as undignified and futile an end as possible. Even the ending where he lives--unattainable in single player, despite what we were promised--is worthless. In fact, even those of us who wanted him to die in the end, myself not among them, were disappointed because unlike Mordin, who actually died for something tangible, Shepard's death was due solely to plot contrivance. A giant machine was introduced at the end, and oh, by the way, to use it you have to die. Surprise! But it's ok because my love interest can't possibly know what happened, and honestly doesn't even look like he cares all that much.

Of course, I wanted Shepard to live. And it would be nice if that were available to those of us who can't play multiplayer (my connection doesn't support it).

#5648
Wowky

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Hopefully this is the right thread to post this in. I know most people want the endings to be different/elaborated on, so I'm not going to go over that again.

What I'd really like is more involvement from the ME2 characters. Some of those characters were my absolute favourites from the whole series (Jack in particular) so it was kind of disappointing to only have these short, token missions where they popped up then buggered off from the remainder of the game.

I'd have loved to be able to have them in my squad. I liked how in the original ME you had a total squad size you could take on board, but to an extent it could be made up how you liked (e.g. you could totally avoid ever taking Garrus in the first place - though I don't know why you would, Garrus is bad ass). ME2 worked similarly as well - you could never activate Grunt if you didn't want to, and I'm pretty sure it was possible to finish the game without recruiting every squad member (I'm not certain though, but I seem to remember the key missions coming up even when you didn't have the whole squad recruited). 

I would have thought that would work beautifully in ME3 - you meet various characters along the way from ME1 and ME2 (and some new ones like James), but you only have so much room on the Normandy so you choose who comes with you - the others stay behind and do something else related to wherever you found them (e.g. if you choose not to bring Jacob with you, he sticks around with the escaped Cerberus scientists; Ashley joins Admiral Hackett; Grunt stays with Aralakh company etc). I'd totes have used Jack in pretty much every mission if she was a squad member, and would have loved the chance to have Wrex alongside my Shepard again.

Modifié par Wowky, 30 mars 2012 - 06:26 .


#5649
STAG IRONHIDE

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superfuzznpd wrote...

The fellow in the video link below does an outstanding and entertaining job of lining out what Bioware did right throughout the series, why the ending of ME3 fails at continuing the previously outstanding story telling, and the simple thing the ending needs to fix it.

Tasteful, Understated Nerdrage

I also posted a lengthy rant about where the plot starts to fall apart and why, but the video does it in far more entertaining fashion.


I'm going to read your post, it's going to take a while though because it's like the Great Wall of China.

I made a poll about whether you suppor them making a DLC/If you Enjoyed or didn't enjoy the ending (spoiler, over 90% didn't enjoy).

http://social.biowar...35/polls/30907/


And what is up with this...


Posted Image
Posted Image

Not cool.

Modifié par STAG IRONHIDE, 30 mars 2012 - 06:50 .


#5650
triox45

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   Probably the thousandth time these points have been brought up but here goes.

    The hologram Catalyst kid has way too many plot and narrative issues to keep around. I'll try to list them quickly for the sake of having a record of them.
1) The idea that he/it created the Reapers or controls them and is part of the Citadel contradicts the entirety of the first game. Why would the Catalyst need Sovereign or the Keepers to activate "himself" and start the invasion? If he is in charge, he should have been able to do it himself.
2) This new motive for the Reapers makes zero sense. Synthetics will kill all organics, if we don't kill most organics instead. The entire Rannoch sequence disproves that idea, as well as EDI and Joker's relationship. The synthetic life debate only really made up maybe 13% of the whole franchise anyway. So bringing it up now is really silly.
3) Him being introduced as a new character at the last minute which the whole game now centres around, is a really bad idea. You can't just introduce characters with that much importance without any build up to who he/she/it is. Its just not done, and its not done because it never works.
4) It's description of the 3 choices is way too vague to make a choice. And ultimately incorrect in the Destroy ending. Even having him around for that purpose does nothing to help at all.

Bottom line, the Catalyst sequence including the choices really don't work. The character doesn't work, what he says doesn't work, the problem the choices hinge on doesn't work. The whole thing just does not work.

The only other thing I would completely scrap is the end bit with Joker and the Normandy. Right after that slow overhead shot of the galaxy.
That sequence doesn't make sense. Joker running from the battle, or even being able to run from it at all is baffling. But then the squad members that are on the ground  that appear in the end. Which would mean he landed on Earth, picked your squad up including the ones at the beam, traveled several trillion miles to the Sol Relay, revived your fallen team mates, and then made a jump. All before you activate the Crucible and all while there's a huge battle going on. There's a leap of faith, and then there's insulting someone's intelligence.

Lose it, it doesn't need to be there. Just lose it.


   Really what I think the problem was that the ending was made assuming players want a choice of endings.
The reality is that players and fans want endings showing choice, not a choice showing an ending. I propose to just remove any and all choices that would trigger the end. Instead, have one ending that makes the battle for Earth more intense and a bit of a gamble.

For example, follow up Anderson's death with several scenes depicting the battle for Earth. A couple involving generic grunts and ships, but most of them depicting the major factions and characters you chose to help you in the final battle.
Then have the EMS score determine how well that battle goes. Like determine the number of scenes ending in tragedy, but make which ones will be chosen for such a fate completely random. This makes the EMS score akin to improving the odds that someone or some group you like won't die horribly. As long as its impossible to have everyone alive, even with an extremely high score, it should avoid being an abused mechanic.

Then the Crucible's energy should be shot out depending on the Paragon and Renegade scores, maybe have EMS determine how happy or sad that one is too, maybe. Not sure about what to do with Synthesis since it isn't blue or red. Sorry.
Maybe have the Relays still explode if EMS is under a certain low number as well. Also have Shepard live if that score is extremely high, like over 6,000 or something.

There has to be an epilogue that gives closure however. I have ideas, but I don't really feel comfortable with specifics on it. Just as long as provides some actually convincing hints what the ultimate fate of the galaxy is or what the Crucible did. Followed by some definitive closure to the major characters.
That last bit is important, its the most important part of the entire series and deserves extremely close attention to get right.

What I like about my idea is that it allows almost infinite variance, and its mostly math, pretty simple to work programming wise I'm pretty sure.
Still wishful thinking that it would even get looked at, but I figured I'd share it anyway.