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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#5676
DJCaptainPicard

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Valk72 wrote...

Jessica Merizan wrote...

Guys, this is an ongoing dialogue. Casey's post is not the final definitive answer to your concerns. This is a collaboration.

In order to be successful in this, I need you to help me gathering feedback and tell us what you want to see. I understand that people are still feeling emotionally raw or untrusting, and I'm not saying it's not valid to feel that way. However, if you want to see your feedback implemented, this needs to become constructive and rational.

Complaining more isn't going to get you what you want. Tell us what you need. Make polls, collect your thoughts. Chris and I are gathering this information and the developers are listening.

This is a partnership. Let's have hope and make your voice heard - that includes positive feedback too (if you like something we're doing, tell us so we know to keep it up!).


Alternative Ending. We don't want to be forced with basically three downer ending which have the same consequences on the galaxy ( blowing up the relays). You promised us a golden/happy ending, it's time to keep that promise. We also want closure and an epilogue, even if just like the one in DAO. I'll be totally honest, for now the game has absolutely no replay value for me because of the ending. For the same reason, i don't see the point to buy DLC.


Exactly--the game has no replay value.  I have EVERY achievement for Mass Effect 1 and 2.  I'm missing four achievements for ME3 and now I don't even want to get them.  Why would I put time into a story that devalues my choices, undermines its own philosophies, and ends the same way?  If DLC does come out, and it is NOT an alternate ending, I will not be purchasing it.

It's a shame, too, because I used to like giving BioWare my money.  I own two Mass Effect t-shirts, a hoodie, bought all the books, bought the comics, and re-bought the games just so I could have the collector's editions.  I even bought a Kindle just for Mass Effect (and a bigger TV).  Now my interest in obtaining more Mass Effect gear has gone to zero. 

BioWare should see an opportunity here to not only make their fans happy by writing an alternate ending, but to make money as well (since I, and I'm sure others, would pay for DLC that provides the endings we were promised).  Posted Image

#5677
Humanoid_Typhoon

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Could you please make the journal useful, like tell me where the planet I'm supposed to be scanning is


Also ME3 needs more Jondum Bau.

Also Garrus needs to be made of less paper mache

Also more casual outfits, I want something that says " I own this room, I own you."

Modifié par Humanoid_Typhoon, 30 mars 2012 - 06:39 .


#5678
Swordfish56

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social.bioware.com/forum/1/topic/355/index/10658799

Elements from this person's proposed endings could be used for a new ending. Well written and fleshed out.

#5679
Scalpels

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Swordfish56 wrote...

social.bioware.com/forum/1/topic/355/index/10658799

Elements from this person's proposed endings could be used for a new ending. Well written and fleshed out.


This.

I also recommend adding a bit more strategy to the ending space conflict.

Imagine
this; Shepard, Hackett, Gerrel, Geth, Asari Admiral on the Ascension,
ect. going over the plan. Have a good conversation on how it who will
fill what roll (similar to ME2).

One such option could be to send
Sword Fleet right at the Reapers and holding Shield Fleet in reserve
for defending the Crucible as we see in the current cinematic.

Another
option could be to send Sword Fleet at the Reapers and then withdraw
from Earth hoping the reapers are confident enough to chase. The Reapers
give chase and this opens two windows. One for the Crucible to arrive
and head straight to the Citadel while the Reapers are tied up with
Sword fleet around the outer solar system. Another window for ground
troops to reach the surface with less resistance.

Yet another
option would be to send part of Sword Fleet through the relay. Send
another part of the fleet via conventional FTL through Arcturus (It is
36.7 light years from Earth which will take three to four days travel).
When sword fleet arrives at the Relay they could move cautiously and
attempt to engage the Reapers in hit and run. Eventually, they can lure
the Reapers to Saturn or Jupiter where the other half of Sword Fleet
arrives and discharges their pent up core charge
into the Reapers as they drop out of FTL. With the Reapers entangled,
Shield Fleet, ground forces and The Crucible can come through the Charon
relay and make a dash for the surface and the Citadel.

I think
I'll stop there before things get too complicated. In all cases, there
is still a defensive force of Reaper dreadnoughts (including Harbinger)
and destroyers to get passed before landing on Earth. If you
manage to trick the Reapers Harbinger may broadcast a message regarding
the futility of the ruse before he begins decimating the attackers.

In
all cases you will need to pick which fleets will provide ships for
each action. Who will be part of Sword Fleet? Who will be part of Shield
Fleet? Who will escort the drop ships? If there is a feint, who will
take the brunt of the punishment by the Reapers? If you have them go by
FTL, who will risk their ships and crews to pull off a complex move like
jumping out of FTL right on top of the Reapers and discharging?

Adding
this, I think, will turn the space battle up a few knotches AND with
some strategies you can avoid having Earth in direct line of fire of
this giant space battle.

Last thing... I think we could add a nod to Admiral Ackbar in here and have an Admiral yell out "Concentrate all fire on that Dreadnought!"

Anyone care to add and/or pick apart this sequence?

#5680
STAG IRONHIDE

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Bob the Elcor wrote...

With embarrassment, I was planning to write my own take on how the indoctrination theory could work here, but i became two and a half A4 pages long, so I won't do that. With major annoyance, but I will say that you need to fix the face import bug and the fact that sometimes someone talking and there is
no-one there.


Yes trying to create head canon for the Indoctrination theory is daunting and unsatisfying, they promised us a real ending and gave us some artsy c***

I would've torrented some indie movie and watched it and saved myself $75 if I knew they were going to try to make some art-house ending.

Modifié par STAG IRONHIDE, 30 mars 2012 - 07:18 .


#5681
ProtoProthean

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Ok, I'm not sure whether anyone from Bioware will really read or pay attention to this, but...

Hi Bioware,

I'm sorry this is long, but I don't post a lot around here although I consider myself a fan. I consider Mass Effect as one of the best sci-fi franchises to date, and like many others, spent countless hours playing the games. The trilogy ranks among my favourite games ever, if not my favourite. And when not playing them, I often caught myself thinking about Shepard's story, the origin of the reapers, Protheans, and everything about the ME universe.

I think Mass Effect 3 is a very good game overall. Of course, we all wished some things had a more visible impact, depending on what we consider personally important [for example, I'd be very pleased to see more of Emily Wong (not just a death on twitter), Shiala (not just e-mails) and even Niftu Cal (the biotic god!)]. The rachni could've had a greater impact in the final battle, more than just an increase in war assets.

However, I must say that I really enjoyed the game as I was playing it. I even delayed my first playthrough over the course of two or three weeks, even though I pre-ordered the Collectors Edition, in order to experience everything the game had to offer and not 'rush it'. Overhearing some conversations, looking at the landscape on Mars, Menae, Tuchanka, Rannoch, Thessia... I really appreciate many of the little details and generally 'feel' of the game, especially the squad chats that were greatly improved when compared to ME2.

Some small things didn't make much sense, however, for example: Why the Citadel was moved to Earth made me raise an eyebrow, but I was more or less ok with not understanding the reasoning behind it. The mission in London was kinda underwhelming, I thought there would be more ground battles on Earth and something overall more 'grand' in scale. I'm not sure if it was a technical limitation (I play on PC, maybe rendering a huge scene wouldn't work as well on consoles), but a bigger battle, perhaps seeing a coordinated attack with multiple fronts, etc. would be really fun. I honestly didn't think we'd have only one mission on Earth, the prologue excluded.

But otherwise I enjoyed the game immensely... until the ending came. Not that the ending turned me into a raging baboon, or left me wanting to kill whoever thought of it... no, not really. It just left me perplexed, shocked, and overall clueless.

When reaching the beam of light (the conduit thing on London), I was really immersed in the game setting... looking forward to witnessing the end. After arriving at the Citadel, I started to feel something wasn't quite right with Anderson being there all of a sudden, but ok. I was still glued to the screen. The confrontation with the Illusive Man was well done.

When I receive a message from Hackett and saw Shepard almost dying, I was expecting something to happen... but once the Child appeared... I was completely astonished. I thought: "naah, that can only be a dream... I mean come on..." The child started saying he was the Catalyst and I just couldn't believe what I was seeing and hearing. His logic and assertions were so random that I immediately thought I was missing some crucial aspect of the games... but that can't be true! I did every single sidequest, read every entry in the Codex, read every planet description and in my free commute time browsed the Mass Effect wiki on my iPhone. But Shepard just stood there, couldn't ask more, argue with the boy, or anything...!

Then the kid left me there to choose the Reaper's destiny. I just couldn't move... I was paralyzed by the sheer amount of nonsensical dialogue I just had heard. I felt like Shepard there, couldn't even press W to move him forward, limping. I didn't even want to choose anything.

I thought "no way, there must be more to it, that can't end here", so I chose the destroy ending - that was my original mission after all and I didn't trust the child - and saw the consequence. Mass Relays exploding, more than half of the galaxy's fleets stranded in the solar system (if not destroyed by the relay explosion), then Joker fleeing a shockwave (why is he doing that in the first place!!), then a random planet and Joker, Liara and Javik just getting out of the Normandy, looking around curiously as if I weren't left for dead there amidst rubble back on Earth...

Then I just wanted to turn off the PC and go to sleep. Not even speculate or wonder why that all happened... because it was all just too confusing and didn't make any sense considering the two previous games and the whole Mass Effect universe. The 'Shepard breathing' scene did provide me with a bit of relief, but not much. I was expecting to be able to fight more on Earth, face Harbinger, see the other species fighting together, find another solution. I didn't believe what the child said because his arguments were just too stupid to believe in...

I didn't 'hate' the ending per se, I just thought it was really illogical and random. I expected at least 30 more minutes of gameplay, revealing that all the stuff that child said was a lie or something. But I guess by now, if anyone from Bioware read this far, comparing what I said with what has been said here countless times, you get the idea.

Really Bioware, I immensely enjoyed the game, even though some very few aspects during gameplay weren't quite my cup of tea. However the general feel of the game, the story, setting and everything was really good. I really appreciate what you guys did, and I know a lot of work has been put to finish the game. Your work is really appreciated!

But seriously... leaving us with an end that provides more questions than answers, not to mention nonsensical assertions by a character I just met and couldn't even really interact with, and many logical flaws that do not bring us a sense of accomplishment... was not a good way to end the trilogy. The choices given to us felt as if they were made up all of sudden, and there was no clear base to choose them. Nor there was any feeling of "I did the right choice" or even "Based on my principles, I chose this alternative and will live satisfied with it".

There are plans to release more content, as I've seen. Please do consider an alteration to the ending, while perhaps finding a way to somehow partially keep the current ending's "feel" for those who liked it. Please do not look down at the fanbase and think these are just a vocal minority who is enraged because they have nothing better to do other than complain. While there are individuals who really simply complain for the sake of complaining, there are many other real fans out there who consider Mass Effect not just as an enjoyable series, but really love it and want to see it succeed.

In any case, whatever you decide to do, thanks for reading our opinions.

Modifié par ProtoProthean, 30 mars 2012 - 07:32 .


#5682
the_red_one1223

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Yermogi wrote...

Something that I noticed that I don't think has been mentioned here yet: There were articles with quotes from BioWare stating that a previously romanced ME1 LI and a ME2 LI would duke it out over Shepard. I was really looking forward to seeing Garrus and Thane chew out Kaiden, and Ashley vs. Jack? I don't think I need to say anything to get the images across of what THAT would look like.

Fix the ME2 LI's (ESPECIALLY Thane and Jacob), give them all more time, have them fight with ME1 LI's.



THIS.

#5683
9Enrico0

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delete the final scene with the normandy... is inappropriate....
i can't understand why joker and the other are happy.. despite shepard is dead.. especially the romance (Liara in my case)

#5684
tmG2882

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As a long time fan of the Mass Effect series, I guess I'll throw some of my random thoughts in!  Warning: This thread is tl;dr.  If I have repeated anything already mentioned by another poster, I both apologize and wholeheartedly agree!  :)

1.  More Character DLC.  ME2 had a billion and a half playable characters (especially after DLC), while ME3 was closer to ME1, roster-wise.  They don't have to be fully interactable like Javik, but it'd be neat to see characters from some of the lesser known races: Like, for example, a Racni character or even a yahg.  You could also add all of the ME2 characters as playable individuals with DLC.  You've already got them modeled... why not use 'em?  Just add a little meat to their already present stories and you should be good to go.  Hell, you might even be able to make some money with film tie-in DLC characters.  I think it'd be cool to kill Husks with a Predator buddy and/or Iron Man. 

2.  When it comes to all of this "ending malarchy" (my opinion?  While I agree with many of the criticisms already levied by other people on the net, I lack much of their indignation), I don't feel that you should outright replace the present ending.  This situation has caused us to really consider what is possible in this industry, not only regarding Company/Consumer relations but also the maliability of art/narrative as well.  This is a definite opportunity for you to really flex your creative muscles regarding the narrative of your product.  Remember, this is not a movie or a book.  It is far more practical in regards to adding or shifting plot and story points in this medium than any other entertainment product.  You can still keep this ending, but also add, like, 30 more ranging from extremely bleak (The Crucible actually creates a more perfect vacuum than the universe it occupies, creating a False Vacuum and ending the universe, and the Reaper threat, with a Vacuum Metastability Event) to the patently ridiculous (The Crucible warps Shepard through time and space, launching him/her into Ferelden, which would then allow you to play as Shepard the Grey Warden in Dragon Age: Origins, or gain him/her as a somewhat confused NPC).

  Just because a video game has been released, there is no reason (aside from money, that is) to ever consider it truly "complete".  While there is a lot of wailing and nashing of teeth about the current ending, think of this as an opportunity, rather than a punishment.

3.  This is something of a long shot, but I feel like suggesting this anyway.  As an outgrowth of (2), I would like Bioware to consider the possibility of DLCing all three games in the trilogy with new characters and storylines.  Imagine a major project done by the ME team that creates a storyline of significant size that is explored from start to conclusion (i.e. The Genophage, Cerberus, Quarians vs. the Geth) in all three games.  With a game series/concept such as ME, you could do things like this and have it really matter.  In fact, because of Mass Effect's "continued narrative" construction, an idea such as this makes more sense than with other games.  For example: Kai Leng.  I guess he was in the books (I think I read a post saying that), but for players like me he just simply pops out of nowhere.  But what if there were DLC that modified that, going all the way back into ME1, maybe even to the point where in ME2 (after beating him as a "boss" in ME1) he joins your team, but in ME3, no matter your relationship with him previously, Kai Leng becomes your enemy (causing a few scene tweeks to be necessary).  This could give the entire trilogy a new life as people would replay the whole thing to see how these new storylines and characters interact with the established plot. 

4.  Add even more "Gameplay Modes" to ME3.  For example, you could make a "Hardcore RPG" mode with a system far closer to ME1 (to the point of even bringing back the lock puzzles from ME1 and 2).  Another idea is a Multiplayer Campaign Mode, allowing two friends to take control of the other party members as you play through the story mode (player 1 drives the map and Normady scenes, however.  Also, Players Two and Three can now revive Player 1, all Non-Shep Chars are upgraded with new Abilities to make them PC-able, and conversation modes are timed and decided via popular vote (ties/timeouts go to P1)).  Also, I would add an option to the current Multiplayer mode that allows you to select the variance in Player levels, so a Lvl 1 n00b like me won't keep getting booted off of games features lvl 13-20 Players. 

There are probably more things that I'll think of later, but I think these'll do for now.  Thank you for your time!

Love, Peace, and Chicken Grease,
tmG2882

#5685
JaylaClark

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tmG2882 wrote...

...to the patently ridiculous (The Crucible warps Shepard through time and space, launching him/her into Ferelden, which would then allow you to play as Shepard the Grey Warden in Dragon Age: Origins, or gain him/her as a somewhat confused NPC).


That would so be win. I think Mister Epler said in another Shepard he proposed, however seriously or jokingly, to have a crater in DA2 that contains a probe from the Normandy from ME2.

... heck, let's go with this! I'd pay full expansion pack price for just a couple of missions with Shepard in Kirkwall or Ferelden :P. Plus at least Hale and Wyatt are attached for The Old Republic ... it wouldn't be a major logistics issue there.

This would even be the exception to my not-buying-anything-until-ME3-ending-patch/DLC-comes out. It'd be a monster Mood Breaker and I don't care. AND you could justify it by an embellishment from Varric so there!

#5686
klungilungi

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Everyone has been talking about the ending after you get shot by Harbinger, but I have some complaints about the final mission in general. The mass effect series was great, but the earth mission was very anti-climatic. Compared to the ending of mass effect 2, the third game's ending was boring. I will try to explain why I think so.

Where are all the war assets I gathered? I spent about 30 hours gathering war assets and allies. Yet they were not present in the final assault. Were did the Geth primes go? Or Rachni shock troops, or even Aria's mercs? The fact that the game does not recognize which choices I made and what assets I gathered through in-game footage or cut scenes was very disappointing.

The second game's ending was fast paced and you felt the urgency of the mission and the importance. It was character focused and allowed you to make decisions throughout the final mission which could lead to the death of your squad mates, or your self. In the third game you get no such choices and your squad mates beraly plays any part outside combat, and the fact that you completely ignored the crew from the second game (which in my oppinion are much more interesting and better written), they didn't even have a short cut scene, just some unsatisfying hologram talk before the battle. I would have loved to see Grunt and Zaeed kill some husk together and perhaps even Jack and Miranda looking past their differences and fighting together would be very satisfying and allow character growth in just a manner of seconds. This lack of choice and character focus was very disappointing in the final mission.

This could be fixed very easily by Bioware. Add a few combat cut scenes in the final mission involving the characters from the second game, and the squad members you do not bring with you where they live or die depending on your EMS and Loyalty. Add cut scenes or some in-game mechanic involving some of the war assets you gathered, like the geth primes and rachni.

I would love to see this being implemented in a DLC with the whatever ending you decide, I would suggest the indoctrination theory since this would also allow you to add these combat cinamatics after Shepard wakes up, and thus you wouldn't have to change anything, just add new stuff.

PS. I would also love it if you could fix the romance cut-scene when Shepard dies, so that for those of us who romanced someone from the second game (Miranda in my case) wouldn't be stuck with Liara. ( No offence to Liara lovers intended =D)

PPS. I would like to take this oppertunety to thank bioware for an amazing trilogy, even though I hated the ending and most of the final mission, I loved everything else, whenever I hear modern major general I crie man tears for Mordin. 

Modifié par klungilungi, 30 mars 2012 - 08:17 .


#5687
Seival

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I have a new suggestion. Please, take a look. You might like it:
http://social.biowar...4032/1#10817944

#5688
luckinator

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First off, thanks Bioware for making such an awesome game. Rarely would I feel so connected with the characters and narrative of a video game. I won't beat a dead horse about the endings; there really isn't any more to be said about it.

I would suggest a different way to use War Assets. Rather than them simply contributing to what ending you get, what if they could be actively used and deployed during the final missions. Shepard could decide what forces would make up Task Force Hammer/Sword; who takes the brunt of the fire, and who holds back for support for example.

This helps reinforce the player's notion that their choices in the previous games have an impact in the final battle. For example, failure to save the Destiny Ascension in ME1 can be come a critical factor in how the player decides the order *of the final battle.

The player is then forced to decide how to allocate his/her strategic resources, and presents the difficult situation of whether to send an Love interest or friend to their death for the greater good. Not asking for an in depth RTS, but a new way to demonstrate the power of player choices throughout the universe.

Thoughts from anyone else? I would be happy to go in depth in a separate thread?

(*small grammar edit)

Modifié par luckinator, 30 mars 2012 - 08:21 .


#5689
Dormin

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Bring back the Dark Energy plot

Lose the starchild and space magic

More Harbinger

More diversity amongst Reaper forces

War Assets visible in cutscenes and serving actual purpose

Closure and Consequence

More two way conversations (not that zaeed crap)

More investigate options

Modifié par Dormin, 30 mars 2012 - 08:27 .


#5690
AllegedVixEo

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tmG2882 wrote...

...to the patently ridiculous (The Crucible warps Shepard through time and space, launching him/her into Ferelden, which would then allow you to play as Shepard the Grey Warden in Dragon Age: Origins, or gain him/her as a somewhat confused NPC).


Great.  If we got this, maybe my Shepard and Kaiden could ride a unicorn together, bareback, into a rainbow sunset, after all!  lol.

Personally, I really don't want an absurdly ridiculous ending.  Though with the way some fans have reacted to the current one, I wouldn't blame BW for giving us one out of smite!

I just want to see more of what happens next.  The ending... just doesn't feel like an ending.  There's nothing wrong with it, IMO, except that the game could go on for a little while longer and bring more closure.  I gave some suggestions in an earlier post as to how that can be done so I won't repeat myself on this one, but I do believe that additional content can help fill in the blanks.  No need to change the current gameplay, just to add to it.  Everyone's entitled to their own opinion, but I think it's ludicrous that some people are saying things like "get rid of the God Child".  That would essentially re-write the entire game, so many complex underlying themes about evolution and spirituality would be wiped out.  This is unnecessary because the game is fantastic.  Naturally, I want more!  I'll probably never be thrilled that the Shepard story HAS to end, but all good things do.  Since it is acknowledged that the Shepard story can't go on forever, I would be satisfied with the option of ending it on a high note.  You know?  

Modifié par AllegedVixEo, 30 mars 2012 - 08:34 .


#5691
Dmh33con

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 Mass Effect 3 is one of the best games ever made but i do have my opinion/criticism about the game(like the ending) so here are my suggestions for upcoming DLC Bioware.

1. more/equal dialogue with squadmembers- the thing i notice in ME3 was that Liara and Garrus had the most opprotunitys to talk to while squadmembers like Ash had less dialogue even though i romaned her. I hadn't talk to her since ME1 so i wanted to get to know her again and see how much she changed since ME1 but i couldn't talk to her half the time. Ash ain't the only one Vega and Tali didn't have a lot of dialogue either. so have more in depth conversation with every squadmember not just two.

2.more dialogue option- I was disapointed to see that the dialogue wheel got dumb down to just the paragon and renegade options and that there is no middle/neutral option anymore. so just ad more dialogue options.

3. more places to go to- i was also disapointed to see i can only go to the citadel for free roam i want to see illium and omega again and maybe and new place not just citadel 3.0.  

4.side quest
- all the side quest except the N7 mission required little effort to complete i wanted more that just retrieve this by scanning a system until you find the object it okay to have a few quest like that but 90% of it no so more side quest mission like in ME2. also i would like some squadmember based missions like in ME2.

5. improve the journal- the journal was a complete mess no organzation so clean it up.

6. the ending- the ending needs to be change so here a sublist of things that need to change about the ending.
  • get rid of the synthesis(green)ending- this ending was unnecessary because it nothing like Mass Effect so remove this ending and just have conrol or desroy ending.
  • indoctronation theory- just use this to correct yourself so you can revert back to when shepard get hit by Harbenger.
  • Harbenger main antagonist- i want harbenger to be more involved because he was so well done in ME2 so i want to see him to "assume direct conrtol" in the story and to have a conversation with him.
  • More closure- i want to see what my sheperds choices did to the galaxy.
  • variety- endings that ranges from the Reapers winning to a "perfect" ending and every thing in between.
  • Shepard able to live- you can still let shepard die but if i get above a certain Effective Military Strength(EMS) i want him to live.
all this is my opinion so every one doesn't have agree with my statment but i really hope bioware reads and considers all of our suggestions.
P.S. Boiware please don't rush we want quality so take your time on making DLC

#5692
tmG2882

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AllegedVixEo wrote...



tmG2882 wrote...

...to the patently ridiculous (The Crucible warps Shepard through time and space, launching him/her into Ferelden, which would then allow you to play as Shepard the Grey Warden in Dragon Age: Origins, or gain him/her as a somewhat confused NPC).


Great.  If we got this, maybe my Shepard and Kaiden could ride a unicorn together, bareback, into a rainbow sunset, after all!  lol.

Personally, I really don't want an absurdly ridiculous ending.  Though with the way some fans have reacted to the current one, I wouldn't blame BW for giving us one out of smite!

I just want to see more of what happens next.  The ending... just doesn't feel like an ending.  There's nothing wrong with it, IMO, except that the game could go on for a little while longer and bring more closure.  I gave some suggestions in an earlier post as to how that can be done so I won't repeat myself on this one, but I do believe that additional content can help fill in the blanks.  No need to change the current gameplay, just to add to it.  Everyone's entitled to their own opinion, but I think it's ludicrous that some people are saying things like "get rid of the God Child".  That would essentially re-write the entire game, so many complex underlying themes about evolution and spirituality would be wiped out.  This is unnecessary because the game is fantastic.  Naturally, I want more!  I'll probably never be thrilled that the Shepard story HAS to end, but all good things do.  Since it is acknowledged that the Shepard story can't go on forever, I would be satisfied with the option of ending it on a high note.  You know?  


Well, I should clarify that this ending would strictly be DLC, or perhaps added to a DLC "Endings Pack."  It wasn't intended to be the "end-all-be-all" finale of the Mass Effect Series, but definately more of a self-referencial "Silent Hill Dog Ending" type thing.

I, however, agree with you about the ending not really feeling like an Ending.  That's the one thing keeping me from accepting the Indoctrination Theory as pseudo-canon: the idea that if it was all in Shepard's head and he's actually lying in rubble somewhere in London... then the story did not actually end.  At all.  That goes beyond simply bad writing into the realm of releasing a truly unfinished work.  And that is unacceptable.

#5693
ElrondDragon

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this is really good:

http://social.biowar.../index/10658799


much better then the "current endings" of ME3

Modifié par ElrondDragon, 30 mars 2012 - 09:13 .


#5694
GhostV9

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I really, really didn't like how most conversations onboard the Normandy didn't use the dialog wheel. It made me feel like conversations with squadmates didn't matter as much, and having no choice in what Shepard said didn't feel right in a roleplaying game.

Modifié par GhostV9, 30 mars 2012 - 10:18 .


#5695
bearded prodigy

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http://social.biowar.../index/10658799

http://arkis.deviant...et=100#comments

i would love to see one of these used as the ending.
they feel right and would make the game feel complete, instead of the depressing and underwhelming ending that we actually got.

#5696
tiita

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SolidisusSnake1 wrote...

This video explains everything wrong with the ending, everyone should just repost it:


what he says he's correct
and what others say about the star child is alo correct.


dear bioware you have many ways to fix this ... hmm  the current "ending"

indoctrination theory is a good way to leave everything unchanged but just add another hour/ 2 maybe? let us finish the game, properly. give us some choice..

i wouldn't worry anymore about the perfect game, perfect ending either.. we just want to be able to chose the end of our story, good, bad, mediocre,  an end based on the fantastic experience you already provided us with and not something out of the blue like it just happened.

it's more than just about the game, it's about the story and how we want to complete it.

i want to have a reason to be able to replay this game.. from me1. the current one just doesn't make sense.

also some "what happens next" would be great..

16 completely different endings would be great ;)

hope you guys really do fix it

#5697
frostajulie

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BIOWARE I AM NOT YELLING AT YOU BUT I WANTED YOU TO SEE WHAT YOUR ENDING HAS DONE

http://social.biowar...ndex/10812474/1

was this what you wanted?

#5698
Kevlar xD

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You know that there's a problem when all the fans are hoping that the developer will say "loljk, that entire thing was just a dream."

#5699
MrGone

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Wrote this in another thread, but thought it a valid take on alternate endings that DON'T use the star child, in my and others opinion, the main problem with the endings.

- - - -

I don't think the basic concepts for the three endings are out and out atrocious. The ability to attempt to control or destroy the Reapers is totally consistent with the goals of the IllusiveMan and Shepard throughout. The Synthesis option is stupis, but I'm glad there IS "a third option".

The real problem is in the delivery of these variations. WE DO NOT NEED SOME MAGICAL CHARACTER EXPLAINING EVERYTHING FOR US.

The following (and this is a bit text wally, and uses some ideas I brought up here, so you're warned) is just an example of how to accomplish similar ends without using that stupid, stupid, kid.


If Shepard linked up the Crucible, and say, discovered that the crucible sent out ONE message in every language it knew (which confuses everyone but him (and Javik) as he understands Prothean) saying "Catalyst?" and it was a puzzle, that would literally be all you need for information from the machine. Then Shepard could figure out what that meant: the machine needed essentially, targeting parameters to work, to put an individual insided of a chamber that opens up on the machine, the big apparently empty chamber of that "orb" on it, for it to target the rest of its species. Shepard thinks he has to put a REAPER in there, and it will kill them all.

Then this is where the Illusive Man would step in via a conversation sequence, disagreeing.
Saying yes it requires a sentient to go inside - in all likelyhood killing whoever that is, the meaning of the word "Catalyst" implies that - but that it makes no sense that it targets that individual's species.

It makes sense if it follows the Catalyst's command. It has to be something direct, something simple, but it must scan a person's being and it is through this scan that their command is determined, yet destroys the being in the process.

The conflict is one of faith, and if you trust TIM, which in my envisioning, you can, as if you saved the collector base the main thing TIM figures out is how to reverse his own indoctrination while maintaining his connection to the reapers, essentially forcibly evolvinghimself into that Reaperized TIM we see with the ability to control others, but genuinely free from the Reaper's influence (represented with glowing RED eyes - both to indicate the Renegade nature and match the Reapers dominance themselves).

You can choose to agree with TIM or not, but it comes down to a choice of three options again, but different options: how to "strike the match" and initiate the machine. If you let TIM jump in and try to take control of the Reapers, try to capture one yourself and put it in there in the hopes that it will target the rest for destruction, or jump in YOURSELF to try and "command" the Reapers to go away.

If you try to get a Reaper in there, Shepard realizes that there is ONLY one way. Shepard sends a message (either through TIM, who's linked to Reapers or some other means, unsure of yet) to Harbinger to meet him in the opening center of the Crucible - a challenge. Harbinger comes screaming into the open Citadel, disengaging from Fleet combat (and getting damaged as he turns) and heading toward Shepard, trying to destory this pissant once and for all. The Normandy heads in after him, and to save Shepard if possible.

Enter Harbinger final Boss Battle - whether with Player controlling Normandy via Joker, or as Shepard on the interior of the Crucible chamber (we've had mag lev boot space-walk fights before, see ME1) it is glorious and
epic. The outcomes are a bit variable, as Harbinger can either destroy the Normandy trapping Shepard with him or not - determined by War Assets since the more damage done to Harbinger in the fleet battle before hand, the less he's able to do here.

As Harbinger slowly dies Shepard and he have a last conversation, you realize that Reaper "indoctrination" is just a side affect to coming into direct contact with a powerful mind, and perhaps we learn slightly more about the Reapers as the Crucible starts powering up. But not too much. I'm a firm believer that the Reapers DO need a clear motivation (here's one I worked out), but that we probably shouldn't know that much about it to keep tham as scarily god-like as possible.

There are various outcomes here:

1) Shep and Harbinger are in the Crucible both dying. The Crucible reads them as dying and commits to this "future". It sends out a wave of doom and destruction. This wave is either too strong or too weak depending on the strength of the Crucible (determined by your Crucible related War Assets). The Crucible scans the dead reaper as command to copy - DEATH being the order.
       A) If strong - it wipes out Humanity AND the Reapers by sending a "termination signal" - Humans commit suicide en masse, so do  the Reapers, at first, by killing themselves.
      B) If Weak, and the Crucible is crumbling under it's own energy . . . it's just a damn big explosion that starts wiping out everyithing in its wake. Reapers, ships, the Crucible, Relays, planets. BAD END.

2)Harbinger is in the Crucible Dying. Same as in 1 with variations on strength except if strong, the Termination signal is only for the other Reapers. The weak crucible termination wave is still highly destructive, wiping out everything in its path.

3) Shepard's in the Crucible, Alive and well having ignored the Illusive Man's words. The Crucible starts a "scan" that tears Shepard apart, atom by atom, learning his parameters as Shepard's thoughts, deeds and actions all flash before his eyes. Outside the Machine begins powering up. Harbinger breaks away from fleet combat, knowing something is wrong with this machine activating and starts to attack it.
        A) If Renegade and If War assets are high, The Normandy leads the charge to destroy Harbinger before he can accomplish his goal. Harbinger dies in a hail of destruction and the scan keeps going, faster and faster, as Shepard's being, his very essence is getting ripped assunder and the last thing she thinks is "STOP!" 
             The Crucible fires a signal wave that does just that: it stops. It causes Reapers, and all their technology to simply stop functioning. The Reapers collapse, but the Mass Relays grind to a halt, and then so do the Mass Effect cores BASED off that technology in starships. And do the cores in all of the weapons and shields, and on and on and on. It's a win, but at great cost.
        B) If Paragon and War Assets are high, The Normandy leads the charge to destroy Harbinger before he can accomplish his goal. Harbinger dies in a hail of destruction and the scan keeps going, faster and faster, as Shepard's being, his very essence is getting ripped assunder and the last thing she thinks is "SLEEP . . . "
            The Crucible fires a signal wave that causes the Reapers to get . . . "tired". They start committing to a retreat back to Dark Space, weakened and confused, many are further destroyed in their route. The Mass Relays themselves grind to a halt. Not destroyed, just . . .  dormant. The Reapers are pushed back and away, and there was less cost to the organic races but who knows for how long? Until the next "cycle"?
        C) If War Assets are too low - Harbinger starts dismantling the Crucible, damaging it just enough that regardless of Shepard's command, it's much weaker, and the Crucible proceeds to explode afterwards. This sends out a signal wave that simply turns off shields for everything that uses mass effect fields. This is more beneficial for the Victory Fleet than not, as fighting the Reapers, their shields are pretty much useless as is. This
also has three outcomes:
                Alpha) War Assets are somewhere in the mid-high range, too low to stop harbinger, but pretty good. The combined fleets win the battle for Earth and stop the Reaper forces there once the playing field is leveled. It's at great cost to be sure, and this is just one battle, but the races are united and will fight the reaper threat for as long as they need to. Shepard gave them a chance, and that's all they could ever ask for.
               Beta) War Assets are in the mid-low range, too low to stop harbinger, but not terrible. The combined fleets win the Battle for Earth and stop the Reaper forces there once the playing field is leveled. However, the cost is tremendous. Hackett and most strong leadership are dead, the few ships that remain are bickering, and it looks bleak, as the Reapers were stopped at one planet, sure, but it might not be enough. They're still around, and the future is uncertain.
              Omega) War Assets are too low, period. Despite the edge, the Reapers win the battle for Earth, and the last serious resistance of the Citadel races is put to bed. BAD END.

4) The Illusive Man gets inside the Crucible when Shepard agrees with him, that perhaps he really DOES have what it takes to stop the Reapers. That he can transmit the indoctrination signal back ON the Reapers due to his integrated technology. This still has two outcomes
                A) If the Collector base destroyed, well, try as he might, TIM cannot resist the Indoctrination fully. When the
crucible scans him, it sees the connections between the human mind and the Reaper brain, and it acts as a gigantic amplifier of Reaper indoctrination signals. Humanity everywhere becomes indoctrinated all at once. Humans turn on their allies, and as they make up a huge chunk of the victory fleet they start immediately pushing back against them, betraying and murdering them horribly. Humanity is enslaved and become the next "collectors" for the following cycle, as the Reapers remain undaunted. BAD END.
                B) If the Collector Base was kept, The Illusive Man IS able to remain in control and finally resist the yoke of Indoctrination. As he burns in the scans of the crucible, he's able to send out his final command, the thing he's always so good at; "ENSLAVE.".
               It sends out a command re-write of Reaper technology and keyed to human minds. Reapers become the unwilling slaves and pets of humanity. Increible weapons to be used at their disposal. Galactic civilization is saved, but it is at the mercy of one race, now their decided better: humanity.


Wow. OK, I kind of went off there.

Anyway,  look at all of that - without using the Starchild, I came up with like, 8 rather distinct endings. That used all the other factors and didn't need a whole bunch of nonsense information. There would still be unresolved questions in many and I'd say follow that up with a funeral scene (for either Shep or Anderson) to set the tone for the conclusion in the variations that allow it (basically those that don't have "BAD END"), and then possibly a few epilogue moments as well ,but yeah, guess what . . . no starchild!

Modifié par MrGone, 31 mars 2012 - 01:57 .


#5700
MrGone

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Kevlar xD wrote...

You know that there's a problem when all the fans are hoping that the developer will say "loljk, that entire thing was just a dream."


QFT.