Here is my take on how to fix this. Video games are not art, they are entertainment. While they may be artful,
they better entertain. I see no art in Pong or even Super Mario Brothers on NES. Yet they are both good games because they entertain me. So here we go.
Shepherd finished becoming indoctrinated on Cerberus HQ station when passing by human-reaper larva remains. You finish mission saving Miranda, getting Prothean artifact, and beat Kai Leng, then pass out and have delusions and hallucinations. (The original strange end of game. Some of reapers plans come through this due to you linked with them.) EDI, Tali, and the Geth are able to go into your cyborg implants and free you, much like you did with the Geth collective. It is a mission where you play EDI, or Tali, or a Geth or all three on a team. (If one or more dead, swap out henchmen appropriately.) They get you back to normal and close the backdoor exploit, the same one Miranda wanted to use to possibly control you, and it is sealed off for good. Your free will is now in total control and you are safe, back to hero (unless you choose betrayal/servant of reapers at the end, see endings).
You warn that the Citadel will be attacked. Victory fleet goes THERE. You warn that illusive man is indoctrinated.
If saved Miranda, she can send message to all of Cerberus and weaken them, giving you war assets in exchange for amnesty for deserters.
You also found information on where the illusive man may have escaped to, since he will not be on citadel or crucible because that would be stupid (he would only go onto the citadel after it was secured by his remaining forces and he could attempt to use the crucible himself to control the reapers.) Info is for future DLC where you hunt down illusive man all Sherlock holmes style using clues and what not.
Reapers are attempting to secure the Citadel, landing troops on it with shuttles while fleet holds off most of them. Loyal Cerberus forces use the old conduit from ME to infiltrate. You must advance to the “monument” and
disable it while wave after wave of indoctrinated squads poor through. Take too long and too many forces come
through and critical mission failure. (Disable it or if it too strong material to blow up hook up shuttle and
haul it into space so spawns come out in vacuum/zero G?) You fight through the remaining reaper forces
to presidium elevator. Your whole team/allies are holding the presidium elevator access and up in the tower. You head up there. Video conference with Anderson/Hackett. He sends in the Crucible. You head up to the control terminal which you locate (with explosives opening a false wall/area) due to previous hallucinations.
If war assets high enough, fleet pushes back reapers, crucible makes it in no problem. If too low, crucible takes
damage on way in. If insanely low (< 1750 or whatever), crucible explodes, reapers win sequence, game over ENDING 1.
You approach the platform that has the control panel a ways off. Catalyst appears, it is not a stupid
boy. It is a very advanced reaper VI, not a reaper, but controlled by them and serving them. It explains that the Reapers are the ultimate evolution of all species, millions of DNA strands connected possessing
unfathomable processing power and potential. If left alone they are immortal and ultimate life form. New technology is gathered each cycle. The galaxy is made stronger. Like the geth they were created eons
ago. They rebelled and won. They expanded, evolved, assimilated, and reproduced while incorporating the strengths of new advanced species. The catalyst maintains the relays and relay network through subspace signals. There are keepers on each relay that maintain them and the catalyst controls all maintenance signals except for the reaper recall which was disabled by the Protheans at the end of the last cycle. The catalyst begs you to not use the crucible, to see that the reapers are right and are the future and present. (Cinematic or background images of fleets battling outside while this going on). If your renegade is high enough you can
agree and you get ENDING 0.
If you disagree the catalyst activates security protocols. Turrets and shield after shield after shield appear protecting its main terminal. You kill all and make it there. You get there and disable the catalyst VI. You
understand that you can transmit something though all the mass relays at once. You find out that the crucible uses a Prothean VI to overwrite the reaper catalyst VI and quantum computing on a near infinite scale to
break through encryption, firewalls, and safeguards of the reapers, then to take them over. It is indoctrination of them, using the same frequencies and techniques they use. The catalyst/citadel/mass relay network allows instantaneous distribution through subspace transmission and real time control of normally just the relays, but now also the reapers.
ENDING 0 reapers win by your choice, you allow them to indoctrinate you again and you shut off and disconnect the crucible. Fleet holds for a while but reapers call in all other reapers to the citadel, surround and destroy fleet, slowly
consume galaxy.
ENDING 1 (<1750) Crucible never finished correctly. Total failure, Reapers blow up Crucible as it
approaches. Reapers destroy/reap earth. Entire galaxy. Shepherd and team harvested/killed.
ENDING 2 (1750-1999) and renegade maxed. You can detonate all the mass relays at once.
Crucible effective enough to send out basic signal, but not control reapers. So as Harbinger closes in on citadel, you send mass relay detonation signal and all civilized systems destroyed, reapers included. Only primitive systems left.
ENDING 3 (1750-1999) Crucible partly complete. Only partly effective. Some destroyers blown up/incapacitated but capital ships resist. Earth is destroyed. 90% of victory fleet destroyed. Galaxy on a whole survives. Shepard dies in Harbinger blast and loses half of “team”.
ENDING 4 (2000-2500) All reaper destroyers self destructed/blown up/incapacitated, capital ships
resist. Earth saved but bad off. Shepard dies in Harbinger blast, but most of remaining “team” safe. Fleet takes 60% destroyed. Finishes off reapers.
ENDING 5 (2500-3000) Earth easily repaired. Fleet 45% destroyed. Shepherd gravely wounded. One team member dies.
ENDING 6 (>3000) and renegade very high and saved collector base. Take control of reapers
and humans become ultimate power in galaxy, very dark cinematic of Shepherd ruling the galaxy and consumed with power.
ENDING 7 (3001-4000) All reapers destroyed. Fleet 33% destroyed. Nice little ending cinematic of returning to Earth/seeing friends and seeing romance option.
ENDING 8 (4001-4999) and Paragon bar high. All reapers destroyed. Nice little ending cinematic of returning to Earth/seeing friends and seeing romance option. End cinematic of you on beach with Garrus (if lived) in swim suits drinking a beer looking at sunset. Romance option is there and you both have wedding
rings on.
ENDING 9 (> 4999) and Paragon bar at full PERFECT ENDING. All reapers controlled. You have the reapers bring back all the beings that were harvested, including those in the human/reaper larva. Their DNA and memories were all stored. (opens up huge future content with whole new races including Protheans--I know, I'm genius) They are brought back just like you were in the Lazarus project, DNA sequenced into tubes reversed of collecting mechanism. Shepherd states that the galaxy is plenty big enough for all of us. Those species are
put back on their home worlds if habitable, if not relocated to suitable worlds. Once that happens in years the reapers will be erased, destroyed, and dismantled. Nice little ending cinematic of returning to Earth/seeing friends and seeing romance option. End cinematic of you on beach with Garrus (if lived) in swim suits drinking a beer looking at sunset. Your romance option is there, looking fine in a hot bathing suit, and you both have wedding rings on.
If you see any plot holes in what I came up with, please correct/fill in. Other than that, this is how ME3 ended in my mind

Oh and if you need a writer at Bioware, send me an email, lol.
Modifié par Paladin1337, 31 mars 2012 - 02:06 .